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Posted: Sat Jan 19, 2008 12:03 am
Dear HoB Members,
After a PM received by the captain, we have decided to put the roleplay on hold until we get a few things sorted out. We realize some of you have been wrongly made to feel out of place because we GM's have lost sight of everything this roleplay once was.
First of all, we will be weeding out all unnecessary characters. This includes us GM's, as it has been noted that few of us have more than our fair share of characters. This is important, especially now that we have more members. If you have any characters you feel are unnecessary or that you could live without for this roleplay, please flag your character as such and we GM's will take care of it from there. Also if you see an extra character that anyone else has that could be gotten rid of with no harm done, then please post their name here, even if that character belongs to one of the GM's. We're trying to re-employ the fairness we once had.
Second of all is Character Interaction. I know a lot of you think this is not an issue and that it probably doesn't apply to you, but it's actually pretty major seeing as we have members here who are feeling left out (which has partly to do with all the extra characters floating around). Try having your character talk to someone they wouldn't normally. A great story could be there, waiting to unfold itself, but you'd never know if these characters never interacted. All of these characters were brought under the House of Bricks roof for a reason (besides the main plot, which will finally start unrolling soon).
Third, we GM's will be undergoing character re-evaluations. Some characters were lazily and sloppily accepted, and older characters never got the proper comb over because we auto-accepted all those from the original roleplay. We'll be pointing out things such as plot holes, God-moding issues, and if your character has not reflected their personality in the roleplay that was expressed in their profile, so keep an eye on your characters!
Next, the subject of the PG-13 rating has recently been brought up. Allow me to define this.
"Main Entry: PG–13 Listen to the pronunciation of PG–13 Pronunciation: -ˌthər(t)-ˈtēn Function: certification mark
—used to certify that a motion picture is of such a nature that persons of all ages may be admitted but parental guidance is suggested especially for children under 13 — "
Cited- http://www.merriam-webster.com/dictionary/pg-13
So, what does this mean? Basically, any one under thirteen shouldn't be here without a parent or guardian's or permission, or without a parent or guardian present. It means there's thing on this site that require a parent's approval if their child of 13 or under is to see it. This pertains mostly to cursing, and maybe some of the suggestive things people mention, since cybering is not allowed on Gaia at all. Also please keep in mind that "PG-13" is the highest rating below all the mature ratings. This is a segway rating. Also, there are filters for those of you who are offended by cursing and those of you who are too young to see words of that nature. Now, if the cursing offends you, personally, filter or no, then let us know and we will dumb it down to the best of our modly abilities, but please don't drag in a rating system and define it incorrectly so you can have your slice of pie. Also, it may or may not be stated in the guild rules, but curse words shouldn't be used in every other sentence. If this applies to you, please tone it down.
Now for a nice General Announcement. Sunday is coming up in the roleplay. Think of place, if any, you're like your characters to tavel to, with or without other characters as companions (though it'd be funner with!) that are within a reasonable distance from the school. Also, Monday we'll be starting the first survival trip for the students to "evaluate their current ability to survive by themselves." Be ready for exciting stuff coming up!
We as GM's would also like to hear about any issues you guys have with the RP. Please post it here so we can take care of it and sort it all out immediately. Also please feel free to discuss here any of the above mentioned topics and ask question about things you don't understand.
As always, thanks for your time and participation.
-Laureka Kitsune and RainofPain
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Posted: Sat Jan 19, 2008 5:44 am
Okay, as well, I'm going to be offline today because I have a lot of stuff to do. If you have any questions, please address the other GM's. Rain of Pain has my cell phone number, so if it's important, please direct it towards her.
Thanks!
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Posted: Sat Jan 19, 2008 12:43 pm
Well said, well said.
I find from experience that a 2-3 character limit tends to work best, though some people (often those GM'ing) have worked well with more for plot purposes. From my short time here I've gotten the sense that the characters I saw were fairly well-played, but since I haven't been able to speak with too many people in the RP yet my views don't reflect all that much...I know I personally prefer to play 2 characters and max it at that, but some people do well with more.
A thing to look at is the groups. Having your character being taught by your another of your characters is great for timeliness in the RP (no worries about one of them taking a vacation IRL and leaving the other behind) but doesn't help character development. As the school is divided, I'd say to try and space out character divisions a bit more.
