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Tags: Fire Emblem, Fire, Emblem, Army, Role Play 

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RP Orders [Updated 12/12!]* (OH SNAP! READ!!)

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Selena616
Vice Captain

PostPosted: Fri Nov 16, 2007 9:15 am


Fire Emblem: Rules and Regulations for RPs


arrow There will never be more then three Active or 'open' RPs in this forum at any point. New and Accepting RPs can be found in the Main Forum. Once an RP leaves that forum and moves into here, it is up to the creator of the RP of it is still accepting profiles at that point.

arrow In case the creator is not available, any V.C or Captain can add profiles. It is advisable however, that the person waits for the creator to add the profile in.

arrow All Major Characters must have their own posting colour. Sub-Characters this is not required. However, you must use the Major colour in place of a new colour, just make sure you can tell the different between the two characters.

arrow When talking OOC (Out Of Character), use either ( )/[ ]/{} and only at the beginning or end of your post. Thank you.

arrow Goddmodding can be many things:
- Controlling someone else's character.
- Making your character all-powerful. (You know, making them Godly,like giving them the power to cause nuclear explosions, etc...)
- Cloning your character.
- Killing another person's character without permission.
- Bringing modern day things (i.e. cell phones, cars, bazookas, modern day sports, etc.) into the RP.

* arrow Cursing is allowed, to an extent. Don't swear like a trade person on a bad day. It does get annoying, really fast. If a V.C or Captain tell you to stop, STFU. It's that simple.

* arrow I thought we all knew this but: Follow the T.O.S, no cybering, try and keep it PG 13... all that good crap. Oh yes, BE MATURE! I just gave myself to go Grammar Nazi if I don't like the quality of the work (blame my online English class and OCD Shale says I have [Shale note: It's true]).

exclaim Oh, and if anyone wants, I (Shale) do character recolors, so if you want a picture of Mia with green hair and black clothes, I'll do it. I'll do anything, as long as its not too complex, like the Black Knight with a blue ponytail in pink armor with a pony underneath him. Nothing like that.
- Just pm me the picture and color details.


Need help finding a new class or weapons? ---> www.serenesforest.net


Custom Classes?

Have a class that was never in the Fire Emblem continuum? Well, here's whatcha do. PM me (Shale Darksnow) with the outline, and I'll add it to this list. A bit of information about the background, abilities, and general idealisms is also a great idea. Once it has been okay'd, and has appeared on this list, then you, and everyone else, are free to use them. (Restrictions apply!) The list will be in Alphabetical order for simplicity.
PostPosted: Sat Mar 21, 2009 4:26 pm


Custom Classes! (Exceptions Apply)

Note: Section run by Shale Darksnow.
Abhorsen
Weapon: Light Magic, Swords, Bells
Weapon Rank: E - SS
The Abhorsen is the opposite of the Necromancer; where the Necromancer raises the dead, the Abhorsen sends them back. To do this, they utilize both Light magic and Bells. Each of the seven bells has a different property, from sending one into a deep sleep, to forcing all who hear it to die. More info on the bells can be found here.

Anbhás

Weapon: Dark, Summoning, Staffs.
Weapon Rank: E – SS
Not much is known about Anbhás, except for one thing: they're dead. Riding astride their deadly mounts they cause nothing but destruction and chaos in their wake. Few have faced them, and even fewer have some back alive to tell the tales. Called the Death Knight by the few survivors, the Anbhás travel following the bidding of their masters. Or so it is said, fact is, no one really knows. As none have ever looked up the face of one.

Battle Mage
Weapon: Anima, Swords.
Weapon Rank: E - SS
The Battle mage utilizes both strong magic and quick sword play in order to defeat their enemies. They can enchant their blade with anima magic in order to be more lethal in a battle, and can cast without tomes.

Shooter
Weapon: Firearms, Crossbows
Weapon Rank: E - SS
Shooters are among the newest classes. Based upon the shooters of old who used catapults and other large scale weapons. Using the crossbow as a base, they have created the firearms, a combination of range and accuracy. The crude weapons are not without their failings, however.

Slayer

Weapons: Swords, Axe, Dark
History: You become a slayer when great misfortune has befallen upon you, and the Slayer God, Althos, has taken pity upon you, at the cost of rendering your left arm his tool, he gives you the power of Darkness, and he empowers your right arm with great strength and skill, allowing you to use Swords and Axes of any shape or size at any age once a Slayer.

Selena616
Vice Captain

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Fire Emblem Adventures

 
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