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Number X Loxagn
Vice Captain

PostPosted: Fri Feb 01, 2008 5:20 pm


now that you've joined the guild your going to want to join a village fast or you wont last long in the ninja world. to join a village fill out this template and pm it to the village leader of the village you want to join. please send it named hidden (village you want to join) profile.

user name sad your user name duh)
name sad you characters name)
age sad how old your character is)
Rank sad will be genin for all until you advance)
village sad village you want into)
personality sad your rp's personality)
blood line/clan sad if any and can only have same blood line as those in your village)
elemental chakra 1 sad your basic element most of your jutsu will be based of this element)
elemental chakra 2 sad your second element can only be unlocked by junin and up so until then leave this blank or none)
image or/and description sad pic of you or a written description or both)
headband placement sad where on you is your headband)
weapon sad any none basic weapon)
background info sad anything about there past)
other sad any other info you want to add)
status sad almost every one starts out as a genin fresh out of the academy so they may choice 1 of three starting sets)

Ninjutsu type-strong in ninjutsu but weak in taijutsu
cp:40
str:10
def:10
spd:10
int:10
np:15
tp:5
EP:3

Genjutsu type-smart in genjutsu but weaker in ninjutsu
cp:40
str:10
def:10
spd:10
int:15
np:5
tp:10
EP:3

Taijutsu type-strong in taijutsu but lacking in genjutsu
cp:40
str:10
def:10
spd:10
int:5
np:10
tp:15
EP:3

jutsu sad all your jutsu/put the jutsu's rank in front of it so we no its in your range if you are unsure check the chakra library)
PostPosted: Sun Feb 03, 2008 9:58 pm


User Name: Sir Elric Bloodbane
Name: Orochimaru (Satan's Serpent)
Age: approximately 150, though exact age is debatable
Rank: Otokage (Sound Shadow)
Village: Hidden Village Of Sound
Personality: Sly, Evil, and Controlling
Blood line: None
Elemental Chakra 1: Earth
Elemental Chakra 2: Wind
Weapon: Kusanagi Sword
User Image

Headband Placement: Barely ever wears it, but when he does, he places it in it's proper position on his forehead. He also keeps his Akatsuki Band concealed around his arm, under his sleeve.


User Image

Orochimaru was a perfectionist and showed unequalled devotion to learning and collecting techniques, a trait he almost passed onto his sole student, Mitarashi Anko, teaching her a number of forbidden techniques and passing on his skills related to snakes. He also branded her with something that would become his signature later, a “curse seal”. Appearing as an inky marking on the body of the person he gave it to, they would go into a coma-like state, one that had a 1/10 survival.

It is known for sure that he was a member of the criminal organisation Akatsuki. However, he left at some point. Orochimaru, at some time, decided a major factor in his goal to know every technique would be the Sharingan eye, enabling him to copy what he saw. But he feared fellow akatsuki member, Uchiha Itachi and therefore decided against persuing it. Orochimaru left Akatsuki, fully aware of their plans and with bad blood between them.

It is known that after leaving, Orochimaru completed one of his goals: He gained immortality. By using a technique where he caused his soul to forever remain in the mortal world and transferred his mind into the bodies of victims, he could never pass on.

Knowing that Itachi left one other of the clan alive, Orochimaru set his sights on Uchiha Sasuke among other skilled ninja. Travelling around the world as a sage offering to help those lost and vulnerable, his real purpose was to collect talented young ninja as either servants or for the “luckiest”, his next body. Orochimaru’s charisma and skill as a manipulator grew to the extent that he held influence over many clans as their saviour, even allowing him to persuade the Feudal Lord of the Rice Field country to allow him to found and establish a hidden village there for the purpose of training ninja and strengthening the country. Of course, none of Orochimaru’s offers were benevolent, only self-serving. Regardless, the village of Hidden Sound came to be.

Lately, Orochimaru has been reletively docile, not showing any major plan of attack or other espionage. Orochimaru-sama has recently once again enacted his Cursed Seal on SOund Nin, Akadou Arina, using it as an opportunity to spite the Akatsuki Orginization.

cp:655
str:320
def:320
spd:350
int:360
np:670
tp:265
E-points=0

Jutsu's:

Juin Jutsu - Cursed Seal Technique
Character Use: Orochimaru, Hyuuga Main House
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary


For further information on Juin Jutsu, please consult the Cursed Seal Part of the Libaray. Caution!


Daitoppa - Great Breakthrough
Character Use: Orochimaru
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack



Fuuton • Daitoppa is a Ninjutsu techinque which utilizes the Wind Element. After bringing his hand to his mouth, Orochimaru will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame.


Edo Tensei - Resurrection to the Impure World
Character Use: Orochimaru
Rank: S
Range: -
Type: Supplementary



Kuchiyose • Edo Tensei is a Ninjutsu technique which had been forbidden because of its dark nature. The technique involves the summoning of dead souls from the afterlife back into the real world. Normally Kuchiyose (summoning) involves the use of the caster's blood as compensation for summoning, Edo Tensei is different though. The ninja will first sacrifice a living person to provide the vessel that the dead soul will inhabit. The dead body will then be incased in ash and dirt to resemble the soul of the person that was resurrected. When the ninja wishes to recall the souls, a portal will open in the ground and the caskets holding the bodies will appear. When the caskets open the bodies will be grey and in a state of minor decay. At this point the dead souls are able to remember their past life, but they are at the command of the one who summoned them. One final act will fully wipe out their conscious and make them under the command of the one who summoned them. The ninja will place a fuda (charm/tag) of some form into the head of the body. This will then give vitality back to the body and make it a pure killing machine.

When a portion of the dead body is damaged, the ash and dust will merely return and fix the damaged body part. The only way currently known to stop the resurrected person, is to utilize the Shiki Fuujin technique and remove the soul from the body.

Fushi Tensei - Living Corpse Reincarnation
Character Use: Orochimaru
Rank: S
Range: -
Type: Supplementary



Fushi Tensei was a specially developed Ninjutsu technique developed by Orochimaru. The technique prevents death by allowing the caster to leave his body and inhabit the body of another. This allows one to remain in the world forever as they are not restrained by the age limits placed on ones physical body. When Orochimaru takes over the body the original individual is not totally wiped out, a small piece of them remains behind to become a part of Orochimaru's subconscious. Orochimaru wished to use this technique to take over the body of an Uchiha clan member, this would allow him greater ability to fulfill his goal of learning all the jutsu of the world. When Orochimaru switches bodies, he is forced to inhabit that body for a period of years before he will be able to use the technique again.


Kanashibari no Jutsu - Temporary Body Paralysis Technique
Character Use: Orochimaru, ANBU
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary



Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.


Kusanagi no Tsurugi • Kuu no Tachi - Sword of Kusanagi • Long Sword of Sky
Character Use: Orochimaru
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack



Kusanagi no Tsurugi • Kuu no Tachi is a Ninjutsu technique used by Orochimaru. This technique allows Orochimaru to levitate his sword Kusanagi. Forming the needed hand seal will cause the sword to activate and strike out against any enemy in the nearby area.


Nan Kaizou - Soften Modification
Character Use: Orochimaru, Tsurugu Misumi
Rank: Unknown
Note: Special Technique
Range: -
Type: Supplementary



Nan Kaizou is a Ninjutsu technique that allows a ninja to make their body very malleable. It was originally developed for spying activities. This technique can be done after surgery and actual body modification. When used the ninja can stretch and twist their body at any angle, allowing them to surprise their opponent.



Orochimaru's Oral Rebirth Technique (Unnamed)
Character Use: Orochimaru
Rank: Unknown (Probable S)
Range: -
Type: Supplementary



This unnamed technique allows Orochimaru to experience a near total rebirth of his physical form. Should a significant portion of his body be damaged in battle, he can emerge from his mouth and cast off the skin of his former body. This new body will not bear the damage of the previous incarnation; however over-use of this technique seems to greatly weaken him.



Sanjuu Rashoumon - Triple Rashoumon
Character Use: Orochimaru
Rank: -
Range: -
Type: Defense



Sanjuu Rashoumon is a Ninjutsu summoning technique utilized by Orochimaru. One Rashoumon gate alone was said to be his ultimate defense, with this variation he can summon three of the gates in succession to help block a great incoming blast. Because the gate requires two summoning calls (a right and left), he will bite both his right and left thumbs to initiate the contract.

The gates are not invincible however, being dented by the Soutourou of Kiba and Akamaru, and totally destroyed by Naruto into his four-tailed Kyuubi form. The latter gates do manage to deflect the majority of Naruto's blast though, which could have killed Orochimaru had it not be deflected.



Senei Jashu - Hidden Shadow Snake Hands
Viz Translation: Striking Snake Technique
Character Use: Orochimaru, Mitarashi Anko
Rank: C
Range: Close (0m ~ 5m)
Type: Attack


Senei Jashu is a Ninjutsu technique that manifests a snake which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.



Senei Ta Jashu - Multiple Hidden Shadow Snake Hands
Character Use: Orochimaru
Rank: -
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack

same cost as Senei Jashu + 1 for every two snakes


Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.



Shisha Kuu'utsu - Deceased Consumed Spirit
Character Use: Orochimaru
Rank: A
Range: -
Type: Supplementary



Shisha Kuu'utsu is a Ninjutsu technique which brings life back to the lifeless. Orochimaru uses the technique to combine the corpses of the deceased into a beast-like incarnation. This beast is able to use the techniques the included corpse once did. If the portion of the body where a corpse is located is damaged, the corpse will melt off from the main host body. However this will not kill this corpse, merely remove it for the moment. Such a move can also cause the original host body to retrieve its pre-jutsu memory and not make it a mindless killing machine. The included corpses can exert their will once again however, and make the beast mind return. Unfortunately once joined with the fellow corpses, the person is damned to never return to a normal life and walk among the living again.


Shoushagan no Jutsu - Vanishing Facial Copy Technique
Character Use: Orochimaru
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary



Shoushagan no Jutsu is a Ninjutsu technique used for spying. A dark technique, the jutsu involves the removal of the face of the person to be impersonated. By wearing their face and clothing, the ninja can impersonate the original without others being aware.



Shikumi no Jutsu - Death Viewing Technique (Killing Intent)
Character Use: Orochimaru
Rank: C



Shikumi no Jutsu is a technique used to completely stun an opponent. If the target looks into the eyes of the ninja, their mind is suddenly inflicted with intense visions of their own brutal killing. This results in their body going into shock and being unable to move. If the target can physically injure their own body, the pain can be enough to end the paralysis.


Kamina's Genjutsu (Unnamed)
Character Use: Kamina
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack



This unnamed Genjutsu is a technique used by Kamina. Kamina will cause the area around the target to be enveloped by darkness. Once inside the black space, the target will see grotesque figures said to be tortured criminals, the previous victims of the technique. These grotesqueries will reach out and grab a hold of the target. They will then be thrown into the void to the mercy of a spectral dragon. The horrifying oni can even extend from the targets own body to attack them. All aimed at transfixing the victim with fear and shock while Kamina herself chokes and kills the target.



Kokuangyou no Jutsu - Journey into Black Darkness Technique
Character Use: First Hokage (Manga), Second Hokage (Anime)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary


Kokuangyou no Jutsu is a Genjutsu technique which causes the ninja's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat.


Akatsuki Astral Projection Technique (Unnamed)
Character Use: Akatsuki
Rank: Unknown
Range: -
Type: Supplementary



This unnamed astral projection technique is used by Akatsuki to gather at one location, even while members are in different parts of the world. By forming the needed handseal, an astral form of their being will appear at the desired location. This spirit can act in conjunction with other members to do combination jutsu like the Genryuu Kyuu Fuujin. While in the spirit form, the member’s voice will sound deep and distorted.


Dai Kamaitachi - Great Cutting Whirlwind Technique
Character Use: Temari
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Defense



Dai Kamaitachi is a Ninjutsu technique developed by the Sand ninja Temari. Named after a mythical creature, Temari uses her fan to blow a concussive wind that is imbued with her chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area.



Fuusajin - Dust Wind
Character Use: Temari
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack, Defense


Ninpou • Fuusajin is a Ninjutsu technique used by the Sand ninja Temari. Using her fan, Temari will blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby.

Kaze no Yaiba - Sword of Wind
Character Use: Baki
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack



Kaze no Yaiba is a Ninjutsu technique utilized by the Sand ninja Baki. After forming the needed hand seal, a cutting whirlwind will envelop his opponent and cut them to pieces. Unlike a real sword which can face resistance, the wind blade will be able to slice with little difficulty.



Mugen Sajin Daitoppa - Infinite Dust Great Breakthrough
Character Use: Gaara
Rank: -
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Defense



Fuuton • Mugen Sajin Daitoppa is a Ninjutsu technique utilizing the Wind Element. While in his partially transformed Shukaku form, Gaara can inhale a large amount of air into the Shukaku chest cavity. He can then exhale the air in a large gust capable of turning back an incoming attack.


Renkuudan - Drilling Air Projectile
Character Use: Gaara
Rank: -
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack



Fuuton • Renkuudan is a Ninjutsu technique utilizing the Wind Element. The demon Shukaku inhales a large amount of air into his chest and then slams his fist into his chest to expel it. To strengthen the attack Shukaku will imbue chakra into the air. When expelled it forms concussive spherical projectiles capable of inflicting large damage.



Doro Gaeshi - Mud Overturn
Character Use: Jiroubou
Rank: C
Range: Close (0m ~ 5m)
Type: Defense


Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.



Doryuudan - Earth Dragon Projectile
Character Use: Third Hokage
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack


Doton • Doryuudan is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and create a dragon from the river of mud made after using the Doryuu Taiga technique. This dragon will then spew mud projectiles from its mouth.



Doryuu Heki - Earth Style Wall
Character Use: Third Hokage
Rank: B
Range: Close (0m ~ 5m)
Type: Defense


Doton • Doryuu Heki is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack.



Doryuu Taiga - Earth Flow River
Character Use: Third Hokage
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack, Defense


Doton • Doryuu Taiga is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and transform the ground upon which the enemy stands into a river of mud.









Summonings:
Manda -Kuchiyose no Jutsu
Character Use: Naruto, Jiraiya, Kakashi, Orochimaru, Sandaime, Tayuya, Kidoumaru, Temari, Gai, Tsunade, Sakon, Ukon, Yondaime Hokage
Rank: C
Range: -
Type: Attack, Defense, Supplementary



A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature. Please see the Summonings page for a full listing of summons and more detailed information.
User Image

Other: Orochimaru trusts no one, and will kill anyone who gets in his way. Fail him and you will be punished or worse.

der Haku
Captain

Business Tycoon

9,700 Points
  • Marathon 300
  • Partygoer 500
  • Millionaire 200

der Haku
Captain

Business Tycoon

9,700 Points
  • Marathon 300
  • Partygoer 500
  • Millionaire 200
PostPosted: Sun Feb 03, 2008 10:01 pm


user name:Haku Needles
name:Yakushi Kabuto
age:22
Rank:junin
village:sound
personality:intelligent, clam, untruest worthy, devoted
blood line/clan:Yakushi
elemental chakra 1:water
elemental chakra 2:earth
image or/and description:User Image - Blocked by "Display Image" Settings. Click to show.
headband placement:forehead
weapon:medic pills
background info:Orochimaru's secound hand man he was frozen long ago for Orochimaru to use him in the future now that the world is in its current state Orochimaru believes it is time to awaken Kabuto again.
other:
status:
cp:578
str:280
def:540
spd:390
int:500
np:275
tp:280
jutsu:
-Chakra no Mesu - Chakra Scalpel
-Inyu Shometsu - Secret Healing Injury Destruction
-Chakra no Ito - Chakra Threads
C-Karuto no Tayori(Information Cards)
E-Kawarimi no jutsu(Body substitute skill)
E-Bunshin no Jutsu(Clone Technique)
E-Henge no Jutsu(Transformation Technique)
D-Suimen Hokou no Waza (Act of Water Surface Walking)
D-Ayatsuito no Jutsu(String Reeling Technique)
D-Genjutsu Kai(Genjutsu Release)
D-Shunshin no Jutsu (Body Flicker Technique)
B-chikara no jutsu
B-Fukumi Hari (Hidden Needles)
B-Shikon no Jutsu(Dead Soul Skill)
A-Nehan Shouja no Jutsu(Temple of Nirvana Technique)
A-Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration
B-corpse transformation
A-Cage chakra seal
D-Shinjuu Zanshu no Jutsu (Earth Type: Inner Decapitation Technique)
PostPosted: Sun Feb 03, 2008 10:04 pm


User Name: Soulvar
Names: Soren & Doren
Ages: 19
Ranks: Elite Jounin
Village: Hidden Sound.
Blood line: Souma no Kou - Attack of an Evil Spirit Pair
Elemental Chakra 1: Lightning
Elemental Chakra 2: Wind
Image: User Image
Headband Placements: Tied to waist (carries two)
Weapens: The twins usually use their hands. Though they rarely use it except in special circumstances the twins carry the wakizashi Nightshade, a powerful blade not to be taken lightly for its size.
Background Info: Few know the twins history since they never talk about it openly. They're lives were brutal since childhood, early on they were abandoned by their mother who couldn't endure the torment from others that the twins brought. Early on the twins lived by themselves and hid from others, the obscurity of their bloodline made it so they were misunderstood for their abilities and targeted. Due to isolation and nessecity their abilities developed quickly, eventually they grew strong enough to hunt down and kill their tormenters. Escaping the small village they were born in the twins journyed over the land. Hearing of another like them the brothers set out to the Village Hidden in the Sound in hopes that they would learn more about their bloodline.
Other: Their personalities are almost identical and they think along the same lines. The twins desire power and seem to have a need to prove their strength to others. Dispite that they will serve Orochimaru without question even throwing their lives away for a lost cause if they were so ordered. Perhaps it is because of having two minds as one but both siblings seem unstable at times with violent mood swings in personality ranging from lovable pranksters to homicidal maniacs.
Status:
Taijutsu type
cp: 420
str: 300
def: 285
spd: 375
int: 250
np: 220
tp: 330
E-points=0

User Image

The twins have been gifted with the Curse Seal of Heaven though they rarely choose to use it.

Lv. 1 Release:
cp: 420 x2 = 840
str: 300 + 50 = 350
def: 285 + 30 = 315
spd: 375 + 80 = 455
int: 250 + 40 = 290
np: 220 x2 = 440
tp: 330 + 60 = 390

Lv. 2 Appearance: Compared to other curse seals the twins both share the same level 2 appearance only reversed. Their dark blue hair elongates and turns white and their face elongates slightly while filling their mouths with fangs. Their skin becomes a deep russet color where visible but half of their bodies becomes covered in what looks like dark, overlapping metal plates that works up just over the bottom of their jaw. Each twin grows a single, long horn on opposite sides of their head. Each twin grows a single winglike fin made of tissue and sharp overlapping metal.
Lv. 2 Abilities: In level 2 form the metal parts of their body acts as heavy armor for the twins without slowing them down. When merged together they can fly with their set of wings.
Ninjutsu costs cut by one fourth.

Lv. 2 Release:
cp: 420 x4 = 1680
str: 300 + 140 = 440
def: 285 + 110 = 395
spd: 375 + 140 = 515
int: 250 + 120 = 370
np: 220 x3 = 660
tp: 330 + 190 = 520

Jutsu:
E-Kawarimi no jutsu - (Body substitute skill)
E-Bunshin no Jutsu - (Clone Technique)
E-Henge no Jutsu - (Transformation Technique)
D-Shunshin no Jutsu - (Body Flicker Technique)
D-Genjutsu Kai - (Genjutsu Release)
-TarenKen - (Multi-Connecting Fist)
- TarenKyaku - (Multi-Connecting Leg)
- Kisei Kikai - (Parasitic Ghost Destruction)

