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Ffaux Pas
Captain

Dapper Dabbler

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PostPosted: Sat Dec 08, 2007 1:15 pm


This thread is one I helped a friend get started. She has since left gaia and I've stollen, with permission (is that still stealing?), the use of the thread layout and plot.

.:: See How They Run ::.

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A Literate to Advanced Cyberpunk RP
Disclaimer: This RP is based on the RPG Shadowrun. The setting character archetypes are borrowed from said game.



Megacorporations, Cyberware, Bioware, Augmentation, Contacts, Datajacks, Hackers/Deckers, Riggers, Street Samurai, Cred, Mr. Johnsons, these are the things Shadowrunners deal with on a day to day basis. They save up for augmentations and enhancements, anything to be the best in the shadows.

Just think big cities, grunge, shootouts with big guns, drones, vehicles, huge corporations and monopolies, contracts, Cyborgs, and throw in a cupful of fantasy and a random person prancing through the middle of it all, with a sword. That's our world. It's all we've got.


User ImageSpaceSpaceUser Image



Where does it all begin?
By 8:30, the sun has set and you’re
wrapping up a late dinner. As you begin
laying out plans for tonight, an incoming call
signals on your ‘link. With the ID blocked, it
looks like work.
The voice is young, exuberant, female,
and has a locally flavored Slavic accent.
The image is blocked.
“Oy, you don’t know me, but a friend of a
friend recommended I give you a call so we
could do some business.”
“So listen up priyátel, I’ve got a table at
the Splatter Bar waiting. Meet me in an hour
if you want to earn a bit of pay. I’ll be with
the neo-fascists laying down suppressive
fire.”
There’s a wicked laugh as she
disconnects the call.



SpaceSpaceUser Image

I have decided on an initial plot to bring them all together, but the following is still applicable to how I see this progressing. I like to leave you guys with options.

Quote:
I imagine each character will receive contact-- an anonymous call, note, whatever- Telling them that their services are
required for a very profitable job, and asking them to meet the Johnson at, say eleven PM at some 'given location'.
Any characters with Corporate backgrounds or knowledge may recognize the meeting place, may even know which
Megacorp owns that particular cafe, warehouse, whatever it is. That may be a clue to who's behind this hire, or meant
to throw them off the scent.

This will probably be the first time most of them have met, though some reputations may be known. They'll be distrustful
at first, but since they're meant to work as a team, if they all accept the job that is, they'll have to get over it.

The Johnson reveals only as much as is necessary, and the group's questions probably won't gain much additional
knowledge, but I will expect them to try. Anyway, he explains the job the runners are hired to complete but refuses to
tell them who he works for or the intended outcome of their efforts.

As he plot unravels more and more is discovered about this scheme-- Perhaps the Johnson is really a high ranking
official in one of the Megacorps intent on bringing down a rival, or with aspirations to take over the one which employs
him. Perhaps they're exploiting the citizens and the runners are unknowingly aiding. Whatever the case, some of them
may have morals. Though few will have loyalties, most any of the runners (unless corporate themselves) are going to
fight the establishment.

And as things become clearer, the s**t hits the fan and they find themselves in a lot deeper than they'd planned for.
The Corps hunting them, moral dilemmas or wage wars. Some may be enticed to trade sides, while some may be
determined to stick it out to the end and do the 'right' thing.

They may become closer or find themselves enemies. Perhaps there's a mole amongst them, or a family member they
find themselves at odds with.

But above all they have reputations, and their hides, to consider. Every runner wants to be the baddest and the best.
That's the only way you survive. The only way you reach the top.

How far will they go?

User Image
PostPosted: Sat Dec 08, 2007 1:17 pm


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.:A Little Info About the Setting:.

