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Pandangel Lord M
Captain

PostPosted: Fri Dec 28, 2007 2:35 pm


This is a place where you will find Pre-Created characters that are available for the Pandangel Project: Naruto Shippuden Unleashed.

Many of these characters may be familiar to you, there are many that are Narutized versions of popular anime characters. While working on the RP, we discoverred that many characters we wanted to play from other sources fit into the Naruto universe comfortably, but had very conflicting backgrounds that made a crossover difficult. Thus, the process of Narutizing came to be. Please note: If a character is Narutized from another anime or media, that character is a ninja based on that character... and not that character. If you Narutize Vegeta, he does not have the ability to blow up worlds while flying through space...

Others are characters that were created to compliment or conflict with a character created by another player, whom that player did not wish to play in conjunction with the character they had already applied for. A brother-sister team in which the player only wanted to play the brother is one example of a possible role you may find here.

If you see a character here that you would like to play, but may wish to alter or discuss some details, contact Pandangel Lord M or Humorless Harlequin or ~Alechsa~ and we will discuss this with you and/or connect you to the player who created the character to discuss it with them.

If you have a character you would like to see Narutized, but are having difficulty doing so, also contact one of us and we will be happy to assist you. Some cases a character may be denied for Narutization, because they are too difficult to format or too powerful even after transferance.
PostPosted: Sat Dec 29, 2007 6:39 pm


Name (& Meaning):
Hanabishi Recca
Age:
17
Country & Affiliation:
Leaf - Ura Hokage / Hanabishi Family
Rank:
Chuunin
Chakra Alignment:
Fire
Special Jutsu Ability:
Hanabishi Karyu, special family techniques using a unique set of Fire Jutsu. These jutsu are not performed with traditional hand-seals but rather performed by marking a particular symbol - usually into the air with the fingers.
Physical Description/Picture:
User Image
Background:
Since the time of the founding of Konoha, there has been one family so close to the Hokage that they earned the title Ura Hokage to select circles. From the first, they had one duty that they held sacred. Their task was to protect the Hokage, their oath was one that no Hokage would die without a Hanabishi lying dead at their side. By no means, necessarily greater skill than the Hokage, they simply took to a life of devotion to the most important figure in Konoha. Only one had ever failed at his duty of dying before the Hokage, Hanabishi Resshin, Kurei's father. Shamed, Kurei's father commited Sepukku before even the funeral of the Third Hokage he had failed to serve.

With his father's Sepukku and his brother's status as Mukenin, Recca inherited the duty of the head of the family earlier than he'd have liked. He takes his duty seriously, particularly the protection of Tsunade, acting with a somewhat outdated sense of bushido and chivalry in regards to these duties. However, it's often clear that he'd rather be having fun, and he has great trouble sending others into potential danger. Still, he is well liked and respected by the others of his clan.

His brother's betrayal holds a particularly heavy spot within his heart, not only because it has put him in an uncomfortable seat of power but because he finds himself unable to understand such emotional irrationality. Recca has found himself somewhat aloof and distant in regards of personal relationships, believing that eventually his duty may get in the way of his ability to watch over his friends. He's very similar to Kakashi in the respect that he wants to protect everyone so much that he is afraid to get attached to too many people, keeping only a close circle of friends.

He still finds ways to get off and do missions with his three man group, Domon and Hisui, even after their Jounin master was moved to Anbu and they have yet to be assigned a new one. Since his new responsibilities, however, most of the missions he's been able to go on have been close to Konoha, afraid that being too far away might result in history repeating itself and something happening to Tsunade. The growing threat of the Akatsuki has Recca intrigued, however, especially with Tsunade's stance shifting to pre-emptive defense as opposed to reactive.

Though not quite on his brother's skill, Recca is considerred extremely accomplished for his Clan. He has shown an unprecedented ability to combine Karyu Jutsu into new techniques, many of which are unique to Recca himself. With the exception of Setsuna no Jutsu and Ouka no Jutsu, he has shown an ability to combine any two or more of his abilities into various new attacks. However, they still have the weakness of being purely fire based, and a competent water-jutsu user is less threatened by his impressive skill. His biggest weakness is his interest in the safety of those around him, and while trying to pay attention to everybody else, he may end up losing track of his opponent. To this end, he only uses Setsuna no Jutsu under extreme circumstances. He also has a very hot temper.

In social situations, Recca will pick on and tease others rather than demonstrate a close attachment to them, but he's very rarely a bully. He hates when people are rude, especially to a "proper lady" as he's known to identify some of the more feminine girls and women throughout Konoha. However, this hides a deep and borderline perverse interest in some girls, though he keeps it bottled up far better than the likes of Naruto and Jiraiya.

Jutsu List:
Recca specializes in Fire Jutsu, particularly the arts of the Hanabishi no Honou. Some practicers are known to demonstrate an ability to combine differing Karyu techniques, Recca is especially good at this aspect of the art making him a more versatile fighter than his brother, even if a technically weaker one.

Katon: Hinobushin no Jutsu-
Similar to Kage Bushin, but making clones made out of solid fire as opposed to solid chakra. They lack the ability to think independantly beyond reaction, but rather than just disperse when impacted, they ignite.

Katon: Karyu Nadare no Jutsu-
Also known as "Dan En", this ability is a projectile of incredibly hot balls of fire. The user forms the fireballs, which can then wait in the air until ready to be released, at which point they will fly toward their designated target. Recca favors super condensed balls of intense fire which explode.

Katon: Karyu Saiha no Jutsu-
Also known as "En Jin". The user makes a blade of fire that can differ based on the user. Recca forms a curved sickle like blade on his fore-arm when using this jutsu.

Katon: Karyu Homura no Jutsu-
Also known as "Ben En". The user makes a coil of flame which can extend as a whip of fire from the hand or fingertip of the user, by coiling the flame around the hand or forearm, the Ben En can also be released in conjunction with a punch or strike, amplifying the strike's strenght slightly and giving it a flame element.

