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BYOND game development 

Tags: BYOND, design, developing 

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R_Euph
Captain

PostPosted: Tue Nov 06, 2007 10:53 am


So what's your style's way of shading? Black outline, dark edges, light form a side or corner, no shading at all?

Mine will change dependant on what I'm drawing. Usually my sprites are shaded with light from above. I suppose light from an upper corner would show depth better, but I like my shading to be symetrical.
PostPosted: Tue Nov 13, 2007 3:32 pm


Usually 4 colors on pant 5 on shirt and 4 on hair normally using light side

Jonouchi-Z-X


Execute the Pope

PostPosted: Fri Nov 16, 2007 6:26 pm


'Pa kristi flesk vi spytter!'
La det ratne!


I'm definitely a fan of asymmetrical shading to give a more offset appearance along with black outlines where applicable. The style obviously differentiates between sprites. Usually I like to have a light source to the upper left or right, never from under or straight ahead.

Anywhere from 4 to 6 colors per part. Three for flesh.



'Et symbol pa barmhjertighetens bortgang!'
Et skuespill der endes!
PostPosted: Sun Nov 18, 2007 4:11 pm


I suck at shading, but right now I'm Souleaterf's student. =/

I'm trying to work on cel-shading for the DM, but all fails so far. >___>

So, other than that, I try to shade.

IcedOutAkio

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