Personal/Specialty Jutsu/No-Element Jutsu
Raninda Lutianna
Summoning of the Demon - Imp
Character Use: Lutianna
Element: -
Rank: C
Type: Bloodline Summoning
CP: 10
Image Summons a Demon Familiar to Lutianna.
A small, violent creature, the Imp is a lesser demon of fire. They are neither strong nor intelligent, but exist primarily as support.
An Imp has the same stats as its summoner with the following specifications:
cp: x1.5
str: halved
def: halved
spd: same
int: halved
np: x1.5
tp: halved
Imps have access to the following jutsus:
Fire Bolt - 10 CP - Shoots a small fireball at the target.
Blood Pact - 30 CP - Boosts the summoner's INT and NP by 25%
Fire Shield - 40 CP - Adds the Imp's NP to the summoner's DEF.
Phase - 20 CP - The Imp phases out of the corporeal world, still visible but intangible. The Imp cannot attack in this state.
In addition, Imps have access to all Fire Jutsus, imbuing them with their demonic chakra.
Summoning of the Demon - Void Walker
Character Use: Lutianna
Element: -
Rank: C
Type: Bloodline Summoning
CP: 20
Image Summons a Demon Familiar to Lutianna.
Void Walkers are demons of shadow. More impressive than the Imp, it is around human size, and is typically much tougher, though just as unintelligent.
A Void Walker has the same stats as its summoner with the following specifications:
cp: same
str: same
def: x1.5
spd: same
int: halved
np: x1.5
tp: same
Void Walkers have access to the following jutsus:
Torment - 30 CP - Fills the target with intense, unimaginable sorrow, causing them to ignore everything around them and focus all their attacking efforts on the Void Walker.
Consume Shadows - 40 CP - The Void Walker absorbs all shadow energy within the area, healing it and restoring 20 CP per post. The Void Walker cannot react to an attack in this state.
Sacrifice - All CP - Kills the Void Walker, in exchange granting the summoner protection, creating a shield around the summoner whose strength is the sum of the Void Walker's DEF, NP, and the amount of CP spent on it.
Suffering - 50 CP - Same effect as Torment, only it affects every enemy in the area.
Summoning of the Demon - Succubus/Incubus
Character Use: Lutianna
Element: -
Rank: B
Type: Bloodline Summoning
CP: 30
Image ImageSummons a Demon Familiar to Lutianna.
These demons are everything that the Voidwalker and Imp are not. Demons of Lust, they are cunning, inquisitive, powerful, and very light on their feet, Succubi and Incubi can quickly overwhelm an unprepared opponent.
A Succubus or Incubus has the same stats as its summoner with the following specifications:
cp: same
str: x1.5
def: same
spd: x1.5
int: x1.5
np: x1.5
tp: same
Succubi/Incubi have access to the following jutsus:
Lash of Pain - 20 CP - Imbues the Incubus/Succubus' whip with Demonic Chakra, allowing it to create wounds that sap the victim's CP (5 per wound per post).
Soothing Kiss - 20 CP - Calms the target and slows them down, stunning them for a post.
Seduction - 40 CP - Plays upon the target's own sexual desires, trapping them in a genjutsu that renders them unable to fight, caught in their own fantasies made real.
Invisibility - 50 CP - The Succubus becomes invisible to the naked eye as well as alternate forms of detection (thermal, etc.) its chakra can be seen if one has the ability, however.
Summoning of the Demon - Fel Hunter
Character Use: Lutianna
Element: -
Rank: B
Type: Bloodline Summoning
CP: 40
Image Summons a Demon Familiar to Lutianna.
One of the very few demons who can count themselves among the elite of the Demonic Armies, Fel Hunters were bred in the days of old with one purpose:
Destroy spellcasters.
Fel Hunters became a staple in battle, as their abilities allowed them to seek out those capable of using the Arcane or Terrestrial Energies (Mana or Chakra), and eliminate their abilities.
A strange-looking demon, Fel Hunters use their vicious jaws and horns in battle.
A Fel Hunter has the same stats as its summoner with the following specifications:
cp: x1.5
str: same
def: same
spd: same
int: same
np: x2
tp: same
Fel Hunters have access to the following jutsus:
Devour Energy - 30 CP - As a demon bred specifically with the purpose of destroying users of arcane and natural energy, the Fel Hunter can dispel a jutsu, devouring its energy and adding the CP spent to its own.
Shadow Bite - 20 CP - The Fel Hunter bites the target with Demonic Chakra, draining the target of 20 CP.
Spell Lock - 40 CP - Similar to Devour Energy, but with one very key difference: instead of devouring the chakra, the target is rendered unable to use jutsus of the same type (Ninjutsu, Genjutsu, Taijutsu, Fuuinjutsu, Kekkei Genkai) for the rest of the battle. Cannot be used again for three posts.
Fel Intellect - 20 CP - Increases the Summoner's INT and NP by 25%
Summoning of the Demon - Fel Guard
Character Use: Lutianna
Element: -
Rank: A
Type: Bloodline Summoning
CP: 50
Image Summons a Demon Familiar to Lutianna.
An impressive sight to see indeed, these demons stand head-and-shoulders above even the tallest humans. These monsters wield impressive strength in battle, and though they are not as fast or intelligent as a Succubus, their massive blade can cleave even the strongest of armors.
In addition, Fel Guards have a unique ability that allows them to avoid any 'Area of Effect' Jutsu.
A Fel Guard has the same stats as its summoner with the following specifications:
cp: same
str: x2
def: +25%
spd: same
int: same
np: same
tp: x1.5
Fel Guards have access to the following jutsus:
Demonic Frenzy - 30 CP - For the next ten posts, the Fel Guards STR and SPD are multiplied by 1.5
Anguish - 30 CP - Same effect as Void Walker's Torment.
Cleave - 20 CP - A Taijutsu technique that attacks everything with striking distance of the Fel Guard's spear, cutting them with Demonic chakra. All target's DEF is treated as halved.
Intercept - 30 CP - The Felguard slams into an enemy, knocking it back and stunning it for two posts.
Summoning of the Demon - Infernal
Character Use: Lutianna
Element: -
Rank: S
Type: Bloodline Summoning
CP: 60
Image Summons a Demon Familiar to Lutianna.
A massive orb of demonic fire, summoned from the Demonverse itself, crashes into the ground, destroying all in its path.
And from this flame, rises the Infernal, a demon of fire and mindless destruction. Forever wreathed in flames, it will attack all in its path, and unless the summoner is strong enough to control it, even they will be overwhelmed by the beast's strength.
Upon being summoned, the Infernal will run rampant, requiring that it be Enslaved by the Summoner, or else once it is deprived of other targets... You get the idea.
A Fel Guard has the same stats as its summoner with the following specifications:
cp: x2
str: x3
def: x3
spd: same
int: halved
np: x2
tp: same
Infernals, like Imps, have access to all Fire Jutsus, each one used taking on a Demonic quality.
Funnel Life
Character Use: Lutianna
Element: -
Rank: B
Type: Genjutsu
CP: X
Lutianna transfers chakra to a Familiar or Slave, restoring their CP and healing them.
Corruption
Character Use: Lutianna
Element: -
Rank: B
Type: Bloodline
CP: 20
Floods the target's CCS with Demon Chakra, causing them to lose 10 CP and making them susceptible to jutsus that affect demons for the next ten posts.
Soul Shard
Character Use: Lutianna
Element: -
Rank: S
Type: Bloodline
CP: 200
Lutianna implants a portion of her Soul into a Slave. In the event she is killed, she can sacrifice the slave in order to resurrect herself.
Rain of Fire
Character Use: Lutianna
Element: -
Rank: B
Type: Ninjutsu
CP: 10 per post
Causes demonic fireballs to continually rain down upon the area.
Shadowburn
Character Use: Lutianna
Element: -
Rank: S
Type: Genjutsu
CP: 50
Blasts the target with Demonic Fire. If the target dies within five posts, they are immediately resurrected as a Succubus' Slave.
Enchanted Sight
Character Use: Lutianna
Element: -
Rank: C
Type: Bloodline
CP: 2
Lutianna creates a special portal that allows her to see independently of her body.
Curse of Idiocy
Character Use: Lutianna
Element: -
Rank: B
Type: Ninjutsu
CP: 40
The target's INT score decreases by 25% of the maximum every post for the next three posts.
Curse of the Elements
Character Use: Lutianna
Element: -
Rank: B
Type: Ninjutsu
CP: 30
Every time the target uses an Elemental jutsu, that jutsu's power is halved.
Shadow Ward
Character Use: Lutianna
Element: -
Rank: C
Type: Ninjutsu
CP: 30
Lutianna is unaffected by Dark or Demonic attacks for the next three posts.
Summoning of the Demon - Doom Guard
Character Use: Lutianna
Element: -
Rank: S
Type: Bloodline Summoning
CP: 80
Image Summons a Demon Familiar to Lutianna.
Once upon the time, even the Tailed Beasts were afraid of something.
The Doom Guard is a demon of unrivalled power, and only the most absolutely powerful of summoners can hope to control it.
Mere mortals need not apply.
A Doom Guard is, in short, the ultimate, the highest elite among the Demonverse; even the Seven Demon Lords would fear an army of them. Summoning the Doom Guard requires a human sacrifice, their very soul forming a chain that binds the Doom Guard to the summoner. They will kill any human in their way without mercy and without restraint.
A Rain of Fire perpetually falls around the Doom Guard.
A Doom Guard has the same stats as its summoner with the following specifications:
cp: x4
str: x4
def: x4
spd: x4
int: x4
np: x4
tp: x4
Doom Guards have access to the following jutsus:
Dispel - 30 CP - Interrupts a jutsu, dispelling it.
War Stomp - 50 CP - Creates a wave of infernal fire around the Doom Guard, causing damage and stunning everything in a 20-foot radius.
Cripple - 30 - A demonic curse that halves the speed and strength of the target.
Fear
Character Use: Lutianna
Element: -
Rank: B
Type: Genjutsu
CP: 30
Paralyzes the target with intense Fear for one post.
Gravetei Genkai/Brago/Kanna
FukusuuTama
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 5 per sphere
Range: N/A
Brago lets out his chakra and manipulates gravity into several small spheres. These spheres, thanks to Genkai's Raiton chakra, are dense and electrified balls of destruction which explode on impact.
KuroAna
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: S
Type: Ninjutsu
CP: 100
Range: N/A
One of Brago's more powerful and destructive jutsu, this jutsu creates a super-dense sphere of gravity with a pull so strong, that to escape it, the opponent's NP must be twice that of Genkai's to not be sucked in. Anything sucked in is instantly destroyed under the immense pressure.
Reisu
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: D
Type: Ninjutsu
CP: 6
Range: N/A
Reisu is used by Brago through Genkai, and is one of the most rudementary attacks used by him. It is simply a collection gravity encased in chakra and is shot at the opponent from Brago's hand.
Gigano Reisu
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 12
Range: N/A
Gigano Reisu is a more powerful version of Reisu, but has the ability to deter objects from its path. If a weapon were to be thrown at Brago, Brago would unleash this attack and the weapon would be thrown out of the way.
Inryoku Gekitai
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 12 per burst
Range: N/A
If wishing to escape harm, all Genkai or Brago have to do is release a burst of their chakra and combine it with their ability to manipulate gravity, and the attack will be repulsed and damage will result against the attacked. To pierce the burst, STR must defeat their NP, and the same goes for jutsu.
Dendou Tenshi
Character Use: Genkai
Element: N/A
Rank: C
Type: Ninjutsu
CP: 12 + 3 per post
Range: N/A
This uses Raiton chakra to emulate a set of angelic wings. Controling the element with chakra, wings that seem to be made of lightning will sprout from the users back and can be controlled as such, but can not be used to fly. When flapped, they create a painful electric field. To touch the wings themselves is near suicide, however.
Brago Bunshin
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 15 per clone
Range: N/A
This jutsu allows Brago to clone himself and as other clones, they are able to use the jutsu Genkai and the original Brago use.
JikenTensai
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: S+
Type: Ninjutsu
CP: ALL
Range: N/A
Perhaps one of the most destructive jutsu ever conceived by anyone, this jutsu is unparalleled in destructive force. This forces all chakra out of the user and combines with the gravity around the user and all in the area. It compresses gravity to a point where it becomes as sharp as a blade and in which begins to tear holes in space, causing gravity from all points in any realm or world to converge on said area and completely eradicate all existence. There is no escaping this as Shunshin would be affected as well.
(For all intents and purposes, it will kill anyone and anything within whatever thread it was used in.)
Shi Brago
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: D
Type: Ninjutsu
CP: 10 per use
Range: N/A
This allows Brago to record the type of chakra, the hand signs, and the effects of a jutsu used against him once it has been used against him. He will instantly remember it. This does not, however, mean that they will be able to use the jutsu. [Brago must be hit by the jutsu or witness it how ever high a rank the jutsu is. E-1, D-2, C-3, B-4, A-5, S-6]
RorZaruk
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 20
Range: N/A
This condenses the gravity around Brago or Genkai, or both which creates a shield which is only permeable by them to protect them from attacks. This multiplies their defense by 2 for the duration of the post.
Mozou Brago
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: D
Type: Fuuinjutsu
CP: 6 seal
Range: N/A
This seal, provided the one the seal is placed on has lower NP, makes the opponent mimic Brago's actions. This is used so Brago can remain motionless, thus making the opponent motionless, and allows Genkai to attack. The seal can be placed by either Genkai or Brago.
Brago Hou - 1
Character Use: Genkai/Brago - Kumo
Element: Raiton
Rank: C
Type: Ninjutsu
CP: 12
Range: N/A
This uses Brago and Genkai's connection to channel Raiton chakra into Brago allowing him to use it. In this form, Brago will unleash a blast of electricity from his mouth at an opponent.
Brago Hou - 2
Character Use: Genkai/Brago - Kumo
Element: Raiton
Rank: B
Type: Ninjutsu
CP: 36
Range: N/A
This allows Brago to use Genkai's chakra to collect electrons from the atmosphere around him in order to fire a larger and more deadly blast.
Brago Hou - 3
Character Use: Genkai/Brago - Kumo
Element: Raiton
Rank: A
Type: Ninjutsu
CP: 40
Range: N/A
This uses Genkai's chakra, the electrons in the air, and the opponent's own chakra/electrical field for a massive blast from which to escape, the speed of the opponent(s) must be at least 1.5x Brago's/Genkai's NP.
Inryoku Yoroi
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 20
Range: N/A
This forces gravity inward and against Genkai and Brago to cement their chakra into physical form which allows them a kind of gravitational armor. This armor not only multiplies their defense by 1.5, but keeps those who have strength below their defense from landing a blow, even if weapons are thrown.
Kuchiyose: Kanna
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 12
Range: N/A
Kanna, a second Momodo and one of Genkai's own design, is much like Brago except for the fact that she is nihility and rarely speaks. Her powers are linked through both Brago and Genkai, but are channeled through her mirror.
(Kanna will be posted under weapons and her jutsu will be under Genkai's jutsu.)
Inryoku Hibi
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 15
Range: N/A
This will force an orb of gravity into the ground upon which will cause the ground to erupt with powerful force, causing fissures to form as well as the earth to be ripped up and shatter, sending shrapnel everywhere
Lei Shen Ma-Ku
Character Use: Genkai/Brago - Kumo
Element: Raiton
Rank: C
Type: Ninjutsu
CP: 15
Range: N/A
This tattoo of sorts contains the ability to channel electricity through whatever it is placed on. If one were to place a Ma-Ku on something that has electricity running through it, then the recipient of the other Ma-Ku would recieve the same shock.
Go-ruden Kagami Kyuuin
Character Use: Genkai/Kanna - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 20
Range: N/A
This technique is used by Kanna and her sacred golden mirror. The mirror contains super-dense gravity behind it and when she or anyone she is commanded to protect is attacked, she releases small spheres of this gravity. This gravity has the ability to absorb same-rank jutsu into the spheres and fires it back randomly at the opponent(s).
Gin Kagami Kyuuin
Character Use: Genkai/Kanna - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 10
Range: N/A
This technique is used by Kanna and her silver mirror. It simply reflects physical attacks and weapons. It reflects physical attacks by stopping the opponent and sending the pain through their body. To stop weapons, the weapons will actually go inside the mirror only to have the weapons shot back at the opponent(s).
Denshi Dageki
Character Use: Genkai/Brago - Kumo
Element: Raiton
Rank: D
Type: Ninjutsu
CP: 10 per wave
Range: N/A
This causes the surrounding electrons in the air and in the body to begin emitting small levels of electricity which are painful to the touch. It usually causes numbness if low levels of waves are used, however, if the user puts more chakra into each wave, the more painful and powerful they become.
Dendou-Shuuha Kyuutai 1
Character Use: Genkai/Brago - Kumo
Element: Raiton
Rank: C
Type: Ninjutsu
CP: 30
Range: N/A
Over the course of Genkai's life, he has collected untold amounts of his Raiton chakra and stored it within him. This has become somewhat of one of his ultimate weapons, however in this early stage of his life, it is no where nearly complete. To use it, he will shape his chakra into a sphere in his palm and will add his Raiton chakra to it. The orb will then sink back into his hand until it waits to be fired in some fashion.
Kuchiyose: Raijin-Nekomata
Character Use: Genkai/Brago - Kumo
Element: Raiton
Rank: C
Type: Ninjutsu
CP: 20
Range: N/A
This causes the Raiton chakra inside the body of the user to concentrate at the center-point of the palm in which the summoning is used and summons a lightning-like version of a large, predetorial cat. It is made of electricity entirely and can be used in many other Raiton jutsu as well as used as a conductor for lightning.
Chikara-Yuukai 1
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 40
Range: N/A
This allows Genkai and Brago to fuse together in order to power each other up. Gravity, along with chakra, forces their atoms to combine.
NP: x2
CP: +10 per post fused
Chikara-Yuukai 2
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 40
Range: N/A
This allows Genkai and Kanna to fuse together in order to power each other up. Gravity, along with chakra, forces their atoms to combine.
NP: x1.5
CP: 20 every post
INT: +50
Chikara-Yuukai: Kuchiyose
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: B
Type: Ninjutsu
CP: 60
Range: N/A
As with the other Force-Fusions, this combines Genkai and or Brago with other summonings, allowing them to do damage from within.
Inryoku Tensuu
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Fuuinjutsu
CP: 15 per mark; 5 per mark per post
Range: N/A
--> Downward Arrow - Appears on the palms of the user; raises N.P. by half of the current total.
--> Crescent Moon - Appears on the forehead; raises INT by half of the current total.
--> Blazing Sun - Appears on the back; raises STR by half of the current total.
--> Bright Stars - Appears along the arms; raises DEF by half of the current total.
Assaku Shunshin
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 20
Range: N/A
By condensing the matter around them by increasing the amount of gravity around them, Brago or Genkai can escape even the most enclosed space without a hand sign.
Reis Hara
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 15 + 10 per post
Range: N/A
By letting their chakra into the area, Genkai and Brago will emit a constant field of gravity which halves the cost of all Gravetei jutsu.
Fujin
Name: Wind Bag
Character Use: Fujin
Element: None
Rank: -
Type: Tool
CP: 80 for blowout. 15 to suck wind jutsu into bag
Effect: This is the legenday item from the God of Wind, Fūjin. This bag holds many effects for Fujin. The first effect is the natural ability of just holding the bag close to him. As long as the bag is connected to Fujin, his wind abilities will exponentially increase(Increases by x3). The second effect of the bag is the ability to release large amounts of wind from within the bag, blowing everything and anything away from Fujin(x5 of Fujins NP). The third ability of this bag allows Fujin to perform any wind jutsu he wishes out of the bag. This allows him to continually use any jutsu he wants without performing any handsigns. The last ability is probably what makes the bag even more impressive. For any wind technique used, the bag can suck in the jutsu and use it against the target at any time. However, that's not all. For if the technique is sucked into the bag, Fujin will be able to learn the technique as long as he is able.
Name: Notus
Character Use: Fujin - Rain
Element: Wind
Rank: C
Type: Ninjutsu
CP: 12
Effect: Fujin channels the spirit of the god of the South Wind, Notus, creating a powerful burst of wind that blows through the entire area from the south.
Reduces the cost of all Wind and Lightning jutsus by half, decreases the power of all Earth and Fire jutsus by half.
Name: Zephyrus
Character Use: Fujin - Rain
Element: Wind
Rank: B
Type: Ninjutsu
CP: 30, + 10 per post
Effect: Fujin channels the god of the West Wind, Zephyrus. Gentlest and most peaceful of the Four Winds, Zephyrus grants Fujin and his allies a 25% stat boost.
Name: Boreas
Character Use: Fujin - Rain
Element: Wind
Rank: A
Type: Ninjutsu
CP: 60
Effect: Fujin channels the god of the North Wind, Boreas. This god has the most violent temper of all the Wind Gods, allowing Fujin to channel his chakra into every area the wind reaches, transforming it into vicious blades of his own chakra. Lasts one post.
