Welcome to Gaia! ::

Reply Guild Wars
Builds

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Valas Hume
Vice Captain

PostPosted: Wed Jan 23, 2008 1:27 am


Feel free to put your favorite builds here. Make sure to include a brief description about using the build, type of weapon(s), armor, runes, insignia's, etc.

Also, put up the build template code if you wish others to be able to use the build
PostPosted: Fri Jan 25, 2008 6:39 pm


Been awhile, lets see what I remember...

My Warrior/Elementalist, Cabrilla Labene, (named for an old D&D character xd ), uses a variant on the tried and true "Dragon Slash" build for warriors.

Stats: Emphasis on Str ,Sword, Fire Magic (If using Shield Stance or Healing Signet, take some Str and put it in Tactics)

Skills: Frenzy, Sever Artery, Gash, Sun and Moon Slash, Dragon Slash, Hamstring, Res Signet, Conjure Flame

Weapon - Max Damage Fiery Longsword with increased swordsmanship
Armor - Knights Armor

Shield - STR stat shield you can use...

My usual group is myself, a Nuker and a Healer, and an Assassin if we can get one. We pretty much win by attrition rather than ganking, conventional warfare all the way! My job is usually to hang with the back rank and take care of the Assassins and Warriors that charge them, and this build does it well. The quick Adrenaline and crapload of conditions, as well as the extra fire damage, make enemy Assassins limp away and enemy warriors unable to ignore me. The Frenzy is a bit risky as I have a habit of going out without a stance-breaker, but I usually know when I can and can't use it, and since we chat while playing, I just yell "FRENZY" and the healer takes notice. My favorite sight while using this build is seeing a noobish WaMo start frantically dancing around when he notices how much damage he's taking...

Depending on the situation, I sometimes plop in Sprint or Shield Stance if I want the extra speed or defense. For PVE I usually drop the Hamstring and take Inferno or something similar if we're fighting swarms...

Qtub Ayback
Crew


Aldornia

Demonic Capitalist

PostPosted: Mon Feb 11, 2008 7:18 pm


User Image - Blocked by "Display Image" Settings. Click to show.

Just a build that I use, and change every now and then.
I'm working on making water, and air builds for my main character, Elvira. It's going to take some time raising 1k per skill, and saving for another set of elite armor.
PostPosted: Mon Feb 18, 2008 9:39 am


Good Minion Master Build
((I know its good cuz i use it xD))

N/Mo
Attributes:
Death: Maxed out w/Sup Rune
Soul Reaping:10
Blood: Spilt what you have left into this and Healing as you see fit
Healing Prayers:Spilt what you have left into this and Blood as you see fit

Skills:
Elite: Animate Flesh Golem (Lvl 26) (For some heavy damage)
Animate Bone Fiend (lvl1 cool (For some piercing damage)
Animate Shambling Horror (") (Bleeding)
Animate Vampiric Horror (") (Healing)
Kairi's Healing Circle/Heal Area (To heal yourself and nearby minions/allies.)
Blood of the Master (Generic Minion Heal. No MM is complete without it.)
Taste of Death (Steal health from minions. Usually kills a minion per use, excluding Golem)
Dark Bond (Prevents you from taking all the damage)

Other Skills to throw in:
Deathly Swarm: (Deal some damage to three foes)
Verata's Sacrafice: (Not recomended heal, but if you want it)

Equipment:
Death Scar pattern w/Sup Rune of Death
Death Staff: (I use Woe Spreader or Ghial's Staff)
Minion Masters Insignia on EVERYTHING
Apply Other runes/insignias as you see necessary.

Use:
Kill stuff, raise minions, keep minions alive, minions kill stuff, raise more minions, wash, rinse, repeat, etc.

