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*** Update March 14th *****
THINGS YOU SHOULD KNOW!
There is a Demon High court called "Malebolge" (and a Human high Court, but we'll get there) and here are some demons you should know about:
King: (the strongest demon in this world) Beleth- Controlling all actions of the Demon Court (to a point) he does not care about half-breeds and anything else connected to the human world. Heartless, but strikingly beautiful, many demonic Ladies have thrown themselves at his feet, only to pay a heavy price. He has two daughters, and had 16 mistresses, 12 have died in childbirth, because the child itself sucked the life from them, two more are bearing, and of the 7 sons he fathered, none have survived passed age five (slayers have killed them). He has killed thoree of his own children at the naming ceremony (See Miss.)
Dice- None, if you see him, you cannot win.
High Court Board (the hand selected advisers to the King):
Andromalius- "the Black Mage" that tricks thieves into stealing treasury for the Demon court, and sews evilness into those that wonder for fortune. Quite shady, he is a dimension puller, but can only pull live bodies through the portal, but the one being pulled will not survive long. Dice 17 (11 need 4+)
Asag- Think a Rock Golem, does not speak, but grunts, He creates plauges that ravish the human lands, and can call upon the very mountains to move (only slightly) smelly, you will need to first roll a d10 and get a 7+ to not be overcome by his smell. Dice- 19 (11 must be 4+)
Balam- Riddler, A Sphinx of some kind, but he is particular in both time and answer of his riddles. Before attacking him, you must answer his riddle, or a black hole will suck you into the abyss. Dice-16 (9 have to be 4+)
Berith- The Treasurer of the Court, he has the ability to change any metal into gold, but will lie to everyone not bound to the Board of the High Court or the King. Master of the long sword, he does not hate the human world as much as people would think, he just hates people who do not understand the real value of Gold. Now A General During War Dice 17 (9 with 4+)
Glasya-Labolas- Sews discord among friends and controls humans to commit murder, and if a human is willing he can make him invisible, but at a high price. He is wise in the strategies of war, and would like nothing else to start one between Humans and Demons. Dice 17 (10 at 4+)
Dantalion- A jinn, he can manipulate a person's memory and consciousness to make people do things they would not normally do. He prefers deception, and will convince someone they are apart of another class, when they are not. Must make a d10 (7+) roll to see if he convinces you to do something else but fight him. Colonel in Army Dice- 17 (11 at 4+)
Malthus- Builder and Architect, he is the foundation and planner of the great wall being build to keep humans out of the Demon land, he is also in charge of weaponry. Dice- 14 (8 at 4+)
Phenex- A song/music manipulator, he commands his songs to control young children and the innocent woman of humans to follow him to any one place, usually to a demon city where they will be eaten. Dice 19 (12 at 4+)
Xaphan- Fire starter, he is one who uses the land as his sword, burning down cities and food supplies in his wake, he makes certain that humans cannot survive following him. Colonel in Army Dice- 14 (7 at 4+)
Agaliarept- Controls the Ocean Tides and uses the strong manipulation of being the King's Half brother to his advantage at all times. Dice- 20 (14 at 4+)
Other demons of the Court (these you only need to achieve half the needed dice at 4+)
Zephar- A man of sexual orientation, he does not mind sleeping with any one person, but he has the curse of making anyone sterile if it happens. He can, and will, change shape into that of your beloved, and you must make a d10 (5+) to make sure you don't fall prey to him. Dice 10
Abaddon- "The Destroyer" controls the Locust and other crop eating demons. Dice 10
Agres- Messenger of the Court, a son of Agaliarept. Dice 12
Alastor- "The Executioner" the demon that stragglers must face should they break any demon laws). Likes to draw out the deaths of his victims.General in Army Dice 12
Allocer- Gives people to immortality, but not youth, for their soul. Dice 8
Amaymon- Messenger of court, son of Agaliarept. Dice 12.