Name: Eurus
Character Use: Fujin - Rain
Element: Wind
Rank: S
Type: Ninjutsu
CP: 100
Effect: Fujin channels the god of the East Wind, Eurus.
A bearer of ill omens and evil winds, Eurus will conjure a massive tornado in the center of the area (going by the Fujita scale, an F5).
If anyone caught in the tornado does not have the STR,SPD,or NP to defeat Fujin's, they will not be able to escape it.
While Fujin is within this deadly storm, he gains the following stat boosts:
NPx2, SPD + 100
Name: Anemoi
Character Use: Fujin - Rain
Element: Wind
Rank: S
Type: Ninjutsu
CP: 120
Effect: Fujin will channel through the four directional wind gods and summon the main and creator of the directional winds, Anemoi.
A powerful god of wind, Anemoi will blow from all directions and have wind surround Fujin. The powerful wind will transform Fujin's body temporarily, turning Fujin into nothing but wind. While in this form, he is able to control wind whether it be the opponents or his. (His NP must be higher and last for the entire battle.)[if someone uses a fire jutsu on Fujin while in wind, it's still twice as powerful and can kill him]
Name: Avada Kedavra
Character Use: Fujin
Element: Lightning
Rank: S
Type: Ninjutsu
CP: 100
Effect: By using Fujin's lightning nature chakra and his flesh eating poison within himself, Fujin is able to produce a emerald color lightning strike. When made contact to the opponent, the lightning will travel through the opponent's entire body not only stunning him but eating away at everything from within and from without.((SPD=x2 of NP)) [NOT an insta-kill]
Name: Chakra Armor
Character Use: Fujin - Sand
Element: None
Rank: B
Type: Ninjutsu
CP: 30 to activate
Effect: Fujin will lay a chakra barrier around his entire body, to the last strand of hair. Anyone who can detect and see forms of chakra are able to see it normally but others would not be able to detect the barrier because of how close it will be on Fujin's body. This layer of chakra on his body protects Fujin from any and all attacks, however it drains the power to protect him from his own chakra. For every bit of damage gained on the armor, a certaian amount of chakra will be drained from Fujin. A downside however is that this armor does not protect Fujin from techniques that do not origionally require chakra but it also does not drain chakra from Fujin.
E Rank Jutsus: 1cp per hit
D Rank Jutsus: 5cp per hit
C Rank Jutsus: 10cp per hit
B Rank Jutsus: 25cp per hit
A Rank Jutsus: 50cp per hit
S Rank Jutsus: 100cp per hit
Alkaid
Alkaid's bubble gum crisis
Character Use: Alkaid-Kirigakre/Mist
Element: Water/Wind
Type: Ninjutsu
Rank: C
Cp: 2cp for each bubble, An additional 2cp to make them float.
Range: Close to Long
Effect: By expanding oxygen within her body and blowing it out of her lips alkaid will be able to create bubbles that vary in size, shape, and chemical structure (She's a human bubble wand.) Bubble types below.
-Regular bubble: Alkaid create's plain bubbles. By ingesting various chemicals, poison, etc before she creates these alkaid can give these bubbles certain properties. Properties paralysis, poison, sleeping potion, etc. Cp: 2 + cost of bubble gum crisis.
-Shredy bubble: Alkaid cerate’s a bubble that rotates at incredible speeds this bubble rotates so quickly it is able to grind through steel, solid rock etc. when popped it creates shockwaves. Cp: 8 + cost of bubble gum crisis. This bubble can only be popped if it stops rotating.
-Acidic bubble: Alkaid create's acid bubbles when they pop acid for the whole family! The rule's of alkaid's acidic convergence apply to these bubbles letting alkaid control the strength of the acid. Cp: 6 + cost of bubble gum crisis.
-Sticky bubble: Alkaid uses the water adhesion jutsu in conjunction with the bubble technique alkaid will create bubbles that will bond with an opponent's skin, gear, etc. 6 + cost of bubble gum crisis. This bubble type can be used with other bubble types by adding an extra 2cp to the bubble type she creates.
-Oxygen bubble: Alkaid cerate’s a bubble full of oxygen can be used underwater or in area's full of poison gas, etc. when popped creates a sonic boom. 15 + cost of bubble gum crisis.
-Explody bubble: Alkaid creates a molecularly unstable bubble, When this bubble comes into contact with its intended target it creates a highly violent explosion (The more bubbles there are the bigger the boom.) 12cp + cost of bubble gum crisis. [If Alkaid touches the bubble, it will also explode.]
[Note: if your going to put different poison properties then you must either find a way to fuse your body with the poison or ingest the poison. If you take the alternative then you will also suffer the poison effects but two times greater since you ingested pure poison.
Second, if their NP/Strength or whatever beats your NP then the bubble will pop, that goes for all of these.
Third one. Again, you must be able to fuse acid within your body or ingest it within to use for that battle. Note, if you take the latter, you will die.]Cloudian fusion
Character Use: Alkaid/Cloudians-Kirigakre/Mist
Element: n/a
Rank: -
Type: N/A
CP: varies with the cloudian.
Range: N/A
Effect: Alkaid will invite a cloudian into her body to gain the power of the cloudians. If the incantation is accepted the cloudian invited will condense it's form in to a small pill like orb and flow into her body.
--Poison cloud fusion
10cp (maximum one any more will kill her.)
Alkaid will invite a poison cloud into her body, when this occurs the poison cloud will take up residence in Alkaid's abdomen forming a protective barrier that keeps the poison from spreading to the rest of her body rather than killing her instantly. Alkaid is able to suppress the toxins within her body or exhale them at her leisure she is able to create several types of poison. Poison types bellow, 3cp to change poison type.
---Poison- Alkaid's breath becomes suffused with a potent toxin extremely lethal to humans.Alkaid's NP subtracts from their DEF, if her NP is higher then they die in 3 post. If not they survived with less DEF.
---Chakra eating poison- Alkaid's poisonous breath will invade an opponent’s body and consume foreign chakra. Once the poison invades a victim it will eat 10cp per post. Alkaid's NP subtracts from their Np, if her NP is higher then they lose chakra post.
---Paralyzing poison- Alkaid's breath will take on paralyzing properties. Any one affected fill be immobilized for five post.
---Nappy time poison- Alkaid's breath will become lased with a powerful sleeping agent anyone affected will fall a into a dreamless sleep for five post.
---Poison replication: Alkaid can reproduce poison she's been exposed to within her body
if her NP is higher than her opponents' than the poison is nullified and is usable in her repertoire.
Universal Diffusion
Character Use: Alkaid-Kiri
Rank: N/A
Type: N/A
CP: 10cp for each summon.
Range: N/A
Effect: Alkaid will ask a summon to leave her or some one else’s body allowing her to fuse other summons at any time. (This only works with her summons so if it belongs to another character theres nothing she can do.))
