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nerdyninja

PostPosted: Fri Jan 18, 2008 6:41 pm


I am going to create an adventuring party for those who are interested. I'm a new DM and a new player as a whole so if this puts you off your rocker feel free to pass the chance. For those who are willing to bear with me through this I'm looking for 3-4 1st level core rule characters. I'd rather not deal with multi-classing, monster races, large groups, or prestige classes for my first game but as I get more more adjusted to D&D I will allow them.
The first few adventures will be simple dungeon crawls but again as I get better I'll start doing longer campaigns incorporating bigger setting. Just post your character or that your interested and I'll tell you if I spy anything wrong. Thanks and hope you enjoy.
PostPosted: Sat Jan 19, 2008 7:18 pm


Male Human Male Human Ranger 1
True Neutral
Representing Shuriken99

Strength 16 (+3)
Dexterity 18 (+4)
Constitution 12 (+1)
Intelligence 17 (+3)
Wisdom 14 (+2)
Charisma 12 (+1)

Size: Medium
Height: 5' 10"
Weight: 170 lb
Eyes: Green
Hair: Red
Skin: Light

Total Hit Points: 9

Speed: 30 feet

Armor Class: 17 = 10 + 3 [studded] + 4 [dexterity]

Touch AC: 14
Flat-footed: 13

Initiative modifier: + 8 = + 4 [dexterity] + 4 [improved initiative]
Fear check: + 2 = + 2 [wisdom]
Horror check: + 2 = + 2 [wisdom]
Madness check: + 2 = + 2 [wisdom]
Fortitude save: + 3 = 2 [base] + 1 [constitution]
Reflex save: + 6 = 2 [base] + 4 [dexterity]
Will save: + 2 = 0 [base] + 2 [wisdom]
Attack (handheld): + 4 = 1 [base] + 3 [strength]
Attack (missile): + 5 = 1 [base] + 4 [dexterity]
Grapple check: + 4 = 1 [base] + 3 [strength]

Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground: 460 lb.
Push or drag: 1150 lb.

Languages: Common, Draconic, Elven, Orc

Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]

Studded armor [light; + 3 AC; max dex + 5; check penalty -1; 20 lb.]

Feats:

Improved Initiative
Stealthy
Track [free to rangers]

Skill Name/ability/total/mod./ranks/bonuses

Appraise Int 3 = +3

Balance Dex* 4 = +4

Bluff Cha 1 = +1

Climb Str* 5 = +3 + 2

Concentration Con 1 = +1

Craft_1 Int 3 = +3

Craft_2 Int 3 = +3

Craft_3 Int 3 = +3

Diplomacy Cha 2 = +1 + 1

Disable Device Int 4 = +3 + 1

Disguise Cha 1 = +1

Escape Artist Dex* 5 = +4 + 1

Forgery Int 3 = +3

Gather Information Cha 1 = +1

Heal Wis 3 = +2 + 1

Hide Dex* 10 = +4 + 4 + 2 [stealthy]

Intimidate Cha 1 = +1

Jump Str* 5 = +3 + 2

Knowledge (dungeoneering) Int 4 = +3 + 1

Listen Wis 4 = +2 + 2

Move Silently Dex* 10 = +4 + 4 + 2 [stealthy]

Perform_1 Cha 1 = +1

Perform_2 Cha 1 = +1

Perform_3 Cha 1 = +1

Perform_4 Cha 1 = +1

Perform_5 Cha 1 = +1

Ride Dex 4 = +4

Search Int 7 = +3 + 4

Sense Motive Wis 3 = +2 + 1

Spot Wis 6 = +2 + 4

Survival Wis 4 = +2 + 2

Swim Str** 5 = +3 + 2

Use Rope Dex 8 = +4 + 4

* = check penalty for wearing armor

Human

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Ranger

* Favored enemies

* Track as bonus feat (already included)

* Combat Style

* Endurance

* Wild empathy (roll level + charisma bonus)

* Endurance (level 3)

* Animal Companion (level 4)

* Woodland Stride (level 7)

* Swift Tracker (level cool

* Evasion (level 9)

* Camouflage (level 13)

* Hide in Plain Sight (level 17)

* High wisdom gains bonus spells daily

Favored Enemies:

* Humanoids (orc) + 2

This ranger chose the archery track.

Class HP rolled
Level 1: Ranger 8


Remin's Equipment:

Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x2
Backpack
Bedroll
Fishhook
Flint and steel
Lantern (bullseye)
Oil flasks x1
Pole
Rations (1 day) x4
Tent

Total: 76

More about Remin:

Shuriken99

Dapper Phantom

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nerdyninja

PostPosted: Sun Jan 20, 2008 6:00 am


Very cool character. I look forward to DMing with you and considering you gave me my DM guide I have you to thank for having this opportunity.
PostPosted: Sun Jan 20, 2008 8:04 am


No problem. I probably have to start DMing myself for my friends soon. I was looking around and I found that stuff, so why not share it?

Shuriken99

Dapper Phantom

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Faust II

PostPosted: Mon Jan 21, 2008 11:54 am


Well, I'm a pretty experienced player and DM, so I'll throw down.

I would like to have a little background information on the campaign before I make my character though, if only for the pudding.
PostPosted: Mon Jan 21, 2008 1:41 pm


Faust II
Well, I'm a pretty experienced player and DM, so I'll throw down.

I would like to have a little background information on the campaign before I make my character though, if only for the pudding.

Well sense this is an adventuring party the campaigns I'll take you through can be of any background; thee first will be a dungeon crawl so prepare to explore desolated ruins and the lot. Hope this helps.

nerdyninja


Manijin

PostPosted: Tue Jan 22, 2008 8:01 am


Well, here's my character. Definetely interested.


Theoras Earthsong

Male Gnome Male Gnome Bard 1
Chaotic Good
Representing Manijin

Strength 10 (+0)
Dexterity 17 (+3)
Constitution 20 (+5)
Intelligence 15 (+2)
Wisdom 13 (+1)
Charisma 18 (+4)

Size: Small
Height: 3' 4"
Weight: 42 lb
Eyes: Hazel
Hair: Light Brown
Skin: Tan

Total Hit Points: 11

Speed: 20 feet

Armor Class: 16 = 10 + 2 [leather] + 3 [dexterity] + 1 [small]

Touch AC: 14
Flat-footed: 13

Initiative modifier: + 3 = + 3 [dexterity]
Fear check: + 1 = + 1 [wisdom]
Horror check: + 1 = + 1 [wisdom]
Madness check: + 1 = + 1 [wisdom]
Fortitude save: + 5 = 0 [base] + 5 [constitution]
Reflex save: + 5 = 2 [base] + 3 [dexterity]
Will save: + 3 = 2 [base] + 1 [wisdom]
Attack (handheld): + 1 = 0 [base] + 1 [small]
Attack (missile): + 4 = 0 [base] + 3 [dexterity] + 1 [small]
Grapple check: -4 = 0 [base] -4 [small]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
25 or less
26-50 lb.
50-75 lb.
75 lb.
150 lb.
375 lb.

Languages: Common Draconic Elven Gnome

Sling [1d3, crit x2, range inc. 50 ft., 0 lb, bludgeoning]

Rapier [1d4, crit 18-20/x2, 1 lb., one-handed, piercing]

Leather armor [light; + 2 AC; max dex + 6; check penalty 0; 7.5 lb.]