Katon: Karyu Setsuna no Jutsu-
Also known as "Shun En". The user forms an Eye overhead which is composed of flame. The flame searches for body heat and ignites the chakra of everyone around but the user. This technique has obvious drawbacks. It makes no difference betwen friend or foe. While it is especially effective against Wind-aligned ninja, it's power is dulled to fire-ninja and next to useless against water-aligned chakra.

Katon: Karyu Madoka no Jutsu-
Also known as "Kekkai En". The user makes points of flame which then join to create a solid barrier of heat and light. While this technique is near impenetrable to most jutsu and physical attacks, it does have two very key weaknesses. The barrier is two ways, meaning the user can't attack from behind it any more than they can be attacked. Also, the barrier is useless against water jutsu.

Katon: Karyu Rui no Jutsu-
Also known as "Gen En". This is the Hanabishi style signature genjutsu, illusions accompanied by smoke and heat-haze which attempt to lure an opponent into a body of flame or into another attack. Recca seems to be especially good at this technique, with a keen ability to read an individuals responses and react the illusions accordingly. He favors making illusions to frighten or unnerve an opponent, as he has a distaste for doing too much harm to even an enemy.

Katon: Karyu Kokuu no Jutsu-
A purely offensive technique, also known as "Hadou En". This jutsu requires the longest set of hand-seals of any Hanabishi style Jutsu, as well as the most potent focus of chakra. But the results are a beam of potent fire in the form of an animal reflective of the user. In Recca's case this is the body and face of a dragon.

Katon: Karyu Yanagi no Jutsu-
A medical fire technique that allows transferance of one person's chakra into another at a quick, and occasionally dangerous, rate. The user heals their target by damaging themselves. The only technique that Recca can say he is better at than his brother, while nowhere near the level of Sakura, Recca is a capable field medic and can perform quick healing jutsu that can mean the difference between life and death for a companion.

Katon: Karyu Ouka no Jutsu-
The technique that made Kurei the family legend he was when he masterred it. This is the most difficult form of the Hanabishi style to master, as it requires intimate seal knowledge and quick reflexes. The user releases a flame which eats any chakra attack sent at the user and copies that one attack to throw it back at the opponent. This requires greater timing and more chakra expension than the ability of Hatake Kakashi to do the same. Recca is not particularly skilled with this ability, it requires a keen sense of timing that comes with a heavy skill in defense, and Recca is a more offensive fighter.
RP Challenge:

Pandangel Lord M
Captain


Pandangel Lord M
Captain

PostPosted: Sat Dec 29, 2007 6:48 pm


Name (& Meaning):
Hanabishi Kagero
Age:
35
Country & Affiliation:
Leaf / Hanabishi Clan
Rank:
Jounin
Chakra Alignment:
Lightning & Earth
Special Jutsu Ability:
Primarily a Genjutsu specialist
Physical Description/Picture:
User Image
Background:
Hanabishi Recca's mother and mentor, she is a Hanabishi by marriage and thus unable to use Jutsu based around the Karyu techniques. She was the wife of Hanabishi Resshin and was hit harder than most by the events after the invasion of Oto and Suna. When her husband died, she briefly broke down emotionally, but over time has grown more open.

Hanabishi Resshin's second wife, she was not the mother of Kurei, and for much of her marriage lived in the shadow of the deceased previous lady of the house. More than many things, this drove her to excell at an art different from her predecessor's Ninjutsu. She had always had a talent with Genjutsu and now she dedicated herself completely to it. She learned skills on par with those of Yuuhi Kurenai, and supplimented them with select ninjutsu to enhance their danger. She was careful never to be boastful or proud of her skills, determined to outshine the previous matron by her own merits without seeking the attention she wanted.

Being the second wife came with a particularly chilling aspect, however. She was step-mother to the cold and unemotional Kurei. She never spoke her concerns to anyone else, but for most of the time she had known him, Kurei frightened her. It was something she wouldn't dare let on while he was living in their home, Kurei was heir to the Clan and she feared for her son if something upset him. When Kurei was an infant, she had caught him cutting the cheek of her son callously... when she confronted him, he seemed confused as to why it was a big deal. The baby, after all, he had said, was for him to play with. It was an event that gives her nightmares to this day, yet she has never shared it with any one.

She never petitioned for a team of her own, choosing instead to remain by her son's side throughout his formative years. Albeit, usually in the shadows, as she wasn't allowed to stay close to him while he learned the secret arts of the Hanabishi family. Thus, for most of his life, no matter how close she was to her son, she was unable to interact with him. As a mother, this tore her apart, but she respected the ancient laws of the Hanabishi clan. However, when the Oto and Suna invaded, she violated this rule by sticking close to Recca and protecting him violently from attacking ninja. She could have been put to death for interfering with his training, but tragically (or luckily) the events left Recca in charge of the clan and a new more forgiving rule began. Rather than be given a harsh and outdated sentance, she was assigned a three man squad and orderred to protect them as she did him.

She was assigned Kuu no Saicho, Kirisawa Fuuko and Mikagami Tokiya. Three charges of the Hanabishi clan who for various reasons had been unable to keep with a Jounin master. At first reluctant to accept them, she grew closer to them over time, and when Saicho fell ill it devestated her. She now has a substitution within her group, and she is still unsure of how well she trusts Koganei Kaoru.

In combat she uses complicated Genjutsu to confuse an opponent, often accompanying it with realistic scents to help further the influences that a Jutsu may be unable to duplicate. She suppliments this with relatively low rank lightning jutsu to paralyze a target, or low earth jutsu to trap them. Her biggest threat comes from her ability to manipulate space-time jutsu in conjunction with her genjutsu, often she can still appear to be somewhere when she has often moved on. Beyond simple substitution jutsu, these tactics will land the attacker in a dangerous trap as opposed to just leaving them open and out a few kunai...

Socially, she is cold to those she does not trust, but extremely protective and warm to those she does. She has a fondness for picturing how her son's children would look if he married various girls in Konoha, often chiding him that he should pick one before he's too old. She is still romantically dedicated to her late husband, and is off put by advances from other men.

