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Karu Hitoshi
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PostPosted: Sun Dec 09, 2007 5:38 pm


The Grammatical Guide To Roleplaying
As Written By Apollo Tha Prophet


0.) I am going to assume that everyone here has been to school, and knows what a noun, verb, adverb, adjective, etc. is. We should already known that sentences are formed in a Subject - Verb - Object formation. This guide is what you should concentrate on as far as good Role-playing goes.

And with that I can begin.
1.) Description is your friend, which means that adjectives are your friends. The more we can add to the overall environment of the world of Gi, the more realistic the world becomes.

Instead of writing Bob traveled across the plains. add more to the environment. Say something like Bob wiped the sweat from his forehead as the hot summer sun beat down on him while he crossed the hilly grasslands of the Crimson Plains. instead. By describing what was going on around the character, instead of just the character, we have added so much more to the Role-play. Way to contribute!

2.) When working with other characters, make sure you understand what they are saying and doing. Reread posts, and even send pm's to them if you don't fully understand what they might have meant by something. For example: If they are walking away from you, you might have to catch up to them or shout loud enough so that they can hear you. If they are taller than you, you might even have to look up to speak to them, or at least look them in the eye.

3.) Sadly not everyone can be leader, but that doesn't mean that everyone has to follow everywhere, and that everyone can't play a role. Don't be a sheep and just follow everywhere either. Sheep get sheared, and then wolves eat them; they don't live very fun lives. Arguments can be a good way to share your input on current situations as well. If your character doesn't agree, sometimes they might want to show it.

4.) NPC's are a great tool for the literate role-player, especially when playing in large world's. Soldiers might follow a general. If you stop somewhere, there could be any number of different people around to talk to, to cause a problem, to buy something from, to gain unknown information... catch the drift?

5.) Proofread and edit your posts. You would be amazed at how many mistakes you find you have made sometimes. If you know you are a bad speller, maybe consider typing it with a program that has a spellcheck. Spellcheck's aren't always correct however, so if you are really confused you can check a dictionary, or just give it your best. It's okay to make a few mistakes, just try your best to avoid making too many.

6.) Don't make your character all powerful, or invincible. Everyone gets hit eventually, even the most skilled swordsmen. Some of the best suffer near fatal wounds and still live on to be the greatest heroes. Your character can't always be the best, others have to be able to out-maneuver them at times.

7.) Be creative and have fun. The more creative you are, the more creative the roleplay becomes. And if your not having fun then there's a problem, because in truth that's what this is all about.  
PostPosted: Fri Jul 04, 2008 2:04 pm


Chat roleplay
(For anyone who wants to apply the 2+ player collaboration technique)

-created by Jinn McCabe


In brief, chat roleplaying is like improvisational theater on a keyboard, where two or more characters play off each other in a realtime setting. When you are roleplaying, you want to be in character (IC). Therefore, your character's actions are represented by your typing.

example
Betsy: *walks down the stairs and nearly trips over Joe* Hey! *laughs* That's not such a great place to sit.


As you can see, thoughts and actions are typed inside the double asterisks. It's not necessary to repeat your character's name or use any other pronoun (he,she,they) as the first word inside of asterisks.

Correct Example
Jinn: *rolls her eyes and continues smoking*

Incorrect Example
Jinn: *Jinn rolls her eyes and continues smoking*

Incorrect Example
Jinn: *She rolls her eyes and continues smoking*


When coming into chat, everyone in the room is considered IC. It's a good idea, if there are already people in chat, to wait a minute before jumping into the action, to see if they're already doing something with their characters. If you want to say something out of character (OOC), use double parentheses. OOC commentary is used both for getting to know the person you are RP-ing with, and also to direct the RP.

Example
Betsy: ((Hi there! How're you doing?)) *is arranging menus in the metal rack* *looks up after a moment and sees Angelo* Oh, hi there. ((Is he in the kitchen or the dining room?))
Angelo: ((dining room)) Hello. *checks his watch* I believe I'm a little early…

Another way to communicate and direct RP is to think OOC IC:
example
Betsy: *is arranging menus in the metal rack* *where are you, Angelo?*

As you can see, it's much faster and requires less prose, as actions don't have to be communicated in paragraphs or even complete sentences. You may or may not need to add in a little description to the finished product (of course, edited for proper grammar style and usage in the final post).  

Apollo Tha Prophet


Apollo Tha Prophet

PostPosted: Sun Jul 27, 2008 5:10 pm


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