Taijutsu Techniques
~Name: Thunder Drive
Type: Taijutsu
Rank: D
Element: Raiton
Chakra: 10
By vibrating their foot and driving their heel downward the ninja causes immense damage for the immediate area. An opponent struck with this receives massive internal damage if they don’t block.
~Name: Side Splitter
Type: Taijutsu
Rank: D
Element: N/A
Chakra: 1
A swift, sharp upward kick from a crouched position to an opponent’s side beneath their ribs. Causes muscle spasm and a lose of breath. Named after ninjas that wore blades on their feet.
~Name: Spiraling Palm
Type: Taijutsu
Rank: D
Element: N/A
Chakra: 1
Used more to clear nuisances instead of in actual combat. Focusing chakra in their palm the ninja strikes their target and quickly rotates their wrist 180 degrees while pulling their arm aside. The result being that the target is quickly spun aside and out of the way.
~Name: Scissor Kick
Type: Taijutsu
Rank: D
Element: N/A
Chakra: 6
Used on appendages of an opponent. Leaping at an opponents arm or leg feet first the ninja stiffens their legs and kicks upward with one leg and down with the other. If no defense is taken then the opponents limb is snapped or, in rare cases, torn off.
~Name: Opening Rib Strike
Type: Taijutsu
Rank: D
Element: N/A
Chakra: 1
A Taijutsu counterstrike for gaining the upper hand. When an opponent punches while the ninja is in a defensive stance the ninja strikes the punch upward at the wrist and with their other hand strikes at their opponents now exposed ribcage. This staggers the opponent and leaves them open to a variety of combos or a massive strike.
~Name: Flip Rush
Type: Taijutsu
Rank: D
Element: N/A
Chakra: 2
This move causes the ninja to back flip several times constantly, kicking upward at their opponents chest or jaw and upon landing rushing into their target. This is meant to distract and disorient the opponent before setting up for a stronger technique.
~Name: Breath-Stealing Fangs
Type: Taijutsu
Rank: D
Element: N/A
Chakra: 3
When the ninja gets a clear shot at the opponent they slam both palms into points on their targets chest. What this does is snaps several of the opponents ribs inward piercing their lungs. While this doesn’t kill them immediately it does render them helpless as it takes all they have left to just breath shallowly.
~Name: Vibrating Body
Type: Taijutsu
Rank: C
Element: Raiton
Chakra: 4 (varies, up to 30 cumulative)
A technique with many applications and a potentially dangerous outcome. Channeling their chakra throughout their body the ninja cells begin to vibrate with a low pulse. Unlike techniques like Rumbling Fists and Vibrating Sound Drill that focus vibrations to do damage Vibrating Body disperses them and is unable to cause damage until intensified. A ninja can force chakra into their bodies to increase the vibrations speed and intensity but this comes at a price as the cells are stressed further. When 10 points of chakra are used the ninja begins feeling fatigued and dulled that can last over an hour after the technique stops. When 20 points of chakra are used the ninja begins feeling fatigued as well as stabbing pains that can continue hours after the technique ends. The maximum release is extremely powerful, causing the ground to shake and allowing the ninja to shred objects by merest touch but comes at a price, the ninjas body vibrates with such intensity that their cells begin to burst. The ninja can only hold vibrations from expending 30 points of chakra for three rounds before they need to end it or suffer death, those that end it are incapacitated for a day or more.
~Name: Snatch Drive
Type: Taijutsu
Rank: C
Element: N/A
Chakra: 5
A technique used against evasive opponents. Using advanced slight-of-hand and swift movements the ninja catches a loose piece of their opponents clothing as they rush by and holds tightly. The opponents speed pulls their legs out from under them, the ninja then drives them into the ground with their free hand.
~Name: Blade Catching
Type: Taijutsu
Rank: C
Element: N/A
Chakra: 2
As the name suggests this is a Taijutsu defensive move used against those that wield blades against the unarmed. All a ninja has to do is wait for the opportune moment and snap their hands closed on the flat edge of the blade and completely halt the swordsman’s techniques.
~Name: Stunning Blow of the Stilled Blade
Type: Taijutsu
Rank: C
Element: N/A
Chakra: 6
Upon catching a sword or other blade with sufficient length the ninja snaps the hilt up into the swordsman’s jaw or throat temporarily rendering them helpless momentarily as well as disarmed.
~Name: Blade Reversal
Type: Taijutsu
Rank: B
Element: N/A
Chakra: 10
It’s one thing to be able to catch a sword, it’s another thing completely to turn one back on its master, the Blade Reversal technique does this with lethal efficiency. When a ninja catches an opponent’s sword near the base of the blade they yank it from their grip and flip it around slamming it into the unsuspecting swordsman’s chest.
~Name: Strike of Two Layers
Type: Taijutsu
Rank: B
Element: N/A
Chakra: 25
A dangerous and unperfected attack from one of the most lethal taijutsu styles known. The founding principal it is based upon is that everything has resistance and that resistance can be overcome. The strike comes with a partially curled fist, once the knuckles connect with the target they meet it’s resistance, almost instantly the fist is curled completely to strike the same point and overcome it’s resistance, the result is catastrophic damage. The more solid an object is the more destructive force is put into it effectively shattering it. The technique brings about two weaknesses however. While liquids can conduct the Two Layers the cellular structure causes it to flow back without any really damage, the same goes for chakra and objects being imbued with chakra are almost completely immune to it’s effects. Because the human body is mostly water the Two Layers can not shatter them as it disperses before that point although a direct hit does significant internal damage. As said before this technique is incomplete, it can only be done with a straight punch which frequently leaves the ninja open to attack and the amount of chakra used to perform it is greater than nessecary in the completed form so most of it is useless. Because of the energy involved the user risks significant damage to themselves and multiple uses of the strike can shatter the bones of the hand requiring months of rehabilitation.
~Name: Throat Bite
Type: Taijutsu
Rank: B
Element: N/A
Chakra: 15
A nasty taijutsu finishing move. Curling two fingers the ninja strikes their opponents throat quickly. During the strike the two fingers grow rigid and snap inward like jaws, the result is that the opponent’s trachea is crushed inward. Combined with the sudden shock and pain this quickly leads to suffocation. This technique is very precise and if the strike is off by a little it will merely result in a lose of breath and a sore throat.
~Name: Black Grasp
Type: Taijutsu
Rank: B
Element: N/A (Dark)
Chakra: 15
The ninja grabs their opponent and forces dark chakra into their body slowly killing tissue until the connection is broken. The techniques name comes from the black handprints burned into the victims flesh after it’s use.
((requires an active source of dark chakra to use))
~Name: 2 as 1 Body Shuriken
Type: Taijutsu
Rank: D
Chakra cost: 15, 1 per post active
Element: Kekkei Genkai: Souma no Kou
Description: The twin bond at each others waists in a cross formation and cartwheel towards their target projecting chakra to protect their body and lift themselves off the ground to become a large, living shuriken capable of changing direction and slicing or crushing anything in their way weaker than they are.
~Name: Bound Jaw Smash
Type: Taijutsu
Rank: D
Element: Kekkei Genkai: Souma no Kou
Chakra: 1
While grappling their opponent the twins leg kicks upward out of their sibling to aim a debilitating blow to their opponents jaw and render them helpless.
~Name: Spider Body Crush
Type: Taijutsu
Rank: D
Element: Kekkei Genkai: Souma no Kou
Chakra: 7
A taijutsu finishing move utilizing the TarenKen and TarenKyaku techniques. Jumping on their opponent from the front or behind the ninja wraps their twins arms down over their targets shoulders, their arms around their targets arms and torso, their legs around their targets abdomen, and their twins legs around their targets legs. Having pinned their opponent the ninja squeezes with all their limbs literally crushing their opponent and shattering their bones.
~Name: Long Range Punch
Type: Taijutsu
Rank: B
Element: Kekkei Genkai (Souma no Kou)
Chakra: 7
The ultimate form of Tarenken. Both twins are so sure of each others forms and their assimilation with one another that they become confident of controlling their own cellular structure. When using this technique the dominant twin absorbs one of their arms into their body so no hand signs can be preformed. The twins punch “extends” by having their twins arm extend from their fist and their arm extending from their twins fist and vice versa until they effectively create an “arm” the length of four arms to strike with before retracting again. Because of the muscles, speed and built up kinetic energy a Long Range Punch packs the power of four simultaneous strikes and is much more difficult to dodge and recover from.
~Name: Gemini Combat Lock
Type: Taijutsu
Rank: B
Chakra cost: 10
Element: Kekkei Genkai: Souma no Kou
Description: The dormant twin reachs out of their sibling and merges with an opponent with their hands effectivly making a link between the two fighters. The merged twin can shift and dodge blows just as easily as if they wern't connected even seperating from there twin and moving around to any position on their opponents body so long as their hands remain merged.
(note: while this technique is active the twin can expend 30 chakra and immediatly go into Kisei Kikai
While this jutsu is active neither twin can use TarenKen)
~Name: Aftershocks
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 1 per strike
A Taijutsu style based on precision and pressure points. Using only their fingers the ninja “stabs” pressure points and areas where the nerves are bundled and close to the surface of the skin. When a strike is established the ninja forces chakra into their opponents body to agitate these nerves which causes a sharp, but brief, pain. The extended effect of this is a tingling and soreness from the struck site which can last up to two hours. Although a single strike does very little, multiple strikes will slow down and eventually disable the opponent. A ninja using this style must be extremely accurate or the technique does nothing.
~Name: Aftershocks: Senbon Fingers
Type: Taijutsu Style
Rank: B
Element: N/A
Chakra: 2 per strike
Considered the next level progression of the taijutsu style Aftershocks. Delving back into the styles roots of pressure points and acupuncture the ninja’s hands can heal or harm at the proper touch. Molding their chakra at the fingertips the ninja creates an effective senbon formed of chakra. These needles can enter the bodies of opponents at any time they strike and remain for several hours before dissipating. The chakra needles do absolutely no physical damage to the opponent but it affects them as if it did for as long as they remain, that means that a well placed strike into the base of the spine leaves an opponent paralyzed.
~Name: Aftershocks: Touch of Decay
Type: Taijutsu Style
Rank: A
Element: N/A
Chakra: 10 per strike
Considered to be the pinnacle of the taijutsu style Aftershocks. The entire taijutsu style that reflects as a mirage of the feared gentle fist can never truly attain it, but in its strongest form it is capable of accomplishing things that the gentle fist can’t. Not being able to attack an opponents internal organs the ninja attacks the muscles instead, at first it appears to merely be the same as the base form of the style, even showing the fatigue in the opponent subjected to it, usually by the time they realize the difference it is too late. The ninja patterns a highly rapid explosion of chakra at the impact site on their opponent and drags the strike longer than necessary, the result feels like a painful tingling sensation that eventually becomes numb. What is actually occurring is a slow necrosis of the cells of the muscle tissue at the impact site. These dead cells spread very slowly from the impact sight if left alone, so much so that if left completely unchecked can completely kill an opponent over two days. Knowledgeable Shinobi can prevent the spread of the decay themselves if they need to, a concentration of chakra focused and circulating through the area halts any further decay but medical treatment is needed to recover the dead cells.
~Name: Regal Kicks
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 0
A unique and somewhat bizarre style of Taijutsu were all attacking and blocking is only done with the legs. Not only does this bring the advantage of reach and power (as well as surprise) it also leaves the ninjas hands free to perform handsigns while fighting even though the lose of concentration decreases their defenses. ( -15 defense while performing jutsu )
~Name: Regal Kicks: Entanglement Throw
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 9
One of the few throwing techniques of the Regal Kicks taijutsu style. The ninja partially immobilizes their opponent by wrapping one of their legs around their opponents arm or waist, they then twist and send a kick into their foes jaw sending them spinning off, effectively thrown.
~Name: Regal Kicks: Scorpion Tail Throw
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 7
One of the very few techniques of the Regal Kicks taijutsu style that uses the hands. Bracing in a handstand with their back to their opponent the ninja bends their spine foreword and takes hold of the opponents neck, making sure to exert large amounts of pressure on the sensitive area. Once they have hold of their target the ninja twists and flips their opponent over and into the ground. Stronger opponents are winded at least but with weaker opponents the sheer force of the attack usually snaps their necks.
~Name: Regal Kicks: Heavenly Ascension
Type: Taijutsu Style
Rank: B
Element: N/A
Chakra: 3 per upward strike
Considered the next level progression in the taijutsu style Regal Kicks. The unique style of using only ones legs for both attack and defense is a strange one that appears to borrow several techniques but still remains unique. Heavenly Ascension is a combo with no intended finish. Catching their opponent with their defenses down the ninja braces against the ground and delivers two powerful kicks to send their opponent skyward, from there it enters the loop dubbed Heavenly Ascension. The ninja continues sending a series of one-two kicks into their opponent however many times they desire, each time sending their opponent higher into the air and using the force and recoil bringing the ninja along with. This can continue for as long as there is room, the ninja has stamina, or the opponent remains helpless.
~Name: Shadow Discipline
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: N/A
A unique taijutsu style that combines swordplay with martial arts prowess. The ninja holds a blade reverse style in their off hand (though most practitioners of this style develop ambidexterity) and use it as a defensive aid against enemy blades before striking back with their free hand. The style is made for perfect blocking against armed opponents, while using this style against an armed opponent the ninja effectively increases their defense and taijutsu by 30.
~Name: Shadow Discipline: Block Cross
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 3
Against an attack from the side those proficient in the Shadow Discipline style fold their blade over their unarmed hand and soak up the impact from the opponents attack. With the strike pinned the ninja’s unarmed hand can slam into the opponent.
~Name: Shadow Discipline: Continuance Disemboweling
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 5
Like a great many techniques of the taijutsu style Shadow Discipline this attack is used against an opponent to progress to another quickly. Grabbing their opponents arm the ninja holds fast and drives their light blade into their opponents far side. Pivoting on their heel the ninja spins away, dragging their blade through their stomach and causing catastrophic damage before driving the blade like a spike into the next foe.
~Name: Shadow Discipline: Rising Spin
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 2
Driving their off hand blade into a vertical surface the ninja uses it as a hold to spin up and send a strong kick into their opponent. The ninja can also use this technique to turn corners when moving at high speeds without slowing down.
~Name: Shadow Discipline: Wheeling Sword Dance
Type: Taijutsu Style
Rank: B
Element: N/A
Chakra: 10
One of the most devastating techniques of the taijutsu style Shadow Discipline. Based on speed and motion the ninja pulls in close and opens their opponents’ defenses before twisting. Spinning, the centrifugal forces pull and put force into the blade causing each swing to have more power than the last. By the third swing it can split steel though the attack can not progress beyond the third stroke.
~Name: Shadow Discipline: Shadow Strike
Type: Taijutsu Style
Rank: B
Element: N/A
Chakra: 15
Faster even than the quickdraw sword technique is the skill of the Shadow Discipline school known as Shadow Strike. Even those with the keenest of eyes in full light have trouble perceiving it, coupled with that is the sudden twist of the blade letting the light reflection cause an appearance of distortion. There is no warning to when the strike will be delivered, to attain the sudden speed necessary the ninja must utilize nearly every muscle in their body and tenses them before hand to build energy. When the strike comes the ninja usually targets a vital spot on their targets body since the vast emphasis on speed limits the strikes destructive potential, done correctly however and the opponent will hit the ground before they even feel the blade.
~Name: Shadow Discipline: Fury in Darkness
Type: Taijutsu Style
Rank: A
Element: N/A
Chakra: 35
The pinnacle technique of the Shadow Discipline taijutsu style, an ability said to take down an entire attack force from the shadows. While the technique holds amazing power and speed it stresses the body amazingly and is usually used as a last resort. When the full power is unleashed the ninja gains amazing speed in controlled bursts, the effect is such that dark shadows appear in the areas, even showing multiple afterimages of the ninja to give the impression of genjutsu. While the assassination technique is originally designed to take out large groups at a time it is equally effective against a single foe.
~Name: Thundering Blows
Type: Taijutsu Style
Rank: C
Element: Raiton
Chakra: 3 per blow
A Taijutsu defensive style inspired by storm clouds. The rigid stance limits movement but staves off blows; every point of speed lost becomes one point of defense. When the opponent leaves themselves open the ninja a powerful, close range strike charged with vibrations to send them reeling. All blows of this style are close-ranged and even when not fighting defensively unleashes rumbling cracks. An immensely powerful Taijutsu style but not for those without patience.
~Name: Thundering Blows: Crashing Twin Barrier
Type: Taijutsu Style
Rank: B
Element: Raiton
Chakra: 5
One of the next progressions of the taijutsu style Thundering Blows. The naturally defensive style turns a defense into a powerful offense. Bracing both arms up at an incoming blow the ninja snaps their limbs together and blasts out a crashing set of dual vibrations into each other to amplify into a defensive shockwave sending the unfortunate ninja sprawling backwards.
~Name: As The Wind
Type: Taijutsu Style
Rank: C
Element: Fuuton
Chakra: 1 per post of movement, 11 per burst
A strangely unique style that allows a ninja to flow and dodge like the gentle breeze and strike like a gale. The movements of this style are very graceful and soft but as a result the ninja’s resilience to blows decreases (defense is cut in half) but the gliding motions drastically increase evasive ability. (speed is considered doubled but only for evasive maneuvers). This is because the ninja actually projects chakra from their feet with each step to just barely lift them from the ground, this makes it so they travel farther faster but also prevents them from bracing against the ground against attacks. The winds provide evasion but also offense. When an opening presents itself the ninja launches forward at an amazing speed seemingly suspended by a wind force as they blow past their opponent and quickly return out of their reach.
~Name: As the Wind: Typhoon Spin
Type: Taijutsu
Rank: D (variable)
Element: Fuuton
Chakra: 5 (to 25)
Leaping feet first at their opponent the ninja expels chakra to spin counterclockwise causing the impact damage and speed to amplify considerably. The more chakra the ninja expends the faster they spin until they literally become a miniature typhoon; although this comes at much higher levels.
(12 chakra = C-rank, 19 chakra = B-rank, 25 chakra = A-rank)
~Name: As the Wind: Whirlwinds Evasion
Type: Taijutsu Style
Rank: B
Element: Fuuton
Chakra: 3 per spin
Considered the next level progression of the taijutsu style As the Wind. Emphasizing the evasive abilities of the style the ninja spins when blows come close to contact and kicks up wind around them in a small whirlwind. The result is that the blow glides off the ninja and moves them out of harms way ready for a counter.
~Name: As the Wind: Hurricane Kicks
Type: Taijutsu
Rank: B
Element: Fuuton
Chakra: 10, 3 per turn active
Building chakra in their feet the ninja stands on their hands with their legs spread and quickly spins like a top. This causes violent winds around the ninja and draws opponents into the vortex even as the ninja continues to move across the ground on their hands.
~Name: As the Wind: Wind Talon Strike
Type: Taijutsu Style
Rank: B
Element: Fuuton
Chakra: 15
One of the only offensive techniques of the taijutsu style As the Wind and considerably powerful at that. The ninja twists wind chakra around their dominant hand until it forms a tight vortex of air. Using the speed and mobility of the style the ninja launches at their foe and strikes. The tight concentration of twisting wind energy timed well with the surrounding air tears into the target and, while highly localized, can rip a hole out of them.
~Name: As the Wind: Cloud Runner
Type: Taijutsu Style
Rank: A
Element: Fuuton
Chakra: 4, 1 per post active
Considered one of the pinnacle techniques of the taijutsu style As the Wind. The original technique style of gliding on cushions of air is amplified to an amazing degree. The martial artist builds chakra and air at the soles of their feet and creates cloud-like structures able to lift them from the ground. As long as the ninja continues to move they can effectively fly, even moving upside down if necessary. While the ninja moves they are susceptible to strong currents of wind but capable of moving at amazing speeds.
~Name: Mastery of Two Layers
Type: Taijutsu Style
Rank: A
Element: N/A
Chakra:15 per strike
As the name suggests this is the completed form of the Strike of Two Layers. On the principal that everything has resistance the Two Layers all but overcomes it. The Mastery of Two Layers makes it so any part of the fighters body turns into a weapon capable of conducting the Two Layers, even the head. The Two Layers obliterates resistance whenever it hits. Because defenses are taken down upon being met with the Two Layers blocking is completely out of the question. Only three things can be used as a defense: Chakra, liquids, and another Mastery of Two Layers. Using the Mastery of Two Layers takes a massive toll on the body from the large expenditure of chakra and the stress it puts on the muscles and bones. Using it for long periods can result in horrible internal damage and incapacitation.

