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Razz-Berry 9
Captain

PostPosted: Wed Sep 19, 2007 11:17 am


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It’s Donkey Kong, ruler of the jungle. The original giant powerhouse makes a triumphant return!

Looks like his giant punch is still the haymaker you remember. Don’t doubt his strength or you’ll end up with the ultimate headache!


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Gimpyfish's E4All Impressions

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Character Impression
==================

Donkey Kong was not the subject of a lot of attention this weekend. People wanted flashy characters with cool moves and they wanted to see overly effective easy to use Final Smashes. Donkey Kong is not flashy, his moves haven’t changed much (visually speaking) and his final smash was absolutely horrendous, not just in application, but it just wasn’t very fun to watch. With that being said, we did try our best to get some DK info.

First off let me say this. Donkey Kong CAN cargo up throw up air in this game. This throw combo appears to be intact, which is very good. His up air has seen IMPROVEMENTS oddly enough; it seems to kill at lower percentages than it did in Melee, which is odd because most characters live longer in this game on average. DK has mostly the same move set, and is mostly the same speed. The reason we didn’t spend much time on him was… well… he’s pretty much the same character in this game. This might not sound like a bad thing, but when you look at the physics of the other characters and the overall “floatiness” of everyone you’ll notice that DK’s combos are mostly reduced to only a couple hits. DK’s cargo up throw up air DOES work, but there isn’t really a big heavy character that falls quickly so it only hits with the up air once in the actual “combo”. However, it seems like once DK is below an opponent, he is more dangerous than he was in melee because of his improved but very familiar up air. Most of his airials act the same was as they did in melee. Back air up air neutral air forward air and down air – almost all of them have the same effects. You might be expecting changes in his forward air as far as the speed of the moves goes, but no, it seems to mostly be the same thing speed wise, but with a little less range. His tilts and smashes are also mostly the same thing from what I saw, though most of his moves did have reduced range.

Moving onto Donkey Kong’s Special moves it seems like these have all remained basically the same as well! Donkey Kong is easily the character who saw the smallest amount of change in Brawl from melee, but doesn’t expect him to play exactly the same; this is a new game folks. Donkey Kong’s up b has the same traits. I didn’t see many people landing this move while he was on the ground however. There weren’t a lot of natural DK players who had the instinct to get that to work, but if I’m remembering correctly it works almost the same way in this game as it did in melee, but unfortunately weaker. DK’s side b seems to be a little bit buffed. It comes out faster in Brawl, and the applications of it are far nicer. Rather than keeping them grounded while you pound on them, this basically gets you a free smash attack or charged punch, knockback and all. Just think of the new grounded characters system as working like M2’s disable. DK’s down b looks to have massive buffs in damage; it seems like it’s just generally better and will have more applications. A little bit faster to start, a little bit faster to finish, and it does a lot more damage. The most unfortunate change to me, because I really like this move, is the small nerf that went into Donkey Kong’s Giant Punch. Unfortunately, DK’s giant punch just doesn’t have the knockback you would think it would. It kills at higher percentages than in melee, and it also has a lot less range. That coupled with the inability to turn around your neutral b removes a lot from your giant punch game, and it is really a shame.

Overall DK is very similar to the way he was in Melee, at least, as similar as a character can be during the transition between games. This seems like it would be a good thing, but overall it seems like it makes Donkey Kong a little worse because of the new physics system in this game. Sorry guys, but maybe things could change a bit by the time that the game comes out. Also I’d like to note that, with the unfortunate exception of Ike, all of the characters seem usable at this point to an extent for the singles game, it appears to be less broken this time around (at least as far as we got in our 4 day demo experience).

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Final Smash
==================

Alright… Donkey Kong must’ve drawn the short straw here. His final smash is completely immobile and has almost no range whatsoever. You can press buttons on the beat to increase the range but it still seemed mostly useless. We did think of one way where you could apply this however, if you knock somebody off the stage you can use this final smash as basically an unbeatable edgeguard. The shockwaves that come out do a lot of knockback in the direction that they are moving, so if you used this near the edge it would basically be a free spike every time, nobody can stay in the air for THAT long. And yes, I’m including pit and metaknight in that statement. Generally this one isn’t that good… maybe in teams?
PostPosted: Mon Oct 29, 2007 1:27 pm


Updated with Gimpyfish's E4All Impressions.

Talwar126
Vice Captain


RegalBuster

PostPosted: Thu Nov 29, 2007 12:14 pm


DK's FS makes me sad because now he sucks because of it.
PostPosted: Thu Nov 29, 2007 3:33 pm


xXxBusterxXx
DK's FS makes me sad because now he sucks because of it.

He'll only "suck" if you can't turn off the Smash Ball. Final Smash does not, the monkey, make.

Talwar126
Vice Captain


CHAOS WAJIN

PostPosted: Wed Jan 02, 2008 12:16 pm


DK'S A BONGO BEATNIC?!!! WHATS NEXT CANDY KONG GONNA READ POETRY?!!!!
XDDDDDD Id Rather he tosses ULTRA MEGA HUGE EXSLODING GUNPOWDER KEGS (DKC)  
PostPosted: Wed Jan 09, 2008 7:17 am


WAJIN-NEKOYASHA
DK'S A BONGO BEATNIC?!!! WHATS NEXT CANDY KONG GONNA READ POETRY?!!!!
XDDDDDD Id Rather he tosses ULTRA MEGA HUGE EXSLODING GUNPOWDER KEGS (DKC)

They're basing DKs final smash off of Donkey Konga, also i'm not gonna play as DK much or even at all in brawl.