Shisen Genkaku
Kugutsu FuuinCharacter Use: Genkaku, Shisen - Suna
Type: Fuuinjutsu
Rank: B
Element: N/A
Chakra: 25 per seal
For centuries, Kugutsu masters have always had to be cautious with who they were fighting because they had to expend so much control and time manipulating their puppets. But with this seal that Shisen developed, he has eliminated that problem. After placing the seal upon the puppet, Shisen can control all it's functions with his will and thought alone, eliminating the need for threads. [Seal is single-use; must be placed each time it is to be used]
Setsuna TenkinCharacter Use: Genkaku, Shisen - Suna
Type: Ninjutsu/Fuuinjutsu
Rank: B
Element: N/A
Chakra: 10 per puppet
Shisen developed another seal which he can place upon his puppets. This seal activates with a single thought and instantly transmits a puppet to a desired location. It is based upon the same principle as Yondaime Hokage's rite. [Seal is single-use; must be placed each time it is to be used]
Kugutsu HigiCharacter Use: Genkaku, Shisen - Suna
Type: Genjutsu
Rank: C
Element: N/A
Chakra: 20
This simply makes the recipient believe he or she is under the illusion that they are upon an operating, slowly being made into a Hikugutsu, alive.
Kaguya Haruka
Name: Lightning armor
Character Use: Haruka
Rank: A
Type: Supplementary
CP: 40 + 5cp/post
Effect: A reletivly simple concept. Haruka surrounds himself with electricity, when a liquid touches him he is able to use the electric currents to jump through the water at lightning speed.
Name: 8 pillars of the storm
Character Use: Haruka Kaguya
Element: Thunder
Rank: C
Type:
CP:30 + thunder armor
Effect: Haruka erects 8 large black pillars of bone, each one negatively charged with electricity. He then charges his lightning armor positively. when heading directly to one of the pillars his speed doubles. [Location of each pillar must be posted at each's creation]
Name: Kaguya Yellow Flash
Character Use: Haruka Kaguya
Element: Thunder
Rank: C
Type:
CP:15
Effect: Haruka makes specially made senbon that he can instantly appear to within an area ((after each use the senbon disappears in the form of a lightning strike.))
Name: Kaguya seal of destruction
Character Use: Haruka Kaguya
Element: Thunder
Rank: S
Type:
CP:65
When the 8 pillars of the storm is active as well as lightning armor, Haruka can place a seal on the opponent that negatively charges the opponent. The magnetic repulsion of the pillars on the opponent will pulle them to the center of the circle ((of pillars))[only works there]. Haruka will then, moving at incredible speeds, precede to kill the opponent in a blurry of quick strikes. [NP reliant seal, target's STR against the magnetic pull [Haruka NP] to keep them at the center.]
Name: Ten finger bullets of lightning
Character Use: Haruka Kaguya
Element: Thunder
Rank:B
Type:
CP: 30 for 10 bullets
Effect: Haruka releases 10 bullets that are electically charged. when the bullets hit a surface they shatter sending a large electric pulse that can shut down the nervous system of the immediate area of the wound.
Aburame Itami
Itami's Sublimely Magnificent Super-Secret Technique of Ultimate Destruction, Mark III
Character Use: Itami Aburame
Element: Fire/Wind (since alcohol does not qualify as an element)
Rank: ?
Type: ?
CP: 20
Discovered quite by accident on a night when Itami was so very far beyond the definition of 's**t-faced' he was in danger of suffering from alcohol poisoning, this technique is literally based upon how much alcohol is in his bloodstream. At the time, Itami decided that smking his pipe in the office was a good idea, and in his stupor lit the wrong end of his pipe and stuck that in his mouth. Aside from being burned severely, it ws discovered that the alcoohol on his breath, combined with his two chakra affinities, created an incredibly intense fireball that incinerated his desk, pipe, paperwork, a wall, the back of Inmetsu's hair, several of Daichi's favorite potted plants, and an unfortunate bird that had landed on the windowsill. (He was subsequently beaten and forced to repair the damage.)
He later converted it into a usable technique, using a small gourd filled with what he affectionately calls 'the Dorset Naga of vodkas*' (essentially 190-proof vodka), which he will down, then spew at an opponent, creating a massive fireball of unquenchable flame.
When he later named it, it's assumed he was also drunk, as he admits to the name being stupid in that there is no Mark I or II.
*Fun fact of the day: The Dorset Naga is the hottest pepper ever grown, measuring in at 1.6 million SHU (the measurement of a pepper's 'heat'). By comparison, a habanero pepper rates around 200 thousand.
Chokushi Gotoku
Hirekimen no Gokami (Revealed Faces of the Five Gods)
Character Use: Chokushi Gotoku
Element: -
Rank: Unknown (Most Likely S)
Type: Bloodline – Forbidden Eyes of the Five Gods
CP: All but one
Range: Close
The ultimate technique of the Kinmotsu Manako no Gokami. Gotoku will open all five of his eyes, and expend almost all of his chakra. During the following post, his body will be ripped apart creating five new bodies, all with fully restored chakra and healing. Each separate being will have the same stats as Gotoku, and each will have five of a certain eye (For example, one will have five Prophetic Eyes, another will have five Murderous Eyes, etc.), which means that each eye’s power will be multiplied fivefold.
The five bodies appear to share the same consciousness, and they can be reunited at any time.
Kagura Kamo
Name: United Bloodline
Character Use: Kamo
Element: None
Rank: S
Type: Bloodline
CP: 70
Effect: Once activated, Kamo will need to acquire any amount of blood cell from his opponent. This will only last for twenty post until activating it again. After achieving this he will mix it with himself and re figure his body and his own blood to allow him to use not only his own bloodline techniques but the bloodline techniques of the opponent. This can only work for bloodlines and not clans because of the fact that clan techniques are taught. A downfall for this jutsu however is that for each time he re figures his body to achieve the bloodline, 15 of each stat will be decreased permanently.
Name: Ultimate Clone
Character Use: Kamo
Element: None
Rank: S
Type: Bloodline
CP: 100
Special Note: Only can make one clone of each person until said clone dies.
Effect: By taking a single cell from an opponent, Kamo will be able to make a duplicate of said person. Kamo will take the cell structure and recreate the opponent completely. The clone will have all the instincts, abilities, and power as the original but will be under the control of Kamo. However since this is a clone, any progress the actual person makes, the clone will make the same progress. This works by taking the chakra of the opponent within the cell, since chakra flows throughout the entire body including the cells, and giving it the same properties of a regular clone. Since it would have the properties of a clone, that means any progression or information the original obtains the clone would also obtain it which also goes both ways.
Konnitawa Mako
Name: Buki Saigou Jutsu- Weapon Integration Technique
Clan Use: Konnitiwa
Character Use: Mako
Element: N/A
Rank: Depends
Cost: Depends
Type: Ninjutsu
Effect: Mako, in order to respect his fallen comrades, developed this jutsu to carry their strength even in their afterlife. Mako uses his own weapon and focuses his chakra out of his bo-staff to drink in the remaining chakra in an often-used weapon. This chakra filters through the staff and brings some of the attributes of the last user with it. (Imbues all stats with 1/4 of the last user.)