Amdusias- A duke of the Court, snobbish, no real obvious powers. Dice 8
Anamalech- Demon that gives bad news to all who hear him, he is the ice cold eye on everything people do, he is on a mission, and has infiltrated the Human High Court. Dice 10
Amon- Starts buried fight between friends that were never completely settled. Dice 8
Amy- Fire spirit, used to be on Board, but was removed. Dice 10.
Andras- Creates minor disputes between families in noble houses. Dice 8.
Armaros- "Cursed one" will randomly instill curses on wayward humans. Dice 10.
Balberith- Creates poisons, and plants them into fruitful tress to give humans a elongated death. Dice 8.
Barbatos- Speaks to animals, and gives them his will. Dice 10
Belial- Messenger of Court, son of Agaliarept. Dice 12
Belpheyor Deceit demon, plants ideas of inventions in the minds of man, usually leaving them worse than before. Dice 4
Kimaris- Seeded man, will shoot pods toward warrior humans and control them. Colonel in Army Dice 10
Crocell- Can heat bodies of water with a touch of his hand, creating boiling water in a stream. Dice 10.
Danjal- Ilutionist, creates love in the most disgusting manor (between a high prince and a disfigured brothel lass) Dice 8
furfur- Creates storms and lightning, prefers lightning storms over desert cities. Dice 10.
Gremory- Takes the love of women (young and old). A slut of the Demon court he does not take anything but time for the women (human and demon) he sleeps with, but if he is up to it, he does feed on a Maiden's skin. Dice 12
Leraje- Archer of the Court, his arrows can instill gangrene in the wounds they make (percentile to prevent). Dice- 10
Marchosisas- Man of few words with a servant Baltzegaurd, he summons demons and other creations form other worlds to fight for him. Dice 12
Ose- Illusionist, prefers creating insanity in someone, forcing them to see that they are a king or pope for eternity. Dice 10.
Sitri- Another Slut of the Court, he prefers to find a woman's secrets and depress them to commit suicide, making their souls sweeter. Dice 10
Valefar- Familiar creator. Dice 8
Samael Messenger. Son of Agaliarept. Dice 12
Abalam Messenger. Son of Agaliarept. Dice 12
Demons not in the Court(also need 4+ on half dice you roll)
Aeshma Demon of Wrath. Dice 6
Barbas Changes men into stone at will. D10 needed (at 4 or higher) to not be turned to stone. Dice 6
Bathin Teleporter. Mistress to Andras. Dice 6
Bifrons Takes Bodies form human world and sets them walking around for a few nights. Dice 4
Buer- King's personal docter, oversees the naming of children. Dice 12
Decarabia Can change into any bird at will, and spy's over human territories. Dice 8 (10 if he is in bird form, if you can catch him)
Focalor- Kills and drowns men, power over small gusts of wind. Dice 10
Lilith- Brings desieas and illness in her wake. Alastor's mistress. Dice 8
Lix Tetrax- Wind demon. Mistress of the king. Dice 6 Dead
Malphas Can break a man's spirit with concentration. Dice 10
Merihem Plauge carrier. Dice 8
TemeluchusTorment in humans (make them feel flames when none exist) Major in Army Dice 8
VeparControls water only when ships are on them. Can cause men to die if they have a sore or wound by "purifying" it to make worms grow and breed in them. Mistress of Agaliamept. Dice 12
Furcas- A Knight. Dice 10.
Other Miss. Information
Demons can have more than one mistress, and do not breed fro life, they only breed for power because of the way Demon children eat in the womb. If a child is formed for the bonding of a lesser and higher demon, then the growing child will suck the life force (and demonic) energy form the mother until it has achieved the highest power possibility (the stronger of the two parents). If the child demands more power than the mother can give, the child will survive until birth, and the mother will die. Sons inherit the father's wealth and titles. And Fathers go to "naming ceremonies" that if the child is not worthy of a name it will be killed (not powerful enough for the family/ has major deformities)
The Human High Court is lead by a Queen, as her husband is ill now, and she must continue negotiations while he is bedridden.