Altairno


The Dissouled

PostPosted: Sat Feb 16, 2008 11:29 am


neither am I and I agree that his final smash sould have been him thrownig giant barrels of explosives that make a GIANT explosion
PostPosted: Sat Feb 16, 2008 11:54 am


xSmashNessx
WAJIN-NEKOYASHA
DK'S A BONGO BEATNIC?!!! WHATS NEXT CANDY KONG GONNA READ POETRY?!!!!
XDDDDDD Id Rather he tosses ULTRA MEGA HUGE EXSLODING GUNPOWDER KEGS (DKC)

They're basing DKs final smash off of Donkey Konga, also i'm not gonna play as DK much or even at all in brawl.


does anyone play as DK? at all?

IceStormV1
Crew


Mika Phoenix

Eternal Shapeshifter

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PostPosted: Sat Feb 16, 2008 2:08 pm


IceStormV1
xSmashNessx
WAJIN-NEKOYASHA
DK'S A BONGO BEATNIC?!!! WHATS NEXT CANDY KONG GONNA READ POETRY?!!!!
XDDDDDD Id Rather he tosses ULTRA MEGA HUGE EXSLODING GUNPOWDER KEGS (DKC)

They're basing DKs final smash off of Donkey Konga, also i'm not gonna play as DK much or even at all in brawl.


does anyone play as DK? at all?

i Do.
There are no tiers.
plus... I PLAY FOR FUN! NOT TO "OWN" AND MAKE MY FOE FEEL LIKE DIRT!
*vents anger*
ok i'm done. Anyone think of that banging on drums all day song when they see the final smash? I Do.
PostPosted: Sat Feb 16, 2008 4:47 pm


Knucklesofhyrule
IceStormV1
xSmashNessx
WAJIN-NEKOYASHA
DK'S A BONGO BEATNIC?!!! WHATS NEXT CANDY KONG GONNA READ POETRY?!!!!
XDDDDDD Id Rather he tosses ULTRA MEGA HUGE EXSLODING GUNPOWDER KEGS (DKC)

They're basing DKs final smash off of Donkey Konga, also i'm not gonna play as DK much or even at all in brawl.


does anyone play as DK? at all?

i Do.
There are no tiers.
plus... I PLAY FOR FUN! NOT TO "OWN" AND MAKE MY FOE FEEL LIKE DIRT!
*vents anger*
ok i'm done. Anyone think of that banging on drums all day song when they see the final smash? I Do.


That had nothing to do with tiers, I've seen plenty of Bowsers, Pichus, etc.

It's just I have never seen any good DK players sense 64. Very few people play as him.

IceStormV1
Crew


Altairno

PostPosted: Sat Feb 16, 2008 5:41 pm


IceStormV1
Knucklesofhyrule
IceStormV1
xSmashNessx
WAJIN-NEKOYASHA
DK'S A BONGO BEATNIC?!!! WHATS NEXT CANDY KONG GONNA READ POETRY?!!!!
XDDDDDD Id Rather he tosses ULTRA MEGA HUGE EXSLODING GUNPOWDER KEGS (DKC)

They're basing DKs final smash off of Donkey Konga, also i'm not gonna play as DK much or even at all in brawl.


does anyone play as DK? at all?

i Do.
There are no tiers.
plus... I PLAY FOR FUN! NOT TO "OWN" AND MAKE MY FOE FEEL LIKE DIRT!
*vents anger*
ok i'm done. Anyone think of that banging on drums all day song when they see the final smash? I Do.


That had nothing to do with tiers, I've seen plenty of Bowsers, Pichus, etc.

It's just I have never seen any good DK players sense 64. Very few people play as him.

The only person who i've seen play as Dk was my younger brother(he mained Kirby, and subbed DK and Samus in melee and the original).
PostPosted: Sun Feb 17, 2008 11:53 am


xXxBusterxXx
IceStormV1
Knucklesofhyrule
IceStormV1
xSmashNessx
WAJIN-NEKOYASHA
DK'S A BONGO BEATNIC?!!! WHATS NEXT CANDY KONG GONNA READ POETRY?!!!!
XDDDDDD Id Rather he tosses ULTRA MEGA HUGE EXSLODING GUNPOWDER KEGS (DKC)

They're basing DKs final smash off of Donkey Konga, also i'm not gonna play as DK much or even at all in brawl.


does anyone play as DK? at all?

i Do.
There are no tiers.
plus... I PLAY FOR FUN! NOT TO "OWN" AND MAKE MY FOE FEEL LIKE DIRT!
*vents anger*
ok i'm done. Anyone think of that banging on drums all day song when they see the final smash? I Do.


That had nothing to do with tiers, I've seen plenty of Bowsers, Pichus, etc.

It's just I have never seen any good DK players sense 64. Very few people play as him.

The only person who i've seen play as Dk was my younger brother(he mained Kirby, and subbed DK and Samus in melee and the original).


Interesting. Personally, I don't think I've ever fought another Human DK before. Atleast If I have, I don't remember it.

IceStormV1
Crew


Skaeryll

Dangerous Spotter

PostPosted: Thu Apr 24, 2008 4:58 pm


I used to play as him, Kirby and Samus...i'm not really good as any of them in brawl. confused
PostPosted: Fri Apr 25, 2008 11:06 pm


I prefer the Brawl DK, primarily because his Forward-B is so much faster now. It sets up for some severe punishment when combo'd with the Giant Punch and makes for a crazy Meteor Smash.

Then there is his Cargo Carry, Forward Throw. So much fun to just walk off the stage with your opponent. XD

Talwar126
Vice Captain


ll s p a r k ii e ll

PostPosted: Sat Apr 26, 2008 3:00 am


His final smash isnt the best =/

I do think hes really strong though.
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