The year is 2060 (2070 Now). The world is changed, some say Awakened.
A long lull in the mystical energies of the universe has subsided and magic has returned to the world. Elves, dwarfs, orks and trolls have assumed their true forms, throwing off their human guises. Creatures of the wild have changed as well, transforming into beasts of myth and legend. The many traditions of magic have come back to life, and shamans and mages have carved out a place in the new world for themselves and their powers. Many aspects of the Awakening remain mysteries, but modern society fights on to assimilate the ways of magic into a technological world. The decades that followed the Awakening were years of panic and turmoil, as the Four Horsemen of the Apocalypse seemed to race across the Earth. Cultures that had never lost touch with their mystical pasts began to use magic against the great nations that had suppressed them for so long. The vast global telecommunications network collapsed under an assault by a mysterious computer virus. Dragons soared into the skies. Epidemics and famine ravaged the world’s population. Clashes between newly Awakened races and the rest of humanity became common. All central authority crumbled, and the world began to spiral downward into the abyss.
But man and his kin are hearty animals. Out of the devastation and chaos, a fragile new social order slowly emerged. Advanced simulated sensorium (simsense) technology helped eradicate the last vestiges of the computer virus and replaced the old telecommunications network with the new virtual-reality world of the Matrix. Amerindians, elves, orks and dwarfs formed new nations. Where environmental degradation and pollution have made many areas uninhabitable, eco-groups wage war on polluters, and Awakened powers use incredible magics to heal the earth. Central governments have balkanized into smaller nations and city-states, as fear of the world’s changes drives wedges between people of different backgrounds. Vast metropolitan sprawls known as metroplexes cover the landscape; these urban jungles swallow whole regions. Police departments unable to contain crime waves and civil unrest have been privatized or their work contracted out to corporations.

Megacorporations have become the new world superpowers, a law unto themselves. The entire planet speaks their language, as the nuyen has become the global monetary standard. The megacorps play a deadly game, paying pawns in the shadows to help them get an edge on the competition. Meanwhile, corporate executives and wage slaves hole up in their own enclaves, safe behind layers of security and indoctrination. Outside the walls of these arcologies and gated communities, whole stretches of the sprawls have become ungovernable. Gangs rule the streets; the forgotten masses grow, lacking even a System Identification Number (SIN) to give them any rights. These outcasts, dissidents and rebels live as the dregs of society, squatting in long-abandoned buildings, surviving through crime and predatory instincts. Many of them attempt to rise above their miserable existences by slotting addictive BTL (Better-Than-Life) chips, living vicariously through someone else’s senses. Others band together, some for survival and some to gain their own twisted forms of power. Technology, too, has changed people. No longer merely flesh, many have turned to the artificial enhancements of cyberware to make themselves more than human. Some acquire implants that allow them to directly interface with machines, like deckers who run the Matrix with a cyberdeck and programs or riggers who jack into vehicles or security systems and become one with them. Others seek to push the envelope of their physical capabilities, testing themselves on the streets against other street samurai. The human of 2060 is stronger, smarter, faster than his predecessors. In the world of 2060, the metroplexes are monsters that cast long shadows. And in the cracks between the giant corporate structures, shadowrunners find their homes. Entire societies live and die in a black-market underworld, exploited and abused, yet powerful in their own way. The Mafia, Yakuza and other crime syndicates have grown explosively as their networks provide anything that people will buy.

Shadowrunners are the professionals of this culture where self-sufficiency is vital. When the megacorps want a job done but don’t want to dirty their hands, they need a shadowrun, and they turn to the only people who can pull it off: the shadowrunners. Though only the blackest of governmental or corporate databases even registers a shadowrunner’s existence, the demand for his or her services is high. Deckers can slide like a whisper through the databases of giant corporations, spiriting away the only thing of real value—information. Street samurai are enforcers for hire whose combat skills and reflexes make them the ultimate urban predators. Riggers can manipulate vehicles and drones for a variety of purposes. Magicians, those rare folk who possess the gift of wielding and shaping the magical energies that now surround the Earth, are sought after to spy on the competition, sling spells against an enemy, commit magical sabotage, and for any other purpose that their employers can dream up. All these individuals sell their skills to survive, taking on the tasks too illegal or dangerous for others to dare.


.:A Little Info About YOU:.

Everyone has a story, as the saying goes. You might be from any of a dozen different backgrounds, but a few things tie you together with others that you will work with from time to time.

You are all SINless - it doesn't matter why, or how, that is for you to decide. If you're from the streets, then you never had one; if you're from the corps or some other sector of the "civilized world" then you have arranged for your former identity to be deleted from the databanks. Many may establish new identities through various channels, but these are forgeries, and will eventually leak out through the databases in the light of day.

You are one of the few that stand between order and chaos, right and wrong, honor and disgrace. You must decide. But always remember that you do not exist - you are a "deniable asset" that can be used to further someone else's goals. The trick is that you find a way to fulfill your contract and use it to your benefit to achieve your own goals. Whether it is a quest for a life of luxury, revenge against a certain corporation for perceived wrongs, or just to maintain the status quo between the powers that control the world around you, it is up to you, and you alone, to control your destiny and achieve your goals.

