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Posted: Fri Feb 01, 2008 7:05 pm
Now that you've joined the guild, you're going to want to join a village fast or you won't last long in the ninja world. To join a village fill out this template and pm it to the village leader of the village you want to join. Please send it named hidden (village you want to join) profile.
User Name sad Your user name, duh) Name sad you characters name) Age sad how old your character is) Rank sad will be genin for all until you advance) Village sad village you want into) Personality sad your rp's personality) Blood line/clan sad if any and can only have same blood line as those in your village) Elemental chakra 1 sad your basic element most of your jutsu will be based of this element) Elemental chakra 2 sad your second element can only be unlocked by jounin and up so until then leave this blank or none) Image or/and Description sad pic of you or a written description or both) Headband Placement sad where on you is your headband) Weapon sad any none basic weapon) Background info sad anything about their past) Other sad any other info you want to add) status sad almost every one starts out as a genin fresh out of the academy so they may choice 1 of three starting sets)
Ninjutsu type-strong in ninjutsu but weak in taijutsu cp:40 str:10 def:10 spd:10 int:10 np:15 tp:5 EP:3
Genjutsu type-smart in genjutsu but weaker in ninjutsu cp:40 str:10 def:10 spd:10 int:15 np:5 tp:10 EP:3
Taijutsu type-strong in taijutsu but lacking in genjutsu cp:40 str:10 def:10 spd:10 int:5 np:10 tp:15 EP:3
jutsu sad all your jutsu/put the jutsu's rank in front of it so we no its in your range if you are unsure check the chakra library)
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Posted: Sun Feb 03, 2008 8:40 am
User Name: SabreSlashX Character Name: Kiro Amagumo Age: 43 Rank: Higurekage Village: Twilight Image/Desc: The kind of guy that would make you do a double take when someone tells you he's the kage or even a nin. A ratty beard, wild hair, and eyes the shade of dirt. He wears common wear, white cotton shirt and black Lenin pants, except for the headband around his waist.
Personality: An often angered person who believes some clans use their clan power too much in vain and underestimates the importance of work, but since he needs help to build his town, he takes as much help as he can. Otherwise, he can be seen helping with the construction of the village and can be described as a hard working individual.
Headband location: Around his waist. Blood line/clan: None
Elemental chakra 1: Earth Elemental chakra 2: Fire
Weapon: He keeps a carpenter's hammer at his disposal at all times, but he has a large war hammer in cases he knows where he needs it.
Background: He was once a high-class nin in Cloud, but when he started getting strange missions to what is now fire alliance territory, he legally decided to get out before the conflict started. He decided to be a fisherman after that for four years before running into Twilight and when the First Higurekage died, he decided to take over his work. He decided to join the Thunder Alliance because frankly, his little island of a village is between Mist and buried inside Cloud.
Other: Has a puppy, likes to fish.
Stats:
Cp: 250 Str: 450 Def: 400 Spe: 425 Int: 200 Ninjutsu: 200 Taijutsu: 350 E-Points: 0
Earth:
Cripes, later
Fire:
See Earth.
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Posted: Tue Feb 19, 2008 9:02 pm
User Name: SabreSlashX Character Name: Konnitiwa "Mako" Makota Age: 17 Rank: Special Jounin Village: Twilight Image/Desc: A full head of light, brown hair with a small pony-tail in the back with very pale brown eyes and only a tad above normal height for his age, wears a red lenin shirt with a symbol of a circle with a long line through it on the sleeve and a leather strap for his weapon, as well as some sandy white pants, nice and loose for free movement.
Personality: A very laid back person, though a bit easily upset. He gets unfocused very easily, and it's a little hard for him to stay on track for an extended amount of time. An impulsive person first and a knowledgeable person second is what is mostly thought of him, though not in a bad sense.
Headband location: Tied into the staff strap Blood line/clan: Konnitiwa
Elemental chakra 1: Lightning Elemental chakra 2: None (Yet)
Weapon: A sturdy bo staff with black wood and silver metal plating polished to a mirror shine. Pressure on the bottom will allow a sharp pointy bit to pop out on the top. Built to last.
