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Posted: Fri Nov 09, 2007 8:54 am
Stats on mechs that are under the "experimental" category are placed in here. If they are in here, they are considered unique and not able to be used by members, sorry. [b]Model:[/b] [b]Class: [/b] [b]Seats: [/b] [b]Height: [/b] [b]Wieght: [/b] [b]Lifting weight: [/b] [b]Arament: [/b] [b]Max. Speed: [/b] [b]Optimum speed: [/b] [b]Jump Jet ceiling: [/b] [b]Other Data: [/b]
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Posted: Fri Nov 09, 2007 9:21 am
Model: Warenhari
Class: Heavy Assualt
Status: 90% Complete
Seats: 2
Height: 60 Feet
Weight: 90 tons
Lifting weight: 20 tons
Arament:
Gattling gun: The gattling gun fires high velocity rounds at the rate of 2000 per minute. belt fed from a ammo drum of 3000 rounds. 4 extra drums are carried.
Artillery Cannon/Single missle launcher: The cannon is connect directly to the left shoulder of the mech, and rounds are fed one at a time into the breach of the weapon. A specialized loading system has been designed to load the 4 different ammo types. Only 2 rounds of each ammo type are carried.
Max. Speed: 70 mph
Optimum speed: 50 mph
Jump Jet ceiling: N/A
Other Data: Warenhari was mainly designed to put as much hurt on a single target as possible. The mech is very heavy, having to carry all of its ammo that it requires. All the limbs have had armor heaped onto the, to try and make up for the lack of speed it has.
The Warenhari has advanced targeting systems, calibrated for its two weapons that it carries. These systems are not out in general production yet, created solely for this mech. Its armor is also considered experimental, steming from the Culture´s armor type. As such, it is able to take a whole lot of punishment before it falls.
The second crew spot is mainly there to monitor the weapons and help with targeting control. The targetting system operates in 360 degrees and can target up to 1000 moving objects at anyone time. Objects targeted in this manner are assigned a threat level and the highest threat level is dealt with first. Of course, targeting 1000 different targets at once for a single mech doesn´t make much sense. Targetting data is fed to other mechs with a reciever system to help with the targets aquired.
The Warenhari was also created to be a command mech, using its amazing targetting system to coordinate pinpoint attacks on the enemy. Possessing sophisicated radio systems it can also be used to relay messages over great distances.
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Posted: Fri Nov 09, 2007 9:33 am
Model: Supay
Class: Light Scout
Status: 60% Complete
Seats: 1
Height: 50 feet
Wieght: 45 tons
Lifting weight: 5 tons
Arament:
Light assualt rifle: Carries 4 extra clips, plus the one in the weapon to total 125 rounds. Silenced barrel.
Beam Dagger: High output, same as the Assassin´s daggers
Equipment: Adaptive Camoflague, nearly perfect blend into surroundings
Max. Speed: 250 mph
Optimum speed: 200 mph
Jump Jet ceiling: Jet Turbines
Other Data: The Supay is an experimental mech designed to collect intel on the enemy and to leave as quickly as possible. Placed on its chassis are specialized emitters that bend light in order to make it blend with near perfection into its surroundings. When active, the Supay is only able to move at 60 mph as a maximum effective speed.
The mech is built to look like an powerful runner, which it is. The legs contain special springs and pistions to give a total travel of 10 feet in the shin area. When landed on, the liquid in the pistions is compressed by the impact and then compressed even more by high speed pumps. Once the leg begins to travel backwards, the compression is released and the mech shoots forward to continue the cycle. A large backpack looking thing on its back houses the turbines that also increase its speed with a large ammount of thrust.
As it is built for running, there is nearly zero armor on the machine. The only armored area is the cockpit, and even then it is quite weak. All the other areas of the Supay aren´t much more than sheet metal over the chassis.
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Posted: Mon Nov 12, 2007 6:43 am
Model: Tengu
Class: Modular Armor System
Status: 40% Complete
Seats: 2
Height: Varies 60-70 ft
Weight: Varies 45-90 tons
Lifting weight: Varies 5-20 tons
Arament:
Assualt Armor:
Heavy assualt rifle: Heavy duty rifle, clips holds 50 rounds and 10 clips are carried
Beam Saber: Normal saber, standard equipment
Defense Armor
Heavy assualt rifle: Heavy duty rifle, clips holds 50 rounds and 10 clips are carried
Heavy shield: Holds rifle clips and saber.
Beam Saber: Normal saber, standard equipment
Scout Armor
Light assualt rifle: Carries 4 extra clips, plus the one in the weapon to total 125 rounds. Silenced barrel.
Beam Dagger: High Output, same as Assassin´s dagger
Aquatic Armor
Medium beam rifle: Water cooled, battery operated
Beam Saber (Aquatic Version): Same as normal saber, adapted for underwater use
Space Armor
Heavy beam rifle: Large beam rifle, connects to reactor core via hard cable
Beam Saber: Normal saber
Flight Armor
Medium assualt rifle: Holds 40 rounds, carries 4 extra clips
Missle rack (Replaces left arm): Holds total of 50 missles, high explosive
Sniper Armor
Heavy beam sniper rifle: Connected to seperate reactor, contained within a backpack. Long cycle time, special cooling system
Max. Speed: Varies 50-150 mph
Optimum speed: Varies 40-135 mph
Jump Jet ceiling: Only on Space and Scout armor variants
Other Data:
The Tengu is an attempt to create a mech that can enter any role needed at the time. The only part of the mech that stays the way it is, is the torso. All the vital systems have been compacted into the torso, and it is equipped with a small gravity drive to raise it 40 feet off the ground and can only travel at 20 mph when in use. This is to assist in the changing of the limbs and head of the machine.
Also, the torso area has multiple hard points in which to add extra armor and the like. Pilots who have been testing the Tengu have been repeatedly mixing and matching the various modual parts to make their own custom machine.
The Tengu is still in a highly experimental stage, there have been problems with the magnetic clamps used to attach the limbs to the torso.
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