Jutsu List:
Genjutsu can cover a wide variety of abilities, but she prefers to use it in more down-played believable ways than some masters of the art. Believing that a subtle genjutsu can contain an opponent longer, providing her with more information and more opportunities to handle the enemy.

Raiton: Mukankaku no Jutsu-
A proper electric charge to an opponent to cause their body to go numb, and paralyze them. This technique must be executed from extremely close range.

Raiton: Raiheki no Jutsu-
A barrier of charged electricity in front of her. While this won't stop most jutsu from penetrating, it can cause a shock for an unsuspecting opponent coming at her with Taijutsu.

Doton: Kumawana no Jutsu-
The ground will split and reseal around the feet of her opponent, trapping them in place. A strong enough force can still pull themselves out of this.

Doton: Resshin no Jutsu-
Named with an alternate spelling of her husband's name, this technique was developped to simulate her anger and frustration with her loss. Placing her hand on the ground, Kagero opens the ground below her and her opponent in a wide chasm.

Eikai Kyoku no Jutsu-
A nearly flawless teleportation jutsu that, like Kage Bushin, requires only one hand seal. Kagero will use this in conjunction with genjutsu to move about silently while her opponent is distracted by the illusions.

Kagehoshi no Jutsu-
A counter-based space/time jutsu. Contact with a focussed point causes the target to be pulled into a pocket space, or another location of Kagero's choosing. This works in a manner similar to Kuchiyose no Jutsu, but in reverse, sending a target somewhere rather than summoning them to the user. Kagero will use this in conjunction with Genjutsu and Eikai Kyoku no Jutsu, to place the point in an illusion of herself. When the opponent attacks the illusion, they are "summoned" away.
RP Challenge:
PostPosted: Sat Dec 29, 2007 6:50 pm


Name (& Meaning):
Mikagami Tokiya
Age:
18
Country & Affiliation:
Leaf / Hanabishi Family
Rank:
Chuunin
Chakra Alignment:
Water
Special Jutsu Ability:
Posession of a family weapon that creates a sword out of water. The weapon allows storage of water for water jutsu, as well as allows select water jutsu to be performed without handseals.
Physical Description/Picture:
User Image User Image
Background:
In Konoha it is said "Of fire - Uchiha and Hanabishi. Of water - Nidaime and Mikagami". A family that was once rumored to be connected to the Second Hokage himself, the Mikagami family excell in water jutsu the same way the Hanabishi family excells in fire. The family's mastery of water jutsu, and the development of the weapon "Ensui" is considerred a prime example of Konoha genius at work.

Tokiya's parents were killed during the Kyuubi attack when he was very young, leaving him to be raised by his sister who helped train him in the arts of their family through the use of scrolls left behind by their parents. His sister was the most important thing in the world to him, the only family he had left, the only person he really felt close to, the only one he trusted. Not being a master of the art herself, Tokiya's training was slow until a man from the rain village offered to help in his training. With the help of a real master of the arts, Tokiya's training picked up pace quickly, and after every training session he was eager to show his progress to his sister. She praised him as a genius of the Mikagami bloodline, and was proud when he completed the academy at the young age of 8.

However, when the invasion of Oto and Suna occured, his sister was one of the casualties. Twice Konoha had been attacked, and twice something precious had been taken from him. He lost contact with his master shortly after that, and his training had to be continued on his own. Having nowhere to turn, he became a ward of the Hanabishi clan, swearing his alliegance to them on the condition that he be allowed to kill anyone who was suspected of being his sister's killer.

In combat, Tokiya focusses on use of his Ensui as a sword for weapons-based Taijutsu attacks, but is also capable of manipulating advanced water jutsu. The blade can absorb as much water as a small lake, offering him a deceptive supply of water to use for these jutsu, leading some to believe that (like the second Hokage) he doesn't need water to execute his water jutsu. The blade can absorb other liquids as well, though they may not allow him to use water Jutsu with those liquids as a source, he can - for example - make a blade out of blood or wine. While he excells remarkably in water style jutsu, he lacks in other fields and elements and in fact knows only one technique outside of his water jutsu.

Socially, Tokiya is cold and harsh judging. He values skill and pushes others away. He can be compared to Sasuke, though far less boastful of his family heritige, probably because unlike Sasuke he was never allowed a chance to really know his family. It can take a while, but he has been known to warm up to close friends and allies.

Jutsu List:
Suiton: Mizubushin no Jutsu-
The ability to form a bushin from water. With Ensui in hand, he can do this ability without handseals.

Suiton: Suigadan no Jutsu-
Drills of water spiral from a body of water to attack an enemy. With Ensui in hand, he can do this ability without handseals.

Suiton: Shigure no Jutsu-
A burst of water in the sky causes a heavy rainfall. With Ensui, he can do this attack without handseals.

Suiton: Mizunari Hebi no Jutsu-
Similar to the Suiryuudan no Jutsu seen used by Kakashi and Zabuza, this technique is a Mikagami variant. Forming floating spheres of water in front of him, the spheres become the snake, rather than a nearby body of water. This makes the technique easier to aim and faster to execute, but potentially easier to see coming, as well. With ensui, he can do this attack without forming handseals.

Suiton: Suijinheki no Jutsu-
A technique developped by the second Hokage, Tokiya exhales a large wall of water which can serve as a distraction, an attack or a defense. Alternatively, he can use this with far less chakra to supply his Ensui with water if there is no body of water available. With Ensui he can perform an extremely weak version of this attack without handseals, with handseals, he can perfrom a very strong version of it, and he will occasionally set his Ensui into the ground to do so.

Suiton: Mikagami Suirou no Jutsu-
The water prison technique. With Ensui, he can do this technique without using handseals, but the opponent must be within range of the blade of the Ensui, and it will be the blade that forms the prison. This means he may have an opponent bound by his Ensui and continue fighting, but it means that if he continues fighting he will be doing so without the benefit of his weapon.

Fuuton: Retsukaze no Jutsu-
This technique is a mid-level wind jutsu that simply flushes an area with cold air. Because water conducts temperatures more quickly than air and retains temperature better, this technique can be used in conjunction with some of his attacks to form new Ice variations of the attacks, though at the exchange of a far greater amount of chakra. This technique requires him to perform the handseals, meaning to "Ice" one of his attacks he must first perform the water jutsu, and then perform the handseals for this technique. This is the only non-water jutsu that Tokiya knows.

