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Posted: Wed Jan 30, 2008 5:35 pm
Now that you're in the Guild, you'll want to create a character. Here's the profile you need to use.
user name sad your user name duh) name sad you characters name) age sad how old your character is) Rank sad will be genin for all until you advance) village: Cloud personality sad your rp's personality) blood line/clan sad if any and can only have same blood line as those in your village) elemental chakra 1 sad your basic element most of your jutsu will be based of this element) elemental chakra 2 sad your second element can only be unlocked by jounin and up so until then leave this blank or none) image or/and description sad pic of your character or a written description or both) headband placement sad where on you is your headband placed) weapon sad any none basic weapon) background info sad anything about there past) other sad any other info you want to add) status sad almost every one starts out as a genin fresh out of the academy so they may choose 1 of three starting sets)
Ninjutsu type-strong in ninjutsu but weak in taijutsu cp:40 str:10 def:10 spd:10 int:10 np:15 tp:5 EP:3
Genjutsu type-smart in genjutsu but weaker in ninjutsu cp:40 str:10 def:10 spd:10 int:15 np:5 tp:10 EP:3
Taijutsu type-strong in taijutsu but lacking in genjutsu cp:40 str:10 def:10 spd:10 int:5 np:10 tp:15 EP:3 jutsu sad all your jutsu/put the jutsu's rank in front of it so we know it's in your range. If you are unsure check the chakra library)
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Posted: Thu Jan 31, 2008 6:31 pm
user name: Ironically Unstable name: Shogo Fukaikiri age: 33 Rank: Kage village: Cloud personality: Calm. Selective on who enters his village and who he trusts. He takes pride in protecting all of the six senses bloodlines. blood line/clan: Fukaikiri Kenmonkakuchi: Fog Sight of the Six Senses elemental chakra 1: Fire elemental chakra 2: Wind image or/and description:  headband placement: Has his symbol on his cloak weapon: None as of yet background info: Shogo, being the head of the Fukaikiri clan, succeeded the previous Kage. Because of his hate for the past Kage’s for trying to steal the Leafs Hyuuga bloodline, Shogo decided to change the reputation of the Cloud and instead of continuing bad tensions to leave the Leaf alone. Until Provoked. Other: Has a serious problem with people disrespecting or trying to steal his villages clans.
Genjutsu type-smart in genjutsu but weaker in ninjutsu cp: 400 str: 300 def: 300 spd: 310 int: 400 np: 335 tp: 320 EP: 0
Clan Jutsu:
Name: Fog Leap Type: Ninjutsu Rank: E Cp: 3 per leap Description: User can enter the Fog Side for split second; it is used to avoid attacks and see spirits for what they truly are.
Name: Spirit Bind Type: Ninjutsu Rank: D Cp: 5 Description: A spirit is bound to the user, forcing it to help and aid them in anyway possible. There is only a short distance in which they can be apart. Direct orders can not be ignored.
Name: Soul transfer element: none Rank: S type:Fuuinjutsu,Kinjutsu Chakra points: 100 effect: From observing the Villages Jinchurriki, the clan studied a way to use the special ability of the Nibi. With the help of the Leader of the clan, and the Jinchurriki, the clan was able to convert the Nibi’s ability and make it their own.The user performs a ritual of Transferring another persons dying soul to the body to the user. He then occupies the soul forever. Allowing for multiple minds in one body. Also all the jutsu and knowledge the other soul knows becomes available. Side-affects: Multiple personalities.
Name: Soul Damage Attack Type: Taijutsu Rank: C Cp: 3 per strike Description: The soul is located, and attacked from a physical state with punches and kicks. These attacks are extremely damaging to the emotional state.
Name: Soul Destruction Attack Type: Taijutsu Rank: B Cp: 10 per strike Description: The soul is located and completely destroyed with physical attacks. The enemy is put into a coma until the soul can regenerate fully.
Name: Confusing Fog Type: Genjutsu Rank: C Cp: 15 Description: A dense, invisible fog covers a large area. Whoever is in it that can't see the fog is affected in their mind; they become confused and disoriented. It is an illusion of the Fog Side in our world. Sometimes the enemy will see creatures and important shinobi.
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Posted: Thu Jan 31, 2008 6:46 pm
user name: Chibi09 name: Ranzatsu Yukie age: 16 Rank: Special Jounin village: Cloud personality: Kind but paranoid of others hurting the parasite inside her. blood line/clan: Ranzatsu elemental chakra 1: Wind elemental chakra 2: None image or/and description: Darker skin though and yellow eyes  headband placement: as in pic weapon: Whip shaped like a parasite tentacle background info: Traveling around with her mother from the mist village to the sound. She met many people. She ended up experiencing many things. She was born in the sand village but lives in the Cloud with her biological father. Her half brother is Fujin from the sand village (both share the same mother but different father. There mother lives alone in grief for her second dying husband while Yukie goes out to find her brother. She learned the ways of the ninja from her father. other: occasionally talks to her parasite whenever she's lonely. status: Ninjutsu type-strong in ninjutsu but weak in taijutsu cp:180 str:91 def:135 spd:117 int:80 np:110 tp:85 Clan Jutsus: yoroi bibu kei- armor tailed whip: by sending the clan members chakra to the parasite inside them they can force out a long tail in either left or right palm, this whip can grow to 8 feet long and is covered in a sharp armor coating this whip is apart of the parasite cp:20 naiteki yoroi houmen- inner armor release: by sending a great amount of chakra into the parasite they can copy its armor and grow the sharp jagged armor on there skin they can also repair any of the armor that was destroyed by simple adding more chakra cp:40- 5 to repair def:+90 kiri kasei- Drill growth: by sending there chakra to the parasite the clan member can force 1-4 tentacles out of the 4 slots on there back with drills at the and of them. These tentacles have many purposes that can be left to the users imagination. 10 cp per tentacle paristic eggs: the user sends there chakra to the parisite speeding up its reproduction rate forcing it to produce eggs these eggs are then lounched at the enemy through the holes in the clan members palms these tiny eggs have drills on the end of them and if they hit they will drill into the enemy slowly absorbing there chakra since they are not of the same clan the eggs can not survive long inside them. cp: 1 per egg the eggs absorb 3 chakra each per post and can last 5 posts Parasite summoning jutsu: by biting ones thumb or using there blood through other means and swiping it on there exposed chest the can summon the Parasite inside them half way from there chest the parasite the parasite can then shoot its many tentacles and wrap them around the enemy and absorb there chakra. But this leaves the parasite open to attack as well. cp:50 it can absorb 15 chakra a post munesanzun jutsu (entwined hearts jutsu)- This jutsu can only be activated by junin level ninja and up of the Ranzatsu clan. This jutsu totally transforms the ninjas body covering it in the parasites armor and gives total control of the ninja to the parasite. In this state the ninja is completely under the parasites control and can not talk. cp:110 etc- naiteki yoroi houmen, yoroi bibu kei, and kiri kasei activate to there fullest with no additional chakra cost. parasitic birth- can only be activated when munesanzun is activated. This jutsu will birth one or multiple spider parasites from the ninjas body. These parasites have there own stats and are made from the parasite armor. cp: 30 per spider spider stats: cp:30 str:45 def:90 spd:35 int:10 np:0 tp:0 Name: Parasitic Tentacle Opening Evolution Type: Kekkei Genkai CP: 100 This is a One time use Jutsu since its the parasite Evolving. This uses a surplus of Chakra to force the Imminent and currently happening Evolution of his Parasite. This makes two more holes appear on His back. As well as generate Holes Up his arms that allow sharp curved Spines come out of. Also Small tentacles can come out of these holes but they are only about 5 feet long. Jutsu Name: Parasite Domain Type: Bloodline Rank: C Element: None Chakra: 30 Effect: Yukie summons the inside of her parasites bodies. Both her and her opponent will be sent her. While inside the parasite the opponent will continuously lose chakra on every post. Yukie however will be uneffected since the parasite came from her own body. ((Every post the opponent loses 5 chakra)) Jutsu Name: Parasite Chakra Treatment Type: Bloodline Rank: C Element: None Chakra: X Effect: Yukie sends out of her palm a parasite of a different species. This specific parasite gives chakra to the object instead of taking it away. Jutsu Name: Parasite chakra absorbtion Type: Bloodline Rank: C Element: None Chakra: 20 Effect: Yukie sends out two parasites to the end of the holes from her palms. The parasites stay there until she sends them at the opponent like the parastic eggs. While they are there, they can suck all chakra from ninjutsus and add them to Yukie's chakra. Jutsu Name: Parasite Outbreak Element: None Rank: B Type: Bloodline Chakra: 50 Effect: Yukie sends out a hundred parasites all around her from the palms of her hands while her original one stays inside her own body. In this state she is able to control each and everyone of them to her will. From attacking them to protecting her from attacks. Jutsu Name: Parasite Clone Element: None Rank: C Type: Bloodline Chakra: 25 + 10 every 5 post Effect: Yukie focuses her chakra into the parasite making it produce a parasite clone of Yukie. Since the clone is a actual being it cannot be destroyed in a poof like other clones but since it's a parasite and it's seperated from it's user it can only last 5 posts. But if Yukie sends her chakra into the parasite to feed it, it can last 5 more posts. Jutsu name: Exploding Parasites Element: None Rank: E Type: Bloodline Chakra points: 3 for each parasite effects: By focusing on her chakra into the parasites, Yukie can make any parasite explode at her own will. The more the parasites, the bigger and more destructive the explosive blast. jutsu name: Parasite Serum element: None Rank: ((Depends on injury)) type: Bloodline Chakra points: ((5 to bring out parasite)) effect: Yukie summons a specific type of parasite which has a special serum within it's body. It has 3 different types of serum. Minor woulds are called Alpha; Medium wounds are called Beta; and Deadly Injuries are called Delta. For each serum, a set amount of chakra is needed from the host to form and produce the serum. If giving the serum the injury would be able to heal in 2 post. All depends on the serum. (example is if person A had a minor wound it would take 2 post to heal if given alpha serum but say if it was a minor wound and Person A was given the Delta serum then the injury would heal in that post.)) Alpha Serum- 10 Beta Serum- 20 Delta Serum- 30 jutsu name: Parasite Co-op element: None Rank: E type: Bloodline Chakra points: 2 for each effect: Yukie's special parasite. She sends it into only her allies. Unlike other parasites this one does no harm to it. It indicates the location of the host to Yukie. jutsu name: Parasite Healing Vapor element: None Rank: C type: Bloodline Chakra points: 20 effect: Yukie focus her chakra into her parasite which starts to release a vapor. The vapor exits out of the holes on Yukie's body spreading throughout the area. To avoid enemies from using the vapor to heal themselves, only those who have Yukie's co-op parasite inside them can use the vapor to heal. All others who make contact to the vapor are affected with a flesh eating poison. Name: Parasite Brain Drain Type: Bloodline Rank: C Element: None Chakra: 15 Effect:Yukie sends out a different species of parasite. This particular one however goes