Ninjutsu Techniques
~Name: Raiton - Stunning Fists
Element: Lightning
Type: Ninjutsu
Rank: D-Rank
Chakra: 3, 1 per three posts active.
Effect: This is a simple technique with basic hand signs designed to agument taijutsu. By light manipulation of there chakra a the ninja accelerates the natural electrical currents of their body and brings it to the surface around their hands in small visible arcs. The electricity can cause horrible numbing if striking a biological subject and distruption in machines. Because this is the bodies natural electricity it requires practically no chakra to activate and sustain but also because of this the electicity created cannot be powerful and causes damage to the ninja if amplified.
~Name: Shocking Fists
Type: Ninjutsu
Rank: C
Element: Raiton
Chakra: 5, 1 if Stunning Fists active, 1 per 2 posts active
The next stage in the electric fists. With a couple extra handsigns the ninja protects their hands with chakra and pulls the electricity from their body and the air around them. This significantly increases the charge of the punches and causes glancing blows to cause numbness and focused blows to cause nerve damage. The electricity circulates throughout the body and actually speeds up the ninja’s body even while making the actual punches weaker.
(Speed increases by 5 while active, Strength decreases by 5 while active)
~Name: Lightning Fists
Type: Ninjutsu
Rank: B
Element: Raiton
Chakra: 8, 2 if Shocking Fists active, 1 per post active, 3 per “strike”
The perfected form of the electric fists. Adding a few more handsigns the ninja charges their chakra into the electricity amplifies it to new levels. The ninjas hands disappear within bright blue crackling electricity that arcs in thousands of small bolts that touch whatever is closest. The electricity causes the ninjas body to speed up significantly and even though the blows become weaker the sheer intensity of the electricity can cause immense nerve damage and direct blows to the head are considered instantly lethal. Alternatively the ninja can choose to focus the arcs of electricity and force it into a bolt to strike up to ten meters away.
(Speed increases by 10 while active, Strength decreases by 10 while active)
~Name: Fists of Dark Lightning
Type: Ninjutsu
Rank: A
Element: Raiton (Dark)
Chakra: 12, 3 if Lightning Fists active, 2 per post active, 6 per “strike”
Channeling black chakra into the Lightning Fists causes them to amplify to a horrible degree. The speed the ninja has is amplified even greater and the sheer power of the electricity causes hits to an opponents head or chest to be almost always lethal shutting down the nervous system or the cardiovascular and respiratory systems completely. The strike ability is also amplified being able to hit up to 20 meters and arcing outward in a fan.
(Speed increases by 15 while active, Strength decreases by 15 while active)
(Requires a curse seal or other source of dark chakra to use)
~Name: Rumbling Fists
Type: Ninjutsu
Rank: D
Element: Raiton
Chakra: 3, 1 per three posts active
After performing a few handsigns the ninjas hands begin to pulse and hum with vibrations. This makes it so that the ninjas strikes deal damage inward into the opponents bones and muscles leading to disorientation and impaired movement. The ninja must be careful however because the vibrations can damage their own hands.
~Name: Roaring Fists
Type: Ninjutsu
Rank: C
Element: Raiton
Chakra: 5, 2 if Rumbling Fists active, 1 per 2 posts active
An advanced form of the Rumbling Fists. Making a few more handsigns and coating their hands in chakra to resist personal damage the ninja intensifies the vibrations until they can be barely seen from air disruption. When the ninja strikes an object the vibrations condensed around their hands burst outward in a wave of sound that spreads out in a radius of 15 centimeters. The vibrations numb muscles but mainly force the opponent backwards from the impact of sound. Because of the rigidity of the skeleton the vibrations can cause major damage provided that the opponent is not pushed back. This jutsu takes time in combat since the sound waves need to re-condense after bursting.
~Name: Thundering Fists
Type: Ninjutsu
Rank: B
Element: Raiton
Chakra: 8, 2 if Roaring Fists active, 1 per post active
The perfected form of the Rumbling Fists. Performing more handsigns and blending their chakra into the vibrations the ninja amplifies them until they emit a low pulse and become visible as a light grey haze. When the ninja strikes the vibrations are released in a thundering crash blasting out in an impact with a radius of 30 centimeters. The vibrations from this are incredibly dangerous, direct hits can shatter bones or hemorrhage organs. The ninja needs to take time to recharge the sound so their strikes come slower although this hardly matters.
~Name: Fists of Dark Thunder
Type: Ninjutsu
Rank: A
Element: Raiton (Dark)
Chakra: 12, 3 if Thundering Fists active, 2 per post active
Channeling dark chakra into the Thundering Fists turns them into a powerful weapon of destruction. The strikes come slowly, needing longer time to recharge the sound waves but a single strike is more than enough. When the “strike” occurs the dark vibrations blast forward in a radius of 60 centimeters creating enough noise to effectively deafen anyone not killed outright. Direct strikes are lethal. The dark sound waves blast through an opponents body shattering bones, pulverizing organs, and almost literally shaking the opponent apart.
(Requires a curse seal or other source of dark chakra to use)
~Name: Raiton - Dancing Butterfly Sparks
Element: Lightning
Type: Ninjutsu
Rank: D-Rank
Chakra: 10
Effect: After the hands seals are performed the user of this techniqe claps there hands to together before tossing forth ten arcing sparks in the rough shape of butterflys. The sparks move quickly and home in on there enemy. Upon contact with anything the "butterflys" burst in a flash of dazzling sparks and crackling electricity that numbs and paralyzes the nervous system for a short amount of time. The "butterflys" burst after a time regardless of if they find a foe or not.
~Name: Raiton - Swarm of Dancing Butterfly Sparks
Element: Lightning
Type: Ninjutsu
Rank: C-Rank
Chakra: 30
Effect: Similar to its lesser form Dancing Butterfly Sparks this jutsu creates arcs of electricity in the the shape of butterflys once the seals are performed and chakra is charged. After the ninja charges chakra and electricity from the air into their clasped hands they blow forth a cloud of fifty butterflys. The butterflys act the same as with the lesser jutsu but remain for a longer duration. It should be noted that this jutsu can prove lethal but only if all the butterflys hit as the electricity overloads the central nervous system.
~Name: Butterfly Paralysis
Type: Ninjutsu
Rank: C
Element: Raiton
Chakra: 1 for every two butterflies per round
A special alteration of the Dancing Butterfly Sparks technique. Making a single handsign after the butterflies are released changes their abilities. Instead of exploding when they touch an opponent they land on them. When this happens the electrical energy of the butterflies channels into their opponent but instead of damaging the target they stun the nerves causing complete paralysis of that region. The energy travels through their nerves to amplify the area of paralysis so that if a butterfly alights at the base of an opponents neck they will become paralyzed from the neck down. This technique does no lasting damage causing the target to feel no more than a slight tingling after the butterfly leaves.
~Name: Black Butterflies
Type: Ninjutsu
Rank: C
Element: Raiton (Dark)
Chakra: 20
The dark form of Dancing Butterfly Sparks. With the normal hand signs performed the ninja channels dark chakra into their hands to bond with the electricity. The ten black sparks released from this technique are faster, stronger and more accurate than their original form. When a spark makes contact with it’s target it explodes with negative energy, usually rendering the target helpless, multiple hits are increasingly deadly.
((requires an active source of dark chakra to use))
~Name: Net of Dancing Butterflies
Type: Ninjutsu
Rank: B
Element: Raiton
Chakra: 40
An advanced variation of the Swarm of Dancing Butterfly Sparks. Performing the proper handsigns the ninja charges their hands with chakra and massive amounts of electricity. What the ninja releases is a swarm of 100 butterfly sparks each connected to at least five others by an arc of electricity. Instead of exploding the butterflies attempt to in close the opponent preventing escape before moving in for a massive electric blast usually enough to kill any living thing but quickly crippling anything that survives. This technique is very debilitating to the ninja because of the chakra control and electricity involved and although they can move just as fast they cannot use their hands for awhile without causing themselves excruciating pain. (10 posts)
~Name: Lightning’s Song
Type: Ninjutsu
Rank: B
Element: Raiton
Chakra: 20, 3 per round active
Performing the necessary hand signs the ninja builds chakra into their throat while making various melodic sounds. Upon completion the ninja blasts out an arc of electricity from their mouth. This electricity can spread out in a 100 degree radius from the ninja or can be concentrated into a long-range lightning bolt. This technique will continue for as long as the ninja keeps singing and they can move freely so long as they do. Once the technique ends the ninja can not use their voice for ten rounds.
~Name: Thunder’s Song
Type: Ninjutsu
Rank: B
Element: Raiton
Chakra: 20, 3 per round
Performing the necessary hand signs the ninja builds chakra into their throat while making various melodic sounds. Upon completion the ninja blasts out a concentrated “sound beam” from their mouth. The ninja can manipulate this sound wave to be a disorienting shaking in front of them or a concussive long-range blast of thunder. This continues for as long as the ninja keeps singing and they can move freely as long as they do. Once the technique ends the ninja can not use their voice for ten rounds.
~Name: Song of the Storm
Type: Ninjutsu
Rank: A
Element: Raiton
Chakra: 8 per round active.
Firing a Lightning’s Song and a Thunder’s Song into each other creates an entirely new effect between the two ninja. As the melodic singing changes the two forces, blending them together until they form a large storm cloud over the battle field that swirls down to connect to each of the two ninjas. While the storm is active it fires off blasts of lightning and sound that can be controlled by the ninja as long as they focus. Neither ninja can be harmed by the effects of the storm for as long as they are connected to it and they are resistant to other electrical or sound based attacks. After the singing stops and the storm dissipates neither ninja can use their voices for twenty rounds.
~Name: Thunder Clap
Type: Ninjutsu
Rank: D
Chakra Cost: 5
Element: Raiton
Description: After performing the hand signs the ninja builds vibrations in their hands before slamming them together. The loud sound is said to reflect thunder and creates a minor concussive blast outward capable of blowing back most smaller objects. The loud sound can also cause temporary deafness to individuals close to the blast including the ninja that used it.
~Name: Thunder Bolt
Type: Ninjutsu
Rank: D
Chakra Cost: 10
Element: Raiton
Description: Performing a few handsigns the ninja begins to vibrate their body and enhance their speed. Upon completion the ninja blasts towards the opponent with enough force to appear before them immediatly before they are hit with a disorienting shockwave. This technique is unlike the body flicker as it taxes the users body, slowing them down until they can recover.
~Name: Lightning Whip
Type: Ninjutsu/Tool
Rank: C
Element: Raiton
Chakra: 10 (5 optional)
The ninja performs handsigns while holding a long wire. Once the handsigns are completed the wire becomes infused with electricity and literally becomes a whip of electricity. The effects are not permanent and if the ninja loses contact with the wire the jutsu ends. If the ninja gets a chance they can release a burst of chakra that sends a surge of electricity down the wire providing triple the charge.
Side Note: This jutsu can be activated so long as the ninja can touch the wire. This means that it can be wrapped around an opponent to begin with.
~Name: Flesh Armor
Type: Ninjutsu
Rank: C
Element: Kekkei Genkai: Souma no Kou
Chakra: N/A
An advanced form of the Souma no Kou bloodline. By sacrificing their well being the dormant twin overlaps their flesh with their siblings to absorb most of the damage allowing their sibling to continue fighting without staggering or feeling nearly as much pain.
~Name: Thunder Drill
Type: Ninjutsu
Rank: C
Element: Raiton
Chakra: 10
With a single handsign the ninja channels chakra and concentrated sound vibrations into two fingers of their striking hand. A blow from these fingers burrow into their target and then release the sound vibrations blowing a fist sized hole through the target with a loud bang.
~Name: Symbiotic Ghost Empowerment
Type: Ninjutsu
Rank: C
Element: Kekkei Genkai: Souma no Kou
Chakra: 40, 5 per post active
One of the most terrifying techniques that a ninja may encounter is the Kesei Kekkei of the Souma no Kou bloodline. It is an unsettling thought to have an opponent enter your body and slowly destroy you from the inside out. However, for those that master the bloodline they can use the same technique but reverse its effects, causing an ally to gain great power for a limited time. When the technique begins one of the twins sinks into an ally ninja’s body but empowers them instead of destroying them. For the duration the ally can choose one of two effects, the twin remains dormant and lends all their physical prowess to the ninja (causing their strength, defense, speed and taijustsu to stack with their hosts stats), or become active, in which case the host gains all the advantages of the Souma no Kou bloodline. This jutsu is deadly to the twin using it since it slowly eats away at their body. It is rarely used because of this reason.
~Name: Marionette
Type: Ninjutsu
Rank: B
Element: Kekkei Genkai: Souma no Kou
Chakra: 40, 4 per repression
The best spy is someone who doesn’t know they’re a spy; the same can be said about assassins. The Marionette technique of the Souma no Kou bloodline allows for this. Unknowingly one of the twins enters the opponents body and hides, the host remains completely unaware of the twins presence even while the twin has access to all the information around its host. At any point in time the twin can force the hosts mind into a repressed state and take complete control over their body, manipulating it at will. During this period the twin can do as they wish although after about a half hour of time (20 posts) they are forced out of the dominant position and the host regains control. To the host it seems like they simply blacked out for a period. If the host is aware of the twins presence and is unwilling to be repressed then the chakra cost quadruples to perform the action and can only last for fifteen minutes (10 posts).
~Name: Gale Shield
Type: Ninjutsu
Rank: B
Element: Fuuton
Chakra: 17, 3 for every block
With the proper hand signs the ninja conjures the surrounding air to become their shield. The swirling winds appear to be worthless except to blow away smoke which it does proficiently. Direct blows appear to penetrate the shield easily but the truth is that the winds divert the blows intended path and therefore significantly decreases the intended damage. When projectiles are thrown at the ninja the winds display their powers of diversion by causing them to curve around the ninja and miss entirely.
~Name: Piercing Wind Spikes
Type: Ninjutsu
Rank: C
Element: Fuuton
Chakra: 18
Performing the necessary hand signs the ninja channels wind chakra around their fingers and flings them off. The wind chakra plies with the air and expands into ten spikes of solid air that function much like ten spears. Once the spikes strike something they dissipate.
~Name: Rolling Wind Dragon
Type: Ninjutsu
Rank: B
Element: Fuuton
Chakra: 32
When the necessary hand signs are preformed the ninja gathers the wind around them and compresses it into a more solid form. The chakra flowing through it gathers small debris from the area to add to its shape and launches forward in the shape of a dragon. Without sufficient anchoring most targets are blown backwards against the dragon’s onslaught as well as a great deal of damage to soft tissue from the slicing winds and flying debris.

der Haku
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Business Tycoon

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der Haku
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Business Tycoon

9,700 Points
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PostPosted: Sun Feb 03, 2008 10:07 pm


user name: Soulvar

name: Danno Benjiro

age:19

Rank:
Medical-nin/Jounin/ANBU medical captain

village:
Sound

personality:As his name suggests, Benjiro is a peace loving Med-Nin.

blood line/clan:None

elemental chakra 1: Wind

elemental chakra 2:
Water

image or/and description: Here

headband placement:Tied around left thigh.

weapon:None

background info:Full of memories of gruesome deaths that he had no power to stop. that is what drove him to become a Medical Nin. On his path, he had become accustomed to leading the younger Nins and decided to continue on as a jounin after receiving his training.

other sad any other info you want to add)

status:
Ninjutsu type-strong in ninjutsu but weak in taijutsu
cp:250
str:220
def:220
spd:200
int:220
np:205
tp:195
E-Points: 24


jutsu:



Chikatsu Saisei no Jutsu - Healing Resuscitation Regeneration
Character Use: Shizune, Konoha Medical-Nins
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary



Chikatsu Saisei is an advanced medical Ninjutsu technique. The technique allows the medical ninja to use the hair of the one injured as a medium to reconstruct damaged body tissue. The extent of the damage will control how difficult and long the procedure is. The injured person will be placed in the center of a square marked with rites for the procedure. One medical ninja will sit at each corner to provide precise chakra control to help in the cell conversion process. Another medical ninja will sit at the lead to guide the process.


Shikomi Shindan - Prepared Needle Projectile
Character Use: Shizune
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack



Shikomi Shindan is a Ninjutsu technique utilized by the medical ninja Shizune. By pulling on the string in back the needles will be launched at her foe. The needles are dipped in poison to add to their lethality.

Shikon no Jutsu - Dead Soul Technique
Character Use: Kabuto
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary



Shikon no Jutsu is a Ninjutsu technique that uses a dead body to create the illusion of another living person. The ninja can either animate a normal dead person, or alter the appearance of the dead person to resemble another. To do the second version, the ninja first changes the appearance of the dead body to resemble the person to be portrayed. Then using this jutsu they make the heart beat again, allowing them to control the actions of the dead body.


Shousen Jutsu - Mystical Hand Technique
Character Use: Kabuto, Shizune, Tsunade
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary



Shousen Jutsu is a Ninjutsu technique utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-Nins such as Tsunade can use their techniques to perform surgeries that otherwise would not be possible.

Nehan Shouja no Jutsu - Temple of Nirvana Technique
Character Use: Kabuto
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary



Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. The target can avoid the spell by forming and using the dispel skill.


Kage Bunshin no Jutsu - Shadow Clone Technique
Viz Translation: Art of the Shadow Doppelganger, Shadow Clone Jutsu
Character Use: General Jounin Level Technique
Rank: B
Range: -
Type: Supplementary



Kage Bunshin is a Jounin level Ninjutsu technique. When Naruto stole the scroll of seals, he learned this technique as well. The normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. This makes Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added. This is especially true when used with Tajuu Kage Bunshin.


Kokohi no Jutsu - False Place Technique
Character Use: Hagane Kotetsu
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary



Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.


Ranshinshou - Chaotic Mental Collision
Character Use: Tsunade
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary


Ranshinshou is a Ninjutsu technique used by the Sannin Tsunade. Changing the chakra in her hand into an electricity, Tsunade can create an electric field to disrupt her targets nervous system. Because the brain and body communicate using electrical impulses, Tsunade can use the field to disrupt her targets ability to move. What results is commands to move one body part being relayed to another, making it near impossible for them to move unless they have high skill and understanding of the body.

Name: Gesuishori Saisei (Water Treatment Refresh)
Rank: B
Type: Ninjutsu
Chakra Cost: the same amount as the patient receives.

This Jutsu utilizes the element of Mizu(water). Benjiro will use any source of water at hand in order to use this. Benjiro will infuse a small amount of chakra into the water and let his patient swallow the liquid. Upon doing so, the patient receives a reletively large boost in chakra, restoring them by half of their needed chakra.The Jutsu can also heal flesh wounds for a fee of 20 Chakra ((EG: If the patient has 40/60 chakra, the jutsu will restore half of the margin. bringing the patient up to 50/60))



Name: Nyuuro Dassuihannou (Neural Dehydration)
Rank: C
Type: Genjutsu

This Genjutsu Utilizes the Water Element. Benjiro will humm of whistle in a certain frequency through a medium of water, this frequency makes the receiver have feeling of dehydration, weakness and drowsiness are but a couple symptoms if this technique.

Baku Suishouha - Bursting Water Collision Waves
Character Use: Hoshigaki Kisame
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary



Suiton • Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, Kisame will expel water from his gullet. This will then expand into a large volume of water. Being from the Water Country, Kisame is at home with this type of jutsu. He can control the water by riding on top of the waves.

Daibakufu no Jutsu - Grand Waterfall Technique
Viz Translation: Water Style • Giant Waterfall
Character Use: Momochi Zabuza, Hatake Kakashi, Houki
Rank: A
Range: Mid (5m ~ 10m), Far (10m+)
Type: Attack



Suiton • Daibakufu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.

Daibakuryuu no Jutsu - Great Exploding Current
Character Use: Akadou Yoroi
Rank: -
Range: Close (0m ~ 5m)
Type: Attack


Suiton • Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below.

Goshokuzame - Five Sharks Eating
Character Use: Hoshigaki Kisame
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack


Suiton • Goshokuzame is a Ninjutsu technique utilzing the Water Element. Kisame will form the needed hand seals and then place his hand to the surface of the water. A shark of condensed water will emerge from each of his fingers to attack his opponent who is in the water below.

Haryuu Mouko - Destruction Dragon Fierce Tiger
Character Use: Rouga Nadare
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack



Hyouton • Haryuu Mouko is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, an ice tiger will rise from the surrounding ice to strike out against its target. Its cold nature can freeze any nearby water, and its large mass can cause a large amount of damage when it impacts.

Kokuun no Jutsu - Black Clouds Technique
Character Use: Kagari
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Supplementary



Suiton • Kokuun no Jutsu is a Ninjutsu technique used by the Rain ninja Kagari which utilizes the Water Element. After forming the necessary hand seals, a black mist will emit from his body and rise into the sky. Black clouds will form, releasing a flammable rain of oil onto his targets.

Mizu Bunshin no Jutsu - Water Clone Technique
Viz Translation: Art of the Water Doppelganger
Character Use: Momochi Zabuza, Hatake Kakashi, Hoshigaki Kisame, Oboro
Rank: C
Range: -
Type: Supplementary



Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.

Mizu no Muchi - Whip of Water
Character Use: Kirisame, Hisame, Murasame
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack, Supplementary



Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip. The ninja can also send an electric current through the whip to electrocute their opponent. The whip will function in the normal fashion, such as allowing the ninja to whip the crap out of little kids.

Mizu no Tatsumaki - Tornado of Water
Character Use: Shibuki
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack, Defense



Mizu no Tatsumaki is a Ninjutsu technique that utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious.

Mizukuri no Yaiba - Sword of Draining
Character Use: Shibuki, Suien
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack



Taikigakure Ryuu: Mizukuri no Yaiba (Hidden Waterfall Style: Sword of Draining) is a Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade.

Suigadan - Water Fang Projectile
Character Use: Uchiha Itachi
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack



Suiton • Suigadan is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals to cause a nearby body of water to form a spinning drill.

Suijinheki - Water Encampment Wall
Character Use: Second Hokage
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Defense



Suiton • Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals and the proceeds to blow out a jet of water from their mouth to act as a water barrier from incoming attack.

Suikoudan no Jutsu - Water Shark Projectile Technique
Character Use: Hoshigaki Kisame, Hatake Kakashi
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack



Suiton • Suikoudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals which then causes a column of water to rise from the water and then strike their target.

Suirou no Jutsu - Water Prison Technique
Viz Translation: Art of the Water Prison
Character Use: Momochi Zabuza, Hoshigaki Kisame
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary



Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.

Suiryuudan no Jutsu - Water Dragon Projectile Technique
Viz Translation: Water Style ~ Water Dragon Missile
Character Use: Momochi Zabuza, Hatake Kakashi, Second Hokage (Manga), Shibuki
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack



Suiton • Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.



Suishouha - Water Collision Destruction
Character Use: Second Hokage
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Supplementary



Suiton • Suishouha is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals which then causes a large volume of water to materialize out of nowhere. The water can then be directed at their target.

Taihoudan - Large Projectile
Character Use: Amachi
Rank: -
Range: Close (0m ~ 5m)
Type: Attack



Suiton • Taihoudan is a Ninjutsu technique utilizing the Water Elements. Amachi will generate water in his mouth and spit it as a stream at his target.

Teppoudama - Bullet
Character Use: Gamabunta
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack



Suiton • Teppoudama is a Ninjutsu technique utilizing the Water Element. After forming the necessary hand seals, Gamabunta manifests a large amount of water in his mouth which he can then spit at his opponent as a large spherical projectile.

Hyourou no Jutsu - Ice Prison Technique
Character Use: Kakuyoku Fubuki
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack, Defense



Hyourou no Jutsu is a Ninjutsu technique used by the Snow ninja Kakuyoku Fubuki. After forming the needed handseals, Fubuki will touch the ground, causing columns of ice to rise from the ground at her foe. If caught, the ice will rise up around her target and imprison them. She can also use this technique as a defensive measure, raising the ice to form a shield against incoming attacks.

Itsukaku Hakuegei - One Horned White Whale
Character Use: Rouga Nadare, Hatake Kakashi
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack



Hyouton • Itsukaku Hakuegei is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, a gigantic horned white whale made of ice will rise from the surrounding snow to come thundering down on an opponent, crushing them and the surrounding area under its large mass.

Kokuryuu Boufuusetsu - Black Dragon Blizzard
Character Use: Kazahana Dotou
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack



Hyouton • Kokuryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, Dotou will thrust his arm to send out a black ether-like dragon to strike his opponent. As it flies through the air it will begin to turn, when it hits the target it will use its motion to launch the opponent high into the air.

Rouga Nadare no Jutsu - Wolf Fang Avalanche Technique
Character Use: Rouga Nadare
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack



Hyouton • Rouga Nadare is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, an avalanche of snow will rain down towards Rouga's opponent. As the snow slides down, it will coalesce into large snow wolves. These wolves can follow Rouga's bidding and attack his opponent. A sufficiently powerful straight thrust can disrupt the wolves and return them to snow.

Tsubame Fubuki - Snow Storm Swallows
Character Use: Kakuyoku Fubuki
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack



Hyouton • Tsubame Fubuki is a Ninjutsu technique utilizing the Ice Element. Fubuki will create ice swallows which she can launch at her opponent. As they fly through the air, these deadly birds can hone in on their target. A sufficiently hot enough counter can melt the ice swallows.

Daitoppa - Great Breakthrough
Character Use: Orochimaru
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack



Fuuton • Daitoppa is a Ninjutsu techinque which utilizes the Wind Element. After bringing his hand to his mouth, Orochimaru will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame.

Kaze no Yaiba - Sword of Wind
Character Use: Baki
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack



Kaze no Yaiba is a Ninjutsu technique utilized by the Sand ninja Baki. After forming the needed hand seal, a cutting whirlwind will envelop his opponent and cut them to pieces. Unlike a real sword which can face resistance, the wind blade will be able to slice with little difficulty.

Mugen Sajin Daitoppa - Infinite Dust Great Breakthrough
Character Use: Gaara
Rank: -
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Defense



Fuuton • Mugen Sajin Daitoppa is a Ninjutsu technique utilizing the Wind Element. While in his partially transformed Shukaku form, Gaara can inhale a large amount of air into the Shukaku chest cavity. He can then exhale the air in a large gust capable of turning back an incoming attack.
PostPosted: Sun Feb 03, 2008 10:08 pm


User Name:
Soulvar

Name:
Kazumi Hitomi

Age:
17

Rank:
Elite Jounin

Village:
Otogukure (sound)

Personality:
Proud, caring, yet not easy to get along with. But if you can get along with her, you see her softer side.

Blood line/clan:
Kazumi

Elemental chakra 1:
Raiton (lightning)

Elemental chakra 2:
Katon (fire)

Image or/and description:
User Image - Blocked by "Display Image" Settings. Click to show.

Headband placement:
Wears it over her eyes like a blindfold.

