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Posted: Thu Oct 25, 2007 12:56 pm
Welcome my little Nobodies, to the long awaited RPG! Here, you take your choice of playing our protagonists, the Nobodies that will embark on missions throughout the many worlds, or our antagonists, the Nothings that hunt hearts and battle against the Nobodies. So, you think you have what it takes to claim Kingdom Hearts? Let’s find out… See the Player's Guide for Rules and Gameplay.
Plot: The Nobodies have returned from the Dark Realm (Don’t ask how, it’s irrelevant) to reclaim their hearts and restore Kingdom Hearts to it’s former glory. They will go on missions to destroy heartless and collect the hearts that they hold. To become whole again is their goal, and this time, they hope to stay alive in order to achieve it. However, the Nothings, abominations that are Nobodies forcefully rejoined with their Heartless, but still lacking their hearts, are on an endless hunt to find what they lost. To ensure that they gain control over Kingdom Hearts, they will stop at naught to get it. Anything is legal in the eyes of a Nothing, and they will slaughter all in their way and leave destruction in their wake. They follow the commands of The Master, an unseen controller and creator of the Nothings. He is cruel and forces the Nothing’s loyalty, whether they are willing or not. A few weeks ago, the first trainees (Your PC’s) arrived in their worlds, and have been under the guidance of their superior ranks. The Nobodies are housed in the Castle That Never Was (TCTNW), based in The World That Never Was (TWTNW). The Nothings are housed in The Castle of the Forgotten (TCOTF), based in The World of No Return (TWONR), Remember, this RPG has no connections to the ‘Playing Around in Twilight Town’ RPG. However, if your character had a relationship in there that you would like to carry over to this one, you may do so.
Rules: I will have no god-moding, no Mary-Sues/ Gary-Stues, no cheating, no complaining, no arguing, and the such. All whiners will receive a large chunk of CHEESE. All Mary-Sues/ Gary-Stues will be met with my most nastiest nasty of all, and thus will follow a horrible fate. Follow TOS (Duh!). Follow my rules and gameplay rules. If you have to take an extended leave, inform me and I will give your character something to do in the meantime. If I pull you from the RPG for a short period of time due to misconduct, your character will be given chores by Xemnas himself, which they will be stuck doing until I allow you back. This means that they will not go on missions whilst doing chores. If I ban you from the RPG permanently, your character will be given their death. They will NOT come back. Ever. Your characters, by any other means, will not die unless the player gives permission. If your character does receive their death, they cannot come back. Ever. Please keep the Yaoi/ Yuri to a minimum. Please keep the crude language to a minimum. Only one swear word per post if you must have one. And no ‘F’ word, and no ‘G. D. it’s. You know which ones I mean. No sex. At all. Period. Please be literate! If you have withdrawn or have been pulled from the RPG, PM me and ask if you can rejoin. I will unlock your character and you will start before the next mission, after the current one has ended (meaning when all Nobodies and Nothings are back at their home castles.) I can add rules any time I wish because I am the Crew Member and DM of this RPG. Do not make decisions concerning The Master without consulting me. Actually, do not make decisions concerning him at all because he is my PC!
Game Play: I, ArchAeon, will play all NPCs, which include all cannon characters from the games, as well as my PC’s. You, as the players, will play the characters that you have personally created. You posted profile and history, I gave them powers to battle with. The Nobodies will travel to the different worlds to collect hearts from the Heartless, while the Nothings’ jobs are to stop them and steal the hearts for themselves. On all missions, there will be two NPC Organization XIII members assisting the PCs. At least one of these will be from the first six members, excluding Xemnas, for he will never be attending a mission, unless a very very special mission is called for. All Nothings, excluding The Master, will be attending the missions to stop the Nobodies. After each mission that you go on, you will receive Experience Points. As you gain ExP, your character will level up and grow stronger. Also, as you level up, your character will also gain more Special Attacks. More Special Attacks mean more awesome stuff that you can do! Level up: 1,500 x your character's current level In any post you make, you will always specify where your character is. Your post should look like this:
[quote="Player" (Insert World here, insert location here) --- (Always three lines because I’m picky and I want to make sure you read the rules.)
