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SC2 Final Boss

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Will there be a final boss in SC2?
Yes
0%
 0%  [ 0 ]
No, idiot.
100%
 100%  [ 4 ]
Total Votes : 4


Corsair17

PostPosted: Wed Oct 24, 2007 8:52 pm


Would you even consider the possibility of there being one, and if so, who would it belong to/what would it be like?
PostPosted: Thu Oct 25, 2007 3:56 pm


There never was a final boss. Just you against the same computers that are slightly stronger.

Beloved Nymph


Corsair17

PostPosted: Fri Oct 26, 2007 9:51 pm


I meant something more like the overmind, but with weapons & maybe feet or something.
PostPosted: Sun Oct 28, 2007 8:36 pm


Ahaha, I can outmicro any boss! lol

DoomGaze


Draken Magnus

PostPosted: Sun Oct 28, 2007 8:44 pm


The concept of a final boss is.. meh.

It's a strategy game, keep it like that. If you want the heavily tactical final boss styled fights then push for them to make a recreation of Ghost wink
PostPosted: Sat Nov 24, 2007 10:49 pm


There is going to be 'final boss'. They'll just do what they did in brood war. Put the player against three 'Insane mode' AIs.

Evil Tuxedo


Beloved Nymph

PostPosted: Wed Nov 28, 2007 1:47 pm


S1L3N7 SH4D0W
There is going to be 'final boss'. They'll just do what they did in brood war. Put the player against three 'Insane mode' AIs.
That's..sorta what I said.
PostPosted: Wed Nov 28, 2007 7:06 pm


The final boss for the Zerg in SC2 will be to kill 200 Civilians within 5 minutes. :/

DoomGaze


Gharbad

PostPosted: Thu Nov 29, 2007 9:50 pm


C&C Tiberian Sun Firestorm had a final boss... he sucked.

It was just a giant robot thing that killed everything in one hit or so.
He was just annoying, and you had to prep a massive army or else you'd get raped.
PostPosted: Fri Nov 30, 2007 5:52 am


DoomGaze
The final boss for the Zerg in SC2 will be to kill 200 Civilians within 5 minutes. :/
Lol, maybe less time, depending on what race you use.

Beloved Nymph


EfHiro

PostPosted: Sat Dec 08, 2007 11:59 am


I find that Zerg can kill units and buildings and units that don't fight back in the quickest possible time. Protoss would probably come second with psi storms for units and Zealots and Dragoons for buildings. Terrans are really more defensive.
PostPosted: Sat Dec 08, 2007 12:04 pm


Simply because Zerg can create more units with lower supply.
Terrans can be effective, you just have to know how to use them. They're mostly utility, and can do everything that isn't mass.

Primity Aurora

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The United Earth Directorate: A StarCraft Guild

 
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