Welcome to Gaia! ::

Shadow Lands: Shinobi Rebirth (Being re-built, PM Bluen)

Back to Guilds

 

 

Reply w
Approved Jutsu List Goto Page: 1 2 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Ironically Unstable
Crew

PostPosted: Sat Feb 02, 2008 2:20 pm


This is where we will post all approved jutsus. This will help us tell if the jutsu has been made or to find a previous one.

[Last updated: December 31, 2008- update complete! Includes up to page 29 + after page 53 of the approval thread, not including jutsu for whom the character specified does not exist, and with which there have been found discrepancies/need clarification on whether they were approved and with what stipulations.]

--THREAD UPDATE IN PROGRESS--

In-Progress Note: Pages 30-52 still need review and compilation; 53-68 and 1-29 compiled

Page 1 of this thread:

Genjutsu
Suiton Jutsu
Katon Jutsu
Fuuton Jutsu
Doton Jutsu
Raiton Jutsu
Hyouton Jutsu
Mokuton Jutsu
Taijutsu
Fuuinjutsu
Character-Specific/Specialty/No-Element Jutsu
Jinchuuriki Jutsu
Kuchiyose
Kiri Clans--Haku's Clan, Auykawa Clan, Myousumi Clan, Kaguya Clan

Page 2 of this thread:
Taki Clans--Larka Clan, Kihaku Clan, KanjiJinsei Clan, Chikushoudou Clan
Kusa Clans--Jumon Clan
Konoha Clans-- Uchiha Clan, Kurama Clan
Kumo Clans--Yubei Clan, Gravetei Clan, Ranzatsu Clan
Higure Clans
Oto Clans--Tayuya's Clan
Suna Clans--Mitsude Clan, Satetsu Clan
Tsuki Clans
Iwa Clans
Ame Clans--Kekkonii Clan, Origami Arts, Utami Clan
Yu Clans
Kokuun Clans--Yuudokuga Clan
Items/Weapons
Other
PostPosted: Sun Apr 13, 2008 8:01 pm


Genjutsu


Name: Genjutsu Tap
Element: None
Rank: C
Type:Genjutsu Supplement
CP: 10
Effect: The user, if of higher INT than the one casting the illusion and therefore not ordinarily affected by said illusion, focuses their chakra in a way that allows them to see what is happening in the illusory 'world', but not be affected unless they wish it. i.e. The user of Genjutsu Tap views and can respond to the genjutsu, but is not entrapped or actually affected by said genjutsu.

I am your reflection
Crew


I am your reflection
Crew

PostPosted: Sun Apr 13, 2008 8:02 pm


Suiton Jutsu



Blurring sight
Character Use: Suijou Meijin- Mist
Element: Water
Type: Nin/Gen
Rank: C
CP: 15
Effect: This is a technique that suijou will use to delay his oppenents giving him ample time to prepare for another strike. This technique builds water in the opponent's eyes. This takes time and so there is a genjutsu placed in order to make the opponent believe that they are slowly being submerged in water. Once real water has been built into his opponent's eyes they will be unable to distinguish between objects and similar colors.(As though your looking at the world through a fountain. requires 3 post for enough water to build into opponent's eyes. Genjutsu takes effect at slightest movement seen.)

Submerged motion
Character Use: Suijou Meijin - Mist
Type: Gen
Rank: B
CP: 35
Effect: This is a genjutsu that Suijou created to help him combat faster opponents. He will place his opponent and himself in a genjutsu where his opponent will believe nothing is wrong. Yet his body will move as though it is underwater. Also due to the genjutsu Suijou will be able to see and sense his opponents movements using the water particles in the air allowing him to react to the smallest movement. (if opponent's SPD is within 100 of Suijou's it becomes equal to his.)

Aquatic Fortress
Character use: Suijou Meijin - Mist
Type: Nin
Rank: A
CP: 40 active 10 per post.
Effect: Suijou will create a gaint fortress made of water, this fortres allows Suijou to perform any water technique he wishes and only pay minimum chakra for it. Everyone except Suijou that is in the fortress will be able to see through the walls yet their vision will be extremely blurred making sight-based genjutsus nearly impossible. (Water techs cost 5 cp for E and D ranks, 10cp for C and B, 15cp for A and S rank jutsu; everyone's Int - 50 for sight based genjutsu users)

Suiho Sen
Character Use: Takedakeshii Chikushoudou - Taki
Element: Suiton
Type: Ninjutsu
Rank: C
CP: 20 per stream
By using the Suiton chakra inside of him and breathing in air, he can shoot out a stream of high-density bubbles which can either explode with massive amounts of pressure or can be used to absorb impacts. [NP rules apply]

Ame Bakudan
Character Use: Takedakeshii Chikushoudou - Taki
Element: Suiton
Type: Ninjutsu
Rank: C
CP: 15 + 5 per post
This causes the area to start raining. Each rain drop is packed full of chakra, making them as hard as stones. As they fall from the sky, they begin to pick up speed which makes the more deadly. They are hard enough to causes bruises, sometimes even break bone. If hit in the head too many times, they can even cause unconsciousness.

Suiton: Mizu Oshi
Character Use: Takedakeshii Chikushoudou - Taki
Element: Suiton
Type: Ninjutsu
Rank: C
CP: 12 + 4 per post
This causes the moisture in the air to compress and bear down on others. It makes it harder to move. NP must be higher to move.

Yugegakure
Element: Water/Fire
Type:Ninjutsu
Rank: B
CP: 40
Effect: Jin will create so much steam from his body that it will appear as if it is the hidden mist technique. The difference is that the amount of steam coming from the body is so great that the user is capable of thinning out the liquids in his body allowing him to control the fog like steam by sheer will. (Drops DEF to 20 and adds the rest to NP)(Cuts vapor and water attacks in half)

Katachi no Yuge
Element: Water
Type:Ninjutsu
Rank: B
Requirements: Yugegakure
CP: 30
Effect: Jin will make the steam change and form into anyshape that he desires.

Koozui Hai(Flooding lungs)
Element: Water
Type:Ninjutsu
Rank: S
CP: 80
Effect: Assuming there is an extoridnary amount of moister in the air due to rain or something Jin can focus the water down his opponents throat filling their lung and preventing their breathing. This takes a great deal of concentration and if broken will stop the technique.

Suiton: Machigai (mix)
User:Rein Myaku
Element: Water
Rank: D
Type:Ninjutsu
CP: 6
Description: The user can make water blend completely with another liquid, by incresing the distance between the water's molecules, creating more of it with very little dilution. Making it capable of controlling that liquid to a certain extent.

Suiton - Suimyaku Inmetsu :: Water Style - Water Pulse Destruction (Level 1)
Character Use: Chokushi Sansai
Element: Water
Rank: D
Type: Ninjutsu/Support
CP: 5
Range: Close
Sansai will form the Ox-Dragon-Snake hand sequence, then press his hand to the surface of any water source. From this focal point, an omnidirectional shockwave will burst outwards from him, destabilizing any opponents on the surface of the water. Only effective within ten feet.

Suiton - Suimyaku Inmetsu :: Water Style - Water Pulse Destruction (Level 2)
Character Use: Chokushi Sansai
Element: Water
Rank: C
Type: Ninjutsu/Support
CP: 12
Range: Close/Mid
Sansai will form the Ox-Dragon-Snake hand sequence, then press his hand to the surface of any water source. From this focal point, a much larger shockwave will burst outwards from him, the vibrations from this wave reacting the the lower density of the human body and causing any opponents within 10 feet to be overcome with severe nausea and immediately be forced to projectile vomit. Any opponents within 20 feet will be knocked to the ground as well.

Suiton: Suimyaku Inmetsu (Water Style: Water Pulse Destruction, Level Three)
Character Use: Sansai
Element: Water
Rank: A
Type: Ninjutsu
CP: 40
The third form of the Suimyaku Inmetsu, this jutsu in actuality has two forms.
The first creates a much more powerful shockwave than before, such that opponents within sixty feet will be knocked down, those within thirty will suffer sudden, severe nause and likely projectile vomit, within twenty feet will experience total loss of equilibrium and be unable to move for the next post, while those unfortunate enough to be within ten feet of the 'epicenter' will suffer all of these effects as well as mild internal bleeding.
The second, and much more deadly form requires physical contact to be made with the opponent's body. Because the body is around 70% water, this form is able to use the body as a medium for the shockwave. Depending on where a strike hits, it can be anywhere from crippling to fatal. For example, if a successful strike (flat palm-to-skin (or clothes) for at least half a second while the jutsu activates) is landed on a limb or other extremity, the shockwave would rip apart the internal muscles and if the target had very low muscle/fat concentrations in their body it is conceivable that the shockwave could shatter the bones in the limb.
A strike on the torso, depending where, could result in massive damage to the organs, or if a strike to the lungs was acheived could cause the shockwave to resonate within the lungs repeatedly (as lungs are far less dense than water), causing incredible damage and massive internal bleeding. A blow to the heart could easily cause cardiac arrest.
However, a blow to the forehead could completely liquefy the brain, killing the target instantly.
A glancing blow, however, would result in perhaps a bad bruise and a lot of wasted chakra, a serious headache resulting from a glancing blow to the head.

Suiton: Mizu Enchou no Jutsu (Water Style: Water Dome Technique)
Character Use: Sansai
Element: Water
Rank: C
Type: Ninjutsu
CP: 12, +1 per post
Creates a dome of water around the target area with approximately a 20-foot radius. Note that this is different from the Water Prison in that the interior is not filled with water, leaving it hollow. However, the water at the sides moves upwards constantly until it reaches the top, at which point a column of water moves downward to pool on the floor, said water moving outwards towards the wall. The wall is regulated by the user's chakra, meaning that it is in fact a barrier of sorts that relies on the user's np as its strength. It can be held up without the user having to actively concentrate on it, so they can move on to do other things as long as they pay the chakra cost to keep it active. Of course, a strong earth jutsu could easily rip a hole through the barrier.

Suihebi Tsuuga (Water Serpent Piercing Fang)
Character Use: Chokushi Sansai
Element: Water
Rank: C
Type: Ninjutsu
CP: 10
Range: Mid
Sansai creates a large snake out of the water that will rush and attack his opponents.

F*ck You Jutsu
Character: Eventually Yuro Utami
Element: Water
Rank: Beyond S
Type: Attack
CP: All (at least 30)
In the event of his impending death Yuro will do a string of hand signs focusing all of his chakra into a single unblockable jet of high pressure water from his mouth capable of cutting through 4 inch thick carbon steel plate. When the attack reaches its target Yuro will give the final hand sign, releasing all the chakra and creating a pulse of kinetic energy capable of crushing bones and imploding organs inside any person within a 20 meter radius. As this attack will be made at a time when Yuro should be dead, there is a chance of it catching his opponent off guard.
(For Yuro’s last post, all of his stats are multiplied by half of the amount of CP he spends on his skill as he is sending every last shred of his life force into this final attack. If the attack contacts, the target dies, no saves.)

Shield of Morning Dew
Character: Yuro Utami
Element: Water
Rank: Depends
Type: Weapon Summon
CP:
Small Shield-5
Medium-10
Large-15 +1 per post after
Yuro wears a small solid metal bracelet set with a single clear quartz crystal around his right wrist. By channeling his chakra into the crystal he can form a shield of extremely dense water to defend himself with. If he loses focus on, releases his control of or if the shield takes too much damage the chakra the shield will dissolve into a stinging spray of mist (temporarily blinding anyone close to him and dumb enough to look at it when it discharges).The large shield is unstable and requires a constant flow of chakra to maintain it.
(Adds the initial cost of the shield to Yuro’s Def stat until the shield is released.)

