|
|
|
|
|
|
|
|
|
Posted: Fri Jan 18, 2008 6:41 pm
I am going to create an adventuring party for those who are interested. I'm a new DM and a new player as a whole so if this puts you off your rocker feel free to pass the chance. For those who are willing to bear with me through this I'm looking for 3-4 1st level core rule characters. I'd rather not deal with multi-classing, monster races, large groups, or prestige classes for my first game but as I get more more adjusted to D&D I will allow them. The first few adventures will be simple dungeon crawls but again as I get better I'll start doing longer campaigns incorporating bigger setting. Just post your character or that your interested and I'll tell you if I spy anything wrong. Thanks and hope you enjoy.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jan 19, 2008 7:18 pm
Male Human Male Human Ranger 1 True Neutral Representing Shuriken99
Strength 16 (+3) Dexterity 18 (+4) Constitution 12 (+1) Intelligence 17 (+3) Wisdom 14 (+2) Charisma 12 (+1) Size: Medium Height: 5' 10" Weight: 170 lb Eyes: Green Hair: Red Skin: Light
Total Hit Points: 9
Speed: 30 feet
Armor Class: 17 = 10 + 3 [studded] + 4 [dexterity]
Touch AC: 14 Flat-footed: 13
Initiative modifier: + 8 = + 4 [dexterity] + 4 [improved initiative] Fear check: + 2 = + 2 [wisdom] Horror check: + 2 = + 2 [wisdom] Madness check: + 2 = + 2 [wisdom] Fortitude save: + 3 = 2 [base] + 1 [constitution] Reflex save: + 6 = 2 [base] + 4 [dexterity] Will save: + 2 = 0 [base] + 2 [wisdom] Attack (handheld): + 4 = 1 [base] + 3 [strength] Attack (missile): + 5 = 1 [base] + 4 [dexterity] Grapple check: + 4 = 1 [base] + 3 [strength]
Light load: 76 lb. or less Medium load: 77-153 lb. Heavy load: 154-230 lb. Lift over head: 230 lb. Lift off ground: 460 lb. Push or drag: 1150 lb.
Languages: Common, Draconic, Elven, Orc
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]
Studded armor [light; + 3 AC; max dex + 5; check penalty -1; 20 lb.]
Feats:
Improved Initiative Stealthy Track [free to rangers]
Skill Name/ability/total/mod./ranks/bonuses Appraise Int 3 = +3 Balance Dex* 4 = +4 Bluff Cha 1 = +1 Climb Str* 5 = +3 + 2
Concentration Con 1 = +1 Craft_1 Int 3 = +3 Craft_2 Int 3 = +3 Craft_3 Int 3 = +3 Diplomacy Cha 2 = +1 + 1
Disable Device Int 4 = +3 + 1
Disguise Cha 1 = +1 Escape Artist Dex* 5 = +4 + 1 Forgery Int 3 = +3 Gather Information Cha 1 = +1 Heal Wis 3 = +2 + 1 Hide Dex* 10 = +4 + 4 + 2 [stealthy]
Intimidate Cha 1 = +1 Jump Str* 5 = +3 + 2
Knowledge (dungeoneering) Int 4 = +3 + 1
Listen Wis 4 = +2 + 2
Move Silently Dex* 10 = +4 + 4 + 2 [stealthy]
Perform_1 Cha 1 = +1 Perform_2 Cha 1 = +1 Perform_3 Cha 1 = +1 Perform_4 Cha 1 = +1 Perform_5 Cha 1 = +1 Ride Dex 4 = +4 Search Int 7 = +3 + 4
Sense Motive Wis 3 = +2 + 1
Spot Wis 6 = +2 + 4
Survival Wis 4 = +2 + 2
Swim Str** 5 = +3 + 2
Use Rope Dex 8 = +4 + 4
* = check penalty for wearing armor
Human
* Extra feat at first level (already included) * Four extra skill points at first level (already included) * One extra skill point at each additional level (already included)
Ranger
* Favored enemies
* Track as bonus feat (already included)
* Combat Style
* Endurance
* Wild empathy (roll level + charisma bonus)
* Endurance (level 3)
* Animal Companion (level 4)
* Woodland Stride (level 7)
* Swift Tracker (level cool
* Evasion (level 9)
* Camouflage (level 13)
* Hide in Plain Sight (level 17)
* High wisdom gains bonus spells daily
Favored Enemies:
* Humanoids (orc) + 2
This ranger chose the archery track.
Class HP rolled Level 1: Ranger 8
Remin's Equipment:
Weapons / Armor / Shield (from above) Arrows (quiver of 20) x2 Backpack Bedroll Fishhook Flint and steel Lantern (bullseye) Oil flasks x1 Pole Rations (1 day) x4 Tent
Total: 76
More about Remin:
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 20, 2008 6:00 am
Very cool character. I look forward to DMing with you and considering you gave me my DM guide I have you to thank for having this opportunity.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 20, 2008 8:04 am
No problem. I probably have to start DMing myself for my friends soon. I was looking around and I found that stuff, so why not share it?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 21, 2008 11:54 am
Well, I'm a pretty experienced player and DM, so I'll throw down.
I would like to have a little background information on the campaign before I make my character though, if only for the pudding.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 21, 2008 1:41 pm
Faust II Well, I'm a pretty experienced player and DM, so I'll throw down. I would like to have a little background information on the campaign before I make my character though, if only for the pudding. Well sense this is an adventuring party the campaigns I'll take you through can be of any background; thee first will be a dungeon crawl so prepare to explore desolated ruins and the lot. Hope this helps.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jan 22, 2008 8:01 am
Well, here's my character. Definetely interested.
Theoras Earthsong
Male Gnome Male Gnome Bard 1 Chaotic Good Representing Manijin
Strength 10 (+0) Dexterity 17 (+3) Constitution 20 (+5) Intelligence 15 (+2) Wisdom 13 (+1) Charisma 18 (+4) Size: Small Height: 3' 4" Weight: 42 lb Eyes: Hazel Hair: Light Brown Skin: Tan
Total Hit Points: 11
Speed: 20 feet
Armor Class: 16 = 10 + 2 [leather] + 3 [dexterity] + 1 [small]
Touch AC: 14 Flat-footed: 13
Initiative modifier: + 3 = + 3 [dexterity] Fear check: + 1 = + 1 [wisdom] Horror check: + 1 = + 1 [wisdom] Madness check: + 1 = + 1 [wisdom] Fortitude save: + 5 = 0 [base] + 5 [constitution] Reflex save: + 5 = 2 [base] + 3 [dexterity] Will save: + 3 = 2 [base] + 1 [wisdom] Attack (handheld): + 1 = 0 [base] + 1 [small] Attack (missile): + 4 = 0 [base] + 3 [dexterity] + 1 [small] Grapple check: -4 = 0 [base] -4 [small]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 25 or less 26-50 lb. 50-75 lb. 75 lb. 150 lb. 375 lb.
Languages: Common Draconic Elven Gnome
Sling [1d3, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
Rapier [1d4, crit 18-20/x2, 1 lb., one-handed, piercing]
Leather armor [light; + 2 AC; max dex + 6; check penalty 0; 7.5 lb.]
Feats: Skill Focus (Perform: Oratory)
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 2 = +2 Balance Dex* 3 = +3 Bluff Cha 8 = +4 + 4 Climb Str* 0 = +0 Concentration Con 9 = +5 + 4 Craft_1 Int 2 = +2 Craft_2 Int 2 = +2 Craft_3 Int 2 = +2 Diplomacy Cha 8 = +4 + 4 Disguise Cha 4 = +4 Escape Artist Dex* 3 = +3 Forgery Int 2 = +2 Gather Information Cha 4 = +4 Heal Wis 1 = +1 Hide Dex* 11 = +3 + 4 + 4 [small] Intimidate Cha 4 = +4 Jump Str* -6 = +0 -6 [speed 20] Knowledge (history) Int 6 = +2 + 4 Knowledge (local) Int 6 = +2 + 4 Listen Wis 3 = +1 + 2 [gnome] Move Silently Dex* 3 = +3 Perform: Oratory Cha 10 = +4 + 4 +2 Perform: Violin Cha 8 = +4 + 4 Perform_3 Cha 4 = +4 Perform_4 Cha 4 = +4 Perform_5 Cha 4 = +4 Ride Dex 3 = +3 Search Int 2 = +2 Sense Motive Wis 1 = +1 Spot Wis 1 = +1 Survival Wis 1 = +1 Swim Str** 0 = +0 Use Rope Dex 3 = +3
* = check penalty for wearing armor
Zero-level Bard spells: 3 (2+1) per day
Ghost Sound Fleeting Fame Resistance Songbird
Gnome
* + 2 constitution / -2 strength (already included)
* Small (combat bonuses, + 4 to hide already included)
* Low-light vision
* + 2 racial bonus on saves vs. illusions
* + 1 on DC of opponent's save vs. gnomish illusions
* + 1 racial bonus to hit kobolds and goblinoids
* + 4 dodge bonus on AC against giants
* + 2 bonus on listen checks (already included)
* Speak with animals once per day
* 1/day dancing lights, ghost sound, prestidigitation
Bard
* Bardic Knowledge
* Bardic Music
* Can know only limited numbers of spells
* High charisma gains bonus spells daily
Class HP rolled Level 1: Bard 6
Theoras Earthsong's Equipment:
9 lb 10 lb 2 lb 2 lb 8 lb 1 lb 10 lb 1 lb 1 lb 2 lb _____ 46 lb Weapons / Armor / Shield (from above) Sling bullets (group of 10) x2 Backpack Caltrops Pole Rations (1 day) x3 Rope (50', hempen) x1 Waterskins x1 Musical instrument Spell component pouch
Total
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jan 22, 2008 3:10 pm
I'm going to lock up one more spot for a friend(s) when I get around to finishing teaching them the basics. Thanks for getting in biggrin .