(Insert post body here.) [/quote
Battles: When your character is in a conflict, you will roll dice to take action. The specified dice roll ( DR) is as followed:
Attack : D-20 – For an attack to succeed, you must roll an 11 or higher. If you roll 10 or lower, the attack fails and no damage is dealt. - When rolling for the success of an attack, divide your Attack Power by four (4), and add that resulting number to your roll. This does no alter damage dealt, but may make a difference if you hit or not. Round to the nearest whole number. - To calculate damage, add your D-20 Success Roll (excluding the modifier) with your Strength. After this is added, divide the answer by four. This is the damage dealt. Example: D-20 Roll = 13, Strength = 17 13 + 17 = 30 30 / 4 = 7.5 = 8. (Round to nearest whole number.) Target receives 8 points of damage. - If your target's Defense is higher than your Strength, then do not add your Strength to the equation, only divide your D-20 Roll by 4. Example: Target's Defense = 19, your Strength = 14, D-20 Roll = 16. 16 / 4 = 4. Target receives 4 points of damage.
Magic Attack : D-20 – For a Magic Attack, which includes any use of magic or special powers, to succeed, you must roll an 11 or higher. If you roll a 10 or lower, the attack or effect fails and nothing happens. - When rolling for the success of a special effect, divide your Magic power by four (4) and add that resulting number to your roll. This does not alter the strength of the effect, but may make a difference if you succeed or not. Round to the nearest whole number. - When you or an opponent uses a Magic Attack, refer to the character’s profile to find out what effect happens, or what dice to roll. If damage is dealt, follow this equation: Add your D-20 Roll (minus Magic modifier) with your Magic power, then divide the answer by four. Example: D-20 Roll = 18, Magic = 13. 18 + 13 = 31 31 / 4 = 7.75 = 8 Target receives 8 points of damage, along with effects. Special Attacks : When a character uses a Special Attack, that character's Stamina is reduced by the amount specified in the Character's Profile.
Initiative Defend: When a character feels that they are in danger, they may make an 'initiative defend,' where they foresee an attack and defend themselves from it. This only lasts for one post (the post following yours). In OOP brackets '(...)' you state that you are enabling an initiative defend ( Example: I think this guy's gonna swing at me, I'm preparing to defend.), the post before the opponent attacks. If the opponent does in fact attack, then your character blocks the attack. When the opponent rolls their D-20 success roll, they must roll and natural 18, 19, or 20 to penetrate the defense. If they do in fact penetrate it, they only deal half of their strength modifier, without the roll modifier. This can be used at any time, but I highly suggest it be used in moderation. If I see this used constantly, I will remove it because then it's cheesy and it will annoy me. This can be used in place of an attack. You cannot defend and attack or use powers in the same post. You can defend with either your weapon, your powers, or by something else (aka grabbing the nearest whatever and using it as a shield).
Nothings : True Form- The player may decide when their Nothing may transform into their 'True Form', however, the requirements for said transformation are - - HP must be down to five or less points, or - Stamina is down to five or less points, or - In Betwixt and Between ( All Nothings higher than Third Born's rank cannot control transformation in B&B. As the Nothings level up, this may change.) When a Nothing is in their True Form, Their Attack and Defense power doubles, but their Magic drops by half. When in True Form, the Nothing loses one stamina point each turn. True Form will last only until their Stamina or HP drop to zero. When the Nothing is defeated, they return to their original form and stats.
During all battles, list your character’s stats on the top of your post, beneath your location. Do not alter the stats in the character’s profile.
[quote Location---
Hp: Current / Base (Usual) Strength: Current / Base (Usual) Defense: Current / Base (Usual) Magic: Current / Base (Usual) Stamina: Current / Base (Usual)[/quote
If a character’s Hit Points (HP) reaches five (5) or lower, that character’s Stamina drops by half. If a character’s Hit Points (HP) reaches zero (0), that character instantly falls unconscious, and can no longer battle, speak, move, or do anything else, unless revived by use of a spell, Potion, or any other healing effects.
