Fort Backwater
A hangout roleplay


Contents:
1. Why this is here
2. Story
3. Rules
4. Character profiles
5. Parts of the fort
6. Roles
7. Etc

There will probably be more added later. Whatever. It'a all going to be in the first post. That way I get everything down.


1. Why this is here



Well, I have been thinking of a perfect roleplay. I realize such a thing would have many different things tuned just the right way to make it perfect. So thus I am testing ideas of what makes a roleplay good. Here is the pure fun factor, as well as a structure at the beginning and definite chains of goals.
Hell, who knows how long this could last. All I know is that this would only work among a group of friends. That way we don't get anybody trying to be the oddball and mess everything up. I'm not saying your characters can't be unique, but when we have a group of soldiers you tend not to have one character who is drastically different, to the point where people scratch their heads wondering how that character became a fighter.

So yeah. Try to make it work. Don't think of what would be cool(Though cool things are nice. Funny posts are always welcome.), think of what would keep this place alive. What would further the story.

Yeah. Each character has roles to play. Play it.

2. Story:



Well, this empire has been around for as long as anybody can remember. The imperial city is situated on top of a plateau, with massive veins of iron, Aluminum and coal underneath it. The mountains near the city are full of gold, silver, precious metals and gems. Just beneath the plateau are foothills filled with great expanses of forests, all these valleys feeding streams that flow into the flood basin. A near endless stretch of flats is where farmers grow their stalked plants, with roots that lift the plant and it's neighbors five feet in the air to protect them from the monthly floods.
That stretch of the golden lands of the empire go from south to north. Nobody has found a way through the mountains of the south. Up where the valleys feed into the plains are ridges to the east and deserts beyond those. To the west is a vast shoreline stretching to the north, beyond the limits of the empire. Colonies are abundant in the many islands in that ocean, but they don't produce as much goods as a tenth of the golden lands.
Most of the empire is well-defended, but one part is lacking in defense. Where the valleys meet the plains is a bottleneck where bandits and lawbreakers live. They prey on the heavy traffic and hide in the woods of the hills, a strategy that has kept them alive.
This story takes place is one of the lesser-used roads. To the south is a small city and to the north are the farms that supply it. Near the road is an old forgotten fort from the empires early days. The Legion believes that it is overrun with a small bandit clan, and it is the job of a company of ten or so troops to take it back and defend the road.

3. Rules:


1. Well, the standard. Every roleplay has this, which is unnecessary. Guild rules, Gaia TOS rules.
2. You have a uniform. Wear it. Unless you joined during one of the special events(which I shall explain later), you must wear the armor and have the weapon of your specialty.
3. While there is magic in this world, it is fairly limited in fighter-types like here. The most magically proficient here would be able at best to throw fire(Keep in mind, just fire. No explosion like in games. This is to light things on fire to do damage), heal minor wounds(Close scrapes, mend simple fractures and ease uncomfortable pain. Nothing more), Turn invisible(More like transparent. Doing anything other than walking will ruin concentration needed to keep transparent) and manipulate stuff at a distance of ten feet. I'll probably make a table of magic in the future.
4. Remember, enemies fight back. If I swing a weapon at an outlaw with a shield, I'm sure that guy is going to try and block my blow. Then depending upon his weapon, attack me. Yeah, remember that despite being a trained fighter you won't be able to take out fifty bandits at once. Hell, more than one is usually deadly. Thus why staying a team is important.
5. Keep it simple! Nobody wants to read about how unique your weapon is. Nobody wants to know the complexities of your outfit. These are fighters. They will usually have plain weapons. Small personalization is encouraged, but other than etching some insignia on the side of the blade or tying some cloth to the handle(Or something else like that. Be creative), please keep thing vanilla(Err, original).
6. I'll will add more, and I WILL enforce it! mad

4. Character Profiles


Yeah. Try to do this. PM it to me. I want a neat roleplay.
[b]Username:[/b]
[b]Character Name:[/b]
[b]Appearance:[/b]
[b]Skills:[/b]
[b]Equipment[/b]
[b]Role:[/b]
[b]Brief History:[/b]
[b]Other Info:[/b]


Now lesse:
Username: Self-explanatory
Character Name: Try to keep it.. somewhat normal in nature. I don't want anybody with a name like "Shadow" or "Damian." Not that the names don't have their places, it's just not at place here.
Appearance: You will be expected to wear armor, so all I ask is this: Body type(Small skinny, large muscley, etc), hair type(Short wavy brown hair, long amber hair in braids, etc), face type(Square and strong, sharp and icy, etc) and skin color(Anything human, really). We are all human, and not a race of magical beings that looks human but doesn't know it. I might add more races later, but don't expect anything like vampires, elves or anything else people like to be. This is going to be different.
Skills: Basically what you are good at. Short blades? Long blades? One-handed axes? Two-handed maces? Marksman? Archery(There IS a difference)? Construction? Hunting? Cooking? Sneaking? Mild-magics? Armorer? Horseback riding? Charismatic?
Equipment: This will largely be based on what your role is. I'll post the rules somewhere else. You are allowed three extra stuff of your choice. The weapon(s), armor and random stuff your character carries should be listed here.
Role: The list is below. Keep in mind this is a military group, not a band of adventurers. The leaders are only outfitted with a few weakly magical equipment, fighters have fighter-type weapons, Marksmen have bows and light-armor, the healer has only basic offensive stuff and lots of bags for healer-type stuff. Stick to the role. I might give a list of required equipment, with a few empty slots for whatever the heck you want on your character.
Brief History: I want to know where your character was born and grew up. How they got their skills. Why they joined the Legion. Basic stuff.
Other Info: Anything else you feel is important. I had better not hear about some hidden magic in your character they don't know about. Heads will roll. I can accept that they have some special marker in them because of some ancestral thing(eg, your character is a descendant of some old guy who made some magical item.).


5. Parts of the fort


I'll try my best to make a map, but as we discover more of the fort more will be added. A cave nearby? A hidden storeroom? A dungeon? Who knows.

6. Roles


There will be ten troops here, but I will probably stop people joining at five. The rest shall be NPC's to beef up the ranks. That and help with snags. Here, lets make a list. We like lists.
Also included are the equipment that you need to have for that class.

1. Company Leader. (Medium weapon, extra-plated armor, maps, Flag, Three healing items, casket of wine)
2. Company Assistant. (Any weapon, plated light-armor, maps, Horn, weak enchanted item)

3. Fighter(Medium or Heavy weapon, Plated armor, Torch, Medium shield, one healing item, several foodstuffs, Small weapon, bedroll)
4. Fighter
5. Fighter
6. Fighter

7. Marksman(Longbow, Quiver of twenty arrows, Light armor, One healing item, small weapon, Bedroll, three vials of poison)
8. Marksman
9. Marksman

10. Healer(Small weapon, Light armor, lots of alchemy ingredients, lots of healing items, Shortbow, Enchanted item of healing, Quiver of ten arrows, Two small bedrolls, Torch)

7. Etc

Whatever I feel should be here eventually. Yeah.

Also note the fact this this is under construction. Not open to posting, not open to roleplaying. Need to talk about it? Check the OOC forum. Any posts made here before it's open can and will be deleted.