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Posted: Mon Dec 03, 2007 4:32 pm
THE INFINITE LABYRINTH OF DOOM DESCRIPTION The Infinite Labyrinth of DOOM is a massive, 25-square-mile, 9-layer maze that starts on the surface and works its way down into the tunnels of the upper underdark, somewhere near the necropolis, Necropolita. Each layer is filled with a series of twisting tunnels that mostly lead to dead ends and/or traps, and has an exit that leads down to the next layer. Each exit is guarded by a powerful guardian. If the dead ends, traps, twisting tunnels, and guardians weren't enough, the mazes are never the same on each visit, and there is only one exit upon entering it (leading further into the maze). A word of recall or similar spell or effect is the only means of escaping the Infinite Labyrinth of DOOM beyond the first layer. Any means of teleportation, extradimensional travel, or phase shifting into any of the mazes is disabled, and you cannot fly over the walls. You can, however, teleport outside to the surface, but then you will have to go through it all again from the beginning. Scrying and other divination effects that would allow one to see the layout of any of the mazes is disabled, due to the constant changing nature of the mazes. You will have to map it out the old-fashioned way (though it would just be a waste of time). There are no monsters in the tunnels, nor any treasures (unless you find a body of a previous visitor along the way), except for the guardian at the layer's exit; but there are plenty of traps. Each maze is five miles wide, five miles long, with passages five feet wide, walls twenty feet high. Beyond the first layer, there is no light and the passages become tunnels of the same dimensions as on the surface. Tunnels are winding and often branching, often leading to dead ends. A keen eye may find a secret door hidden in the wall, which may or may not bring you closer to the exit. The exits stay concealed until the guardian in the room is defeated (unless you can find it without getting killed). Happy dungeoneering! OOC Note: If you're going to attempt going through the labyrinth, please PM me so I can narrate the guardians.LAYER 01: AVERNUS Avernus is the maze seen on the surface. It is a massive maze with stone walls and endless passages, turns, and dead ends. At the center of the maze is a castle, where the guardian, a hulking Pit Fiend, named Piss, with a wickedly designed greatsword that constantly drips blood, awaits. Plenty of traps along the way, along with "helpful" critters that will lead you the wrong way, even back to the beginning, unless they're given a generous "donation" for their troubles.
Guardian: Piss
LAYER 02: DIS Dis looks like an old, abandoned mine, with tracks, abandoned carts, and veins of iron showing here and there... only it's as twisty of a maze as the one above it. The earth is constantly rumbling and groaning, and cave ins are imminent. The guardian of this layer is Dareth, a paranoid, seven-foot tall humanoid devil with white hair and small horns. He wields a scepter and a crude, spiked mace. He awaits in a room made of cold iron, with multiple stairways that lead to doorways going every direction and upside-down, like an insane M.C. Escher painting. Down is whichever surface your feet are touching.
Guardian: Dareth
LAYER 03: MINAUROS The third layer looks like a vast sewer network, with an ankle-deep river of brackish, polluted water covering the path. The water isn't poisoned, but judging from the horrid, disgusting smell, it probably isn't safe to drink either. Plenty of rats. Plenty of traps. Pretty much the same story. The guardian here is Gammon, a giant snake with a muscular, humanoid upper body, and fangs dripping with highly toxic venom. He wields a wicked glaive that can slice through stone like a hot knife through butter.
Guardian: Gammon
LAYER 04: PHLEGETHOS The fourth layer very much resembles what one would experience going through the tunnels of an active volcano. It is intolerably hot, and veins of lmagma coarse through the walls, floor and ceiling, every now and again spewing out onto the path. There are plenty of pit falls leading into pools of magma, and some passages may collapse altogether from the sweltering heat, flooding with lava. The guardian is an ancient pyroclastic dragon - an extraplanar, elemental creature that embodies the fury of a volcanic eruption.
Guardian: Pyroclastic Dragon
LAYER 05: STYGIA The fifth layer is the complete opposite of the previous. It's a glacier - or at least, if glaciers had a maze of tunnels running through them, it'd be like that. The same types of pit falls exist here as in the previous layer, falling into a pool of sub-arctic water and instantly freezing, and with the slippery floor it's even easier to fall in one. The guardian here is the ancient white dracolich, Icingdoom.