Art of the Flying Shield
Character: Yuro Utami
Element: Water
Rank: E
Type: Attack
CP: 3
Yuro quickly found out that by slinging his shield arm and releasing his chakra he could send the shield flying at a target.
(Adds the initial cost of the shield to Yuro’s Str stat for this attack. Destroys the shield.)

Dassui Hadasamui (unpleasantly chilly dehydration)
Character Use: Auykawa Nyuuhakushoku
Element: Water
Rank: C
Type: Ninjutsu
Range: mid-short
CP: 11, 18
Effect: Nyuuha will focus her chakra and 'call' all of the water from an object or being, causing it to become either very brittle or very dense.
object of medium complexity: 1-2 posts (ex, training post)
object of maximum complexity: 3 posts (ex, human)

Suihebi Tsuuga (Water Serpent Piercing Fang)
Character Use: Chokushi Sansai
Element: Water
Rank: C
Type: Ninjutsu
CP: 10
Range: Mid
Sansai creates a large snake out of the water that will rush and attack his opponents.

Name: water blades
Character Use: Haruka - Kiri
Element: water
Rank: C
Type: ninjutsu
CP: 20
Effect: Large ((hoop shaped)) blades or water appear to the sides of Haruka, which he will then guide at the opponent using his hands, he can make up to eight blades with each use.

Name: Deadly water ball
Character Use: Haruka - Kiri
Element: water
Rank: C
Type: ninjutsu
CP: 15
Effect: A small ball of bone ejects out of haruka's hand, around the ball large 6" spikes jabb out. Water will then encircle the ball, spinning it and the bone spikes inside at a high velosity, which can be thrown at the opponent at high speeds.
((because of the rotation of the water i moves faster, much like a fastball in baseball making it move at *1.5 of the user's speed))

Name: Kami Doki
Character Use: Baku Soujin - Akatsuki
Element: Suiton
Rank: S
Type: Kinjutsu
CP: 70
Range: -
Effect: After having combined with the spirit of Jashin, Baku will be endowed with special powers and abilities. One such ability is Kami Doki, or God's Wrath. Using Baku's natural affinity towards water, this jutsu, which requires no hand signs, thus no one knowing what will happen until the jutsu is used, a torrent of water will appear around him in his current form. Due to Jashin's overwhelming dark and evil influence, the PH of the water will turn one-thousand times more acidic, turning the water into a torrent of poisonous acid. Baku will then use this water in anyway he wishes, whether it be rain, waves, storms, etc....
PostPosted: Sun Apr 13, 2008 8:03 pm


Katon Jutsu

I am your reflection
Crew


I am your reflection
Crew

PostPosted: Sun Apr 13, 2008 8:05 pm


Fuuton Jutsu


Name: Wind clone needle explosion
Character Use: Natsu
Element: wind
Rank: D
Type: ninjutsu
CP: 5 per clone+2per post
Range: close
Effect: The user creates a wind clone of himself with chakra, but when hit the clone bursts the chakra inside into many wind sneedles and is projected in all directions.

Name: Wind technique Hidden gust of blades
Character Use: Natsu
Element: n/a
Rank: c
Type: wind
CP: 15
Range: long
Effect: The user blows chakra from the mouth in the form of a big gust of wind, as the wind continues multiple wind blades that consist of shuriken, kunai, and windmill shuriken are created and projected to the target. Due to its wind attribute it cannot be blocked and must be dodged.

Name: Breathing Control
Character Use: Fujin - Sand
Element: Wind
Rank: E
Type: Ninjutsu
CP: 1 for every post
Effect: A basic skill for a shinobi who contains the wind element. The user will mold their chakra into wind but within the body. The wind will form in the mouth, allowing for the user to breath without obtaining air from outside sources. This jutsu is primarily formed for training purposes.

Name: Kaze no Tsuuga
Character Use: Ryuusei
Element: Wind
Rank: A
Type: Ninjutsu
CP: 25
Range: Any
Effect: This technique is based off of the Inuzuka clan's legendary technique. In this case the user manipulates their wind natured chakra to the point that its spinning at a high velocity to create a drill or fang of the wind. Easily beaten by katon jutsu or a high powered fuuton jutsu.


Name: Kaze no Gatsuuga
Character Use: Ryuusei
Element: Wind
Rank: A
Type: Ninjutsu
CP: 25
Range: Any
Effect: By halving the power from the Kaze no Tsuuga the user can create a second fang. Though the two fangs are only half as strong as the original technique they move at a higher velocity causing more damage than a single fang could.

Name: Kaze no Hashira
Character Use: Ryuusei
Element: Wind
Rank: B
Type: Ninjutsu
CP: 20
Range: Any
Effect: The user can create a small pillar shaped tornado one of two ways, Either slamming their hand into the ground while casting it making it slightly stronger or in midair launching a small wind natured ball of chakra that quickly expands into the pillar. Excellent when used in cinjuntion with either a katon or raiton jutsu.

Name: Wind Destruction
Character Use: Fujin
Element: Wind
Rank: A
Type:Ninjutsu
CP: 50
Effect: After placing at the minimum of three twisters, Fujin will focus his chakra into all twisters active. Connecting them all with a string of his own chakra. When complete, Fujin will focus the cutting wind being made into the center of the shape formed with the twisters. Cutting up all within to nothing. All flesh and material objects will be destroyed in side the shape.
((It's basically Like Fujin's "Sliced Wind" jutsu but in a much more destruction wide area. When I say shape I mean that If he made three twisters then it will make a triangl.e. four twisters then he will make a square or rectangle form. In side the form, everything will be cut to pieces. Must make three twister first though before doing this jutsu.))


Name: Air Spread
Character Use: Yukie
Element: Wind
Rank: A
Type:Ninjutsu
CP: 50, +3 per parasite
Effect: Yukie will force wind out of the holes on her body. The wind will spread throughout the area. Within the wind, are microscopic parasites which will enter the body. Within the body it will continue to suck your chakra until their is nothing else left. If the parasites does not enter a host body in two post then the parasites would die. Because of all the parasites inside the body, it would be nearly impossible to avoid or destroy the parasites. For each post, the parasites suck out 5cp of the host to every one in the area.

Name: Sokusenshou - Embolism
Character Use: Mari Abumi
Element: Fuuton
Rank: D
Type: Kekkei Genkai/Ninjutsu
CP: 10
Effect: Air is injected into victim’s body via a hollow senbon. The bubble is capable of blocking chakra flow to specific parts of the body.

Name: Kuukijuu: Kenjuu – Air Gun: Pistol
Character Use: Mari Abumi
Element: Fuuton
Rank: C
Type: Kekkei Genkai/Ninjutsu
CP: 18 (3 per bullet)
Range: Mid
Effect: Small metal bullets are loaded into Mari’s air vents. They are imbued with chakra and shot out of her palm at high speed. Up to six can be loaded into each arm.
Note: Slightly damages air vents.

Name: Kuukijuu: Sogekihei – Air Gun: Sniper Rifle
Character Use: Mari Abumi
Element: Fuuton
Rank: B
Type: Kekkei Genkai/Ninjutsu
CP: 30
Range: Far
Effect: One large bullet is loaded into Mari’s air vents. It is imbued with chakra and shot out of her palm at extremely high speed and can travel a great distance. It damages everything within five feet of impact.
Note: Damage to air vents is more extensive.

Name: Kaze Shinkuu – Wind Vacuum
Character Use: Mari Abumi
Element: Fuuton
Rank: B
Type: Kekkei Genkai/Ninjutsu
CP: 30
Range: Mid
Effect: Any wind based attack (of a ninja with lower ninjutsu stats) will be absorbed into Mari’s vents and added to her own supply of wind chakra.

Name: Fuudou Kappatsuka – Wind Tunnel Activation
Character Use: Mari Abumi
Element: Fuuton
Rank: B
Type: Kekkei Genkai
CP: varies
Range: Self
Effect:
(always open, no effect)
Hokufuu - North Wind (right hand)
Nanfuu - South Wind (left hand)
(20 CP and 2 CP per post, +20 Ninjutsu)
Hokutoufuu - Northeast Wind (right arm)
Nanseifuu - Southwest Wind (left arm)
(25 CP and 2 CP per post, +25 Ninjutsu)
Hokuseifuu - Northwest Wind (right shoulder)
Nantoufuu - Southeast Wind (left shoulder)
(25 CP and 2 CP per post, +25 Speed)
Toufuu - East Wind (right foot)
Seifuu - West Wind (left foot)


Name: Twister
Character Use: Fujin
Element:
Rank: D
Type:Ninjutsu
CP: 5
Effect: A simple twister infused with chakra. If touched it could cause damage but it's no different then any other twister.


Name: Sliced Wind
Character Use: Fujin
Element: Wind
Rank: A
Type: Ninjutsu
CP: 45, +5 per post
Effect: Fujin will send wind from all the pores and openings from his body. This will leave a small, hard to see extra layer on his skin. At that moment, All the wind surrounding him will begin to slice in a 5 meter radius. This wind is sharp enough to slice anything sent to it other then chakra. The only chakra element which it can best is Earth. If anyone or thing is touched by the winds, that body part or object will be sliced immediately. Because of the wind layer around Fujin, His skin is unaffected by the jutsu.
PostPosted: Sun Apr 13, 2008 8:07 pm


Doton Jutsu


Doton: Koma Maruishi
Member Use:Tsune - Mist
Element: Doton/Earth
Rank: C
Cost: 20
Type:Ninjutsu
Description: Tsune will stab his finger into the ground and rotate his hand as though his is spinning a Koma(spinning top). With doing this he will pull up a large amount of rock that dwindles down and spins on a single point. This rock will fling chunks of rocks all over until it dwindles down to nothing. (Last 3 post)

I am your reflection
Crew


I am your reflection
Crew

PostPosted: Sun Apr 13, 2008 8:08 pm


Raiton Jutsu



Name: Static Build-up
Character Use: Kurohira Utami
Element: Lightning
Rank: C
Type: Ninjutsu
CP: 15
Effect: By releasing his chakra into the body of an opponent, Kuro can increase the factor of static build-up by friction to a quite bothersome level, causing hair and clothes to stick and attract while discharges shock them every few seconds. A distraction jutsu.

Name: Discharge
Character Use: Kurohira Utami
Element: Lightning
Rank: C
Type: Ninjutsu
Range: Touch
CP: 15
Effect: When this jutsu is used on a human-sized object or smaller, it makes that object explode. In actuality, it causes the object to release all of its electrons instantly, leaving a highly positive mass of atoms that are not bound to each other anymore, so, they repel each other quite rapidly. Using this jutsu is dangerous for Kuro because there is quite a risk for bodily harm standing next to explosions. Does not work on people for some reason.