Genin: C Rank, 20 PT
Chuunin: B Rank, 40 PT
Jounin: A Rank, 60 PT
ANBU: A Rank, 80 PT
Kage/Sannin: S Rank, 100 PT
Order of the Storm
Divine Protection of the God of Storms
Character Use: Order of the Storm
Element: Lightning/Water/Fire/Wind/Ice
Rank: S
Type: Barrier
CP: 1 per post (each member)
A jutsu that uses a special series of markers placed around Rain Village, the Admin Building, and certain areas of the drainage system.
Any single member of the Order can activate it, but its activation will immediately alert every single member, regardless of their location. The jutsu will draw chakra from all members within range (every one that happens to be in Rain Country, plus the jutsu's initiator. Upon activation, the jutsu creates a massive, swirling multi-elemental barrier of chakra around the entire village, blocking off drainage pipes that lead out of the village, and creating a separate one around the Administration Building. Its effective strength is the sum of the NP and DEF scores of all members it is drawing chakra from.
In short, unless a would-be intruder had a VERY powerful non-elemental jutsu to destroy the barrier, if all five Order members were present they would be electrocuted, flash-fried, drowned, frozen, and cut into ribbons before they could set one toe into the village. Of course, with members missing the barrier loses much of its effectiveness, dropping elements with each missing member.
Otora Insa
Materialism
Character Use: Insa
Rank: B
Type: Ninjutsu -healing-
CP: 40
Range: 4ft(atleast)Supplementary
Requirements: Ten types of blood line moves must be known and know a bit about time or body system
Effect: This move spends to heal about 10 points of Chakra and is used to heal limbs, minor wounds of teammates up to five or themselves, or a mix of both but can not heal fatal wounds
(I.E.: Headless Or Heartless)
If body is dead it can’t be recovered and though wound is heal the pain of the wound will still be there.
Name: Battle Tactics – Clear Mind
Character Use: Insa
Element: N/A
Rank: D
Type: Ninjutsu
CP: 15
Range: Supplementary
Effect: The user clears their mind of disrupting thoughts allowing them to do what it is that needs to be done without having silly worries weighing them down or impairing their decision making abilities. Increase’s the Int by multiplying by 1.5 but loses -5 strength.
Seal Overlay
Character Use: Insa
Element: N/A
Rank: D
Type: Ninjutsu
Range: (0~5m)(5~10M)
Required: Red Chalk
CP: 10 small or 25 medium, +10 to be hidden underneath a few inches of earth
Range: Supplementary
Effect: User crushes five pieces of chalk in their hands and perform the necessary seals. They focus on the seal or desired design while doing so. The desired design or seal appears on the ground.
Red Chalk
Character Use: Insa
Element: N/A
Rank: E
Type: Ninjutsu
CP: 3
Range: Supplementary
Effect: With a snap of a finger, red chalk poof’s into the users hand
Mitsude Amano/Karu
Metsubou Ame no Kyuuten: Kurokaze Daraku (Destruction Rains from the Heavens: Black Wind Corruption)
Character Use: Amano/Karu
Element: -
Rank: -
Type: Black Chakra
CP: +20% per move to add effect
The Black Chakra, having neared full potency, is becoming more and more powerful with each passing day.
With Karu subdued and Amano left to strengthen in Ultima's vast hatred for all of humanity, the chakra itself has begun to transform into a toxic miasma, causing all within its presence to feel negative effects. Though at first this may be limited to a mere feeling of chills, as time goes on prolonged exposure to the chakra can result in the victims falling violently ill due to the chakra's influence. Plants and lower life-forms such as insects, bacteria, and the like will wither and die almost instantly on contact.
Wounds created by weapons or jutsus infused with this chakra are slow to heal, even with medical attention, and regardless of treatment will always leave scars behind, which will continually cause pain that increases in intensity as the source of the chakra approaches.
(Essentially this is a chakra-based poison that will slowly kill you (say within twenty posts) if you do not get the hell out of the way. And if it gets into your chakra circulatory system, it will never leave (though it will lose its fatality) and become more toxic to you the closer Ultima gets.) If the opponent's NP overpowers Karu's/Amano's, then they have a stronger threshold for the pain and what not. Also, they can heal faster than others with lower NP.
Soujin Baku
Name: Fukyuu Kadou
Character Use: Baku Soujin - Akatsuki
Element: -
Rank: S
Type: Kinjutsu
CP: 200
Range: -
Effect: After having absorbed Jashin, Baku will have been imbued with certain powers, more or less, the powers of a God. Using the corrupt power of Jashin, Baku will rip open the boundaries of space-time, and in doing so, create a large vortex that will transport anyone of his choosing to another time and place (this has to either be current canon or something that happened in either Guild.) Then after, Baku will be able to twist reality to his liking (which will not effect anything in the current time-line of anyone else after the jutsu ends). The only side-effects are that Baku must also be transported within the vortex and he must pay the same cost to open the vortex again and get back to the present time. The real trick would be to trap his opponents in such a space they can not hope to return.
Name: Naiwashii Jashin
Character Use: Baku Soujin - Akatsuki
Element: -
Rank: -
Type: Kinjutsu
CP: If summoning the organs separately rather than combining with the actual summoning of Jashin, it is 25 CP per organ
Range: -
Effect: Jashin, being God, has the power to appear in any form he wishes to his followers, but only to his followers. However, if he wishes to appear to anyone else, he must be summoned. However, before the villages and countries were firmly established, the cult that prayed to Jashin were strong in members and numbers. However, due to their mandate to slaughter, they were hunted down by hired clans. In order to protect their religion and ways of life, they made several offerings to Jashun in order to seal his powers into different organs which granted some of his followers more than enough power to kill their hunters. But after the need for the organs were over, they sealed them into a single summoning in which the strongest of the followers would receive. Of course, this would be none other than Baku Soujin.
The organs include: The eyes, which grant the user +100 SPD; the brain, which grants the user +200 INT; the heart, which grants the user +150 STR; the skin which grants the user +50 DEF; and the nerves which grants the user +75 TP.
Iya Vespa
Character Use: Baku
Element: None
Rank: C
Type: Ninjutsu
CP: 20
Effect: After the needed hand signs are performed, Baku's chakra will emit around him and take shape into small but very quick bats. Each time this jutsu is performed, twenty bats form. Each bat when they manage a bite, takes five chakra from the recipient of that bite. Once the chakra recedes back into Baku, he will gain all the chakra taken by the bats.
Name: Myou Ito
Character Use: Baku
Element: None
Rank: B
Type: Fuuinjutsu
CP: 36
Effect: A particular useful fuuinjutsu used by the Jashinians. A bit of blood and chakra suffices the need for the seal. Much like the Fuuma threads, Baku will make contact with the opponent(s) and place the seal(s) upon them. It will be then invisible connections of chakra (threads) will bind Baku and his captive(s) to him. This is a different type of his Jashin seal, but acts in the same way. Damage to him will result in the opponent(s). However, due to Baku being immortal, if he were to cause a fatal wound to himself, he would not die where as his opponent(s) would. For example, if he were to stab himself in the heart, he would live. This stands to reason as he was able to continue living when his head was severed from his body.