Guardian: Icingdoom
LAYER 06: MALBOLGE Start running, and start running fast. The sixth layer leaves you no time to wonder which way to go, because the path behind you is collapsing! If you go the wrong way, you're caught. If you're caught, you fall into a pit of poisonous steel barbed spikes, unevenly spaced so no one can try laying on top of them harmlessly. The guardian of this layer is Lola, a suped up Night Hag.
Guardian: Lola
LAYER 07: MALADOMINI The seventh layer looks like an ancient, dusty catacombs. One might hear whispering voices or sounds of movement while wandering the halls, but there aren't any undead encounters here. If anything, it's just a sign that you're ever closer to the necropolis. The guardian is an enormous Squamous Spewer; an amorphous, hideous mass of scales, mouths, fangs, and reptilian eyes.
Guardian: Squamous Spewer
LAYER 08: CANIA The eighth layer resembles a giant freezer or meat locker, with the frosty steel walls and the frigid air and the frozen hooked chains hanging from the ceiling. It's even colder here than the fifth layer, which makes it even likelier to freeze to death here. The guardian here is the (cloned) grandmaster of the Lin Kuei ninja clan, Sub-Zero.
Guardian: Sub-Zero
LAYER 09: NESSUS Finally, the last layer! And the most challenging. Not only is the path behind you collapsing into an endless pit of darkness, where you fall for so long that you forget you're falling before you splatter across the floor of the ninth layer of Baator, where you soul remains trapped forever; but there are pit falls along your path, and you have no time at all to decide which way to go. If you manage to reach the end, the guardian is a great wyrm Rust Dragon, which looks like a rusted and tarnished gold dragon.
Guardian: Rust DragonThe final exit spits you out into a normal cavern in the underdark, where you'll be greeted by a welcoming party of nobody. Good place to rest and recover after all that running and fighting. smile
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Posted: Sat Jan 12, 2008 10:40 pm
The Entourage had previously been riding upon beasts of burden when they had seen the Labyrinth approaching in the distance. There was a slight curse from Xanathos as they approached, he had been less than willing to part with his large demon, however it seemed that the demons would be too large to travel through the Labyrinth's walls, so they would have to be left. Indeed, Xanathos was nearly too large himself to fit through the walls, although he would find a way.
The emissary group consisted of himself, C'tanlik, Branka and Grashnak among the nameables, and accompanying them were 10 Dead-men, each around six feet in height, and covered in the same armour that Xanathos wore, 5 Body slaves, each around twelve foot in height, covered head to toe in the black armour that both Xanathos and the Dead-men elite troops used. Lastly were 10 Corpse slaves, brought by C'tanlik and Grashnak as cannon fodder for the Labyrinth.
They were now within 200 metres of the Labyrinth, and Xanathos raised his arm to call the group to a halt. Each member took time to dismount from their large demons, before releasing them to return to the Empire in the north. Xanathos himself walked towards the entrance of the Labyrinth, before turning to address his group. Slowly he turned to them and began to speak. "It appears the Labyrinth walls are narrower than our information provided, therefore we shall progress in this order: C'tanlik shall go in the lead, with 2 Corpse slaves before him. Followed by 2 ranks of Dead-men, 2 men wide, I shall then follow C'tanlik, with the remaining 3 ranks of Dead-men behind me, with Grashnak and Branka behind them, followed by 4 ranks of Corpse-slaves inbetween them, and followed by 5 ranks of Body-slaves, one slave in each rank."
With those words uttered, the group formed into its ranks, and began its progress into the Labyrinth. As they moved, C'tanlik took direct control of the corpse slaves, relieving their slave-controllers from deep within the Empire's core temporarily. With control of his two slaves, C'tanlik allowed the slaves to wander ahead of the group by ten feet, exploring for any hidden dangers. Xanathos himself would be able to see all the action over the heads of C'tanlik and the Dead-men, as his height reached 9' 5". The group could spend limitless time wandering the Labyrinth, being fed from the strong aura of death already, they would find no problem sustaining themselves here.
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Posted: Sun Jan 13, 2008 8:01 am
Upon entering the Labyrinth, the Powers That Be immediately took notice. Their every move would be watched. The first corridor seemed to go on and on in a straight line, without any obvious turns or branching passages. Or were there? The walls on either side had no distinctive features, and with flat lighting, cast no shadows. It would take an exceptionally sharp eye to find the way... or an accident. At least there weren't any traps... so far.