Bioelectric Bunshin
Character Use: Layla
Element: Lightning
Rank: C
Type: Ninjutsu
CP: 20 + 10 per clone
Layla can create clones with powerful bioelectric fields, allowing them to repel metallic objects and stun those who come indirect contact with them. They disappear after a substantial hit like shadow clones.
(Essentially Shadow Clones with an electric aura)

Bioelectric Current
Character Use: Layla
Element: Lightning
Rank: C
Type: Taijutsu
CP: 15 + 1 per post
Layla is able to supercharge her own body with lightning chakra, also electrifying any metallic objects she is holding, or opponents she is in contact with. She can very easily incorporate this into her fighting style, as weapons retain their charge, even after being thrown.
SPD+ 30 while active

Lightning Shunshin
Character Use: Layla
Element: Lightning
Rank: B
Type: Ninjutsu
CP: 10
Transports the user faster than the eye can track through a supercharged shunshin no jutsu. However, the path she has taken is revealed in a crackling arc of electricity that remains behind her for three posts.

Biomagnetism - Positive Charge
Character Use: Layla
Element: Lightning
Rank: E
Type: Ninjutsu/Curse Seal Required
CP: 1
After activating level one of her curse seal, Layla can generate a magnetic charge within her body. The positive form will automatically draw metal objects to her.

Biomagnetism - Negative Charge
Character Use: Layla
Element: Lightning
Rank: E
Type: Ninjutsu/Curse Seal Required
CP: 2
After activating level one of her curse seal, Layla can generate a magnetic charge within her body. This negative form, instead of drawing in metal, repels it.

Biomagnetism - Flux
Character Use: Layla
Element: Lightning
Rank: E
Type: Ninjutsu/Curse Seal Required
CP: 15 + 3 per post
After activating level one of her curse seal, Layla can generate a magnetic charge within her body. In this form, she projects both charges around an opponent, essentially binding them with electricity, the energy hitting them repeatedly.

Thunder Lotus
Character Use: Layla
Element: Lightning
Rank: B
Type: Taijutsu/Curse Seal Lv. 2 Required/Gate One Required
CP: 30
After activating her Curse Seal Level 2, Layla's bioelectric field becomes much more powerful, allowing her to create powerful lightning jutsus.
The Thunder Lotus is a variation of the Primary Lotus, allowing Layla to trap an opponent within her electric field and slam them into the ground at the speed of lightning, causing massive damage from the high-speed impact as well as from the electricity surging into their body.

Raging Thunder Lotus
Character Use: Layla
Element: Lightning
Rank: A
Type: Taijutsu/Curse Seal Lv. 2 Required/Gates Three-Five Required
CP: 50
After activating her Curse Seal Level 2, Layla's bioelectric field becomes much more powerful, allowing her to create powerful lightning jutsus.
The Raging Thunder Lotus is a variation of the Reverse Lotus, with Layla discharging massive amounts of electricity into her target's body with each attack, before driving her opponent brutally into the ground with a lightning strike.

Raging Bird of Thunder
Character Use: Layla
Element: Lightning
Rank: S
Type: Taijutsu/Curse Seal Required/Gate Six Required
CP: 80
After activating her Curse Seal Level 2, Layla's bioelectric field becomes much more powerful, allowing her to create powerful lightning jutsus.
The Raging Bird of Thunder is a variation on the Morning Peacock, this time allowing Layla to generate hundreds of thousands of volts of electricity as she attacks, so that instead of the flaming 'peacock fan', a display of writhing bolts of lightning appears, giving the appearance of a giant bird made out of lightning.

Kuro’s Unnamed All Purpose Spark
Character Use: Kurohira Utami
Element: Lightning
Rank: C
Type: Ninjutsu
CP: 10
Effect: Creates a spark of super condensed electric energy that is only restricted in use by how creative Kuro can be. (About as strong as a weak taser but has enough current to weld metal.)

Sokudo no Raijuu (body of Raijuu)
Character: Rooasha Yubei
Element: Lightning
Rank: C
Type: Ninjutsu
CP 30 and 5 per post
Description: By allowing the user's elemental chakra to channel through their body they are able to not only able to increase their speed but and a numbing effect to their strikes. (Doubles speed and lessens opponent's next strike.)

Kobushi no Susanoo Keikoku (Susanoo's warning fist)
Character: Rooasha Yubei
Element: Lightning
Rank: C
Type: Taijutsu/Ninjutsu
CP: 15
Description: By focusing a large amount of elemental chakra into their fist the user is capable of creating a technique somewhat similar to the Chidori. The difference being is that it does not kill and only shuts down all functions of the body that is struck. (IOW: if arm then arm is paralyzed, if chest breathing slowls drastically and user thinks their sufficating. Heart user has a minor seizure.)

Kobushi no Susanoo Kudasu(Susanoo's Judgment fist)/ Tsurne no Raijuu Inazuma (Raijuu's lightning claw)
Character: Rooasha Yubei
Element: Lightning
Rank: A
Type: Taijutsu/Ninjutsu
CP: 60
Description: This is the more advance version of the Warning Fist. The judgment fist is where the user builds up even more electricity in their hands and focuses it to a certain point. When that point makes contact with another object it releases all of that energy out into a somewhat straight line creating a bolt of lightning from the hand. Once the electricity is built up it can't be released unless it makes contact with something.

Name: Dai Rageki
Character Use: Ryuusei
Element: Lightning
Rank: B
Type: Ninjutsu
CP: 20
Range:Short to mid
Effect: By using a seal tag the user calls down a giant bolt of lightning to strike the opponent.

Name: Tajuu Raigeki
Character Use: Ryuusei
Element: Lightning
Rank: A
Type: Ninjutsu
CP: 40
Range: short to mid
Effect: The user calls down several weak lightning bolts made partly of their own chakra and the nature around them to strike an area. Th concentration required to summon so many lightning bolts.
PostPosted: Sun Apr 13, 2008 8:09 pm


Hyouton Jutsu


Name: Ice sword enhancment
Character Use: Hikaru
Element: Ice
Rank: C
Type: Ninjutsu
CP: 10
Range: Self(sword)
Effect: Hikaru Will mold ice around his sword from the water vapors in the air increasing it's length by about half a meter and Sharpness to nearly that of a chakra sword. By increasing the densety of the ice
with his chakra he is able to make it as stronger than steel

Name: Ice sword shards
Character Use: Hikaru
Element: Ice
Rank: C
Type: Ninjutsu
CP: 10 + 5 per swing
Range: Mid (5~10) Long(10 ~25)
Effect: From Hikarus ice shield smaller spikes or shards will appear on the surface of his sword. As he swings the sword the shards or spikes will dislodge basically shooting out at his opponent in a barrage with deadly speed. +50 to weapon SPD because of the leverage produced by sword when throwing) [NP rules apply]

Name: Ice Barrier
Character Use: Hikaru
Element: Ice
Rank: C
Type: Ninjutsu
CP: 25
Range: around self
Effect: After forming the proper hand seals a dome of ice Just large enough to cover Hikaru will be formed from the water in the air or nearby water source if present completely encase him deflecting any form of physical attack that is not strong enough to break the steel strength
ice. The ice is also very much heat resistant and will not easily melt. Def+ 100

Name: Ice sword shield
Character Use: Hikaru
Element: Ice
Rank: C
Type: Ninjutsu
CP: 10
Range: Short 0~5 On sword(shield that doubles as bashing weapon)
Effect: the sword will turn into a spiked tower shield made of ice taking on heat -resistant characteristics and Becoming extremely strong but maintaining a very light weight
making it easy to move and very portable for Hikaru. the shield will be about 3 feet long and have 8 inch spikes sticking out all over the front of it making it a useful bashing weapon should the need arise.

Name: Ice ball jutsu
Character Use: Hikaru
Element: Ice
Rank: C
Type: Ninjutsu
CP: 30
Range: mid and long range
Effect: after performing the proper hand seals Hikaru will breathe deep and blow out a large ball of ice. If this ball of Ice should hit someone it would immediately encase said person in ice trapping them fully inside the large sphere of ice.

Jutsu Name:Freezing Glance
Rank: S
Cost:90 cp (probably a lot higher)
Element:Hyouton
Type:Bloodline/Ninjutsu(whichever applies more)
Effect:Used exclusively by Etsuko Miyamura, this jutsu has the ability to destroy a person's body, piece by piece. Etsuko forms the necessary handseals and concentrates on a part of a person's body, whether that be a hand, arm, leg, foot, etc. Controlling his Freezing Mist, whatever part of the body he is concentrating on begins to freeze. (Chakra in the Mist, Mist absorbed through skin.) In actuality, the body part begins freezing from the inside out. The mist, unnoticeable from regular mist, abosrbs into the bloodstream and effectively, the blood begins to freeze and solidify adversly affecting the opponent. The muscles stop recieving oxygen from blood and shut down until the body part is effectively, destroyed and no longer useable. Once 'dead', the body part can only be healed by an extremely skilled medic-nin such as Tsunade, who no longer is alive. Only one body part can be frozen at a time, so most victims live on, but are crippled for life, though a few have died from this jutsu.

I am your reflection
Crew


I am your reflection
Crew

PostPosted: Sun Apr 13, 2008 8:10 pm


Mokuton Jutsu


Name: Saku no Keimusho
Character Use: Daichi
Element: Wood
Rank: A
Type: Ninjutsu
CP: 40
A barrier that can be combined with her Shichuurou no Jutsu and is able to lock anyone within the prison without any damage coming to the wood or her, if her Ukai Koutan is used as bindings within the barrier the barrier stretches out along them making them unbreakable.

Name: Niwaka-ame no Sakura
Character Use: Daichi
Element: Wood
Rank: C
Type: Genjutsu
CP: 20
A grove of sakura trees is revealed to those within the area, at full bloom their petals have been caught by the wind and swept around the area in a shower of pinks and reds. Most are so captivated by the sight that they are unaware of her attacking, unseen due to the sakura petals cover.

Name: Doku no Sakura
Character Use: Daichi
Element: Wood
Rank: C
Type: Ninjutsu
CP: 15
The petals of the sakura tree are laced with an odorless poison that is harmless with only one whiff, but when combined with the Niwaka-ame no Sakura it can be deadly.

Name: Suisho Mokuzai
Character Use: Daichi
Element: Wood
Rank: A
Type: Ninjutsu
CP: 45
Utalizing her ability to manipulate wood she fuses a tree branch with her halberd, creating a shell of wood that is quickly aged until its petrified becoming nearly as hard and unbreakable as diamond. This wood is unable to burn (fire) or swell (water) because it has changed into a crystallized form of wood.

Name: Sakuituski
Character Use: Daichi
Element: Wood
Rank: C
Type: Ninjutsu
CP: 20
Using the Tree of Ages as the center, a barrier is created those within it by keeping out and standing up to even the brutal force of Kages and Akatsuki members.

Name: Goshinboku
Character Use: Daichi
Element: Wood
Rank: S
Type: Ninjutsu
CP: 80
Daichi is able to summon forth the Tree of Ages that grows up from the ground about two hundred feet into the air, unseen (INT rules apply) by those who do not know it is being summoned it can be used as the center of a barrier or used for spying methods. When used for spying the ones in the tree or in contact with the tree will remain unseen no matter how close someone is to them. This tree also holds sweet water within its trunk that can be used to heal any wounds and seal (NP rules apply)anything with great efficiency.
PostPosted: Sun Apr 13, 2008 8:14 pm


Taijutsu


Name: Poke of Death
Character Use: Don't know. I just don't know
Element: None
Rank: E
Type: Taijutsu?
CP: 1
Effect: The user will extend their index finger and poke the opponent. This will leave the opponent so shocked and confused from such a outragious attack that they will be unable to do any action for one post. ((Only effective on opposite gender))



Akikaze
Character Use: Ryuusei, Kiri Swordsman
Element: Wind
Rank: C
Type: Ninjutsu
CP: 25
Range: Short
Effect: Utilizing the wind natured chakra he possess, as well as any loose debris around him, Ryuusei can create a small tornado of the debris covered with sharp wind natured chakra. Note: While not normally a lethal jutsu, it is a major distraction to even the most experienced shinobi.