Name: Shukakutentou
Character Use: Baku Soujin - Akatsuki
Element: -
Rank: S
Type: Kinjutsu
CP: 60
Range: -
Effect: This jutsu is used to reverse much of which is thrown at or used against Baku while in Jashin form. By simply allowing his chakra to encompass him, Baku will be able to reverse any jutsu used against him and send it back at the opponent(s), two-fold. His NP will of course have to be higher, and the speed of the jutsu and NP of the jutsu will be multiplied by 2 when redirected.
Uchiha Rika
Seal of Eyes
Character Use: Rika
Element: -
Rank: C
Type: Support Ninjutsu
CP: 2 per eye
Rika developed this technique herself so she could accurately spy on people with little fear of being caught. Rika will draw blood from her thumb and draw an eye on an inanimate object.
Once the seal is placed, the blood will transform into a replica of the user's own eyes, allowing them to see through this eye remotely. The eye will stay until it is either dispelled or the object it is on is destroyed.
As an additional bonus, the eye will take on the properties of the user's eye that created it. (i.e. should the user be a Hyuuga and activates the Byakugan later on, they will be able to see 360 degrees around their placed eye. Should it be a Sharingan, the user will reap those benefits. Even non-kekkei genkai doujutsu are applied.)
Utami Ginharu
Heaven’s Grand Judgment
User: Ginharu Utami
Type: Ninjutsu
Rank: S
Range: Can travel up to 1/3 of a mile from the user
Cp: all but 1
Requires: Avatar of Heaven active, 3 posts (sent on third, explodes on fourth)
Effect: The user takes a massive amount of holy chakra and focuses it all down to a single blinding point of light. When this point reaches a certain level of concentration, it begins pulling in all light in a quarter mile diameter, creating a single moment of complete darkness. The point is then sent at the target and explodes in a ball of purifying, vaporizing light a quarter mile wide. (Np stat of this attack is x8 )
Utami Kinaka
Sending
User: Yuro / Kinaka Utami
Type: Ninjutsu
Rank: C
Cost: 30
Effect: This technique sends one target to a Mark Seal placed by the user by force. The user first performs the required handsigns then strikes the target in the chest, triggering the jutsu and relocating the target.
Name: Recall
Character Use: Kinaka/Yuro Utami
Element: Neutral
Rank: C
Type: Ninjutsu
CP: 15
Effect: Recall allows the user to transport themselves and any two people touching them instantly to the Mark Seal they placed. This will not work without a previously placed Mark Seal.
Name: Arts of the Pacifist: Focused Mind
Character Use: Kinaka/Ginharu Utami
Element: N/A
Rank: C
Type: Ninjutsu
CP: 20
Effect: By putting their mind into meditative state and focusing their chakra, a clan member can give themselves a cognitive boost. (INT x2)
Yubei Rooasha
Sokudo no Raijuu (body of Raijuu)
Character: Rooasha Yubei
Element: Lightning
Rank: C
Type: Ninjutsu
CP 30 and 5 per post
Description: By allowing the user's elemental chakra to channel through their body they are able to not only able to increase their speed but and a numbing effect to their strikes. (Doubles speed and lessens opponent's next strike.)
Kobushi no Susanoo Keikoku (Susanoo's warning fist)
Character: Rooasha Yubei
Element: Lightning
Rank: C
Type: Taijutsu/Ninjutsu
CP: 20
Description: By focusing a large amount of elemental chakra into their fist the user is capable of creating a technique somewhat similar to the Chidori. The difference being is that it does not kill and only shuts down all functions of the body that is struck. (IOW: if arm then arm is paralyzed, if chest breathing slows drastically and user thinks their suffocating. Heart user has a minor seizure.)
Kobushi no Susanoo Kudasu(Susanoo's Judgment fist)/ Tsurne no Raijuu Inazuma (Raijuu's lightning claw)
Character: Rooasha Yubei
Element: Lightning
Rank: A
Type: Taijutsu/Ninjutsu
CP: 60
Description: This is the more advance version of the Warning Fist. The judgment fist is where the user builds up even more electricity in their hands and focuses it to a certain point. When that point makes contact with another object it releases all of that energy out into a somewhat straight line creating a bolt of lightning from the hand. Once the electricity is built up it can't be released unless it makes contact with something.
Tashi/Kashi
Bond of Brothers
Character Use: Tashi/Kashi
Element: -
Rank: -
Type: Ninjutsu/Secret Technique
CP: 1
A unique space/time jutsu that only the Twins are capable of using.
In the event that the two are separated, they can use their shared mental frequency to locate each other and transport immediately to the other's location, regardless of barriers or other obstructions in the way.
Kohina
Name: Sense of the Unseeing
Character Use: Kohina
Element: None
Rank: E
Type: Ninjutsu
CP: 3 to activate. 1 every post
Effect: Using her chakra, she can focus it into her eyes being able to see any unseen object or thing surrounding her. ((When saying unseen. Means all spirits or anything invisible))
Name: Banish
Character Use: Kohina
Element: None
Rank: B
Type: Ninjutsu
CP: 35
Effect: The user will be able to banish any spirit, summon, or demon from the surrounding area for 20 post.
Name: Enslave
Character Use: Kohina
Element: None
Rank: B
Type: Ninjutsu
CP: 30 and 15 after every 10 post
Effect: By surrounding her chakra around the targeted demon, spirit, or summon; she can control it and make it follow any commands she gives it. This jutsu last for 10 post unless the user focuses harder.
Rank E: 1cp
Rank D: 5cp
Rank C: 10cp
Rank B: 20cp
Rank A: 30cp
Rank S: 50cp
Name: Ritual of Summoning
Character Use: Kohina
Element: None
Rank: A
Type: Ninjutsu
CP: 50
Effect: A ritual of summoning allows the user to focus into the different worlds of dimensions. This allows her to summon any creature she chooses no matter how powerful it is. This ritual requires concentration so if distract to much, the jutsu cancels. This jutsu takes 2 post to complete.
Name: Ritual of Doom
Character Use: Kohina
Element: None
Rank: S
Type: Ninjutsu
CP: 110
Effect: With her power, she is able to sacrifice a living being in order to send another off the face of the earth forever. Because the user must focus throughout the time period, if interrupted the jutsu will be canceled. This jutsu takes three post. During the first post, the sacrifice is killed and a shinigami appears. The second post, the shinigami creates a dome surrounding the opponent trapping them within. The third and last post, the dome surrounding the opponent closes until it is no more and the person inside is gone forever.
Ryuusei
Name: Kuro Tsume
Character Use: Ryuusei, Kiri Swordsman
Element: N/A
Rank: B
Type: Offensive
CP: 25 to activate and then 5 per use.
Range: Short
Effect: After applying his nail polish, Ryuusei can from small, razor sharp claws that are as hard as steel. [can be broken; stats apply]
Name: Shukufuku no Chikara
Character Use: Ryuusei, Kiri Swordsman
Element: N/A
Rank: A
Type: Fuuinjutsu
CP: 50
Range: Self
Effect: Ryuusei places a seal on each of his arms, that when activated will double his strength for 3 posts.