Tsurara no Mai-
Shigure no Jutsu + Retsukaze no Jutsu. Pointy sharp icicles rain down as opposed to a distracting shower of water.

Hyounaru Hebi-
Muzunari Hebi no Jutsu + Retsukaze no Jutsu. The snake becomes a snake formed of ice with sharp frozen fangs, as opposed to a forceful attack of pressured water.

Zettai Reido-
Suijinheki no Jutsu + Retsukaze no Jutsu. The flood acts to freeze the area, occasionally freezing his opponents with it. This combination is the most powerful attack in Tokiya's arsenal, and will often leave him drained of Chakra if he is not careful how he times it. Also the considerable preperation, and having to set down his Ensui leaves him fairly defenseless.
RP Challenge:

Pandangel Lord M
Captain


Pandangel Lord M
Captain

PostPosted: Sat Dec 29, 2007 7:04 pm


Name (& Meaning):
Kirisawa Fuuko
Age:
17
Country & Affiliation:
Leaf / Hanabishi Clan
Rank:
Genin
Chakra Alignment:
Wind
Special Jutsu Ability:
None
Physical Description/Picture:
User Image User Image
Background:
Unlike the common trend amongst her peers, the closest Fuuko has ever had to a "tragic past" is that boys tend not to gravitate toward tomboys. Her parents are both alive and well, and she has yet to lose a loved one. Once, a friend of hers had health problems that renderred her incapable of a carreer as a ninja, and that friend moved from Konoha. Fuuko still keeps in touch with her through the mail. So in many respects, Fuuko is amongst the proud anchors that keeps Konoha from becoming entirely emo.

Fuuko is the first in her family to become a ninja (her parents wanted her to be a cook), but has demonstrated a keen ability with Taijutsu and Fuuton Ninjutsu. She was a fairly average student while at the academy, excelling in no particular area, but dropping behind only in practical applications of jutsu (Fuuko isn't one for numbers). It was when she graduated from the Academy that she really began to shine. Only Rock Lee and Uzumaki Naruto have ever been known to take to training with the vigor that Kirisawa Fuuko has, eagerly accepting challenges and constantly seeking to better herself. Her goal: to beat Hanabishi Recca in a fight. There's no desire for revenge, he's simply the marking post by which she judges her progress. Being a wind-jutsu user, she has a marked disadvantage in this personal challenge that only serves to push her harder.

She was originally the sole-protoge of the ninja Raiha, who served right hand to Hanabishi Kurei. However, when Raiha left with Kurei she was placed in a squad under Kagero. She still believes in Raiha and remembers him quite fondly, but believes he was somehow decieved or tricked by Kurei into leaving Konoha with him. Raiha was the one who taught her advanced techniques like the summoning of Fuujin. She's quite skilled in combat, but lacks in areas of stealth and leadership that have prevented her from ranking up to a Chuunin.

She is loyal and protective of her friends, and especially protective of children. She is the only member of her squad to welcome Koganei Kaoru as a replacement for Saicho. Her tendancy to give people "charming" nicknames doesn't win her a lot of positive attention with her friends. Despite how tomboyish she tends to be, she does occasionally try to look and act feminine (she's especially proud of her skin) and is upset when her friends don't notice these attempts. She is attracted to serious and talented men (being a little bishi doesn't hurt either), and is typically put off by the advances of Ishijima Domon.

In combat, Fuuko uses her speed as her greatest asset. She is a purely offensive kunoichi, with no suplimental abilities or healing skills to assist her team-mates. She focusses primarily in long range and hit and run attacks, assisted by bursts of wind that she can often move along as if she were skating on air.

Jutsu List:
Fuuton: Kamaitachi no Jutsu-
Similar to Temari's attack of the same name, Fuuko uses her hands in slicing chops as opposed to a fan. Unlike Temari's version, each swing creates a slash of it's own, as opposed to one swing creating a powerful gale whirlwind.

Fuuton: Kaze no Tsume no Jutsu-
This is like a Kamaitachi attack that remains with her hands. Adding a blade of wind to her fingers and hand, she can strike at an opponent with a cut, rather than an impact. In addition, the blades may cut beyond the reach of her hands. Used in conjunction with Fuuko's exceptional Taijutsu, this can be a particularly deadly technique.

Fuuton: Kazetsubasa no Jutsu-
Fuuko gathers a burst of wind behind or below her that can propel her into the air, extending and amplifying a typical jump nearly to the point of flight. Albeit a short, dash-like flight. Alternatively, she can use this technique to slow a descent, and glide safely and silently to the ground from heights that might otherwise cause her injury.

Kuchiyose no Jutsu - Fuujin-
She summons a small furry rodent like animal that kind of looks like a fuzzy Mew. It is a creature that represents the element of wind.

Fuuton: Fuujin Kazedama no Jutsu-
Fuujin spins and gathers a vaccuum around itself and between Fuuko's hands, and is then thrown by Fuuko at her enemy. The impact is like a powerful shockwave. Because this is primarily Fuujin doing the work, Fuuko doesn't require any handseals or chakra for this attack, but she is responsible for protecting Fuujin during the relatively long preperation time of the attack, and guiding him towards the target once the attack is ready.

Fuuton: Fuujin Hayate no Jutsu-
A super version of the Kamaitachi technique. Fuujin spins, sending out a cyclone of wind-blades from him towards Fuuko's enemy, usually while moving towards the enemy. This attack can exhaust Fuujin quickly, and as such requires a supplimentary sacrifice of additional Chakra from Fuuko.
RP Challenge:
PostPosted: Sat Dec 29, 2007 7:08 pm


Name (& Meaning):
Ishijima Domon
Age:
17
Country & Affiliation:
Leaf / Hanabishi Family
Rank:
Chuunin
Chakra Alignment:
Earth
Special Jutsu Ability:
Use of a weapon called "Kuchibashi-O" which consists of a beak-like end attached to a long chain. Also, unnatural physical strength.
Physical Description/Picture:
User Image
Background:
By those who are friends to him, Domon is called "eccentric". By those who are not close to him, he is called "idiotic". He is a rare example of somebody who managed to get through the Chuunin exam primarily on muscle and teamwork. Far from the most brilliant member of his team, he is easily the one with the most heart. Nicknamed "The Demon of the Hanabishi" because of his tenacity at anything he applies his mind to. He is often underestimated by enemies and friends alike, believed by almost everyone they encounter to be the weak link of their team. He's best described, however, by a saying that has practically become his motto; "Don't count me out yet".