attacks your brain instead of your chakra. Once attached to your ahead or inside you it will go towards your brain. Once reaching the skull it drills through until it reachs the brain sucking all knowledge from it. (Decreases INT by 25 percent each post.) Name: Parasite switch Type: Bloodline Rank: C Element: None Chakra: 25 Effect: This jutsu allows the user to exchange one parasite with whichever one she desires. No matter where the parasite is, as long as there is more then 1 then it can be switched with another. This is used for youkie to either save a specific type of parasite from danger or put a more powerful one out to protect her. Name: Parasite Organ replacement Type: Bloodline Rank: Depends on organ Element: None Chakra: depends on rank Effect: Yukie developed a new breed of Parasites. These parasites all act as and preforms the job as a main organ. In the case that something were to happen to one organ the parasite would be able to take over and let the person the jutsu is being used on to act as if it wasn't damaged or destoyed. Large intestine - E rank- 5cp Small intestine - D rank- 10cp Kidneys - C rank- 20cp Stomach - B rank- 40cp Liver - A rank- 80cp Heart - S rank- 160cp jutsu name: Evolved Parasite Co-op element: None Rank: B type: Bloodline Chakra points: 25 for each effect: The Parasite's evolved version. In this form it does the exact same as the above but it''s a older version of the parasite. With the growth of the Parasite, it becomes attached to the host and will protect it to survive. In the event of poison getting to the host the parasite will suck out the poison to protect itself from danger. Jutsu Name: Parasite Nervous System Element: None Rank: C Type: Ninjutsu CP: Effect: While there is a parasite inside of the person’s body, Yukie will control the parasite taking it to the nervous system. Once at the nervous system, the parasite will expend it tentacles slightly and use it legs to control the nervous system which would control the persons body. Although she won’t be able to use the jutsus of the person, she will be able to control all limbs and body pieces. Name: Mind Reading Parasite Character Use: Yukie Element: None Rank: C Type: Ninjutsu CP: 25 Effect: A different breed of Yukie’s parasites. This parasite makes its way inside of the opponent and up to the brain attaching it’s tentacles into it. When done, the opponent will get a slight shock but nothing major and in the heat of battle, unnoticeable. Once attached, it will send off a screech from the body it’s in and to Yukie. All others with this specific parasite within them will be able to read others mind with the parasite in them except Yukie’s unless she wishes it. Name: Air Spread Character Use: Yukie Element: Wind Rank: A Type:Ninjutsu CP: 50 to activate and 3 per parasite Effect: Yukie will force wind out of the holes on her body. The wind will spread throughout the area. Within the wind, are microscopic parasites which will enter the body. Within the body it will continue to suck your chakra until their is nothing else left. If the parasites does not enter a host body in two post then the parasites would die. Because of all the parasites inside the body, it would be nearly impossible to avoid or destroy the parasites. For each post, the parasites suck out 5cp of the host to every one in the area. jutsu: Bunshin no Jutsu - Clone Technique Viz Translation: Art of the Doppelganger Character Use: General Skill Rank: E Range: - Supplementary Henge no Jutsu - Transformation Technique Viz Translation: Change Skill Character Use: General Skill Rank: E Range: - Type: Supplementary Kanashibari no Jutsu - Temporary Body Paralysis Technique Character Use: Orochimaru, ANBU Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Shunshin no Jutsu - Body Flicker Technique Character Use: Kakashi, Haku, Gaara, Sasuke, Yondaime Rank: D Range: - Type: Supplementary Nawanuke no Jutsu - Escaping Skill Character Use: Uchiha Sasuke Rank: E Range: - Type: Supplementary Kai - Release Character Use: Higher Level General Skill Rank: Unknown Range: - Type: Supplementary Kawarimi no Jutsu - Change of Body Stance Technique Viz Translation: Art of Substitution Character Use: Basic Ninja Skill Rank: E Range: - Type: Supplementary Shinto no Tekken - Genbu no Waza (Four Gods Fist - Arts of the Black Tortoise) Rank: B/S Type: Taijutsu Branch Style CP: 30/10 A branch of the Four Gods Fist style developed by Masashi Hikotsu, Genbu no Waza uses chakra to force contraction of the muscles. This results in an 'iron defense' that doesn't rely heavily ON chakra barriers. Physical Taijutsu are rendered almost completely useless, and even blade strikes are repelled by the chakra running through the user's muscles. A true master of the style can trigger it with very small amounts of Chakra and can even repel chakra-based attacks. However and it does have a side effect; Use of this technique has a lingering effect of stiffness in the muscles and which can be very painful if one has not trained well in it. Chuunin: DEF/TP +40 Special Jounin: +50 Jounin: +60 Elite Jounin/Medic/Hunter-nin: +80 ANBU: + 100 Genbu - Kamekawa Goei (Tortoise Shell Guard) Type: Taijutsu Rank: C The most basic technique of the Genbu branch. The user curls up into a ball, contracting the muscles in their back, neck, and arms, so that they cannot retaliate and but no attack can reach any vital organs. Genbu - Suppon Tetsuago (Snapping Turtle Iron Jaw) Type: Taijutsu Rank: B CP: 10 The second-level technique of Genbu. The user will block an attacker's strikes with his open palm, grabbing it. They will then force the muscles in their hand to contract and crushing the attacker's bones. Genbu - Kinmotsu Kame no Hebi Kujo (Forbidden Tortoise and Serpent Destruction) Type: Taijutsu/Kinjutsu Rank: S CP: 50 The top-level Genbu technique. The user will hook two fingers into the target's brachial plexus, inserting chakra into the opponent's body. This allows the user to force their muscles to contract in the same way. However and unless the target has been exclusively trained in the use of Genbu, this will render the target completely immobile. Then the user will ram his fist into the target's gut, forcing another contraction and which if successful will shatter every bone in the victim's body that is directly connected to a muscle. This is classified as a Forbidden Technique simply because it is so powerful and destructive. Name: Wind Hands Type: Ninjutsu Rank: B Element: Wind Chakra: 25 & 10 afterwards Effect: The User preforms the necessary handsign while focusing his wind chakra around his arms taking the form of them. The User will then outstretch the wind chakra to any reach he wants controlling it like it was his own actual hands and arms. The jutsu is active for 5 posts unless the user adds aditional chakra. ((After activated the user only has to pay 10 cp after every 5 post to keep active))
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Posted: Sun Feb 10, 2008 5:50 pm
user name:Ironically Unstable name: Nomu Lukomu age: 17 Rank: Genin village: Cloud personality: irritated easily. Rathers not talk to anyone unless he starts the conversation. blood line/clan: None elemental chakra 1: Fire elemental chakra 2: image or/and description:  headband placement: keeps it hanging on his belt. weapon: _____________________________________________________________
Name: Sword of Totsuka Character Use: Nomu Element: None Type: Weapon CP: 30 to pull it out of the world of spirits Effect: A spirit sword with no true physical form. The sword of Totsuka, also known as Sakegari's Katana, is a weapon which caries sealing powers. Anyone and anything it pierces become strapped in a blissful, dream-like for all eternity. The blade itself is enchanted with a incredible sealing technique. The ultimate counter of the Kusanagi. To seal, NP must be +50 and to cast into genjutsu INT must be +35. ((Note: This sword is located always in the world of spirits.))
Name: Yata’s Mirror Character Use: Nomu Element: None Type: Item CP: 15 to bring out of soul world. 30 for every deflection Effect: A shield that can turn back any attack. It can be combined with the sword of Totsuka for offense. This shield was made combined with the sword. When an attack is sent while using the shield, it will be sent back at the opponent. DEF= +50
Name: Soul Jar Character Use: Nomu, Shogo Type: Tool Effect: A simple jar formatted to hold Souls. This jar has a seal on it so it cannot be broken or opened without the unseal jutsu known to only those who sealed the soul.
Name: Shinigami Manto [Reaper's Cloak] Type: Item History: This is a mantle made from the very skin of the Death God himself. It was always thought to be a joke but recently, a black cloak lined in blood red designs that stole the life of its wearer has arisen.
The story behind the cloak is actually quite an old one, close 100 years in fact. It was said that the Sandaime, the 3rd Hokage, was locked in mortal combat with a student of his gone mad. The battle was fierce and eventually, the student used a forbidden jutsu of his own twisted design to summon the body and soul of both the 1st and 2nd Hokage. With the odds against him as well as age, the 3rd was left with no choice but to lock away the souls of his former teachers and his student. Using an equally forbidden jutsu created by his successor, the 4th Hokage, the 3rd was able to seal away the souls of his teachers. However, when it came to his student, the 3rd had already used up too much of his strength to seal the man away and instead, sealed away his ability to ever use Jutsu again.
After having seen this jutsu in action, the student, one Orochimaru, decided that he would get revenge not only on the village of Leaf but on the very Death God that would answer such a frivolous call from a mortal. After having healed up to a point, he took steps to gather enough knowledge to perform the same jutsu that was used on him. Eventually, he was able to teach one of his subordinates the jutsu. Using the poor soul as a sacrifice, he forced the summon of the Death God. A battle ensued as Orochimaru underestimated the strength of the God of Death. At the very last moment, he was forced to send the Death God back to his own realm before he suffered more damage. But, being the crafty snake of the village of sound, Orochimaru made sure not to leave the battle empty handed.
Using the blade Kusinagi, Orochimaru was able to cut off a large section of skin and hair from the Death God during the battle. He took this and had it fashioned into a wearable item, intending it to be nothing more than a trophy. However, while the items were being fashioned, many mishaps were said to have occurred to the tailors family and village. Death ran rampant as famine and disease struck almost instantly. Small civil wars between friendly families broke out consuming all but the tailor himself. In the end, nothing of the village was left but a dried shell drenched with the smell of rotting flesh and souls.
When presented with the finished product, Orochimaru didn't even recognize the man as he had wasted away from disease and malnutrition. In fact, it is written that at the very moment the cloak left the mans hands, he collapsed and was dead there on the spot. This gave Orochimaru cause for alarm but at the same time, peaked his curiosity. After all, the hair and skin he had cut was white and light colored. The cloak in his hand was a black as a starless, moonless sky. The designs didn't look like any shade of red that the tailor could have copied.
Showing an air of caution, Orochimaru gave the cloak to one of his subordinates. Almost immediately upon placing the cloak on, the man vanished from sight. Orochimaru was further amazed as he couldn't even sense the man's chakra nor could he hear him or smell him anymore. The man had vanished from all reasonable signs of detection. He even used his student Uchiha Sasuke to try and detect the man with the power of the Sharingan but came up empty handed. Pleased, Orochimaru allowed the subordinates to continue to wear the cloak for a time longer.