Flexibility should be your mantra. From day to day, you will be challenged by various people, places, and "things". You need to learn to adapt and change in order to survive. The ability to negotiate and successfully give-and-take, whether it be during a business deal, or looking at the wrong end of a combat shotgun, is an important skill. Plan ahead, and be ready to have contingencies in place should something unexpected happen. Know that you will have to work with various people, and you will not always be able to depend on them to watch your back or have the same ideals as yourself - remember that for the short term, the goal in sight is more important.

Finally, remember that the age-old adages still apply - Trust No-one, Prepare for Peace by Preparing for War, Know Your Enemy, plus dozens of others. And of course, Never Deal With a Dragon...

WELCOME TO THE SHADOWS


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Ffaux Pas
Captain

Dapper Dabbler

9,075 Points
  • Risky Lifestyle 100
  • Brandisher 100
  • Nudist Colony 200

Ffaux Pas
Captain

Dapper Dabbler

9,075 Points
  • Risky Lifestyle 100
  • Brandisher 100
  • Nudist Colony 200
PostPosted: Sat Dec 08, 2007 1:18 pm


.:: Some Useful Links ::.

User Image
»» Here is a CyberSlang Glossary for your reference.««
»» If you'd like to know more about the history, Megacorps, day to day life, or even nightlife, History. ««
»» Advice from a retired Shadowrunner. ««
»» Casting off your SIN ««
»» Character types linked in next post. ««


SpaceStreet Magic Source Book
SpaceCannon Companion - Weapons Reference Source Book
SpaceMan and Machine - Cyberware Handbook
SpaceStreet Samurai Catalog
Space3rd Ed Core Book
SpaceShadowrun Companion

SpaceLoose alliances
SpaceSprawl Survival Guide
SpaceOn the Run
SpaceRunner Havens
SpaceSystem Failure
SpaceShadows of Asia
SpaceVirtual Realities 2.0
SpaceWake of the Comet


The US as it appears TODAY



More to be added.
(Many of these links have expired. Let me know if you need one specifically and I can re-upload the info)
PostPosted: Sat Dec 08, 2007 1:19 pm


.:: Profile Outlines ::.


                                            Additional images (if any) go here, as words or thumbnails. Not picky.
                                            User ImageUser ImageUser ImageUser ImageUser Image
                                            Name [Age && Date of Birth]
                                            [Random people also call me this] ;; [Or this]
                                            Archetype && Function
                                            [My team calls me = Callsign, alias, or Working name]

User Image
                                            A history goes here.




                                            In first person, with personality worked in.
                                            Include first runs and what got you into Running, family, anything of note.



                                            ---



                                            Specialties:
                                            Possessions:



                                            What most people don't know, or what [character] won't tell you:









Quote, motto, etc.
Gaian acct


[align=center][color=darkblue][b][size=18].:: Profile Outlines ::.[/size][/b][/color][/align]
[list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list]
[size=9][color=darkblue]Additional images (if any) go here, as words or thumbnails. Not picky.[/color][/size]

[color=darkblue][b][size=17]Name[/size][/b] [/color][b][[color=darkblue]Age[/color] && [color=darkblue]Date of Birth[/color]][/b]
[size=16][color=darkblue][b][Random people also call me this][/b][/color] [b][/b] [color=darkblue][b][Or this][/b][/color][/size]
[size=15][color=darkblue]Archetype[/color] && [color=darkblue]Function[/color][/size]
[size=16][color=darkblue][b][My team calls me = Callsign, alias, or Working name][/b][/color][/size]
[/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list] [/list][/list][/list][/list][/list][/list][/list][/list][/list][/list]
[imgleft]http://i15.photobucket.com/albums/a399/SecretYo/889224-010-1.jpg[/imgleft]
[list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][size=9] [align=justify]A history goes here.




In first person, with personality worked in.
Include first runs and what got you into Running, family, anything of note.



---



[color=darkblue]Specialties:[/color]
[color=darkblue]Possessions:[/color]



What most people don't know, or what [character] won't tell you:[list][*][*][*][*][*][*][*][*][/list][/align][/size]







[/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list] [/list][/list][/list][/list][/list][/list][/list][/list][/list][/list]
[align=right][color=darkblue][b]Quote, motto, etc.
[size=17]Gaian acct[/size][/b][/color][/align]


.:: And In Case You're Short on Cyberpunk Character Ideas ::.

The following list is nowhere near exhaustive, but it's a good place to start for character ideas, skills, etc.
Common Character Archetypes

Ffaux Pas
Captain

Dapper Dabbler

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Ffaux Pas
Captain

Dapper Dabbler

9,075 Points
  • Risky Lifestyle 100
  • Brandisher 100
  • Nudist Colony 200
PostPosted: Sat Dec 08, 2007 1:24 pm


.:: News, Warnings, Updates, Etc ::.


