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Posted: Fri Feb 01, 2008 11:36 pm
I'm restarting this from scratch, and I'm the leader of the project this time. No more idle time will be tolerated. In other words, let's get this started already! I'm accepting applications for people to join my staff of elite cartographic professionals (mappers, for you laymen). It's not too hard to learn the mapping interface, but experience with The Legend of Zelda and creativity are a must. Here's the new forum link if you're interested: http://s1.zetaboards.com/TLOZTHF/index/Old, irrelevant info below. I'd just like to point out the existence of a wonderful little game for all of those Legend of Zelda fans out there. LoZ:THF It's not the best game ever yet, but I feel that it'll only get better as time goes on. The community is great, though. I make scripts for the game, by the way. I'm DarkMazer on the forums, and I referred you... Edit: Right now we're in the middle of remaking the game into the best fan-made Legend of Zelda MMORPG in the world. That wasn't going well for a while, but things seem to be looking up now... 6/11 edit: We're in the middle of an overhaul, after quite a bit of drama tore the crew apart, but you may be able to get in as a beta tester...
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Posted: Sat Jun 07, 2008 7:00 am
Oh, bless you, kings of men! I've always dreamed of a Hyrule MMO. I could KISS u, but I won't, don't worry. lol
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Posted: Sun Jun 08, 2008 12:23 pm
Well as long as the gameplay isn't as easy to get lost in as the real LoZ games it might be good.
Also, try to make sure you have quests so the game isn't just "grind grind grind" like 90% off all MMOs
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Posted: Sun Jun 08, 2008 12:25 pm
Yes. He makes a good point. I'll prolly join on Tuesday and give it a test drive.
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Posted: Wed Jun 11, 2008 9:17 am
We got a new forum, so I updated the link.
There'll be quests, all right. I designed the system they'll use myself. You might get lost a bit until you get used to the map, though.
This is a 2-D MMO, so if that puts you off, then too bad.
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Posted: Wed Jun 11, 2008 11:04 pm
I demand to be Ganondorf.
Everything is better with interactive NPCs controlled by people.
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Posted: Wed Jun 11, 2008 11:23 pm
I signed up on your forums / apped to be a beta tester.
Go on aim sometime soon so I can coax you into letting me be ganondorf.
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Posted: Thu Jun 12, 2008 11:56 am
Just applied as a beta tester. Bet you can't guess what my user name is...
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Posted: Thu Jun 12, 2008 10:42 pm
Jonnnn Just applied as a beta tester. Bet you can't guess what my user name is... I have no idea... is it JONNNN, by any chance? Obviously nitnit is NIGHMAREMETARIDLEY. Who is this friend of his he recruited, though?
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Posted: Fri Jun 13, 2008 7:48 am
It sounds pretty cool. I'll join when I have the time though.
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Posted: Fri Jun 13, 2008 12:29 pm
Lansain.
Slasher, where the hell is this quest system? Also isn't this made with a generic Microsoft (I believe) game making program engine?
I've played other MMOs that have the exact same engine =P
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Posted: Fri Jun 13, 2008 12:59 pm
nitnit Lansain. Slasher, where the hell is this quest system? Also isn't this made with a generic Microsoft (I believe) game making program engine? I've played other MMOs that have the exact same engine =P Still working on implementing quests... and a plot... And yes, it is a generic engine, but we're trying to make something better than those other games you played. Someday we'll have a mining, fishing, and crafting system in place, too. Betcha haven't seen that in those other games.
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Posted: Fri Jun 13, 2008 8:26 pm
But they have stable servers and screens that dont require refreshing ever 30 seconds crying
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Posted: Sat Jun 14, 2008 12:06 am
nitnit But they have stable servers and screens that dont require refreshing ever 30 seconds crying Fixed in next version, which is out in a week, hopefully.
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Posted: Thu Jun 19, 2008 10:01 am
Yup, this game is just a giant grind fest and is being "lead" by someone who is inferior to his staff (honestly slasher, you'd be 10X better than him).
Lemme know when it's actually in a beta test phase =P
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