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Posted: Fri Oct 26, 2007 4:35 am
<~[Alta Oron Sondus Kameela]~>
Welcome one and all to Ability no Jutsu. Please do not ask about the name. I have simply been reading to much Naruto lately. If you have a suggestion for the name of the thread do say so. This thread is to help any Final Fantasy Tactics Advance player with the many abilities out there in the big wide world of Ivalice.
I'm sorry that this list took me so long to create(It's still not finished D;). Hopefully I will be able to get Moogle, Bangaa, Veira and Nu Mou abilities up soon. After that I plan on adding a where/how to get this ability thing. If you see any mistakes do post and tell me much much thanks to anyone who does that. Even if it is a small spelling or grammar mistake.
Table of contents: 1. Introduction 2. Rules 3. Updates 4. Sweet and Sour 5. FAQs 6. Human - Soldier - Paladin - Fighter - Thief - Ninja - White - Black - Illusionist - Blue Mage - Archer - Hunter 7. Moogle [Under Construction] 8. Bangaa [Under Construction] 9. Veira [Under Construction] 10. Nu Mou [Under Construction]
<~[Alta Oron Sondus Kameela]~>
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Posted: Fri Oct 26, 2007 4:38 am
<~[Alta Oron Sondus Kameela]~>
1. Obey the Gaian ToS at all times. 2. Do not go making posts telling me how useless this thread is. Just leave and don't come back. 3. Don't be an overall jerk. Or do anything clearly stupid. 4. I don't expect you to type in complete literacy but please try to make an effort. "plz help me" is okay but "j00 G1V3 h3p n4000 p10xz0rz" Is not accepted. 5. Please do not quote any of the first nine posts. Any quotes will be deleted without warning. 6. I can't think of anything else right now but these rules are subject to change by me without prior warning.
<~[Alta Oron Sondus Kameela]~>
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Posted: Fri Oct 26, 2007 4:39 am
<~[Alta Oron Sondus Kameela]~>
18th October 'Oh Seven - Thread born. Human abilities posted.
<~[Alta Oron Sondus Kameela]~>
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Posted: Fri Oct 26, 2007 4:40 am
<~[Alta Oron Sondus Kameela]~>
This is for people who are nice and help me My little brother for pointing out spelling mistakes.
This is for people who aren't and don't None yet. ;D
<~[Alta Oron Sondus Kameela]~>
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Posted: Fri Oct 26, 2007 4:41 am
<~[Alta Oron Sondus Kameela]~>
None yet. So start asking.
<~[Alta Oron Sondus Kameela]~>
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Posted: Fri Oct 26, 2007 4:42 am
<~[Alta Oron Sondus Kameela]~>

SOLDIER - BATTLE TECH First Aid: Heals a small amount of hitpoints and removes status alignments Type: Action Range: 0 (yourself) AOE: Targeted square Element: None MP Cost: 0 Powerbreak: Weakens the attack points of target Type: Action Range: Weapon range AOE: Targeted square Element: None MP Cost: 0 Mindbreak: Weakens the magic power of the target Type: Action Range: Weapon range AOE: Targeted square Element: None MP Cost: 0 Magicbreak: Damages MP Type: Action Range: Weapon range AOE: Targeted square Element: None MP Cost: 0 Speedbreak: Lowers the speed of the target Type: Action Range: Weapon range AOE: Targeted square Element: None MP Cost: 0 Mug: Damages target and steals small amount of gil Type: Action Range: Weapon range AOE: Targeted square Element: None MP Cost: 0 Provoke: Inflicts beserk on an enemy Type: Action Range: 1 AOE: Targeted square Element: None MP Cost:0 Sensor: Detects hidden items (What does this actually do?) Type: Action Range: 1-4 AOE: Targeted square Element: None MP Cost: 0 Monkey Grip: Allows you to hold a two handed weapon in one hand letting you use a shield Type: Support Shieldbearer: Allows you to use a shield regardless of job. Type: Support Combat Combo: Never miss attack used by soldiers Type: Combo Range: Weapon range