Weapon:
Her weapon is a long sword, measuring about two and a half meters in length. The hilt it engraved with the characters for “Martyrdom” and “Loyalty”, two words that she finds as philosophies in themselves. Attached to the bottom of the hilt is a foot long blade, used for defense, both blades are equipped with small. Aerodynamic holes which cause a high-pitched whine when the blade is swung, this noise can be amplified by pumping electricity through the sword. . She also carries a short blade, rarely used for much other than defense and the utilization of certain Jutsu.

Background info:
Hitomi was born with a unique illness, one that viciously attacked the brain and eyes, causing her to be born blind. This disease though, gave her a unique sensitivity to electrical impulses and heat. She now has something called Electro-reception. This allows her to detect movement by picking up electrical impulses in other bodies, mostly created by muscle contractions. This disease is transferred hereditarily from parent to child, her mother being the first and giving birth to only Hitomi and her younger brother. She became a ninja to prove that even though she couldn’t see, she could climb to the top. She accomplished that by age 14 and has been an Elite Jounin; teaching teams for the past two years, though only one so far had passed her tests. That team was eliminated in the last Chuunin exams and she was basically crushed. Now she waits for another team who is worth teaching to regain her legacy.

Other:
Because she utilizes the Fire element, she can also “see” heat when her headband is removed from her eyes.

Status:
cp:250
str:220
def:230
spd:215
int:219
np:210
tp:230
E-Points:
Jutsu:
Name: Impulse fist
Type: Taijutsu style
The Kazumi's charge a bit of electricity into their fists by amplifying their own electrical impulses. By doing this, and coming in contact with their opponent, they can release the receptors from the opponent's nervous system, causing numbness. The opponent retains motion in their body, but cannot tell, unless by sight, if it actually happens, as the effectors still keep functionality.
Cost: one chakra for each point of contact.



Name: Empathy spark
Type: Genjutsu
Rank: B
The Kazumi's utilize their Impulse Fist style in this. By striking the opponent's head and amplifying their electrical impulses even further, the Kazumi can cause a temporary state of blindness, without the benefits that the Kazumi's have.
Cost: 20





Ikadzuchi no Kiba - Lightning Bolt Fang
Character Use: Kurosuki Raiga
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack



Raisou (Lightning Burial): Ikadzuchi no Kiba is a Ninjutsu technique used by Kurosuki Raiga. Drawing together his dual short swords, electrical energy will begin to crackle. A plume of an electrified chakra-like essence will rise into the clouds above to activate the lightning to come crashing down on Raiga's target.

Raigeki no Yoroi - Lightning Strike Armor
Character Use: Kurosuki Raiga
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Defense


Ninpou: Raigeki no Yoroi is a Ninjutsu technique used by Kurosuki Raiga. One of Raiga's many lightning based jutsu, this technique is used in conjunction with his two swords. Drawing his two swords together, Raiga spin the blades to generate a disk of lightning which will then pour down to cover his body and his swords. This electricity will envelope his body in a protective armor which will harm anyone who dares strike him directly.

Raikyuu - Lightning Ball
Character Use: Kurosuki Raiga
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack


Raikyuu is a Ninjutsu technique used by Kurosuki Raiga. One of Raiga's many lightning based jutsu, this technique is used in conjunction with his two swords. Drawing his two swords together, Raiga will form a ball of electricity which he can hurl at his opponent.

Rairyuu no Tatsumaki - Lightning Dragon Tornado
Character Use: Kurosuki Raiga
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack, Defense


Ninpou: Rairyuu no Tatsumaki is a Ninjutsu technique used by Kurosuki Raiga. One of Raiga's many lightning based jutsu, this technique is used in conjunction with his two swords. Drawing his two swords together, Raiga will raise them into the air and draw lightning down upon his body. The current will be contained within and around Raiga's form. He will then begin to spin in place forming a whirling vortex of wind and electricity. The vortex will take on the form of a dragon and strike out against his opponent. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

Thunder Saber (Sandaa Saaburu)
Character Use: Ranke
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack


Thunder Saber is a technique which uses the power of the Geller stone to harness lightning. Ranke will generate lightning in her hand and then strike her target causing an explosive impact.

Tornado Lightning (Toruneedo Raitoningu)
Character Use: Ranke
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack


Tornado Lightning is a technique which uses the power of the Geller stone to harness lightning. Using some form of handseals, Ranke can generate lightning from her palms which she can whip around to destroy her surroundings.

Fuuka Houin - Fire Sealing Method
Character Use: Jiraiya
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary


Fuuka Houin is a Fuuinjutsu technique that allows the ninja to seal away a nearby fire. After unrolling a scroll to hold the fire, the ninja writes the needed sealing incantation onto the scroll. Then by forming the needed handseals, a vapor will emanate from the scroll to encompass the fire and take it back to the scroll for sealing.

Goukakyuu no Jutsu - Great Fireball Technique
Viz Translation: Fire Style ~ Fireball Technique & also as Blaze of Glory
Character Use: Uchiha Sasuke, Yamashiro Aoba, Uchiha Fugaku, Uchiha Obito
Rank: C
Range: Close (0m ~ 5m)
Type: Attack


Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.

Katon jutsu such as this are seen as a rite of passage into adulthood for Uchiha clan members. Once the member can manipulate fire, they are finally recognized as no longer being a child.


Housenka no Jutsu - Mythical Fire Phoenix Technique
Viz Translation: Fire Style ~ Fireball Technique & also as Blaze of Glory
Character Use: Uchiha Sasuke
Rank: C
Range: Close (0m ~ 5m)
Type: Attack


Katon • Housenka no Jutsu is a Ninjutsu techinque utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai.

Karyuudan - Fire Dragon Projectile
Character Use: Third Hokage
Rank: B
Range: Close (0m ~ 5m)
Type: Attack


Katon • Karyuudan is a Ninjutsu technique utilizing the Fire Element. The ninja will do the necessary hand seals and create mud projectiles using the Doryuudan technique. The ninja will then blow a large flame to ignite the mud projectiles.

Karyuu Endan - Fire Dragon Flame Projectile
Character Use: Third Hokage
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack


Katon • Karyuu Endan is a Ninjutsu technique utilizing the Fire Element. The ninja does a string of hand seals and the proceeds to blow a large jet of fire from their mouth.

Ryuuka no Jutsu - Dragon Fire Technique
Character Use: Uchiha Sasuke, Mitarashi Anko
Rank: C
Range: Mid (5m ~ 10m)
Type: Attack


Katon • Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding the opponent, the ninja uses a guide wire to unleash a large torrential fire burst onto the target.



Raging Thunder (Raijingu Sandaa)
Character Use: Temujin
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack, Defense


Raging Thunder is a technique which uses the power of the Geller stone to create a powerful Geller barrier around Temujin and his sword. This barrier allows Temujin to take an attack directly and in turn use the Geller power to overwhelm his oncoming foe and attack them back.


Bunshin no Jutsu - Clone Technique
Viz Translation: Art of the Doppelganger
Character Use: General Skill
Rank: E
Range: -

Supplementary


Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a substanceless copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon the the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke.


Henge no Jutsu - Transformation Technique
Viz Translation: Change Skill
Character Use: General Skill
Rank: E
Range: -
Type: Supplementary


Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to tranform themself into any person or object. This allows the ninja to move with stealth or to trick their opponents.


Kawarimi no Jutsu - Change of Body Stance Technique
Viz Translation: Art of Substitution
Character Use: Basic Ninja Skill
Rank: E
Range: -
Type: Supplementary


Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.


Shunshin no Jutsu - Body Flicker Technique
Character Use: Kakashi, Haku, Gaara, Sasuke, Yondaime
Rank: D
Range: -
Type: Supplementary


Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.


Fuuja Houin - Evil Sealing Method
Character Use: Hatake Kakashi
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary


Fuuja Houin is a Fuuinjutsu technique used to counter-act the effects of a cursed seal. The ninja writes the needed seal characters on the ground and body of the person cursed with the seal. The ninja then forms the needed hand seals and places his hand over the cursed seal and then activates the written seal. The seal characters will then retreat to surround the cursed seal in a circular seal. Though the Fuuja Houin can work well against lesser seals, it will not be able to fully stop a cursed seal placed by a powerful, skilled ninja.


Nehan Shouja no Jutsu - Temple of Nirvana Technique
Character Use: Kabuto
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary


Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. The target can avoid the spell by forming and using the dispel skill.

Kage Bunshin no Jutsu - Shadow Clone Technique
Viz Translation: Art of the Shadow Doppelganger, Shadow Clone Jutsu
Character Use: General Jounin Level Technique
Rank: B
Range: -
Type: Supplementary


Kage Bunshin is a Jounin level Ninjutsu technique. When Naruto stole the scroll of seals, he learned this technique as well. The normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. This makes Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added. This is especially true when used with Tajuu Kage Bunshin.


Karyuu Endan - Fire Dragon Flame Projectile
Character Use: Third Hokage
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack


Katon • Karyuu Endan is a Ninjutsu technique utilizing the Fire Element. The ninja does a string of hand seals and the proceeds to blow a large jet of fire from their mouth.


Kokohi no Jutsu - False Place Technique
Character Use: Hagane Kotetsu
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary


Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.


Kori Shinchuu no Jutsu - Sly Mind Affect Technique
Character Use: Kagari, Mubi, Oboro
Rank: C
Range: Mid (5m ~ 10m), Far (10m+)
Type: Supplementary


Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.


Goukakyuu no Jutsu - Great Fireball Technique
Viz Translation: Fire Style ~ Fireball Technique & also as Blaze of Glory
Character Use: Uchiha Sasuke, Yamashiro Aoba, Uchiha Fugaku, Uchiha Obito
Rank: C
Range: Close (0m ~ 5m)
Type: Attack


Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.


Housenka no Jutsu - Mythical Fire Phoenix Technique
Viz Translation: Fire Style ~ Fireball Technique & also as Blaze of Glory
Character Use: Uchiha Sasuke
Rank: C
Range: Close (0m ~ 5m)
Type: Attack


Katon • Housenka no Jutsu is a Ninjutsu techinque utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai.


Kyoumeisen - Vibrating Sound Drill
Character Use: Dosu Kinuta
Rank: C
Range: Close (0m ~ 5m)
Type: Attack


Kyoumeisen is a Ninjutsu technique which uses sound waves created by Dosu's sound wave amplifier to disrupt a persons inner ear. After the amplifier releases sound waves, Dosu can use his chakra to move the waves directly into the inner ear of his opponent. By disrupting the inner ear in this manner, the target loses their sense of balance and will likely vomit. If the opponent has their ears plugged, Dosu can direct the sound through their body. Because the body is 70% water, it conducts the sound just as well. This allows the sound waves to still reach the inner ear.


Ryuuka no Jutsu - Dragon Fire Technique
Character Use: Uchiha Sasuke, Mitarashi Anko
Rank: C
Range: Mid (5m ~ 10m)
Type: Attack


Katon • Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding the opponent, the ninja uses a guide wire to unleash a large torrential fire burst onto the target.


Shikomi Shindan is a Ninjutsu technique utilized by the medical ninja Shizune. By pulling on the string in back the needles will be launched at her foe. The needles are dipped in poison to add to their lethality.


Suzu no Oto - Sound of Bells
Character Use: Kin Tsuchi
Rank: -
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary


Suzu no Oto is a Ninjutsu technique utilized by Sound kunoichi Kin. Kin will hurl senbon which have bells attached with string. This string will also run from the senbon itself to her hand. After she hurls the senbon at her opponent, the dangling bells can be moved by Kin to emit a ring at a special frequency. This frequency reaches directly into her opponents brain and shows them the desired illusions. Unfortunately simple ear plugging will not prevent the illusions. One way this can be utilized is to confuse her opponent. By making her opponent see multiple copies of herself, she can confuse them as to her actual location. This is especially deadly when senbon or kunai are thrown, making it difficult to tell which weapon to avoid.

Kai - Release
Character Use: Higher Level General Skill
Rank: Unknown
Range: -
Type: Supplementary


Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.


Kamina's Genjutsu (Unnamed)
Character Use: Kamina
Rank: Unknown
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack


This unnamed Genjutsu is a technique used by Kamina. Kamina will cause the area around the target to be enveloped by darkness. Once inside the black space, the target will see grotesque figures said to be tortured criminals, the previous victims of the technique. These grotesqueries will reach out and grab a hold of the target. They will then be thrown into the void to the mercy of a spectral dragon. The horrifying oni can even extend from the targets own body to attack them. All aimed at transfixing the victim with fear and shock while Kamina herself chokes and kills the target.


Magen • Jigoku Gouka no Jutsu - Demonic Illusion • Hell Fire Technique
Character Use: Akadou Yoroi
Rank: -
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary



Jigoku Gouka no Jutsu is a Genjutsu technique that causes its target to see a vision of fire. After Yoroi forms the needed handseals, a huge ball of fire will descend from the sky to envelope his target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire and flee their location for safety.


Name: Spark Silhouette
Type: Ninjutsu
Rank: B
Cost: 22
Element: Kazumi clan: electro-reception
The Kazumi can amplify and project the natural charge of electrical energy in order to make a clone of themselves. This clone is a basic embodiment of the Kazumi's impulse fist and can utilize it without the use of extra chakra. This clone is capable of electro-reception in order to know where to strike, as well as it is linked with the mind of the user. The clone can be recalled at any time, simply by coming back into contact with the Kazumi. there are other ways of disposing of the clone, but none have yet found them out.



Name: Stimulus delay
Type: Genjutsu
Rank: C
Cost: 12
Type: Kekei Genkai: Kazumi clan
The Kazumi is able to intensely focus their chakra into their natural electric feilds. This fact is the most important factor in the utilization of Stimulus Delay. The Kazumi focuses a large amount of chakra into their nervous system, making their actions appear to the outside onlookers slower than they actually are, causing a nin to block after the attack has already landed, or attack when the Kazumi is already in a different position.

der Haku
Captain

Business Tycoon

9,700 Points
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der Haku
Captain

Business Tycoon

9,700 Points
  • Marathon 300
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PostPosted: Sun Feb 03, 2008 10:10 pm


user name: Haku Needles
name: Unknown...most call her The Volcano
age:19
Rank: Elite Jounin
village: Sound
personality: Quiet type, a very serious person,
blood line/clan: None
elemental chakra 1: Fire
elemental chakra 2: Earth
image or/and description: User Image
headband placement: Forehead
weapon: Twin short, steel blades, about three feet each.
background info: ((will update later))
other:
status:
Ninjutsu type-strong in ninjutsu but weak in taijutsu
cp:170
str:160
def:160
spd:140
int:140
np:165
tp:155
EP:18


jutsu:

Name: Senkou Enkou (Flash Flame)
Type: Ninjutsu
Rank: E
Element: Fire
Chakra: 2
"The Volcano" focuses chakra at her fingertips before simply snapping, sending a small dart of fire at the opponent.


Name: Homura Eiga (Blaze of Glory)
Type: Ninjutsu
Rank: S
Element: Fire
Chakra: All but one.
"The Volcano" expends a mixture of most of her remaining chakra and adrenaline. This last-resort technique releases a gargantuan blaze of white-hot fire from her entire body, designed to engulf her opponent and deal massive damage, enough to take down a fully trained Jounin.



Name: Taiyoufurea no Jutsu (Solar Flare Technique)
Element: Fire
Rank: B
Type: Ninjutsu
Chakra: 23
"The Volcano" will spin rapidly, using chakra to amplify the heat given off in order to launch out an expansive field of fire that emanates outwards. The thin sheet of fire is designed to burn the opponent badly, making future damage more painful, specifically the Taiyoukokuten (Sunspot Technique)

Name: Taiyoukokuten (Sunspot Technique)
Rank: C
Type: Taijutsu
Chakra:8
"The Volcano" combined a string of combat moves combining Capoerra, Pi Qua Quan and Hakke Sho styles. The combo starts in a downwards fan to both damage her opponent and build up her momentum for the rest of the combo. Once momentum is reached, She will roll off her shoulders and send her opponent into the air with a kangaroo kick. Once the opponent is in the air, she'll leap up, sending a knee strike towards the airborne opponent, and a twin hammer strike to their chest, meant to knock the breath from the opponent's lungs. She'll finish off the combo by a front flip kick to the opponent's stomach, sending them hurtling towards the ground.

Name: Hayaku Higure (Early Sunset)
Type: Ninjutsu
Element: Fire
Rank: C
Chakra: 15
"The Volcano" will clap her hands together and use her chakra to amplify the heat. the resulting ball of flame is launched straight up, soon to explode in a rain of flaming projectiles.

Name: Kyoufu no Hakumei(Terror of Twilight)
Type: Genjutsu
Element: Fire
Rank: B
Chakra: 20
This jutsu is much like Orochimaru's killer intent. "The Volcano" needs only to focus her chakra into her eyes and make eye contact with her opponent for this jutsu to activate. (and a half-ram) The target sees themself dying in a torrential blaze, drilling the image into their brain to the point where they think it's actually happening to them.

Name: Fushichou Toriyose(Phoenix Call)
Type: Ninjutsu
Element: Fire/Sound
Rank: B
Chakra: 20
"The Volcano" will create a roaring flame in the palm of her hand and use chakra in order to amplify the roaring into a subsonic frequency. This frequency can give the target a sickened feeling in their stomach, usually causing fainting. The flame used also caused physical damage to the opponent.

Name: Fushichou Ketsurui(Tears of the Phoenix)
Type: Ninjutsu
Element: Fire
Rank: C
Chakra: 10
"The Volcano" expends her chakra in order to absorb a fire-based attack. This absorbtion in turn gives her a 10 point Stat boost(which she can distribute where needed). Also, the absorbtion increases her will to fight, and heals her injuries by a small increment.
((only works if her NP is higher than that of opponent))

Name: Kazanbai (Volcanic Ash)
Type: Ninjutsu
Element: Earth
Rank: D
Chakr: 4
"The Volcano" uses her control over earth and sends a cloud of combustable ash in front of her. She can then use her Flash Flame technique to create a small explosion.

Name: Horinezumi Eikyou (Gopher Effect)
Type: Ninjutsu
Element: Earth
Rank: E
Chakra: 3
"The Volcano" manipulates a small area of earth which shifts and erode, as it does when a gopher tunnels. She can control it for only a few seconds, and this is used to trip up the opponent so that they are easier to hit with other attacks.

Name: Bidou Tokkumiai (Tremor Grapple)
Type: Ninjutsu
Element: Earth
Rank: D
Chakra: 6
"The Volcano" stomps her foot, sending a wave of chakra to the target location. Once it reaches it's destination, the earth will open up and envelope the target's legs, preventing them from escaping. She uses this mostly for her Richter Combination.

Name: Rihitaa Awasewaza (Richter Combination)
Type: Taijutsu
Element: None
Rank: C
Chakra: 14
"The Volcano" boosts her strength for a short time in order to overpower her opponent. She'll start with a crescent moon kick towards the opponent's face, using the momentum from the attack, she'll spin into an explosive punch to the opponent's chest, knocking the opponent backwards. She then uses her inherent speed to catch up with the soaring opponent, sending a front-flip kick towards the opponent's chest, sending them straight towards the ground from only a few feet up.
((Note: if hit by crescent moon kick, the rest of combo hits, as long as she breaks the opponent's defense))
PostPosted: Sun Feb 03, 2008 10:11 pm


User Name: Haku Needles

Name: Nehan Tsubaya

Age: 18

Rank: Missing-Nin (ANBU)

Village: Twilight Oto

Personality: Intelligent-Strategic-Quick Thinking

Blood line/clan: Aurora/Tsubaya

Elemental chakra 1: Aurora

Elemental chakra 2: N/A

User Image
This seal draws its power from ones inner fears gaining strength and power for the user.

when one with the seal activates it the seal spreads over there body giving them these stats for as long as the seal is active. But the seal also has a side effect causing the owner to loose 5 chakra points per post the seal is active so use it wisely or you'll end up dead.

cp:450+40=490
str:376+20=396
def:380+10=390
spd:430+20=450
inc:425+10=435
np:435+40=475
tp:389+30=419

Soul seal Stage Two:
cp:450+90=540
str:376+70=446
def:380+60=440
spd:430+70=500
inc:425+60=485
np:435+90=525
tp:389+80=469
extra:when using taijutsu tp doubles.
cost:35 cp per post
seal name:Soul
Upon his back were long and jagged butterfly wings, black with red markings on them, markings of the monarch. His skin was a deep cobalt black and his eyes had turned like that of a butterfly as well, matted together to give him different angles of vision. He had also grown two more sets of arms, each covered in small holes. Hair remained the same length, but his tongue had grown an incredible length and was barbed at the end. His chakra sparkled with that of the curse seal and his natural chakra, giving it the color scheme of a demonic aurora. His wings seem to glitter silver slightly, hinting his wings were covered in a toxic poison.

Image:User Image

Kusanagi:User ImageUser Image

Kiten Kunai:User ImageUser Image

Headband Placement: Around his blood red obi

Weapon: Kusanagi blade and Yondaime Hokage's Kunai

Background Info: Born during the war between Twilight and Kumo, Nehan developed a need for isolationism for fear of the outside world. It was until he was at the age of 15 that he ventured out into the outside world he found it to be a shrewd and violent place as he read and learned of the wars between various countries and villages over things such as power. It was then he decided to become a Fuuinjutsu and Genjutsu specialist, the most non lethal ways of the shinobi he knew about.

Other: He aims to accomplish himself in Fuuinjutsu and Genjutsu, also he admires the Twilightkage for her sacrifices she made for her people. He also secretly hides his burning love for Rin, the Twilightkage's younger sister.

Status: Wandering ANBU

Stats:

CP:450
STR:376
SPD:430
DEF:380
INT:425
NP:435
TP:389

Jutsu:

Jutsu name:Wings of Aurora
Element:Aurora
Chakra points:20
Type:ninjutsu
Effect:after performing the hand seal, rainbow colored wings will come out of the users back there are 4 wings that beat fast looking like fairy wings allowing the user to fly.

Jutsu name:Sword of Aurora

Element:Aurora
Chakra points:20
Type:ninjutsu
Effect:after performing the hand seal, a sword of rainbow chakra will materilize out in the users hand this sword can extend and be used as a whip or a normal sword.

Jutsu name:Aurora sound destruction
element:Aurora
chakra points:20
type:ninjutsu
effect:after performing the hand seal, when the wings are out they will beat at a high speed causing sound waves to screech out of there wings this not only sends a sonic blast at the enemy but causes them to not focus right.

