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The hero of The Legend of Zelda series.
The design of this particular Link comes from The Legend of Zelda: Twilight Princess.
Link wields the Master Sword and a diverse arsenal of equipment.
Use all of his weapons to adapt to the ebb and flow of battle.




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The design for Link is taken from The Legend of Zelda: Twilight Princess, so his special moves have also been designed a bit differently.

Gale Boomerang!
The Gale Boomerang deals damage when thrown at an enemy, but when it comes back, it also lightly pulls the foe’s body.

The Hero’s Bow! It’s fast.

Are these bombs made by Barnes?

You can charge up the Spin Attack!

All this and the Clawshot, too!
You can use the Clawshot to perform life-saving tether recoveries by aiming at available ledges.
It was difficult to aim in the previous game, but this time it automatically flies to the closest ledge, so it should be pretty simple to use.

Of course, it doesn't mean a thing if it can't reach its target...
Gimpyfish's E4All Impressions
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Character Impression
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Link is one of my favorite video game characters, and he's likely one of yours as well. Link didn't really change too drastically from Melee to Brawl, but I like most of the changes quite a bit. Link seems to run faster in brawl, and most of his moves activate faster. Overall Link got a nice speed buff, but his spin attack saw an unfortunate nerf. His projectiles also have a few different properties. Link's overall speed has increased, he seems to have kept his overall priority, and he may even have more range on some of his moves.
Link's speed has been buffed, which is a very good thing. All of his tilts on the ground are faster, and in general simply better. Namely his forward tilt, it maintains the power and range of the Melee counterpart but the move is much faster. His up tilt still has just as much range, but it starts up a little bit faster in Brawl. In addition to his speed boost, some of his moves in Brawl act more like his 64 counterpart. His up smash is a great example, in Melee this move wouldn't often hit with every strike because it's easy to DI out of, in Brawl this move sort of sucks you in, if the first strike hits, all of them hit.
Link's projectile game seems to be less effective, but only because projectiles in general didn't seem as effective. Link's gale boomerang has some interesting properties. Before I actually used it my head was stuffed with ideas about how there could be some really cool tricks with this move. When the gale boomerang returns it has a pushing effect similar to Mario's FLUDD. It doesn't do any damage or knockback, but it pushes you in the direction the boomerang is traveling. This happens even if you are sheilding. The boomerang itself can be controlled just as much as Link's boomerang can be controlled in Melee and has mostly the same properties. Link's Arrows come out a lot faster this time around, and they can't be held forever like they can in Melee, they will automatically be fired when they are fully charged. Link's bombs act pretty much the same in this game as well, but they are more powerful. Link's bombs even kill in sudden death! Link cannot do the bomb recovery in this game, he doens't hit his own bombs - they can damage him if they explode while he is in the hitbox, however. They last about the same amount of time before exploding in this game as in Melee.
Link still has some power in this game too. His foward air is still plenty strong, and is a little bit faster as well. His forward smash is quicker, and both swings are back. Link's down air is still just as good as a kill move, but it still has quite a lot of lag (unless you l cancel it of course). Link's up air is more powerful this time, so you'll likely be getting more kills through this move as well. Link's down smash is still powerful, but not really faster. It acts mostly the same in Brawl as it did in Melee. Link's up smash saw some improvement as well. I already mentioned how if one of the hits lands all of the hits should land in this game, it acts more like its 64 version than its Melee counterpart. It keeps the range of the Melee move as well. This move actually was given a lot more lag after it, as opposed to the very small amount of lag it had in Melee. One of Link's nerf's in this game was unfortunately his up b. Link's spin attack is now chargeable, but that feature is mostly useless. This move doesn't kill at the percentages that it killed in Melee, it has just as much lag after it, and it also lost its semi-spiking features.
Overall Link has been generally improved form his Melee form, but not by much. Almost everything Link has is faster, a lot of his moves seem to hit easier than they did in Melee. The fact that his spin attack isn't as powerful and doesn't semi spike anymore is definitely a nerf, but overall Link just appears to be faster in general. Almost all of his moves has increased speed but with the spin attack's lower knockback it may be harder to get your kills with that move - new strategies will have to develop.
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Final Smash
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Final Smash
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Link’s final smash is one of my personal favorites. Unknown to most of the first brawlers Link’s final smash actually can be landed from VERY far away. You have to be directly horizontal to the person you are aiming at for it to hit, but they can be anywhere on the stage. The coolest usage I saw of this wonderful range was one that I did myself. I got the smash ball and I was trying to think of the coolest way possible to use it, I got hit off the edge shortly thereafter and almost died, then I got an idea. I used my second jump off the stage then instantly used my final smash against the person who was standing on the stage; Link zoomed right over to him and activated his final smash, which killed him. Link actually seems to have a lot of ways to land is, the new noob link combo is down throw to final smash, and yes, that actually works. There are a lot of ways for link to land this. His final smash rushes his opponent and slashes at them several times. All of the hits before the last one are concentrated solely on the single person you aimed at, but the last hit can hit multiple people. Link’s final smash does a lot of damage and does a lot of knockback. This final smash is very effective and visually very impressive.
