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Posted: Fri Oct 12, 2007 8:46 am
Character Profiles:This is where you post your character's profile for RP uses. If you wish to change your profile information, just edit your post that contains your character profile instead of making a whole new post. This helps keep down thread clutter for members to find their profiles faster.NO CHATTING IN THIS THREAD PLEASE. IF YOU HAVE A QUESTION OR COMMENT, MAKE IT IN YOUR BARRACKS OR THE ANNOUNCEMENT AND FAQ THREAD WHERE QUESTIONS ARE ASKED.For every character you must include: Name Race Sex Traits: 2 Traits Tag Skills: 3 Tag Skills. Perks: This varies upon rank, see how many perks are allowed to your rank below. (The above must be selected from the listings, sorry, but thats how it is.) Bio: A short description of the character. Nothing special, but something that tells us about your character. (A paragraph or so, but we will take anything.) For those who haven't played Fallout Tactics we will have listed all possible entries for the categories. We are also taking out some of the traits because they are irrelevant for this. Races:HumansThe basic wastelander. A good, rounded race. Vaultborne HumanChildren of Vaults. Knowing nothing of their surroundings they venture out with little, but tend to be smarter and more knowledgeable about technology. We recommend this choice to those having never played Fallout Tactics, or the other Fallout games. This will give you a kind of excuse for knowing little/nothing of the wasteland. GhoulsSurprisingly well adapted for survival within the wasteland. Unusually high radiation resistance. For the most part they are equal to humans in every way but physically. As they are often frail and falling apart. MutantsVictims of the FEV virus. These ex-humans were subjected to a virus which forces them to evolved and adapt (Thus, the name Forced evolution virus) to the wasteland. Mutants are naturally stronger, tougher and a lot less smarter than regular humans. As a note, mutants are unable to use small weapons. They excel at melee fighting and are unequalled in large weapon handling. Their size also makes it impossible for them to do anything which requires dexterity. (Cannot use small weapons, cant have any doctor skills, cant have any mechanic skills, cant dismantle traps, and no lock-pick or science skills either) DeathclawsMutated cat-like creatures borne to the wasteland. These creatures are best at hand to hand fighting, as they are unable to use any weapon or armor of any kind. They can't drive vehicles and tend to be unfriendly creatures. Their tough hides give them a high resistance to any kind of damage except radiation and fire. Being animals all their senses are keen and have a strange ability to detect danger.... And earthquakes. As said before, they can't drive, use weapons, or armor. They have claws (+ hand to hand ability) but can't pick locks, do medical work, mechanical work, or dismantle traps. A quick summary: Humans are the best rounded. Vaultborne humans are the same, but are best suited to those who haven't played Fallout games. Vaultbornes tend to be smarter, and a little weaker due to their up bringing. NOTE: IT IS NOT MANDATORY TO BE A VAULTBORNE HUMAN IF YOU HAVENT PLAYED ANY FALLOUT. Just a suggestion, in fact, you can be Vaultborne even if you have played Fallout. Mutants are notoriously hard to kill, and very strong but are limited to what they can use and what they can do. They usually aren't very smart. Ghouls are physically weaker than normal humans, but have a higher resistance to radiation and most everything else. They WERE normal humans at one point. Deathclaws are very hard to kill, very strong, and very deadly. Slightly smarter than some mutants. Can't use any weapons but their own claws and their armor is their own hide, which is very tough. They too suffer penalties in their abilities. SexYour character's gender. TraitsSpecial traits to your person. Pick two. Fast metabolismYour body heals faster than normal, but you are less resistant to radiation and poison. BruiserYou move slower, but you are bigger. When you do hit them they really feel it. Primarily melee or hand to hand traitSmall frameYou are a smaller person. More agile but less strong. KamikazeBy not paying attention to any threats, you cause a lot more damage. This means that you take more punishment, but you do more damage with every attack. One handerYou have a very dominant hand. You are good at using single handed weapons, but have trouble keeping up with things that require two hands. Fast shotYou can shoot with the fastest. Sure, its faster, but you have problems hitting things. JinxedYou have odd luck. Those around you may have good or bad luck, so do you. Good naturedLess combative than most. You are a friendly person and make friends easily. Chemical reliantEasily addicted to chemicals but benefit the most from medicine. Chemical resistantMedicine is less affective on you, but you are not as easily addicted to substances. Night personBeing a night owl gives you the advantage of seeing better at night. You also function better at night. However, both of these become penalties in the day time. Glowing one Ghoul onlyYou are irradiated. You have complete resistance to radiation, although those around you are at risk for the radiation you produce. You also glow in the dark, which could be a good or bad thing. Tech wizard Humans and ghouls onlyYou have spent a lot of your life hunched over a work bench. You are better at science, repair and lockpick skills. But you are penalized by having long range vision problems, due to the closeness of your work. Fear the Reaper (ghoul only) You have cheated death! You gain perks more quickly as though you were still alive. Unfortunately, you are now on death's short list! Domesticated