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A literate wolf roleplay 

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Wolfen Lore (Guild Rules etc)

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Rhea Valente
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Gracious Tipper

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PostPosted: Tue Oct 23, 2007 7:51 am


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G U I L D . R U L E S

By joining this Guild, you have chosen to adhere to these rules to the best of your ability, so if I pull you up on a rule you've broken, please don't get upset about it. These rules will be amended as and when necessary, so please do check them ocassionally. Please also remember that I am God in this Guild, with The Crew as my Demi-Gods, and we will all act within accordance of the Gaia ToS at all times.


General

Do not stretch the page, bump or advertise here, nor should you quote. You are allowed a maximum of four characters unless I say otherwise. Realism is paramount. You are a wolf. No human-wolf crossbreeds, werewolves, magical powers or godly abilities. No silly colour pelts/eyes, wings, markings, or wolves as big as a house etc. It should therefore be obvious that an image of a real wolf only is permitted for use. No anime or CG wolves. As for cross-breeds, I may accept them depending on how plausable they are. A wolf-dog, for example, is not going to be as fast/strong/skilled as a pure-blooded wolf, so please take into consideration your character's personal flaws and limitations when designing them.

Use the OOC Subforum for OOC, that's what it's there for - do not post pure OOC in the IC Threads and Subforums!



Activity

I'm expecting an absolute minimum of two posts a week, or you'll be banned for lack of activity and your character(s) will be killed off/deleted to free up ranks for other, more active members. This is especially true if you are part of the Guard; you need to be online at least every two or three days in order to enforce your rank. Please remember that you must be at least three years old to be a full part of the Guard, and at least two years old to be considered to be an Epsilon. Your Epsilon training normally lasts a whole year, unless you excel/have more frequent training etc.

Please let me know if you will be away for a while so I can post in the Absentees Subforum. If anyone leaves the Guild, or is banned for the wrong actions, their characters leave with them. If you want someone to auto your charrie(s) while you are away for a short while, that's fine - but it will be autoing, not playing.

The crux - no posting in over two weeks without prior notification, I'll assume you have lost interest and will remove your character(s). None of this PM warning; you'll poof like you poofed on us!



Literacy

You must have mastered the basics of the English Language - specifically being able to write grammatically sound text within the past tense in third person format. You must also be able to spell and punctuate fairly well, please use online checks if need be.

Not knowing the difference between, "they're," "there" and "their," as well as, "where," and "were," "bought" and "brought" and so on is either ignorance, laziness or stupidity. These are three things I do not want anywhere near the roleplay.

*If I see these, your death WILL be imminent.* As for length, I'm not that fussy. You must write something for others to go on, and that's really all I'm worried about. I do not have a word/sentence/paragraph limit, but use your common sense. A one-liner isn't going to cut it, nor will twelve pages of mindless drivel. Be concise where needed.

A lot of people have asked about a word count, so I'll say 400 as the minimum to say something meaningful. I won't be counting the words in each post, but I will mention something if you're not writing enough/writing too much.



Posting

Romance and violence are both allowed and encouraged, again within Gaia ToS. However godmodding/powerplaying is not allowed. Auto-dodging/hitting should be decided with whoever you are fighting with, and killings of adult wolves should not occur without permission. Pups, Iotas, sick or injured characters, however, are able to be killed by an adult should the situation arise. If there are any problems, come to me. Respect one another. This means waiting for your RP partner to post instead of simply rushing things along and leaving people behind. This rule also means you should at least skim-read other people's posts. If you dont, someone could post to you and you may ignore it, which is not only rude and disrespectful, but frustrating for other role-players.

Your Rank is your duty. If you are part of the Guard or of Superior Status, your specific Rank is where you excel; you will have little to no knowledge or taining of another Rank unless you have been explicitly trained with someone with such knowledge. An example of this is a Zeta warrior would not be able to heal or tend to the wounds of an ally unless explicitly taught how to by a Kappa. This goes for all regular Members, Iotas and Pups; whom have had no training.

Do. Not. Teleport. We have a fairly detailed description of the territory explaining it's size and where certain locations are. Therefore, if your character is at the Main Den, for example, being guarded, and there is an event happening at the other side of the territory, you cannot run out of the den (ignoring any guard or other characters that may be present to stop you) and suddenly appear at the lake just in time to stop/see some event or other taking place. Nor will your character have knowledge of events they were not present for, even if you, the roleplayer, does know. If I see this, I will simply delete your post.

PostPosted: Tue Oct 23, 2007 12:00 pm


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P A C K . L A W

Each pack has it's own set of rules, laws and codes. These are ours. Disregard them at your peril.


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L A W S . O F . A R C H O N


  • Your loyalty should be solely to the pack and the Alphas.
  • Respect and obey the Alphas at all times.
  • Respect and obey your superior ranks.
  • If called for a pack meeting or an audience with the Alphas, you must attend.
  • If you wish to take a mate or produce pups, you must gain the permission of the Alphas.
  • Respect your own ranks; you are obliged by your duty.
  • The strongest wolves have the highest ranks; fights are pitted to determine individual strengths.
  • Weakness is tolerated, not accepted.
  • Being promoted/demoted can and will happen.
  • Continual rule-breaking will lead to demotion and banishment.