Day and night, the man wore his proud new clothing and began to rise quickly in the ranks of the village of sound. That, alas, was short lived as was he. Within a year of donning the cloak, the man was found dead in his bed. His body covered in cuts, bruises, stricken with diseases that normally took months to get to the point they were at now. And the cloak, still draped around him.
It was then that Orochimaru understood the price of such power. The cloak would take the users life in exchange for giving it power. Understandably, the cloak was sealed away not to be touch again. He tried to destroy it but no method even scratched it. What was worse was that any damage inflected upon the cloak just seemed to pass through to the object beneath it.
Over the years, several ninjas have stole the cloak for their own ambitions and faced the same fate, believing themselves to be the ones to master the cloak. None have succeeded. It is said that, after taking so many souls, that the cloak was purposely allowed to be made by the God of Death. There are some who say that you can even hear the sound of the Death God laughter ringing your head the longer you have the cloak on. Laughing...and laughing...for the entire time. Almost to the point of being maddening.

Effect: Allows the wearer to move unnoticed by any force as in sight, smell, sound. When worn, the user will become invisible with his chakra hidden. Unfortunately though, after a year of wearing the cloak continuously (two chuunin exams time) the user will be faced in front of the Death God. The Death God will immediately take the soul inside of the body wearing the cloak forever. However, if one were to wear the cloak while in the Demonverse or Spirit world then the cloak would take the reverse effect, healing the wearer. ((The user can still be touched or hit however))
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background info: He lived in the village in prosperity. Loved by everyone in the village and mostly in the Fukaikiri clan. He spends his life with the Clan leader of the Fukaikiri because of the similarities of their abilities. other: Jinchurikki of the Nibi stats: cp:150 str:80 def:80 spd:100 int:280 np:10 tp:80
Jutsus:
ability:Shinigami's eye, an eye that opens on the Jinchuuriki's forehead this eye can absord the souls of the dead. Also the Jinchuuriki of this Bijuu gains the power of purple spirt balls made with there chakra and the demons chakra these floating orbs are controled by the Jinchuuriki's mind. These orbs cause powerful explosions on impact causing massive destruction.
Spirit destruction balls:
spirt ball small- for every one takes 20 chakra points
spirt ball medium- for every one takes 40 chakra points
spirt ball large- for every one takes 60 chakra points
note: This abilities damage calculation relays on the users int.
Shinigami eye: one of the most devistating powers in the world this eye can see the souls of the dead when acitve. If it see's somone's soul right after they die the eye will absorb the soul into the Jinchuuriki causing them to gain more power.((pm Tosh_Crimson when yousing this power))note: this only works when you see an acual rper die it cant be a npc.
cp:20 to activate +90 int cp:0 to take souls stats up for every soul taken- cp:+20 str:+20 def:+20 spd:+20 int:+20 np:+20 tp:+20
Controling the dead: for this ability to work Shimigami eye must be active, once active the eye can see and take control of the souls of the dead allowing the Jinchuuriki to use them to posses objects and even people manipulating there actions.
control an object:10 chakra per object control a person:45 chakra a person-note: this power does not completely control the person it just controls there body and your int must be at least 20 higher to take them over
Name: Cats Nine Lives Character Use: Type: Ability CP: All but 1 (Needs to survive) Effect: In the process of the jinchurrikki dying, the soul of the jinchurriki and the Nibi will be sent out of the body they are currently in. During this process, the Jinchurriki will lie dead for 3 posts. After the third post, The souls will leave the body, replacing it with a soul collected. The souls of the jinchuuriki and the Nibi will be put into another body in any part of the World. Too take over a body of an existing user however, The jinchurriki’s Intellegence must be higher then theirs. If so, then the body of said ninja would become theirs and 1/3 of their stats would be added to his.
Jutsu Name: Nibi's Gift Element: None Type: Demon CP: 50 to activate Effect: After activating the Nibi's ability, the chakra of the Nibi will take more of a role with the jinchurriki. When activated the eyes of the jinchurriki will turn purple. This ability allows the cost of all jutsus used by the jinchurriki to be subtracted by the user’s intelligence. (Since the powers of the jinchurriki relies on the intelligence from my POV)
Ninja Art: Art of the Feline- Cheetah Character Use: Nomu Element: - Rank: - Type: Demon CP: 35 Effect: With the relationship to cats, Nomu will move to all fours, tensing his muscles and replacing his joints in his limbs. Turning his limbs into those of a cat-like nature. ((SPD X2))
Ninja Art: Art of the Feline- Lion Character Use: Nomu Element: - Rank: - Type: Demon CP: 30 Effect: Male lions have a most unusual feature specifically designed for this purpose which is their mane. The mane gives the male lion the illusion of size without the added burden of body weight and serves to protect against other male's teeth and claws. ((DEF=x2))
Jutsu Name: Ninpo - Art of the Feeding Panther Element: None Rank: A Type: Ninjutsu CP: 50 to activate Effect: 1/2 of an opponent's stats are permanently added to Nomu for a consumed brain. By devouring the brain of the opponent, Nomu can absorb the knowledge and memories from the person which will allow him to gain knowledge of any jutsus the opponent once knew ((If element allowed it)). The downfall to the process however is that for each brain he devours, more memories will be filled within him mixing together with all the others. The more memories he has, the harder it will be to recognize his own.
Jutsu Name: Soul Armor Element: None Rank: C Type: Ninjutsu CP: 20 Effect: Nomu would cover his body with different portals to the spirit world, transforming them into different pieces of full body armor. The armor would have the Nibi's face on the middle of the chest plate and the shoulder pads with a growl which he could fire spirit balls from (basically, the spirit balls doesn't have to come from his eyes). This armor defends Nomu in another way however. When made contact with any piece of the armor, it will immediately suck the opponent/projectile into it. If the opponents SPD is higher then they could avoid their entire body from going but whatever made contact with them would be sucked inside (basically, if you speed is higher and you punched him then your hand would be sent away but not your entire body, if you tried to get away however. Are exceptions though).
Jutsu Name: Soul Consumption Element: None Rank: C Type: Ninjutsu CP: 30 Effect: A different way of absorbing the soul from an opponent. Instead of the soul being absorbed through the eye, Nomu would instead “eat” the soul. Allowing Nomu to devour a more pure soul. This allows Nomu to gain ½ of the opponent’s stats when the soul is absorbed.
Jutsu Name: Death Cannon Element: None Rank: Depends Type: Ninjutsu CP: Depends Effect: This jutsu requires for at least one tail to be manifested. Each tail would rest on Nomu's shoulders, charging up until firing a blast that could even rival the Kyuubi Chakra Blast. Once firing, the tail that fired would disperse, tiring out Nomu. The jutsu adds all stats and adds it to the NP for one post. The left, 1st, tail destroys the body while the right, 2nd, soul destroys the soul. If he were to fire both at the same time it would double the power and perform both statistics. The following determines the rank and Cp the jutsu would cost.
Left tail only: B rank: 30 Right tail only: A rank: 60 Both tails: S rank: 100
Jutsu Name: Soul projection Element: None Rank: C Type: Ninjutsu CP: 35 Effect: The jinchurriki leaves his body leaving it unguarded. Once it left its body it turns into a soul projection being able to travel around without being harmed to anything except other souls. In this state, he is able to possess opponents by walking into them, as long as his intelligence is higher, and use their jutsu. While they are outside of a body they are able to use jutsus on the souls around him but not on physical beings. If the jinchurriki tries to stray too far from his body then he will be blocked from what would seem to be a barrier.
Jutsu Name: Spirit World Element: None Rank: C Type: Ninjutsu CP: 25 Effect: A black hole with purplish aura appears from under Nomu. Suddenly it expands throughout the area changing the entire scenery. This entire area will be full of heavy fog with many cliffs making it hard to see. The rock formations are of a mysterious form which you would not likely see elsewhere (in other words there could be cliffs that are upside down). You can hear eerie noises and moans coming from either afar or right behind your ear. This area is full of spirits. Good or bad, this is the home of all spirits. While in this area, all of Nomu’s Soul jutsus will be cut in half.
Name: Spirit World: Avoidance Character Use: Nomu Element: None Rank: D Type: Ninjutsu CP: 5 Effect: Nomu opens a portal or door towards the spirit world in front of him. Instead of walking into it however he leaves it open for any attack coming his way. With this, any projectile weapon or jutsu will be sucked into the spirit world and avoid contact with Nomu.
Name: Spirit World: Conquer Character Use: Nomu Element: None Rank: C Type: Ninjutsu CP: 20 Effect: Nomu creates 20 portals/doors towards the spirit world all around himself and the opponent/s. These portals would go away once one goes through it. Anyone may go through the portal/door but only Nomu would have the ability to come back from the spirit world.
Name: Spirit World: Gate Character Use: Nomu Element: None Rank: E Type: Ninjutsu CP: 5 Effect: A simple jutsu which summons a gate. This gate only appears within the spirit world. The gate serves no purpose other then revealing the path to "The Forest of Death". The orginial home of the Nekomata.
Name: Forest of Death Character Use: Nomu Element: None Rank: A Type: Ninjutsu CP: 50 and 15 per post Effect: Located in Hokkaido, to the north. This is the home of the Nekomata and his master. The only entrance to the Forest of Death is through the gate located within the spirit world. In this world, it draws the power of a persons power meaning that Nomu will be forced into his full demon state along with all other jinchurriki's. Because this is the home of the Nibi, once entered his stats will be increased by x1.5. If for any reason, one is able to exit the forest of death, they would return to the spirit world.
Jutsu Name: Soul Barrage Element: None Rank: C Type: Ninjutsu CP: 20 Effect: After opening his third eye, Nomu will summon souls from the area(20 of them). They will all circle around Nomu and then fly at the opponent/s. These souls will last until they hit their target, which resulting to them fading back to where they came. Physicle attacks do not harm them but elemental ninjutsu do. ((Np must be higher then Int))
Jutsu Name: Soul Weapons Element: None Rank: C Type: Ninjutsu CP: 15 Effect: Nomu will summon his soul balls and form them into any weapon he so desires. Because they are made from his and the Nibi's chakra he is able to control the weapon and where it goes.
Jutsu Name: Soul Revival Element: None Rank: Depends on revival Type: Ninjutsu CP: also Depends Effect: Nomu Summons any previous soul he has once absorbed and brings it back to fight for his bidding. The soul will have the same moves and stats as he/she had when they were alive. For each rank the soul was is how much chakra he must focus. -Genin: C 20cp -Chuunin: B 35cp -Jounin & ANBU: A 50cp -Kage& Above: S Rank 100cp
Jutsu Name: Soul Memory Element: None Rank: E Type: Ninjutsu CP: 3 Effect: Nomu opens his eye and a wide, flat purple beam scans the area. This beam causes no harm to the opponent. WHen touched by this beam all of the ninjas past information and secrets are revealed. This process is preformed by scanning the soul and all that it has witness and been apart of.