Deathclaw only, mandatory for all deathclaws.You have been domesticated and educated to be able to function within the BoS. This makes you a 'good boy' and an intelligent being, so you know who to kill. Rabid Deathclaw onlyYou are a half crazed feral killing machine. Crippled limbs have less effect on you and you receive bonus action points whenever you kill an opponent. But chemicals, including stim paks, have no effect on you. Ham fisted Mutants only, mandatory for all mutants.Given large hands you are a good hand to hand fighter, but are unable to do some skills (As stated in the mutant section). This gives you an extra tag skill given to unarmed fighting. So yeah. With this trait you get a 4th tag skill on unarmed combat, and only unarmed combat. Which is nice because the other 3 can be used for other things.Vat Skin Mutants onlyOther people find you hideous to behold and vomitus to smell! You get a bonus to armor class, but any friend or foe nearby will suffer a penalty to perception. Tag SkillsThese are the skills your character is best at. Although you are not limited in skills by the 3 you pick. You are able to do all skills (Unless your race or something like that prevents it) but are best in 3 chosen categories. Small guns Mutants and deathclaws cannot tag or use this skillThe ability to use pistols, rifles, and shotguns of the like. Big guns Suggested for Mutants, but humans can pick this also. But humans are weaker than mutants and have a hard time trying to control these weapons.The ability to use larger weapons which usually require mounts. Rocket launcher, mini guns, and heavy assault weapons. Energy weapons Just as a side note I would like to say that these are highly sophisticated weapons. You need a degree of intelligence to make these weapons function properly. Vaultbornes have no problem with this, however.The ability to use lasers, plasma, and other high-tech weapons. Unarmed Deathclaws MUST have this skill tagged.The ability to use your hands and feet well in close quarters combat. Melee weaponsThe ability to use knives, hammers, and pretty much anything well in close quarters combat. ThrowingThe ability to place a thrown objects well. You can throw long distances and accurately. First aidThe ability to help with and understand minor wounds obtained in the battle field. DoctorThe ability to fix major wounds that first aid cannot cover. SneakThe art of moving silently. LockpickThe skill of opening locked doors and other things you shouldn't be in. Steal I'm just going to say it, I wouldn't be proud of being a good thief. The best thief is one that doesn't boast.Being able to take things from others with out them knowing. Opportunity makes the thief, stupidity kills him. TrapsThe skill of spotting, disarming, and setting traps and explosives. ScienceThe knowledge of advanced scientific fields. Chemistry and computers, for example. RepairThe ability to understand and fix machinery. PilotingThe ability to operate vehicles. GamblingHey, what the hell, right? Couldn't hurt. Outdoorsman Deathclaws get an automatic bonus to this skill, regardless of tag.The basic ability to survive with nothing in the wasteland. The knowledge of the land, plants and animals.
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Posted: Fri Oct 12, 2007 8:47 am
Perks Text provided mostly by Bubblegum Apocolypse and ender_169.
Bonuses for your character, which you receive through experience. this varies by rank. Initiate to senior initiate = 1 perk Squire to senior squire = 2 perks Junior knight to knight = 3 perks Senior knight to knight commander = 4 perks Junior paladin to paladin = 5 perks Senior paladin to paladin lord (and scribes) = 6 perks General (and elders) = 7 perks
This is ongoing. Things are going to change, and you may have to change your character.
Initiate and up Die Hard You don't give up easily. When you're badly injured, you become more resistant to all enemy attacks. Awareness You are more likely to notice details about people. This includes their weapon, how much ammo it's carrying, and what injuries, if any, they have sustained. Comprehension You pay much closer attention to the smaller details when reading. You get much more of the knowledge available from a book. Drunken Master You fight better when you are drunk. Your ability to fight in close quarters in increased while under the influence of alcohol. I know what you are thinking, but hey, it could help. Faster Healing With each level of this perk you heal faster. Flower Child With this perk you are half as likely to be addicted to chemicals, and you suffer half the withdrawal time of a normal person. Gunner You are an expert shot from a moving vehicle. You are more likely to make hits while a passenger or under other chaotic conditions. Healer The healing of bodies comes easier to you with this perk. It makes your more efficient at doctoring and first aid skills. Lead Foot Your reflexes and driving ability combine to make you a very fast driver. Night Vision With the Night Vision Perk, you can see in the dark better. Rad Child ghouls only You do not take immediate damage from radiation. In fact you gain extra healing while being exposed to it! However, radiation continues to build up in your system as normal. Scout You have improved your ability to see distant locations while traveling. Your eye is better at spotting the small things that most people might miss. Stat! You can heal much faster than the usual country doctor. Stonewall You are much less likely to be knocked down in combat. Survivalist You are a master of the outdoors. This perk confers the ability to survive in hostile environments. Thief The blood of a thief runs through your veins. With the thief perk you are better at sneaking, lockpicking, stealing, and setting/disarming traps. A well rounded theif is a live thief.