If a character’s Stamina reaches five (5) or lower, that character will become weakened and frightened, and will be reluctant, but not refuse, to battle. When this time comes, the player will roll a D-20 for an adrenaline rush. If you roll an 11 or higher, the Stamina will recover to ten (10) points. If you fail, they drop to zero. If a character’s Stamina reaches zero (0), that character will no longer have the strength nor the will to fight, and will try to flee the area.
When making any D-20 roll, if you roll a natural twenty (20), you have rolled what is called a Critical Hit. When this is achieved, your attack does double the damage or effect that it originally deals. Examples: Attack: An attack deals 5 points of damage, and a 20 is rolled, it instead deals 10 points of damage. S. Attack: If a special attack reduces defense power by 5, it instead reduces it by 10. However, if a natural one (1) is rolled, this is a Critical Fail. When this is achieved, another D-20 is rolled. If a 1 through 10 is rolled, the attacker inflicts their damage or attack upon themselves. If an 11 or higher is rolled, they inflict their damage or effect upon the nearest ally.
Gummi battles: The Gummi Ship and enemy ships will have stats displayed just like a normal battle. But instead of the usual, it will have HP (Hit Points), Power (Cannon fire strength), and Charge (How many charged shots you have until you run out. Heartless ships do not have these). If the Gummi Ship reaches 0 HP, the ship crashes and you start over. Only two Trainees can actively use the canons during these battles. No ExP will be given for Gummi battles, but these battles will be very short. To fire a cannon, the operating Trainee will roll a D-20. They will then add the Gummi's Power modifier (in parenthesis) to their roll for success. If the attack does succeed, add the Power base to the D-20 roll and divide by 4 to calculate damage. Charged Shots either hit or miss, no modifiers. It deals half the D-20 success roll. As well, during Gummi battles, a trainee not operating a cannon can assist in repairing the ship. The Trainee doing so will roll a D-20, result is 1/3 of the roll. Only one Trainee can repair during flight, but can repair as many times as needed. Special powers and weapons cannot be used in Gummi combat. If you Critical Fail using the cannon, the control panel blows up and the cannon is no longer usable for the remainder of the flight. If you Critical Hit with the cannon, it instantly destroys an enemy vessel.
Shop Keepers/Moogles: Attacking or ingesting a shop keeper/moogle will deal the attacker or ingester 50 points of flaming damage, as well as indigestion and possibly diarrhea. Killing or incapacitating the shop keeper/moogle will not grant you any sort of extra items, Munny, or price-cuts, and your character will lose 100 ExP because they take a fireball to the face.
Item Index: Potion - Recovers half D-20 Roll in HP. Does not recover Stamina. One use only. Hi-Potion - Recovers D-20 Roll + 5 in HP. Does not recover Stamina. One use only. Mega-Potion - Recovers D-20 Roll in HP to up to three characters, chosen by user. One use only. X-Potion - Recovers HP up to full. One use only. Ether - Recovers half D-20 Roll in Stamina. Does not recover HP. One use only. Elixer - Recovers D-20 Roll HP and half D-20 Roll Stamina. One use only. Antidote - Removes status effects and/or lowered stats (Strength, Defense, Magic). One use only. Phoenix down - Revives the carrier of this item up to full HP. The holder of this item must be unconscious for three turns (posts by player) for this item to activate on it's own. One use only.
Color code: Status Effect, KO'd Buff
Have fun! And if there are any questions, please ask them in the Sticky labeled ‘Step Two.’
Trash Can: This is rules that have been changed, but are here just in case I need reference.