If he wasn't such an avid fan of the Icha Icha series, most of his friends would probably wonder if Domon could even read. He often misunderstands words, reads instructions improperly, and requires orders to be explained to him in smaller terms. And, he'd be the first to admit that he likes simple instructions like "beat that guy up" as opposed to complex or convoluted mission statements. While he may not be beating Shikamaru at Shogi any time soon, he is extremely good at spotting an opening in an enemy's defenses. His best strategy, however, seems to be to just outlast his enemy with his inhuman strength and stamina while muscling his way through opposition.

He was originally a member of Recca's four man cell with Hisui and their Jounin commander, but when Recca was placed in charge of the entire Hanabishi clan their cell was disolved. Though the three of them still form a team to go on what missions they can, Domon has primarily been occupying himself as a relief Chuunin to take the place of a ninja if they are injured or otherwise incapable of going on a particular mission. He has worked with most of the running teams in Konoha and is known for being good at following simple orders and is well liked by most of his superiors.

Perhaps the most humorous of his missions was his being assigned as a substitute teacher at the Academy when Iruka was sick for a few days. During that time the students at the Academy were given a test that they all failed. It would later be revealed that Domon was reciting questions he rememberred from the Chuunin exam, and reciting them improperly, resulting in a test of nonsensical trick questions. The second day at the school, he took the students on a field trip and ended up getting lost with twelve students in the Wind Country desert. His third and final day he decided to keep things simple by having the students engage in Kunai practice in the training field. He spent what would have been the fourth day in the hospital wing healing from the resulting injuries.

Outspoken and brash and with a tendancy of stripping down to a pair of tights prior to a battle, Domon can put a lot of people off until they get to know him. Deep down, he is incredibly loyal and sensetive with a noble code of Bushido that comapares to that of Recca, himself. With regards to women he is more like Jiraiya than Jiraiya is like Jiraiya. It is only the fear of getting caught that prevents him from peeping on the women's bathhouse, and he's even made blushing comments about a girl's physique in the heat of battle. Regardless, he does have a deep affection for Kirisawa Fuuko that causes her to have a disturbed shiver at the thought of.

In combat, Domon will focus on close range melee more than anything else. When he has to engage an enemy at long range, he will use his Kuchibashi-O to attack enemies at a long range and bring them closer to him, or him closer to them. At close range, the beak-like end will stay rested as a claw gauntlet over his arm. Due to his style of fighting, most of his Jutsu are defensive in nature, or zoned.

Jutsu List:
Doton: Doseiheki no Jutsu-
Saturn's Wall. A quickly forming wall that can be used to defend a wide range in front of Domon.

Doton: Doseinowa no Jutsu-
Saturn's ring. A seal forms around Domon with a radius of about 10 feet. The earth within that seal will soften and collapse before filling back in burying his enemies (usually only up to their shoulders or necks), the jutsu leaves a pillar for Domon to stand on, so if an enemy is quick enough they may grab onto him before the earth fills back in.

Doton: Tetsujin no Jutsu-
Domon's skin becomes a dark slate gray and is as strong as Iron. His movements remain unhindered. Coupled with his inhuman strength this can effectively make Domon a real tank against enemies. However, his body is constantly eating up chakra as long as he holds this form.

Doton: Tetsugan-
Used to release the Tetsujin form before it burns out, the iron aspect of his body condenses into a ball in Domon's hand. The ball is only the size of a softball but is extremely dense and heavy, as a result when thrown it can impact with far greater force than it appears it should be able to. There are no hand-seals for this technique, but it must be done after Tetsujin.

Doton: Gan Tessai no Jutsu-
The earth rumbles and cracks around Domon for a radius of about 30 feet, and large chunks of rock and metal and whatever else may be in the ground are picked up to a height of about 5-20 feet into the air. The chunks are then sent to colide at his opponent. This attack requires far more chakra than anything else in Domon's arsenal.
RP Challenge:

Pandangel Lord M
Captain


Pandangel Lord M
Captain

PostPosted: Sat Dec 29, 2007 7:10 pm


Name (& Meaning):
Hisui
Age:
18
Country & Affiliation:
Leaf / Hanabishi Clan
Rank:
Chuunin
Chakra Alignment:
Water
Special Jutsu Ability:
Master of the Shinryo Shinto weapon.
Physical Description/Picture:
User Image
Background:
It could be said that Hisui was "rescued" by the Hanabishi family. Originally a member of Root where her past was erased along with her emotions, when she was eleven she was assigned a mission to attempt to assasinate Hanabishi Recca. She was forced to engage Kirisawa Fuuko in battle and lost, but managed to impress Hanabishi Resshin to the point of interest. Enraged that Danzou would try something so aggressive against the family assigned to watch the Hokage, Resshin took his protest to Danzou rather than make it a matter involving the Hokage. In a trial by combat against Danzou, Resshin was victorious and took Hisui as his prize.

Now a vassal of the Hanabishi family, her mission was changed from assassinating Recca to protecting him, and she was assigned to Recca's 3 man squad. As the years have progressed, her emotions have warmed up and she hates the Root organization more than most but views it's agents with more pity than contempt.

Because she was formerly a member of Root, little is known about her past. She never attended the Ninja Academy, but did help Recca and Domon during the Chuunin Exam as part of their team. Her Root training provided her with an intimage knowledge of human anatomy, but she has not yet been unable to apply that to practical use as far as Medical Jutsu goes, rather relying on an ability to land "kill" and "wound" strikes with her weapon. She has participated in more missions than any other member of her team, but most of them have been solo missions or partnerred with a single Jounin. The time it takes to get used to her unique style of interaction makes working with her on a temporary basis something of a problem for most units.