I agree that trimming characters is usually the best way to deal with character interaction. Also, you know those cliche things you often do when you start a school? Sitting in a circle, introducing yourself to everyone, all that jazz? It actually works pretty damned well and would further character interaction a lot as people would know each others' names and a little history. Anyone who's ever been to schools knows how much of a barrier that little bit of shyness on the first day is and these activities at least cut it down a little.
Any character development help is good help. Re-evaluation can't hurt, any chars taken apart by it will come back better than before. Just as a note - people seem to be taking the weaknesses a little different than I find is usual and productive (myself included). A weakness is something that hinders your character from using their strengths, while an inability is something that you can't do well. Being bad with a bow isn't a weakness if you're a swordsman - your weakness is that you can't fight well at a distance. However, if you're a swordsman who can shoot fireballs out of his fingertips over twenty feet or has skill with throwing knives, then being bad with a bow might be notable...but certainly not a weakness. As an example out of my own char - "He has a strong aversion to water, and while it is not a crippling fear his abilities are weakened in the rain as it is harder to seal his writing. Both brushes have diamonds where his index finger would normally touch them, matching with the tattoos. If these are covered for whatever reason it is harder for him to use his magic as well. He has a profound ineptitude with swords and other bladed or blunt weapons, only decent with daggers, needles, or other pointed weapons similar to his brushes. He is also in-accurate with ranged weaponry, needing to rely on his Runes to enhance them (runic magic weakens less significantly with distance than other forms)."
An aversion to water is a serious weakness at times. He can't fight as well in the rain (this may or may not happen, but it's in no way uncommon) and against someone who uses water he has a disadvantage right off the bat. His diamonds are also something which is a problem - if someone jars the brushes in his hands, he has to readjust them to bring them back to strength. And getting your hands hit in combat isn't uncommon.
However, being bad with swords and other types of weaponry isn't a weakness, since he wouldn't be using them anyway. Same with being in-accurate with ranged weaponry, especially since he can cover that one. These kinds of things are in no way capable of balancing out a strong character alone. They're more worthy of notes than weaknesses (I plan to change the profile a little to make it a bit more accurate in terms of combat and some other minor things that I've noticed. sweatdrop )
PG-13 is mainly a limiter. If a character says the oh-so-bad F-word once every post when they're a tightly moderated, well-bred person then that doesn't make much sense. But if someone grew up on the streets or any environment that makes the F-word commonly spoken than sure they'll be saying it. Still, once per sentence is a bit much and when it comes to that it gets to be a real pain in the a**.
No idea about Sunday's trip...but with people would be far more fun. RP'ing long monologues is boring as hell for me and for a lot of others I know...and that's about all you can do with no character interaction.
Hm...I think that's about it. ~Lord Andarel
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Posted: Sat Jan 19, 2008 4:03 pm
Hey all,
I know I'm pretty new here, so it may seem odd that I'm posting, but I figured I'd go ahead and point out some things that I've noticed in the RP, and put it out there for others to discuss. I apologize in advance if it looks like I'm pointing at anyone in particular or ranting, I'm not trying to, it's just some things I noticed in trying to get involved in this RP.
1) There's a large number of people who really enjoy talking to themselves. Now, this isn't necessarily a bad thing, I do it with Cyrus all the time to give anyone who reads my posts an idea of what he's got going on in his head. That's not the thing that I'm worried about. When I sit down to my computer and see that there's a new post, I look to read it right away to see what's developed. How annoying is it to sit down and read something X member posted, about how their characters A, B, and maybe C or D interacted with one another... and it doesn't have anything that affects anyone else in the RP? It's nice that there's all these interesting characters... but it's the difference between watching T.V. and being there in person. It's nice to know that so and so just completed a marathon, but it's emotionally charged when your best friend who had his legs bitten off by a shark and pulled himself through rehab and made it across the finish line first with prosthetics is hugging you and his family is there weeping all around and you got to say you were there. I exaggerate this a bit, but you get my point. Short fiction is what's good for that sort of writing, not RP.
2) There seem to be quite a few characters with a ton of magic, special stuff, etc. I know people don't really want to play bland characters, but it isn't the abilities that makes the character. I'm playing a guy who tries to make do with whatever he can find for a weapon, and he's supposed to spar with people who manipulate the elements? I dunno... just doesn't seem like the place for mage types, being a school to learn about weapons and all, but that's just my .02 cents. As it is I'd consider deleting my character and coming back with someone who can manipulate some element or other and wields an uber-blade of doom... just so I stand a chance against some of the others, ya know? wink I'm not questioning the mods decisions to allow certain abilities or magics, just my own thinking of what sort of characters do well (from what I've seen), and which ones aren't able to get their foot in the door.