Jutsu name:Aurora lightning
element:Arora
chakra points:15
type:ninjutsu
effect:after performing the hand seal, rainbow colored lightning will shoot out of the users hands to strike an enemy


Jutsu name: Explosion of the Temple

Element: N/A
Rank: C
Type: Ninjutsu
Chakra points: 10
Effect: It is basically the same as releasing the summoning, but it is a massive explosion that destroys the temple summoning, hurting any others in it that are not Tsubaya.

Jutsu name: Aurora Initiation
Element: N/A
Rank: C
Type: Fuuinjutsu
Chakra points: 17
Effect: After performing the hand signs and placing the seal on their palm, the Tsubaya will make contact with the opponent and seal their chakra. This will turn the opponent's chakra into Tsubaya chakra for a short while, in which the Tsubaya will drain chakra from their opponent to boost their own. 10 CP a post for the opponent.

Jutsu name: Aurora Mind Boost
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 10
Effect: After performing the needed hand seals over a piece of parchment, a seal for 'mind' will appear. This will be used for the next 9 turns to increase the Tsubaya's INT by x2.

Jutsu name: Kuchiyose no Jutsu - Aurora Borealis
Element: Aurora
Rank: C
Type: Ninjutsu
Chakra points: 12
Effect: After summoning, the air will fill with the Aurora chakra, replacing the air that is used for breathing making everyone but the caster or other Tsubaya unable to breathe it in. This chakra will then upon the users command manifest itself into a mirror, then come back out as a mirror monster. This monster will be able to reflect any attack used against it as long as the Tsubaya's NP is higher. But it will only be able to reflect attacks that are ranked the same as the Tsubaya.

Jutsu name: Aurora Whip
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 3 Chakra Per Nail
Effect: By focusing their chakra to their nails, the Aurora's nails will glow a rainbow shimmering color that when whipped through the air will create whips of aurora chakra that can lash out and strike an opponent. It can also be used for other purposes. Please note that these are long whips and can reach quite a distance.

Jutsu name: Aurora Claws
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After focusing chakra to the nails, Aurora's may extend the chakra to claw like form to increase their attack ability and damage ratio.
Adds +15 STR

Jutsu name: Aurora Beads
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 10
Effect: After focusing chakra into a beaded necklace, Nehan will be able to enlarge the beads and whip them at the opponent in hopes to bind them. It will be then the Aurora chakra will consume the beads and come in contact with the opponent's flesh, burning them.
((It's designed to be an Aurora mimic of the fire element.))

Jutsu name: Aurora Talisman
Element: Aurora
Rank: D
Type: Kekkei Genkai Fuuinjutsu
Chakra points: 9
Effect: After performing the need hand signs, the Aurora will be able to draw in a and seal lingering Aurora chakra into the talisman and store it for later use. It may even do so on its own jutsu, like on the Aurora Sword for example. Instead of waisting the chakra, they can seal it into a talisman and reuse the chakra later.

Jutsu name: Aurora Dome
Element: Lighting
Rank: D
Type: Ninjutsu
Chakra points: 8
Effect: Nehan will perform the needed hand signs after kneeling down, then his chakra will sprout forth and form a protective dome capable of protecting him for three posts.

Jutsu name: Aurora Dragon Seeker

Element: Aurora
Rank: C
Type: Ninjutsu
Chakra points: 12
Effect: Using nothing but the dragon hand sign, an Aurora will expel from his or her mouth their own chakra that will seek out the chakra of another, mostly an opponent, and collide with them causing more burn like damage. It is different from the fire dragon because it is pure chakra.

Jutsu name: Aurora Net
Element: Aurora
Rank: C
Type: Ninjutsu
Chakra points: 12
Effect: By using their chakra and metal wires, the Aurora is able to fasten metal wires together into a net and charge it with their chakra which will be able to capture the opponent and give a charge to their system.
((Attempting to mimic the element of lightning with Aurora chakra.))

Jutsu name: Aurora Chakra Nagaisha

Element: Aurora
Rank: S
Type: Ninjutsu
Chakra points: 50
Effect: In using his Kusanagi blade ((Like the one Sasuke has)), Nehan will curl his Aurora chakra around his blade in any form he desires to increase the blades cutting strength and over all cutting ability.

Jutsu name: Aurora Pulsing Fist
Element: Aurora
Rank: D
Type: Kekkei Genkai
Chakra points: 9
Effect: After focusing a bit of chakra into ones hand, the Aurora will multiply his or her strength by two but will suffer the effects of the chakra waves that resonate from their hand after hitting a target.
STR x2 until the chakra is discharged or absorbed back into the body.

Jutsu name: Aurora Helix Orb

Element: Aurora
Rank: A
Type: Ninjutsu
Chakra points: 48
Effect: After focusing a small orb of chakra into the palm of their hand, the Aurora will be able to condense their chakra into the orb and control it's size and spin, thus affecting it's strength. It is similar to the Rasengan but the Aurora orb will also be able to take shape in natural chakra form to such things as throwing weapons((to be launched or thrown at opponents with an eruption of energy)) or even molding along the user's body to provide a source of chakra to extend attacks.

Jutsu name: Aurora Senbon
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 10
Effect: Letting chakra curl around the fingers and sharpening around the nail, an Aurora will be able with a fling of the arm or wrist or perhaps a combination of the two, fling sharp pieces of their chakra at opponents which can pierce through their target(s).

Jutsu name: Aurora Healer
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 11 initially, the more severe the wounds the more chakra is needed
Effect: After performing the needed hand signs, the Aurora will be able to induce their own chakra into their wounds and heal them completely. Depending on the wounds and how severe they are, more chakra might be needed. This will also flush out impurities from the Tsubaya such as poison or anything unnatural.

Jutsu name: Aurora Kujaku Fan
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: Transfering chakra to the hands, the Aurora can spread out chakra into the form of fans which can slice and beat down targets upon connection. They can also create slight gusts of wind.

Jutsu name: Aurora Trapping Seal
Element: Aurora
Rank: D
Type: Fuuinjutsu
Chakra points: 6
Effect: After drawing the seal, the Aurora will perform a hand seal to make the seal expand to encompass an area. This seal will effectivel ensnare anyone that does not have Aurora chakra flowing through their veins.
Seal:Here

Jutsu name: Aurora Flowering Seal
Element: Aurora
Rank: D
Type: Fuuinjutsu
Chakra points: 6
Effect: After making the seal and performing the hand sign, the seal will expand to encompass the user and create a film of their own chakra around them. This film will then begin to encompass and mold to their body giving them a thin sheet of chakra armor.
Seal:Here

Jutsu name: Aurora Blood Seal
Element: Aurora
Rank: D
Type: Fuuinjutsu
Chakra points: 6
Effect: After drawing the seal and adding a drop of blood, the seal will begin to glow with Aurora chakra which will give the Aurora a boost in chakra. ((+20 Chakra))
Seal:Here


Jutsu name: Aurora Field
Element: Aurora
Rank: C
Type: Ninjutsu
Chakra points: 6
Effect: After performing the needed hand signs, the air would become heavy with Aurora chakra, making it hard to move. The chakra will bear down on the enemy. The only way to break this would be if the opponents' NP were higher than Nehan's. As another effect, any Ninjutsu involving Aurora chakra, the CP cost is cut in half.


Jutsu name: Kuchiyose no Jutsu - Aurora Temple
Element: N/A
Rank: C
Type: Ninjutsu
Chakra points: 20
Effect: After summoning, the user and his opponent(s) will be transported to the Tsubaya Solar Temple. This is where the sun automatically shines in and reflects over the hundreds of mirrors inside the temple. This increases the power of the Tsubaya. +30 NP and +30 CP


Jutsu name: Sun Forthcoming
Element: N/A
Rank: D
Type: Ninjutsu
Chakra points: 10
Effect: This brings out the sun in even the cloudiest or darkest of areas, except when it is night. This will add to the power of the Tsubaya Ninjutsu. +40 NP


Jutsu name: Aurora Cocoon
Element: Aurora
Rank: E
Type: Ninjutsu
Chakra points: 4
Effect: Condensing and wrapping his chakra around him, Nehan will become encased in a protective cocoon which will protect him while he evolves. It protects him by multiplying his defense by 2.


Jutsu name: Aurora Spawn
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After breaking out of the cocoon, Nehan will be covered in Aurora chakra which will then begin to transform him into his family's ancient beast, Aurora Butterfly. This stage he is only vulnerable.


Jutsu name: Aurora Fruition - Butterfly
Element: Aurora
Rank: C
Type: Ninjutsu
Chakra points: 10
Effect: This is the final stage of the Butterfly Transformation. In this form, his NP raises by half of what it is and his SPD also increase by half of what it is. This is where his Ninjutsu are most dangerous, in the aspect of this transformation.

Jutsu name: Chakra Kyuuin - Aurora Style
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 10
Effect: The effect of this jutsu is quite simple. It absorbs an opponent's chakra through the Tsubaya's hands, and converts it into Aurora Chakra. Adds 10CP per post it is connected.

Jutsu name: Aurora Bow and Arrow Combo
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: Condensing chakra, the Tsubaya will form a chakra shape of a bow and arrow in their hands. The following actions would follow as a regular arrow and bow would be used. Except the fired arrow explodes on contact.

Jutsu name: Fukumi Hari - Aurora Style
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After condensing chakra into the mouth, Nehan will let forth a hail of needles made of his chakra at the opponent, firing with great accuracy. The force of the condensed chakra would be like taking punch after punch, leaving small p***k sized bruises and occasionally tearing into the skin.


Jutsu name: Kahen Moya Nemuri
Element: N/A
Rank: C
Type: Genjutsu
Chakra points: 12
Effect: After performing this Genjutsu, the user will appear to all others to dissolve into sakura petals and float around the enemy. They will float in such a way that the sensitive nerves of the eye will begin to move rapidly, increasing the natural eye function of REM (rapid eye movement). This naturally occurs when one sleeps, so this will slowly put the opponent to sleep.


Jutsu name: Aurora Genjutsu - Enclosing Wall
Element: Aurora
Rank: C
Type: Ninjutsu
Chakra points: 12
Effect: After confusing the opponent's chakra with his own chakra, Nehan will cast the illusion that walls of Aurora chakra are closing in on the opponent from all angles, hoping to scare the opponent enough into shock or fleeing.

Jutsu name: Aurora Genjutsu - Solar Flare
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After performing the needed hand signs, the world will seem to grow dark to the opponent. Then, right in their minds eyes, they will see a blinding white light, blinding them to all else. This will cause their sight to go weak for a time, until the Genjutsu is broken. Even if one were to see without their normal eyes, such as through psychic powers or a third eye somewhere else, this would also blind that sense.

Jutsu name: Aurora Spindle Fibers
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: Filtering his chakra through his mouth, Nehan will form it to where a giant spider like web will shoot forth and engulf the opponent. Thanks to this net being made of chakra, it can not be cut by ordinary methods. Nehan can control this web in any way he wants.

Jutsu name: Pollen of the Butterfly
Element: N/A
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After performing the needed hand signs, the air will fill with a toxic dust cloud of particles that will intoxicate others and cause hallucinations, as well as slowly poison their insides.

Jutsu name: Aurora Peacock Formation
Element: Aurora
Rank: D
Type: Ninjutsu
Chakra points: 6
Effect: After performing hand signs, Tsubaya chakra will form behind him in the form of peacock feathers. He then can bend the chakra in anyway he wants with a 2 CP cost until he dissipates it.

Name: Aurora Raikiri
Type: Ninjutsu
Rank: A
Element: Aurora
Chakra: 40
Modeling this technique after Raikiri and Chidori, Nehan will pool his chakra into one hand and have it rotate into the correct shape and then stem electrical spikes of his chakra that will move because of the rotation of the main sphere.

Aurora Special-Beam Cannon
Type: Ninjutsu/Kekkei Genkai
Rank: B
Element: Aurora
Chakra: 20
Placing two fingers again their forehead, from that central spot a highly condensed blast of Aurora chakra will fire forth, and split into several smaller beams. All the Tsubaya will have to do is mentally imagine where one of the beams will go, and the beam will head in that direction.

Aurora Rotating Disc
Type: Ninjutsu/Kekkei Genkai
Rank: B
Element: Aurora
Chakra: 30
Letting chakra pool into the palm, the Tsubaya will then have the chakra flatten into a single rotating disc with serrated edges. This disc will then be thrown and if hitting bare flesh, it could begin to rip though the CCS, and in a result, that part of the body will not be able to flow chakra until healed completely. This large disc can also separate into many smaller discs and still fly at the targets.

Name: Hirorain no Jutsu
Type: Fuuinjutsu
Rank: A
CP: 40
Element: Aurora
Effect: A seal laden with Aurora chakra, a seal will be placed over a kunai. The effect remains in the seal. Once thrown, anyone with Aurora chakra can be instantly teleported to that location. It is like Hiraishin no Jutsu but developed specifically for Tsubaya clan members.

Name: Aurora Kusanagi Shadow
Type: Ninjutsu
Rank: C
CP: 12
Element: Aurora
Effect: Using his kusanagi, Nehan will charge it with chakra and therefore be able to soften the metal into a malleable whip. After the chakra dissipates, it returns to its original form.

Name: Aurora Combination: Cursed Seal
Type: Ninjutsu
Rank: S
CP: 50
Element: Aurora/Cursed Seal
Effect: This is a rare combination in which Nehan combines his Aurora chakra with that of his seal, which in turn forces a deadly dark Aurora chakra to swirl around him. This chakra is deadly to the touch and is able to stay off other forms of chakra while active. Any stage of a cursed seal is needed for this to work.

Name: Kuchiyose no Jutsu: Aurora Raining Needles
Type: Ninjutsu
Rank: C
CP: 15
Element: Aurora
Effect: After unrolling a scroll and performing the hand signs, many umbrellas will appear in the sky and begin to spin. Hundreds upon hundreds senbon will fly through the area, charged with Aurora chakra. Each will cause a small shock to the nervous system.

Yuudoku Kumo
Character Use: Nehan - Oto
Element: Aurora
Rank: D
Type: Kekkei Genkai
CP: 6
Effect: After transforming into Ga, every movement Nehan makes will force powdered-poison off his body and into the air. This poison is toxic to everyone but him. Even if one has the ability to neutralize the poison, it still burns organic flesh which means it will burn the throat, esophagus, and lungs when combining with the mucus and fluids inside the body.

Ga Himei
Character Use: Nehan - Oto
Element: Aurora
Rank: D
Type: Kekkei Genkai
CP: 6
Effect: Adding chakra to his vocal chords, Nehan will, after being transformed into Ga, let out a terrible screech. This screech causes disorientation and causes the body to lose equilibrium. Cuts others DEF down by a quarter of their current amount.

Tsubame Houshi
Character Use: Nehan - Oto
Element: Aurora
Rank: B
Type: Kekkei Genkai
CP: 20
Effect: After swallowing a large amount of air, inside Nehan's lungs a combinations of the air, chakra, and poison will combine together. Then, in one blast, he will fire this combination in one ferocious beam.

Name: Hengen: Ga Mudoo - Stage One
Character Use: Nehan - Oto
Element: Aurora
Rank: C
Type: Kekkei Genkai
CP: 6
Effect: Chakra will gather in Nehan's mouth and upon being released like a spray of mist, the chakra will wrap around his body like silk and harden, multiplying his defense by 1.5

Name: Hengen: Ga Mudoo - Stage Two
Character Use: Nehan - Oto
Element: Aurora
Rank: C
Type: Kekkei Genkai
CP: 20
Effect: After completing stage one, Nehan's body will be entirely coated in a toxic poison that is in the form of dust. His body will then take shape, wings of his chakra forming into demonic moth-looking wings as well as chakra forming on his forehead forming into feelers which or so sensitive they can pick up the faintest use of chakra, even as faint as a Shunshin or Henge. His NP will then be multiplied by 1.5

Name: Hengen: Ga Mudoo - Stage Three
Character Use: Nehan - Oto
Element: Aurora
Rank: B
Type: Kekkei Genkai
CP: 36
Effect: Finally breaking out of the cocoon, Nehan will look like himself, but with chakra-made moth appendages. The antithesis of his family crest, the butterfly, Nehan will be imbued with certain abilities. In this form, his SPD and INT are multiplied by 1.5

der Haku
Captain

Business Tycoon

9,700 Points
  • Marathon 300
  • Partygoer 500
  • Millionaire 200

der Haku
Captain

Business Tycoon

9,700 Points
  • Marathon 300
  • Partygoer 500
  • Millionaire 200
PostPosted: Sun Feb 03, 2008 10:14 pm


User Name: Soulvar
Name: Yajuu Kanna
Age: 16
Rank: Genin
Village: Hidden Sound (Wandering-Nin, Also Registered in Hidden Mist)
Personality: Twisted. Seems overly affectionate but without proper boundaries for what affection should be. Enjoys toying with her victims and drawing things out when she has the time. Nymphomaniac.
Bloodline: Yajuu Clan – Devouring Feral Beasts
Elemental Chakra 1: Doton (Earth Style)
Elemental Chakra 2:
Description: User Image
Headband Placement: Doesn’t wear one.
Weapons: Primarily uses her claws and fangs.
Background Info: Like all members of her clan Kanna was born in the wilds and lived in them from the beginning. Since reaching puberty she wandered around on her own making close connections with insane individuals and improving her abilities as a predator. During this time she had many different companions but moved on when she grew bored with them and devoured them. Kanna has finally settled after a long time as the mate of Shukoshu of the Kakuzu clan. She seems to be enjoying her current position though and shows no intention of leaving the talented boy.
Other: Kanna carries a large amount of soldier pills and several kunai. Among other things she also keeps trophies of her past victims and plays with them frequently as if to entertain herself. For some strange reason Kanna doesn't harm creatures like reptiles, fish, or insects if she can help it.
Stats:
Chakra: 290
Strength: 285
Defense: 240
Speed: 310
Intelligence: 150
Ninjutsu: 120
Taijutsu: 306

Kanna possess the Earth Curse Seal. It is located just above her left breast and is rarely visible.
User Image - Blocked by "Display Image" Settings. Click to show.

Level 1 Stats:
Chakra: 290 x 2 = 580
Strength: 285 + 20 = 305
Defense: 240 + 40 = 280
Speed: 310 + 10 = 320
Intelligence: 150 + 5 = 155
Ninjutsu: 120 + 12 = 132
Taijutsu: 306 + 15 = 321
Extra: Any bloodline jutsus chakra cost is cut in half.

Jutsu:
E-Kawarimi no jutsu - (Body substitute skill)
E-Henge no Jutsu - (Transformation Technique)
D-Shunshin no Jutsu - (Body Flicker Technique)
D-Genjutsu Kai - (Genjutsu Release)

Name: Steel Jaws
Rank: E
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 1
One of the first things members of the Yajuu Clan learn is to bite and never let go. Clan members physically bite onto their opponent and refuse to budge, this leaves only a few options open:
1. The target can pry off their attacker but they must exhibit a strength score 1.5 times higher than the clan members.
2. Attack their assailant, although this leads to immediate counterattacks.
3. Rip free. If a target has a strength score of up to 20 below the clan members they can rip free at the cost of gaping wounds.

Name: Keenest Edge
Rank: D
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: Varies ( 1 to 48, 5 being most common )
It is nightmarish to even think of the Yajuu clan, horrible animals that tear human flesh with claws and fangs, devouring chakra and soul. Yet the clans abilities stem from their bloodline and their unique bodies, one of the most feared is the Keenest Edge. From birth the Yajuu’s fangs and claws grow as hard as steel, being constantly reinforced by chakra over their lives, what isn’t known very well is that it goes beyond that. The claws and fangs of a Yajuu clan member actually contain part of the individual’s chakra network, this allows them to slice through nearly anything with ease.
Normally blades that have chakra poured into them can have their range extended or their durability enhanced but little else. The benefit of the Yajuu’s claws is that they are effectively blades that can be powered with chakra directly, creating an impossibly sharp edge. In combat the clan member forces chakra into their claws or teeth ( costing 1 for each claw used and 28 if the jaws are used ), then when that claw or fang strikes its target the victims defense is considered divided in half for the purposes of doing damage.

Name: Wild Beast
Rank: E
Type: Taijutsu Style
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 0
The Yajuu clan is known for fighting like wild animals, even to other close combatants they show an individual ferocity that is unmatched. Sprinting around on all fours they slash with all of their limbs to attack and rip with their sharp teeth in a disorganized fashion that never the less has an underlying order. Faced with something so erratic and different most opponents have difficulty mounting a physical counterattack against the clan member. While utilizing this taijutsu style the shinobi is treated as if his speed was 10 points higher for the purposes of attack and evasion so long as they are in melee.

Name: Wild Beast – Ricochet
Rank: E
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 3 per bounce
Running on all fours greatly increases a Yajuu clan member’s mobility. This coupled with naturally long limbs, flexibility and sharp claws allows a clan member to bounce off almost any surface in a redirected lunging attack. Using this a clan member can never be caught prone and can make a single melee charge attack at 1.5 times their speed.

Name: Wild Beast – Rending Grapple
Rank: E
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 3
If a Yajuu clan member has a strength score equal to or higher than an opponent they can stop attacks and prevent and opponent from attacking by grappling their limbs. With this benefit it doesn’t prevent the clan member from attacking, they dig their claws into their pinned foe and rip chunks out of their flesh slowly.

Name: Wild Beast – Spinning Slash Rebuke
Rank: D
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 6
Blocking any attack while unarmed allows a Yajuu clan member to immediately mount a counterattack. As soon as the opponent is blocked lightly the clan member spins off sideways out of reach while twisting their claws into their opponent and ripping flesh as they move to safety.

Name: Wild Beast – Earth Claw Shield
Rank: D
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 6
Part of a charging attack that provides excellent defense. A Yajuu clan member digs their claws into the ground and twists them as they move forward, ripping the ground up and transforming it into a shield of dirt and rocks that spreads from the ground after the claws. The main trick to this technique is that it obscures an opponent’s sight of the clan member as they charge that amplified with the amount of debris they tear up slows strikes coming towards them and can completely deflect them.

Name: Wild Beast: Claws of Blood
Rank: D
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 7
The Yajuu are known as being indifferent to wounds on their body, this technique can turn wounds into an advantage. Drenching their claws in their own blood the Yajuu amplifies their chakra and slashes at their opponent. The blood flies from the claws as a selection of crimson scythes. The blood claws are extremely difficult to block, only chakra based barriers can parry them. The nature of the claws reacts to individuals when they encounter blood; wounds created from them bleed a significant amount and are difficult to treat especially during a fight.