Hex Kor

Dapper Tycoon

4,400 Points
  • Money Never Sleeps 200
  • Tycoon 200
  • Brandisher 100

Glasco

PostPosted: Tue Mar 18, 2008 1:46 am


wow check out all the PvE'rs eek
PostPosted: Wed Mar 19, 2008 9:01 am


I'll donate a R/P pressure PvE build blaugh
R/P pressure:

Stats:
Beast Mastery: 11 + 1 (12)
Expertise: 6 + 1 + 1 (8 )
Wilderness: 8 + 1 (9)
Spear Mastery: 10

1. Ferocious Strike (elite)
2. Blazing Spear*
3. Blazing Spear or any other Spear attack skill you want
4. Apply Poison
5. Never Rampage Alone (Sunspear Title Skill)
6. Comfort Animal
7. Charm Animal
8. Ress or watever
* Other options: Disrupting Throw, Holy Spear, Maiming Spear, Merciless Spear, Spear of Redemption or Wild Throw

Code: OgkkYtXGGWqkuBQmC2sBPItxmhAA

Equipment:
A Sundering (armor penetration) Spear of Fortitude (+30hp) and a Vampiric Spear of Fortitude or any other spear you like
Shield of Fortitude and "Luck of Draw" (-5 dmg) insignia

Glasco


Jioruji Derako

Invisible Shapeshifter

8,850 Points
  • Conventioneer 300
  • Invisibility 100
  • Olympian 200
PostPosted: Wed Jul 23, 2008 10:29 pm


Glasco
wow check out all the PvE'rs eek

Very true. On that note, I'll donate a PvP build. mrgreen

A/D Critical Scythe

Let's see now... this is an Assassin build I run in Alliance Battles. It also works nicely in Random Arenas if you switch out a skill for a Resurrection Signet (I'll note which skill to take out). And it's pretty much my exclusive PvE build as well, with slightly more modifications.
And I got the original idea for the build when I got beaten up by a similar build in Heroes' Ascent, so presumably this works in there as well. (they used two slightly different 'Sins in the HA team, as part of a nicely balanced spike team.)

Scythe Mastery: 12
Critical Strikes: 11+1+1
Shadow Arts: 6+1

Zealous or Sundering Scythe of Fortitude or Enchanting

Skillbar:
Crippling Sweep
Wounding Strike (elite)
Malicious Strike
Death's Charge
Shadow Walk (switch this skill out if you need room for a resurrect)
Dash
Way of the Master
Critical Eye

Yep, two shadowsteps. It's a real help in Alliance Battles, I wouldn't suggest it in anything else. Keep the enchantment active, keep Critical Eye active, charge in with Shadow Walk, and cripple the target as soon as possible; once they're crippled, just smack away. You've got Cripple, Bleeding, and Deep Wound almost instantly on them, and Malicious Strike does a ton of damage when you hit the condition. Critical strikes will keep both energy up, and if you need to heal, Death's Charge is more then just offense. Generally, if you pick your targets right, you can kill before they do much damage; Death's Charge will get you to a second target then. Dash will cancel Shadow Walk, so use it as a retreat option. In-between fights, Dash will get you from shrine to shrine.
If you target out stragglers and players who got separated from their groups (or, better yet, the brave, dumb players who try to solo everything), you can rack up a lot of kills; don't forget though, the point of Alliance Battles is capping, so use Scythe AoE (Area of Effect) to take out stupid NPCs at the shrines. (they like to bunch up and make it easy to kill them all at once.)

For Random Arenas, it's the same deal, only you remove one of the shadowsteps in favor of a Resurrection Signet. For PvE, you switch out both shadowsteps in favor of a Resurrection Signet (Sunspear Rebirth Signet preferably), and Critical Agility.

I use Way of Perfection as well, normally in PvE or Random Arenas (where self-healing is a bit more important). You can switch out Dash in PvE for this, since generally a speed boost will just seperate you from your party. No need to chase down AI, they rarely run from you.

Geo.>

P.S.: Oh, and this is my first post to the guild. Heya everyone. I suppose I should look to see if there's a "welcome to the guild" thread now.
Reply
Guild Wars

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum