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Posted: Sat Jan 12, 2008 10:44 am
Note that i'm still working on it I'm making a new normal deck and i want your opinion about what i should change. (its a real easy playing deck) Please don't underestimate it its really good, i was surprised my self.
If you have questions about the effects of some carts just ask me
2 Sacrifice 1x Water Dragon (Sea Serpent/Effect) 1x Valkyrion the Magna Warrior (Rock/Effect)
1 Sacrifice 2x Summoned Skull (Fiend/Normal)
No Sacrifice 1x Alfa the Magnet Warrior (Rock/Normal) 1x Beta the Magnet Warrior (Rock/Normal) 1x Gamma the Magnet Warrior (Rock/Normal) 1x Gemini Elf (Spellcaster/Normal) 1x Mad Dog of Darkness (Fiend/Normal) 1x Luster Dragon (Dragon/Normal) 1x Goggle Golem (Rock/Gemini) 1x Infinity Dark (Fiend/Gemini) 1x Champion of the Raising Sun (Warrior/Gemini) 3x Hydrogeddon (Dinosaur/Effect) 1x Oxygeddon (Dinosaur/Effect) 1x Magician of Faith (Spellcaster/Effect) 1x Penguin Soldier (Aqua/Effect) 1x Nightmare Penguin (Aqua/Effect)
Magic 1x Different Dimension Capsule (Normal) 1x Riryoku (Normal) 2x Dark Factory of Mass Production (Normal) 1x Lichting Vortex (Normal) 1x Nobleman of Crossout (Normal) 1x Heavy Storm (Normal) 1x Magical Mallet (Normal) 1x Summoner's Art (Normal)
1x Premature Burial (Equip) 1x Symbols of Duty (Equip) 1x Snatch Steal (Equip)
1x Non-Spellcasting Area (Unlimited)
Traps 1x Graverobber (Normal) 2x Sakuretsu Armor (Normal) 1x Trap Reclamation (Normal) 1x The End of the Enkkindling (Normal) 1x Dust Tornado (Normal)
1x Skill Drain (Unlimited) 1x Wall of Ravealing Light (Unlimited)
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Posted: Sat Jan 19, 2008 7:54 pm
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Posted: Tue Jan 22, 2008 4:15 pm
double summon might help ya
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Posted: Wed Jan 23, 2008 1:25 pm
Yeeeeeouch. No offense, but the deck itself is pretty bad.
If you want to go for the Magnet Warriors, go for it; but at least use more than one of each of the monsters that make up Valkyrion. Very rarely will you land the big guy with only a single of each. Unless of course, you're incredibly lucky.
If you want Water Dragon, at least use a second Oxygeddon. Though frankly, the card itself isn't really worth it. With the many varied decks nowadays, you won't see his effect always be very useful. But if you do go for it...where the hell are the Bonding H2O?
If you want to go for a normal monster deck, there's always Underdog Exodia, Vanilla Beatdown, or the ever-so-fun Elemental Hero OTK. There are more, but those are the ones that come to mind. Whatever deck you get, it should have focus. The usual decks consist of Monsters(the ones that use them anyway), Spells to support their strategy, and Traps to protect their monsters/strategy. All card choices having to do with a single strategy in mind. Your deck is too random and is too unfocused.
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