Name: Wild Beast – Steel Splitting Bite
Rank: C
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 12
Because the Yajuu clan has their chakra network into their fangs and claws (one of the reasons that said claws and fangs are so brutally sharp and hard by years of reinforcement) they can do things that most other people would find terrifying, like break metal with their teeth. The powerful jaws of the Yajuu can latch on to almost anything, even catch a shuriken or kunai with little effort, when they do this they can then channel chakra directly through their fangs and strengthen their already powerful jaw muscles. Quite literally what this allows the clan member to do is break metal with their teeth. This technique does create problems, such as difficulty catching a sword blade in their mouth without risking decapitation, along with that supremely worked metals may not break but simply dent, as well as items with chakra poured into them will remain unaffected unless the Yajuu pours more chakra into their bites than the item has (a nearly impossible feat).

Name: Wild Beast – Flying Claws
Rank: C
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 10
The deadly Yajuu clan is capable of attacking from distance when they so desire. A phenomenon of high speed movement the clan member plies chakra directly into their claws and swings at high speed, the strike actually is so fast that it doesn’t push through the air but splits through it. The slashing power of the Yajuus claws is then projected out and carried between two vacuums that extend a massive distance and amplify. Since there is no arm to stop you must dodge it or suffer the consequences, possibly meaning being split in half.

Name: Pheromones
Rank: D
Type: Ninjutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: Varies ( 10 minimum, up to 50 )
Being in touch with ones wild side can lead to some interesting abilities. While the Yajuu clan as a whole is incapable of using any form of genjutsu the females have developed a different skill to benefit them. Female Yajuu are capable of freely controlling the pheromones that exude from their body, influencing those around them, this can stimulate more base, primal emotions such as anger, fear and lust. This technique is not a genjutsu, those subjected to it remain in completely aware of their surroundings, sometimes even getting a stronger awareness for their environment, they simply have concentrate with their higher brains to control the primal stimuli. It is chemically based and leaving the proximity of the Yajuu quickly dispels the technique, as do high velocity winds.

Name: Devour Chakra
Rank: C
Type: Taijutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 1 for initial activation
They horrifying ability of the Yajuu Clan apart from their brutal savagery is their ability to drain chakra from their victims. The methods of the clan differ from the normal methods of accomplishing this however, and are far more brutal. Clan members absorb an enemy’s chakra through their mouths, making them almost vampiric when attempting to latch their fangs into their prey. Because they pierce the skin deeply when they bite the clan members have a much closer access to their foes chakra network so they can consume their prey’s chakra quickly and in great volumes. For each post the clan member has their fangs in an opponent the drain chakra equal to one fourth the clan members Ninjutsu points. If an opponent attempts a jutsu during this time it costs twice as much chakra and the clan member drains twice as much. Chakra drained this way not only restores the clan members’ chakra but also can create an overflowing balance of chakra similar to that created by a soldier pill, although this chakra dissipates within ten minutes if not used.

Name: Consume Muscle Memory
Rank: C
Type: Ninjutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 30
The repulsive habits of the Yajuu clan of consuming their opponents is matched only by the terrifying knowledge that they gain power from it. Due to the unique way that the Yajuu’s bodies process food they can learn what a body remembers. This technique allows a clan member to learn any taijutsu techniques or other physical capabilities that their prey knew and has repeated constantly. The clan member must still possess the proper rank and attributes to perform the new skills but even if they don’t meet the prerequisites for performance they retain intimate knowledge of the skills.

Name: Flesh to Flesh
Rank: C
Type: Ninjutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 15
The unique bodies of the Yajuu derive different things from the raw flesh they consume from their enemies, coupled with a ludicrous amount of stamina and durability it’s disconcerting to think that such animals could heal their bodies by feeding on their opponents. This ability is frighteningly unique; when a Yajuu’s body is damaged they can heal themselves by consuming parts of their opponent. This is not a regeneration of the clan member’s cells as some believe; it is actually closer to a system of replacements. The clan member devours proteins along with chakra and plies it into cells closely associate with the ones damaged, at which time the replacement cells fuse with the damaged ones to become perfectly new. This entire process of not using ones cells is thought to possibly extend life spans and other biological cycles though it is unproven.

Name: Consume Jutsu
Rank: B
Type: Ninjutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 32
The unique tongues of the Yajuu clan that allow them to literally taste chakra can be applied to their consumption of enemies. When a clan member feeds on the flesh and chakra network of an opponent they uncover many of the abilities of their opponent and memorize them by following distinct patterns in common chakra flow and elemental use and levels. Using this, the Yajuu can learn almost all the techniques that their victim knew and can imitate them perfectly; however they must still have the necessary level and elemental decipher to perform the techniques.

Name: Consume Memory
Rank: B
Type: Ninjutsu
Element: Kekkei Genkai: Devouring Feral Beasts
Chakra: 32
Even in death the brain holds a mild electrical current for a short time. A fresh body can provide a wealth of information to those that can unlock them, to the Yajuu clan this is childs play. Devouring the fresh brain of a human a Yajuu clan member consumes the intertwined chakra network with the mind as well as the unique imprints to every mind. Doing this allows the clan member to absorb many of their victims memories, however, because of the way they are acquired the majority of memories are imperfect, there are gaps or minor details missing from dozens memories, although the more important and closely remember the thing was the less likely this is to occur.


Name: Slashing Claws of the Great Earth Dragon
Type: Ninjutsu
Rank: D
Element: Doton
Chakra: 11
Slamming their palms into the ground after performing the hand signs the ninja pulls minerals out of the stone and creates five diagonal spikes of stone and compressed earth that launch forward through the ground in a spread pattern to impale the opponent. This jutsu can only be preformed on a flat, diagonal surface for the claws to move on and has a fairly short range. The claws remain where they are once they stop.

Name: Stone Scales of the Great Earth Dragon
Type: Ninjutsu
Rank: C
Element: Doton
Chakra: 16
When the ninja slams their palms into the ground after performing the proper hand signs they pull up stone and minerals from the ground to form an indestructible barrier of stone plates in a half circle around the ninja. While the stone scales are virtually indestructible it can not be considered an ultimate defense since they remain stationary and only cover 180 degrees so it is only a matter of walking around them.

Name: Striking Fangs of the Great Earth Dragon
Type: Ninjutsu
Rank: B
Element: Doton
Chakra: 23
Performing the necessary hand signs and striking the ground with both palms the shinobi alters the earth in a localized area to attack their foes. The earth in front of the ninjas striking palms blast outward in several long pillars of stone and tightly compressed minerals that aim to smash like a hammer into their target and crush them into paste. The creation of the pillars also forces a displacement of ground so that it may sink around the opponent or other areas.


Stolen Jutsu:
Katon, Goukakyuu no Jutsu (Fire Style, Fireball Jutsu)
Katon, Housenka no Jutsu (Fire Style, Phoenix Flower Jutsu)
Kirigakure no Jutsu (Hidden Mist Jutsu)
Raiton, Rairyuu no Tatsumaki (Lightning Style, Lightning Dragon Tornado)
Raiton, Raigeki no Yoroi (Lightning Style, Lightning Strike Armor)
PostPosted: Fri Feb 29, 2008 6:41 pm


User name: Number X Loxagn
Name: Mitsude Tasukaru (Amano?)
Age: 18
Rank: Oto Hunter-nin/Suna Missing-nin
Village: Otogakure
personality: The personality that was once Karu is, at any rate, gone from this world. 'Karu' has quickly become someone who can only be described as evil.
An evil that calls himself Amano.
Clan: Mitsude
Elemental chakra : none

Appearance: User Image
Headband placement: shoulder plate
Weapon: Eikai - One of the five legendary Ley Weapons. Previously owned by Amano Mitsude.
Prosthetic Arm – Since the loss of his left arm, Karu replaced it with a specially forged mechanical arm, which has an extendable blade that comes from the palm with a poison that acts as a powerful narcotic, completely numbing the area around where it strikes. The arm itself has several other features that only Karu knows about.
Background info:
???
Other:
Purified Curse Seal
User Image
This seal, in the distinctive shape of Ultima's Hexagram, allows Karu/Amano to access Ultima's vast chakra resources, empowering them with the Black Chakra and boosting his abilities, halving the cost of all Base Mitsude Bloodline jutsus.
In Level 1 form, runes appear around the edge of the seal, wrapping around his body like chains.

Costs 12 CP per post.
Stat Boosts:
cp:275 x2= 550
str: 160 +100= 260
def: 180 +100= 280
spd: 240 +100=340
int: 500 x2= 1000
np: 240 x1.5= 360
tp: 0

Jutsu:
Bloodline Jutsus:

Terekineshisu [Telekinesis]: Using Ley Lines, the ninja can move objects around at will. This is a pretty easy technique to use.
CP: Depends on weight of object

Ishindenshin [Telepathy]: Mitsude clan members can send and receive messages with their minds, conveying the signals along Ley Lines. This ability does NOT allow them to break into other people's minds, however; they have to initiate contact. No chakra is used.

Shin-Bakufuu no Jutsu [Mind Blast Technique]: The ninja compresses Ley Lines into a ball and thrusts his open palm out, launching what seems to be a blast of condensed air at the opponent. Basically the psychic equivalent of a punch from a person of average strength. Uses 1 cp, but can be increased by channeling more chakra. (X more points spent = X points added to attack's power)

Shin-Toku no Jutsu [Mind Shield Technique]: The ninja condenses the Ley Lines surrounding him, creating a tough barrier big enough for one person, which appears as a thin blue aura. Uses 10 cp per turn, but can be expanded to encompass others at a cost of an additional 5 cp per person per turn. Adds INT to DEF.

Shin-Yaiba no Jutsu, Jun-Ichi [Mind Blade Technique, Mark One]: The ninja condenses a single chakra-loaded Ley Line into his hand, igniting it. This becomes visible as a glowing, dark purple stick of energy, not yet powerful enough to cut skin, but skin can be seared by the flowing chakra. Costs 6 cp to use, an additional cp for every turn it is maintained. (for one turn, use 6 cp, 2 turns = 7 cp, etc.)
D-Rank Jutsu

Shin-Yaiba no Jutsu, Jun-Ni [Mind Blade Technique, Mark Two]: This technique requires the use of an actual sword, or swordlike object (a stick off the ground would do). Ley Lines converge around the object, igniting it with chakra. Once ignited, the object MUST remain connected with the user, otherwise that's a waste of perfectly good chakra. Costs 12 cp to maintain for two turns, an additional 3 cp per extra turn (12 cp for two turns, 15 for 3, 18 for 4, etc.)
C-Rank Jutsu

Chakra-Kujiku no Jutsu [Chakra Break Technique]: The ninja delivers a shock to the opponent's system, briefly interrupting chakra flow and stopping an opponent's Jutsu from being cast. 24 cp.


Shin-Kujiku no Jutsu [Mind Crush Technique]: Quite simple really; Ley Lines converge around an opponent, manifested as dark purple flames. These Ley Lines simply crush the opponent, a la Gaara's Desert Burial. 24 cp.

Shin-Yaiba no Jutsu, Jun-San [Mind Blade Technique, Mark Three]: The final form of the Shin-Yaiba. A REAL sword made of METAL must be used in this technique. Essentially, the ninja can infuse the sword with Ley Lines, giving the sword the ability to ignite and hold chakra, as well as be separated from the user. The initial Jutsu uses 60 cp, but each ignition costs 24 cp.

Shin-Kadou-Tama no Jutsu [Mind Vortex Sphere Technique]: This attack draws Ley Lines into the user's palm, where they begin rotating rapidly, condensing a dark black sphere. This sphere can be thrown at an opponent, dealing massive damage to the victim. Think psychic Rasengan, and you've got the right idea. Costs 50 cp.
A-Rank Jutsu

jutsu name: Shin Rendan no Jutsu (Psychic Barrage)
element: N/A
Rank: C
type: Shinjutsu
Chakra points: 10
effect: Karu forms the sign of the Dragon, then looses multiple bursts of chakra into the Ley lines, blasting his opponent into the air.

Name: Usodekatameru (literally 'to fabricate a web of lies')
Element: N/A
Rank: D
Type: Mitsude Bloodline Jutsu (Shinjutsu)
CP: depends on target ninja's INT
Karu can manipulate the thoughts (to a certain degree) of a person. By looking them directly in the eyes and layering his voice with a telepathic undertone, he can implant a powerful urge to do or say something in another ninja's mind. Eye contact has to be maintained throughout, and it can be fought in much the same way a genjutsu can be fought.
If Karu's INT is higher than the target's, then the move only costs 1 chakra. However, if the target's INT is higher, the chakra expended is twice the difference between the numbers.

jutsu name: Ultima no Metsubou (Ultima Destruction)
element: N/A
Rank:
type: Bloodline Jutsu (Shinjutsu)
Chakra points: X
effect: Karu forms a handseal, then sends out a wave of chakra through the Ley Lines, creating a bubble around him, which essentially rips apart all nonliving matter (essentially anything that isn’t human or animal) on an atomic level, creating a ‘disintegration’ effect. The radius of the jutsu is equal to 2 feet for every CP spent.

jutsu name: Shinbou no Jutsu (Psychic Web Technique)
element: N/A
Rank: D
type: Shinjutsu
Chakra points: 5
effect: Karu focuses chakra into his fingers, and then channels it into the Ley Lines, and can cast them wherever he pleases. The chakra-charged Ley Lines glow slightly in the dark, and are very lightly visible in daylight, and are about as strong as normal steel wires. Not only does this serve as a barrier, but is a highly effective reconnaissance jutsu, as everything that touches it triggers telepathic receptors in his mind that can tell him exactly who or what is caught in his web.

Metsubou Ame no Kyuuten: Odori no Yaiba (Destruction Rains from the Heavens: Dance of the Blade)
Rank: D
CP: 6
Type: Bloodline
Karu creates a single floating version of the Shin-Yaiba and launches it at an opponent. It releases a slight jolt of chakra on contact, but can only fly in a straight line, so it is fairly easily avoided.

Metsubou Ame no Kyuuten: Odori no Juuken (Destruction Rains from the Heavens: Dance of the Ten Blades)
Rank: B
CP: 25
Type: Bloodline
Same effect as Odori no Yaiba, only with ten blades set up in a line. Harder to avoid, as they all fire at different times.

Metsubou Ame no Kyuuten: Odori no Hyakuken (Destruction Rains from the Heavens: Dance of 100 Blades)
Rank: A
CP: 40
Type: Bloodline
Same effect, with 100 Blades focused in a circle. Very difficult to avoid.

Metsubou Ame no Kyuuten: Odori no Chiken (Destruction Rains from the Heavens: Dance of 1,000 Blades)
Rank: S
CP: 100
Type: Bloodline
This form of the 'Destruction' jutsu is an improvement over the others. The blades now actually cut, and basically form a 'dome' of 1,000 blades around a target. It is nigh-impossible to avoid.

Dimensional Reversal
Character Use: Amano Mitsude
Element: -
Rank: ?
Cost: ?
Type: Mitsude
One of the jutsus Amano used at the height of his power, he altered the bloodline jutsu 'Chakra Break' to create this. Dimensional Reversal is the capability to reverse any kind of dimensional warp.
In short, a summon banish.
The cost to banish will always be the cost of summoning + 30. The rank depends on the rank of the summon.

Reverse-Summoning
Character Use: Amano Mitsude
Element: -
Rank: B
Cost: 30
Type: Mitsude
One of the jutsus Amano used at the height of his power, he altered the base Kuchiyose no Jutsu in order to create a 'get me the hell out of here' jutsu. If Amano were ever forcibly brought into a different dimension, he could 'de-summon' himself back to the mortal plane.

Metsubou Ame no Kyuuten: Kurokaze no Joushou (Destruction Rains from the Heavens: Black Wind Rising)
Rank: -
Type: Summoning
Element: N/A
CP: 20
Karu forms a hand seal, and then a large stone urn rises out of the ground, the top held on by several ofuda seals. Karu breaks the seals with another hand sign, and the lid comes off, a strange black mist coming forth...
A variation of the technique uses a special seal in Karu’s prosthetic arm to summon the mist.

Metsubou Ame no Kyuuten: Kurokaze no Hauringu (Destruction Rains from the Heavens: Black Wind Howling)
Rank: -
Type: Bloodline Jutsu
Element: N/A
CP: 2 CP per post to 'actively' control the cloud (the mist will spread out from the urn on its own without using up chakra, but a good wind jutsu will temporarily blow the mist away.)
Follow-up jutsu for Black Wind Rising. The black mist coming from the urn begins to suffuse the area, surrounding Karu and his opponent with the mist. The mist, which he refers to as the Black Wind, is uniquely receptive to his chakra; he can control it absolutely, condensing and dispelling it as he pleases. The Black Wind is not toxic, but as long as it remains out, the target can hear a distinct 'howling' noise that sounds like many people moaning or wailing in pain. In addition, the presence of the Wind creates a definite chill to the air, not nearly enough to freeze anything, but more than enough to make most opponents shiver. Because of the thickness of the mist, it is impossible to see through without a powerful Doujutsu. This can often be used in conjunction with Karu's Ley Sight to give him an idea of where his opponent is, as Karu cannot see through the Black Wind either. It's not a genjutsu, so it can't be dispelled with a Kai. However, should one smash the urn the Wind is coming from, the mist will stop being produced and will dissipate.

Metsubou Ame no Kyuuten: Kurokaze no Soukutsu (Destruction Rains from the Heavens: Black Wind Haunting)
Rank: C
Type: Genjutsu
Element: N/A
CP: 20, 3 per successful 'strike'
Only usable once Black Wind Howling is in effect. The moaning and crying of the BW intensifies, and the target is subjected to a genjutsu where they are surrounded by 'shadows', though all they can see is shapeless silhouettes in the mist that never seem to get any closer or farther away, regardless of how fast the ninja runs. On a mental command from Karu, a shadow will lash out, slashing at the target. The attack causes no damage, but the victim feels the cut as if it were real, and the wound will appear to bleed uncontrollably, regardless of anything the target does to it. (bandages will be soaked through and start 'dripping' within seconds, healing jutsus just won't do anything at all, etc.)
Combined with the sounds of pain all around him, the massive decrease in visibilty, and the formless 'shadows' around them, all but the most steadfast of ninja can stave off panicking once this jutsu is in effect, resulting in loss of concentration, more erratic movements, and the like. victims under such a panic are likely too frightened to even realize they're in a genjutsu.

Metsubou Ame no Kyuuten: Kurokaze no Reijingu (Destruction Rains from the Heavens: Black Wind Raging)
Rank: -
Type: Bloodline
CP: Depends on form

A physical manifestation of the Black Chakra and this condenses the Black Wind into various forms. The use of this causes Karu's eyes to glow deep purple.

Black Wind Raging - Tentacles
Creates four razor-sharp tentacles of the Black Chakra, which sprout from Karu's back. These can be used in various ways.
10 CP
Black Wind Raging - Wings
Creates a pair of pitch-black wings. This allows Karu to fly at accelerated speeds he could not normally reach through his telekinesis alone. SPD + 30
20 CP
Black Wind Raging - Toxin
Manifests the Black Chakra as a thick, noxious cloud that acts like a powerful toxin, except for the fact that it causes no physical damage; It breaks down the target's chakra from the inside out. It produces severe nausea and headaches within the victim and subtracts Karu's remaining CP from the target's NP, TP and INT.
50 CP
Black Wind Raging - Nocturne
40 CP
The true manifestation of Ultima's 'Black Chakra', Karu's body becomes completely engulfed in the Chakra, turning his skin and hair pitch black until the only things visible are his eyes, which glow with the same purple aura. Also, a thick black aura surrounds his body, though this does not seem to have any added benefit.
The technique has several drawbacks however; not only does the technique cause severe damage to Karu's body, but it seems to have a very negative effect on his psyche...
All stats x 1.5, CP back to full
Note: After technique's use, all stats are cut in half.


Metsubou Ame no Kyuuten: Kurokaze Daraku (Destruction Rains from the Heavens: Black Wind Corruption)
Character Use: Amano/Karu
Element: -
Rank: -
Type: Black Chakra
CP: +20% per move to add effect
The Black Chakra, having neared full potency, is becoming more and more powerful with each passing day.
With Karu subdued and Amano left to strengthen in Ultima's vast hatred for all of humanity, the chakra itself has begun to transform into a toxic miasma, causing all within its presence to feel negative effects. Though at first this may be limited to a mere feeling of chills, as time goes on prolonged exposure to the chakra can result in the victims falling violently ill due to the chakra's influence. Plants and lower life-forms such as insects, bacteria, and the like will wither and die almost instantly on contact.
Wounds created by weapons or jutsus infused with this chakra are slow to heal, even with medical attention, and regardless of treatment will always leave scars behind, which will continually cause pain that increases in intensity as the source of the chakra approaches.
(Essentially this is a chakra-based poison that will slowly kill you (say within twenty posts) if you do not get the hell out of the way. And if it gets into your chakra circulatory system, it will never leave (though it will lose its fatality) and become more toxic to you the closer Ultima gets.)

Kuchiyose no Jutsu - Ultima (Shadow Form)
Type: Summoning
Rank: A
Element: N/A
CP: 50
Only usable when Nocturne is in effect. The Black Chakra intensifies, a tall featureless figure emerging from it. The figure is Ultima in spiritual form, and though he cannot interact with physical objects, he can use the basic-level Mitsude Bloodline techniques with intense power...

jutsu name: Art of Ley Infusion
element: N/A
Rank: B
type: Bloodline
Chakra points: 30
effect: An ancient technique of the Mitsude Clan, the user can forge a metal object (such as a weapon or other object, but it has to be metal and they have to use it WHEN the object is being made) so that Ley Lines are naturally forged into it, allowing the object to channel Mitsude chakra naturally. Mitsude ancestral weapons such as Eimin and Eisei were made in this manner. This also makes the object completely indestructible.

jutsu name: Ultima's Commandment
element: N/A
Rank: C
type: Bloodline
Chakra points: 20, 15 to transfer back
effect: Karu can transfer his soul into any 'Ultima Spawn' summon by touching it. Obviously, this leaves his real body vulnerable, and if his body is destroyed, he will die. However, if the Spawn he is possessing is killed, he will also die.