Jutsu Name: Soul Beam Element: Fire Rank: C Type: Ninjutsu CP: 15 Effect: With Nomu's third eye open he can focus the Nibi's chakra into a flaming soul beam that not only effects the opponent physically but attacks the soul and makes the opponent disoriented.
Jutsu Name: Mini Nibi Element: Fire Rank: B Type: Summon CP: 60 Effect: Nomu uses his chakra and the chakra of the Nibi to manefest a miniture Nibi. This nibi is the size of Nomu and has all of it's abilities. (Note: Nomu doesn't turn into the Nibi but rather the Nibi fights alongside of Nomu) The stats of the Nibi is the same as Nomu. Since this is a manifestation of the Nibi, the Nibi's actual being is still inside of Nomu.
Jutsu Name: Soul Explosion Element: None Rank: D Type: Ninjutsu CP: 5 per explosion Effect: Nomu opens his thrid eye, revealing all the souls around him. He then controls them with his mind and make them explode whenever he pleases. Because they are souls, no one other then those with special bloodlines will be able to tell when the soul will explode or where it will explode.
Jutsu Name: Soul Destruction Element: None Rank: A Type: Ninjutsu CP: 20 per explosion Effect: Nomu opens his third eye. This time however, the Nibi also activates his power more. With the power of the Nibi Nomu is able to destroy a soul from inside the person. However, with the soul destroyed he cannot absorb the soul afterwards and gain power.
Name: Spirit Conversion Character Use: Nomu Element: None Rank: C Type: Demon CP: 40 Effect: While in the Spirit World, Nomu will mix his chakra with the Nibi and transfer it the Nomu’s third eye. The eye will fire a beam at the opponent. If hit, The opponent will be turned into a soul without a body. This effect will only last while they are both in the Spirit World.
Name: Slip into the Spirit World Character Use: Nomu Element: None Rank: E Type: ninjutsu CP: 10 Effect: With Nomu’s third eye open, He is able to open a tear in space to open the world of the Spirits. Nomu will then walk through it while it closes immediately once he’s inside. Instantaneously, he will appear in any location he chooses from the Spirit world. ((This move is used for travel and escape in battle))
Name: Spirit Vectors: #7 Character Use: Nomu, Shogo Element: None Rank: C Type: Ninjutsu CP: 20 Effect: The user performs the hands signs needed and forms his and the demons chakra towards his back. The chakra will take the shape of 2 invisible hands and arms. The length will equal to 5 meters and be able to disable a body part temporarily if the hand were to go through it.
Name: Spirit Vectors: #3 Character Use: Nomu, Shogo Element: None Rank: C Type: Ninjutsu CP: 30 Effect: The user performs the needed hand signs and form much more of his and the demons chakra towards it's back. The chakra would take the shape of 26 invisble arms and hands. The length of each one will equal to be 8 meters. Unlike other vectors, these are actually faster then the others but with the same strength as the user. ((Each hands speed is mine + 50. So each hand has it's own speed.))
Name: Spirit Vectors: #35 Character Use: Nomu, Shogo Element: None Rank: B Type: Ninjutsu CP: 45 Effect: The user performs the needed hand signs and form much more of his and the demons chakra towards it's back. The chakra would take the shape of 50 invisble arms and hands. The length of each one will equal to be 11 meters. Unlike #15 though, these will not be able to disable any body part but each hand will have the power to lift extremly heavy objects. ((Each hands strength is mine + 50. So each hand has it's own strength.))
Name: Soul Betrayal Character Use: Nomu Element: None Rank: D Type: Genjutsu CP: 10 Effect: The opponent on which the genjutsu is used on suddenly stops any actions it's currently doing. From within, the soul, or demon if one has one, will forcefully start to come out of the body. Once far enough out, it will try to attack the body of the opponent. While the soul is attacking them it is still coming out more and more until it is completly out and it's a battle between the opponent and their soul, and or demon. While this is happening, the opponent is standing still since this is a internal ffight within the mind.
Name: Purple Flame Character Use: Nomu Element: Fire Rank: C Type: Ninjutsu CP: 25 Effect: Nomu manifests the Nibi’s chakra with his elemental chakra turning his fire jutsu into purplish flame. With this flame, Nomu can increase the power of all his fire jutsus x2.
Name: Jutsu Wipe Character Use: Nomu Element: None Rank: C Type: Ninjutsu CP: 30 +5 for each wipe Effect: Nomu’s eye will glow purple and perform a wide beam at the opponent. This does not perform any physical damage but attacks your actual memory of past jutsus. Every post, Nomu will be able to choose to get rid of any rank that is available to him. If he would choose to wipe away a higher rank, then he would only be able to eliminate one jutsu of a higher rank per turn. The character that has been hit by the beam will lose the knowledge of their jutsus until the end of the battle.[
Henge no Jutsu - Transformation Technique Viz Translation: Change Skill Character Use: General Skill Rank: E Range: - Type: Supplementary
Nawanuke no Jutsu - Escaping Skill Character Use: Uchiha Sasuke Rank: E Range: - Type: Supplementary
Kai - Release Character Use: Higher Level General Skill Rank: Unknown Range: - Type: Supplementary
Kawarimi no Jutsu - Change of Body Stance Technique Viz Translation: Art of Substitution Character Use: Basic Ninja Skill Rank: E Range: - Type: Supplementary
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Posted: Tue Feb 12, 2008 12:44 pm
user name: Bluen name: Yubei Rooasha age: 15 Rank: Genin village: Cloud personality: His name describes it all blood line/clan: Yubei elemental chakra 1: Raiton(Lightning) elemental chakra 2: Yet to be discovered. image or/and description:  headband placement: Over his mouth weapon: N/A background info: His life was really average as he grew up, although he was never outgoing. He became skeptical of everyone around him sense he couldn't really see or hear them. He refuses to speak to practically everyone, and has gotten really good with his gestures. other: status: cp:70 str:30 def:25 spd:140 int:40 np:20 tp:45 jutsu: Eternal Link Character Use: Yubei - Cloud Rank: C Type: Latent Kekkei Genkai CP: 0 Effect: The Yubei have adapted the ability to have a constant link with those they have already made a psychic connection with. Even though the jutsu to create the link is dispelled there will still be some remnant. So using a jutsu to re-establish can be performed with less energy. (telepathic links cost 1/2 less to re-establish a link) Mind's sight Character Use: Rooasha Yubei - Cloud Type: Passive, Kekkei Genkai Rank: - Requirement: Link must be establish with opponent. CP: 10, 2 per post Effect: This is why those who have met a Yubei never challenge them to battle. After a Yubei has established a link with their opponents they are able to read and know their opponents movements before they can perform them. (If Int is higher than opponents, then add opponents Int to user's SPD. If Int is lower add User's Int to SPD.) Psychic Snap Character: Yubei Element: - Rank biggrin Type:Genjutsus CP: 4 Effect: Virtually hold the same effects as the clap but just more refined. It allows the Yubei to comunicate telepathicly as well as putting those within it's range in a genjutsu.(range is decreased.) Name razz sychic Clap Characer:Yubei Element: None Rank: E Type: Genjutsu CP:10 Effect: The Yubei will infuse chakra into their hands and clap them together. There are two effects to this jutsu. One being the Yubei has higher INT it will temporarily numb all of their senses and the target will feel like drifting in the abyss of perpetual darkness unable to hear, feel or smell anything. Second effect will allow for a temporary telepathy with them in which they can communicate. If the target's Int is higher they will still be able to communicate with the Yubei without the First effect. Mind Transmission Character Use: Yubei - Cloud Rank: C Type: Kekkei Genkai CP: 20 + 5 for each person Effect: A technique most commonly used during Interrogation by the Yubei clan. The Yubei will create a link with a target and someone else, after doing so the other person can look into the target's mind just like the Yubei. (If INT is higher Yubei are able to peer into other's minds regardless of INT but are limited to what they can see. Others INT would need to be higher than the targets to look through their minds.) Eternal Death Character: Roosha Element: - Rank: C Type: Genjutsu CP: 15 After the Yubei performs the Psychic Clap they can expand the length of time of the jutsu assuming it is succesful. The target will return to their normal state as if they had merely blinked. After which everything will seem to be slowing down to them to the point that it all appears to be standing still. The target's body will be too slow to react to all the commands given but still be able to send sensory messages to the brain. In doing so the smallest wounds will be felt for decades. Any severe wound to the body at this point would last for countless centuries and left uncheck will kill the target through endless pain. Durem Dora (mind palm style) Type: Taijutsu Rank: D Cp: 3 Effect: Infusing thier hands with chakra they can project the force of thier blow to far off points, for example if they were to attack a wall with this from a hundred yards away, thier blow would look as if the user was standing next to it when they made the hit. Normally this kind of technique would not be possible, due to the user not being able to pinpoint thier chakra from such a long distance with sight issues, but the Yubei simply "know" exactly where they want it to go. Whether its behind a tree or wall or simply an opponent a few feet away. Special:Target must be within 100 yard "sense" radius Hufai gura rendan (endless torment combo) Type: Taijutsu Rank: C Cp: 10 Effect: The user grabs the enemy at the legs flips them up and starts a string of many grabs and regrabs while still in the air, not causing much damage but allowing the user to climb higher into the air by using the enemies momentum, usually ending with a final throw aimed at the ground. This can only be performed by the Yubei because of the enemies constant flailing and most users tend to not be able to see such unpredictable and deft movements. Seera gauton (Seera's curse/ultimate blockout technique) Type: Taijutsu Rank: C Cp: 10 and 5 for every post it’s activated Effect: Blocks all of the users 5 sense's allowing them to focus completely on instinct, giving them a clear image of their targets next move and allowing them to dodge accordingly. Note: next attack enemy uses will be dodged/blocked except for wide area of effect moves which will be impossible to dodge. Although, because of the strain it has on cutting off your other senses, once deactivated the character will be disoriented and react very slowly. Couchi sheui no jutsu (sense arrangement technique) Rank: C Type: genjutsu Cp: 12 Effect: User grabs the targets head forcing thier chakra into them. This rearranges thier sense's. For example, as opposed to tasting with thier mouth they woud see with it, and hear with thier nose etc... Juukiyin (Seera's vengeance) B-rank The Yubei clans forbidden jutsu. The user focuses his sixth sense entirely on one thing, the user will only focus on the enemy they are fighting, remembering nothing from the past, who or what is around them, and allowing for a very hightenend sixth sense against that target, if spread over multiple things the users sixth sense will diminish. But using this leaves them very open to other enemy attacks, and