In combat, Hisui weilds twin bladed tonfa called Shinryo Shinto. The blades of these two tonfa are incredibly sharp and she is capable of swinging them with force enough to cut through stone. The tonfa also have the ability to extend and retract at the user's will, allowing her to attack at extremely long range. In battle she views situations as a game and can become emotionally detached. Every battle to her is a gamble that she is prepared to lose, and she will often make comments on the "luck" of a person or situation as opposed to the "skill" displayed. She has a limited range of actual techniques, but excells at using an environment against her enemies as well as comboing a series of attacks into one of her techniques.

Socially, Hisui can be extremely akward and hard to approach. Because of her missing childhood, she lacks communicative skills for casual interactions. Though she avoids most social situations, she is good friends with Kirisawa Fuuko, whom she thanks for removing her from her Root origins. She is unwaveringly loyal to the Hanabishi clan.

Jutsu List:
Most of her abilities are Taijutsu abilities, her chakra rarely coming into combat except in a supplimental sense.

Bushin no Jutsu-
The regular one.

Mesai Gakure no Jutsu-
The predator-style invisibility shown used by Yakushi Kabuto and several Iwanin. This ability makes the user invisible, but when moving a faint outline might be seen. This ability is useless against the Byakugan and Sharingan. Because of Hisui's limited chakra focus ability, if she attacks or is succesfully attacked she will lose her invisibility.

Mikadzuki no Mai-
The dance of the crescent moon seen performed by Gekko Hayate, using her bladed tonfa instead of a sword.

Wareru no Mai-
Hisui will perform many spins and kicks at her enemy, using the tonfa in a spinning manner to disguise her movements, ending with the blades extending toward her target carrying a charge of chakra that will explode like an explosive tag. The full movements will usually only be used against an opponent who is close to her or to defend from an incoming attack, if an opponent is a long ways away, she will cut straight to the extending explosion.
RP Challenge:
PostPosted: Sat Dec 29, 2007 7:20 pm


Name (& Meaning):
Kuu no Saicho
Age:
14
Country & Affiliation:
Leaf / Hanabishi Family & Kuu School
Rank:
Genin
Chakra Alignment:
Earth
Special Jutsu Ability:
Kikkei Genkai known as Shikigami which allows him to control paper.
Physical Description/Picture:
User Image
Background:
Saicho's reluctance to fight as well as his physical conditions have been all that have kept him from progressing further in the ranks. Saicho grew up under the influence of the Kuu master Kukai, said to be one of the greatest Taijutsu masters of the Fire Country. The Kuu school practices a variation of the Gouken style made popular by Rock Lee and Maito Gai that is called "Tenken" or Heavenly Fist. This style is based in rooted stances and the conservation of energy to be directed as powerful strikes following weaker ones that can be associated with Shotokan Karate.

Saicho trained in the arts, but lacked the physical strength necessary to advance in it, he did however excell at weapons training. Saicho's style of swordsmanship is similar to traditional Japanese Kendo, like the rest of the Kuu school, it favors effectiveness over fanciness. As such, attacks are typically straight and to the point, most often coming as counter strikes to take advantage of an enemy's movement. It was during his weapon's training that Saicho recieved the injuries that plague him to this day. Severe damage to his heart and other internal organs has caused Saicho to have to compensate by creating a paper-seal to keep his heart working properly. Because this paper heart requires him to focus a portion of his chakra on himself at all times, it limits the length of time he can be in action and long battles will require Saicho to collapse or force him to choose between continuing the battle and dying or retreating.

Though he graduated from the Academy early, his health problems have prevented him from completing the Chuunin exams. He was assigned to a three man squad with Mikagami Tokiya and Kirisawa Fuuko, under the guidance of Hanabishi Kagero. They have completed a long list of missions, even those outside the range usually given to shinobi of his rank, including two A rank missions.

Currently, his injuries have taken precedence and rederred him bedridden for an undetermined amount of time. Having been strictly forbidden by the Hokage to undertake any missions until further notice, he is recieving medical treatment at the Konoha hospital. His place in his team has been taken by Koganei Kaoru, the former deciple of Kurei and a friend of Saicho's. It was Saicho that recommended Kaoru for this position, wanting to prove that Kaoru would not abandon Konoha like his mentor had done.

In Combat, Saicho prefers defense to offense, doing everything he can to conserve chakra and end battles quickly. His bloodline ability allows him to control paper with his chakra, but requires him to have paper handy to use Jutsu based on this ability. To compensate for this, Saicho carries a number of scrolls to summon other items such as seals and explosive tags, one with the express purpose of summoning blank scrolls which he can then use as material for jutsu. He carries no metal weapons, devoting all his weapon needs to his paper abilities. He is capable of using Tenken style strikes and attacks, but lacks the superhuman endurance noted of the style.

Socially, Saicho is friendly and extroverted often acting as the voice to bring a group together, but lacks the ability to really drive a group and will often find himself simply following the flow. This means he can make friends easily, but may find himself in positions that he would not otherwise find himself in if he were not following his friends. He is loyal and honorable, almost to a fault, defending his friends even if he knows them to be wrong. Primarily a pacifist, Saicho will do everything he can to avoid arguments or aggressive interaction.

Jutsu List:
Because Saicho's jutsu use paper as a medium for creation of an effect, Saicho can make these effects even more deadly by using an explosive tag instead of a blank paper. Alternatively, he may use a chakra-sealing tag to effect an opponent's chakra.

Kamienbu-
Using the paper bandages around his body he will cause waves of paper to encircle and trap an enemy or projectile attack. He can then increase the pressure of anything he has trapped within his paper.

Fuyoken-
Saicho folds a sword out of origami and embeds his chakra into it making it as hard and durable as steel. If he wishes to be less fanciful, the object need not be a sword in the strictest sense and if he is in a hurry he may make something that resembles more of a bar or tube. He usually keeps weapons short because he is trained with a sword, not because of a limitation of the technique. Often he will include Chakra-sealing tags in the making of this weapon, so that a successful strike can steal some of his enemy's chakra.