Strength - When an opponent uses a basic Attack, as such dealt by weapon, body, or other means of a physical attack, the victim deducts their Defense from the opponents Attack power. The difference is the damage dealt. Say, if the attacker has an attack power of 25, and the victim has a defense power of 20, the difference is 5. When your Roll the D-20 for success, divide the D-20 (Excluding the Attack /4 difference.) by 3. Add that to the Attack/Defense difference, and that will be the damage dealt. Example: You roll a 15, divide that by 3, giving you 5. Your Attack power is 20, your target has a Defense of 17. 20-17=3. 3+5=8. Your opponent receives 8 points of damage. If your Attack power is lower than the Defense power, you deal only half the D-20 roll number. Example: Your opponent has a Defense of 20, and you have an Attack power of 17. You roll a 15 from your D-20 Roll. 15/3=5 5/2= 2.5=3 (Always round to the nearest whole number. .49 and below goes to the previous number ( 2.4=2), while .5+ goes tot he next number (2.5=3).) Your opponent receives 3 points of damage. Magic- Divide your D-20 Roll total (The D-20 plus the Magic Power divided by four bit.), and then divide that total by three. The resulting number will be the damage dealt. Example: If you roll at 14, and your MP is 16, then divide your MP by four to get four. Add the four to your 14, getting 18. Your attack is a success. Now, divide the 18 by three, your result is 6. So the victim of the Magic Attack receives six points of damage, as well as the magic effect.
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Posted: Thu Oct 25, 2007 1:01 pm
The World That Never Was, The Castle That Never Was---
It was a dark and quiet night in The World That Never Was. Kingdom Hearts was glowing brightly in the sky, shining light upon the city. In The Castle That Never Was, Xemnas paced down the halls, deep in thought. Tomorrow would be the trainees' first mission, and he sensed that there was an evil that has surfaced. What if they interfered with the mission? The hearts that would be at stake...
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Posted: Thu Oct 25, 2007 2:02 pm
World of No Return, Castle of the Forgotten---
Xemnas was all too correct. While the Nobodies prepared for their first mission, another, sinister force was preparing it's own trainees.... They were the Nothings. The Master of The Castle of the Forgotten was indeed plotting against Xemnas, and he had every right to be concerned for those trainees...
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Posted: Thu Oct 25, 2007 9:11 pm
The World That Never Was, The Castle That Never Was---
Ixion who was laying in her bed too anxious about her first real mission to sleep "...I really need to get to sleep, but I just want to do good tomorrow! Oh, but what if someone comes to stop us, wait what am I saying I'm a nobody now, I have powers, I can fight!" talking to her self really didn't help, in facts it made her even more anxious so she springs up and says" You know something, I want someone to try and stop us, 'cause they'll just get kicked right back down!!....gaaah!" and with that she plopped back on her bed, settled her thoughts, and drifted off into a light sleep.
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Posted: Fri Oct 26, 2007 2:21 pm
The World of No Return, The Castle of the Forgotten---
"Finally. This endless boredom of training is over with." Kaosin deftly sat himself up. "Now we shall finally see what our Master wants us to do." Lavyn turned his head, a fake smile on his face. "That may be for you, my friend, but the Master has signed me up for domestic...duties." "You mean chores?" "...Yes. So, have fun with your little battles." Lavyn walks off, heavy with the duties of keeping the ever-dark castle clean. "Poor fellow. Well, there is only one thing between me and battle. Sleep." Kaosin walks over and plops down on the bed. "Beware, Nobodies. The Nothings are coming."
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Posted: Fri Oct 26, 2007 10:15 pm
The World That Never Was, The Castle That Never Was---
Xera sat on the roof, swinging her legs and humming contentedly to herself as she looked at the dark city below. Reluctantly, her eyes were drawn upwards to the bright moon illuminating that world. 'Light and darkness,' she mused, as she continued to hum, '...and... nothing. I wonder, which of the three scares me the most...?'
Below, in his room, Jax let out a loud snore and turned over in his sleep.
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Posted: Sat Oct 27, 2007 7:14 am
TWONT, TCOTF---
Kaosin was restless in his sleep. He was too anxious for the beginning of the hunt, for him to just lay in the darkness. "Why does the night torment me so? It knows of my anxiousness..." Kaosin sighs, and unsheathes one of his claws. It glows with a deep purple glow, and he slightly pricks his skin. He falls to his bed, as the darkness slowly envelops him. "Thank the dark for that power..."