Feats: Skill Focus (Perform: Oratory)

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 2 =
+2

Balance Dex* 3 =
+3

Bluff Cha 8 =
+4
+ 4
Climb Str* 0 =
+0

Concentration Con 9 =
+5
+ 4
Craft_1 Int 2 =
+2

Craft_2 Int 2 =
+2

Craft_3 Int 2 =
+2

Diplomacy Cha 8 =
+4
+ 4
Disguise Cha 4 =
+4

Escape Artist Dex* 3 =
+3

Forgery Int 2 =
+2

Gather Information Cha 4 =
+4

Heal Wis 1 =
+1

Hide Dex* 11 =
+3
+ 4 + 4 [small]
Intimidate Cha 4 =
+4

Jump Str* -6 =
+0
-6 [speed 20]
Knowledge (history) Int 6 =
+2
+ 4
Knowledge (local) Int 6 =
+2
+ 4
Listen Wis 3 =
+1
+ 2 [gnome]
Move Silently Dex* 3 =
+3

Perform: Oratory Cha 10 =
+4
+ 4 +2
Perform: Violin Cha 8 =
+4
+ 4
Perform_3 Cha 4 =
+4

Perform_4 Cha 4 =
+4

Perform_5 Cha 4 =
+4

Ride Dex 3 =
+3

Search Int 2 =
+2

Sense Motive Wis 1 =
+1

Spot Wis 1 =
+1

Survival Wis 1 =
+1

Swim Str** 0 =
+0

Use Rope Dex 3 =
+3


* = check penalty for wearing armor

Zero-level Bard spells: 3 (2+1) per day

Ghost Sound
Fleeting Fame
Resistance
Songbird


Gnome

* + 2 constitution / -2 strength (already included)

* Small (combat bonuses, + 4 to hide already included)

* Low-light vision

* + 2 racial bonus on saves vs. illusions

* + 1 on DC of opponent's save vs. gnomish illusions

* + 1 racial bonus to hit kobolds and goblinoids

* + 4 dodge bonus on AC against giants

* + 2 bonus on listen checks (already included)

* Speak with animals once per day

* 1/day dancing lights, ghost sound, prestidigitation

Bard

* Bardic Knowledge

* Bardic Music

* Can know only limited numbers of spells

* High charisma gains bonus spells daily

Class HP rolled
Level 1: Bard 6


Theoras Earthsong's Equipment:

9 lb
10 lb
2 lb
2 lb
8 lb
1 lb
10 lb
1 lb
1 lb
2 lb
_____
46 lb Weapons / Armor / Shield (from above)
Sling bullets (group of 10) x2
Backpack
Caltrops
Pole
Rations (1 day) x3
Rope (50', hempen) x1
Waterskins x1
Musical instrument
Spell component pouch

Total
PostPosted: Tue Jan 22, 2008 3:10 pm


I'm going to lock up one more spot for a friend(s) when I get around to finishing teaching them the basics. Thanks for getting in biggrin .

nerdyninja


Faust II

PostPosted: Tue Jan 22, 2008 3:19 pm


What's he going to play as. Since we have a bard and a ranger, we technically need a caster and a "healer" (though, really, we don't need no stinkin' healer).

Also, what race, if I may ask, is he planning on being?
PostPosted: Tue Jan 22, 2008 3:50 pm


We'll there are two people and it looks as if it will be a monk and a magic-user (wizard/sorcerer). Just go ahead and make what ever character you wish so we can go ahead and get started. biggrin

nerdyninja


Faust II

PostPosted: Tue Jan 22, 2008 4:34 pm


Male Dwarf Paladin 1
Lawful Good
Representing Faust II

Strength 18 (+4)
Dexterity 8 (-1)
Constitution 14 (+2)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 14 (+2)

Size: Medium
Height: 4' 5"
Weight: 240 lb
Eyes: Dark Brown
Hair: Red
Skin: Light

Total Hit Points: 12

Speed: 20 feet

Armor Class: 15 = 10 + 6 [splint] -1 [dexterity]

Touch AC: 9
Flat-footed: 15

Initiative modifier: -1 = -1 [dexterity]
Fear check: + 2 = + 2 [wisdom]
Horror check: + 2 = + 2 [wisdom]
Madness check: + 2 = + 2 [wisdom]
Fortitude save: + 4 = 2 [base] + 2 [constitution]
Reflex save: -1 = 0 [base] -1 [dexterity]
Will save: + 2 = 0 [base] + 2 [wisdom]
Attack (handheld): + 5 = 1 [base] + 4 [strength]
Attack (missile): + 0 = 1 [base] -1 [dexterity]
Grapple check: + 5 = 1 [base] + 4 [strength]

Light load: 100 lb. or less
Medium load: 101-200 lb.
Heavy load: 201-300 lb.
Lift over head: 300 lb.
Lift off ground: 600 lb.
Push or drag:1500 lb.

