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this revolution isn't a revolution no more

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wat was ur opinon on the REVO patch before all these things happend?
  i liked it!
  it was okay they should've kept afew things as they were...
  this patch shouldn't have come to existance...
  yep the REVO patch is killing trickster just like how runescape died on the date of 10:12:07 when they removed the PKing and placed these stupid 'dangerous' minigames in the wild...
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blade master55

PostPosted: Sat Dec 22, 2007 9:51 am


i think this revolution patch is just going plain out down-hill

beginner pets are getting hard to find, card shops only sell decks with 3rd job skills now and don't sell ANYTHING else now but THOSE decks

drills are being replaced by a set of 3 drills

land drill
sand drill
and rock drill

those 3 drills

ARE ALL THEY GIVE US!

no more multi-pistol or anything!

it's already bad enough drills over in oops wharf are about i think 100-200k

AND THEY HAVE THE SAME AMOUNT OF LIFE!!!

100 for each drill!

and for the fact that now u've got teleporters that require u to 'register' which kinda puts u in a bad spot if u haven't been to the place at all and yet....

GHOST BLUE IS STILL DOWN!!!!

it's just going plain out downihll if u ask me!
PostPosted: Wed Dec 26, 2007 6:23 pm


Ummm.... Diamond, Chaos, Multi-pistol, etc drills.... are still available ^^; just higher lvl towns.

Mimic X


blade master55

PostPosted: Thu Dec 27, 2007 8:11 am


but i'm just stating those are hte drills that were gonna have once they've done work and the remaining towns
PostPosted: Fri Jan 25, 2008 7:35 pm


I liked Trickster back when I first started playing. Which was like November 06.

The monsters had skills as they do now in Trickster Revo, but things were a lot simpler. Plus Trickster worked for me that time. XD

mango sheep
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Oblivious Mischief

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PostPosted: Sat Aug 02, 2008 2:08 am


I think the change is not that bad. Well at first I was not used to it, but when I did, everything is smooth.

True, that back then, everything was simple. We can go anywhere if we had the gold. We can change jobs when we have the items.

Drills: The new drills, I admit, are kinda slow given I am so used to the old drills. But they are very good for the newbies, and the depth is just right for the place they are drilling at. Soon enough, our favorite drills will be gone, but then that should provide a better sales for the cash shop drills. (cos most of us would go for the chaos drill over the flicker drill if given the choice) So yeah, the new drills work well where they are sold, especially if we talk about depth.

Teleport Registering: Back then when we can teleport everywhere, I have been in only a very few maps in the game. When the registering thing came up though, a lot started complaining. I didn't cos I cheated by using ppd's to teleport and register. The point in registering though is for people to get to explore the world more; do a little exercise by running from one town to the other. I once tried running and was able to get into places I never thought exsisted.

Episode and Key Quests: These quests eliminated grinding for me completely. Imagine going from level 1 to level 95 in an hour or so. I think the garden key quest can even get you to 3rd job in the end, given you have the right TM. Also, these quest turns each map into a thriving community. Oops Wharf isn't as dull as it was now that it has quests. There is less traffic in Megalopolis too.

So basically, we have to lose some things to gain something. As far as I'm concerned, I am thankful that the game developers are active enough to listen to us and actually answer us if needed too. Some MMO's just seem to leave us with a game and just update it if they feel like it, when they feel like it. And then they expect us to buy from the cash shop of their bug infested game.

What I do hate is the new boss system. I hope they scrap it. mrgreen
PostPosted: Thu Jun 25, 2009 5:55 pm


well to add, the developers added ghost blue back so some people are happy about it.

Nikanara

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