Squire and up Bracing You have learned how to brace large weapons while standing. You are able to fire large guns from a standing position that otherwise would have been unmanageable. Death Sense deathclaws only You have developed superior senses. You see better in the dark and can detect sneaking and stealthed enemies much more easily. Flexible Years of exercise have made you incredibly supple. You can change stance in half the time of a normal person. Hit the Deck You react very quickly to the word "Incoming!" Halves the damage from area attacks and splash damage. Loner Your solitary childhood and upbringing mean that you work much better when alone. You are better at performing outside of the influence of others. Steady Arm super mutant only Your massive size means that burst shot attacks are performed at a faster rate. Adrenaline Rush With this perk you become stronger when you're seriously wounded. Bonehead With this perk you are much harder to render unconscious. Cancerous Growth ghoul only You have mutated so badly that you have an increased healing rate and can even regenerate broken limbs. Educated Humans/ghouls only You are a learned person. You learn quickly and are generally a smart and knowledgeable person. Gambler You can roll with the best of them. You have a knack for gambling. Ghost When the sun goes down or you are in a poorly lit area, you move like a ghost with this perk. Perk only works when you are alone. Harmless humans and ghouls only Your innocent demeanor makes stealing from people a little easier. Negotiator You are a very skilled negotiator. You can talk to anyone with understanding and have the ability to express yourself without offending the other person. Quick Recovery You can recover quickly from any hit that doesn't kill you. You roll with the blows and keep going. Rad Resistance humans, super mutants and deathclaws only You are better able to avoid radiation and the bad effects that radiation causes. Each level of this perk increases your resistance to radiation. Ranger You prefer being outside and function better as such. You can find cover and shelter with ease. Salesman You are an adept salesperson. With this perk you are able to sell high and buy low. Silent Running With this perk you now have the ability to move quickly and still remain quiet. You can sneak and run at the same time. Snakeater Yum! Tastes like chicken. You have gained an immunity to poison, resulting in an increased poison resistance. Stunt Man You've learned to bounce! You receive less damage from falling or being blown over by explosives and are better at piloting.
Junior Knight and up Bluff Master You can talk yourself out of a sticky situation when caught stealing. Brutish Hulk deathclaw only With this perk you become more durable from training at a much faster rate. Psychotic supermutant only Your body has mutated to adapt to psycho stimulants. Effects of psycho are double and the effects of withdrawal are halved. Tunnel Rat You can crawl like a baby! (A very FAST baby). You are able to move at walking speed while prone. Crazy Bomber No more singed eyebrows! You have learned to tell when something is going to explode, which gives you the chance to get clear. Demolition Expert For characters that like to blow things up, there is nothing better than this perk. You have had the training to plant things correctly and have your bombs go off as they should. Dodger You are less likely to be hit in combat. Light Step You are agile, lucky and always careful. This perk allows you to pass over a trap with a greatly lowered chance of setting it off. Pyromaniac You have a natural affinity for fire and a knack for setting things ablaze-especially other people. Sharpshooter The talent of hitting things at longer distances. It's easier than ever to kill at long range!
Senior Knight and up Hide of Scars deathclaw only Your battle weary flesh has gained considerable resistance to all damage but fire. Bonsai ghoul only Through careful nurturing you have a small fruit tree growing out of your head. The fruit not only helps heal you, but brings other strange benefits as well. Lifegiver With each level of this perk, you are able to take more damage. Living Anatomy You know the how living things work. You can doctor them easily and know how to kill them just as well. Master Thief You are far superior in the fields of stealing and lock picking. Steal from the rich, and give to you. Master Trader You have mastered one aspect of bartering - the ability to buy goods far cheaper than a normal person. Medic! The medic perk gives you an amazing bonus to the ability to perform first aid and the tasks of a doctor. Mister Fix-it You can fix machinery in any situation. Under fire, over fire, on fire, you name it. Road Warrior You have learned to drive and shoot at the same time, very effectively. Talon of Fear deathclaw only Venom has seeped into your claws. All unarmed attacks poison your opponents. Tough Hide super mutant only Exposure to radiation has hardened you against the elements. You are better able to dodge and resist damage of any type. Toughness Not available for Vaultbornes and ghouls. Only for those with lots of combat experience. Your experience in battle has made you friends with pain. You can function normally even with wounds.
Junior Paladin and up Divine Favor Some higher power has taken a liking to you. Bonus HtH Attacks You have learned the secret arts of the East, or you just punch faster. In any case, your hand-to-hand attacks are performed at a faster than normal rate. Bous Rate of Fire This perk allows you to pull the trigger a little more faster, and still remain as accurate as before. Pickpocket You are much more adept at stealing than the normal crook. You can steal with the best of them. Leader You are a natural leader. You give orders quickly and efficiently without hesitation.