User ImageSpaceI'd prefer if this stayed in the correct genre. Don't go overboard with the fantasy, elves, magic, mythical creatures, etc.

SpaceI will lay the smack-down on any character that is a Mary Sue, or any player who strays too far from the Cyberpunk genre.


SpaceFor the Record

SpaceSpaceCurrent allowable races:
    SpaceSpaceSpaceHumans
    SpaceSpaceSpaceOrks
    SpaceSpaceSpaceDwarves
    SpaceSpaceSpaceTrolls
    SpaceSpaceSpaceElves

SpaceAny of these races may fill any of these roles, but obviously an Elf or Human is going to make a better Face than your typical Troll or Orc. So use common Spacesense in character development.


SpaceSpaceCurrent City: Denver
SpaceSpaceCurrent time of day: 20:30-21:30
SpaceSpaceGet it in gear: Meet the Johnson at the 'Splatter Bar' (A club in downtown (The Hub) Denver) Careful, there are some tough border crossings SpaceSpacebetween you and your destination. Be prepared to talk your way through or pay a steep 500 nuyen bribe. Then shell out another 50 nuyen as a cover SpaceSpaceto get in.

SpaceAny info in this post is subject to change.
PostPosted: Sat Dec 08, 2007 1:26 pm


.:: Characters ::.

User Image

Ffaux Pas
Captain

Dapper Dabbler

9,075 Points
  • Risky Lifestyle 100
  • Brandisher 100
  • Nudist Colony 200

Ffaux Pas
Captain

Dapper Dabbler

9,075 Points
  • Risky Lifestyle 100
  • Brandisher 100
  • Nudist Colony 200
PostPosted: Sat Dec 08, 2007 1:29 pm


Behind the Scenes

Denver

Once the heart of Downtown Denver, the area nicknamed “The Hub” has become an interconnected series of border crossings. This region stretches from Colfax in the south to 28th Avenue in the north, and from Speer Boulevard in the west to Pearl Street in the east. This rough rectangle is split approximately in half, with the northern portion controlled by the Sioux and the southern controlled by the UCAS. The entire district is set within CAS sector. The Hub contains the Denver Council Hall (Fifteenth St. and Arapahoe), Ghostwalker’s Liaison office (Eighteenth St. and Curtis). Among others, it contains autonomous corporate enclaves for Evo, Shiawase, and Mitsuhama. Finally, this neighborhood has some of the nicer restaurants, theaters, and clubs in the FRFZ. Security entering the Sioux side of the Hub is higher than other border crossings.

If you don't have the charisma to get across, be prepared to shell out 500 nuyen to bribe your way through.
PostPosted: Sat Dec 08, 2007 1:30 pm


Open

Ffaux Pas
Captain

Dapper Dabbler

9,075 Points
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rouseau

PostPosted: Sun Dec 16, 2007 6:51 pm


[ 00c ! ]
xD
Ah, that was almost frightening, because I know people who joined this roleplay; and almost considered it myself.
PostPosted: Sun Dec 16, 2007 7:04 pm


Yeah... It kind of never went anywhere, then the person running it had to quit gaia for a while.

But I'm willing to try it myself.

Ffaux Pas
Captain

Dapper Dabbler

9,075 Points
  • Risky Lifestyle 100
  • Brandisher 100
  • Nudist Colony 200

rouseau

PostPosted: Tue Dec 18, 2007 8:35 am


[ 00c ! ]
Ah, same here, I hate it when great roleplays die with out a given reason.
Unless of course its from the lack of a good plot, characters, et cetra..
:3
PostPosted: Tue Dec 18, 2007 10:46 pm


If it's lacking those things, it's not a great roleplay. :p

Ffaux Pas
Captain

Dapper Dabbler

9,075 Points
  • Risky Lifestyle 100
  • Brandisher 100
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Cinerea

Dangerous Bookworm

PostPosted: Tue Dec 18, 2007 11:06 pm


So Mull of Kintyre left Gaia? Damn... I had hoped she would still return to my Writing Project and the Nightwatch-RP... cry
PostPosted: Tue Dec 18, 2007 11:53 pm


Yeah, not enough hours in the day, I guess. Never has time for me anymore either. Maybe she'll be back eventually.

Ffaux Pas
Captain

Dapper Dabbler

9,075 Points
  • Risky Lifestyle 100
  • Brandisher 100
  • Nudist Colony 200

Cinerea

Dangerous Bookworm

PostPosted: Wed Dec 19, 2007 2:01 am


Hope springs eternal...
Reply
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