3) I don't know about others, but I personally would like to use my free time, and not be so restricted. Now I know this isn't an RP about me or about any one character, but the last day we played out I didn't even get to finish something I was working on. It wasn't because I wasn't going to interact with people, or because what I was doing was wrong. But the main characters finished their fun in the hot tubs so time got moved up super fast. Now I'm not questioning the decision, just saying, class time should be background noise unless it's truly significant so that the posts are worth reading (I can honestly say I started skipping through posts to avoid the monologues of "take notes, looks at so and so, thinks thing, etc." until someone actually did something noteworthy or the next class began. In our free time, there should be plenty of opportunity for everyone to have romance, conflict, exploration of the grounds, discussion, etc. As it is, class has very little meat to it (IMHO), and free time is this little blip that is dominated by a few being goofy and everyone else either doesn't use it or isn't given the same amount of freedom with it. Whoever is in charge of keeping track of realworld vs IC time... please move the clock back a bit, and remember those of us who can only post in between classes and on weekends... pretty please?... with chocolate syrup, sprinkles and five gold on it? sweatdrop
Anyhow, those are just some thoughts I'm having. I'm not trying to challenge any GM's or their ideas or anything like that... just pointing out the views of one new character who can't blast magic from his fingers, hasn't made a lot of friends yet, and doesn't really know what to do, but is trying to get in on the fun a little bit.
Oh, also, if you're a teacher. It might help to think of your classes as mini-RP's in and of themselves. You know, you can do what you want to teach the subject matter, so spice things up if you like! I'd love to learn about biology by taking a field trip to a nearby forest where we encounter hungry lions or are expected to catch some poisonous amphibian or man-eating plants or whatever comes to people's minds. Just some ideas...
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Posted: Sat Jan 19, 2008 5:46 pm
I think we need this as well.
1) Like Xeno said, the classes are like mini rp's as well. I try to make it something fun for everybody to play like Xero making people drink weird concoctions or how Akakage tells people to shoot at people who are wearing wooden cardboard that have targets painted on them. I think the most notable one I've done is when Hiro transform into a teacher who is no longer in this RP. What I notice is that during these times people would react out of character or they make something that would totally change what they were suppose to do. Interaction in the class is important and some people fail to see that as they ask when is this class going to be over.
2) Now about allowing more mischief or allowing people more time to post something. I don't see why not. We can allow characters more mischief but the only problem I can see is that some other RPer's want the day to end as quickly as possible. Also they want to get further into the RP at an alarming speed. Of course there will be fast forwards in time like in Harry Potter *bleh* and the war between Ninden and Konalter will happen. People just need to have some patience.
3) Interaction is a very important point. The reason I have so many characters is so that I'll be able to monitor each group and make sure it's progressing. The biggest problem here is that some people are not on at these times. I have already taken unto myself to use another GM's character to help with the movement. ex: Horatus accepting Dorothy into the HoB school. For the Saturday training what I believed it would be is that students, meaning our rper's, will be able to choose their teachers. If there are more students for one teacher then another small group will be created. I have two teacher character type characters and most of the other GMs do as well. It's set up this way so that one GM is able to watch over the posts of the RPers.
4) Sunday is the biggest form of interaction between characters. It is a day where the students have a day off and are allowed to enter the city to shop or cause trouble. Almost all the rper's have free reign during this. All they have to do is decide who they are going with, what they'll be doing, and if there is anything us the GMs need to know about. You give us this information and then let the fun begin.
5) About the language. I'll apologize for the use of language on my part and I will dumb it down. But I will say this, Teme is a demon and demons don't give a damn about proper etiquette. I said what I needed to say, other than that I will use vulgarity every once in a while and might just choose elaborate insults. I still need to make Teme a b*****d in the end.
6)Weaknesses: Lord Andarel has a major point in the weaknesses. Not being able to use a bow or any other weaponry isn't a weakness. You're going to a weapons school. Pick weaknesses like fears or phobias, a sensory problem, an emotion or action that is out of the characters control, unable to function during a certain type of weather, etc.