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jan 22, 2008 3:19 pm
What's he going to play as. Since we have a bard and a ranger, we technically need a caster and a "healer" (though, really, we don't need no stinkin' healer).
Also, what race, if I may ask, is he planning on being?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jan 22, 2008 3:50 pm
We'll there are two people and it looks as if it will be a monk and a magic-user (wizard/sorcerer). Just go ahead and make what ever character you wish so we can go ahead and get started. biggrin
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jan 22, 2008 4:34 pm
Male Dwarf Paladin 1 Lawful Good Representing Faust II
Strength 18 (+4) Dexterity 8 (-1) Constitution 14 (+2) Intelligence 10 (+0) Wisdom 15 (+2) Charisma 14 (+2) Size: Medium Height: 4' 5" Weight: 240 lb Eyes: Dark Brown Hair: Red Skin: Light
Total Hit Points: 12
Speed: 20 feet
Armor Class: 15 = 10 + 6 [splint] -1 [dexterity]
Touch AC: 9 Flat-footed: 15
Initiative modifier: -1 = -1 [dexterity] Fear check: + 2 = + 2 [wisdom] Horror check: + 2 = + 2 [wisdom] Madness check: + 2 = + 2 [wisdom] Fortitude save: + 4 = 2 [base] + 2 [constitution] Reflex save: -1 = 0 [base] -1 [dexterity] Will save: + 2 = 0 [base] + 2 [wisdom] Attack (handheld): + 5 = 1 [base] + 4 [strength] Attack (missile): + 0 = 1 [base] -1 [dexterity] Grapple check: + 5 = 1 [base] + 4 [strength]
Light load: 100 lb. or less Medium load: 101-200 lb. Heavy load: 201-300 lb. Lift over head: 300 lb. Lift off ground: 600 lb. Push or drag:1500 lb.
Languages: Common, Dwarven
Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]
Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing]
Splint mail [heavy; + 6 AC; max dex + 0; check penalty -7; 45 lb.]
Feats:
Power Attack
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 0 = +0 Balance Dex* -1 = -1 Bluff Cha 2 = +2 Climb Str* 4 = +4 Concentration Con 2 = +2 Craft_1 Int 0 = +0 Craft_2 Int 0 = +0 Craft_3 Int 0 = +0 Diplomacy Cha 6 = +2 + 4 Disguise Cha 2 = +2 Escape Artist Dex* -1 = -1 Forgery Int 0 = +0 Gather Information Cha 2 = +2 Heal Wis 2 = +2 Hide Dex* -1 = -1 Intimidate Cha 2 = +2 Jump Str* -2 = +4 -6 [speed 20] Knowledge (religion) Int 4 = +0 + 4 Listen Wis 2 = +2 Move Silently Dex* -1 = -1 Perform_1 Cha 2 = +2 Perform_2 Cha 2 = +2 Perform_3 Cha 2 = +2 Perform_4 Cha 2 = +2 Perform_5 Cha 2 = +2 Ride Dex -1 = -1 Search Int 0 = +0 Sense Motive Wis 2 = +2 Spot Wis 2 = +2 Survival Wis 2 = +2 Swim Str** 4 = +4 Use Rope Dex -1 = -1
* = check penalty for wearing armor
Dwarf
* + 2 constitution / -2 charisma (already included)
* Can move 20 feet even if in heavy armor
* Darkvision (see 60 feet in pitch-dark)
* Stonecunning ( + 2 on searching stone, intuit depth)
* + 4 to avoid being bullrushed while standing on ground
* + 2 racial bonus on saves vs. poison
* + 2 racial bonus on saves vs. spells / spell-like abilities
* + 1 racial bonus to hit orcs and goblinoids
* + 4 dodge bonus on AC against giants
* + 2 racial bonus on appraise checks if stone/metal
Paladin
* Aura of Good
* Detect Evil
* Smite Evil (1x/day; add +2 to melee attack roll, paladin levels to damage)
* Divine Grace (level 2)
* Lay on Hands (level 2)
* Divine Health (level 3)
* Turn Undead (level 4)
* Special Mount (level 5)
* Remove Disease (level 6)
* Code of Conduct / Association
* High wisdom gains bonus spells daily
Class HP rolled Level 1: Paladin 12
Thordin Helak's Equipment: Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 10) x2 Backpack Bedroll Blanket, winter x1 Crowbar Flint and steel Hammer Rations (1 day) x5 Spade / shovel Torches x5 Waterskins x1 Whetstone _____ 103 lb
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jan 22, 2008 4:49 pm
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jan 26, 2008 7:07 pm
Man, these forums have been moving much more slowly than they used to. If I made a cleric or other spellcaster, is it possible for us to get started soon?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 27, 2008 5:44 am
I just gave my friend his character. He's a monk so if you want to play two characters feel free
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 27, 2008 5:47 am
|
|
|
|
|
|
 |
|
|
|
|
|
|