Name: Rising Dragon
Character Use: Ryuusei, Kiri Swordsman
Element: Wind, Lightning
Rank: A
Type: Taijutsu
CP: 45 per strike
Range: Short
Effect: Holding his two zanbatou so that they are forming what looks like a still, razor tipped spinning top, Ryuusei will leap into the air with a burst of wnd natured chakra and will spin as he comes down charging lightning based chakra into the swords to add to the speed and damage. Note: Unavoidable as long as Ryuusei's TP is higher than his opponent's SPD.


Bone Style: Extend
Character Use: Tsune Meijin - Mist
Type: Kekkei Genkai
Rank: D
CP: --
This is part of a fighting style Tsune began to create before the chuunin exams, although he did not put any of it into effect until the Cloud exams. This technique allows him to extend any of his bones to abnormal lengths even for those that are kaguya. (Distance = NP x CP used)

Kanji Hyakunijuuhachishou
Character Use: Yomigae - Taki
Type: Taijutsu
Rank: -
CP: 1 per strike
Similar to the Hyuuga fighting style, the men of the KanjiJinsei clan have developed a field of chakra and range to where if the opponent(s) is/are inside the field and within range, they can be hit. Of course, stats will have to be taken into consideration.

Sakasa Furo
Character Use: Yomigae - Taki
Type: Taijutsu
Rank: -
CP: 3 per strike
The KanjiJinsei have developed a way in which to reverse the flow of chakra in the body upon being hit. This was designed to impact the Chakra Gates. Given the KanjiJinsei natural ability to sense chakra, they can sense the immense build-up of chakra in the Gates and instinctually hit the gates with their Taijutsu style. This reverses the flow of chakra and ultimately dams the chakra flow. If all eight Gates were to be stopped, then it would mean serious injury and possible death for the individual. Stat rules apply.

Chakra Supaiku
Character Use: Yomigae - Taki
Type: Taijutsu
Rank: -
CP: 6 per strike
By forming the chakra in their fingertips into small spikes that are connected to their fingertips, the KanjiJinsei will be able to tear through chakra-based attacks. If a jutsu were coming at them, they could use these spikes in order to pierce through the jutsu or redirect it. Opponents' NP must be higher than user's TP.

Bone Style: Recoil
Character Use: Tsune Meijin - Mist
Type: Taijutsu
Rank: C
CP: 5 per strike
Requirement: Must be anchored to the ground
This is part of a fighting style Tsune began to create before the chuunin exams, Although he did not put any of it into effect until the Cloud exams. This technique allows Tsune to use physical attacks used against him back on his enemies. After anchoring himself to the ground in some way Tsune will take in the strike and repel it back at his opponent. This happens on impact so there is no way of dodging this technique. (Attack = Def + half of opponent's STR)

Bone Style: Karma
Character Use: Tsune Meijin - Mist
Type: Taijutsu
Rank: D
CP 5 per strike
This is part of a fighting style Tsune began to create before the chuunin exams, Although he did not put any of it into effect until the cloud exams. This technique allows Tsune to use attacks by his opponent's to increase his own attacks by twisting and rotating his body upon impact. (Attack Spd = SPD + half of opponent's STR)


Name: Konnitiwa Style: Bludgeoning
Clan Use: Konnitiwa
Element: N/A
Rank: C
Cost: 20 PT/10 For Jounin and up.
Type: Taijutsu Style
Effect: Due to the unique practice of a Konnitiwa, the user uses his weapon bonding to give himself the toughness required to harm an opponent with a bludgeoning weapon. (X1.5 Def providing that the user has his bludgeoning weapon in hand.)

Name: Konnitiwa Style: Slashing
Clan Use: Konnitiwa
Element: N/A
Rank: C
Cost: 20 PT/10 For Jounin and up
Type: Taijutsu Style
Effect: Due to the unique practice of a Konnitiwa, the user uses his weapon bonding to give himself the strength to effectively use a slashing weapon. (X1.5 Str providing that the user has his slashing weapon in hand)

Name: Konnitiwa Style: Piercing
Clan Use: Konnitiwa
Element: N/A
Rank: C
Cost: 20 PT/10 For Jounin and up
Type: Taijutsu Style
Effect: Due to the unique practice of a Konnitiwa, the user uses his weapon bonding to give himself the speed to use a piercing weapon properly. (X1.5 Spe providing that the user has his piercing weapon in hand)


Human Slider
Rank: D
Element: N/A
Type: Taijutsu
Effect: An attack invented by the Nin Makona, the user charges at an opponent and uses a bare fist attack to both send a person airborne and get a steel wire around them. From there, the user places his or her feet on the other user's chest and pushes them down on the ground, grinding them on the floor with momentum and holding them down with the wire.


Weighted Aerial Dodge
Rank: C
Element: N/A
Type: Taijutsu
Chakra: 10
Effect: A defensive technique invented by the Nin Makona, the user ties a steel wire to their weapon and flings it upwards with the help of some chakra after leaping in the air, improving the user's evasion. (Add 10% of strength to speed when dodging.)


Flail Expansion
Character: Tohma
Element: -
Rank: C
Type: Taijutsu
CP: 12
An adapted Henge, Tohma uses chakra to expand his flail's ball to ten times its size, thus increasing its volume (and consequently mass) exponentially. This unfortunately has to be used in conjunction with his Insane Strength, or else he can't even lift it.

Flail Blades
Character: Tohma
Element: -
Rank: B
Type: Taijutsu
CP: 20
By hitting a switch on the handle of his flail, Tohma can cause chakra emitters to extend from his flail. These chakra emitters will form blades made of chakra, which will spin in a manner similar to a helicopter.

Name: Fighting Style: Chain Fist
Character Use: Sayuri
Element: None
Rank: B
Type: Taijutsu Branch Style
CP: 30 to activate
Effect: A fighting style unique to Sayuri. By transferring the kinetic energy in her body into her chains, she can actually greatly increase the speed of her chains. It halves her own speed, but the speed of her chains doubles. SPD = x2, TAI +100


Name: Gambit of Six
Character Use: Kurohira Utami
Element: -
Rank: D
Type: Taijutsu
CP: 6
Effect: While an opponent is in the air, Kuro will create five clones before scattering with them and then use this jutsu to attack the opponent from six directions.

Name: Gambit of Ten
Character Use: Kurohira Utami
Element: -
Rank: C
Type: Taijutsu
CP: 10
Effect: See Gambit of Six. Replace five with nine and six with ten.

Name: Gambit of Twenty-two
Character Use: Kurohira Utami
Element: -
Rank: B
Type: Taijutsu
CP: 22
Effect: See Gambit of Six. Replace five with 21 and six with 22.

I am your reflection
Crew


I am your reflection
Crew

PostPosted: Sun Apr 13, 2008 8:15 pm


Fuuinjutsu


Nenshou Tenkoku (Combustion Seal)
Character:Rein Myaku
Element: Fire
Rank: D
Type: Fuinjutsu
CP: 10 to place 5 to release
Effect: This is when the user seals a flame into what ever they wish. There is no specific symbol or lettering in order to seal the flame only that it must be burnt into the object. Once release the seal will burst into the flames ingulfing the object in the process. If another's NP is higher, they can banish the seal, or if they have Suiton, they can disperse the fire.

Name: Mark Seal
Character Use: Kinaka/Yuro Utami
Element: Neutral
Rank: D
Type: Fuuinjutsu
CP: 5
Effect: This is a small seal made with the user’s blood that has no use besides when used in conjunction with Recall.
(Limit 1 at a time. Placing a Mark Seal erases the previous one.)

Spiritual Essence Formation
Character Use: Arashi Ookami
Element: -
Rank: S
Type: Seal
CP: 80
One of Arashi's self-made sealing jutsus, this seal draws out a person's innermost darkness and gives it form. It takes two posts of remaining COMPLETELY still to place, making it useless in battle, but should the target be able to defeat this darkness they will become much stronger than before and they will be able to control that power from that point onward.

Four Point Seal - Demonic Containment
Character Use: Order of the Storm
Element: -
Rank: S
Type: Seal
CP: (each user) 20, +5 per post
Requires four members of the Order, and creates a barrier around an area that completely seals off whatever is inside, preventing anything from going in or out. Dimensional portals fail to work, disabling any kind of summoning and preventing anyone from Shunshin-ing through the barrier.
(effective barrier strength is the sum of all users' DEF and NP values combined.)


Summoning tattoo
Characer:Wyatt
Element: none
Rank: E
Type: Ninjutsu
CP:
1 per senbon
3 per shuriken or Kunai
8 per shadow wind shuriken
12 per katana or anything of that size
Effect: two tattoos placed on his arms allow him to summon weapons

Name: Soul Jar
Character Use: Nomu, Shogo
Type: Tool
Effect: A simple jar formatted to hold Souls. This jar has a seal on it so it cannot be broken or opened without the unseal jutsu known to only those who sealed the soul.

Fast Forward
Character Use: Insa
Element: N/A
Rank: B
Type: Ninjutsu
CP: 37
Range: Supplementary
Must know: Twisted Fate
Effect: Must mark them self with this tattoo near the ankles
to activate move when tapped together heels together
User Image
When activated the user can move in incredible speed and is almost impossible to be seen unless the opponent has better eyes tp keep up with speed. This move is wonderful for quick melee or running away though it has nasty side effect against the body. The body isn’t built to handle super sonic speeds so if continued use it will injury the body slightly. Highly suggestive to not use the move for to long can cause death..

(Increases the speed of user by 50%; after third post all other post will start with -10 cp per post because of speed damage.)

Uryu's Secret Training Seal
Character Use: Uryu Yagami, Arashi Ookami, Itami Aburame, The Twins, Jin Ryuzaki, Yuriko Shisuda
Rank: A
Type: Fuuinjutsu
CP: 50 to place, 0 to remove
A training-type seal originally developed by Nidaime Amekage, Uryu Yagami. He used it to teach Itami Aburame, and later Arashi, passing on the knowledge of the seal to both of them. Arashi would go on to teach it to his most trusted followers.
The basis of the seal is that it can only be placed with the target's permission, but once it does it completely seals all chakra usage (dropping the target's CP to 1) and forces them to feel as though they were being subjected to the most extreme weight-training imaginable (essentially gives them the impression that they are 10 or more times their weight).
The point of course being to give the target highly intensive training, and (if they can survive) will result in the target being much stronger than he had been before the seal was administered.