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Posted: Sun Jan 13, 2008 9:30 am
Xanathos cursed as he marched down the long labyrinth walls. This was most tiring indeed, very boring. As he marched along the long straight section he called ahead to C'tanlik "Allow the Corpses to run ahead of us all, and see if there is any change in the stonework!"
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The Last Pedigree rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Sun Jan 13, 2008 9:34 am
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Posted: Sun Jan 13, 2008 9:38 am
Nope. Nothing. Just more corridor. It seemed endless! Eventually, someone might find something.
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The Last Pedigree rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Sun Jan 13, 2008 9:42 am
Xanathos remained walking in the straight line, not very concerned about the Labyrinth to this point, it would be nice atleast to see straight ground for a while rather than a load of corners. We was dreading moving the entourage through corridors, it would be a great pain.
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Posted: Sun Jan 13, 2008 9:46 am
One of the Corpses would suddenly pause and look at the right wall curiously. After a moment or two, it stepped toward it, and then through the wall. At least, that's how it would look to everyone trailing it. Upon coming up to where it "disappeared", they would find the Corpse standing on the other side. An optical illusion! Who knows how many other such passages they might have passed. The new passage seemed to run parallel to the one they were currently in, but at least it was a change.
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Posted: Sun Jan 13, 2008 9:54 am
Xanathos now met at a crossroads. He really did not wish to split the group up, so near the beginning of the Labyrinth, so he met a decision. "We will follow this new path, only we shall come back the way we came along it." No one questioned his logic, only the sorcerors could really speak back to me, but none did. Xanathos only logic for backtracking along a different path was that perhaps they had simply met a false start, to trick stupid travellers. With that the continued back along the original path
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Posted: Sun Jan 13, 2008 10:43 am
Now that they had saw through the optical illusion, they would likely be able to recognize it again should they come across some more, which there weren't many of. Backtracking along the new corridor, if they didn't move to any other hidden ones along the way, would bring them to a junction, going to the left and right. Split up or choose one or the other? Either way, things were going to start getting exciting pretty soon.
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Posted: Sun Jan 13, 2008 10:47 am
Xanathos audibly snarled as they came to the second junction. "Left" he barked out to the entourage as the corpses began to scurry down the left pathway. If they headed right it would only lead them further away from the centre of the maze, Xanathos wanted to head to the centre of the maze, it seemed a logical guess to make for anyone.
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Posted: Sun Jan 13, 2008 11:02 am
A stone depressed into the floor after being stepped upon by someone in the entourage, and a few seconds later the floor behind them rose up, sliding a wall up from the ground and effectively blocking their only way back to the exit (or was it?). The wall had a face carved into it with a mouth forming an "O" shape. From this mouth came flying out a spear, down the center of the corridor, looking to impale someone in the party. Fortunately for them, if they could make it, there were several alcoves lined down along the corridor for them to hide in, if they make it, but it could only fit one or two human-sized people at a time. A spear shot out of the hole every 5 seconds.
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Posted: Sun Jan 13, 2008 11:30 am
Xanathos turned around, only to see after about five seconds the wall rising above the body slave. There was a pause in the group as they waited and watched for any traps, the sorcerors prepared to protect the group if they had to. There was then the sound of a thud, as though an arrow had struck someone. Followed by another thud, then a clatter, then a thud, and another clatter.
"It appears the way back has been blocked, but what is that noise? C'tanlik, connect with the body slave in the rear, and see what information you can gain." There were a few minutes of silence, before the Necromancer replied.
"The body slave in the back is being pelted by objects of some kind, which are grazing its armour. It appears the slave is in no danger of being breeched, although we should make haste around the next possible corner to get the slave out of danger." With those words said, the group moved quickly down the hallway, searching for a corner to turn around.
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Posted: Sun Jan 13, 2008 2:14 pm
The next corner wasn't too far off, and they would soon arrive in a tiny square littered with dusty stone blocks and debris, and three branching passages: straight, left, and right. In the middle of the square was a road sign, with arrows pointing in all directions, all of them indicating that direction was the way to the center.
"Oh ho ho! Visitors we have, hm!" came a squirrelly sounding voice from behind one of the stone blocks.
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