Sword of Nirvana
Element: N/A
Type: Bloodline
Rank: B
CP: 30
An old sword technique developed by the Mitsude, this uses a Ley Weapon's internal Lines to create an extended blade of chakra. The blade cannot exceed 2 times the original blade in length.

Kuchiyose no Jutsu – Ultima (Reverse Spirit Form)
Type: summoning
Rank: A/S
CP: 20/50 for Seal
An altered version of Ultima’s Spirit Form, by placing a drop of his blood on another person Karu can summon Ultima into their own Shadow.
Once this is done, Karu can form a handseal, which will cause Ultima’s Hexagram Seal to form on their chest, completely immobilizing them. Also, because of Ultima’s corruptive presence the target will lose 10 CP per post until either Karu releases the summon or the target finds a way to banish Ultima. (Karu does not gain this Chakra back)

Ultima’s Divine Vengeance
Type: Bloodline/Kinjutsu
Rank: S
CP: 200
Easily the most horrifying technique Karu knows (apart from the Psychic Void), this is a follow-up technique to Reverse Spirit Form. Karu will form a vicious-looking claw from the Black Chakra and plunge it through the Hexagram Seal and into the victim’s chest.
When he pulls his hand out, no physical wound has been made, but the claw is holding what looks like a ghostlike form of the person in question, which is the victim’s soul. Karu will use the Black Chakra to destroy the soul, leaving the body alive but merely a lifeless shell.
Once the soul is destroyed, the Seal will dissipate, a smaller one forming on the victim’s forehead. Through this Seal, Karu can mentally control the victim’s body.
After the jutsu is complete, the victim’s eyes will turn the same yellow as Karu’s Ley Sight.
(Note: because the jutsu targets the soul and not the body, even using the jutsu on a Clone will produce the same effect)

SWORD STRIKES

jutsu name: Ryuhada (Dragon’s Skin)
element: N/A
Rank: C
type: Bloodline Jutsu (Shinjutsu)
Chakra points: 10
effect: Karu’s Ryukiba sword glows with purple energy, adding extra cutting power.

jutsu name: Ryukokyuu (Dragon’s Breath)
element: N/A
Rank: C
type: Shinjutsu
Chakra points: 10
effect: Ryukiba can launch projectiles made of purple energy. This is only usable when Ryuhada is in effect.

Name: Ryuu no Eikoudan (Dragon's Flare)
Rank: C
Type: Bloodline
Element: N/A
CP: 15
Karu drives the tip of his sword into the ground as hard as he can, using it as a medium to send the Ley Lines into the earth. From there, he maneuvers them to beneath his opponent, and releases the stored energy, causing the Lines to explode upward in a column of flames, giving the illusion of a ninjutsu.

Name: Nagareboshi (Shooting Star)
Rank: B
Type: Bloodline
Element: N/A
CP: 30
Karu focuses the Ley Lines into his blade, then slashes upwards, striking his opponent with the flat. At the moment of contact, he releases the Ley Energy, sending his opponent flying, giving the illusion of an extreme strength taijutsu.

Tsuihouken (Banishing Blade)
element: N/A
Rank: C
type: Weapon-aided Shinjutsu
Chakra points: 20
effect: Karu charges his sword with his chakra, then swings it at an opponent, the sword passing through the target harmlessly. However, instead of actual physical damage, Karu's speed, strength, defense, and intelligence are subtracted from his opponent's stats.

Name: Waza no Chikaze Yaiba (Art of the 1000 Winds Blade)
Rank: A
Element: N/A
Type: Bloodline
CP: 50
Karu swings his sword in a wide circle around his body, dragging the air along with it using the Ley Lines, creating a 'sphere' of cutting wind around him. This sphere is apparently strong enough to cut through stone, and the strain is enormous on Karu's body. Through this jutsu, he appears to be capable of using Fuuton jutsus, though this is false.

jutsu name: Taiyou/Tsuki no Raikou (Solar/Lunar Raid)
element: N/A
Rank: B
type: Weapon-aided Shinjutsu
Chakra points: 30
effect: A technique developed and recorded by Karu’s father Kouryuu, Lunar Raid requires the use of Eisei. Depending on the time of day, sunlight or moonlight is gathered into the blade, then Kouryuu would slash the air at his opponent, sending a wide beam of light at the enemy, which would either provoke an enormous explosion (Solar Raid) or cause beams of cutting light to cut the enemy to ribbons (Lunar Raid). Technically, the Lunar Raid is more powerful than the Solar Raid.

Jutsu name: Chishio no Kizu (Blood Scar)
Element: N/A
Rank: A
Type: Weapon-aided Shinjutsu
Chakra points: 50
Effect: A technique developed and recorded by Karu’s father Kouryuu, Blood Scar requires the use of Eisei. Kouryuu would make a slight incision on his left hand, covering the blade with blood. He then would slash the shape of a pentagram into the ground around his opponent, cutting his foe viciously each time. Then with a snap of the fingers, the pentagram explodes in a column of black flames, obliterating all in it’s path.

Jutsu name: Juubun Sutoraiku Zanmato (Perfect Strike Zanmato)
Element: N/A
Rank: S
Type: Weapon-aided Shinjutsu
CP: 200
Effect: Kouryuu’s ultimate sword strike. Eisei’s blade extends a glowing blade of chakra roughly six feet beyond the tip of the sword, and then faster than any eye can track, even including the Sharingan, he would teleport through his opponent, slashing him numerous times as he passed, all this taking place in less than a hundredth of a second. Perhaps not as visually spectacular as the Chishio no Kizu, but certainly a thousand times more deadly, due to its speed and the fact that it will cut through anything, chakra included. Kouryuu himself only ever used the jutsu once, against a renegade ninja who tried to assassinate his family, but there wasn’t enough left of the assailant to confirm who he was.
Other: Speed should be treated as x10 during this technique’s use.


Kashou no Gouhara Shinigami (Song of the Spiteful Death God)
Characer: Amano Mitsude
Element: -
Rank: B
Type: Bloodline
CP: 25
One of the sword techniques Amano developed to use in conjunction with Eikai. Using his Black Chakra, Amano would create a moving, serrated blade of Black Chakra around Eikai. The resultant 'chainsaw effect' would rend flesh and bone, as well as chakra systems. For this reason, wounds inflicted by Eikai rarely ever healed completely.

Houkou no Yuuseki Tsukuyomi (Howl of the Grieving Moon God)
Characer: Amano Mitsude
Element: -
Rank: A
Type: Bloodline
CP: 40
One of the sword techniques Amano developed to use in conjunction with Eikai. Using his Black Chakra, Amano would create the same blade around Eikai as with Death God, then spin rapidly, in a similar manner to the Inuzuka clan's Piercing Fang Technique. Using this, Amano could pierce through almost any defense, physical or chakra-based.

Kamitsuku no Adauchi Amaterasu (Snarl of the Vengeful Sun God)
Characer: Amano Mitsude
Element: -
Rank: A
Type: Bloodline
CP: 100
One of the sword techniques Amano developed to use in conjunction with Eikai. Using his Black Chakra, Amano would cause Eikai to 'shatter', sending chakra-saturated shards in every direction. Once this was done, each shard would resonate with the Black Chakra, spawning a copy of Eikai out of itself. These hundreds of thousands of new swords would then fly at his opponent all at once. Supposedly, only a high-level shield or defense jutsu could have a hope of retaliating, unless the opponent happened to have another Ley Weapon.

GENJUTSUS

Name: Kakou no Kurai Fuchi (Descent into the Dark Abyss)
Type: Genjutsu
Rank: C
Element: N/A
CP: 15
A genjutsu that Karu can use without handsigns. The opponent's vision blurs, and the world seems to transform into a much darker version of itself (for a good idea of the transformation I'm aiming for, watch some clips of the Silent Hill movie.), and blood begins to rain from the sky, drenching him/her in it. The genjutsu can even fool the senses of touch and smell, and some ninja can even go insane from the overwhelming stench of blood and the frightening atmosphere.

Manako/Tsuin Manako no Gojou (Eye/Twin Eyes of Hatred)
Rank: B/S
Type: Genjutsu
Element: N/A
CP: 60/100
Karu's Ultimate Genjutsu. By focusing the Ley Lines into his eye (or eyes), he can fire an intense blast of chakra directly into his opponent's brain via the optical nerves. (Note: He needs a charge time of one post, during which the eye he is using must be closed; if the second version is being used, both eyes must be closed. When he opens them again, the sclera are blood red, with the iris being dark purple. The pupils are white. Naturally, there has to be at least a moment of true eye contact for the jutsu to work.)
The illusion effects are thus:
When using just one eye, the target is instantly subjected to unbearable pain as blood bursts forth from every orifice and pore in their body and their very bodies begin to deconstruct themselves, skin and muscles ripping off and internal organs falling to the ground. By the time the victim is reduced to a skeleton, they have usually fallen unconscious from the pain, but with time, one can fully recover.
(NOTE: Those subjected to this genjutsu WILL be too paralyzed by pain to anything)
However, when Karu uses both eyes, the pain is increased tenfold, and the victim loses the ability to even scream as every synapse in their body begins firing simultaneously. The victim falls into a coma once the jutsu is complete, and they can never shake off the experience after that; Karu's chakra is burned into their minds permanently, so that dreams are constantly haunted by his face, and even while awake, the poor victim will constantly be haunted by a 'ghost' of him that always seems to remain just inside peripheral vision, but always disappears whenever directly looked at; essentially the victim will be haunted for the rest of their life by nightmares of the jutsu.
Obviously, the blind are not affected by it, and those with poor vision are actually extraordinarily resilient to the effects. Sadly, the jutsu actually is worse for those who are using a jutsu that involves the eyes when the genjutsu is cast.
However, there is a major drawback to the jutsu: use of the jutsu will result in the 'used' eye(s) to be completely blind for a number of posts equal to the number of times he has used the jutsu plus one (i.e. the first time he uses the jutsu will cause blindness for 2 posts, and so on.), after which Karu will regain his sight. However, not only will he have one hell of a migraine after using the jutsu, his eyesight will never return to the way it was before. With each use, his eyes will deteriorate, until he is eventually permanently blind.

Mystic Nightmare Realm
Type: Genjutsu
Rank: B
Element: -
CP: 50
Karu’s new ‘signature genjutsu’, it requires that he be able to directly or indirectly touch his opponent (i.e. he has to either physically touch or the object touching has to be directly connected to him, no the ground does not count).
However, once this occurs, the target is trapped in a genjutsu that initially seems like nothing out of the ordinary has happened, but Karu can fully control what the target sees within the jutsu.

SUPPORT JUTSUS

Jutsu Name: Haruka no Kanran [Remote Viewing]
Type: Bloodline Jutsu (Shinjutsu)
Rank: D
Element: none
Chakra: 6, an additional 1 per post after activation
This jutsu allows the user to extract his mind from his own body, and 'walk' around. They can pass through walls, people, even chakra-based barriers. However, they cannot be seen, heard, or felt by, nor can they interact with, objects on the physical plane. Users of powerful Doujutsu (like Byakugan or Sharingan) can see the user's mind as a ghostly form of the original person.

jutsu name: Chakra Gift
element: N/A
Rank: B
type: Ninjutsu
Chakra points: X (as in the user can specify how many chakra points to use)
effect: The user places a hand on another ninja's forehead, and the target ninja gains X amount of Chakra points.

Name: Hikari no Kodoku (Light of Solitude)
element: N/A
Rank: D
Type: ninjutsu
CP: 3 for ignition, 2 for every third post after
Effect: focuses chakra into a small sphere in the palm, then ignites it, creating a ball of light that can light up an area of about a 20 foot radius. This ball floats up, and then follows the user in the air until it is dispelled. However, only the user (or people who already know the user is using it) can see the light. A very effective stealth jutsu.

Name: Kaigan no Toransu (Enlightenment Trance)
Element: N/A
Rank: C
Type: Ninjutsu
Chakra: 10
Effect: Karu assumes the lotus position, making the handsign for 'Dragon' in his lap. He focuses his Chakra, and in this state his awareness is decreased; only physical contact, or Karu himself, can wake him from this state, and even his telepathy is cut off. However, after two posts of being in this state, his INT will raise by 5 points. After three, his INT and DEF both raise by 8. After four posts, his INT and DEF raise by 10, and his chakra is restored by 50 percent. After five posts, Karu automatically wakes up, and all his stats other than STR and TP are given a fifteen-point boost. (note: these are NOT cumulative; after five posts, he has a fifteen-point boost, not 38 points)

SEALS

jutsu name: Ofuda no Gokuin- Omoi (Ofuda Seal- Mind)
element: N/A
Rank: C
type: Fuuinjutsu
Chakra points: X (must be a multiple of 10)
effect: Karu pulls out an ofuda with the ‘Omoi’ kanji written on it, and activates it, causing it to flash and disintegrate. A dark blue ‘Omoi’ kanji appears on his forehead, and for the next ten posts, his INT value is multiplied by the amount of CP put into the seal divided by 10. (20=x2, 30=x3, 40=x4, etc. Maximum is 100=x10)

jutsu name: Ofuda no Gokuin- Serei (Ofuda Seal- Spirit)
element: N/A
Rank: C
type: Fuuinjutsu
Chakra points: 20 to make, 0 to activate
effect: Karu pulls out an ofuda with the ‘Seirei’ kanji written on it, and activates it, causing it to flash and disintegrate. A dark red ‘Seirei’ kanji appears on his forehead, and for the next ten posts, his CP value increases by 50 %.

jutsu name: Ofuda no Gokuin-Tsu (Ofuda Seal-Theft)
element: N/A
Rank: S
type: Fuuinjutsu
Chakra points: 150
effect: After soaking an ofuda in a chakra-absorbing ink, he places it on another seal, then makes a series of complicated hand seals, then the ink, over a period of three hours, (or let’s say eight posts) the ink gathers in the form of the original seal, which can be transplanted one time only, after which the ofuda is destroyed. The original seal is left intact.

Name: Kouryuu's Defense
Rank: A
Element: N/A
Type: Fuuinjutsu
CP: 50 to place, 5 to activate
A seal developed by Kouryuu Mitsude, it closes the user's mind off from the outside world, preventing outside mental influence of any kind; this includes genjutsu. As a consequence, the user cannot use genjutsu or influence others' minds in any way. Also, on its application, the user gains 20 INT points.

Ofuda Binding Seal
Type: Fuuinjutsu
Rank: C
Element: -
CP: 20
The user writes the kanji for ‘seal’ on an ofuda, then places it on the ground, pressing their index and middle fingers on it. Once this is done, the ofuda will extend like a snake and wrap around the opponent, immobilizing them. The user has to remain connected to the ofuda, or else the seal will break.

Ninja Art - Seal Disruption Trinity
Type: Fuuinjutsu
Rank: A
Element: -
CP: 30 per person, 90 total, + 10 per person per post (version 1) X (version 2)
Version 1:
A massively powerful Sealing Jutsu developed by Kouryuu Mitsude, it requires three ninjas capable of using the Ley Lines to perform. All three will draw blood and form a triangle formation around a seal and focus chakra, creating a seal that will momentarily disrupt the chakra in an active seal, stopping its effects. The users cannot move while doing this but can use certain jutsus. Because of the other two nins present, this could be used even if one of the users were having a Sealing Technique performed on them, but it requires at least two of the users be outside the seal.
(An example of a type of seal this would work on would be the Chiyo Chakra Seal.)
Version 2:
An adaptation of the technique, it only requires one user. The ninja will draw blood from their thumb and create a Trinity Seal around another ‘inactive’ seal (an example being one of Karu’s own Ofuda Seals, or an explosive tag). This will render the seal useless until the Trinity Seal is broken with another jutsu (since the blood is imbued with chakra, simply wiping it off will not work). This version takes the same amount of chakra as required to place the original seal plus 20. (so if a seal is placed with 50 CP, it would take 70 CP for the user to disrupt it)

SUMMONINGS (Ultima Spawn)
This unique group of summons are monstrosities spawned from the corrupt soul of the being called ‘Ultima’. They seem to all have one thing in common: the evil chakra that seems to emanate from them freely.

Kuchiyose no Jutsu- Ultima Spawn (Egg Sac)
Element: N/A
Type: Summoning
Rank: -
CP: 20
Summons a large ‘blob’ of pulsating red liquid. It is incapable of motion and is easily ruptured, but the substance is highly acidic. Other than this, it initially seems to serve no purpose…

Kuchiyose no Jutsu- Ultima Spawn (Larva)
Rank: -
CP: 5 per batch of 10 larva
… until these little demons come out. Pale, almost crustacean-like, the larva, however stunted and pathetic it might seem alone, is an absolute terror in large numbers. Each one being roughly the size of a small rodent (such as a hamster or mouse), they are ravenous from the moment they are born, and their food of choice is what makes them so terrifying: chakra.
Once having bitten a suitable target, the larva will burrow into the skin (which actually is not painful owing to a natural anaesthetic in their saliva) and then literally suck out their chakra at a rate of 5 CP per turn, the maximum amount they can hold being 10 CP. The summoner can absorb the chakra from any living larva at his leisure, though this will cause the larva to die. Should the larva for any reason be unable to escape the host body within 10 posts, they will die and the chakra will return, but it should be noted that the bodily fluids within these creatures is highly acidic much like their egg sac, and having that much acid stuck beneath one's skin is less than desirable.
Obviously when handled one at a time this would not be very threatening at all, but in numbers upwards of eight or so larva, things could become deadly very quickly. But aside from this, the larva are horribly fragile and slow, having not developed a hard shell yet. Any larva will expire within 10 posts.

jutsu name: Ultima Spawn (Servant)
element: N/A
Rank: -
type: Summon
Chakra points: 40
effect: A very unique type of clone, it requires a sacrifice of blood in order to be created. Once the proper seal has been placed on the ground, the user drips their blood (or someone else’s) into the center of the seal. Then once the appropriate hand-seals are made and the correct incantation is spoken, the chakra-infused blood will cause the soil to form a perfect copy of the one whose blood is used, with the blood turning into a crystallized state, forming a small 'jewel' in the center of its forehead. This jewel is uniquely receptive to it's creator's chakra, and can absorb it at any time, which adds to its store of chakra. (the clone starts with the same base stats as its creator, but uses the bloodline and jutsus of the one whose blood was used to create it. The user can transfer additional Chakra to it without limits. Just like a human, if its CP reaches 0, it dissolves.)
The catch is, this clone is completely incapable of moving on its own. It is not 'alive' in the sense that, being made entirely of soil it has no internal organs and thus is immune to poisons, but has no consciousness; that is, it looks like the original in a coma.
Unique abilities: Can dissolve at will and reform.
Note: requires three posts to complete. Also, if the jewel is destroyed or the clone is stabbed through the 'heart', it will die.

Ultima Spawn (Chrysalis)
Element: N/A
Rank: -
CP: 30
Effect: The secondary form of the Larva Spawn. Karu summons what looks like a crystalized version of the egg sac from before. The surface is extremely hard, but it is completely immobile, and should a powerful jutsu such as a Chidori pierce the shell, the Chrysalis will die.
However, if left alone for three posts...

Ultima Spawn (Adult)
Element: N/A
Rank: -
CP: 35
Effect: ... This monstrosity will emerge. Karu introduces a final infusion of chakra to the Chrysalis, causing the shell to crack, allowing the fully-formed adult to emerge. Its claws are capable of crushing solid steel without effort, and its bodily fluids are a highly acidic toxin, which is also produced in large glands in the adult's mouth. In addition, its shell is almost completely impenetrable save for powerfully penetrative jutsus such as Chidori or Rasengan. Once again, it is blind, but is capable of distinguishing between Karu's chakra and other persons', allowing it to seek out opponents without fail.
On another note, due to its nature, nothing but the most vile of poisons (i.e. the ones pruduced by the Yonbi) will have any effect on it.

Kuchiyose no Jutsu - Ultima Spawn (Wyvern)
Element: N/A
Type: Summoning
Rank: B
CP: 50
Another demonic creature spawned from the darkness of Ultima's soul, this massive summon is the penultimate power of the Ultima Spawn. Its claws can rend steel as easily as flesh, and is capable of unleashing a breath of flames hotter than 5000 degrees (roughly half of the surface temperature of the sun). Not to mention the fact that its armor is nigh-impenetrable.

Kuchiyose no Jutsu - Ultima Spawn (Chaos)
element: none
Rank: B
type: Summon
Chakra points: 80
effect: The Final Ultima Spawn, it is so massive that it cannot be directly summoned from its 'pocket dimension'. Instead, it requires that Karu summon himself and his target into this dimension. The area is basically an absolute void, saturated so heavily with Ley Energy that any basic Mitsude Bloodline Technique takes 1/2 the chakra it did before. (Any Jutsu listed under ‘Bloodline Jutsus’ applies. Nothing else does.)
As for the Spawn itself, Karu can move independently through it much like the 'Dance of the young ferns' from the Kaguya clan. The armor of the Spawn is formable so it works with Telekinesis but is still tough. Also, despite its appearance it is a living organism so certain types of jutsus simply won’t work on it. (Any kind of jutsu that manipulates the earth or water will fail; things like Earth Dome Prison and Water Clone will not work, but skills that create such elements automatically like Bursting Water Collision and Earth Dragon Projectile will.)