Shikigami no Jutsu-
Similar to Kagebushin. Saicho makes paper men and imbues them with a portion of his chakra. Though technically physical, they lack a circulatory system or any internal organs and must be controlled by Saicho's will. Like Kagebushin they may vanish after being struck, but this can also activate any seals on the paper used to create them.

Nuno Zarashin no Jutsu-
A spiral of paper infused with his chakra around himself or an ally. The chakra will act as a barrier to defend against attacks. With the use of summoning paper like the paper used by TenTen to hold her weapons, Saicho can make this attack both defensive and offensive.

Kami Shuriken-
Similar to the type used by Konan, but usually in a wider variety of shapes as opposed to solitary birds.

Senbazuruu no Jutsu-
Saicho will make 1,000 paper cranes imbued with his chakra that will all fly at an enemy. The edges of the paper are razor sharp, and the cranes can be made of explosive tags. This is Saicho's most powerful move, though because of it's relatively simple nature it requires less chakra than some desperation moves preferred by other shinobi. It is possible, not often likely however, that Saicho can execute this move and still continue fighting on an even level with any enemies left standing.
RP Challenge:

Pandangel Lord M
Captain


Pandangel Lord M
Captain

PostPosted: Sat Dec 29, 2007 8:06 pm


Neon
PostPosted: Sat Dec 29, 2007 8:12 pm


Raiha

Pandangel Lord M
Captain


Pandangel Lord M
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PostPosted: Sat Dec 29, 2007 8:33 pm


Name (& Meaning):
Nagai Mokuren
Age:
29
Country & Affiliation:
Konoha / Root
Rank:
Tokubatsu Jounin
Chakra Alignment:
Earth / Water
Special Jutsu Ability:
Artificially mimics the Mokuton abilities of the First Hokage.
Physical Description/Picture:
User Image
(( I seriously couldn't find a better picture.... ))
Background:
If one could put the face of a shinobi on the definition of the word "sadism", the best place to begin looking would probably be with Mokuren. Though he was trained in Root, he never took to the emotion-destroying training that makes them such a faceless organization. Rather, Mokuren began to gleefully look forward to confrontations and the opportunity to cause pain in others. Initially it seemed that this would make Mokuren a hinderance to the group, but Mokuren takes to assassinations with the same joyous furvor that Anko reserves for sweets. The ruthless efficiency of an Anbu with the methodology of a serial torture killer, Mokuren is a force to be feared in deed.

His left eye was replaced with a device that allows him to rechannel chakra to mimic the abilities of the First Hokage. The benefits of being host to this device is that Mokuren can use a vast array of Mokuton abilities based on will alone, using neither chakra nor handseals to do so. This can make it seem like Mokuren has a vast surplus of Chakra as abilities and Jutsu keep manifesting regardless of how long Mokuren has been in the fight, but this is deceptive as the arts are linked completely to the device in his eye. The downside to this is that Mokuren has been integrated with this device so long that his body is as much plant as it is man. While this has numbed his ability to feel sensations based on touch, it has also made him able to use his body as a starting point for Mokuton Jutsu. Because the Kodama needs life-energy to continue functioning, Mokuren will supply this in one of two ways. In an emergency, he will simly kill someone or something defenseless enough to allow him to feed of it's chakra, or he will use the device itself to turn into his "true" form; that of a large tree.

Mokuren feels most complete when something is wincing and yelping in pain beneath him. He is especially unfond of young women, taking blissful happiness in their suffering. In the circles that know of Mokuren's existance, it has been said; "All unsolved cases lead to Mokuren". This is referring to his tendancy to kidnap, torture, abuse and eventually kill helpless victims. Because of his side-activities, Mokuren needs to be kept on a short leash by Danzou, something that has not escaped Mokuren's attention. He serves Danzou because under his leadership his ruthless hobbies have a place, but secretly dreams of finding a place where he can really cut loose and enjoy himself.

Surprisingly, Mokuren has met a social partner. The equally sadistic and twisted Suna-nin Mikoto seems to relish lovingly in his company, and enjoys watching him both at work and play. On missions when the two are able to work together, they work alone because there are no others that can stomach their particular methods. Other than Mikoto, Mokuren has no close social circles and can only be listed based on organization. Within Root, he is thought of as effective and monstrous, even the emotionless Root shinobi are made uneasy by his excess.

In combat, Mokuren enjoys wounding and rending more than any other aspect of the battle. Tactically, he will usually use his environment to fight for him, but has been known to get involved in a fight personally on occasion. One of his favorite strategies is to grab a friend of his enemy and turn into his tree form to "ingest" them, absorbing them into his Kodama to become energy for the weapon. The process is slow, but painless to the victim (Mokuren would prefer that it hurt them) however, any damage sufferred by Mokuren is then suffered by his captive. Because in this form Mokuren is a tree, he feels none of the assaults against him and can quickly regrow missing parts with his captive's life energy. Though immobile, he can still attack with his branches and roots while in tree form. Damaging or interupting the Kodoma itself can be extremely problematic for Mokuren causing him to flee from battle. That, of course, would require knowledge of the Kodama.
Jutsu List:
Mokuren does not require handseals to do most of his techniques, any minor vine or root based ability can be done simply by willing it. This includes causing his hand to grow into a large wooden claw or making vines from the ground attack an enemy or encasing his body in wooden armor. He can also do techniques demonstrated by Yamato or Shodaime Hokage, but would require additional Chakra to do some of the more advanced Jutsu. Add a cruel and sadistic twist to any of Yamato's abilities, and you have what Mokuren is capable of.
RP Challenge:

(( I know, I know... I should have given him more jutsu specific to him... but... god I hate Tree guy... don't make me work on him any more! ))
PostPosted: Sat Dec 29, 2007 8:36 pm