PALADIN - CHIVALRY Nurse: Heals a small amount of hitpoints and removes status alignments Type: Action Range: 0 (yourself) AOE: Targeted square and adjacent squares Element:None MP Cost: 0 Defense: Raises DEF and RES for one turn Type: Action Range: 0 (yourself) AOE: Targeted square Element: None MP Cost: 0 Cover: Protects target for one turn Type: Action Range: 1-4 AOE: Targeted square Element: None MP Cost: 0 Subdue: Deals weak damage to the target Type:Action Range: Weapon range AOE: Targeted square Element: None MP Cost: 0 Drop Weapon: Disarms the target Type: Action Range: Weapon range AOE: Targeted square Element: None MP Cost: 0 Parley: Convinces the target to leave the battlefield Type: Action Range: 1 AOE: Targeted square Element: None MP Cost: 0 Saint Cross: Deals holy damage to targets surrounding you Type: Action Range: 0 (yourself) AOE: Squares adjacenct to you Element: Holy MP Cost: 24 Holy Blade: Deals holy damage to target Type: Action Range: Weapon range AOE: Targeted square Element: Holy MP Cost: 32 Reflex: Evades a regular attack Type: Reaction Weapon Def +: Increases weapon defence Type: Support Knight Combo: Never miss attack used by paladins Type: Combo Range: Weapon range
FIGHTER - FIGHTER TECH Rush: Deals knockback damage pushing the target back one square Type: Action Range: Weapon range AOE: Targeted square Element: None MP Cost: 0 Wild Swing: Damages targets surrounding you Type: Action Range: 1 AOE: Squares adjacent to you Element: None MP Cost: 0 Beatdown: Strong but low hitrate Type: Action Range: Weapon range AOE: Targeted square Element: None MP Cost: 0 Blitz: Weak but high hitrate Type: Action Range: Weapon range AOE: Targeted square Element: None MP Cost: 0 Air Render: Long range damage Type: Action Range: 1-3 AOE: Targeted square Element: None MP Cost: 0 Far Fist: Long range damage Type: Action Range: 1-4 AOE: Targeted square and adjacent squares Element: None MP Cost: 0 Air Blast: Attacks with air Type: Action Range: 1 AOE: "T" Element: None MP Cost: 0 Backdraft: Self damaging attack Type: Action Range: 1 AOE: Targeted square Element: Fire MP Cost: 0 Bonecrusher: Counters with 1.5x damage after taking weapon damage Type: Reaction Strikeback: Dodge and counter, does not work against Action abilities Type: Reaction Doublehand: Allows you to wield one-handed weapons in two hands and improves ATK Type: Support Fight Combo: Never miss attack used by fighters Type: Combo Range: Weapon Range
THIEF - STEAL Steal Armor: Steals target's armor Type: Action Range: 1 AOE: Targeted square Element: None MP Cost: 0 Steal Shield: Steals target's sheild Type: Action Range: 1 AOE: Targeted square Element: None MP Cost: 0 Steal Access.: Steals target's accessory excluding shoes Type: Action Range: 1 AOE: Targeted square Element: None MP Cost: 0 Steal Helm: Steals target's helmet Type: Action Range: 1 AOE: Targeted square Element: None MP Cost: 0 Steal Weapon: Steals target's weapon Type: Action Range: 1 AOE: Targeted square Element: None MP Cost: 0 Steal Gil: Steals target's gil Type: Action Range: 1 AOE: Targeted square Element: None MP Cost: 0 Steal Exp: Steals target's experience points Type: Action Range: 1 AOE: Targeted square Element: None MP Cost: 0 Steal JP: Steals target's judge points Type: Action Range: 1 AOE: Targeted square Element: None MP Cost: 0 Steal Ability: Steals target's learnable ability Type: Action Range: 1 AOE: Targeted square Element: None MP Cost: 0 Counter: Counters an enemy attack Type: Reaction Maintenance: Prevents items being stolen or damaged Type: Support Theif Combo: Never miss attack used by thieves Type: Combo Range: Weapon range