Sutra
Character Use: Naomi
Element: -
Rank: -
Type: Ninja Equipment
CP: depends on type
These seals, painted with chakra-infused ink on paper, are designed to adhere to surfaces and some barriers and perform certain tasks.
Purify - 5 - Designed to halt the use of any 'dark' chakra within two posts. Target's NP must be twice user's in order to escape this effect. Can be removed, however, and once this is done the chakra will flow again.
Barrier - 2 - Used in an array to create a barrier that can only be bypassed if one's NP is higher than the user's. If used alone, simply creates a bubble around the sutra. Wears off after two posts.
Holy Barrier - 5 per sutra, + 5 per post - A stronger version of the Barrier, this requires the placement of four sutra around an area, and the user to sit in the center with a fifth; others can join this, though they must also pay the cp cost and have their own sutra. By continually chanting and actively focusing chakra into it, a very powerful barrier is created. This barrier can only be bypassed if one's NP is 50 points higher than the total of the users' NP. Users of a dark or demonic chakra source cannot pass through at all. Users cannot move or use any other jutsus while using this.
Veil - 2 per sutra - Used in an array of four, makes any living beings within the circle invisible to everything outside the barrier. Even if someone else were to enter, they would not notice them even if they were inches away. Granted, though this does affect vision and hearing, if the inhabitants make contact with anyone from outside, the veil would be dispelled. Wears off after 10 posts.
Soul Barrier - 10 per sutra, + 10 per post - Used in an array of four, creates an invisible barrier around an area that prevents any souls from leaving. Essentially, this means that even if a person within is killed, if their body is healed to a livable point their soul will be able to return to its body and continue to remain alive. If the soul is forcibly removed or destroyed however, it will not be able to return.
Subjugation - 5 - A simple enough effect: when placed on a person, they will fall to the ground and be unable to move at all for one post, during which the user is free to make their getaway. <--All of these must be used within 10 posts of creation

jutsu name: Bloodline Disruption
element: none
Rank: A
type:Fuuinjutsu
Chakra points: 50 + 10 for each extra post
effect: The user Performs a series of handsigns while the opponent it trapped. The opponent must be stationary while this jutsu is in effect or it wont work. Out from behind the user a shadowy mist appearers and goes through the opponent canceling his bloodline abilities and jutsus for the end of the current battle. The jutsu takes approximately 4 post to finish.

jutsu name: Bloodline Disperse
element: none
Rank: S
type:Fuuinjutsu
Chakra points: 100 - 1/2 the cost for each extra person
effect: This jutsu can take effect right after the "Bloodline Disruption". Once the first jutsu is activated. A ghostly figure appears out of the opponent. The ghostly figure is shown taking some gas substance out of the opponents body which is the opponents bloodline. The opponet still knows the bloodline jutsus but is unable to use them. This jutsu is very complicated and requires much concentration to complete. If interrupted the slightest bit the jutsu is canceled. Yet if their are multiple users then they could continue the jutsu if one is left out of sync but once all are out of sync the jutsu is canceled and must be started over. Since the jutsu is such a strain to the body, after the jutsu is completed the user cannot move for no less than 5 through 7 post. depends on how many are there. If the jutsu is incomplete then the user cannot move for 3 post. ((Basically it's like the jutsu the third used on orochimaru but instead of sealing his hands, he sealed the bloodline))

Name: Horcrux
Character Use: Nomu-Cloud
Element: None
Rank: A
Type: Fuuinjutsu
CP: 50
Effect: A sealing of the soul. Nomu will split a piece of his own soul and seal it into another being, or even a common item. What this allows is the power to revive himself once one soul is destroyed. Nomu will have consciousness of where and what happens to the horcrux. However, if the horcrux happens to be a human/animal then if Nomu's INT is higher then he can control the mind and body of said person/animal for only 5 post at a max with a 20 post resting period.
PostPosted: Sun Apr 13, 2008 8:17 pm


Personal/Specialty Jutsu/No-Element Jutsu


Raninda Lutianna


Summoning of the Demon - Imp
Character Use: Lutianna
Element: -
Rank: C
Type: Bloodline Summoning
CP: 10
Image
Summons a Demon Familiar to Lutianna.
A small, violent creature, the Imp is a lesser demon of fire. They are neither strong nor intelligent, but exist primarily as support.
An Imp has the same stats as its summoner with the following specifications:
cp: x1.5
str: halved
def: halved
spd: same
int: halved
np: x1.5
tp: halved
Imps have access to the following jutsus:
Fire Bolt - 10 CP - Shoots a small fireball at the target.
Blood Pact - 30 CP - Boosts the summoner's INT and NP by 25%
Fire Shield - 40 CP - Adds the Imp's NP to the summoner's DEF.
Phase - 20 CP - The Imp phases out of the corporeal world, still visible but intangible. The Imp cannot attack in this state.
In addition, Imps have access to all Fire Jutsus, imbuing them with their demonic chakra.

Summoning of the Demon - Void Walker
Character Use: Lutianna
Element: -
Rank: C
Type: Bloodline Summoning
CP: 20
Image
Summons a Demon Familiar to Lutianna.
Void Walkers are demons of shadow. More impressive than the Imp, it is around human size, and is typically much tougher, though just as unintelligent.
A Void Walker has the same stats as its summoner with the following specifications:
cp: same
str: same
def: x1.5
spd: same
int: halved
np: x1.5
tp: same
Void Walkers have access to the following jutsus:
Torment - 30 CP - Fills the target with intense, unimaginable sorrow, causing them to ignore everything around them and focus all their attacking efforts on the Void Walker.
Consume Shadows - 40 CP - The Void Walker absorbs all shadow energy within the area, healing it and restoring 20 CP per post. The Void Walker cannot react to an attack in this state.
Sacrifice - All CP - Kills the Void Walker, in exchange granting the summoner protection, creating a shield around the summoner whose strength is the sum of the Void Walker's DEF, NP, and the amount of CP spent on it.
Suffering - 50 CP - Same effect as Torment, only it affects every enemy in the area.

Summoning of the Demon - Succubus/Incubus
Character Use: Lutianna
Element: -
Rank: B
Type: Bloodline Summoning
CP: 30
Image Image
Summons a Demon Familiar to Lutianna.
These demons are everything that the Voidwalker and Imp are not. Demons of Lust, they are cunning, inquisitive, powerful, and very light on their feet, Succubi and Incubi can quickly overwhelm an unprepared opponent.
A Succubus or Incubus has the same stats as its summoner with the following specifications:
cp: same
str: x1.5
def: same
spd: x1.5
int: x1.5
np: x1.5
tp: same
Succubi/Incubi have access to the following jutsus:
Lash of Pain - 20 CP - Imbues the Incubus/Succubus' whip with Demonic Chakra, allowing it to create wounds that sap the victim's CP (5 per wound per post).
Soothing Kiss - 20 CP - Calms the target and slows them down, stunning them for a post.
Seduction - 40 CP - Plays upon the target's own sexual desires, trapping them in a genjutsu that renders them unable to fight, caught in their own fantasies made real.
Invisibility - 50 CP - The Succubus becomes invisible to the naked eye as well as alternate forms of detection (thermal, etc.) its chakra can be seen if one has the ability, however.

Summoning of the Demon - Fel Hunter
Character Use: Lutianna
Element: -
Rank: B
Type: Bloodline Summoning
CP: 40
Image
Summons a Demon Familiar to Lutianna.
One of the very few demons who can count themselves among the elite of the Demonic Armies, Fel Hunters were bred in the days of old with one purpose:
Destroy spellcasters.
Fel Hunters became a staple in battle, as their abilities allowed them to seek out those capable of using the Arcane or Terrestrial Energies (Mana or Chakra), and eliminate their abilities.
A strange-looking demon, Fel Hunters use their vicious jaws and horns in battle.
A Fel Hunter has the same stats as its summoner with the following specifications:
cp: x1.5
str: same
def: same
spd: same
int: same
np: x2
tp: same
Fel Hunters have access to the following jutsus:
Devour Energy - 30 CP - As a demon bred specifically with the purpose of destroying users of arcane and natural energy, the Fel Hunter can dispel a jutsu, devouring its energy and adding the CP spent to its own.
Shadow Bite - 20 CP - The Fel Hunter bites the target with Demonic Chakra, draining the target of 20 CP.
Spell Lock - 40 CP - Similar to Devour Energy, but with one very key difference: instead of devouring the chakra, the target is rendered unable to use jutsus of the same type (Ninjutsu, Genjutsu, Taijutsu, Fuuinjutsu, Kekkei Genkai) for the rest of the battle. Cannot be used again for three posts.
Fel Intellect - 20 CP - Increases the Summoner's INT and NP by 25%

Summoning of the Demon - Fel Guard
Character Use: Lutianna
Element: -
Rank: A
Type: Bloodline Summoning
CP: 50
Image
Summons a Demon Familiar to Lutianna.
An impressive sight to see indeed, these demons stand head-and-shoulders above even the tallest humans. These monsters wield impressive strength in battle, and though they are not as fast or intelligent as a Succubus, their massive blade can cleave even the strongest of armors.
In addition, Fel Guards have a unique ability that allows them to avoid any 'Area of Effect' Jutsu.
A Fel Guard has the same stats as its summoner with the following specifications:
cp: same
str: x2
def: +25%
spd: same
int: same
np: same
tp: x1.5
Fel Guards have access to the following jutsus:
Demonic Frenzy - 30 CP - For the next ten posts, the Fel Guards STR and SPD are multiplied by 1.5
Anguish - 30 CP - Same effect as Void Walker's Torment.
Cleave - 20 CP - A Taijutsu technique that attacks everything with striking distance of the Fel Guard's spear, cutting them with Demonic chakra. All target's DEF is treated as halved.
Intercept - 30 CP - The Felguard slams into an enemy, knocking it back and stunning it for two posts.

Summoning of the Demon - Infernal
Character Use: Lutianna
Element: -
Rank: S
Type: Bloodline Summoning
CP: 60
Image
Summons a Demon Familiar to Lutianna.
A massive orb of demonic fire, summoned from the Demonverse itself, crashes into the ground, destroying all in its path.
And from this flame, rises the Infernal, a demon of fire and mindless destruction. Forever wreathed in flames, it will attack all in its path, and unless the summoner is strong enough to control it, even they will be overwhelmed by the beast's strength.
Upon being summoned, the Infernal will run rampant, requiring that it be Enslaved by the Summoner, or else once it is deprived of other targets... You get the idea.
A Fel Guard has the same stats as its summoner with the following specifications:
cp: x2
str: x3
def: x3
spd: same
int: halved
np: x2
tp: same
Infernals, like Imps, have access to all Fire Jutsus, each one used taking on a Demonic quality.

Funnel Life
Character Use: Lutianna
Element: -
Rank: B
Type: Genjutsu
CP: X
Lutianna transfers chakra to a Familiar or Slave, restoring their CP and healing them.

Corruption
Character Use: Lutianna
Element: -
Rank: B
Type: Bloodline
CP: 20
Floods the target's CCS with Demon Chakra, causing them to lose 10 CP and making them susceptible to jutsus that affect demons for the next ten posts.

Soul Shard
Character Use: Lutianna
Element: -
Rank: S
Type: Bloodline
CP: 200
Lutianna implants a portion of her Soul into a Slave. In the event she is killed, she can sacrifice the slave in order to resurrect herself.

Rain of Fire
Character Use: Lutianna
Element: -
Rank: B
Type: Ninjutsu
CP: 10 per post
Causes demonic fireballs to continually rain down upon the area.

Shadowburn
Character Use: Lutianna
Element: -
Rank: S
Type: Genjutsu
CP: 50
Blasts the target with Demonic Fire. If the target dies within five posts, they are immediately resurrected as a Succubus' Slave.

Enchanted Sight
Character Use: Lutianna
Element: -
Rank: C
Type: Bloodline
CP: 2
Lutianna creates a special portal that allows her to see independently of her body.

Curse of Idiocy
Character Use: Lutianna
Element: -
Rank: B
Type: Ninjutsu
CP: 40
The target's INT score decreases by 25% of the maximum every post for the next three posts.