7)Now about character limits. It's true GMs make characters to further the plot line and some others just make it because they can handle it. The problem is that having more than one character is tedious and is hard to keep up. But I think it would be better for everyone to have one character first before trying for a second or more. The reason why I'm saying this is because we should be rping with each other not with just our characters. I am guilty of that fact since I have one character who is training under another of my characters. The thing is I'm now use to handling more than one character due to a certain event in the past where I had to control over 10 other characters. The majority were other GM characters. I don't want to get stuck doing that again but sometimes when another GM character is needed and they are either on leave or haven't posted in a while, I will take control of it and the other GMs are free to do that to me as well.
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Posted: Sat Jan 19, 2008 6:02 pm
I'm glad that you all are making suggestions to us, we really appreciate it and will take all suggestions into consideration. We would like to hear from everyone.
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Posted: Sat Jan 19, 2008 6:35 pm
In a day-a-month RP, there's a lot of opportunity to further the plot. That's why I like too characters - so you can use the other when the action in the first's scene is done with and not have things ridiculously confusing.
Can't say much about the classes, but I'm all for joking around. Vel respects authority a lot, but anyone can be swayed by peer pressure, especially if the teacher clearly doesn't mind. And if the class has crazy activities - which I thoroughly support - then that's even better.
About your point regarding Saturday training, Aka - no offense, but I find it a little illogical for one reason: the newer students don't know who the teachers are. While the way it went kind of flowed from the progression of the scenes, there was no point at which all the current students got together and met all the current teachers. Not knowing the teachers will be, in such a small school-based RP, the biggest problem for group diversity. Though people who've been in for a while would know, several of those, well, play teachers too.
I'm thinking over Sunday plans...no ideas yet but something'd damn better come up. Totally off-topic, yay I'm going to Morningtide prerelease tournament tomorrow morning 3nodding . But I say we have some point where the characters all meet up with all the teachers, maybe Saturday afternoon after lunch, and discuss where to go on Sunday as well as everyone being introduced to each other... Xeno hit on another point of interest - magical versus non-magical students in the school, in general. While an archer simply does not work against a wind mage (if you can shoot an arrow straight, over a decent distance in a storm, I will give you immense respect and maybe large amounts of money), the case is usually not that simple. Battlemages (people who can use physical and magical ability) will almost always have less raw magical power than a true mage (see Ahn's profile for an example of this), they need to rely on fighting just as much. Remember, magic takes focus and energy - you can't have someone shooting off fireballs like a machine gun and not get drained from it. In the same way, people in the school should learn basic ways of dealing with these mage-types as you would in a school of battle for a physical world. Strange potions could make artifactural results that resist magic, strong focus can break an illusion spell, and good dodging can handle most decent-range fireballs. Still, if there will be magical classes then it's worth making people learn how to function against them.
And since multiple Headmasters and Teachers can use magic, learning is totally possible.
{Receding his flames once more he looked at Varnis with pity. "Useless, useless, useless! You are trying to call forth your flames with anger alone. Of course it would be weak and not stable. Using your emotions to control such a thing as fire is pathetic. Emotions are nothing but kindle to the flame. You must search for the flame, for the flame is life itself. Now again! SHOW ME YOUR FLAME YOU ******** BRAT!"}
That post for Teme wouldn't be pointless cursing, it's tough love. In my opinion at least, that was totally justified by both Teme's personality and Varnis' character. If that's the kind of thing you need to get you fired up, then so be it...and you're going to be getting what's coming. Not only that, that's some pretty reserved cursing since that's the only time I saw anyone say the F-word (ooh, scary cursing) in all eleven pages of Day 5. Look, I can understand people being pissed off but hell, my sister started using that in 6th grade if not earlier. If people are worried the F-word might taint them then the internet is not the place to be. That said, excessive use of cursing is bad, bad, bad.
I just haven't seen it get that far yet for anyone in the RP. I mean, in real life I don't use the more "serious" curses (except to myself), ever. Just not the way I am. But in an RP, you're playing a character...and if they curse then your posts should too.
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Posted: Sat Jan 19, 2008 8:32 pm
Aww I feel all happy inside for sticking up for Teme. Yes I do agree about the whole Saturday issue. The problem being is that we were expecting a lot of people on the first day of this RP to still be here so they can share with their fellow classmates who they plan to teach them. But unfortunately that didn't happen and now all we see is chaos! XD
Back to the topic at hand, right now everyone should look at their characters and see if there is any of them that doesn't seem to fit into the school's way of things. Here are some things you guys might want to consider when you are choosing characters to stick with:
1) Is the character you're making actually able to enter this school? This school is a prestigious school. If you remember correctly only a few get scholarship into the school and the others will pay their way in. If your character has no way of obtaining the money then don't let them enter the school.