Any and All humans with power have a distant relative that is a Fye (or fairy). As in Great-Great grandparent.
Human High Court
King- Hael - sick in bed (and dying) is 45 years old with one child born out of wedlock with his mistress, whom has since been banished, and the Queen is ruling the Court. She is 20 years old Dice 10 (4 needed with 4+)
Queen- Anahita Regina Angelium inspirational, and determined, she would always prefer to step back from the debate halls and work on things that are required of a woman in her position, but with the King ill, she has taken on the role of High chief, and wears it well. Has no power to speak of. (you will not find her on the battle field, so no dice)
Queen's Court (hold no political power, except in barganing situations) (All Humans need half of the dice number to be 4+ or higher)
Bath Kol- The queen's Doctor. Soft spoken and old.Dice 10
Gavreel-Scribe to the queen. Small, half fye (light attacks). 78 years oldDice 12
HadranielFirst commander of the Royal Guard. Does not talk. Has a secret affection for the Queen's sister. 23 years oldDice 16
Iofiel- the queen's younger sister. Considered a tie with her sister in beauty, she is the most sought after woman in the human world. 17 years oldDice 10
Lailah-Midwife to the Queen, she has yet to do anything with her job, but is quite persistent and is 1/4th fye. Controls the ice in the castle. (about 67 years old) Dice 16
Metatron- The younger Brother to the King, he is persistent and arrogant, but his sister in law always gives him a good thrashing when he messes with her little sister. 12 years old. Dice 8
Shekinah- The King's b*****d daughter. 9 years old. Half fye, little to no control over her abilities when she gets mad, which does not happen often. She loves everyone in her family, even her Queen, who was kind enough to treat her as her own child. Dice 12
Debating Hall
Adnachiel- brutally honest man, demands accounts of all demon movements, and action to be taken by Gabriel. Minor Water abilities.Dice 10
Adramelechk- Hotheaded jester, considers a minute talking as a minute waisted. Fire abilities (few and far between) Dice 10
Anauel- treasurer to the Hall, prefers to keep the common people sustained before anyone in the court gets money, leading to many disputes in the Hall. No powers, but skilled with bow.Dice 12
Ananchel- Overseer of the Hall, makes sure the Elects keep on topicDice 10
Chamuel- the one to comment on shortcomings in all areas of Human battle and treat, sets out ways to fix them, but usually ends up looking like the one who made the blunders. A b*****d child, he was only selected to the post to keep commoners in check, and has been a right pain in the neck since then.Dice 12
Dina- A forthwith of education, She fights for intelligence and thinks it is the only way to live out to the next generation. Minor Wind abilities.Dice 12
Ecanus- The Scribe of the Court. Has been bribed to let in the wandering demon that is now present. Dice 8
Haamiah- The voice of reason, she sets out paths to lead to the least bloodshed and best compromise.Dice 10
Hamaliel- the cold water on anyone's topic, he points out flaws in every plan, and many a debater has lost their nerve with his chilly voice. Major Ice abilities.Dice 14
Haniel The balance of the Debate, he Keeps control over the issues, and declars if a vote should be rendered on a topic or if a topic is dead. Dice 12
Kutiel- Later to be in the Army, she is the bubbly girl of the court, speaking for the woman left behind in wars. She can control Major water abilities. Dice 14
Nisroc- Great debater for freedom and war, he had gone as far as set a stable to de-thrown and start electing a commoner as the leader of the Humans. The idea was shot as soon as it hit the floor.Dice 10
Ongkanon- the messenger of the Court. No abilities.Dice 10
Yofiel- Mapmaker, he is skilled in the land and water locations. His lover is Uriel. Dice 14
The Justice Hall
Afriel- Mystic, simple minded, 54 years old. Dice 12
Ambriel- the Voice of Justice, he commands the punishments to be delt with over human affairs. Dice 12
Amitiel- The Seer, he is a human lie detector can figure out if someone is lying by looking at them. Human only though. Dice 14
