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Gory Little Horror
Captain

PostPosted: Thu Oct 25, 2007 12:35 pm


Intro/Races/Nations/Rules/Profile Skeletons/Profiles/Updates And Notes




Intro


Fire. Water. Air. Earth. Darkness. These are the nations bound by futile war and hatred. Each nation is talented with endless possibilities should they choose to work together. Most humans are born with a unique trait. The nations are not simply limited to there unique traits there are also peculiar beings; Fire Elves, Mermaids, Centaurs, Harpies, and Dhadows (D-show-does). Even with so many able beings and people the nations continue to spiral downwards.
Stories have been past down for many centuries now about the land of light where all is good and fair. Everyone is equal and everyone is happy. This story ends with the dying of the peaceful land. In anger the nations spilt apart though the cause of their splitting has long been forgotten. There are still some who work together is constant hope that the war will end, they search for one of their final hopes – Lozde. Lozde is the name given to the thing which is supposedly destined to end the war. Though there are people who search for it no one knows who it is, what it is or even where it is. There is another hope among the broken dreams. This one being easier to find. The five mages. There are five mages who can pause the war for a time but only with the help of each other.

Can the war which had no beginning have an end? Or will the world continue in turmoil until every last thing has died?]




Intro/Races/Nations/Rules/Profile Skeletons/Profiles/Updates And Notes





Basic Idea By demon sprirt of a wulf
PostPosted: Thu Oct 25, 2007 12:39 pm


Intro/Races/Nations/Rules/Profile Skeletons/Profiles/Updates And Notes





Races


Innocent Human: Human born with no powers what so ever. There are a few Innocent Humans but most do their best to hide that they have to powers or special traits as it can make them an easy target.

Human: A human born with the ability to learn how to control elements / a element. These are only slight less common than Unique Humans. They must train for many years to become powerful and mastering even one element takes many years.

Unique Human: A human born with a unique animal trait e.g. born with wolf ears / born with owl eyesight / born with eagle wings. These are the most common of Humans. But they – just like every other Human race – live equally with the other types of Humans. The animal trait depends on where you are born, it is very rare that a Unique Human will have more than one trait.

Fire Elves: Unlike the lies told by many, the Fire Elves do not have pointed ears. They are like normal people born without the unique trait they are however born with control of fire. From a young age a gifted Fire Elf can easily control small flames and even make them. The eldest and wisest Fire Elves are able to perform unbelievable acts using only there hands and the oxygen in the air. To further power them every Fire Elf can turn themselves into a small barely noticeable flame and can set themselves on fire without harming themselves.

Mermaids: When first born these creatures are born with a fishes tail and human upper torso. These fine creatures can breath under water and above. When they are mature enough and have the mental strength they can turn their tail into legs and back again. This can cause some of them great pain and be extremely difficult, for others it is so easy that they could complete their transformation is a heart beat.

Centaurs: Unlike most these creatures keep there original shape. They have excellent eyesight which is 5 times better than any other animal. Their horse legs give them an excellent speed and they also have powerful arms which can handle almost any weapon. Though they may not seem so deadly at first they are not a force to be reckoned with. Speed, eyesight, accuracy, weapons – they could kill you with that alone but do not forget that they could simply trample you.

Harpies: Aww the sweet angels of the sky…Or so it may seem. They have an angel like appearance. They are the fastest thing in the sky by far. Their voices and looks are beautiful almost irresistible, their movements are graceful and elegant…How lovely they seem…But how deadly they are. Talons, claws, sharp cries and powerful wings. They can also change into a bird.

Dhadow (D-show-do): These creatures are shadows. They can blend in with anyone or anything’s shadow. At night they rise from the ground and take a ghostly like appearance though they remind a blackish colour. They can shape themselves into human shape but will forever remind black and mute. They can not speak nor make any noise apart from at night when some of them choose to scream. This is the only noise they can make. A scream which inspired the stories of the banshee. A black shadow. Unable to touch or feel anything. And only a banshees scream for a voice. They are the perfect spies. They can only write in natural things such as stone, rocks, sand, dirt, trees etc.