2) The purpose of the student entering the school. First and foremost the reason they are going into the school is to learn a weapon of their choice or learn to use a variety of weapons. Of course due to it being a school there are things that must be learned even before weaponry.
3) Is the character you're playing as something you are comfortable playing? I know a lot of guy rpers who try to play female roles but are unable to do so and vice versa. Also if you can't play the age correctly for your character then don't play it. ie: A character who is three times older than you but you play them as if they were your age. Although it is a fantasy based RP you should still play the character according to their age.
4) Race of species your character plays. For this one is a bit tricky I'll speak my mind about this one. Humans of course are the most abundant beings in this story *kind of like rabbits* and they are always expected to join a school like that. Elves in this story are magical wielders who tend to keep to themselves. Orcs, Vampires, and Lycanthropes are all similar in this concept as they are territorial beings. Harpies are rare as they keep to themselves in the mountains until they hunt for men to snack on, or defend their territory. Mermaids live in the waters and some have the power to obtain legs. They are also a rare race to have. Fairies and Pixies are usually not found to entering weapon schools since they mostly rely on magic. Now there are what we call hybrids or mixed races. This might explain some peoples reason for entering the school since they are usually outcasts to the races they are bred from. There are many more races but you have to be careful when you choose one since they all have different aspects in this RP. The best way to find out is to ask a GM.
5) Originality. The main purpose for making a character is to set them apart from other characters already in the RP. Similarities may arise but they can't be blatant copies. That is the reason why we tell people to check the profiles of other characters. Also rpers should inform other people of any changes or things they should reread in their profile.
6) *brain fart* Can't think of anything else right now due to my lack of sleep... stupid job I'm applying for has tests at 8 in the morning on SATURDAYS!... and it went on until 3 HOURS later... I woke up at 7:30 and haven't slept since.
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Posted: Sat Jan 19, 2008 9:56 pm
Some things to note:
1) There is no "The House of Bricks" thread, which would give information about the school. This includes a lot of things, of which cost is no small matter. A few things that would be in it...
-Cost: Who can enter the school? Scholarships are rare, what do they look for? Does the school have a reputation, and for what? -Size: Just how much land does the House of Bricks own? It's in a forest, right? -Age: How old is the school? What happened to its previous graduates? -History: Who ran the school before Gamelas? How many people graduated/what happened to them? What was its original purpose? How has that changed? -Plot hints: If any, the plot authorities pick how this works. -Population: How many students and teachers, on average, are at the House of Bricks?
Now, it's totally possible this may have been there in the first day, or in the SDRP, but I didn't see one when making my characters, so...
2) A lot of higher education schools have an interview process. Now, this may or may not work out but it would give people an idea for how application works.
3) People will be coming and going, whether we like it or not. How will new applications be handled during timeskip periods? Will there be people coming in every month/period/semester/year/etc.?
4) On a separate note, pets. I know the GM's have stopped accepting pets, but a lot of pets are being consistently played (especially if they're sentient), as full-fledged characters, essentially doubling the amount of characters that application gives. Is this acceptable? Also, raising a pet is a big deal and, unless said pet is a familiar, it's rare that they'd come to school with the student...
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Posted: Sat Jan 19, 2008 10:11 pm
1)(Possible spoiler) Since one of our teachers has been swept away by the tides of time, I think we should find an apt teacher to fill her spot. Im thinking of putting a teacher I prepared, but is it possible to replace Phsycology with Engineering (Metal lore too)? If so them my dwarf should be enough to knock the sence out of anyone afraid of shorties (Hint hint nudge nudge). Oh, and when I say Dwarf im hoping you crew guys will accept the short stout large bearded people... 2)Also Cainas's magic takes a while to cast and takes a bit of his energy away. Not that much energy though, because he doesn't have that much anyways. Though his tellekinesis can be casted indefinetly, but it still takes its toll... (Thats ok right?) 3)Maybe the extra charecters could be lost in the mission I heard about in rumors... 4) I have no authorative capabileties so I'll leave it all to you guys, but please take my suggestions into consideration.