Mikoto

Pandangel Lord M
Captain


Pandangel Lord M
Captain

PostPosted: Sat Dec 29, 2007 8:39 pm


Xian Pu
PostPosted: Sat Dec 29, 2007 8:42 pm


Ko Long

Pandangel Lord M
Captain


Pandangel Lord M
Captain

PostPosted: Sat Dec 29, 2007 8:53 pm


Name (& Meaning):
Tendou Akane
Age:
16
Country & Affiliation:
Konoha
Rank:
Chuunin
Chakra Alignment:
Earth
Special Jutsu Ability:
Monkey "Element" / Heart "Element"
Physical Description/Picture:
User Image
Background:
Tendou Akane was the last Tendou born, and without a son to inherit the family name the role of tomboy fell on Akane like a hand-me-down coat. From day one, Akane was always better at physical activities than she was at any kind of mental work, often playing games with the other children and to some extent even being a bully to larger boys. Her father was thrilled to no end when she entered the Ninja Academy and followed in his foot steps. Though, he would be somewhat embarassed to learn she graduated with higher marks than he had.

Like most of her friends and all of her teammates, she is a student of the Musabetsu Kakuto school of fighting. Possibly because of the early loss of her mother and her seeming lack of femininity, she excells at channeling the negative emotional chakra into attacks. The only other students of the school to compare with her accomplishments were Sugeno Tarou (who while mastering several aspects, never took a single aspect as far into the advanced forms as she had) and... much to her dismay... Saotome Ranma. The fact that he was not only able to match her, but also develop techniques of his own within the style spurred a bitter rivalry between the two of them.

After Ranma's accident, Akane was the first to begin teasing him about being stuck as a girl now, usually to comments about how even as a boy he could have never hoped to be as masculine as her. Every accomplishment she makes above him is one that she holds high, and she is particularly proud of the fact that she and her team became Chuunin while Ranma's team is still composed entirely of Genin.

Socially Akane is typically fairly friendly unless Ranma is the target of her conversation. Though typically regarded as tomboyish and masculine, she is actually quite shy around boys she likes. She likes strong, handsome and masculine boys, but is mostly attracted to a gentle nature that she feels boys like Ranma lack. This is true even to the extent of her having been overheard saying "Lee is sort of cute" to another Kunoichi in the hotsprings. Though, like many Konoha girls of her peers, her initial crush growing up was Uchiha Sasuke... she was not particularly pained or devestated to see him leave. That she has trouble making lasting friendships with girls, and is akward around boys she's attracted to, makes her come across as sort of a loner.

In combat, Akane is closest compared to Tarou in that she will go to great extremes to claim victory. However, unlike Tarou, this does not typically involve putting others at risk. She prefers to consider herself a noble heroine, and will go to great lengths to ensure that only her enemies or people she especially doesn't like get hurt in a fight. With regards to her own personal safety, however, Akane is reckless to say the least. Watching how far she is willing to go in a battle can easily make one think she has a deathwish. Somewhat uncommon amongst Kunoichi, Akane knows only one genjutsu technique, and it is a fairly low-level technique as well.

((special note: This is a Narutized Akane... not the same Akane. There is no planned marriage between her and Ranma, so she's actually free to date if somebody wants to play her but doesn't want to hook her up with a perma-girl Ranma. ))
Jutsu List:
Atsuken-
"Crushing Fist", a format of her martial art that she usually relies on in combat. Somewhere between the style practiced by Tsunade, and the style practiced by Gai lies Atsuken. The style itself is closely related to a traditional japanese karate with heavy strikes and rooted stances, but the focus of chakra weight is thrown around her body to make each strike impact with far greater force than would otherwise be possible. It is a credit to her skill that she can use this style without wasting abundant amounts of chakra.

Kuchiyose no Jutsu: Monkeys-
Though these monkeyes are a different tribe than the ones summoned by the third hokage, the utilization of the technique still makes her feel uneasy as if she is tresspassing on someone else's territory. As such, she will usually only summon if there is an extreme circumstance.

Kuchiyose no Jutsu: Weapons-
Like Ten Ten, she usually keeps a wide variety of weapons hidden away on various tags and scrolls that she keeps. Akane, however, is not known for her precision and mostly these are heavy weapons like hammers and maces and explosives.

Jusenkyou no Jutsu: Monkey-
Akane almost never uses the full henshin ability of this art. Typically she will do the partial change, which is the more advanced format of the style. This makes her hair bush up and makes her ears larger and rounder while giving her a prehensile monkey's tail. While partially henshined, she recieves a boost in chakra power, strength and agility. In addition, she will usually alter her fighting style to take advantage of these facts, using attacks that resemble monkey style kung-fu instead.

Kinjutsu: Jusenkyou Shuanshontsuniichuan No Jutsu-A jutsu that requires intimate knowledge and control of Yin-Yang chakra. The user creates another physical self. A "Twin". While in essence, very similar to Kage Bushin, except that chakra isn't shared but duplicated. As soon as one body runs out of chakra, that body discipates and the memory and spirit of it return to the performer of the jutsu. This jutsu was forbidden for a number of obvious reasons, but most notably the psychological and physical strain that one can endure if the jutsu depended on for two long. Akane is well balanced in her Yin-Yang chakra and is able of making another perfectly stable copy of herself.

Doton: Bakusai Tenketsu no Jutsu-
The same as Ryouga's technique. She places her palm on the ground, forming a seal which then explodes sending rock and debree flying towards her enemy.

Doton: Doryuu Heki-
Akane makes a wall of earth to block attacks directed at her.

Arekurusaru no Jutsu-
Similar to the force projectile used by Ranma and Ryouga, but channeling from her anger rather than pride or sorrow. Like Ranma and Ryouga, she is capable of either releasing the energy as a shot, or driving it into an enemy at close range like Rasengan or Chidori.

Genjutsu- Pinki-
Akane's one and only Genjutsu technique that she will not hesitate to use if she is able. It requires fairly deep knowledge of her enemy to perform. She will use a genjutsu in conjunction with a henge to make herself look like whoever her enemy has a crush on, or is currently dating, and simulate an embarassing scenario inside her enemy's head.
RP Challenge:
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