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Posted: Sun Dec 23, 2007 10:19 pm
Hey, everyone!
I cracked open my old dm books, and wanted to know if some hopefulls would like to let me test my skills at DM-ing?
Rulebooks are listed as follows:
-core rulebook (3.5e) -complete warrior (3.5e) (note: only classes and prestige classes please)
-------------------------------------
pm me if any others you would want to use, just dont go overboard with it
-dice rolls are to be posted within actions
--------------------------------------
-I am not gonna make a preset campaign, i want people to post or pm me with ideas to get a feel for what you guys want
--------------------------------------
Things about me as your DM:
- I am leinant, promise, i wont go all crazy with penalties, but i wont give it up that easily, im fun but fair
- No whiners (srsly no whiners)
- No ninjas, samurai, kitsune (this is retarded), fancy, mumbo jumbo b/s ( I want common classes, and being a little unorthodox, never hurt anyone)
- Respect me and ill do the same
- Finally........make me a ham samich baish........j/k sweatdrop
i can take about 4 people so, if you are willing, jump in!
p.s, NO WHINERS!!!
p.s.s - pm me with any suggestions on classes, races, manuals, etc, etc
---------------------------------
List of players (so far):
Akil Maxim the Clever - Mgnum_SB
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Posted: Mon Dec 24, 2007 5:34 pm
Akil Maxim the Clever
Male Human Rogue 1 Chaotic Good Representing joshua brown
Strength 14 (+2) Dexterity 17 (+3) Constitution 14 (+2) Intelligence 16 (+3) Wisdom 14 (+2) Charisma 16 (+3)
Size: Medium Height: 5' 9" Weight: 200 lb Skin: Black Eyes: Gray Hair: Black; Curly; Beardless
Total Hit Points: 8
Speed: 30 feet
Armor Class: 13 = 10 +3 [dexterity]
Touch AC: 13 Flat-footed: 10
Initiative modifier: +3 = +3 [dexterity] Fortitude save: +2 = 0 [base] +2 [constitution] Reflex save: +5 = 2 [base] +3 [dexterity] Will save: +2 = 0 [base] +2 [wisdom] Attack (handheld): +1 = 0 [base] +2 [strength] -1 [brawler] Attack (unarmed): +3 = 0 [base] +2 [strength] +1 [brawler] Attack (missile): +2 = 0 [base] +3 [dexterity] -1 [brawler] Grapple check: +2 = 0 [base] +2 [strength] +1 [brawler] -1 [slippery]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb.
Languages: Common (? 3 more)
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Dart [1d4, crit x2, range inc. 20 ft., 1/2 lb, piercing]
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Feats:
Martial Weapon Proficiency Weapon: Two-Weapon Fighting
Traits:
Brawler Slippery
Skill Name
Key Ability
Skill Modifier
Ability Modifier
Ranks
Misc. Modifier Appraise Int 3 = +3
Balance Dex* 4 = +3 +1 Bluff Cha 4 = +3 +1 Climb Str* 4 = +2 +2 Concentration Con 2 = +2
Craft_1 Int 3 = +3
Craft_2 Int 3 = +3
Craft_3 Int 3 = +3
Diplomacy Cha 3 = +3
Disable Device Int 7 = +3 +4 Disguise Cha 3 = +3
Escape Artist Dex* 7 = +3 +4 Forgery Int 3 = +3
Gather Information Cha 3 = +3
Heal Wis 2 = +2
Hide Dex* 7 = +3 +4 Intimidate Cha 3 = +3
Jump Str* 6 = +2 +4 Listen Wis 6 = +2 +4 Move Silently Dex* 6 = +3 +3 Open Lock Dex 7 = +3 +4 Perform_1 Cha 3 = +3
Perform_2 Cha 3 = +3
Perform_3 Cha 3 = +3
Perform_4 Cha 3 = +3
Perform_5 Cha 3 = +3
Ride Dex 3 = +3
Search Int 3 = +3
Sense Motive Wis 6 = +2 +4 Sleight of Hand Dex* 7 = +3 +4 Spot Wis 6 = +2 +4 Survival Wis 2 = +2
Swim Str** 5 = +2 +3 Tumble Dex* 5 = +3 +2 Use Rope Dex 3 = +3
* = check penalty for wearing armor
Slippery trait: +1 on escape artist checks against being grappled, -1 all other grapple checks.
