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How much thought goes into the rest of your world?

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Are you a world-builder?
  Ohyes. Definitely. *digs out an atlas of made-up worlds*
  Eh, kinda. I know how some things ought to work.
  No way. Too much work! DX
  Well, I would be, but I don'... OOH SHINY!
  Whassat?
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Rimbaum

PostPosted: Thu Jan 03, 2008 8:36 pm


I didn't mind reading the Harry Potter books, and regularly got them after I'd snatched up the first three. But do you know what my real biggest issue was with the Potterverse?

It didn't make sense. Yeah, I know, it's supposed to be our own, but where in all hells do you honestly hide a unicorn from normal, nonmagical people, and still maintain a sustainable population? Same with dragons. Also, magic is the answer to every physics-defying feat that wizards can come across. Seriously... what are the actual mechanics that make a broomstick fly?

I appreciate that Rowling put some thought into her world (house-elfs are common in pureblood families and have their own customs, just to name an example), but there's too much that just doesn't jibe with what we know of our own world.

Yes, yes, I know. It's fantasy, so it just flat-out shouldn't be realistic, right? Eh, wrong. Read the Young Wizard series by Diane Duane sometime and you'll see what I mean. Magic, even though fantastical, still has to follow certain laws of physics (if you go to the moon, you've gotta take an amount of air with you to breathe). Diane Duane put much more thought into how magic works, and even the world around her protagonists, than Rowling ever did.



My question for all of you is this: Regardless of whether or not your world has magic, how much thought do you put into it? This doesn't apply if you write realistic fiction and all the action takes place in modern-day society, obviously. But it can apply for historical fiction - a lot of things were very different even forty years ago, and those differences have to be taken into account.

Do you go so far as to make religions and languages for your cultures? Or do you kinda let that slide? If you write high fantasy, have you ever thought about the biology of the mythical creatures you refer to? How do they fit into your ecosystems?



Do I have too much time on my hands to think about this crap? xp
PostPosted: Sun Jan 06, 2008 5:03 pm


A world doesn't have to be believable in order for a story to be a good one.

Redwall Abbey's world doesn't make sense. But it's not the world that is the focus. It's the characters.

J.K Rowling put good thought into characterization which made up for how unbelievable the Harry Potter world is.

As to answer your question, I try to balance out world planning. I did so when it came to my current novel that I am writing and will one day finish. The world is not our own, and there are no humans. You have to blend enough believability and enough unbelievability to keep your audience.

However if your characters are good enough, the world doesn't have to make sense. Personally, I think trying to make everything make sense and fit the laws of logic and physics when you are catering to certain genra's is a horrible idea. Maybe that is just me.

It's boring to read about stuff that is too much like our own real world. That's the point of reading to me, is to escape all the limitations of our world, and momentarily be transported into a world where the chains of reality have been stomped into pieces.

Sanguvixen


Teela-B

Questionable Autobiographer

PostPosted: Mon Jan 07, 2008 8:00 pm


In my writing, I try to construct realistic worlds. They're still fantastical and sci-fi-ish (Sci-fi is my genre of choice), but they do have certain laws and customs that govern them. Just because a world is realistic that doesn't mean that you can't escape into it.

I write sci-fi. I'm currently working on the alien world of Jettatura. I'm trying to make different religions and cultures, so that it's more realistic. I find that one alien species/one religion/one culture is highly, highly improbable. So I'm trying to enrich my world by making different cultures and such. It's a daunting task, and I'm making progress slowly. It's progress, though!
PostPosted: Mon Jan 14, 2008 11:39 am


Sanguvixen
J.K Rowling put good thought into characterization which made up for how unbelievable the Harry Potter world is.

...

However if your characters are good enough, the world doesn't have to make sense.


1: I know several people that would love to disagree with you on that point, myself included when it comes to the later books.

2: Uh, no. Everything has to have a balance. Characters, plot, writing style and world all have to be relatively balanced in order for a story to be enjoyable. Brian Jacques and J.K. Rowling got away with as much as they did because the world was relatively balanced with the plot and characters, and their writing styles are unique and easy to read.

A severe deficiency in any one of those four things is, quite frankly, the sign of a bad author. I wouldn't want to read a book where it's clearly stated in one chapter that horses are the fastest and most efficient means of travel in that world, and a few chapters later see the characters on a train. It shows absolutely no thought or planning in the world, and is a huge turn-off for many people.

Aside from that, it's also a way to fit in Mary-Sues or Gary-Stus. If there's no preplanning in what is possible and what isn't in a specific world, who's to say that something can't happen in the story?



I put a lot of thought into my worlds. Admittedly, I'm horrid at making maps, but I know how the magic system works, a general layout of Direnla city, and can even tell you about the culture and government systems. All this allows for consistency, so, for example, I know that when I write about a certain spell, I can make sure that the results are the same every time (unless it's poorly made and backfires, in which case I can also say how it will react).

I'm also not saying that people should do the amount of planning I or other people in The Creative Process have done in their own stories, but at least some thought has to be put in to avoid inconsistencies. If you find inconsistencies, do away with them and put at least some thought into how it could have been avoided.

Another example: Even if you don't make detailed maps, maybe make a rough diagram saying that Country X is northwest of Country Y and that Country Z is to the east of Country X and northeast of Country Y while being directly north of Country A. This way, you can say relative directions every time your characters are discussing the appropriate countries.

Rimbaum


Prince Starchild

PostPosted: Sun Jan 20, 2008 3:07 am


I go for a character driven story, with observations on the trite bits of the worlds I'm writing about. It works well enough. If you observe minor things, major things can be ignored. Well, with short stories, it works.

That said, I'm usually writing in a modern day magical realist setting.
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