Background: Not much to him. He was found as a kind of surprise, first to be a Konnitiwa in about twenty years but found by the base of the mountain with a misshapen lump of steel lodged in him. The doctors noticed his condition worsened when he was away from it, so he was designated a Konnitiwa. He picked up the bo staff made from the steel and near mastered it in three years, a new record for Konnitiwas, but not by much. Other than that, he has done nothing worth noting, except for being the reason that tools are given out and taken back at building sites.
Other: Has a small clubhouse out by the rocky lake.
Stats:
Taijutsu type-strong in taijutsu but lacking in genjutsu cp:170 str:135 def:100 spd:220 int:120 np:120 tp:130
Jutsus-
Taijutsu Styles
Jutsu Name: Revolution style Element: N/A Chakra: N/A Rank: N/A Type: Taijutsu Style Desc: A taijutsu style comprised mostly of complex spinning. This is a very hard and demanding style to learn and an even harder task to master, mostly because it involves an intense familiarity with a weapon and a strong body. It is possible for a non-Konnitiwa to learn it, but it is usually learned around late Jounin level as opposed to being learned and (mostly) mastered at genin level.
Name: Konnitiwa Style: Piercing Clan Use: Konnitiwa Element: N/A Rank: C Cost: 20 PT/10 For Jounin and up Type: Taijutsu Style Effect: Due to the unique practice of a Konnitiwa, the user uses his weapon bonding to give himself the speed to use a piercing weapon properly. (X1.5 Spe providing that the user has his piercing weapon in hand)
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Ninjutsu
Name: Buki Saigou Jutsu- Weapon Integration Technique Clan Use: Konnitiwa Character Use: Mako Element: N/A Rank: Depends Cost: Depends Type: Ninjutsu Effect: Mako, in order to respect his fallen comrades, developed this jutsu to carry their strength even in their afterlife. Mako uses his own weapon and focuses his chakra out of his bo-staff to drink in the remaining chakra in an often-used weapon. This chakra filters through the staff and brings some of the attributes of the last user with it. (Imbues all stats with 1/4 of the last user.)
Genin: C Rank, 20 PT Chuunin: B Rank, 40 PT Jounin: A Rank, 60 PT ANBU: A Rank, 80 PT Kage/Sannin: S Rank, 100 PT
*Note- Cannot be used on superior rankings.
jutsu name: Raiton- Lightning Arc Jutsu element: Lightning Rank: C type: Ninjutsu Chakra points: 12 effect: The ninja focuses chakra into his arm, swinging it down at the ground. A low-power bolt of lightning arcs across the ground at an opponent, dealing lightning damage.
Jutsu Name: Retrieval of the Soul Element: N/A Chakra: 10 Rank: E Type: Ninjutsu Desc: Pulls back the weapon back to the user from up to 100 yards away.
Jutsu Name: Elemental Weapon Element: N/A Chakra: 5 per turn Rank: D Type: Bloodline Jutsu Desc: Makes the user's first elemental chakra infuse into used weapon.
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Taijutsu
Jutsu Name: Spinning Flurry Element: N/A Chakra: N/A Rank: C Type: Taijutsu Desc: Spins the weapon of choice rapidly, and can cut through materials. Great for infiltration and combat.
Human Slider Rank: D Element: N/A Type: Taijutsu Effect: An attack invented by the Nin Makona, the user charges at an opponent and uses a bare fist attack to both send a person airborne and get a steel wire around them. From there, the user places his or her feet on the other user's chest and pushes them down on the ground, grinding them on the floor with momentum and holding them down with the wire.
Weighted Aerial Dodge Rank: C Element: N/A Type: Taijutsu Chakra: 10 Effect: A defensive technique invented by the Nin Makona, the user ties a steel wire to their weapon and flings it upwards with the help of some chakra after leaping in the air, improving the user's evasion. (Add 10% of strength to speed when dodging.)