Lavyn was sitting on the roof of a turret, the moonglow illuminating his features. He had just been punished for his insolence, for he had actually not been assigned chores. "Meh..how was I supposed to know if it was correct or not.." He gazed up into the sky, deep in thought. "I wonder...who else is watching this same sky as me? Is anyone else as anxious for tomorrow as I am?" He sighed, his head sagging down. "Like it matters. I am a nothing now, It is my duty to serve, and that is what I shall do."
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Posted: Mon Oct 29, 2007 7:38 pm
(Raja: I am confused, what did my character punish him for? Please explain 'cuz I'd like to know.)
TWTNW, TCTNW Castle Roof--- (Hey Song, do you want to bring the Lexaeus & Song/Xera buddy-ness over to this RP from the T. Town RP?) Lexaeus portals in from behind, "You should be in bed."
TWTNW, TCTNW Blixey's Room---
From next to her, she hears, " You know, I can hear you all the way from my room. You're not nervous, are you?" Demyx was standing next to her bed, head cocked to the side.
TWONR, TCOTF Turret Roof--- An abonormal cold chills the air, and a portal appears behind Lavyn. As he watches it, a man steps out. He has shoulder-length raven black hair that drapes around his deathly-pale face. A black blindfold conceals his eyes, and dark mage robes hang from his shoulders. He stands next to Lavyn, silently watching the sky.
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Posted: Mon Oct 29, 2007 9:06 pm
TWTNW, TCTNW Castle Roof--- ( 3nodding Though I hope I can keep the two scenarios separated....) "Oh, c'mon, you can't tell me you slept like a rock the night before your first mission," Xera says, looking up at him. She pauses. "Wait. I forgot who I'm talking to... you probably did, didn't you." She sighs and looks up at Kingdom Hearts again before forcing herself to look away. 'I will not become Saix. I will not become Saix.' She tells herself silently.
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Posted: Mon Oct 29, 2007 10:28 pm
TWTNW, TCTNW Castle Roof---
He sits down next to her, " I was one of the first Organization members, we didn't necessarily have a 'first mission.' But I don't think you want to go into yours exhausted. If you're having trouble sleeping, go see Vexen, he might be able to help."
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Posted: Tue Oct 30, 2007 2:26 pm
TWTNW, TCTNW Ixion's room--- (This might that me a while to get use to using the name Ixion instead of Blixey XD)
Ixion opens one of her eyes and sees Demyx, so she sits up "Oh! I'm so so so so sorry, Demyx I didn't mean to wake anyone!............course I not. Why are you? aw come up Demyx you've gone on plenty missions this is my first one. I'm just really anxious, besides the only thing I'm worried about is screwing up."
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Posted: Tue Oct 30, 2007 3:55 pm
TWTNW, TCTNW Ixion's Room---
Demyx smiles sheepishly, " Heck, I'm nervous before, during, and after my missions. Man, they always send me to the wrong places. I keep telling them they're sending the wrong guy, but they never listen."
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Posted: Tue Oct 30, 2007 4:47 pm
TWTNW, TCTNW Ixion's Room---
"I know! I'll stay with you on the mission that way if anything happens you don't have to worry" and at the same time Ixion was thinking 'shouldn't be the other way around?......oh well guess not.'
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Posted: Tue Oct 30, 2007 8:15 pm
TWTNW, TCTNW Ixion's Room---
"Well, that'd be great, but... I'm not going on this mission. Xemnas doesn't want a really big group going on these missions, so he's only sending two higher-ups with you guys, and I'm not one of them this time." He flops backwards onto her bed, " I hear the world you're going to is pretty weird, and it's good practice for newbies."
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Posted: Wed Oct 31, 2007 3:59 pm
TWONR, TCOTF Turret Roof---
Lavyn just turns back to watch the sky, knowing that the man has complete attention on him. "Please tell me you know at least something about our mission tomorrow. I am completely clueless as to what it is about...."
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