Paladin Commander and up Silent Death While sneaking, if you hit a critter from behind with a hand-to-hand attack, your attack will likely kill them. Silent death is that kind of perk. Break the Rules Take this perk and you may choose from all of the other perks available to your rank regardless of race.
General and Elders Slayer The slayer walks the earth! All of your hits in melee combat cause destruction and mayhem. Sniper You have mastered the firearm as a source of pain. With this perk, any successful hit in combat with a ranged weapon will devastate.
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Posted: Fri Oct 12, 2007 8:51 am
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Posted: Fri Oct 12, 2007 8:51 am
Name: Ender Race: Human Sex: Male Traits: Small Frame, Fast Shot Tag Skills: Small Guns, Big Guns, Piloting Perks: Bracing, Leader, Toughness, Educated, Hit The Deck Bio: Born in a Military Vault that ventured out into the Wastelands with high technology, the group from this vault called itself The Brotherhood Of Steel, proclaiming themselves the protectors of civilization. Ender among other members became displeased with the way events was occurring in the original military vault community and struck out to make a new Brotherhood Of Steel in a distant area, using large airships to navigate the land until a lightning storm grounded the airships where Ender proclaimed himself General and led the survivors in a effort to build a stronghold base in the middle of the wasteland, recruiting from surrounding villages, protecting them with their military strength and technology in trade for protection and the best able bodied men to supply the ranks.
With The Brotherhood building it's strength, Ender struck out mysteriously into the Wasteland, leaving The Brotherhood Of Steel in the capable hands of his second in command, Allectus. Returning months later, he comes back to The Brotherhood and takes his reign as General again. Then with being burned out from the numerous battles in the wasteland, he grew weary and retired to Elder, which is his current role. He puts in full devotion and his life to The Brotherhood, with every breath that he takes, The Brotherhood grows stronger every day.
Character Description: Standing at roughly six feet and weighing in at just almost two hundred pounds, his frame is muscular, but quite agile. His main facial features includes dark brown hair, gray eyes that holds a glint of steel in them from seeing a much longer life of battle than most in the wasteland, along with being brought up in constant war since birth from within The Brotherhood. Down from his right temple, across his cheek, and down to his chin, he has a large scar from a melee fight with a deathclaw. His entire body is covered with bullet wounds, shrapnel wounds, blade wounds, and other such scars. On his left shoulder sports a scar roughly the size of a softball from the tail of a radscorpion punching straight through his armor and out the other side. He carries a commanding presence in anyone's company, born to lead his fellow soldiers and carrying no compassion for those that fall in battle since he knows they've served the greater good. Hardened by combat, excellent battle skills with any type of weapon, and able to drive just about anything makes him a prime candidate for any battle situation.
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Posted: Fri Oct 12, 2007 10:16 am
Name: Wasted_years Race: Human Sex: Female Traits: Small frame; Good natured Tag skills: Small guns; Traps; Sneak Perks: Pyromaniac; Flexible; Crazy bomber; Ghost Bio: Originally running a baker's shop at a local town, the shop was raided by a roving band of Raiders and burned down. Consumed by hatred, she joined a group of Brotherhood soldiers passing through the town, wanting to bring justice to the world. With her fascination for fire and baking skills, she quickly climbed the ranks successfully in The Brotherhood Of Steel, her baking skills rivaled by no one. Edited by Ender: Wasted was no where to be found, but the scent of cookies lingered in the air.....
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Posted: Mon Oct 15, 2007 7:48 pm
Name: Hunter Martin Race: Human Sex: Male Traits: Bruser, Fast Metabolism Tag Skills: Small guns, Outdoorsman, Melee Weapons Perks: Leader, Quick Recovery, Toughness , Ranger Bio:
Description:
Hunter, easily a large man standing 6’9, around 290 pounds, broad shoulders, with a large body carved by time sweat, and experience, each scar he wears as a badge remembering each origin having a story for every one. His eyes have seen many things and reflect awareness always studying, analyzing. A tribal tattoo adorns the left side of his neck from a people dating to his own origin, another tattoo a Brotherhood crest on his shoulder. His face faintly square and stubble with hair matching the length of red on his head, with days passing he beings to show a small amount of gray. He is becoming an older man; however his resilience proves otherwise day by day he remains hard as stone and still showing the vigor of a young warrior. Underneath the tough battle warn hide is a good natured individual. Even though most of his fighting is over he still wears the M.k. II armor, like his weapons he keeps it clean and pristine with a purple robe bearing the Brotherhoods crest draped over at all times. He cares for all of his bothers and sisters and would easily take a hit for one without a second thought, they are his family. He could be a vicious monster on the battlefield able to crush a mans head with his hands, to take life bring forth dead and a compassionate man off with the same hands become tender enough to bring a child into this world, care for the sick, love a woman. War to him was always and ugly thing that he never cared for but he submitted, he fought, and he still conquers for the Brotherhood.