the risk that the jutsu will never cease, leaving them in a state with no memory or conciousness to speak of. Special:Can be spread over multiple opponents., but with each new opponent the users instinct is hampered and it is less potent. cp:0 str: 50 def: 50 spd: 75 int: -50 np:0 tp: 100 For each person added, decreases the stats by 1/4 Sokudo no Raijuu (body of Raijuu) Character: Rooasha Yubei Element: Lightning Rank: C Type: Ninjutsu CP 30 and 5 per post Description: By allowing the user's elemental chakra to channel through their body they are able to not only able to increase their speed but and a numbing effect to their strikes. (Doubles speed and lessens opponent's next strike.) Thunder Ball Character: Rooasha Element: lightning Type:Ninjutsu Rank: C CP: 15 (10per post) Effect: Rooasha will channel his electric chakra throught his body and cane emit an electric barrier around him. In doing this the magnetic polarity of the ball causes him to be lifted off of the ground and float in the air. Thunderbolt Character: Rooasha Element: Lightning Type:Ninjutsu Rank: D Requirement: Thunder ball must be active CP: 20 each direction Effect: By altering the flow of the electric current Rooasha can actually make his electric barrier a projectile. The ball can be projected in one direction at intense speed amplifying the attack and speed greatly. Changing directions requires more chakra. (Triples STR and doubles SPD) Kobushi no Susanoo Keikoku (Susanoo's warning fist) Character: Rooasha Yubei Element: Lightning Rank: C Type: Taijutsu/Ninjutsu CP: 15 Description: By focusing a large amount of elemental chakra into their fist the user is capable of creating a technique somewhat similar to the Chidori. The difference being is that it does not kill and only shuts down all functions of the body that is struck. (IOW: if arm then arm is paralyzed, if chest breathing slowls drastically and user thinks their sufficating. Heart user has a minor seizure.) Kobushi no Susanoo Kudasu(Susanoo's Judgment fist)/ Tsurne no Raijuu Inazuma (Raijuu's lightning claw) Character: Rooasha Yubei Element: Lightning Rank: A Type: Taijutsu/Ninjutsu CP: 60 Description: This is the more advance version of the Warning Fist. The judgment fist is where the user builds up even more electricity in their hands and focuses it to a certain point. When that point makes contact with another object it releases all of that energy out into a somewhat straight line creating a bolt of lightning from the hand. Once the electricity is built up it can't be released unless it makes contact with something. Rai bunshin Character Use: Rooasha Yubei - Cloud Rank: C Type: Ninjutsu Element: Lightning CP: 15 + 3 per clone Effect: Similar to the Mizu bunshin and Doton Bunshin the Rai bunshin is another varient clone technique. Rooasha came up with the concept of using lightning clones sense he could not master using water or earth clones. Also do to his impaired sight the clones will appear as humanoid bundles of energy with no real significant details due to this their attacks have a numbing effect upon their target. Although they can be dispersed just like other clones they emit a static burst electricuiting their attackers. (has the creator's STR, TP, and NP yet they have no DEF or INT and unaffected by genjutsus. clones have user's SPDx2 and temporarily paralyzes attacker for 2 of their post)
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Posted: Sat Mar 01, 2008 9:36 pm
user name: Kiki_kittygirl name: Insa Otora Nicknamed Insane age: 15 in half Rank: Special Jounin village: Cloud personality: INSAIN !!!! SUPER INSAIN split personality Personality number one : Sweet an Innocent Personality number two : Blood lust Personality number three : unkown blood line/clan: Gravetei Clan - Gravity Manipulation elemental chakra 1: Earth elemental chakra 2 sad your second element can only be unlocked by jounin and up so until then leave this blank or none) image or/and description: headband placement: Arm weapon: Nightmare Scythe Ghanesh Blessing Blade (Scythe) Character Use: Insa Rank:- Type: Weapon CP: 10 Range: 4ft(atleast) Requirements: At least Nin 190 and have voices in head Blessed by great figure, it doesn’t have to be held in cost after that it collects have the chakra spent inside the blade and stores it for emergency use. A carved figure of a elephant is presented in the blade to show activation and must be with you in all times to release chakra. background info: Was put in the nut house because her parents didn’t like how she had become much less her moves, making objects move or even making such a weapon but thanks to the kage letter after looking into the matter. He had gotten her our but let us hope that solitary convenient hasn’t damaged her to much. other: She has odd bow that makes it look like neko ears Though her arm is bound tight against her body she still able to perform her moves with one hand it is unknown how she able to, arm is so bound tight it looks like she has only one arm, she says in statements why her arm is bound, “Its bad!” Host of Mouryou: Effect: A demon who attempted to take over the world and create his "Thousand Year Kingdom". He has the power to control all chakra types. When summoned, he can produce gigantic dark dragons attached to him. Each dragon can take the form of a sharp tentacle at will. However, if summoned to the human world without a host, he will immediately be destroyed in one post. The appearance of the host, when activated, will have a yellow eye in the middle of their torso and their skin would become dark with demonic chakra leaking from their body. Stats equals x2 of the hosts stats and CP will be restored when activated. 10cp for each dragon. status: Ninjutsu type-strong in ninjutsu but weak in taijutsu cp: 253 str: 140 def: 120 spd: 126 int: 110 np: 300 tp: 80 All Jutsus : Description of Bloodline: This Clans bloodline limit is known as the Gravity manipulation. It uses gravity as a weapon, this clan is very dangerous and can control gravity at will. This clan also has different forms of Gravity Maniplination there's the: taijutsu form, the ninjutsu form, and the genjtusu form. These traits are different in attack and at some point the user will be able to use special traits of this clan.
1st House:
Type: Ninjutsu Rank: D Name: Gravity Manipulation (ninjutsu form) Cp: 3 per push Description: this is the manipulation for the Gravetie clan. The user knows how to use gravity in ninjutsu form only the first house can do this style of the manipulation. This style of manipulation the user can push gravity on the opponent with the right handsigns
Type: Ninjutsu Rank: C Name: Gravion Jutsu Cp: 10 Description: This jutsu allows you to shoot a ball of gravity. When hit with this ball, the user will fill his body as being heavy. This will drop his speed by half.
Type: Ninjutsu Rank: B Name: Ion Gravion Jutsu Cp: 20 Description: This is an advance version of the Gravion jutsu it has the power to shoot a even bigger ball of gravity except this ball is much stronger and can harm your opponent harmfully by attacking their muscles. When hit with this ball it puts so much force on the opponent’s muscles that his speed is dropped by 2/3
Type: Ninjutsu Rank: A Name: Gravion Shadow Cp: 30 Description: This technique is so strong that stops the opponent with a ball of gravity will be wrapped around the opponent when it is the opponent are forced to do what ever the user does.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jutsus Name: Red Chalk Character Use: Insa Element: N/A Rank: E Type: Ninjutsu CP: 3 Range: Supplementary Effect: With a snap of a finger, red chalk pouf’s in the users hand Name: Seal Overlay Character Use: Insa Element: N/A Rank: D Type: Ninjutsu Range: (0~5m)(5~10M) Must know: Red Chalk CP: 10 small or 25 medium Range: Supplementary Effect: With 5 pieces of chalk they crush it in there hands and perform the hand seals the shape and marker thought of is formed on the ground under a few inches of earth to be hidden or not notice. Cost extra 10 Cp for it to be hidden. ~~~~~~~~~~~~~~~~~~~~~~~ Blood line EXTRA Name: Fast Forward Blood line Gravetei Clan Character Use: Insa Element: N/A Rank: B Type: Ninjutsu CP: 37 Range: Supplementary Must know: Twisted Fate Effect: Must mark them self with this tattoo near the ankles to activate move when tapped together heels together  When activated the user can move in incredible speed and is almost impossible to be seen unless the opponent has better eyes tp keep up with speed. This move is wonderful for quick melee or running away though it has nasty side effect against the body. The body isn’t built to handle super sonic speeds so if continued use it will injury the body slightly. Highly suggestive to not use the move for to long can cause death.. (times 1.5 the speed of user, after third post all other post will start with -10 cp per post because of speed damage.) Name: Reality Flash Blood line Gravetei Clan Character Use: Insa Element: n/a Rank: S Type: Ninjutsu CP: 80 (wide radius ) 50 (Direct) Range: 10 meters (depends if wide radius or Direct ) Requirments: Twisted fate Effect: When used in battle user can send or teleport the most worst parts of opponents life strait into there skull, like a flash black. This would injury the opponent mentally and cause them inflicted wounds but user has to be concentrating. Also move can be used to teleport them from one point they can remember to get away from an attack ; this move can be used in rp purpose and teleport to a village they have already been. Can not teleport to a village that they haven’t been. One time use on teleporting to villages a day.. Battle wise if you have the cp use it [mostly used in emergencies trump card] (-100 on INT, Np,TP on opponet if sucessful, effects are long lasting depending on opponets INT. MOstly run away >.> if the fight isn't going well gives you a good head start) Name: Twisted Fate Blood line Gravetei Clan Character Use: Insa Element: N/A Rank: B Type: Ninjutsu CP: 36 Range: Ten meters (30 feet) Effect: This skill literally bends the unseen threads of fate. Once an opponents attack flies at them, space and time in there vicinity goes haywire and in a flash they are struck by there own attack. (When used as a defense if it succeeds the opponent takes damage as if hit by there own attack instead of hitting you. Opponents Np must be higher for Failer.) Jutsu Name: Portal Element: N/A Rank: D Type: Ninjutsu/Bloodline CP: 5 Range: (0~5m)(5~10m) Effect: By focusg her chakra she can bend reality and formulate a small portal for objects to travel to one point to the other, Person, Items extra. Using her right finger it formulates a portal for an entrance and left finger an exit, with out entrance or exit move can not be performed with just one portal. (Its like portal the game) Jutsu Name: Black Hole Element: N/A Rank: C Type: Ninjutsu/Bloodline CP: 15 Range: (0~5m)(5~10m) Effect: It formulates components to make into a device with the use of earth and slowly eats -10 cp per post and gives it to user in a transfer but is vulnerable to be destroyed. Though if opponent destroys it, it leaves the opponent distracted from the user to react to the device being destroyed. Cost 5 cp to substain per post.. Name: Entrapment Blood line Gravetei ClanCharacter Use: Insa Element: N/A Rank: C Type: Ninjutsu Range: (0~5m)(5~10M) Must know: Red Chalk, Seals, CP: 30 Range: Supplementary Effect: With Entrapment they can use the seals on the ground to activate chakra of 30 to hold the opponent in one place, and must spend two times more CP to freeze the person and must spend this same cost ever two post if still held. Useful for surprise upper hand Opponents NP is higher then