Curse of the Elements
Character Use: Lutianna
Element: -
Rank: B
Type: Ninjutsu
CP: 30
Every time the target uses an Elemental jutsu, that jutsu's power is halved.

Shadow Ward
Character Use: Lutianna
Element: -
Rank: C
Type: Ninjutsu
CP: 30
Lutianna is unaffected by Dark or Demonic attacks for the next three posts.

Summoning of the Demon - Doom Guard
Character Use: Lutianna
Element: -
Rank: S
Type: Bloodline Summoning
CP: 80
Image
Summons a Demon Familiar to Lutianna.
Once upon the time, even the Tailed Beasts were afraid of something.
The Doom Guard is a demon of unrivalled power, and only the most absolutely powerful of summoners can hope to control it.
Mere mortals need not apply.
A Doom Guard is, in short, the ultimate, the highest elite among the Demonverse; even the Seven Demon Lords would fear an army of them. Summoning the Doom Guard requires a human sacrifice, their very soul forming a chain that binds the Doom Guard to the summoner. They will kill any human in their way without mercy and without restraint.
A Rain of Fire perpetually falls around the Doom Guard.
A Doom Guard has the same stats as its summoner with the following specifications:
cp: x4
str: x4
def: x4
spd: x4
int: x4
np: x4
tp: x4
Doom Guards have access to the following jutsus:
Dispel - 30 CP - Interrupts a jutsu, dispelling it.
War Stomp - 50 CP - Creates a wave of infernal fire around the Doom Guard, causing damage and stunning everything in a 20-foot radius.
Cripple - 30 - A demonic curse that halves the speed and strength of the target.

Fear
Character Use: Lutianna
Element: -
Rank: B
Type: Genjutsu
CP: 30
Paralyzes the target with intense Fear for one post.


Gravetei Genkai/Brago/Kanna


FukusuuTama
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 5 per sphere
Range: N/A
Brago lets out his chakra and manipulates gravity into several small spheres. These spheres, thanks to Genkai's Raiton chakra, are dense and electrified balls of destruction which explode on impact.

KuroAna
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: S
Type: Ninjutsu
CP: 100
Range: N/A
One of Brago's more powerful and destructive jutsu, this jutsu creates a super-dense sphere of gravity with a pull so strong, that to escape it, the opponent's NP must be twice that of Genkai's to not be sucked in. Anything sucked in is instantly destroyed under the immense pressure.

Reisu
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: D
Type: Ninjutsu
CP: 6
Range: N/A
Reisu is used by Brago through Genkai, and is one of the most rudementary attacks used by him. It is simply a collection gravity encased in chakra and is shot at the opponent from Brago's hand.

Gigano Reisu
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 12
Range: N/A
Gigano Reisu is a more powerful version of Reisu, but has the ability to deter objects from its path. If a weapon were to be thrown at Brago, Brago would unleash this attack and the weapon would be thrown out of the way.

Inryoku Gekitai
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 12 per burst
Range: N/A
If wishing to escape harm, all Genkai or Brago have to do is release a burst of their chakra and combine it with their ability to manipulate gravity, and the attack will be repulsed and damage will result against the attacked. To pierce the burst, STR must defeat their NP, and the same goes for jutsu.

Dendou Tenshi
Character Use: Genkai
Element: N/A
Rank: C
Type: Ninjutsu
CP: 12 + 3 per post
Range: N/A
This uses Raiton chakra to emulate a set of angelic wings. Controling the element with chakra, wings that seem to be made of lightning will sprout from the users back and can be controlled as such, but can not be used to fly. When flapped, they create a painful electric field. To touch the wings themselves is near suicide, however.

Brago Bunshin
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 15 per clone
Range: N/A
This jutsu allows Brago to clone himself and as other clones, they are able to use the jutsu Genkai and the original Brago use.

JikenTensai
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: S+
Type: Ninjutsu
CP: ALL
Range: N/A
Perhaps one of the most destructive jutsu ever conceived by anyone, this jutsu is unparalleled in destructive force. This forces all chakra out of the user and combines with the gravity around the user and all in the area. It compresses gravity to a point where it becomes as sharp as a blade and in which begins to tear holes in space, causing gravity from all points in any realm or world to converge on said area and completely eradicate all existence. There is no escaping this as Shunshin would be affected as well.
(For all intents and purposes, it will kill anyone and anything within whatever thread it was used in.)

Shi Brago
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: D
Type: Ninjutsu
CP: 10 per use
Range: N/A
This allows Brago to record the type of chakra, the hand signs, and the effects of a jutsu used against him once it has been used against him. He will instantly remember it. This does not, however, mean that they will be able to use the jutsu. [Brago must be hit by the jutsu or witness it how ever high a rank the jutsu is. E-1, D-2, C-3, B-4, A-5, S-6]

RorZaruk
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 20
Range: N/A
This condenses the gravity around Brago or Genkai, or both which creates a shield which is only permeable by them to protect them from attacks. This multiplies their defense by 2 for the duration of the post.

Mozou Brago
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: D
Type: Fuuinjutsu
CP: 6 seal
Range: N/A
This seal, provided the one the seal is placed on has lower NP, makes the opponent mimic Brago's actions. This is used so Brago can remain motionless, thus making the opponent motionless, and allows Genkai to attack. The seal can be placed by either Genkai or Brago.

Brago Hou - 1
Character Use: Genkai/Brago - Kumo
Element: Raiton
Rank: C
Type: Ninjutsu
CP: 12
Range: N/A
This uses Brago and Genkai's connection to channel Raiton chakra into Brago allowing him to use it. In this form, Brago will unleash a blast of electricity from his mouth at an opponent.

Brago Hou - 2
Character Use: Genkai/Brago - Kumo
Element: Raiton
Rank: B
Type: Ninjutsu
CP: 36
Range: N/A
This allows Brago to use Genkai's chakra to collect electrons from the atmosphere around him in order to fire a larger and more deadly blast.

Brago Hou - 3
Character Use: Genkai/Brago - Kumo
Element: Raiton
Rank: A
Type: Ninjutsu
CP: 40
Range: N/A
This uses Genkai's chakra, the electrons in the air, and the opponent's own chakra/electrical field for a massive blast from which to escape, the speed of the opponent(s) must be at least 1.5x Brago's/Genkai's NP.

Inryoku Yoroi
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 20
Range: N/A
This forces gravity inward and against Genkai and Brago to cement their chakra into physical form which allows them a kind of gravitational armor. This armor not only multiplies their defense by 1.5, but keeps those who have strength below their defense from landing a blow, even if weapons are thrown.

Kuchiyose: Kanna
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 12
Range: N/A
Kanna, a second Momodo and one of Genkai's own design, is much like Brago except for the fact that she is nihility and rarely speaks. Her powers are linked through both Brago and Genkai, but are channeled through her mirror.
(Kanna will be posted under weapons and her jutsu will be under Genkai's jutsu.)

Inryoku Hibi
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 15
Range: N/A
This will force an orb of gravity into the ground upon which will cause the ground to erupt with powerful force, causing fissures to form as well as the earth to be ripped up and shatter, sending shrapnel everywhere

Lei Shen Ma-Ku
Character Use: Genkai/Brago - Kumo
Element: Raiton
Rank: C
Type: Ninjutsu
CP: 15
Range: N/A
This tattoo of sorts contains the ability to channel electricity through whatever it is placed on. If one were to place a Ma-Ku on something that has electricity running through it, then the recipient of the other Ma-Ku would recieve the same shock.

Go-ruden Kagami Kyuuin
Character Use: Genkai/Kanna - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 20
Range: N/A
This technique is used by Kanna and her sacred golden mirror. The mirror contains super-dense gravity behind it and when she or anyone she is commanded to protect is attacked, she releases small spheres of this gravity. This gravity has the ability to absorb same-rank jutsu into the spheres and fires it back randomly at the opponent(s).

Gin Kagami Kyuuin
Character Use: Genkai/Kanna - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 10
Range: N/A
This technique is used by Kanna and her silver mirror. It simply reflects physical attacks and weapons. It reflects physical attacks by stopping the opponent and sending the pain through their body. To stop weapons, the weapons will actually go inside the mirror only to have the weapons shot back at the opponent(s).


Denshi Dageki
Character Use: Genkai/Brago - Kumo
Element: Raiton
Rank: D
Type: Ninjutsu
CP: 10 per wave
Range: N/A
This causes the surrounding electrons in the air and in the body to begin emitting small levels of electricity which are painful to the touch. It usually causes numbness if low levels of waves are used, however, if the user puts more chakra into each wave, the more painful and powerful they become.

Dendou-Shuuha Kyuutai 1
Character Use: Genkai/Brago - Kumo
Element: Raiton
Rank: C
Type: Ninjutsu
CP: 30
Range: N/A
Over the course of Genkai's life, he has collected untold amounts of his Raiton chakra and stored it within him. This has become somewhat of one of his ultimate weapons, however in this early stage of his life, it is no where nearly complete. To use it, he will shape his chakra into a sphere in his palm and will add his Raiton chakra to it. The orb will then sink back into his hand until it waits to be fired in some fashion.

Kuchiyose: Raijin-Nekomata
Character Use: Genkai/Brago - Kumo
Element: Raiton
Rank: C
Type: Ninjutsu
CP: 20
Range: N/A
This causes the Raiton chakra inside the body of the user to concentrate at the center-point of the palm in which the summoning is used and summons a lightning-like version of a large, predetorial cat. It is made of electricity entirely and can be used in many other Raiton jutsu as well as used as a conductor for lightning.

Chikara-Yuukai 1
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 40
Range: N/A
This allows Genkai and Brago to fuse together in order to power each other up. Gravity, along with chakra, forces their atoms to combine.
NP: x2
CP: +10 per post fused

Chikara-Yuukai 2
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 40
Range: N/A
This allows Genkai and Kanna to fuse together in order to power each other up. Gravity, along with chakra, forces their atoms to combine.
NP: x1.5
CP: 20 every post
INT: +50

Chikara-Yuukai: Kuchiyose
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: B
Type: Ninjutsu
CP: 60
Range: N/A
As with the other Force-Fusions, this combines Genkai and or Brago with other summonings, allowing them to do damage from within.

Inryoku Tensuu
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Fuuinjutsu
CP: 15 per mark; 5 per mark per post
Range: N/A
--> Downward Arrow - Appears on the palms of the user; raises N.P. by half of the current total.
--> Crescent Moon - Appears on the forehead; raises INT by half of the current total.
--> Blazing Sun - Appears on the back; raises STR by half of the current total.
--> Bright Stars - Appears along the arms; raises DEF by half of the current total.

Assaku Shunshin
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 20
Range: N/A
By condensing the matter around them by increasing the amount of gravity around them, Brago or Genkai can escape even the most enclosed space without a hand sign.

Reis Hara
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: C
Type: Ninjutsu
CP: 15 + 10 per post
Range: N/A
By letting their chakra into the area, Genkai and Brago will emit a constant field of gravity which halves the cost of all Gravetei jutsu.


