'Cause as much as we hate rules they are still needed. So please follow them so the lovely Captains and crew members don't have Hernias trying to keep you lovelies in check. ~<3
Vampire Rules:
Thanks to Panda for writing them up/ all of us on voting for them. Can't complain if we voted for them yush?
Breeding:
Vampires can breed, but people can ONLY be born half-vampires. You can't be born a full-vampire.
Turning:
To turn a person must be bit three times and drink the blood of a vampire. Already dead humans cannot be turned (Sorry Moira).
Qualities:
Vampires don't HAVE to be attractive, it depends on the specific person. A vampire will only hate garlic and crosses if they themselves personally dislike them. Vampires have a reflection. They don't have to sleep in a coffin or with soil from their homeland, but they may if they wish to. Vampires do not HAVE to be pale-skinned, it depends on what skin tone the human was before he or she was turned.
Abilities:
Vampires can turn into a bat or other animals if they have gained the ability. Transforming into a non-living thing is not possible. A vampire can fly if they turn into an animal that can fly. Vampires can jump further and run faster than a human. They are also physically stronger and are more agile and flexible than a human.
Healing:
Vampires heal faster than a human, but not instantly. Sleep heals a vampire faster and a deep or death-like sleep can heal massive wounds quickly.
Control:
Vampires can only control the minds of weak humans and animals if they have that ability and are strong enough. They cannot control spirits or elements of nature.
Death:
Vampires can be killed by being burned, ripped to pieces, or being beheaded.
Daytime:
Weak vampires cannot be active during the daytime. Stronger vampires can be active during the daytime, but are weakened. Only strong elders can walk in sunlight. Sunlight hurts vampires, weakens them, and can kill them after time. Sunlight does not instantly kill vampires, nor turn them to stone.
Vampire Weaknesses:
Vampires are not compelled to count grains of salt, sawdust, or other tiny particles and they do not need to untie knots before they can move on. Vampires are not hurt by holy water, but are harmed by dead man's blood.
RP Strength:
Strength is determined by the age of the vampire and activity in the RP. More abilities and strength can be gained through training and quests in the RP and guild contests.
Coven Home:
The Coven's home base will be in Barton Cliffs, at the bottom of a very deep crevice.
Hunters:
Both NPC and PC hunters can be involved in the RP.
