Meta Knight: http://wii.ign.com/articles/709/709280p1.html
Zero Suit Zamus: http://wii.ign.com/articles/710/710157p1.html
Wario: http://wii.ign.com/articles/710/710158p1.html
Snake: http://wii.ign.com/articles/710/710911p1.html
Sonic The Hedgehog: http://wii.ign.com/articles/826/826142p1.html
(No spearate info pages on these guys)
Diddy Kong: Diddy Kong

First Appearance: Donkey Kong Country, SNES, 1994
Confirmed for Brawl: August 22, 2007
Donkey Kong's little buddy Diddy first burst onto the scene when he burst out a barrel in Donkey Kong Country. He became the big ape's tag-team partner throughout that Rare adventure, then headlined the sequel himself one year later. Diddy Kong was already popular enough back in 2001 to be a favored request for inclusion in Melee, so it came as little surprise when he was finally revealed to be joining the fray for Brawl. A few details are known about his special moves and control style so far – first, he'll wield his Peanut Popgun from Donkey Kong 64. With it, you can shoot peanuts across the screen as a ranged attack. Holding down the B Button will make the shelled snacks fly faster, but holding it too long risks overload of the weapon – it could explode on the spot if used too much. Additionally, the peanuts will sometimes pop when out of the Popgun, releasing the edible insides as an eatable, health-recovering item.
The funny monkey's Rocketbarrel Boost, also from DK64, serves as his Up + B recovery move, as expected. Interesting, though, is that his rockets won't always be perfectly affixed to Diddy's body – if you're attacked mid-boost, the wooden jetpack could dislodge and fly off on its own, leaving Diddy hanging in midair, or even falling to his doom in unfriendly airspace. What Diddy's other two special moves will be is still up in the air, though speculation contends that he may access either his boombox or guitar from past games – or that he might perform the time-tested Chimpy Charge attack from a few generations back. We'll find out more in time. And Masahiro Sakurai has mentioned that screenshots can't truly capture the way Diddy moves on the battlefield, so it's possible that the manic monkey will employ a fluid, cartwheeling, capoeira style of fighting rather than just walking and punching in a more traditional manner.
His Final Smash will involve the power of flight, and the potency of peanuts. After grabbing a Smash Ball, Diddy will fire up his Rocketbarrel Boosters and begin to fly around the screen. He'll then dual-wield two Peanut Popguns, which will fire continuously as you adjust the angle of his mid-air orientation to target your opponents below. A short while later, his rockets will overload and explode, leaving him to pick up the pieces – the unshelled peanut pieces, that is, which will litter the ground below and provide a small health bonus to those who eat them. It's a high-energy, wacky attack, and perfectly suited for DK's little buddy
Ike: Ike

First Appearance: Fire Emblem: Path of Radiance, GameCube, 2005
Confirmed for Brawl: August 1, 2007
The Fire Emblem franchise was unknown in the States at the time of Melee's release, making fighters Marth and Roy – both originally from Japan-only games – unknown as well. But the series has now seen several installments released worldwide, and the latest of these locally is Path of Radiance on the GameCube. Its hero, Ike, wields the vicious golden blade Ragnell, and enters into the Smash Bros. lineup with intimidating resolve. His special moves include Aether, in which he throws Ragnell into the air, leaps to catch it, and then slices straight back down to the ground – along with Eruption, wherein the sword is plunged into the ground to create an explosion of flame. Ike's inclusion has raised questions about what will become of Marth and Roy, with some speculating that the two established Smashers might be getting cut. But the fact that Ike is not a direct clone of their Melee movesets bodes well for them. It's just a matter of time to wait and see if they'll make it back in after all.
Lucas: Lucas

First Appearance: Mother 3, Nintendo 64, Cancelled in 2000
Confirmed for Brawl: October 1, 2007
October got started right, as the month's first update was the first in several weeks to confirm a brand-new newcomer fighter – Lucas! Hailing from the Mother series (which American gamers know better as EarthBound) Lucas is set to take the stage as psychic fighter, much like his franchise compatriot Ness from the last two Smash games on the N64 and GameCube. This has, of course, immediately stirred up the debate as to whether or not Ness himself will return. A quote by game director Masahiro Sakurai mentioning Ness inside the same update could be interpreted either way:
Sakurai: Is it possible he can surpass even Ness?!
That could be taken to mean that Lucas and Ness will be able to fight each other in Brawl, or it could be read as "will Lucas be even better than Ness was in the past two games?". So we don't know for sure, yet, whether or not Ness will return. But at least we've finally got confirmation that a character from the Mother series is in the roster, and the fans over at Starmen.Net have got to be loving that.
You can read a bit more about Lucas in the fourth volume of Smash It Up!, where he headlined the predictions for playable characters as the Reader's Choice selection for that edition. And stay tuned to this FAQ for more information on Lucas' moves and abilities as they become available.
Pokemon Trainer: Pokemon Trainer

First Appearance: Pokemon Red & Blue, Game Boy, 1998
Confirmed for Brawl: August 13, 2007
"I wanna be the very best, like no one ever was! To catch them is my real test, to train them is my cause!" Monster mad fans the world over have been setting out to catch 'em all for over a decade, and finally representing the human character avatar of those adventures is the Pokemon Trainer. No official name – he's not Ash Ketchum from the anime, and he's not Red from the games or comics. He's just a common trainer whose design is based off of the male sprite and artwork from Pokemon FireRed and LeafGreen. But the Trainer isn't the fighter here – instead, he stands in the background of the stage and issues commands while his three monsters do the active battling.
Squirtle is small and assumedly agile, and will employ some of his water-based attack techniques like Waterfall. That will be his Up + B, in which he'll generate a cascade of falling water and climb up it, recovering some height and doing some splash damage to those in the area. His Side + B is Withdrawal, which is normally a defensive technique in the Pokemon games – but here it's recast offensively, with Squirtle retreating into his shell and then jetting himself horizontally across the stage with a stream of water.
Ivysaur is the Smash series' first true quadraped character, and will have access to his Grass-type Vine Whip and Bullet Seed moves. Vine Whip confirms Ivy's potential as a Tether Recovery character, as when you press Up + B a long, green vine will project out from his body and grab onto the nearest ledge as he's falling. While on solid ground, it will assumedly lash out to strike nearby foes instead, perhaps in a direction controlled by the Control Stick or D-Pad. Ivy's Standard B will be Bullet Seed, which is a distance attack with a difference – it goes straight up. No use trying to attack Ivysaur from above, it seems. You'll just get peppered. Also, think about what Kirby will look like after absorbing this power from Ivysaur – he'll have to grow a bulb on his head, won't he?
And Charizard is the original fire-breathing dragon of the Pokemon world, and will no doubt use his claws, wings and flame-tipped tail to devastating effect on the battlefield – along with his staple attack, Flamethrower. That will be his Standard B, and it seems to work just like Bowser's Fire Breath from Melee. His Side + B is Rock Smash. And, well, Who knows how that will play out. On pressing Side + B, it seems Char will either magically make a boulder appear in his hands or else pluck one out of the earth below him. Then, holding it high in front of him, he'll headbutt it to send it flying. Will it fly forward whole, in one piece? Or will it shatter into pebbles? It's definitely an odd option for Charizard, but adds to his unique appeal and reasserts his position as a heavyweight fighter.
Finally, one special move that all three will share is Down + B, which changes the current Pokemon on the field – playing the Trainer is like playing three characters in one, and he's definitely the most unique and novel new addition to the series revealed so far.
I got all this information from: http://wii.ign.com/articles/809/809868p1.html
^so if your looking for more just look here^