Fujin


Name: Wind Bag
Character Use: Fujin
Element: None
Rank: -
Type: Tool
CP: 80 for blowout. 15 to suck wind jutsu into bag
Effect: This is the legenday item from the God of Wind, Fūjin. This bag holds many effects for Fujin. The first effect is the natural ability of just holding the bag close to him. As long as the bag is connected to Fujin, his wind abilities will exponentially increase(Increases by x3). The second effect of the bag is the ability to release large amounts of wind from within the bag, blowing everything and anything away from Fujin(x5 of Fujins NP). The third ability of this bag allows Fujin to perform any wind jutsu he wishes out of the bag. This allows him to continually use any jutsu he wants without performing any handsigns. The last ability is probably what makes the bag even more impressive. For any wind technique used, the bag can suck in the jutsu and use it against the target at any time. However, that's not all. For if the technique is sucked into the bag, Fujin will be able to learn the technique as long as he is able.

Name: Notus
Character Use: Fujin - Rain
Element: Wind
Rank: C
Type: Ninjutsu
CP: 12
Effect: Fujin channels the spirit of the god of the South Wind, Notus, creating a powerful burst of wind that blows through the entire area from the south.
Reduces the cost of all Wind and Lightning jutsus by half, decreases the power of all Earth and Fire jutsus by half.

Name: Zephyrus
Character Use: Fujin - Rain
Element: Wind
Rank: B
Type: Ninjutsu
CP: 30, + 10 per post
Effect: Fujin channels the god of the West Wind, Zephyrus. Gentlest and most peaceful of the Four Winds, Zephyrus grants Fujin and his allies a 25% stat boost.

Name: Boreas
Character Use: Fujin - Rain
Element: Wind
Rank: A
Type: Ninjutsu
CP: 60
Effect: Fujin channels the god of the North Wind, Boreas. This god has the most violent temper of all the Wind Gods, allowing Fujin to channel his chakra into every area the wind reaches, transforming it into vicious blades of his own chakra. Lasts one post.

Name: Eurus
Character Use: Fujin - Rain
Element: Wind
Rank: S
Type: Ninjutsu
CP: 100
Effect: Fujin channels the god of the East Wind, Eurus.
A bearer of ill omens and evil winds, Eurus will conjure a massive tornado in the center of the area (going by the Fujita scale, an F5).
If anyone caught in the tornado does not have the STR,SPD,or NP to defeat Fujin's, they will not be able to escape it.
While Fujin is within this deadly storm, he gains the following stat boosts:
NPx2, SPD + 100


Name: Anemoi
Character Use: Fujin - Rain
Element: Wind
Rank: S
Type: Ninjutsu
CP: 120
Effect: Fujin will channel through the four directional wind gods and summon the main and creator of the directional winds, Anemoi.
A powerful god of wind, Anemoi will blow from all directions and have wind surround Fujin. The powerful wind will transform Fujin's body temporarily, turning Fujin into nothing but wind. While in this form, he is able to control wind whether it be the opponents or his. (His NP must be higher and last for the entire battle.)[if someone uses a fire jutsu on Fujin while in wind, it's still twice as powerful and can kill him]

Name: Avada Kedavra
Character Use: Fujin
Element: Lightning
Rank: S
Type: Ninjutsu
CP: 100
Effect: By using Fujin's lightning nature chakra and his flesh eating poison within himself, Fujin is able to produce a emerald color lightning strike. When made contact to the opponent, the lightning will travel through the opponent's entire body not only stunning him but eating away at everything from within and from without.((SPD=x2 of NP)) [NOT an insta-kill]

Name: Chakra Armor
Character Use: Fujin - Sand
Element: None
Rank: B
Type: Ninjutsu
CP: 30 to activate
Effect: Fujin will lay a chakra barrier around his entire body, to the last strand of hair. Anyone who can detect and see forms of chakra are able to see it normally but others would not be able to detect the barrier because of how close it will be on Fujin's body. This layer of chakra on his body protects Fujin from any and all attacks, however it drains the power to protect him from his own chakra. For every bit of damage gained on the armor, a certaian amount of chakra will be drained from Fujin. A downside however is that this armor does not protect Fujin from techniques that do not origionally require chakra but it also does not drain chakra from Fujin.
E Rank Jutsus: 1cp per hit
D Rank Jutsus: 5cp per hit
C Rank Jutsus: 10cp per hit
B Rank Jutsus: 25cp per hit
A Rank Jutsus: 50cp per hit
S Rank Jutsus: 100cp per hit




Alkaid


Alkaid's bubble gum crisis
Character Use: Alkaid-Kirigakre/Mist
Element: Water/Wind
Type: Ninjutsu
Rank: C
Cp: 2cp for each bubble, An additional 2cp to make them float.
Range: Close to Long
Effect: By expanding oxygen within her body and blowing it out of her lips alkaid will be able to create bubbles that vary in size, shape, and chemical structure (She's a human bubble wand.) Bubble types below.
-Regular bubble: Alkaid create's plain bubbles. By ingesting various chemicals, poison, etc before she creates these alkaid can give these bubbles certain properties. Properties paralysis, poison, sleeping potion, etc. Cp: 2 + cost of bubble gum crisis.
-Shredy bubble: Alkaid cerate’s a bubble that rotates at incredible speeds this bubble rotates so quickly it is able to grind through steel, solid rock etc. when popped it creates shockwaves. Cp: 8 + cost of bubble gum crisis. This bubble can only be popped if it stops rotating.
-Acidic bubble: Alkaid create's acid bubbles when they pop acid for the whole family! The rule's of alkaid's acidic convergence apply to these bubbles letting alkaid control the strength of the acid. Cp: 6 + cost of bubble gum crisis.
-Sticky bubble: Alkaid uses the water adhesion jutsu in conjunction with the bubble technique alkaid will create bubbles that will bond with an opponent's skin, gear, etc. 6 + cost of bubble gum crisis. This bubble type can be used with other bubble types by adding an extra 2cp to the bubble type she creates.
-Oxygen bubble: Alkaid cerate’s a bubble full of oxygen can be used underwater or in area's full of poison gas, etc. when popped creates a sonic boom. 15 + cost of bubble gum crisis.
-Explody bubble: Alkaid creates a molecularly unstable bubble, When this bubble comes into contact with its intended target it creates a highly violent explosion (The more bubbles there are the bigger the boom.) 12cp + cost of bubble gum crisis. [If Alkaid touches the bubble, it will also explode.]
[Note: if your going to put different poison properties then you must either find a way to fuse your body with the poison or ingest the poison. If you take the alternative then you will also suffer the poison effects but two times greater since you ingested pure poison.
Second, if their NP/Strength or whatever beats your NP then the bubble will pop, that goes for all of these.
Third one. Again, you must be able to fuse acid within your body or ingest it within to use for that battle. Note, if you take the latter, you will die.]



Cloudian fusion
Character Use: Alkaid/Cloudians-Kirigakre/Mist
Element: n/a
Rank: -
Type: N/A
CP: varies with the cloudian.
Range: N/A
Effect: Alkaid will invite a cloudian into her body to gain the power of the cloudians. If the incantation is accepted the cloudian invited will condense it's form in to a small pill like orb and flow into her body.

--Poison cloud fusion
10cp (maximum one any more will kill her.)
Alkaid will invite a poison cloud into her body, when this occurs the poison cloud will take up residence in Alkaid's abdomen forming a protective barrier that keeps the poison from spreading to the rest of her body rather than killing her instantly. Alkaid is able to suppress the toxins within her body or exhale them at her leisure she is able to create several types of poison. Poison types bellow, 3cp to change poison type.
---Poison- Alkaid's breath becomes suffused with a potent toxin extremely lethal to humans.Alkaid's NP subtracts from their DEF, if her NP is higher then they die in 3 post. If not they survived with less DEF.

---Chakra eating poison- Alkaid's poisonous breath will invade an opponent’s body and consume foreign chakra. Once the poison invades a victim it will eat 10cp per post. Alkaid's NP subtracts from their Np, if her NP is higher then they lose chakra post.
---Paralyzing poison- Alkaid's breath will take on paralyzing properties. Any one affected fill be immobilized for five post.
---Nappy time poison- Alkaid's breath will become lased with a powerful sleeping agent anyone affected will fall a into a dreamless sleep for five post.
---Poison replication: Alkaid can reproduce poison she's been exposed to within her body if her NP is higher than her opponents' than the poison is nullified and is usable in her repertoire.


Universal Diffusion
Character Use: Alkaid-Kiri
Rank: N/A
Type: N/A
CP: 10cp for each summon.
Range: N/A
Effect: Alkaid will ask a summon to leave her or some one else’s body allowing her to fuse other summons at any time. (This only works with her summons so if it belongs to another character theres nothing she can do.))



Shisen Genkaku


Kugutsu Fuuin
Character Use: Genkaku, Shisen - Suna
Type: Fuuinjutsu
Rank: B
Element: N/A
Chakra: 25 per seal
For centuries, Kugutsu masters have always had to be cautious with who they were fighting because they had to expend so much control and time manipulating their puppets. But with this seal that Shisen developed, he has eliminated that problem. After placing the seal upon the puppet, Shisen can control all it's functions with his will and thought alone, eliminating the need for threads. [Seal is single-use; must be placed each time it is to be used]

Setsuna Tenkin
Character Use: Genkaku, Shisen - Suna
Type: Ninjutsu/Fuuinjutsu
Rank: B
Element: N/A
Chakra: 10 per puppet
Shisen developed another seal which he can place upon his puppets. This seal activates with a single thought and instantly transmits a puppet to a desired location. It is based upon the same principle as Yondaime Hokage's rite. [Seal is single-use; must be placed each time it is to be used]

Kugutsu Higi

Character Use: Genkaku, Shisen - Suna
Type: Genjutsu
Rank: C
Element: N/A
Chakra: 20
This simply makes the recipient believe he or she is under the illusion that they are upon an operating, slowly being made into a Hikugutsu, alive.



Kaguya Haruka


Name: Lightning armor
Character Use: Haruka
Rank: A
Type: Supplementary
CP: 40 + 5cp/post
Effect: A reletivly simple concept. Haruka surrounds himself with electricity, when a liquid touches him he is able to use the electric currents to jump through the water at lightning speed.

Name: 8 pillars of the storm
Character Use: Haruka Kaguya
Element: Thunder
Rank: C
Type:
CP:30 + thunder armor
Effect: Haruka erects 8 large black pillars of bone, each one negatively charged with electricity. He then charges his lightning armor positively. when heading directly to one of the pillars his speed doubles. [Location of each pillar must be posted at each's creation]

Name: Kaguya Yellow Flash
Character Use: Haruka Kaguya
Element: Thunder
Rank: C
Type:
CP:15
Effect: Haruka makes specially made senbon that he can instantly appear to within an area ((after each use the senbon disappears in the form of a lightning strike.))

Name: Kaguya seal of destruction
Character Use: Haruka Kaguya
Element: Thunder
Rank: S
Type:
CP:65
When the 8 pillars of the storm is active as well as lightning armor, Haruka can place a seal on the opponent that negatively charges the opponent. The magnetic repulsion of the pillars on the opponent will pulle them to the center of the circle ((of pillars))[only works there]. Haruka will then, moving at incredible speeds, precede to kill the opponent in a blurry of quick strikes. [NP reliant seal, target's STR against the magnetic pull [Haruka NP] to keep them at the center.]

Name: Ten finger bullets of lightning
Character Use: Haruka Kaguya
Element: Thunder
Rank:B
Type:
CP: 30 for 10 bullets
Effect: Haruka releases 10 bullets that are electically charged. when the bullets hit a surface they shatter sending a large electric pulse that can shut down the nervous system of the immediate area of the wound.