Intro/Races/Nations/Rules/Profile Skeletons/Profiles/Updates And Notes

Gory Little Horror
Captain


Gory Little Horror
Captain

PostPosted: Thu Oct 25, 2007 1:05 pm


Intro/Races/Nations/Rules/Profile Skeletons/Profiles/Updates And Notes




Nations


The Nation Of Fire:


This is the most industrial nation. Woods are burnt to the ground for training and to make way for factories. Before the war they were the key nation for all armour and weapons. Now they keep everything to themselves and have many other factories. The sky isn’t all clouded with pollution but everyone works their hardest to produce. They have a strong and strict fighting force which tends to be logical though it would probably be best if the war ended so that they could trade and sell – they’d probably become the richest country! This country has managed to get most of the Fire Elves to fight along side them. They are very certain that they will win the war – this keeps the people in high sprits.



The Nation Of Water:


This nation chooses to live with nature as much as it can. It is not only the nation of water but also of snow and ice. It is a lush country with waterfalls and streams. Here food is grown, fish are caught. Everyone works hard but doesn’t push themselves as hard as the other nation unless they have to. However sometimes it will rain for so long that the crops will be washed away, or snow so much that it becomes almost unable to walk through. This nation is logical and can sometimes seem a bit slow. It is quite an easy going country but it looked as if it would surely be destroyed, however a few weeks ago the king and queen of the nation disappeared, their daughter took control and since then it seemed the country won’t be beaten so easily.



The Nation Of Air:


The nation of air are forever changing their tactics and leaders. The Harpies live along side the humans and they are a very united nation. They are quite a free and easy nation. Those that want to fight, fight. Those that don’t do what ever else they want to do. Their attack is mainly left to the harpies and their defence is mostly Humans and talented Unique Humans. Each one of them would blindly run into a fight if it meant they could save their nation but thanks to other nations being stronger they have been mostly left to their own deceives. They are the best party nation, they enjoy celebrating and are quite a joyful nation – many people have left their own nations in order to join this one in its bliss.



The Nation Of Earth:


This is quite a woody nation. The centaurs tend to keep to themselves though some humans live with them such as Eleka. This country may not be as quick as the fire nation at attacking but they are still just as strong. They are more offensive and tend to go straight into battle with ambush or laying traps etc. They are a very open nation and are willing to trade, buy and sell from other countries fairly. They have a stronger defence than the fire nation. Everyone is skilled with at least one weapon or healing skill. They are very resourceful and if the war had not started they would be quite and quite like the centaurs by keeping to themselves.



The Nation Of Darkness:


This nation has been heavily helped by the Dhadow who continue to spy on other nations are report back to their own nation. As Dhadow can’t be harmed or killed (apart from special spells known only by the Mage of Darkness) they make excellent spies but aren’t so much help on the battle field. This country relies on traps, ambushes and spies most of all. This is the second party nation. They are loud when not in battle or on edge and enjoy parties which were once open to every nation. They are a night time nation and love their animals.





Intro/Races/Nations/Rules/Profile Skeletons/Profiles/Updates And Notes
PostPosted: Thu Oct 25, 2007 1:18 pm


Intro/Races/Nations/Rules/Profile Skeletons/Profiles/Updates And Notes




Rules



No Naruto Ninjas popping in. The races are set.

Try to write at least 2 lines

Don’t write 6 long paragraphs all the time – no one really wants to read that much…If you want to para-rp go find a roleplay that wants you to write loads of paragraphs.

Don’t kill without permission

Decide before you start fighting with someone if you will have auto-hits or not

No God Mod!...Or whatever they’re called.

Respect the mods

Do not leave someone out, try to include them

Follow Gaia ToS

No cybering!

If one of the mods says that’s far enough you are expected to stop

No * * - - for actions

OOC and profiles belong in the OOC thread.

Post at least once a week

If you break the rules you will receive 3 warnings before you are banned from this roleplay.

Profile Skeletons and Profiles have been moved to the OOC thread which is here CLICK






Intro/Races/Nations/Rules/Profile Skeletons/Profiles/Updates And Notes

Gory Little Horror
Captain


Gory Little Horror
Captain

PostPosted: Thu Oct 25, 2007 1:38 pm


Intro/Races/Nations/Rules/Profile Skeletons/Profiles/Updates And Notes




Updates And Notes


Open! [October]




Intro/Races/Nations/Rules/Profile Skeletons/Profiles/Updates And Notes
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