Number X Loxagn
Vice Captain


Summoner_Naomi
Crew

PostPosted: Sun Mar 30, 2008 1:36 pm


user name: Summoner_Naomi
name: Layla Mizuaki
age: 29
Rank: ANBU/Sound Five
village: Sound
personality: A bit of a smart a**. She gets what she wants.
blood line/clan: none
elemental chakra 1: Lightning
elemental chakra 2: Fire
image or/and description: User Image
headband placement: waist
weapon: chakrams that are able to split into knives
background info: She didn't like obeying rules, so she made her own. She finally was forced to leave her old small village, after everyone was killed.- She loves the color red... a rose..... a kiss..... blood.
other: gates 1-6

Stats:
cp:280
str:230
def:250
spd:320
int:205
np:220
tp:280

User Image - Blocked by "Display Image" Settings. Click to show.
Seal: Body Seal
-5 CP per post
cp:280 + 40 = 320
str:230 + 40 = 270
def:250 + 20 = 270
spd:320 + 15 = 335
int:205 + 5 = 210
np:220 + 10 = 230
tp:280 + 25 = 305

level 2 form appearance: Her skin darkens to an almost-black, metal spikes growing out at intervals along her spine and arms/shoulders, a ring of them appearing around the top of her head.
level 2 form powers/ability's: Constantly generates electricity all over her body, can absorb electrical attacks.
Body seal level 2:
cp:280 + 90 = 370
str:230 + 90 = 320
def:250 + 70 = 320
spd:320 + 65 = 385
inc:205 + 55 = 260
np:220 + 60 = 280
tp:280 + 75 = 355
extra: def doubles when blocking.
cost:35 cp per post

Jutsu:

Daitoppa - Great Breakthrough
Henge no Jutsu - Transformation Technique
Ikadzuchi no Kiba - Lightning Bolt Fang
Inyu Shometsu - Secret Healing Injury Destruction
Kage Bunshin no Jutsu - Shadow Clone Technique

Bioelectric Bunshin
Character Use: Layla
Element: Lightning
Rank: C
Type: Ninjutsu
CP: 20 + 10 per clone
Layla can create clones with powerful bioelectric fields, allowing them to repel metallic objects and stun those who come indirect contact with them. They disappear after a substantial hit like shadow clones.
(Essentially Shadow Clones with an electric aura)

Bioelectric Current
Character Use: Layla
Element: Lightning
Rank: C
Type: Taijutsu
CP: 15 + 1 per post
Layla is able to supercharge her own body with lightning chakra, also electrifying any metallic objects she is holding, or opponents she is in contact with. She can very easily incorporate this into her fighting style, as weapons retain their charge, even after being thrown.
SPD+ 30 while active

Lightning Shunshin
Character Use: Layla
Element: Lightning
Rank: B
Type: Ninjutsu
CP: 10
Transports the user faster than the eye can track through a supercharged shunshin no jutsu. However, the path she has taken is revealed in a crackling arc of electricity that remains behind her for three posts.
(Burst speed=x2)

Biomagnetism - Positive Charge
Character Use: Layla
Element: Lightning
Rank: E
Type: Ninjutsu/Curse Seal Required
CP: 1
After activating level one of her curse seal, Layla can generate a magnetic charge within her body. The positive form will automatically draw metal objects to her.

Biomagnetism - Negative Charge
Character Use: Layla
Element: Lightning
Rank: E
Type: Ninjutsu/Curse Seal Required
CP: 2
After activating level one of her curse seal, Layla can generate a magnetic charge within her body. This negative form, instead of drawing in metal, repels it.

Biomagnetism - Flux
Character Use: Layla
Element: Lightning
Rank: E
Type: Ninjutsu/Curse Seal Required
CP: 15 + 3 per post
After activating level one of her curse seal, Layla can generate a magnetic charge within her body. In this form, she projects both charges around an opponent, essentially binding them with electricity, the energy hitting them repeatedly.

Thunder Lotus
Character Use: Layla
Element: Lightning
Rank: B
Type: Taijutsu/Curse Seal Lv. 2 Required/Gate One Required
CP: 30
After activating her Curse Seal Level 2, Layla's bioelectric field becomes much more powerful, allowing her to create powerful lightning jutsus.
The Thunder Lotus is a variation of the Primary Lotus, allowing Layla to trap an opponent within her electric field and slam them into the ground at the speed of lightning, causing massive damage from the high-speed impact as well as from the electricity surging into their body.

Raging Thunder Lotus
Character Use: Layla
Element: Lightning
Rank: A
Type: Taijutsu/Curse Seal Lv. 2 Required/Gates Three-Five Required
CP: 50
After activating her Curse Seal Level 2, Layla's bioelectric field becomes much more powerful, allowing her to create powerful lightning jutsus.
The Raging Thunder Lotus is a variation of the Reverse Lotus, with Layla discharging massive amounts of electricity into her target's body with each attack, before driving her opponent brutally into the ground with a lightning strike.

Raging Bird of Thunder
Character Use: Layla
Element: Lightning
Rank: S
Type: Taijutsu/Curse Seal Required/Gate Six Required
CP: 80
After activating her Curse Seal Level 2, Layla's bioelectric field becomes much more powerful, allowing her to create powerful lightning jutsus.
The Raging Bird of Thunder is a variation on the Morning Peacock, this time allowing Layla to generate hundreds of thousands of volts of electricity as she attacks, so that instead of the flaming 'peacock fan', a display of writhing bolts of lightning appears, giving the appearance of a giant bird made out of lightning.

All members of the Sound Five are defenders to the village and each one naturally possess these jutsu to better defend Otogakure.

Name: Guardians Mark
Type: Ninjutsu
Rank: E ( S-rank supplement )
Element: N/A
Chakra: 1
While within the parameters of the four gates of Otogakure or half a kilometer outside of the gates a Guardian has access to powers sealed within the gates. By simply meeting a person and touching them once a guardian of Otogakure places an invisible mark upon the individual that is linked to the dark power of the gates. Whenever a marked individual enters one of the gates a signal goes out to all guardians identifying who entered the village and where. The only way to remove a Guardians Mark is to defeat the guardian that placed it. Having a Guardians Mark does not adversely effect a shinobi in any way, though it does give access to other jutsu for the guardians use.

Name: Four Gates Expulsion
Type: Ninjutsu
Rank: C ( S-rank supplement )
Element: N/A
Chakra: 20
One of the jutsu of the guardians. Having marked an enemy any guardian can choose to launch a marked person from the village that they don’t want to have in there. Making a single hand sign the guardian connects to the gates and influences their power, invisible lines of chakra grab the marked individual and yank them from the village, throwing them just outside of the barrier. ( effective strength 1500 ) The gates continue to pull in case someone attempts to resist.

Name: Guardian Prohibition
Type: Ninjutsu
Rank: C ( S-rank supplement )
Element: N/A
Chakra: 5
Once an individual has been expelled from the village a second special mark appears on them identified by the gates. Once the person comes within half a kilometer of the gates in any direction a special signal goes to all guardians identifying the specific individual. At that time any gatekeeper can choose to deny them access by a single handsign. For the rest of the day an invisible barrier appears around the village that prohibits the individual from entering the village for 24 hours.

Name: Four Points Infernal Flame Barrier
Type: Ninjutsu
Rank: B ( S-rank supplement )
Element: N/A (Dark)
Chakra: 30 ( initial activation, 5 per hour {see below})
A powerful destructive force bound into the four gates of Otogakure. If nothing else then this is evidence of dark powers infused into the structures. When all gate guardians are in agreement they perform a few hand signs to synchronize with the gates pouring dark chakra into them where it is amplified and discharged. The entire village becomes surrounded by an all enveloping curtain of black and violet flames. During this time anything touching the flames from the outside instantly catches fire while there is only a barrier from the inside. The barrier remains active so long as chakra is supplied to it. Each guardian unconsciously provides chakra to gate each hour unless they choose to end the jutsu. Any time a guardian fails to provide chakra the cumulative drain is passed on to one of the other willing guardians. The jutsu only ends when all gate guardians choose to drop it as well as the village guard.
PostPosted: Wed Apr 16, 2008 8:07 pm


user name: Hatsuha
name: Masao Akaze
age: 16
Rank: genin
village: sound village (otogakure)
personality: he isn’t very easy to notice despite that he is a quite different looking. He’s pretty quiet around others he doesn’t know well and when he doesn’t know many people that well. He loves animals and is very good with them. He is pretty decent to everyone and is pretty curious for someone who’s very Ghost like.
blood line/clan:
elemental chakra 1:wind
elemental chakra 2: n/a
image or/and description: User Image
headband placement: around his wrist.
weapon: right mounted arm blade, shuriken, kunai,senbon
background info: Not much is known about Masao because of his Ghost like abilities. He doesn’t really have friends but it is known that he has a brother who disappeared when they were young. His parents died the same time his brother disappeared leaving Masao alone.
other: He carries beads in one hand and when ever he gets thoughtful he tends to roll the beads in his hands. He also does this when he gets nervous.
status: Taijutsu type-strong in taijutsu but lacking in genjutsu
cp:40
str:10
def:10
spd:10
int:5
np:10
tp:15
EP:8
Jutsu:

Daitoppa - Great Breakthrough
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack

Fuuton • Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After bringing his hand to his mouth, Orochimaru will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame.

~Name: As The Wind
Type: Taijutsu Style
Rank: C
Element: Fuuton
Chakra: 1 per post of movement, 11 per burst
A strangely unique style that allows a ninja to flow and dodge like the gentle breeze and strike like a gale. The movements of this style are very graceful and soft but as a result the ninja’s resilience to blows decreases (defense is cut in half) but the gliding motions drastically increase evasive ability. (speed is considered doubled but only for evasive maneuvers). This is because the ninja actually projects chakra from their feet with each step to just barely lift them from the ground, this makes it so they travel farther faster but also prevents them from bracing against the ground against attacks. The winds provide evasion but also offense. When an opening presents itself the ninja launches forward at an amazing speed seemingly suspended by a wind force as they blow past their opponent and quickly return out of their reach.

E-Kawarimi no jutsu - (Body substitute skill)
E-Bunshin no Jutsu - (Clone Technique)
E-Henge no Jutsu - (Transformation Technique)
D-Shunshin no Jutsu - (Body Flicker Technique)
D-Genjutsu Kai - (Genjutsu Release)

Soulvar
Crew


The Ignorant Angel
Crew

PostPosted: Thu May 22, 2008 12:04 pm


user name: The Ignorant Angel
name: Noboru Kurama
age: 19
Rank: Elite Jounin
village: Sound
personality: Most likely the least aggressive person in the sound village, he is often found staring off into space, but this is just his exterior, when the depths of his mind hold his true nature, pure chaos.
blood line/clan: Kurama clan
elemental chakra 1: earth
elemental chakra 2: fire
image or/and description: User Image
headband placement: Tattooed on the back of his hands
weapon: none
background info: Noboru and his sister were once apart of the Hidden leaf village, being each born with a split personality the citizens of the village disliked the two, they often shunned them, until one day the two left the village, Noboru headed to sound, where his gifts were welcomed by orochimaru.
other: has a sister.
status:


Genjutsu type-smart in genjutsu but weaker in ninjutsu
cp:280
str:180
def:180
spd:200
int:370
np:180
tp:150

extra:

Mind sealUser Image - Blocked by "Display Image" Settings. Click to show.
This seal draws its power from ones mind and knowledge increasing there all around intelligence.

when one with the seal activates it the seal spreads over there body giving them these stats for as long as the seal is active. But the seal also has a side effect causing the owner to loose 5 chakra points per post the seal is active so use it wisely or you'll end up dead.

cp:280+80 = 360
str:180+10 = 190
def:180+5 =185
spd:200+10 =210
inc:370+40 = 410
np:180+30 = 210
tp:150+5 = 155
extra:when genjutsu is cast on the user of this seal when active double the users inc

Second level:
cp:280+130=510
str:180+60 = 240
def:180+55=235
spd:200+60=260
inc:370+90 = 460
np:180+80=260
tp:150+55=205
extra:when genjutsu is cast on the user of this form there int doubles. When the user of this form casts genjutsu the cp of the genjutsu is cut in half
cost:35 cp per post




tenken iryuujon aaiu bouen amatsukami(Divine illusion of the all seeing gods)
-This is a genjutsu that does not need to have hand seals to activate. Once activated the genjutsu instantly puts the enemy or enemies in an illusion world that looks just like the surrounding area. The enemy or enemies real bodies are passed out but they do not no the difference between the real world and illusion one. in this world everything in it is controlled by the clan member through illusions. But these illusions can do the same damage as if they where real. The only way out of this jutsu is if someone that is not in the jutsu knocks out all of the scenes of the people under the genjutsu at the same time. The better the enemy's scenes are the better the illusions effect them making clans like the Hyuuga easy victims to this genjutsu. The sharingan still has the power to see through illusions so someone with the Uchiha blood line would be able to break free of it using the sharingan.


Name: Guardians Mark
Type: Ninjutsu
Rank: E ( S-rank supplement )
Element: N/A
Chakra: 1
While within the parameters of the four gates of Otogakure or half a kilometer outside of the gates a Guardian has access to powers sealed within the gates. By simply meeting a person and touching them once a guardian of Otogakure places an invisible mark upon the individual that is linked to the dark power of the gates. Whenever a marked individual enters one of the gates a signal goes out to all guardians identifying who entered the village and where. The only way to remove a Guardians Mark is to defeat the guardian that placed it. Having a Guardians Mark does not adversely effect a shinobi in any way, though it does give access to other jutsu for the guardians use.

Name: Four Gates Expulsion
Type: Ninjutsu
Rank: C ( S-rank supplement )
Element: N/A
Chakra: 20
One of the jutsu of the guardians. Having marked an enemy any guardian can choose to launch a marked person from the village that they don’t want to have in there. Making a single hand sign the guardian connects to the gates and influences their power, invisible lines of chakra grab the marked individual and yank them from the village, throwing them just outside of the barrier. ( effective strength 1500 ) The gates continue to pull in case someone attempts to resist.

Name: Guardian Prohibition
Type: Ninjutsu
Rank: C ( S-rank supplement )
Element: N/A
Chakra: 5
Once an individual has been expelled from the village a second special mark appears on them identified by the gates. Once the person comes within half a kilometer of the gates in any direction a special signal goes to all guardians identifying the specific individual. At that time any gatekeeper can choose to deny them access by a single handsign. For the rest of the day an invisible barrier appears around the village that prohibits the individual from entering the village for 24 hours.

Name: Four Points Infernal Flame Barrier
Type: Ninjutsu
Rank: B ( S-rank supplement )
Element: N/A (Dark)
Chakra: 30 ( initial activation, 5 per hour {see below})
A powerful destructive force bound into the four gates of Otogakure. If nothing else then this is evidence of dark powers infused into the structures. When all gate guardians are in agreement they perform a few hand signs to synchronize with the gates pouring dark chakra into them where it is amplified and discharged. The entire village becomes surrounded by an all enveloping curtain of black and violet flames. During this time anything touching the flames from the outside instantly catches fire while there is only a barrier from the inside. The barrier remains active so long as chakra is supplied to it. Each guardian unconsciously provides chakra to gate each hour unless they choose to end the jutsu. Any time a guardian fails to provide chakra the cumulative drain is passed on to one of the other willing guardians. The jutsu only ends when all gate guardians choose to drop it as well as the village guard.

Karuma advanced genjutsu reversal.
Character Use:
Rank: B
Type: Genjutsu
CP: 25 each reversal
This is a last ditch move, perfected by …. Of the kurama clan. When captured In a genjutsu, any damage inflicted to him in the genjutsu will happen to the opponent..

Flawless assassination
Character Use: kurama clan
Rank: A
Type: Genjutsu
CP: 45
A genjutsu that affects the person over the duration of 4 posts. ((maybe shorter it depends on the opponent’s age.)) this genjutsu literally ages the opponent(s) by 20 years each post, slowly killing them by natural causes. ((note. No stat boosts will be given for aging.)) once the genjutsu is over, the opponent’s body will appear to be the same age, but cause of death would be undetectable.

Senility
Character Use: Kurama clan
Rank: C
Type: Summoning
CP: 15 initially 5 each additional post
This technique is a subtle genjutsu that doesn’t really affect any other senses than memory. Activation of this genjutsu will allow the user to look into the person’s mind and block out the memory of one of the opponents techniques each post.

Jinchuriki devastation
Character Use:
Rank: B
Type: genjutsi
CP: 20
invading the opponents mind, the user is able to put a temporary seal in between a jinchuriki and it’s bijuu. This genjutsu makes the opponent’s bijuu appear chained, watching the battle field. The primary focus of this genjutsu is to block the jinchuriki’s ability to use the bijuu, keeping them from gaining any stat advantage.

Demonic genjutsu mirror
Character Use:
Rank: c
Type: genjutsu
CP: 30 -10 for each jutsu eaten
Captures the opponent in a box, the six walls around the opponent are made of mirrors, that reflect the opponent. One of the mirrors will contain a weak spot, a spot that can only be destroyed by an A or S rank move. The opponent will roll a die to determine which mirror they will attack, if they attack the wrong one, the opponents body will receive the attack. ((at the beginning of the genjutsu I will give a number of the weak spot.))
PostPosted: Sat Jun 14, 2008 1:31 pm


(It's okay, this is a transfer from the old guild)

user name: Number X Loxagn
name: 'Yamato'
age: 18
Rank: Genin
village: Otogakure
personality: 'Yamato' is for the most part quiet, content to sit in a corner and play his guitar. He's pretty mellow, even when in a combat situation. He regards pretty much everything other than music as a waste of his time.
blood line/clan: Tayuya
elemental chakra 1: Wind
elemental chakra 2: To be Lightning

image or/and description: Of average height and very thin, nobody really knows his natural hair color, but he keeps it dyed purple, with a single red streak going off to the side. His eyes are mismatched, one blue the other green. He has a large number of tattoos, which cover his skin in an intricate web. He has several piercings as well, in both ears, lip, tongue, and eyebrows.
Yamato tends to gravitate towards 'stage clothes' - the kind of flashy attire you might expect a rock-star to wear.
headband placement: none, though a small musical note can usually be found somewhere on his clothing.
weapon: Delilah - A dark red modified 'Flying V' guitar. There are several compartments that contain a summoning scroll, an extendable rotating chakra blade, a kunai launcher, and a special compartment to hold the Death Elixir. There are also chakra emitters on the guitar itself, so that when activated Delilah automatically creates strings made from chakra. In this way, Yamato never has to worry about breaking a string.
background info: At one point in time, he answered to the name Jazu, but with the death of his grandfather and the obliteration of his Oni and Kazume, he experienced what he refers to as a 'musical awakening'. In short, his personality completely turned around. Traveling abroad for a year, he gathered a new set of Oni using the clan's ritual of the Death Elixir, and returned to Sound. He's no longer the fanatic he once was, and frankly couldn't care less about Orochimaru now.

cp:140
str:30
def:30
spd:50
int: 55
np:60
tp:30

jutsu:


Tayuya Clan Jutsus

Oni summoning
Classification: Demon Summon
Character Affiliation: Tayuya
See also: Tayuya
A blind demon spirit, this creature moves according to the musical commands of Yamato. The Oni is more or less a special form of Yamato's chakra infused into a corpse.
Chakra points-10 points per oni summoned
Yamato's Oni:

User Image - Blocked by "Display Image" Settings. Click to show.
Juji: A constantly-burning Oni wielding dual Katanas. His special ability is the manipulation of the fire that constantly surrounds him.
str:65
def:30
spd:50
int:15
np:50
tp:45

User Image - Blocked by "Display Image" Settings. Click to show.
Anima: It's hard to believe, but this disfigured creature was once a human woman. Twisted by the terrible wounds that killed her, this 12-foot tall monstrosity is now the second of Jazu's Oni. Bound by the chains that restrict her movement, she is immobile once summoned, but can control the chains around her at will, which burn with the intensity of the fires of hell itself. (Speed/Penetrative power of the chains is equal to her NP score)
str:65
def:80
spd:0
int:60
np:50
tp:20

User Image
Death: The only one of his original Oni that remains, Death's power has been weakened severely, having gone from the 'ultimate oni' to only a fraction of its once-great power. Though it's ability to turn into ash remains, its fearsome genjutsu powers and its toxins have disappeared.
str:80
def:30
spd:30
int:30
np:20
tp:65

Siren
Character Use: Yamato (Tayuya Clan, Sound)
Element: -
Rank: -
Type: Summoning
CP: 80
A frontman is only as good as his band, or so the saying goes. No matter how powerful his pipes are, no matter how many faces he can melt in the midst of a solo, only with an equally epic band can one truly rock.
Using the summoning tattoo across his chest, Yamato calls forth the members of his band, Siren. In exchange, the stats of all his Oni double.
The band members themselves do not possess ninja powers, however due to the special nature of the summoning they are not attackable.
Members:
Lead Guitarist/Vocalist: Yamato himself.
Backup Guitarist/Vocals: Oseki
Keyboardist: Torii
Bassist: Iwaki
Drummer: Michimichi


Mateki • Genbusoukyoku - Magic Flute • Phantasm Warrior Manipulation Melody
Character Use: Tayuya
Rank: B
Range: -
Type: Supplementary
Mateki • Genbusoukyoku is a Ninjutsu technique utilized by Yamato. After summoning his Oni, Yamato will play a melody on his guitar which allows him to direct their movement. When needed, he can form a handseal and disperse the spirits.
chakra points-0

Mateki • Mugen Onsa - Demon Flute • Illusion Tune Chains
Character Use: Tayuya
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Mateki ~ Mugen Onsa is a Genjutsu techinque utilized by Yamato. When he plays the music for this illusion on his saxophone, his opponent's mind enters a barren wasteland. While in this illusion the ninja feels retrained by chains which bind the user as their skin and muscle begins to melt off their bones. Because they feel restrained in the illusion, they are retrained in real life as well.
Chakra points-20+4 per post they are traped in it

Makyou no Ran - Disorder of Demonic Haunts
Character Use: Tayuya
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
Makyou no Ran is a Ninjutsu technique utilized by Yamato. After summoning his Oni, Yamato will play a melody which causes them to emit an etheral ghost of chakra from their mouths. These ghosts are basically chakra imbued with mental energy, they starve for physical energy and only have a desire to feed on the chakra of anyone close. If they manage to consume the chakra of someone close, it will limit her opponent's ability to create any more chakra of their own. This can prove very valuable in Yamato's battles.((when they eat the chakra of an enemy the enemy looses 10 chakra and the clan memeber gains 10 chakra points))
Chakra points-30 points +2 points per post they are out

Sonic Rush
Rank: D
Type: Ninjutsu
CP: 5
Element: Wind
Effect: By striking across the strings particularly hard, Yamato can generate a sonic boom, repelling projectiles and enemies.

Name: Mateki - Aichou (Magic Flute - Mournful Melody)
Rank: B
Type: Genjutsu
Element: N/A
CP: 20
Yamato plays a low, chilling tune on Delilah, and creates a genjutsu that interferes with the target's vision, causing Yamato and his oni to 'disappear'. In truth, however, the vibrations from the sound waves are simply masking Yamato and the Oni from view, and they can be seen as a VERY slight shimmer in the air, but this is very difficult to spot, unless you have some kind of Doujutsu in your arsenal.


WIND JUTSUS: These are jutsus that Yamato can utilize through his guitar
C- Daitoppa - Great Breakthrough
C- Kyoumeisen - Vibrating Sound Drill
D- Suzu no Oto - Sound of Bells (basically Yamato plays a separate melody generating the effect)



Genjutsu Release
Bunshin no Jutsu
Henge no Jutsu
Water Walking/Tree Climbing
Substitution Jutsu

Number X Loxagn
Vice Captain

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