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Posted: Mon Oct 22, 2007 4:55 pm
Name: Alex Varg Call Sign: Twixi Rank: Junior Paladin Race Wastelander Sex Female Squad TraitsHeavy handedYou swing harder, not better. Your attacks are very brutal, but lack finesse. Night PersonBeing a night owl gives you the advantage of seeing better at night. You also function better at night. However, both of these become penalties in the day time. Tag SkillsBig gunsThe ability to use larger weapons which usually require mounts. Rocket launcher, mini guns, and heavy assault weapons. UnarmedThe ability to use your hands and feet well in close quarters combat RepairThe ability to understand and fix machinery PerksDie Hard You don't give up easily. When you're badly injured, you become more resistant to all enemy attacks. BracingYou have learned how to brace large weapons while standing. You are able to fire large guns from a standing position that otherwise would have been unmanageable. Educated You are a learned person. You learn quickly and are generally a smart and knowledgeable person. ToughnessYour experience in battle has made you friends with pain. You can function normally even with wounds. SurvivalistYou are a master of the outdoors. This perk confers the ability to survive in hostile environments. Physical DescriptionAlex stands at roughly 6'1" weighing in at around one hundred and sixty pounds of fine toned, but not bulky muscle ontop of an athletic frame. Her hair, short and dark, worn and greasy from years of neglect. Though worn and shaggy still suits her features, blending in well with her dark green eyes and pale skin and round chin giving her a rather feminine look despite her brutal appearance. As she through out her years in the brotherhood acquired an impressive amount of scars, ranging from small shrapnel marks to pot sized bullet wounds and several small cuts and scrapes. Including a rather gruesome scar underneath the outer edge of her right eyelid running down her cheek, left by a deathclaw. Giving her a rather brutal appearance when one takes her cybernetic left arm into account. Her brotherhood tattoo is freshly painted on her right shoulder rather then the usual left as she no longer has any skin on her left arm to proudly wear it the ink on. Psychological Profile(Psychiatrists notes) Alex is a straightforward person, she tends to often speak her mind no matter if its welcomed or not. She has a deep dislike for people that beats around the bush as shes generally blunt and on to the point when she speaks. Her Military career within the brotherhood shaped her in blood, battles so violent and destructive through the early years of the brotherhood, left her permanently scarred. The countless battles one after the other, slowly reduced whatever shred of humanity she had, turning her into nothing more then a tool. And much like most soldiers from those days she developed minor sociopathic tendencies. Including having no remorse towards what she did, right or wrong, good or bad. It even escalated to the point where she no longer shows empathy towards other human beings, distancing her self from them to guard her self from loss. Her attitude is usually calm and collected, with episodes of violent tendencies but seldom going so far as to turn physical. BiographyThere was never much to say about Alex's past before the brotherhood, she had grown up in a small military refugee camp left standing from the great war where her families forefathers and the others had sought shelter from the bombs. Through out her childhood Alex, along with a few others had been selected from birth to serve as soldiers to protect the town. An old and proven tradition that had worked for a long time, while one might see it as barbaric to force children to train and learn nothing other then martial skills and battle tactics. The town it self depended on it to survive, as only a few of all the children born where selected to give up their life to serve in the towns best interest. To secure the mental state and trained behavior of the young impressionable minds of the young soldiers, all of the towns people, including the children's parents, where forbidden to speak to the soldiers beyond giving them basic orders to carry out. In an attempt to keep the soldiers stoic and docile, to minimize any risk of the soldiers ever turning on them. And such was her early childhood, uneventful and filled with chaotic. Her town being far from most of the normal routs and roads left them relatively isolated from the surrounding world, allowing the towns people to live a safe and peaceful life in exchange for sacrificing one of their children to serve as soldiers when asked to. Leaving their children to deal with the harsh unforgiving land and barbarians that surrounded it. But just like everything else in todays world, nothing was ever meant to last. One day when returning from her normal patrol duties, she and her squad found their home in ruins. Fires burning, scorched bodies and the screams of the dying. The strict training and upbringing of the towns militaristic children also meant their downfall, as the squad arrived at the town, they could do nothing other then stand there, staring at the remenants of their home, and the dying. As anything apart from fighting, wasnt part of their training, leaving them incapable of helping, not that they would have. The next few years she spent hunting and foraging untill the oppertunity arrived to sell herself and her squad as mercenaries or guards for hire in order to get the food and supplies needed to feed a group of their size, through out those years she and her "family" where subjected to human interaction beyond what they where used to and slowly forming them into what most people would call a human being, though socially clumsy and slightly unnerving in their mannerisms. And on one of those jobs, they where hired to guard a caravan heading west. There Alex meet Yulia and her brother, and during the long travel, Alex slowly got to know them both, learning a little more of the outside world from her new well traveled friends. Until they came upon a town under the protection of the Brotherhood of steel. Alex knowing nothing more then how to fight to survive saw the brotherhood as the apex of her life style and immediately sought recruitment. The rest is common knowledge.