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Posted: Sat Jan 19, 2008 10:26 pm
Lord Andarel 4) On a separate note, pets. I know the GM's have stopped accepting pets, but a lot of pets are being consistently played (especially if they're sentient), as full-fledged characters, essentially doubling the amount of characters that application gives. Is this acceptable? Also, raising a pet is a big deal and, unless said pet is a familiar, it's rare that they'd come to school with the student... I do understand where you are coming from the pets thing. Some pets, or demons, such as Teme, possibly will be part of the story line. From what I think. Varnis does have a pet, and it is nice to have an animal that will follow you around, and they do add to some of the fun, a character can have. I think you can own a pet, if it is like a fish, or something that isn't that important, or too big. Pets don't really add to the role play though, as it is a school, meant for people, and intelligent beings, or semi-intelligent. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I do have an issue about the magic thing. Some people are naturally born with abilities in real life, such as telekinesis. More people have it than what you actually think. So, I do think that some people should be able to have the ability, but even less should be able to use it on command. I my self am guilty of falling off from my characters personality. I think a character re-evaluation is a good Idea. It is a little bit hard for me to stick to my character's personality, as I am usually a person who does act like Varnis is right now in the role play, not like his personality. ((Oh, and Aka, you can have Teme swear as much as you like. It doesn't bother me. The school that I went to, you hear more stuff than you want to.))
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Posted: Sat Jan 19, 2008 11:05 pm
My two small pieces of currency.....
1) First, about the only big problem I have so far, and I readily admit it's more of a personal thing, is that I feel that too many complaints/suggestions/corrections are being called for in the ((OOC)) bubbles in posts. I dislike this for two reasons. First, it disrupts the 'mood' of the RP, forcing me to jump in and out of the ongoing story. And second, while I haven't seen it used as such intentionally, it could be construed as an attack on someone. I think it would be more polite, and keep the RP thread cleaner, if such things were brought to other's attention through the use of a PM.
2) On multiple characters: I can fully appreciate how people have come to have a large number of people under their control. For any RP to start and keep going, there seems to be a need for some 'critical mass' of characters so that the story can live. Fall below that, and things die. I have witnessed this several times already here on Gaia, and in D&D groups in RL. I can also see how, with more people coming and staying, that there needs to be some way to reduce this number. There is most likely no easy or perfect way to figure out how many is too many, or how to reduce the number either. The only thing I can suggest is to take a look at which characters haven't been doing much in the storyline lately, and maybe have them take a vacation, or something of the like.
3) On character power levels: First off, let me say that I am perfectly happy in my character's power level (Frederick). I knew coming in that I would be, on average, weaker than the average student. But that's my preference too, I enjoy having my characters facing a steep uphill climb (builds character, don'tcha know). About the only quibble I have with characters with powers is this. The title of the RP says "School of WEAPONRY", not sorcery, or gifted students, or the like. I think that the powers should take a backseat to the weapons. Otherwise, maybe the RP should undergo a name change, and let me make a new character who won't be completely outclassed because the powers, not the swordplay, is what people are focusing on.
Hmmm, that comes across a bit strong. Let me state that is NOT an attack or the like on anyone, and that I am not saying that I have a desire to "reroll" my character. Just the best way that I can think to state that I fear that the power levels on the characters could be bordering on the high side.
4) I would like to say that I am greatly enjoying this RP. It seems obvious to be that there is a very solid core of people who are running things, and I am glad to hear that there is, not just a plot, but a long plot planned ahead of time. If anything kills an RP besides a lack of people, it's a lack of direction, so I want to compliment and congratulate the people in charge for having one already in place.
Also, I know that my work schedule makes it hard for me to do much 'rapid-fire' RPing for most of the week, and I would like to apologize to anyone that this has caused a problem for. The best solution I have to offer is for people who want to involve my character in a RP scene is for them to send me a PM. I would be very happy to reply in how my character would react and give you permission to 'control me' so that you can keep the story moving. For example, for Sunday and the free day stuff, I most certainly would prefer to have Frederick be out with others. It's a big town for this poor small village boy, and if he has to walk the streets alone, he will most likely get very lost. I know that my schedule will make me unable to be on most evenings, when most of the heavy RPing takes place. Got room for my guy to tag along, maybe work out a couple of stops for him in advance? (Hint: He's strong, he'll be happy to carry things for others if they go on a shopping spree.) Send me a PM, I would like to get some stuff set up beforehand.
Wow, I've said enough for now, I think. Thank you all for your time.