NINJA - NINJA SKILL Throw: Throw stocked weapon Type: Action Range: 1-4 AOE: Targeted square Element: None MP Cost: 0 Wood Veil: Small damage and inflicts immobilize Type: Action Range: 1-4 AOE: Targeted square Element: MP Cost: 4 Fire Veil: Small damage and inflicts confusion Type: Action Range: 1-4 AOE: Targeted square Element: Fire MP Cost: 4 Earth Veil: Small damage and inflicts slow Type: Action Range: 1-4 AOE: Targeted square Element: Earth MP Cost: 4 Metal Veil: Small damage and inflicts darkness Type: Action Range: 1-4 AOE: Targeted square Element: None MP Cost: 4 Water Veil: Small damage and inflicts silence Type: Action Range: 1-4 AOE: Targeted square Element: Water MP Cost: 4 Unspell: Nullifys status enhancements, good or bad. Type: Action Range: 0-1 AOE: Targeted square Element: None MP Cost: 4 Oblivion: Inflicts addle Type: Action Range: 1 AOE: Targeted square Element:None MP Cost: 4 Auto Haste: Casts haste when on critical HP Type: Reaction Double Sword: Enables the use of two single handed weapons Type: Support Ninja Combo: Never miss attack used by ninjas Type: Combo Range: Weapon range
WHITE MAGE - WHITE MAGIC Cure: Level 1 healing spell Type: Action Range: 0-4 AOE: Targeted square and adjacent squares Element: Holy MP Cost: 6 Cura: Level 2 healing spell Type: Action Range: 0-4 AOE: Targeted square and adjacent squares Element: Holy MP Cost: 10 Curaga: Level 3 heaing spell Type: Action Range: 0-4 AOE: Targeted square and adjacent squares Element: Holy MP Cost: 16 Esuna: Cures all status problems Type: Action Range: 0-4 AOE: Targeted square and adjacent squares Element: Holy MP Cost: 18 Life: Revives KO'd unit to half health Type: Action Range: 0-4 AOE: Targeted square Element: Holy MP Cost: 10 Full-Life: Revives KO'd unit to full health Type: Action Range: 0-4 AOE: Targeted square Element: Holy MP Cost: 20 Auto-Life: Type: Action Range: 0-4 AOE: Targeted square Element: Holy MP Cost: 16 Shell: Increases target's RES Type: Action Range: 0-4 AOE: Targeted square and adjacent squares Element: Holy MP Cost: 6 Protect: Increases target's DEF Type: Action Range: 0-4 AOE: Targeted square and adjacent squares Element: Holy MP Cost: 6 Turbo MP: Doubles MP cost but increases effectiveness and hit rate Type: Support White Combo: Never miss attack for white mages Type: Combo Range: Weapon range
BLACK MAGE - BLACK MAGIC Fire: Level 1 fire spell Type: Action Range: 0-4 AOE: Targeted square and adjacent squares Element: Fire MP Cost: 6 Fira: Level 2 fire spell Type: Action Range: 0-4 AOE: Targeted square and adjacent squares Element: Fire MP Cost: 12 Firaga: Level 3 fire spell Type: Action Range: 0-4 AOE: Targeted square and adjacent squares Element: Fire MP Cost: 24 Thunder: Level 1 lightning spell Type: Action Range: 0-4 AOE: Targeted square and adjacent squares Element: Lightning MP Cost: 6 Thundara: Level 2 lightning spell Type: Action Range: 0-4 AOE: Targeted square and adjacent squares Element: Lightning MP Cost: 12 Thundaga: Level 3 lightning spell Type: Action Range: 0-4 AOE: Targeted square and adjacent squares Element: Lightning MP Cost: 24 Blizzard: Level 1 ice spell Type: Action Range: 0-4 AOE: Targeted square and adjacent squares Element: Ice MP Cost: 6 Blizzara: Level 2 ice spell Type: Action Range: 0-4 AOE: Targeted square and adjacent squares Element: Ice MP Cost: 12 Blizzaga: Level 3 ice spell Type: Action Range: 0-4 AOE: Targeted square and adjacent squares Element: Ice MP Cost: 24 Return Magic: Returns offensive magic spell used on character Type: Reaction Geomancy: Reduces enemy elemental resistance by one level [Absorb>Nullify>Half>Normal>Weak] Type: Support Black Combo: Nevermiss attack for black mages Type: Combo Range: Weapon range