Name: Kami no Hogo
Character Use: Ryuusei, Kiri Swordsman
Element: N/A
Rank: S
Type: Fuuinjutsu
CP: 150
Range: Self
Effect: The user creates an impenetrable bubble of chakra that stops all attacks. Note: The user is immobile and unable of any other jutsu while this is active. Lasts one post. [NP rules apply]
Name: Shunkou
Character Use: Ryuusei, Kiri Swordsman
Element: Kaze/Rai
Rank: S
Type: Supplementary
CP: 80 to activate, 25 to keep active
Range: Self
Effect: Ryuusei's upgrade to the Shunpo to make it more battle effective. He covers his body in a thin layer of chakra that forces his muscles to work over time tripling his speed. By then adding his elemental chakra's on top of that, Ryuusei is able to leave both lightning and wind damage in his wake as he attacks.
Name: Shunpo
Character Use: Ryuusei
Element: N/A
Rank: B
Type: Self
CP: 15 Initial and 5 per post
Range: Short
Effect: By directing the chakra to the legs and feet the user can move at above average speeds. Unlike the Sunshin the range does not depend on the amount of chakra put into it. The Maximum Range is fifteen feet. The user must also either see his target destination or know what it looks like in his mind if he wishes to ust the Shunpo without looking. Note: The strain put on the body after three posts will put anyone in the hospital.
Name: Hikaru No Jutsu
Character Use: Ryuusei
Element: N/A
Rank: D
Type: Ninjutsu
CP: 10
Range: Self
Effect: The user builds a ball of chakra in the palm of their hands. Originally a control exercise, this technique has been modified to light up an area or blind an enemy.
Name: Furea no Jutsu
Character Use: Ryuusei
Element: N/A
Rank: C
Type: Ninjutsu
CP: 20
Range: Self
Effect: This is an improvememnt to the Hikaru no Jutsu thats specifically designed to work agasint people with a doujutsu. The user burns their chakra in a brief burst while a doujutsu weilder is looking at them and it should blind the doujutsu user. Obviously if the Doujutsu user is stronger then the technique wont fully blind them but would only work as a flash bang and disorient them for a few moments.
Name: Tenshi no Doki
Character Use: Ryuusei
Element: N/A
Rank: A
Type: Kenjutsu /Ninjutsu
CP: 50
Range: Short
Effect: By usibng the dual Zanbatou Ryuusei charges each one with one element and then unleashes an unavoidable barrage of lightning fast sword strikes. The wind and lightning elements leave major damage in their wake respectfully until he uses the final strike in which he cuts the target's head off.
Other/Various/Multiple Characters
Name: Guardians Mark
Type: Ninjutsu
Rank: E ( S-rank supplement )
Element: N/A
Chakra: 1
While within the parameters of the four gates of Otogakure or half a kilometer outside of the gates a Guardian has access to powers sealed within the gates. By simply meeting a person and touching them once a guardian of Otogakure places an invisible mark upon the individual that is linked to the dark power of the gates. Whenever a marked individual enters one of the gates a signal goes out to all guardians identifying who entered the village and where. The only way to remove a Guardians Mark is to defeat the guardian that placed it. Having a Guardians Mark does not adversely effect a shinobi in any way, though it does give access to other jutsu for the guardians use.
Name: Four Gates Expulsion
Type: Ninjutsu
Rank: C ( S-rank supplement )
Element: N/A
Chakra: 20
One of the jutsu of the guardians. Having marked an enemy any guardian can choose to launch a marked person from the village that they don’t want to have in there. Making a single hand sign the guardian connects to the gates and influences their power, invisible lines of chakra grab the marked individual and yank them from the village, throwing them just outside of the barrier. ( effective strength 1500 ) The gates continue to pull in case someone attempts to resist.
Name: Guardian Prohibition
Type: Ninjutsu
Rank: C ( S-rank supplement )
Element: N/A
Chakra: 5
Once an individual has been expelled from the village a second special mark appears on them identified by the gates. Once the person comes within half a kilometer of the gates in any direction a special signal goes to all guardians identifying the specific individual. At that time any gatekeeper can choose to deny them access by a single handsign. For the rest of the day an invisible barrier appears around the village that prohibits the individual from entering the village for 24 hours.
Name: Four Points Infernal Flame Barrier
Type: Ninjutsu
Rank: B ( S-rank supplement )
Element: N/A (Dark)
Chakra: 30 ( initial activation, 5 per hour {see below})
A powerful destructive force bound into the four gates of Otogakure. If nothing else then this is evidence of dark powers infused into the structures. When all gate guardians are in agreement they perform a few hand signs to synchronize with the gates pouring dark chakra into them where it is amplified and discharged. The entire village becomes surrounded by an all enveloping curtain of black and violet flames. During this time anything touching the flames from the outside instantly catches fire while there is only a barrier from the inside. The barrier remains active so long as chakra is supplied to it. Each guardian unconsciously provides chakra to gate each hour unless they choose to end the jutsu. Any time a guardian fails to provide chakra the cumulative drain is passed on to one of the other willing guardians. The jutsu only ends when all gate guardians choose to drop it as well as the village guard.
Name: Death Touch
Character Use: Sayrui, Lani, Lina
Element: None
Rank: S
Type: Taijutsu
CP: Equal to targets DEF if larger. 150+Def if lower.
Effect: This technique is a secret that has been lost in the age of the ninja. Also known as Dim Mak, the Death Touch was the most effective way of assassination without one being caught. The practice of this technique ended after the great ninja wars of fear of misuse(Also, to fully show the point, there was many unintentional death). The user will touch a deadly pressure point with a finger, or any object the user wishes to use. This will then unknowingly be the beginning of the targets death. By using the difference of the users Taijutsu and opponents Defense, the countdown to the opponents death will be made. If the Defense is lower then the users Taijutsu then they will die at that moment. However, if the defense is higher then the users taijutsu then by taking the difference of the two, that will be the remaining time the target has until their death.
((So if my Tai was 50 and the opponents Def was 75, then the opponent would have 25 more post until they dropped dead. No matter where they are.))
Name: Paranoia
Character Use: Don't know. Probably between Lillia(Leaf), Nomu/Shugo(Cloud/Grass), and Kushina(Cloud)
Element: None
Rank: C
Type: Genjutsu
CP: 10
Effect: A simple genjutsu which allows the user to truly get within their minds. After the user fools their mind, the target will begin to become paranoid of everything around her. This will make them lose control and attack any friend or random person within range every 5 post. This is an effect that last with them until their Int becomes higher then the users Int.
Name: Disturbia
Character Use: Don't know. Probably between Lillia(Leaf), Nomu/Shugo(Cloud/Grass), and Kushina(Cloud)
Element: None
Rank: C
Type: Genjutsu
CP: 10
Effect: A simple genjutsu which allows the user to truly get within their minds. After the user fools their mind, the target will begin to become disturb with the presense around them. This will make them lose their guard, leaving themselves wide open for any attack or action to be done(Every two post). This is an effect that last with them until their Int becomes higher then the users Int.