Armaita- The cold voice of the hall, she is the oldest woman in the high court at 80, and will not tolerate lies, and has been known to strike men down with her lightning abilities. Dice 12
Balthial- the defender, he sets a side story to repent for the sins of those brought before the court. Dice 10
Charoum- the Silent statue of the court, he does his own investigations before handing down a verdict. Can control the Weather. Dice 12
Elijah- Just over 12 years old, he is the youngest Justice, he has been known to be kind to those in elder standing, but is cold and collective on those others. his grandmother is the eldest woman in the Court. Dice 8
Harahel- the Scribe of the justice department, she knows every judgment set down by the Human court (and a few set by the Demon high Court). Dice 10
Melchisedek- A General in the Army, he controls the trials of any man or woman in the army and is not known to be lenient. Dice 8
Munkir & Nakir- the blind twins of fate that will sense the soul of the condemned and see if they have any room for redemption. Dice 16
Nemamiah- the justice that brings down laws to the Debate hall. Dice 10
Rashnu- the Executioner for the Humans, he will use his silent death to kill anyone condemned by the Fate twins. he set the heart at full stop. Dice 14
Human Army
Abdiel - General, and Slayer with light abilities. Dice 16
Appoloin- Heat compression, he creates force in his fire attacks, and has been sent to watch the boarder between the Human and Demon Territories Dice 16
Ariel- Wind fye, can cure almost any ailment. Dice 18
Barakiel- Using lightning attacks, likes to use unconventional methods to confuse the enemy. Dice 16
Barbelo- The motivational Muse for the Army General, great at weaving tales to the solders and making them feel immortal for a time. Dice 16
Charmeine- In charge of medication for the troops, she is the second cousin to the queen. No powers. Dice 16
Colopatiron- Major in the army, with a no-nonsense attitudes that he would cut his own solider down first if it meant a victory on the battle. Dice 16
Douma- walking as quietly as death himself, this Half Fye of Darkness is the Co-commander of the Army, and has the ability to see within a five mile radius of where he is standing.Dice 20
Gabriel- the other co-Commander of the Army, she is the highest ranking female next to the queen and will use the best strategy based on loss of life and gain of land. Wind and Light abilities. The demo0ns think her to be a manDice 20
Hayyel- Major in the Army, can talk to animals as well, and uses them as her own spy's in the forests.Dice 16
Israfel- The first to be sent out to battle, his songs make humans feel courageous and discourage all demons who approach.Dice 16
Israfil- One man platoon, works alone to fight as many demons as possible. No power, and a lot of skill with the long sword.Dice 16
Jehoel- the leader of the Ocean, keeps the Laviathin in Check at all times, for he would not be sure if the sea creature would help or harm the Human fleet. Water tecks.Dice 18
Michael- Commander in chief of all Slayers in the land. Controls Major Fire abilities. the demons believe him to be over 6'5", he is 5' even.Dice 16
Nathaniel- Commander working along side his father Michael, uses fire tecks like his father in moving the armies toward better landmasses.Dice 16
Perpetiel- the suicide commander that will throw himself into the rushing army, if only to give his meant he courage to fight.Dice 16
Ramiel- the outcast of the Army, he is a self sacrificing general that can wipe out an entire platoon of men, but with a price of the land becoming barren, and Ramiel dying in the blast.Dice 16
Raphael- Second in command for medication and treatment of the Human army. Healing abilities.Dice 14
Tabbrisperfect one presides over free will, self determination, choice and alternatives. He inspires the ability to see and choose
creative alternatives. Dice 14
Trgiaob- Can speak to the birds over head, and see through their eyes without leaving the ground, giving him a "birds eye" view over the land.Dice 16
Uriel- the fye of art and strategy, he commands the generals to take action where it is needed.Yofiel is his lover.Dice 16