ILLUSIONIST - PHANTASM SKILL Prominence: Deals fire damage to all enemies Type: Action Range: Whole field AOE: All enemies Element: Fire MP Cost: 32 Tempest: Deals lightning damage to all enemies Type: Action Range: Whole field AOE: All enemies Element: Lightning MP Cost: 32 Freezeblink: Deals ice damage to all enemies Type: Action Range: Whole field AOE: All enemies Element: Ice MP Cost: 32 Star Cross: Deals non-elemental damage to all enemies Type: Action Range: Whole field AOE: All enemies Element: None MP Cost: 32 Stardust: Deals non-elemental damage to all enemies Type: Action Range: Whole field AOE: All enemies Element: None MP Cost: 32 Deluge: Deals water damage to all enemies Type: Action Range: Whole field AOE: All enemies Element: Water MP Cost: 32 Soil Evidence: Deals earth damage to all enemies Type: Action Range: Whole field AOE: All enemies Element: Earth MP Cost: 32 Wild Tornado: Deals wind damage to all enemies Type: Action Range: Whole field AOE: All enemies Element: Wind MP Cost: 32 Absorb MP: Absorbs MP from spells cast on you Type: Reaction Half MP: Halves your MP cost but makes your attacks slightly weaker Type: Support Spell Combo: Never miss attack used by illusionists Type: Combo Range: Weapon range
BLUE MAGE - BLUE MAGIC Goblin Punch: Deals random damage Type: Action Range: 1 AOE: Targeted square Element: None MP Cost: 8 Magic Hammer: Deals MP damage Type: Action Range: 1-3 AOE: Targeted square Element: None MP Cost: 8 Acid: Inflicts a random status alignment Type: Action Range: 1-3 AOE: Targeted square Element: None MP Cost: 12 Blowup: Kamikaze attack, deals massive damage to surrounding enemies Type: Action Range: 1 AOE: Adjacent squares Element: Fire/None (Help please?) MP Cost: 2 Mighty Guard: Increases DEF and RES Type: Action Range: 0-1 AOE: Targeted square Element: None MP Cost: 8 Guard-Off: Lowers target DEF and RES Type: Action Range: 1 AOE: Targeted square Element: Fire MP Cost: 10 Dragon Force: Ups all stats Type: Action Range: 0-1 AOE: Targeted square Element: None MP Cost: 12 Night: Inflicts sleep status on all enemies Type: Action Range: Whole field AOE: All enemies Element: None MP Cost: 24 Twister: Cuts target HP in half Type: Action Range: 1-3 AOE: Targeted square and adjacent squares Element: wind MP Cost: 20 LV3 Def-less: Reduces the RES and DEF of targets with levels divisible by three Type: Action Range: 0-3 AOE: Targeted square and adjacent squares Element: none MP Cost: 12 Matra Magic: Switches target's MP with HP Type: Action Range: 1-3 AOE: Targeted square Element: none MP Cost: 24 Poison Claw: Damage and poison target Type: Action Range: 1 AOE: Targeted square Element: none MP Cost: 8 Hastebreak: Slows a target or stops a hasted target. Type: Action Range: 1 AOE: Targeted square Element: none MP Cost: 12 Bad Breath: Can inflict sleep, poison, darkness, frog and silence on a target Type: Action Range: 1 AOE: Targeted square Element: none MP Cost: 20 Stare: Inflicts confusion on a target Type: Action Range: 1 AOE: "T" Element: none MP Cost: 12 Roulette: Inclicts death on a random target Type: Action Range: Whole field AOE: All targets Element: none MP Cost: 20 Drain Touch: Damage and drain HP Type: Action Range: 1 AOE: Targeted square Element: none MP Cost: 12 LV? Flare: Shadowflares all units which share the same last digit as the user. Type: Action Range: Whole field AOE: Units which meet the requirements Element: none MP Cost: 30 White Wind: Heals HP equal to that of the user Type: Action Range: 0-3 AOE: Targeted square and adjacent squares Element: Holy MP Cost: 12 Angel Whisper: Heals and bestows auto-life. Type: Action Range: 0-3 AOE: Targeted square Element: holy MP Cost: 24 Damage > MP: Enemy attacks deal damage to your MP instead of HP Type: Reaction Immunity: Gives resistance to some status alignments Type: Support Learning: Learn monster attacks used against you Type: Support Blue Combo: Never miss attack used by blue mages Type: Combo Range: Weapon range