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Posted: Tue Oct 23, 2007 2:00 pm
Name: Xenos
Race: Human
Sex: Male
Traits: Fast Metabolism Your body heals faster than normal, but you are less resistant to radiation and poison.
Kamikaze By not paying attention to any threats, you cause a lot more damage. This means that you take more punishment, but you do more damage with every attack.
Tag Skills: Small Guns The ability to use pistols, rifles, and shotguns of the like.
Unarmed: The ability to use your hands and feet well in close quarters combat.
Outdoorsman The basic ability to survive with nothing in the wasteland. The knowledge of the land, plants and animals.
Perks: Living Anatomy You know the how living things work. You can doctor them easily and know how to kill them just as well.
Dodger You are less likely to be hit in combat.
Quick Recovery You can recover quickly from any hit that doesn't kill you. You roll with the blows and keep going.
Toughness Your experience in battle has made you friends with pain. You can function normally even with wounds.
Leader You are a natural leader. You give orders quickly and efficiently without hesitation.
Educated You are a learned person. You learn quickly and are generally a smart and knowledgeable person.
Slayer The slayer walks the earth! All of your hits in melee combat cause destruction and mayhem.
Description: Xenos stands at roughly 6'4", and weighs a little past two hundred fifty pounds, making him a rather imposing figure, especially when in his armour. An odd effect (though entirely benign) from the radiation is that he was born with a deep tan, though his hair is completely white, contrasting greatly to most others. His hair is smooth yet shaggy and is slightly long, though not enough to obscure his vision. Xenos would be considered somewhat attractive, with pronounced cheekbones and a longer face. His eyes are a very light blue, almost silver, another trait due to the radiation, rather than genetics. Also, while he tries to keep somewhat shaven, he can and will often go extended periods of time without, getting up to a light beard of silvery white hair. Scars run everywhere across his body, and he has a few tattoos as well. Xenos's Brotherhood of Steel tattoo is upon his left arm. TBC
Biography: Xenos was born Lucius Marius in what before the war was known as Volgograd. The war had wrought untold devastation to the city, and in some areas, the fires have not yet stopped burning from the worldwide nuclear holocost. Everywhere across the world, it became a daily fight for survival, but few places held this truer than in the ruins of Новий Сталинград. Those who survived the War and emerged from their bunkers not only had to compete against the environment for food and basic survival, but a particular breed of Ghoul that was native to the area. These Ghouls had all the traits of those commonly known to the Brotherhood, but they could not speak, possessed barely any motor skills, and hungered for living flesh. Normal humans dared not go out at night, and only during the day when well armed and armoured. It was not a world for the weary or weak of heart.
Lucius was born with dark tan skin and solid white hair, a trait that neither of his parents possessed. His mother had been saved by his father in a daring rescue attempt of a safehouse swarmed by Ghouls in the middle of the night. Indebted to him, she soon came to love him, and he with her as well. Upon her pregnancy however, they knew that they could not stay there, as it was no place to raise a child. They moved to the North with an armoured caravan that was moving through the city, and made attempt to safer lands. They at last reached Новий Ленинград, and it was there Lucius was born. In fact, he spent the first eight years of his life there. However, his parents heard word of a great vessel that could cross the waters and deliver them to a land untouched and unplagued. This sounded wondrous to them, and took the chance to give their child a better life than they had themselves.
The ship, the Предвестник Надежды, set off and over the course of a few months, reached the shorelines of what was once the United States. They moved with all of the settlers and helped to found the town of Мир north of what was once the capital of the great nation. For a while, all was good. Raiders would occasionally attack, but violence was nothing new to them. They were able to repel attack after attack, but eventually their numbers started to wear thin. Finally, an entire raider clan that was bound together assaulted the fledging town, overwhelming it. His father was left for dead, and he along with his mother and younger sister were taken as slaves.
For years he was brutally beaten, sexually abused, and otherwise harassed into submission. He was forced to watch as first his mother was raped and eventually killed, and then two years later, his young sister. She had only just started to hit puberty. He vowed revenge, but was unable to do anything. He was helpless, and would likely just die in some Raider camp.
He had survived until the age of sixteen going from camp to camp however, traded to different Raiders as an effective means of slave and sexual labour. One day however, the camp he was in was assaulted by a band of armed men, obliterating the seemingly helpless Raiders. One man, their leader, placed a giant flag in the middle of the camp, bearing the symbol of the Brotherhood of Steel. He did not know it yet, but this was a show of force to the Raiders, that their presence would not be tolerated. The Brotherhood soldiers set him free and left. Gathering his wits, he grabbed some weapons, ammo, supplies, and disappeared into the wastes.