yours then it will just cut their speed in half Name: Battle Tactics – Clear MindCharacter Use: Insa Element: N/A Rank: D Type: Ninjutsu CP: 15 Range: Supplementary Effect: The user clears their mind of disrupting thoughts allowing them to do what it is that needs to be done without having silly worries weighing them down or impairing their decision making abilities. Increase’s the Int by multiplying by 1.5 but loses -5 strength. CosmosCharacter Use: INSA Element: N/a Rank: A Type: Ninjutsu/Bloodline CP: 50 per 10 opponent post Effect: After activating Stars swirl an crumple into a black mist giving Bloodline moves a bonus of negative 10 cp spending cost and Nin increases by multiplication 1.5. Cosmos Big BangCharacter Use: INSA Element: N/a Rank: S Requirement: Cosmos, Type: Ninjutsu/Bloodline CP: 70 per 15 opponent post Effect: When Cosmos is activated it to can be activated along with it a big bang, causing the charter to hardly be seen as mixture of earth and chakra with the black mist is swirled only the sharp teeth was seen. After activating Stars swirl an crumple into a black mist giving Bloodline moves a bonus of negative 20 cp spending cost and Nin increases by multiplication 2.5. MaterialismCharacter Use: Insa Rank: B Type: Ninjutsu -healing- CP: 40 Range: 4ft(atleast)Supplementary Requirements: Ten types of blood line moves must be known and know a bit about time or body system Effect: This move spends to heal about 10 points of Chakra and is used to heal limbs, minor wounds of teammates up to five or themselves, or a mix of both but can not heal fatal wounds (I.E.: Headless Or Heartless) If body is dead it can’t be recovered and though wound is heal the pain of the wound will still be there. Name: Open Dimensions Blood line Gravetei Clan Character Use: Insa Element: N/A Rank: C Type: Ninjutsu CP: 15 Range: Supplementary Must know: Twisted Fate Effect: Awakening the Demon inside Mouryou she will break through two worlds and go in between called Dark Plains. Dark Plains info Insa's host drives a lot of her powers and collecting demons for 500 year army... To Teleport with out teleporting to get to one place or another its between the demon and human world as well... Also in terms considered the bridge between to worlds.. (Used for Story or Rp purposes tell I can think of some thing else)[/
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Posted: Fri Mar 07, 2008 5:30 pm
User Name: Ironically Unstable Name: Sayuri Age: 29 Rank: Sannin Village: Cloud Personality: Unpredictable/ Can be in the happiest of moods and quickly snap. Blood line/clan: Konnitiwa Elemental chakra 1: Lightning Elemental chakra 2: Unknown for now Image or/and Description: Headband Placement: None Weapon:  , Background info: Was exchanged from the twilight village to the cloud. Grew up with Shogo until they finally married. Other: Wife of Shogo. Has two disciples. status: Taijutsu type-strong in taijutsu but lacking in genjutsu cp:550 str:550 def:520 spd:640 int:425 np:450 tp:635 Bloodline Jutsus: If the weapon is ever separated from their weapon (more than 20 yards away), or if their weapon is broken, they will start losing chakra (5 a turn for genin, 10 for chuunin, 20 for jounin, 50 for elite jounin, and 100 for kage. Jutsu Name: Revolution style Element: N/A Chakra: N/A Rank: N/A Type: Taijutsu Style Desc: A taijutsu style comprised mostly of complex spinning. This is a very hard and demanding style to learn and an even harder task to master, mostly because it involves an intense familiarity with a weapon and a strong body. It is possible for a non-Konnitiwa to learn it, but it is usually learned around late Jounin level as opposed to being learned and (mostly) mastered at genin level. Jutsu Name: Retrieval of the Soul Element: N/A Chakra: 10 Rank: E Type: Ninjutsu Desc: Pulls back the weapon back to the user from up to 100 yards away. Jutsu Name: Elemental Weapon Element: N/A Chakra: 5 per turn Rank: D Type: Bloodline Jutsu Desc: Makes the user's first elemental chakra infuse into used weapon. Jutsu Name: Spinning Flurry Element: N/A Chakra: N/A Rank: C Type: Taijutsu Desc: Spins the weapon of choice rapidly, and can cut through materials. Great for infiltration and combat. -Chuunin Jutsu Name: Extension of the Soul Element: N/A Rank: B Chakra: 20 Type: Bloodline Jutsu Desc: Stretches any part of the weapon up to ten yards longer. (Or wider.) Jutsu Name: Revolution Cluster Element: N/A Chakra: N/A Rank: B Type: Taijutsu Desc: The pride and joy of the clan Konnitiwa, the user spins the end of their weapons rapidly, enough to actually make multiple impact spots in their victims. The impact points multiply as a nin raises in rank, 2 at chunin, 3 at jounin. This cannot be stacked with another taijutsu until ranking up to elite jounin, and even so only up to C-Rank. -Jounin Jutsu Name: Soul Energy Element: N/A Rank: A CP: 50, +5 per post One of the highest levels of weapons mastery, the clan member can unlock the innate power within the weapon, causing their soul chakra to manifest around the blade in a shape unique to the user, also boosting the clan member's abilities. All stats x 1.5 -ANBU Jutsu Name: Flash of Life Element: N/A Rank: S Chakra: 30 per turn stopping whenever going lower than 1. Desc: Whenever a powerful Konnitiwa is knocked unconscious or near death with his weapon, the Konnitiwa in question will become driven by the part of the soul inside the weapon and moved purely by chakra. Taijutsu: Name: Fighting Style: Chain Fist Character Use: Sayuri Element: None Rank: B Type: Taijutsu Branch Style CP: 30 to activate Effect: A fighting style unique to Sayuri. By transferring the kinetic energy in her body into her chains, she can actually greatly increase the speed of her chains. It halves her own speed, but the speed of her chains doubles. SPD = x2, TAI +100 Name: Dowsing Chain (Ring Finger) Character Use: Sayuri Element: None Rank: E Type: Taijutsu CP: 3 Effect: Used for normal situations, for defense and attack purposes. It is also useful determining the location of missing individuals. It has a small ball-like weight at the end which moves in the direction of whatever he is dowsing for. Name: Holy Chain (Thumb) Character Use: Sayuri Element: None Rank: 5 Type: Ninjutsu CP: D Effect: Shaped like a cross, it cures wounds and broken limbs. By placing the cross on the injury, the user can focus their chakra to the cross healing the wound. ((Note: Will not cure it instantly. Depends on wound)) Name: Chain Jail (Middle Finger) Character Use: Sayuri Element: None Rank: C Type: Taijutsu CP: 10 Effect: Shaped like a hook, it wraps around enemies, restricting movement. Also the more one resists, the tighter it gets until it crushes the bones of the person. Name: Judging Chain (Little Finger) Character Use: Sayuri Element: None Rank: A Type: Taijutsu CP: 40 Effect: A small blade enters the victim's body and wraps around the heart. The user sets two conditions and if the victim violates either one, the blade stabs the heart, killing them. Can only be used when user is in Emperor Time. Name: Death Touch Character Use: Sayrui, Lani, Lina Element: None Rank: S Type: Taijutsu CP: Equal to targets DEF if larger. 150+Def if lower. Effect: This technique is a secret that has been lost in the age of the ninja. Also known as Dim Mak, the Death Touch was the most effective way of assassination without one being caught. The practice of this technique ended after the great ninja wars of fear of misuse(Also, to fully show the point, there was many unintentional death). The user will touch a deadly pressure point with a finger, or any object the user wishes to use. This will then unknowingly be the beginning of the targets death. By using the difference of the users Taijutsu and opponents Defense, the countdown to the opponents death will be made. If the Defense is lower then the users Taijutsu then they will die at that moment. However, if the defense is higher then the users taijutsu then by taking the difference of the two, that will be the remaining time the target has until their death. ((So if my Tai was 50 and the opponents Def was 75, then the opponent would have 25 more post until they dropped dead. No matter where they are.))
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Posted: Fri Mar 07, 2008 5:34 pm
User Name: Ironically Unstable Name: Lani & Lina Age: 19 Rank: ANBU Village: Cloud Personality (Lani): Seemingly Sexual; Attitude problems; Angry; Misleading; Personality (Lina): Seemingly Sexual; Kind and clueless; Happy Blood line/clan: None (Lani) Elemental chakra 1: Lightning Elemental chakra 2: Fire (Lina) Elemental chakra 1: Lightning Elemental chakra 2: Wind Image or/and Description:  Headband Placement: None Weapon:  , Background info: They both chooses not to dwell on the past but make a past with the future. Other: Sayuri is their mentor status: Taijutsu type-strong in taijutsu but lacking in genjutsu cp:350 str:350 def:350 spd:470 int:275 np:350 tp:427 Taijutsu: Name: Fighting Style: Chain Fist Character Use: Sayuri Element: None Rank: B Type: Taijutsu Branch Style CP: 30 to activate Effect: A fighting style unique to Sayuri. By transferring the kinetic energy in her body into her chains, she can actually greatly increase the speed of her chains. It halves her own speed, but the speed of her chains doubles. SPD = x2, TAI +100 Name: Dowsing Chain (Ring Finger) Character Use: Sayuri Element: None Rank: E Type: Taijutsu CP: 3 Effect: Used for normal situations, for defense and attack purposes. It is also useful determining the location of missing individuals. It has a small ball-like weight at the end which moves in the direction of whatever he is dowsing for. Name: Holy Chain (Thumb) Character Use: Sayuri Element: None Rank: 5 Type: Ninjutsu CP: D Effect: Shaped like a cross, it cures wounds and broken limbs. By placing the cross on the injury, the user can focus their chakra to the cross healing the wound. ((Note: Will not cure it instantly. Depends on wound)) Name: Chain Jail (Middle Finger) Character Use: Sayuri Element: None Rank: C Type: Taijutsu CP: 10 Effect: Shaped like a hook, it wraps around enemies, restricting movement. Also the more one resists, the tighter it gets until it crushes the bones of the person. Name: Judging Chain (Little Finger) Character Use: Sayuri Element: None Rank: A Type: Taijutsu CP: 40 Effect: A small blade enters the victim's body and wraps around the heart. The user sets two conditions and if the victim violates either one, the blade stabs the heart, killing them. Can only be used when user is in Emperor Time. Name: Death Touch Character Use: Sayrui, Lani, Lina Element: None Rank: S Type: Taijutsu CP: Equal to targets DEF if larger. 150+Def if lower. Effect: This technique is a secret that has been lost in the age of the ninja. Also known as Dim Mak, the Death Touch was the most effective way of assassination without one being caught. The practice of this technique ended after the great ninja wars of fear of misuse(Also, to fully show the point, there was many unintentional death). The user will touch a deadly pressure point with a finger, or any object the user wishes to use. This will then unknowingly be the beginning of the targets death. By using the difference of the users Taijutsu and opponents Defense, the countdown to the opponents death will be made. If the Defense is lower then the users Taijutsu then they will die at that moment. However, if the defense is higher then the users taijutsu then by taking the difference of the two, that will be the remaining time the target has until their death. ((So if my Tai was 50 and the opponents Def was 75, then the opponent would have 25 more post until they dropped dead. No matter where they are.))