Human:
* Extra feat at first level (already included) * Four extra skill points at first level (already included) * One extra skill point at each additional level (already included)
Rogue:
* Sneak Attack +1d6
* Trapfinding
* Evasion (level 2)
* Trap Sense (level 3)
* Uncanny Dodge (level 4)
* Improved Uncanny Dodge (level icon_cool.gif
* Special Abilities (choices begin at 10th level)
Class HP rolled Level 1: Rogue 6
Akil Maxim's Equipment:
7 lb 2 lb 5 lb 2 lb 4 lb 1 lb 4 lb 20 lb 1 lb 5 lb 8 lb 1 lb _____ 60 lb Weapons / Armor / Shield (from above) Backpack Bedroll Flasks x1 Grappling hook Pouch x1 Rations (1 day) x4 Rope (50', hempen) x2 Spyglass Climber's kit Disguise kit Thieves' tools
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Posted: Tue Dec 25, 2007 8:47 am
very good , still need 3 more
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Posted: Thu Dec 27, 2007 11:21 pm
Thoven Gellantara (1) sorcerer
STR 14 +2 HP: 6/6 DEX 14 +2 AC:12 F.F.: 10 Touch: 12 CON 14 +2 Init: 2 INT 12 +1 Fort:2 Ref:2 Will:2 WIS 11 +0 CHA 17 +3
Class abilities: Summon Familiar, Simple Weapon Proficiency
Skills: Bluff¤§ cha 5 = 3 + 2 + 0 Concentration¤§ con 6 = 2 + 4 + 0 Craft (Wand)¤§ int 3 = 1 + 2 + 0 Decipher Script§ int 3 = 1 + 2 + 0 Knowledge (arcana)§ int 4 = 1 + 3 + 0 Spellcraft§ int 4 = 1 + 3 + 0
Dagger 2 1d4+2 19-20/x2 10 1lb, Med,
Possesions: Backpack (empty) 2 Bedroll 5 Caltrops 2 Dagger 1 Flint and steel 0 Lamp, common 1 Oil (1-pint flask) 1 Peasant's outfit 2 Pouch, belt 3 4 x Rations, trail (per day) 4 Rope, hemp (50 ft.) 10 Signal Whistle 0 Spell component pouch 3 Waterskin 4
Feats: Eschew Materials Combat-Casting
Languages: Infernal Abyssal Common
PLATINUM 2 GOLD 2 SILVER 8
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Posted: Sun Jan 06, 2008 5:17 am
Kellindir Male Elf Ranger 1 Chaotic Good
Strength 14 (+2) Dexterity 18 (+4) Constitution 14 (+2) Intelligence 12 (+1) Wisdom 14 (+2) Charisma 15 (+2) Size: Medium Height: 5' 4" Weight: 125 lb Skin: Tan Eyes: Blue Hair: Blond; Straight; Beardless
Total Hit Points: 10
Speed: 30 feet
Armor Class: 16 = 10 +2 [leather] +4 [dexterity]
Touch AC: 14 Flat-footed: 12 Initiative modifier: +4 = +4 [dexterity] Fortitude save: +4 = 2 [base] +2 [constitution] Reflex save: +6 = 2 [base] +4 [dexterity] Will save: +2 = 0 [base] +2 [wisdom] Attack (handheld): +3 = 1 [base] +2 [strength] Weapon Finesse: +5 = 1 [base] +4 [dexterity] Attack (unarmed): +3 = 1 [base] +2 [strength] Attack (missile): +5 = 1 [base] +4 [dexterity] Grapple check: +3 = 1 [base] +2 [strength]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb.