He sought revenge against the Raiders that had brought him so much misery in his life. He would live up his vow, he would bring swift retribution to those who had done him and his family so wrong over the years. He would become a pariah, he would become Xenos.
For the first few years he merely struggled to survive, learning the ways of the wastes, learning how to get food, water, and then on to medical supplies and ammunition. By the age of eighteen he started to live out his vow, taking out Raider scouting parties or sentries, weakening them little by little. Within a few years he'd learn the tactics needed to take out entire camps, a few men at a time. Within a few more years, he'd learn how effective it was to simply kill the leader, and let them all kill each other in struggles for power. He tracked down every single camp that his family had been to, and made sure that no one survived. At last, he had only one thing left that he needed to do, to kill those responsible for the invasion of his peaceful town.
Xenos tracked down the roving group of Raiders to a town that they had recently pilfered, and snuck in during the night. For whatever reason, he decided against simply killing the leader in silence during his sleep. Instead, he waited until the next day, when the Raider Lord came out atop of a balcony and began to speak to his men. Ignoring his body guards, Xenos simply walked out on to the balcony and decapitated the Lord with a machete. The entire crowd was in silence as the lifeless body fell listlessly to the ground. Giving them naught but a menacing glare, he picked up the head and lifted it into the air, which was responded to with a cheer. He now led this Raider clan.
Self-crowned King of the Raiders, Xenos set out to bring his wrath against all who would oppose him. Rival Raider clans, militias, soldiers, even small peaceful towns. He went on like this for years, destroying, pillaging, stealing, raping, killing, doing anything that he would please. Xenos doesn't actually remember anything from this time, only what he had heard of himself. He became everything he sought to destroy, everything he once hated. He tore families apart, killed the men and raped the women. He was a tyrant, the scourge of man.
Everything changed when once again a Raider camp was assaulted by none other than the Brotherhood of Steel. Xenos walked out amidst the fighting, and commanded everyone to stop. Here he was, a god amongst men, simply telling everyone to stop fighting. It is said that he fell to his knees and began to weep, for seeing the Brotherhood made him remember what he once stood for, and realize what he had become. That was his first memory since his childhood, on his knees. He looked around to see everything about him, and swore fealty to the Brotherhood on the spot. He rose and brought down his wrath upon his just previously comrades like the fist on angry god.
Upon becoming an Initiate of the Brotherhood of Steel, Xenos's mind had been shattered. He didn't remember a great deal of his life, and he was a complete sociopath. He felt not happiness, anger, nor sadness or glee. He felt nothing. He remained that way for the next few years within the Brotherhood, a frenzied warrior upon the battlefield with no regard for his own well-being. However, through the family-like bond of his Brothers and Sisters, he soon began to heal, and his sanity return to him. He still can't remember what he did all of those years, but likely thinks that it's better off that way.
He eventually rose to become a squad leader within Trymann Division under Paladin Sierra, who he became close friends with, but once she retired to an Elder, he was posted under General Ender in Talon Division. He later became a squad leader in that division as well, of Avenger Squad, and currently holds that position at the rank of Junior Paladin.
With General Ender, a legendary figure within the Brotherhood, unable to continue his service to better the wasteland, he left the bunker under Xenos's charge, making him the new General. Creating Valesco Division, the new General sought to redouble the Brotherhood's efforts, and create a new age of prosperity. A stern and pious figure, Xenos is just as vigorous and bloodthirsty on the field of battle as he ever was at the age of thirty six.
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Posted: Tue Oct 23, 2007 7:32 pm
Name: Yulia Race: Human Sex: Female Traits: Finesse, Good Natured Tag skills: Melee, Small Guns, Doctor Perks: Divine Favor, Healer, Harmless
Bio: Yulia's grandparents had been living in the vaults. A few years before the doors were open, her parents had been born. Her mother had been skilled with medicine, while her father was more of the fighter. While delivering supplies to a Vault she met and befriended an orphan boy named Kai. He soon became like a brother to her. Yulia had been traveling with her mother to go meet up with her father. They were bringing Kai with them, but were attacked by Highwaymen. Her mother did not live the attack and when she and her grandparents finally made it to where her father should be, they learned he was killed by a group of mysterious soldiers (who were later known as the Enclave). Yulia did not want to return to the safety of the Vault and instead left to find a new life in Reno with Kai. Reno had proved useless. What she learned was how to handle a weapon, and kill without thinking about it later. Yulia also learned the fine art of making Jet and Buff-out. She would use these skills to make and improve medicine, and earn some cash on the side. When Yulia was 17 she and her brother, Kai, started working for caravans. They were traveling when they had one day came along another person. This person was named Alex. Yulia was somewhat enthralled in Alex, and they began teaching each other things they had learned in their separate travels. One day the three of them came to a village that was under the protection of the Brotherhood of Steel. Yulia and Kai were not interested, though Alex was. Yulia and her "brother" moved on and explored more of the wastes. The travels had not lasted long when a couple months later Yulia and Kai came to an outpost recruiting. Yulia was tired of living in this world and wanted to see if she could do anything to change it, so she signed up. Kai still had a job to do with a caravan and would later join to be with his "sister" again. She met Alex again and their friendship strengthened into something that seemed more than "just friends". Yulia now works as a medic for the Brotherhood.