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Posted: Sun Apr 06, 2008 2:43 pm
user name: Pre-Made name: Kohina age: 14 Rank: Genin village: Cloud personality: Being trapped and controlled until this time, she doesn't have a set personality. As she grows, her personality will form and grow as well. blood line/clan: None elemental chakra 1: Fire elemental chakra 2: (Fill in) image or/and description:  headband placement: Doesn't wear one weapon: Name: Yata’s Mirror Character Use: Nomu Element: None Type: Item CP: 15 to bring out of soul world. 30 for every deflection Effect: A shield that can turn back any attack. It can be combined with the sword of Totsuka for offense. This shield was made combined with the sword. When an attack is sent while using the shield, it will be sent back at the opponent. DEF= +50 background info: Having been kept in the Cloud Lab all her life, she knows no one else from the village other then the many scientist. The lead scientist would try to teach her necessities only and train her to the best of her ability. Throughout the years, she would go on an outbreak attacking anyone she would see. She would have memories of the failed experiments she would see all around the lab. Those close and distant to her. But now she has been released and as time goes by, the truth will be revealed and she will make her important choice in her life. other: Blood consist of the Fukaikiri Clan and the Kihaku Clan. Jinchurikki of the Nibi # of souls: 3 -Ryuusei (Mist) -Kurotsuki (Stone) -Gabriel (Mist) stats: cp: 210 str: 115 def: 125 spd: 135 int: 145 np: 135 tp: 110 Demon Jutsus: ability:Shinigami's eye, an eye that opens on the Jinchuuriki's forehead this eye can absord the souls of the dead. Also the Jinchuuriki of this Bijuu gains the power of purple spirt balls made with there chakra and the demons chakra these floating orbs are controled by the Jinchuuriki's mind. These orbs cause powerful explosions on impact causing massive destruction. Spirit destruction balls: spirt ball small- for every one takes 20 chakra points spirt ball medium- for every one takes 40 chakra points spirt ball large- for every one takes 60 chakra points note: This abilities damage calculation relays on the users int. Shinigami eye: one of the most devistating powers in the world this eye can see the souls of the dead when acitve. If it see's somone's soul right after they die the eye will absorb the soul into the Jinchuuriki causing them to gain more power.((pm Tosh_Crimson when yousing this power))note: this only works when you see an acual rper die it cant be a npc. cp:20 to activate +90 int cp:0 to take souls stats up for every soul taken- cp:+20 str:+20 def:+20 spd:+20 int:+20 np:+20 tp:+20 Controling the dead: for this ability to work Shimigami eye must be active, once active the eye can see and take control of the souls of the dead allowing the Jinchuuriki to use them to posses objects and even people manipulating there actions. control an object:10 chakra per object control a person:45 chakra a person-note: this power does not completely control the person it just controls there body and your int must be at least 20 higher to take them over Name: Cats Nine Lives Character Use: Type: Ability CP: All but 1 (Needs to survive) Effect: In the process of the jinchurrikki dying, the soul of the jinchurriki and the Nibi will be sent out of the body they are currently in. During this process, the Jinchurriki will lie dead for 3 posts. After the third post, The souls will leave the body, replacing it with a soul collected. The souls of the jinchuuriki and the Nibi will be put into another body in any part of the World. Too take over a body of an existing user however, The jinchurriki’s Intellegence must be higher then theirs. If so, then the body of said ninja would become theirs and 1/3 of their stats would be added to his. Jutsu Name: Nibi's Gift Element: None Type: Demon CP: 50 to activate Effect: After activating the Nibi's ability, the chakra of the Nibi will take more of a role with the jinchurriki. When activated the eyes of the jinchurriki will turn purple. This ability allows the cost of all jutsus used by the jinchurriki to be subtracted by the user’s intelligence. (Since the powers of the jinchurriki relies on the intelligence from my POV) Name: Soul Switch Character Use: Nomu Element: None Rank: D Type: Ability CP: 5 Effect: This ability allows Nomu to switch souls inside his body. Normally it would be between Nomu's soul and the soul of the Nibi. However, if Nomu has more souls he will be able to switch between each of them, allowing him to use and harness their power. This jutsu's main purpose however is to negate the status effect of the mind. For if Nomu were to be put into a position where it effects the mind but the body wasn't fully harmed, Nomu would be able to negate such an effect. ((When switching souls, Nomu will have access to the stats and jutsus of that soul as long as the elemental jutsus are available.)) Name: Advanced Soul Absorption Character Use: Nomu Element: None Rank: - Type: Demon CP: 80 – With 1-tails activated its 40 and with 2 tails activated it’s 20. Effect: This ability is an advanced version of the Nibi’s soul absorption. Nomu will open his eye, like usual, and will begin to suck any, recently dead, soul from anywhere in the country. In order to receive the points of the soul, Nomu must be able to know where and when they died. ((basically, As long as Nomu knows of the death, no matter where they are in the naruto world he’ll be able to suck the soul to himself.)) Name: Soul Detection Character Use: Nomu Element: None Rank: B Type: Ninjutsu CP: 30 to activate, 2cp every post Effect: Nomu opens his third eye and focuses chakra into it. The eye will begin to spin around in Nomu’s head in high speed and stay in this position. This allows the eye to scan all of it’s surroundings from his local area to far distances. His third eye must be open for this to work and once it’s closed the jutsu is canceled. Jutsu Name: Spirit World Element: None Rank: C Type: Ninjutsu CP: 25 Effect: A black hole with purplish aura appears from under Nomu. Suddenly it expands throughout the area changing the entire scenery. This entire area will be full of heavy fog with many cliffs making it hard to see. The rock formations are of a mysterious form which you would not likely see elsewhere (in other words there could be cliffs that are upside down). You can hear eerie noises and moans coming from either afar or right behind your ear. This area is full of spirits. Good or bad, this is the home of all spirits. While in this area, all of Nomu’s Soul jutsus will be cut in half. Name: Spirit World: Avoidance Character Use: Nomu Element: None Rank: D Type: Ninjutsu CP: 5 Effect: Nomu opens a portal or door towards the spirit world in front of him. Instead of walking into it however he leaves it open for any attack coming his way. With this, any projectile weapon or jutsu will be sucked into the spirit world and avoid contact with Nomu. Name: Spirit World: Conquer Character Use: Nomu Element: None Rank: C Type: Ninjutsu CP: 20 Effect: Nomu creates 20 portals/doors towards the spirit world all around himself and the opponent/s. These portals would go away once one goes through it. Anyone may go through the portal/door but only Nomu would have the ability to come back from the spirit world. Name: Spirit World: Gate Character Use: Nomu Element: None Rank: E Type: Ninjutsu CP: 5 Effect: A simple jutsu which summons a gate. This gate only appears within the spirit world. The gate serves no purpose other then revealing the path to "The Forest of Death". The orginial home of the Nekomata. Name: Forest of Death Character Use: Nomu Element: None Rank: A Type: Ninjutsu CP: 50 and 15 per post Effect: Located in Hokkaido, to the north. This is the home of the Nekomata and his master. The only entrance to the Forest of Death is through the gate located within the spirit world. In this world, it draws the power of a persons power meaning that Nomu will be forced into his full demon state along with all other jinchurriki's. Because this is the home of the Nibi, once entered his stats will be increased by x1.5. If for any reason, one is able to exit the forest of death, they would return to the spirit world. Name: Slip into the Spirit World Character Use: Nomu Element: None Rank: E Type: ninjutsu CP: 10 Effect: With Nomu’s third eye open, He is able to open a tear in space to open the world of the Spirits. Nomu will then walk through it while it closes immediately once he’s inside. Instantaneously, he will appear in any location he chooses from the Spirit world. ((This move is used for travel and escape in battle)) Fukaikiri Kenmonkakuchi Jutsus:Name: Fog Leap Type: Ninjutsu Rank: E Cp: 3 per leap Description: User can enter the Fog Side for split second; it is used to avoid attacks and see spirits for what they truly are. Name: Spirit Bind Type: Ninjutsu Rank: D Cp: 5 Description: A spirit is bound to the user, forcing it to help and aid them in anyway possible. There is only a short distance in which they can be apart. Direct orders can not be ignored. Note: Leader of clan MUST assign you a personal Spirit. ((PM Ironically Unstable)) Name: Soul transfer element: none Rank: S type:Fuuinjutsu,Kinjutsu Chakra points: 100 effect: From observing the leader of their clans special ability, the clan studied a way to use the special ability of the Nibi. With the help of the Leader of the clan, and the village, the clan was able to convert the Nibi’s ability and make it their own.The user performs a ritual of Transferring another persons dying soul to the body to the user. He then occupies the soul forever. Allowing for multiple minds in one body. Also all the jutsu and knowledge the other soul knows becomes available. Side-affects: Multiple personalities. Name: Soul Damage Attack Type: Taijutsu Rank: C Cp: 3 per strike Description: The soul is located, and attacked from a physical state with punches and kicks. These attacks are extremely damaging to the emotional state. Name: Soul Destruction Attack Type: Taijutsu Rank: B Cp: 10 per strike Description: The soul is located and completely destroyed with physical attacks. The enemy is put into a coma until the soul can regenerate fully. Name: Confusing Fog Type: Genjutsu Rank: C Cp: 15 Description: A dense, invisible fog covers a large area. Whoever is in it that can't see the fog is affected in their mind; they become confused and disoriented. It is an illusion of the Fog Side in our world. Sometimes the enemy will see creatures and important shinobi. Special Jutsus:Name: Sense of the Unseeing Character Use: Kohina Element: None Rank: E Type: Ninjutsu CP: 3 to activate. 1 every post Effect: Using her chakra, she can focus it into her eyes being able to see any unseen object or thing surrounding her. ((When saying unseen. Means all spirits or anything invisible)) Name: Banish Character Use: Kohina Element: None Rank: B Type: Ninjutsu CP: 35 Effect: The user will be able to banish any spirit, summon, or demon from the surrounding area for 20 post. Name: Enslave Character Use: Kohina Element: None Rank: B Type: Ninjutsu CP: 30 and 15 after every 10 post Effect: By surrounding her chakra around the targeted demon, spirit, or summon; she can control it and make it follow any commands she gives it. This jutsu last for 10 post unless the user focuses harder. Rank E: 1cp Rank D: 5cp Rank C: 10cp Rank B: 20cp Rank A: 30cp Rank S: 50cp Name: Ritual of Summoning Character Use: Kohina Element: None Rank: A Type: Ninjutsu CP: 50 Effect: A ritual of summoning allows the user to focus into the different worlds of dimensions. This allows her to summon any creature she chooses no matter how powerful it is. This ritual requires concentration so if distract to much, the jutsu cancels. This jutsu takes 2 post to complete. Name: Ritual of Doom Character Use: Kohina Element: None Rank: S Type: Ninjutsu CP: 110 Effect: With her power, she is able to sacrifice a living being in order to send another off the face of the earth forever. Because the user must focus throughout the time period, if interrupted the jutsu will be canceled. This jutsu takes three post. During the first post, the sacrifice is killed and a shinigami appears. The second post, the shinigami creates a dome surrounding the opponent trapping them within. The third and last post, the dome surrounding the opponent closes until it is no more and the person inside is gone forever.
