Humans
Humans are Medium sized Creatures. They have a base speed of 30 feet. They get an Extra feat at the first level. They get four extra skill points at the first level and one extra skill every level after that. [Do not Multiple the first four added skills. Plus them to your total.] They get common as their first language and any other language equal to their Intelligences modifier.
Dwarves
They get a plus two to their constitution and a minus two to their Charisma. They are a Medium sized creatures. They have a base speed of 20 feet. [No matter what armor they wear nor how heavy their carrying load is they'll always have the base speed of 20 feet.] They have darkvision that lets them see in the dark up to 60 feet in Black and White. They get a plus two on search checks when trying to notice unusual stonework. [They must be about 10 feet from the stone for this to work right.] They get Weapon familiarity with anything made for Dwarven people. They get a plus four bonus to resist being Bull rushed. They get a plus two bonus on posions and even beer. They get a plus two bonus on spell and spell like effects. They get a plus one attack bonus when fighting Orcs & half-orcs and Goblinoids, like goblins, hogoblins and bugbears. They get a plus four bonus to their armor class when fighting giant type monsters. They get a plus two bonus on appraise checks on stone or metal items. They get Common and Dwarven as their starting Languages and then one more for every Intelligences modifier they have.
Elves
Elves get a plus Two Dexterity and minus Two on their Constitution. They are classified as a Medium creature with a base speed of 30 feet. They are immune to sleep effects which allows them to have a plus 2 against enchantments spells or effects. They can see in low light [some examples would be starlight, moonlight, or torchlight] where they can distinguish colors. The Elves are proficient with martial weapons like long swords, rapier, long bows, short bows, as well as the composite bows. With the Elves keen ears and eyes, they recieve a plus Two bonus to their Listen, Search, and Spot checks. Their languages they know from the start include Common and Elven. They prefer to be Wizards, but they are very versitile.
Gnome
They recieve a plus Two on their Constitution and a minus Two on their Strength. Gnomes are small and have a base speed of 20 feet. They also recieve a plus 1 on their Armor Class [If against Giant creatures, they recieve a plus Four on their Armor Class]. They also get a plus One on their Attack rolls. Gnomes also can see in Low Light [some examples would be starlight, moonlight, or torchlight] where they can distinguish colors. Gnomes are proficient with all Gnomish weapons [like the Gnome Hooked Hammer]. Since Gnomes are familiar with Illusions, they recieve a plus Two against all Illusion checks. Also Gnomes will recieve a plus One on their Difficulty Checks when using Illusion spells. Since Gnomes are small their recieve a plus Four on their Hide checks. They also have keens ears as well, so they recieve a plus Two. Gnomes are also very sensitive to Alchemy so they recieve a plus Two bonus on their Craft (Alchemy) skill. They can have Common and Gnome at the start and they favor Bards or any Magical Class. Since they are intune with the magical essence, they have natural spell-like abilities. These include
Speak with Animals (burrowing) once per day. If the Gnome's Charisma excedes Ten they also recieve they spells
Dancing light, Ghost Sound, and Prestidigitation each at once per day.
Half-Elves
These half breeds are classified as Medium creatures with a base speed of 30 feet. Half-Elves do not get any bonus or flaw points. They also are immune to Sleep spells and similar magical effects. This allows them to have a plus Two on their Saving Throws against Enchantment spells. They have Low Light vision [some examples would be starlight, moonlight, or torchlight] where they can distinguish colors. They have keener ears and eyes than Humans, so they recieve plus One on their Listen, Search, and Spot checks. They naturally are able to deal with issues between Humans and Elves, so they recieve a plus Two on their Diplomacy and Gather Informations checks. They recieve Common and Elven as their starter languages and they have no preference to classes [they are quite versitile].
Half-Orcs
Half-Orcs are the product of the raping of Human Women who have the b*****d children. In the case, they have a plus Two in Strength, a minus Two in Intelligence and Charisma. They are classified as Medium creatures with a base speed of 30 feet. Their eyes allow them to see in the dark up to 60 feet in Black and White only. They have Orc-ish blood that allows them to be vulnerable like a normal Orc would be to magical effects. They can start with Common and Orc as their languages. They favor to use their muscle rather than their brains, so they like Barbarians or Fighters.
Halflings
This small race has a plus Two to their Dexterity, but they get a minus Two to their Strength. They are considered a Small race, which allows them a plus One on their Armor class, and a plus Four if they verse Giant creatures. This also allows them to recieve a plus Four on their Hide checks because of their size. But since they are small, they have a base speed of 20 feet. Halflings are athletic and recieve a plus Two on their Climb, Jump, and Move Silently checks. They have excellent reflexes and get a plus One on their reflex save. They have honed their aiming skills and get a plus One on their Attack bonus on throwing weapons. They have excellent hearing and get a plus Two bonus on their Listen checks. Halflings start with Common and Halfling and they prefer to be Rogues or any stealthy classes.