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A Beginner's Guide To Competitive Battling

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What is your favourite type? (We only had room for 10 options so we had to group some)
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Vanforte
Captain

PostPosted: Sat Jan 19, 2008 7:33 am


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A Beginner's Guide to Competitive Battling


For use with:
Pokémon Ruby/Sapphire/Emerald,
Leaf Green/Fire Red, Colosseum, XD: Gale of Darkness
&
Pokémon Diamond and Pearl
PostPosted: Sat Jan 19, 2008 10:39 am


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Type Chart
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Image from the Pokemon Diamond and Pearl Trainer's Guide by Nintendo Power


Legend

Super Effective (2.0 times damage) +
Regular Strength (1.0 times damage)
Not Very Effective (0.5 times damage) -
No Effect (0.0 times damage) =

The attacking type runs down the column on the left and the defending type runs across the top. So if you want to see how a Fire attack will affect a Steel type find Fire in the column on the left and follow it over until you are under Steel.

Vanforte
Captain


Vanforte
Captain

PostPosted: Sat Jan 19, 2008 10:47 am


Welcome to the beginner's guide to pokémon battling. This guide is meant to help cover the basics to help you get a functional team together to start competing.

This guide is intended to be brief and covers mostly things that are covered in the run of the game. For more in depth information see Kukem's Advanced Guide.

Table of Contents
Types
STAB
Critical Hits
Dual types
Team building
Coverage
PostPosted: Sat Jan 19, 2008 10:49 am


Types

In the current generation there are 17 different pokemon types. This applies to both the pokemon themselves and their moves. It is possible for a pokemon to learn a move of a different type. Each type is strong against some types and weak against others. Refer to the chart above for further detail.

STAB

If a pokemon uses a move of the same type as itself (ie a fire pokemon uses a fire move) the move is given STAB or Same Type Attack Bonus. This multiplies the strength of the move by 1.5

Critical Hits

Occasionally a move will be a critical hit. These multiply the strength of the move by 1.5

Dual types

Pokemon can have more than one type. Many are dual type such as Bug/Poison or Flying/Normal. This has its advantages and disadvantages. Some pokemon can have a second type that counteracts the weaknesses of its first. Sableye for example has no weaknesses. Charizard (flying/fire) is weak to rock in both types so he is 4 times weak to it which means the strength of a rock type move is multiplies by 4.0.

Keeping all of this in mind is important. Take Rock Throw for example. It is a rock type move with a power of 50. Golem ( Rock/Ground type) using Rock throw gets STAB (X1.5) on a Charizard (Flying/Fire type) who is weak to it (X2.0 for each type = X4.0) and lets say he gets a critical (X1.5). That means 9 times the regular strength, or 450 strength. On a weaker move like rock throw that's significant, now imagine the stronger moves with 120 power.

Vanforte
Captain


Vanforte
Captain

PostPosted: Sun Jan 20, 2008 7:07 pm


Getting Coverage

A Water Attack
A Fire Attack
A Ground Attack
A Ghost Attack
An Ice Attack
An Electric Attack

Having these moves can pretty much deal super-effectiveness to most teams, and there should be a Fire Blast in there somewhere, as well as Earthquake and others listed in Kukem's Advanced Guide. If you can't find enough Pokémon to fit 5 of these moves, then your team should undergo a different strategy besides Sweeping (for more info on sweeping see Kukem's Advanced Guide). Make sure your team’s weaknesses are covered by each other. For example, if you have an Electric Pokemon like Pikachu, it is weak to ground moves. In order to counter its weakness, have a Water or Grass Pokemon to type trump the attacker. Even having Pokemon with Type Trumping moves that aren’t of the stronger type themselves can be handy, such as a Normal Type that knows a water or grass move. Being aware of your team’s strengths and weaknesses will make your team’s coverage better.

Tips for Team Building

1. Remember than Ice Beam and Earthquake some what cover the same types as Surf, super effective wise.

2. No Split EVs

3. Make sure your team doesn't have a huge physical/special weakness.

4. Have at least 2 sweepers on your team

5. Always have at least one sweeper counter

6. Dislike Gyarados (4x weaknesses to electric moves)

7. The 10% raise hold items (Mystic Water, Charcoal, etc.) are really bad. 10% is VERY small. Though, they can be used if desired, but berries that up stats are better and Choice items and other items that raise either Special attacks or Physical attacks all around are better for sweepers.

8. Leftovers > Shell Bell.

9. Thunder Wave > Attract. Try to use Thunder Wave instead of Attract if you can. It paralyzes and lasts after any Pokemon is switched.

10. Never, EVER have more than two Pokemon with common weaknesses. For example, don’t have 3 Flying types or 3 Fire types on a team… and definitely don’t have 3 Flying types and 3 Fire Types on the same team. They are all weak to Rock! You’re just asking for trouble.

11. Move Versatility is the key for being ready for anything. A Team with a lot of different moves that play to their strengths and making up a well rounded team will be strong against most opponents. Try to cover all 17 types with your teams!

12) Be prepared for the commonly used Pokemon; Blissey, Skarmory, Tyrannitar, Snorlax, and most of the Pokemon listed in the Standard Tier. Being able to take out the SkarmBliss menace is enough to intimidate most users of the tactic and may possibly win you the match.
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