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Posted: Wed Apr 30, 2008 6:04 pm
name: Tsubasa age: 14 Rank: Genin village: Kumogakure personality: She's quite the bold person. She's a tomboy, despite her attire. Quick tempered and even quicker witted, she likes to warp thoughts with her words and finds arguments easy and fun. blood line/clan: None elemental chakra 1: Lightning elemental chakra 2: None image or/and description: She has a high brown ponytail that hangs down to her shoulders, short bangs over her eyes, and earrings in her ears. She wears a short dark blue shirt to her elbows, her fingerless gloves also to her elbows, and a brown vest over it, both showing her stomach with a fishnet shirt under it. She wears a knee-lengthed skirt with a high slit up the side, black shorts under it, and a brown belt with her 6 blue yo-yos with red rims and white clouds attached to it when not in use. headband placement: Around her neck weapon: 6 yo-yos that are usually attached to her belt. They all serve the same basic purpose; anchors for chakra strings. However, they very in weights slightly, and used properly they can be used to form complex webs. background info: Nothing major; her parents were decent and own a shop. other: None status:Taijutsu type cp:40 str:10 def:10 spd:10 int:5 np:10 tp:15 EP:3 Jutsu: Lightning-Strings Character Use: Tsubasa Element: Lightning Rank: C Type: Support Ninjutsu CP: 5 per string Tsubasa uses lightning chakra to power the strings attached to the yo-yos she wields, and it charges the anchors of them as well. When added to a net of strings, it becomes a web of electricity, used to trap enemies.
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Posted: Fri May 09, 2008 4:46 pm
user name: Ironically Unstable name: Osamu Gravetei age: 75 Rank: - village: Cloud personality: Manipulative. He doesn't have tolerance for failure but can be easy to work with if you do what he says. blood line/clan: Gravity Manipulation elemental chakra 1: Earth elemental chakra 2: Water image or/and description:  headband placement: Doesn't wear one weapon: None known to the world background info: Intentionally made sure all past records of himself were destroyed long ago. other: Runs the lab in Cloud status: cp:450 str: 250 def:300 spd:430 int:500 np:450 tp:200 Bloodline Jutsus: Type: Ninjutsu Rank: D Name: Gravity Manipulation (ninjutsu form) Cp: 3 per push Description: this is the manipulation for the Gravetie clan. The user knows how to use gravity in ninjutsu form only the first house can do this style of the manipulation. This style of manipulation the user can push gravity on the opponent with the right handsigns Type: Ninjutsu Rank: C Name: Gravion Jutsu Cp: 10 Description: This jutsu allows you to shoot a ball of gravity. When hit with this ball, the user will fill his body as being heavy. This will drop his speed by half. Type: Ninjutsu Rank: B Name: Ion Gravion Jutsu Cp: 20 Description: This is an advance version of the Gravion jutsu it has the power to shoot a even bigger ball of gravity except this ball is much stronger and can harm your opponent harmfully by attacking their muscles. When hit with this ball it puts so much force on the opponent’s muscles that his speed is dropped by 2/3 Type: Ninjutsu Rank: A Name: Gravion Shadow Cp: 30 Description: This technique is so strong that stops the opponent with a ball of gravity will be wrapped around the opponent when it is the opponent are forced to do what ever the user does. Type: Genjutsu Rank: - Name: Gravity Manipulation (genjutsu form) Cp: 10 Description: this is the manipulation for the Gravetie clan. This style of manipulation is a mind technique which makes your opponent think a bunch weight is being put on him/her. Type: Genjutsu Rank : D Name: Reidon Jutsu Cp: 10 Description: this jutsu will put your legs to the ground to the point where they can't jump but still can move there hands to do jutsu's. Type: Genjutsu Rank: B Name: Ion Reidon Jutsu Cp: 20 Description: this is an advance version of the Reidon jutsu. This gives the illusion that the opponent is completely paralyze. Type: Genjutsu Rank: A Name: Reidon pressure Cp: Description: This genjutsu is also known as Gravity coffin. A jutsu that put's a huge strain on the opponent when it does it can smash their body this technique can kill the opponent but it is mostly used to hold the opponent in place. ((Remember. This is a genjutsu. It’s not real)) Type: Taijutsu Rank: - Name: Gravity Manipulation (taijutsu form) Cp: 1 per strike Description: this is the manipulation for the Gravetie clan . This style of manipulation is a style of waves that comes from the hands like how the gentle fist. This is the fighting style for the Third house of the clan. When hit, in any part, the body part hit will start to feel extremely heavy. Type: Taijutsu Rank: C Name: bombardent gravie Cp: 5 per strike Description: This technique is strong towards to the opponent. The user rushes towards them and does a free for all on the opponent and hits them with a bunch of gravity. Too many strikes to the opponent can severely ruin the opponent’s muscles. Type: Taijutsu Rank: B Name: Gravity Coffin Cp: Description: This technique is very stong to Taijutsu users of this clan. This is a technique where the user swings one of his hands to grab the opponent. If they are grabbed, they have the choice in crushing there arms and legs, or to just kill them. Type: Taijutsu Rank: A Name: Gravity Gate Cp: 50 Description: This is the most dangerous technique of this clan's house. This technique is known as the gravity gate. When the user activates this, their body turns purple and there eyes turn white. They will have the control of gravity in one mile radius they can make their body heavy or make it light as a feather. This technique can be used for training purposes to train speed but when the gate closes the user is rendered tired for about five post.The effects of the gate last for 10 posts.
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Posted: Sat May 10, 2008 11:49 am
Pre-set user name sad your user name duh) name sad you characters name) age: 25 Rank: - village: Cloud personality sad your rp's personality) blood line/clan: None elemental chakra 1: Wind elemental chakra 2 sad your second element can only be unlocked by junin and up so until then leave this blank or none) image or/and description: headband placement: None weapon: Name: Unfading Promise Element: Wind Type: Weapon/Sword CP: 15 for each use Effect: This sword, when separated with the gauntlet, has the power to increase your power. When united with the accurate gauntlet however, it will let you reverse all enemy wind natured chakra back at them with a swing of the sword. NP = X2 Name: Haley’s Tear Element: Wind Type: Weapon/Dagger CP: 20 for each use Effect: This dagger can only be used by the one who holds it’s gauntlet. This dagger allows the user to absorb all elemental wind chakra the user chooses to absorb. The NP will be raised by +50 for each time chakra is absorbed. The secret about the gauntlets however, is that it holds secrets to more power. background info sad anything about there past) other: Wielder of Anemoi. Name: Anemoi Element: Wind Type: Weapon CP: 20 to activate. 20cp for every post Effect: When activated, the user of the gauntlet will retrieve the attributes of the element of the gauntlet. This will allow the user to become like the wind, being immune to physical damage along with lightning and earth jutsu. Fire techniques however will be twice as strong. CP: x2 Nin: +100 status: cp:500 str:300 def:375 spd: 340 int:290 np:450 tp:323
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Posted: Sat May 10, 2008 11:56 am
User name: Daiseo Name: Sadura, Natsume Age: 25 Rank: - Village: Cloud Personality: Natsune is known as a shy and friendly person with a magnetic personality, she secretly is a sadistic and an expert extortionist. Blood line/clan: None Elemental chakra 1: Koton (fire) Elemental chakra 2: Fuujiton (wind) image or/and description: headband placement: None weapon: Name: Crimson Scorpion Element: Fire Type: Weapon/Sword CP: 15 for each use Effect: This sword, when separated with the gauntlet, has the power to increase your power. When united with the accurate gauntlet however, it will let you reverse all enemy fire natured chakra back at them with a swing of the sword. NP = X2 Name: Unheard Agony Element: Fire Type: Weapon/Dagger CP: 20 for each use Effect: This dagger can only be used by the one who holds it’s gauntlet. This dagger allows the user to absorb all elemental fire chakra the user chooses to absorb. The NP will be raised by +50 for each time chakra is absorbed. The secret about the gauntlets however, is that it holds secrets to more power. Background info: other: Wielder of Hephaestus. Name: Hephaestus Element: Fire Type: Weapon CP: 20 to activate. 20cp for every post Effect: When activated, the user of the gauntlet will retrieve the attributes of the element of the gauntlet. This will allow the user to become like the fire, causing extreme burns to all that the user makes contact with. Also lets him or her to be immune to Wind and lightning jutsu. Halfs the cost of fire jutsus but water techniques however will be twice as strong. CP: x2 Str: +100 status: cp: 500 str: 435 def: 200 spd: 250 int: 300 np: 400 tp: 300 Jutsu: Fire Jutsu: All Wind Jutsu: Many
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Posted: Sat May 10, 2008 12:01 pm
Pre-set user name sad your user name duh) name sad you characters name) age: 27 Rank: - village: Cloud personality sad your rp's personality) blood line/clan: None elemental chakra 1: Water elemental chakra 2 sad your second element can only be unlocked by junin and up so until then leave this blank or none) image or/and description:  headband placement: None weapon: Name: Sanctified Embrace Element: Water Type: Weapon/Sword CP: 15 for each use Effect: This sword, when separated with the gauntlet, has the power to increase your power. When united with the accurate gauntlet however, it will let you reverse all enemy water natured chakra back at them with a swing of the sword. NP = X2 Name: Echoing Origins Element: Water Type: Weapon/Dagger CP: 20 for each use Effect: This dagger can only be used by the one who holds it’s gauntlet. This dagger allows the user to absorb all elemental water chakra the user chooses to absorb. The NP will be raised by +50 for each time chakra is absorbed. The secret about the gauntlets however, is that it holds secrets to more power. background info sad anything about there past) other: Wielder of Morning Jewel. Name: Morning Jewel Element: Water Type: Weapon CP: 20 to activate. 20cp for every post Effect: When activated, the user of the gauntlet will retrieve the attributes of the element of the gauntlet. This will allow the user to become like the water, being immune to physical damage along with fire and lightning jutsu. Earth techniques however will be twice as strong. CP: x2 Int: +100 status: cp:500 str: 300 def: 390 spd: 375 int: 400 np: 350 tp: 230
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