ARCHER - AIM Boost: Doubles damage on next attack Type: Action Range: 0(yourself) AOE: Targeted square Element: none MP Cost: 0 Aim: Legs: Immobilizes target Type: Action Range: Weapon range AOE: Targeted square Element: none MP Cost: 0 Aim: Arms: Disables target Type: Action Range: Weapon range AOE: Targeted square Element: none MP Cost: 0 Cupid: Inflicts charm on target Type: Action Range: Weapon range AOE: Targeted square Element: none MP Cost: 0 Burial: Remove an undead from battle Type: Action Range: Weapon range AOE: Targeted square Element: none MP Cost: 0 Take Aim: Increased hti rate but decreased damage Type: Action Range: Weapon range AOE: Targeted square Element: none MP Cost: 0 Faster: Bypasses reactions Type: Action Range: Weapon range AOE: Targeted square Element: none MP Cost: 0 Blackout: Inflicts darkness on a target Type: Action Range: Weapon range AOE: Targeted square Element: none MP Cost: 0 Block Arrows: Evades all enemy arrow attacks Type: Reaction Concentrate: Increases accuracy Type: Support Bow Combo: Never miss attack used by archers Type: Combo Range: Weapon range
HUNTER - HUNT Sonic Boom: Deals area damage Type: Action Range: 0-4 AOE: Targeted square and adjacent squares Element: none MP Cost: 0 Oust: Removes monster from battlefield Type: Action Range: Weapon range AOE: Targeted square Element: none MP Cost: 0 Advice: Ups the critical rate of target Type: Action Range: 1 AOE: Targeted square Element: none MP Cost: 0 Aim: Vitals: Inflicts a random status alignment Type: Action Range: Weapon range AOE: Targeted square Element: none MP Cost: 0 Hunting: Earns JP Type: Action Range: Weapon range AOE: Targeted square Element: none MP Cost: 0 Addle: Temporarily Type: Action Range: Weapon range AOE: Targeted square Element: none MP Cost: 0 Ultima Shot: Inflicts heavy damage Type: Action Range: Weapon range AOE: Targeted square Element: none MP Cost: 60 Sidewinder: Heavy damage to monsters Type: Action Range: Weapon range AOE: Targeted square Element: none MP Cost: 0 Capture: Sends weakened monster to the monster bank Type: Action Range: Weapon range AOE: Targeted square Element: none MP Cost: 0 Auto-Regen: Activates regen once hit Type: Reaction Weapon Atk+: Increases weapon damage Type: Support Hunt Combo: Never miss attack used by hunters Type: Combo Range: Weapon range
<~[Alta Oron Sondus Kameela]~>
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Posted: Fri Oct 26, 2007 4:45 am
<~[Alta Oron Sondus Kameela]~>
[Reserved]
<~[Alta Oron Sondus Kameela]~>
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Posted: Fri Oct 26, 2007 4:46 am
<~[Alta Oron Sondus Kameela]~>
[Reserved]
<~[Alta Oron Sondus Kameela]~>
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Posted: Fri Oct 26, 2007 4:51 am
<~[Alta Oron Sondus Kameela]~>
[Reserved]
<~[Alta Oron Sondus Kameela]~>
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Posted: Fri Oct 26, 2007 4:52 am
<~[Alta Oron Sondus Kameela]~>
[Reserved]
<~[Alta Oron Sondus Kameela]~>
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Posted: Sun Jun 29, 2008 10:46 am
Here are some things that you miss-spelled. You spelled ailments alignments on the Soldier First Aid Ability You spelled ailments alignments on the Paladin Nurse Ability The Paladin Ability Cover Allows the Paladin to take damage for another character not Protect target for one turn. For the Ability Weapon Def+ it is spelled Defense not defence
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Posted: Tue Sep 30, 2008 9:48 am
Suggestion: Could you put what you need to equip for the abilities?
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