Languages: Common, Dwarven

Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]

Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing]

Splint mail [heavy; + 6 AC; max dex + 0; check penalty -7; 45 lb.]

Feats:

Power Attack

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 0 =
+0

Balance Dex* -1 =
-1

Bluff Cha 2 =
+2

Climb Str* 4 =
+4

Concentration Con 2 =
+2

Craft_1 Int 0 =
+0

Craft_2 Int 0 =
+0

Craft_3 Int 0 =
+0

Diplomacy Cha 6 =
+2
+ 4
Disguise Cha 2 =
+2

Escape Artist Dex* -1 =
-1

Forgery Int 0 =
+0

Gather Information Cha 2 =
+2

Heal Wis 2 =
+2

Hide Dex* -1 =
-1

Intimidate Cha 2 =
+2

Jump Str* -2 =
+4
-6 [speed 20]
Knowledge (religion) Int 4 =
+0
+ 4
Listen Wis 2 =
+2

Move Silently Dex* -1 =
-1

Perform_1 Cha 2 =
+2

Perform_2 Cha 2 =
+2

Perform_3 Cha 2 =
+2

Perform_4 Cha 2 =
+2

Perform_5 Cha 2 =
+2

Ride Dex -1 =
-1

Search Int 0 =
+0

Sense Motive Wis 2 =
+2

Spot Wis 2 =
+2

Survival Wis 2 =
+2

Swim Str** 4 =
+4

Use Rope Dex -1 =
-1


* = check penalty for wearing armor

Dwarf

* + 2 constitution / -2 charisma (already included)

* Can move 20 feet even if in heavy armor

* Darkvision (see 60 feet in pitch-dark)

* Stonecunning ( + 2 on searching stone, intuit depth)

* + 4 to avoid being bullrushed while standing on ground

* + 2 racial bonus on saves vs. poison

* + 2 racial bonus on saves vs. spells / spell-like abilities

* + 1 racial bonus to hit orcs and goblinoids

* + 4 dodge bonus on AC against giants

* + 2 racial bonus on appraise checks if stone/metal

Paladin

* Aura of Good

* Detect Evil

* Smite Evil (1x/day; add +2 to melee attack roll, paladin levels to damage)

* Divine Grace (level 2)

* Lay on Hands (level 2)

* Divine Health (level 3)

* Turn Undead (level 4)

* Special Mount (level 5)

* Remove Disease (level 6)

* Code of Conduct / Association

* High wisdom gains bonus spells daily

Class HP rolled
Level 1: Paladin 12


Thordin Helak's Equipment:
Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x2
Backpack
Bedroll
Blanket, winter x1
Crowbar
Flint and steel
Hammer
Rations (1 day) x5
Spade / shovel
Torches x5
Waterskins x1
Whetstone
_____
103 lb
PostPosted: Tue Jan 22, 2008 4:49 pm


cool faust

nerdyninja


Manijin

PostPosted: Sat Jan 26, 2008 7:07 pm


Man, these forums have been moving much more slowly than they used to. If I made a cleric or other spellcaster, is it possible for us to get started soon?
PostPosted: Sun Jan 27, 2008 5:44 am


I just gave my friend his character. He's a monk so if you want to play two characters feel free

nerdyninja


monkey2445

PostPosted: Sun Jan 27, 2008 5:47 am


well here is mine since I don;t really want to take the time to write all the stats
http://www.dndonlinegames.com/view.php?id=64820
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