Name: Donka Uchikakaru: Slowing Strike Character Use: Makota, Twilight nin Type: Taijutsu Element: Raiton Rank: C CP: 15 Effect: No one's quite sure how this works. Perhaps its the electrical pulse that channels through the brain that disrupts equilibrium. Perhaps it's just the handiwork of the fact that getting hit really hard in the legs can mess with the ability to run around. No one's been dumb enough to try to test it out. In any case, the user attacks the other's legs on a pressure point below the knee cap with an electrically charged blow and cripples them for a little while. Higher nin have been known to resist this. (25% off of Speed for 2 turns after the attack, 5% taken off for every rank above the user)
Name: Shimyaku Jutsu: Weakening Strike Character Use: Makota, Twilight nin Type: Taijutsu Element: Raiton Rank: C CP: 15 Effect: No one's quite sure how this works. Perhaps its the electrical pulse that channels through the brain that disrupts equilibrium. Perhaps it's just the handiwork of the fact that getting hit really hard in the shoulders can mess with the ability to use your arms. No one's been dumb enough to try to test it out. In any case, the user attacks the other's upper body on a pressure point close to the shoulders with an electrically charged blow and cripples them for a little while. Higher nin have been known to resist this. (25% off of Strength for two turns after the attack, 5% taken off for every rank above the user)
Name: Memagurushii Uchikakaru: Dizzying Strike Character Use: Makota, Twilight nin Type: Taijutsu Element: Raiton Rank: C CP: 15 Effect:No one's quite sure how this works. Perhaps its the electrical pulse that channels through the brain that disrupts equilibrium. Perhaps it's just the handiwork of the fact that getting hit really hard in the head can mess with the ability to think. No one's been dumb enough to try to test it out. In any case, the user attacks the other's head with an electrically charged blow and makes it harder to think for them for a little while. Higher nin have been known to resist this. (25% off of Intelligence for two turns after the attack, 5% taken off for every rank above the user)
Other-
Bunshin no Jutsu - Clone Technique Henge no Jutsu - Transformation Technique Kai - Release Kawarimi no Jutsu - Change of Body Stance Technique Nawanuke no Jutsu - Escaping Skill Shunshin no Jutsu - Body Flicker Technique
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Posted: Tue May 13, 2008 2:34 pm
Username: The Ignorant Angel name: Drake Marr age: 18 Rank: genin village:Twilight personality:silent dosent speak unless necessary, dosent feel like he should show is power blood line/clan: none elemental chakra 1:fire elemental chakra 2: lightning ((when available)) image or/and description: short blond some what spiked hare, blue eyes, wears a cape of scarlet with a neck that lengths from his collar to his mouth, the bottom is his cape is torn in the shape of flames. carries a double edged sword in a sheath of leather and wood that is a located at his belt. headband placement: around his right leg weapon: double edge sword background info: just an ordinary kid. other: tries to remain neutral in everything. status:
Taijutsu type-strong in taijutsu but lacking in genjutsu cp:40 str:10 def:10 spd:10 int:5 np:10 tp:15 EP:3
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Frostborne_PrettyGirl Crew
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Posted: Sat Jun 07, 2008 7:11 pm
Username: PrettyBoy1_06
Name: Tsubaya Jinsoku Age: 32 Rank: Sannin Village: Twilight Grass
Personality: He is much like the Jiraiya of old; a Super Pervert. He is carefree, but can be very serious if he needs to be.