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    H U N T I N G

  • If you are hungry and want to kill something you can.
  • However one wolf can not take down a full grown deer, you'll have to stick to little things like rodents, rabbits, etc.
  • The highest ranked wolf calls the shots unless they decide to nominate someone else to do it in large hunts.
  • Wolves very rarely go for the jugular; they do not have the strength of larger predators like lions. They run their prey down and rip open it's sides and belly to kill it. Once the animal falls down then they grab it's muzzle to suffocate it.
  • Highest ranked wolves eat first while the lower ranked wolves wait for their turn. A higher ranking wolf may give a lower ranking wolf to eat at the same time, however, though this depends on their mood and such.

  • You may hunt a maximum of THREE times within a 12 hour period. To hunt, you must roll FOUR ten-sided dice. Elites and Deltas must roll a 4 or higher for a successful hunt. The rest of the Guard must roll a 6 or higher for a successful hunt. Members and Iotas must roll an 8 or higher for a sucessful hunt. Once you have posted hunting your prey, with the dice roll included, you can continue on to post the result of the hunt.

  • In Spring and Summer, when food is plentiful, at least one of the four die must hit the number required for a successful hunt. In Autumn, at least two of the four die must, and in Winter you must have three of the four die to be successful. This allows for skill and difficulty.
  • During group hunts, the lead wolf will roll all four die. Regardless of the season, the lead wolf must roll 6 or above on two out of the four die for the group hunt to be successful.
  • If you fail on all three of your hunting attempts, you will not be able to hunt again due to fatigue and prey movement.




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    B R E E D I N G

  • First and foremost; I don't want to see whirlwind romances or sudden romances. I don't want to see two wolves becoming mates after only meeting that morning, despite how 'easy your conversation is.'
  • Remember, love takes time to develop and grow; a few seasons, at least.
  • You must be at least two years old to breed; and at least one year old to have a mate. (Pups pretending to have mates in games etc is fine. ^.^)
  • If two brutes like the same fae, and she cannot choose (even after recommendations from the Upsilon and Alphas) then they may fight for her in the presence of the Alphas, Elites and the fae herself along with one other wolf she may choose to accompany her.
  • You are allowed a maximum of four characters, which means you technically could mate two of your characters and also play as the pups, but you're not going to get any interaction out of it, and may well be role playing by yourself. Which isn't any fun and is also anti-social.


    Faes
  • If you are two years old, the maximum litter you can have is three pups.
  • If you are three, four or five years old, the maximum litter is six pups.
  • If you are six years old, the maximum litter is reduced to two pups.
  • At seven and eight, you may only produce one pup.
  • No wolf nine years or older can breed.


    Wolf Couples
  • . No yaoi/yuri couples, I'm afraid. Only male x female can mate or produce pups.
  • If you wish to have pups, make sure you have them within the breeding season, and have the permission of the Alphas. Pups born without permission will most likely be killed or outcast along with either of the parents.
  • The breeding season is late Winter - early Spring, so all pups are born in Spring.
  • By Autumn, the pups should be talking and learning to hunt; far more independent than their newborn stage.
  • If your character falls pregnant, they must remain so for seven days, and must fall pregnant within the breeding season. (So your character could fall pregnant on the last day of the breeding season, your pups would be born seven days late.) No exceptions.

  • If you choose to have pups, you (the mother, and to some extent both parents) will choose the number of pups to have, their names and genders. Also choose images for the pups themselves.
  • For the first week (IRL), pups may be roleplayed by the parents/mother. If after, no-one can be found to RP them, they will die. The absolute only exception is if the parent(s) have enough free characters, then they may continue to roleplay as their pup as an extra character.



    Pups
  • For the first two weeks or so, and played by the parents or not, the pups are fairly helpless; their eyes are opening, they're learning to talk, walk, eat etc. After the two week period, they are no longer newborn, and considered "pups."
  • They will eat regurgitated food and soft meat (eg. fish). When they begin to eat meat, they are moved to the Pup Den and watched over by Upsilons while their parents are hunting or fulfilling their duties.
  • Pups have priority on anything killed, regardless of their low rank. Psi Pups are the only exception to this.
  • Pups can develop heirarchies among themselves during this time
  • Upon reaching Iota age, they can then begin joining in with other activities such as hunting practice and fighting practice. Those who show most aptitude may be invited along to the Iota Graduate when they reach maturity at two, and be considered to become an Epsilon and receive formal training in their field.




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    F I G H T I N G
  • Fighting can and will occur; it is a part of wolf life, and a way for individuals to establish dominance and hierarchies.
  • Fighting for a mate can occur; though usually between two or more males for a female than females for a male. This must be brought to the attention of the Alphaess.
  • In a fight; you WILL get hurt.
  • Fights may continue until the Alphas or other higher ranking wolf steps in to stop it, and declare a winner; or until one fighter submits.
  • Fighting to the death MAY occur.
  • If you don't want to die in a fight; submit or run.



  • Rhea Valente
    Captain

    Gracious Tipper

    8,100 Points
    • Elocutionist 200
    • Money Never Sleeps 200
    • Treasure Hunter 100
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