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Posted: Tue Oct 23, 2007 8:03 pm
Name: Gene Nightroad (aka Blind Visionary) Race: human Sex: male Traits: Small Frame, Night Person Tag Skills: Small Guns, Sneak, Outdoorsman Perks: Toughness, Ghost, Educated Bio: -pending-
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Posted: Wed Oct 24, 2007 8:56 am
Name: Mark Adam O'brian
Call Sign: CFAR
Race: Human
Age: 24
Sex: Male
Traits: Bruiser A little slower but a little bigger. You may not hit as often but enemies will feel it when you do! Your total action points are lowered but you do more melee damage.
Sex Appeal You've got the "right stuff". Members of the opposite sex are attracted to you, but those of the same sex tend to become quite jealous.
Tag Skills: Repair The practical application of the science skill. The fixing of broken equipment, machinery and electronics. This also covers the ability to disable some devices - you never know when it might come in handy.
Big Guns The operation and maintenance of really big guns. Mini guns, rocket launchers, flame throwers and such. Neat weapons but not necessary.
Unarmed A combination of martial arts, boxing and other hand to hand martial arts. Combat using your hands and feet. Very useful at the beginning of the game, but can quickly become a liability as a primary combat skill unless you're experienced with the game.
Perks: Die Hard You don't give up easily. When you're badly injured, you become more resistant to all enemy attacks.
Dodger You are less likely to be hit in combat.
Mister Fix-it You can fix machinery in any situation. Under fire, over fire, on fire, you name it.
Divine Favor Some higher power has taken a liking to you.
Bonus HtH Attacks You have learned the secret arts of the East, or you just punch faster. In any case, your hand-to-hand attacks are performed at a faster than normal rate.
Description: Upon first look Mark looks like your average man in loose clothing and hat. However upon closer inspection instead of a glance, the man is well built which would put his weight in the low or middle two hundreds. Standing at six foot two he is slightly taller than the average man. Mark has brown hair with dark brown eye's that look more black than brown from more than two feet away. Without a shirt there is noticeable scarring on his back and right shoulder. A .30 caliber weapon fired from long range creating an entrance wound less than the size of a nickel and exiting out the size of a small tangerine. A scar runs from his right shoulder down to his left hip when he was assaulted during a riot when the US chose to go to war against the world, peace lovers and non war supporters attacked and bombed military bases. Marks Brotherhood tattoo is on his left shoulder.
History:
Mark is not from the current time, one may wonder how this has come to be, some think alien some think time traveler, he is neither. Mark is one of the lucky few who survived through and with the help of science.
Mark was a Lt. Commander of the US Marines before our current date. Mark along with a couple hundred other volunteers where asked if they would be willing to help in an experiment that would help preserve the American race if nuclear war where to ever break out. Mark was more than willing to serve and protect his country, defending it from both foreign and domestic.
Two weeks prior to the test Mark had assisted in the culling of a extremist national rights and anti-war group. The conflict had already escalated to the use of fire arms and improvised weapons. The culling was fairly easy and simple till the regiment sent in closed in on the groups HQ where not only was it well defended it was also well armed, something intel had not known. Mark was the first hit in the conflict, taking a .30 caliber round from a turret weapon through the shoulder, nearly shattering his shoulder blade on exit. Mark was immediately dragged off to the infirmary due to the fact that they needed all participants in 100% condition.
On the day of the test, Mark along with one hundred and ninety-nine other volunteers where briefed on the experiment, those that did not wish to perform the task of being frozen had the choice to step down, no one did. The process and length of the experiment was to last at least two months time, however due to the circumstances of the war, that time was greatly extended. The personnel sent to monitor the cryogenic tubes immediately left the safety of the bunker to go to their loved ones, hastily programing robots to carry out their simple task of monitoring the sleeping people till they returned. Only two did, James Peterson and Juliet Moore.
The two dedicated scientist had only returned due to the fact that after the realization they could not get to their loved ones in time to be with them during judgment hour. They had returned to do what they had been assigned, monitor the health of those in the tubes. Instead awakening everyone after the scheduled time, they continued to keep them in their frozen tubes until they thought it would be nessisary to awaken them.
-More to come at a later date-
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Posted: Sat Oct 27, 2007 7:16 pm
Name: D.G.A.F. (Kai) Race: Human Sex: Male Traits: Night person, Fast shot Tag Skills: Outdoorsman, Gambling Perks: Pyromaniac, Hit the Deck, Ghost
Bio: An orphan in the Vault, he stuck close to Yulia and her grandparents. Now, he still hasn't left his "sister's" side.
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