Bloodline/Clan: Tsubaya (Aurora) Elemental Chakra 1: Aurora Elemental Chakra 2:NONE
Image and/or Description: Coming Soon!!! Weapon: None Background Info: Jinsoku grew up in the Twilight Village and became a prodigy among his fellow clan members. He was often ostracized from his friends and family because of his distinctively different colored chakra. Unlike the rest of his clan, his chakra was much darker. Where the rest of his families chakra were vibrant hues of the rainbow, his often showed as being black, silver, and orange. This caused him to become stronger. For years he served the Higurekage until he was offered a position on the Hidden Grass Council by Mayumi Ryoku. He though hard about this and consulted with the Higurekage and they came to the decision that it would be a great opportunity to see how the other villages ran things and a great opportunity to become stronger. He accepted the offer and became a Sannin for the Hidden Grass Village, and the second member of the Hidden Grass Council. Other: Hidden Grass Council
Status: Ninjutsu type-strong in ninjutsu but weak in taijutsu cp: 520 str: 480 def: 430 spd: 43 int: 455 np: 490 tp: 433 EP:
Jutsu:
Jutsu name: Wings of Aurora Element:Aurora Chakra points:20 Type:ninjutsu effect:after performing the hand seal, rainbow colored wings will come out of the users back there are 4 wings that beat fast looking like fairy wings allowing the user to fly
Jutsu name: Sword of Aurora Element: Aurora Chakra points: 20 Type: ninjutsu effect:after performing the hand seal, a sword of rainbow chakra will materilize out in the users hand this sword can extend and be used as a whip or a normal sword
Jutsu name: Aurora sound destruction Element:Aurora Chakra points:20 Type: ninjutsu effect:after performing the hand seal, when the wings are out they will beat at a high speed causing sound waves to screech out of there wings this not only sends a sonic blast at the enemy but causes them to not focus right
Jutsu name: Aurora lightning Element:Aurora Chakra points:15 type: Ninjutsu effect:after performing the hand seal, rainbow colored lightning will shoot out of the users hands to strike an enemy
Jutsu Name: Shadowy Aurora Blades Rank: C Element: Aurora Type: Ninjutsu Cost: 15cp per 2 blades Effect: Jinsoku forms the necessary handseals, causing his dark aurora chakra to form around his Pointer and Middle-finger on each hand. As he slashes through the air with his Pointer and Middle finger, blades made out of his dark chakra slice through whatever objects they come in contact with ( stat rules apply ). *Called Aurora blades if used by another Twilight shinobi
((More to Come))
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Posted: Fri Sep 19, 2008 8:24 pm
User Name: Number X Loxagn Name: Ori Hakushi Age: 18 Rank: Chuunin Village: Higuregakure Personality: He is the kind of person who would utterly infuriate almost anyone given half the chance. He utterly refuses to make any decisions for himself; he instead relies on chance to decide almost everything. Blood line/clan: none Elemental chakra 1: none Elemental chakra 2: none Image or/and Description:  Headband Placement: Belt Weapon: Game pieces. Cards, dice, dominoes, even chess pieces on a rare occasion. The Coin: A solid, 24-karat gold coin, made in the year 777 AD. This Coin is the source of ALL of Ori’s incredible power, and the mysterious ability of the Coin is that it has the awe-inspiring power to bend the fabric of reality itself, but at the price of everything being determined by chance. It is this power of true ‘chaos’ that fuels him. SPECIAL NOTE: If The Coin is EVER separated from Ori’s person, then I will randomly generate a number between 1 and 1000. If the number generated is 777, then it will disappear permanently and Ori’s power will pass on to whoever touches the coin next. (The power of The Coin overrides all Chakra Natures, jutsus, and bloodlines; essentially they will lose any previous abilities they had, in exchange for the power. They have the choice to reject the Power, in which case the following will occur) If not, it will immediately reappear in his hand. Background info: He grew up in Twilight, his family was reasonably rich though his father died when he was very young, until the day when his father was robbed and killed by a criminal. The criminal gave his father an ultimatum, holding out a coin. ‘Call it’, he said. ’50-50 is the best chance for survival I can give you.’ His father refused, and the man shrugged, then slit his throat. Ori was given the same offer, fearfully taking the chance, calling ‘heads’. The man flipped the coin, and when it landed on heads, he simply placed the coin in Ori’s hand, patted him on the shoulder, and walked away, saying ‘Congratulations. It’s your lucky day.’ Other: An at-a-glance reference for his skills: Cards: Random number generation, 1-54 1-13: Hearts, Ace through King 14-26: Diamonds, Ace through King 27-39: Spades, Ace through King 40-52: Clubs, Ace through King 53-54: Jokers Dice: duh. Coin: Random number generation, 1 is heads, 2 is tails. status: cp:100 str:30 def:30 spd:35 int:30 np:35 tp:25
jutsu:
A note: Due to the nature of Ori’s abilities, all of his ‘jutsus’ that deal with chance work independently of chakra natures or stats; their biggest weakness is the random effects, and once an opponent is caught in a game there is no escaping it. (an opponent with higher stats will still take less damage than a normal opponent; the consequences of a game are simply not dodgeable or blockable. Also, all his Games have a 1-post Cooldown phase, meaning he cannot use another one until the cooldown is over.)