Languages: Common Elven Sylvan
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
Feats:
Track [free to rangers] Weapon Finesse
Traits:
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 1 = +1 Balance Dex* 6 = +4 +2 Bluff Cha 2 = +2 Climb Str* 4 = +2 +2 Concentration Con 2 = +2 Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha 2 = +2 Disguise Cha 2 = +2 Escape Artist Dex* 4 = +4 Forgery Int 1 = +1 Gather Information Cha 2 = +2 Handle Animal Cha 4 = +2 +2 Heal Wis 2 = +2 Hide Dex* 7 = +4 +3 Intimidate Cha 2 = +2 Jump Str* 3 = +2 +1 Knowledge (geography) Int 2 = +1 +1 Knowledge (nature) Int 3 = +1 +2 Listen Wis 6 = +2 +2 +2 [elf] Move Silently Dex* 8 = +4 +4 Perform_1 Cha 2 = +2 Perform_2 Cha 2 = +2 Perform_3 Cha 2 = +2 Perform_4 Cha 2 = +2 Perform_5 Cha 2 = +2 Ride Dex 6 = +4 +2 Search Int 5 = +1 +2 +2 [elf] Sense Motive Wis 2 = +2 Spot Wis 7 = +2 +3 +2 [elf] Survival Wis 3 = +2 +1 Swim Str** 3 = +2 +1 Use Rope Dex 4 = +4
* = check penalty for wearing armor
Elf:
+2 dexterity / -2 constitution (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
Proficient with longsword, rapier, longbow && shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors
Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (roll level + charisma bonus)
Endurance (level 3)
Animal Companion (level 4)
Woodland Stride (level 7)
Swift Tracker (level cool
Evasion (level 9)
Camouflage (level 13)
Hide in Plain Sight (level 17)
High wisdom gains bonus spells daily
Favored Enemies:
Humanoids (goblinoid) +2
This ranger chose the archery track.
Class HP rolled Level 1: Ranger 8
Kellindir's Equipment:
Arrows (quiver of 20) x2 Backpack Blanket, winter x1 Candle Case (for map or scroll) Fishhook Flint and steel Pouch x1 Rope (50', hempen) x1 Signal whistle Torches x1 Waterskins x1 Whetstone
Total
More about Kellindir:
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Posted: Sun Jan 06, 2008 1:59 pm
Here's mine:
K'shusa the Swift
Male Half-Elf Monk 1 Lawful Good Representing Manijin
Strength 14 (+2) Dexterity 18 (+4) Constitution 13 (+1) Intelligence 10 (+0) Wisdom 18 (+4) Charisma 11 (+0) Size: Medium Height: 5' 8" Weight: 170 lb Skin: Tan Eyes: Blue Hair: Light Brown; Straight; Beardless
Total Hit Points: 9
Speed: 30 feet
Armor Class: 18 = 10 +4 [dexterity] +4 [wisdom]
Touch AC: 18 Flat-footed: 14
Initiative modifier: +4 = +4 [dexterity] Fortitude save: +3 = 2 [base] +1 [constitution] Reflex save: +6 = 2 [base] +4 [dexterity] Will save: +6 = 2 [base] +4 [wisdom] Attack (handheld): +2 = 0 [base] +2 [strength] Attack (unarmed): +2 = 0 [base] +2 [strength] Flurry of Blows: 0/0 [includes strength modifier] Attack (missile): +4 = 0 [base] +4 [dexterity] Grapple check: +2 = 0 [base] +2 [strength]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb.