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Posted: Sun Jan 20, 2008 11:42 am
Wah! So much to touch down on already. :3 Now, the things I'm about to mention may seem a bit disorganized and out of order because I just jotted down what I saw that I needed to make note on. 1.) On Character Powers- Yes, I agree. A lot of students with powers need to tone it down and stop making the focus all about their powers. People do join, after all, knowing that this is a weaponry school. I said a student may be able in their magical abilities, not so they could kick someone elses a**, but because that's all the knew. Put a swordsman against a mage. There's a 50/50 chance. Give a mage a weapon they're able with witout having to use magic, and that's power. :3 2.) The OOC bubbles- Guilty as charged, as are all of the GM's. This is going to tone down. No ifs, ands, or buts. I understand it's annoying for you guys to be corrected all the time. It really does take away the freedom. 3.) We will definitely be employing the use of free time more. That's where all the character interaction is supposed to be, after all. I don't wanna rush to get to the next day any more. So we won't. 4.) Class time would definitely be more interesting if it became a mini-rp of it's own, like stated by Xeno earlier. So we'll try to make classes me interesting! :3 5.) The time skips. Whenever we do the skips, we won't be skipping too far. But if we tried to roleplay through every day of one year at the school, we'd probably be dead by the time we finished the story. o3o A lot of us are already up in our twenties! D: Those will be handled with caution. If someone makes a plan for something to happen the next day, we won't skip. But if nothing important seems like it'll happen within the next couple days, we'll skip those couple days. I don't think we'll make a skip any bigger than five days. 6.) Replacing Psychology with Engineering/Metal Lore sounds interesting. I think the only person who really likes Psychology is Garreth... lol. This leads to another thing. 7.) The setting of Konalter. I've said this in the past. It's a medieval/fantasy. Because of that fantasy aspect we can have things you don't normally have in a medieval setting. I was going for... using a setting we all know and love, Final Fantasy. With less machinery. The clothing styles I don't care about. Yes, we have zippers and buttons, but everyone has their own styles. Yes, we have BASIC showers and clocks. We have a boiler for hot water. We have all the basic needs. 8.) I'll be posting more info about the school soon, since it seems I have not given you guys enough info. Also, I know we have a map, but it would be awesome to know how everything looks. Though I'm better at drawing people than I am at drawing scenery, I will try my best to give you guys visuals. And by the way, everything you guys are saying I haven't taken as a shot at the GM's. I wanted your opinions, and I'm glad you're all posting them. Quote: 4) I would like to say that I am greatly enjoying this RP. It seems obvious to be that there is a very solid core of people who are running things, and I am glad to hear that there is, not just a plot, but a long plot planned ahead of time. If anything kills an RP besides a lack of people, it's a lack of direction, so I want to compliment and congratulate the people in charge for having one already in place. Let me just tell you that this statement makes me feel really good and little less like a failure of a captain. Thanks, Senryu. I really appreciate it, and I appreciate all you guys sticking through our recent chaos and letting us know we had some things to improve upon. -Laureka Kitsune, HoB Captain
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Posted: Sun Jan 20, 2008 11:50 am
Hmmm...
When you said something about a mage against a swords man, it gave me an idea. I think that the people that can cast magic, heal them selves, use mental abilities, and the such, should have a huge weakness, as they have a huge strength, just to balance them out.
Like a fire wielder, is very weak to water/when it rains, and has a bad time defending. Or a water user is weak when there are lightning storms/very hot areas, and the such.
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Posted: Sun Jan 20, 2008 1:13 pm
Magery is a big deal, and yeah - you are going to have to have a way to balance it out. Several mage types simply lose focus and are driven to only their goal when casting magic, and this "recoil time" is a huge weakness. Also, magic is more exhausting than swordsmanship or most weapon styles. To use an example, a Fire mage who is a real mage will often be only using fire and be very strong. A flame wielder can use fire to strengthen themselves and will be more balanced. When flame wielders can suddenly pull giant fireballs out of their fingertips and make waves of lava crash over the school, we have a problem. Wielders of elements focus on their main style first, using that element to reinforce it.
I see nothing wrong with mages using weapons. However, learning magic requires strengthening the mind, and a big thing we don't want is people with perfect minds and bodies. Vel can use pretty much any kind of magic, but this is counteracted by the fact that strong, complicated magic takes a while to write and takes focus. And focusing isn't easy when you're being barraged with attacks from a decent sword-user. Also, no mages with min/max style magic - it's godmodding a lot of the time if you give someone massive power and a massive but irrelevant weakness. And no weakness can counteract mastery of sword and magic.
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