Card Expansion Character Use: Ori Hakushi (Twilight) Element: - Rank: E Type: Ninjutsu CP: 1 per card Ori can expand a card to a size large enough to stand/sit on, and this can be used as a mode of transportation, able to hover up to 30 feet off the ground.
One-Card Draw Character Use: Ori Hakushi (Twilight) Element: - Rank: E Type: Game CP: 5 The rules: Ori and his opponent both draw a card. (Random number 1-52. Jokers are not included.) Whoever has the higher card wins. In the event of a tie, Ori and his opponent will both draw three more cards, two being face down. Whoever’s third card is higher wins, and the process continues. (Each will only generate ONE number. After a winner is declared, Four numbers will be generated to determine what the other cards are.) Cards drawn: 2: 0 3: 1% 4: 3% 5: 5% 6: 10% 7: 15% 8: 20% 9: 25% 10: 30% Jack: 35% Queen: 40% King: 45% Ace: 50% The loser will lose the TOTAL percentage of their CURRENT cp of all of the cards in play, and the winner shall gain the number lost. This jutsu will not allow the loser’s cp to drop below 1. Refusing the challenge constitutes a Loss, and Ori will draw a card. The opponent shall lose the amount dictated by the card.
3-Card Monte Character Use: Ori Hakushi (Twilight) Element: - Rank: C Type: Game CP: 20 The rules: Ori will summon the King, Queen, and Ace of Hearts cards, expanding them to human size. He will disappear into the Ace of Hearts, and become invincible while within the card. The three cards will face away from the opponent, and then they must find where the Ace is. The opponent must randomly generate a number between 1 and 3. 1: The King appears, and hits the opponent with his scepter, stunning them and preventing them from taking action for one post. 2: The Queen appears, and heals Ori completely, restoring his chakra to full. 3: Ori is expelled from the Ace, and is paralyzed, losing 50% of his chakra and his stats reduced to 1 for the next post. Attempting to look at the cards or refusing to participate in the game activates both the King and Queen.
Summon Domino Character Use: Ori Hakushi (Twilight) Element: - Rank: E Type: Summon CP: 3 Ori summons a large domino out of the ground. This can be used as a barrier/defense, or it can be tipped over and used to flatten enemies stupid enough to not get out of the way.
Sudden Death Character Use: Ori Hakushi (Twilight) Element: - Rank: S Type: Game CP: All but one Ori pulls out The Coin and fills it with his chakra. He then tells his opponent to ‘call’ it. The rules of this game are simple: A random number between 1 and 1000 will be generated. If the number is even, the opponent is wrong and they will die, no exceptions. If the number is odd, they are right and Ori will die. If the number is 777, The Coin will pass on to the winner. Refusing to call the flip constitutes a Loss, and the opponent will die. This is the very same way that Ori inherited The Coin.
Dice Roll Character Use: Ori Hakushi (Twilight) Element: - Rank: C Type: Game CP: 12 The Rules: Ori will roll two six-sided dice. The total number on the dice determines the consequence. 2: Snake-eyes: Effects 3-6 activate. 3: Ori loses 50% of his CP. 4: The opponent is healed completely. 5: The opponent’s chakra is restored to full. 6: The dice explode, causing severe damage to Ori. 7: Nothing happens. 8: The dice explode, causing severe damage to the opponent. 9: Ori’s chakra is restored to full. 10: Ori is healed completely. 11: The opponent loses 50% of their CP. 12: Effects 8-11 activate. Rolling doubles allows Ori to roll again. The consequences will not take effect until rolling is done. Rolling three doubles in a row negates all effects and constitutes a Snake-eyes. Rolling 12 ends the game.
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Number X Loxagn Vice Captain
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