Languages: Common Elven
Unarmed Damage: 1d6 +2 [strength]
Feats:
Combat Reflexes Improved Unarmed Strike [monk] Improved Grapple [monk]
Traits:
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 0 = +0 Balance Dex* 8 = +4 +4 Bluff Cha 0 = +0 Climb Str* 2 = +2 Concentration Con 1 = +1 Craft_1 Int 0 = +0 Craft_2 Int 0 = +0 Craft_3 Int 0 = +0 Diplomacy Cha 2 = +0 +2 [half-elf] Disguise Cha 0 = +0 Escape Artist Dex* 8 = +4 +4 Forgery Int 0 = +0 Gather Information Cha 2 = +0 +2 [half-elf] Heal Wis 4 = +4 Hide Dex* 4 = +4 Intimidate Cha 0 = +0 Jump Str* 2 = +2 Listen Wis 9 = +4 +4 +1 [half-elf] Move Silently Dex* 4 = +4 Perform_1 Cha 0 = +0 Perform_2 Cha 0 = +0 Perform_3 Cha 0 = +0 Perform_4 Cha 0 = +0 Perform_5 Cha 0 = +0 Ride Dex 4 = +4 Search Int 1 = +0 +1 [half-elf] Sense Motive Wis 4 = +4 Spot Wis 5 = +4 +1 [half-elf] Survival Wis 4 = +4 Swim Str** 2 = +2 Tumble Dex* 8 = +4 +4 Use Rope Dex 4 = +4
* = check penalty for wearing armor
Half-Elf:
* Immune to magical sleep
* +2 racial bonus on saves vs. enchantments
* Low-light vision (darkvision if half-drow)
* +1 racial bonus on listen, search, and spot checks
* +2 racial bonus on diplomacy and gather information checks
Monk:
* AC Bonus for Wisdom
* AC Bonus for level (begins level 5)
* Flurry of Blows
* Unarmed Strike
* Fast Movement (already included)
* Bonus Feats (levels 1 2 & 6)
* Evasion (level 2)
* Fast Movement (level 3)
* Still Mind level 3)
* Ki Strike (level 4)
* Slow Fall (level 4)
* Purity of Body (level 5)
* Wholeness of Body (level 7)
* Improved Evasion (level 9)
* Diamond Body (level 11)
* Quivering Palm (level 15)
* Timeless Body (level 17)
* Tongue of Sun and Moon (level 17)
* Empty Body (level 19)
* Perfect Self (level 20)
Class HP rolled Level 1: Monk 8
K'shusa's Equipment:
0 lb 8 lb _____ 8 lb Weapons / Armor / Shield (from above) Pole
Total
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Posted: Sun Jan 06, 2008 7:18 pm
Darn, beat to the punch, If possible could you accept a fifth player. I am new but have a good grasp (I still have questions here and there) and would like to play. Thank you if would except me and happy new year.
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Posted: Sun Jan 13, 2008 4:20 pm
why not? biggrin
but 5 is the most ill take
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Posted: Mon Jan 14, 2008 4:58 pm
Forest Of Death69 Hey, everyone! I cracked open my old dm books, and wanted to know if some hopefulls would like to let me test my skills at DM-ing? Rulebooks are listed as follows: -core rulebook (3.5e) -complete warrior (3.5e) (note: only classes and prestige classes please) ------------------------------------- pm me if any others you would want to use, just dont go overboard with it -dice rolls are to be posted within actions -------------------------------------- -I am not gonna make a preset campaign, i want people to post or pm me with ideas to get a feel for what you guys want -------------------------------------- Things about me as your DM: - I am leinant, promise, i wont go all crazy with penalties, but i wont give it up that easily, im fun but fair - No whiners (srsly no whiners) - No ninjas, samurai, kitsune (this is retarded), fancy, mumbo jumbo b/s ( I want common classes, and being a little unorthodox, never hurt anyone) - Respect me and ill do the same - Finally........make me a ham samich baish........j/k sweatdrop i can take about 4 people so, if you are willing, jump in! p.s, NO WHINERS!!! p.s.s - pm me with any suggestions on classes, races, manuals, etc, etc --------------------------------- List of players (so far): Akil Maxim the Clever - Mgnum_SB Yes Yes Yes!!!!!!!!!!!!!!!!
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Posted: Tue Feb 05, 2008 5:41 am
so when we starting this up?
P.S. Pink if you have any questions feel free to ask.
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Posted: Fri Feb 15, 2008 12:00 pm
I'd play, but I don't have my books on me at the moment
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Posted: Fri Mar 14, 2008 6:36 pm
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