Aburame Itami

Itami's Sublimely Magnificent Super-Secret Technique of Ultimate Destruction, Mark III
Character Use: Itami Aburame
Element: Fire/Wind (since alcohol does not qualify as an element)
Rank: ?
Type: ?
CP: 20
Discovered quite by accident on a night when Itami was so very far beyond the definition of 's**t-faced' he was in danger of suffering from alcohol poisoning, this technique is literally based upon how much alcohol is in his bloodstream. At the time, Itami decided that smking his pipe in the office was a good idea, and in his stupor lit the wrong end of his pipe and stuck that in his mouth. Aside from being burned severely, it ws discovered that the alcoohol on his breath, combined with his two chakra affinities, created an incredibly intense fireball that incinerated his desk, pipe, paperwork, a wall, the back of Inmetsu's hair, several of Daichi's favorite potted plants, and an unfortunate bird that had landed on the windowsill. (He was subsequently beaten and forced to repair the damage.)
He later converted it into a usable technique, using a small gourd filled with what he affectionately calls 'the Dorset Naga of vodkas*' (essentially 190-proof vodka), which he will down, then spew at an opponent, creating a massive fireball of unquenchable flame.
When he later named it, it's assumed he was also drunk, as he admits to the name being stupid in that there is no Mark I or II.
*Fun fact of the day: The Dorset Naga is the hottest pepper ever grown, measuring in at 1.6 million SHU (the measurement of a pepper's 'heat'). By comparison, a habanero pepper rates around 200 thousand.



Chokushi Gotoku

Hirekimen no Gokami (Revealed Faces of the Five Gods)
Character Use: Chokushi Gotoku
Element: -
Rank: Unknown (Most Likely S)
Type: Bloodline – Forbidden Eyes of the Five Gods
CP: All but one
Range: Close
The ultimate technique of the Kinmotsu Manako no Gokami. Gotoku will open all five of his eyes, and expend almost all of his chakra. During the following post, his body will be ripped apart creating five new bodies, all with fully restored chakra and healing. Each separate being will have the same stats as Gotoku, and each will have five of a certain eye (For example, one will have five Prophetic Eyes, another will have five Murderous Eyes, etc.), which means that each eye’s power will be multiplied fivefold.
The five bodies appear to share the same consciousness, and they can be reunited at any time.



Kagura Kamo

Name: United Bloodline
Character Use: Kamo
Element: None
Rank: S
Type: Bloodline
CP: 70
Effect: Once activated, Kamo will need to acquire any amount of blood cell from his opponent. This will only last for twenty post until activating it again. After achieving this he will mix it with himself and re figure his body and his own blood to allow him to use not only his own bloodline techniques but the bloodline techniques of the opponent. This can only work for bloodlines and not clans because of the fact that clan techniques are taught. A downfall for this jutsu however is that for each time he re figures his body to achieve the bloodline, 15 of each stat will be decreased permanently.

Name: Ultimate Clone
Character Use: Kamo
Element: None
Rank: S
Type: Bloodline
CP: 100
Special Note: Only can make one clone of each person until said clone dies.
Effect: By taking a single cell from an opponent, Kamo will be able to make a duplicate of said person. Kamo will take the cell structure and recreate the opponent completely. The clone will have all the instincts, abilities, and power as the original but will be under the control of Kamo. However since this is a clone, any progress the actual person makes, the clone will make the same progress. This works by taking the chakra of the opponent within the cell, since chakra flows throughout the entire body including the cells, and giving it the same properties of a regular clone. Since it would have the properties of a clone, that means any progression or information the original obtains the clone would also obtain it which also goes both ways.



Konnitawa Mako

Name: Buki Saigou Jutsu- Weapon Integration Technique
Clan Use: Konnitiwa
Character Use: Mako
Element: N/A
Rank: Depends
Cost: Depends
Type: Ninjutsu
Effect: Mako, in order to respect his fallen comrades, developed this jutsu to carry their strength even in their afterlife. Mako uses his own weapon and focuses his chakra out of his bo-staff to drink in the remaining chakra in an often-used weapon. This chakra filters through the staff and brings some of the attributes of the last user with it. (Imbues all stats with 1/4 of the last user.)

Genin: C Rank, 20 PT
Chuunin: B Rank, 40 PT
Jounin: A Rank, 60 PT
ANBU: A Rank, 80 PT
Kage/Sannin: S Rank, 100 PT



Order of the Storm

Divine Protection of the God of Storms
Character Use: Order of the Storm
Element: Lightning/Water/Fire/Wind/Ice
Rank: S
Type: Barrier
CP: 1 per post (each member)
A jutsu that uses a special series of markers placed around Rain Village, the Admin Building, and certain areas of the drainage system.
Any single member of the Order can activate it, but its activation will immediately alert every single member, regardless of their location. The jutsu will draw chakra from all members within range (every one that happens to be in Rain Country, plus the jutsu's initiator. Upon activation, the jutsu creates a massive, swirling multi-elemental barrier of chakra around the entire village, blocking off drainage pipes that lead out of the village, and creating a separate one around the Administration Building. Its effective strength is the sum of the NP and DEF scores of all members it is drawing chakra from.
In short, unless a would-be intruder had a VERY powerful non-elemental jutsu to destroy the barrier, if all five Order members were present they would be electrocuted, flash-fried, drowned, frozen, and cut into ribbons before they could set one toe into the village. Of course, with members missing the barrier loses much of its effectiveness, dropping elements with each missing member.



Otora Insa

Materialism
Character Use: Insa
Rank: B
Type: Ninjutsu -healing-
CP: 40
Range: 4ft(atleast)Supplementary
Requirements: Ten types of blood line moves must be known and know a bit about time or body system
Effect: This move spends to heal about 10 points of Chakra and is used to heal limbs, minor wounds of teammates up to five or themselves, or a mix of both but can not heal fatal wounds
(I.E.: Headless Or Heartless)
If body is dead it can’t be recovered and though wound is heal the pain of the wound will still be there.

Name: Battle Tactics – Clear Mind
Character Use: Insa
Element: N/A
Rank: D
Type: Ninjutsu
CP: 15
Range: Supplementary
Effect: The user clears their mind of disrupting thoughts allowing them to do what it is that needs to be done without having silly worries weighing them down or impairing their decision making abilities. Increase’s the Int by multiplying by 1.5 but loses -5 strength.

Seal Overlay
Character Use: Insa
Element: N/A
Rank: D
Type: Ninjutsu
Range: (0~5m)(5~10M)
Required: Red Chalk
CP: 10 small or 25 medium, +10 to be hidden underneath a few inches of earth
Range: Supplementary
Effect: User crushes five pieces of chalk in their hands and perform the necessary seals. They focus on the seal or desired design while doing so. The desired design or seal appears on the ground.

Red Chalk
Character Use: Insa
Element: N/A
Rank: E
Type: Ninjutsu
CP: 3
Range: Supplementary
Effect: With a snap of a finger, red chalk poof’s into the users hand



Mitsude Amano/Karu

Metsubou Ame no Kyuuten: Kurokaze Daraku (Destruction Rains from the Heavens: Black Wind Corruption)
Character Use: Amano/Karu
Element: -
Rank: -
Type: Black Chakra
CP: +20% per move to add effect
The Black Chakra, having neared full potency, is becoming more and more powerful with each passing day.
With Karu subdued and Amano left to strengthen in Ultima's vast hatred for all of humanity, the chakra itself has begun to transform into a toxic miasma, causing all within its presence to feel negative effects. Though at first this may be limited to a mere feeling of chills, as time goes on prolonged exposure to the chakra can result in the victims falling violently ill due to the chakra's influence. Plants and lower life-forms such as insects, bacteria, and the like will wither and die almost instantly on contact.
Wounds created by weapons or jutsus infused with this chakra are slow to heal, even with medical attention, and regardless of treatment will always leave scars behind, which will continually cause pain that increases in intensity as the source of the chakra approaches.
(Essentially this is a chakra-based poison that will slowly kill you (say within twenty posts) if you do not get the hell out of the way. And if it gets into your chakra circulatory system, it will never leave (though it will lose its fatality) and become more toxic to you the closer Ultima gets.) If the opponent's NP overpowers Karu's/Amano's, then they have a stronger threshold for the pain and what not. Also, they can heal faster than others with lower NP.



Soujin Baku

Name: Fukyuu Kadou
Character Use: Baku Soujin - Akatsuki
Element: -
Rank: S
Type: Kinjutsu
CP: 200
Range: -
Effect: After having absorbed Jashin, Baku will have been imbued with certain powers, more or less, the powers of a God. Using the corrupt power of Jashin, Baku will rip open the boundaries of space-time, and in doing so, create a large vortex that will transport anyone of his choosing to another time and place (this has to either be current canon or something that happened in either Guild.) Then after, Baku will be able to twist reality to his liking (which will not effect anything in the current time-line of anyone else after the jutsu ends). The only side-effects are that Baku must also be transported within the vortex and he must pay the same cost to open the vortex again and get back to the present time. The real trick would be to trap his opponents in such a space they can not hope to return.

Name: Naiwashii Jashin
Character Use: Baku Soujin - Akatsuki
Element: -
Rank: -
Type: Kinjutsu
CP: If summoning the organs separately rather than combining with the actual summoning of Jashin, it is 25 CP per organ
Range: -
Effect: Jashin, being God, has the power to appear in any form he wishes to his followers, but only to his followers. However, if he wishes to appear to anyone else, he must be summoned. However, before the villages and countries were firmly established, the cult that prayed to Jashin were strong in members and numbers. However, due to their mandate to slaughter, they were hunted down by hired clans. In order to protect their religion and ways of life, they made several offerings to Jashun in order to seal his powers into different organs which granted some of his followers more than enough power to kill their hunters. But after the need for the organs were over, they sealed them into a single summoning in which the strongest of the followers would receive. Of course, this would be none other than Baku Soujin.

The organs include: The eyes, which grant the user +100 SPD; the brain, which grants the user +200 INT; the heart, which grants the user +150 STR; the skin which grants the user +50 DEF; and the nerves which grants the user +75 TP.

Iya Vespa
Character Use: Baku
Element: None
Rank: C
Type: Ninjutsu
CP: 20
Effect: After the needed hand signs are performed, Baku's chakra will emit around him and take shape into small but very quick bats. Each time this jutsu is performed, twenty bats form. Each bat when they manage a bite, takes five chakra from the recipient of that bite. Once the chakra recedes back into Baku, he will gain all the chakra taken by the bats.

Name: Myou Ito
Character Use: Baku
Element: None
Rank: B
Type: Fuuinjutsu
CP: 36
Effect: A particular useful fuuinjutsu used by the Jashinians. A bit of blood and chakra suffices the need for the seal. Much like the Fuuma threads, Baku will make contact with the opponent(s) and place the seal(s) upon them. It will be then invisible connections of chakra (threads) will bind Baku and his captive(s) to him. This is a different type of his Jashin seal, but acts in the same way. Damage to him will result in the opponent(s). However, due to Baku being immortal, if he were to cause a fatal wound to himself, he would not die where as his opponent(s) would. For example, if he were to stab himself in the heart, he would live. This stands to reason as he was able to continue living when his head was severed from his body.

Name: Shukakutentou
Character Use: Baku Soujin - Akatsuki
Element: -
Rank: S
Type: Kinjutsu
CP: 60
Range: -
Effect: This jutsu is used to reverse much of which is thrown at or used against Baku while in Jashin form. By simply allowing his chakra to encompass him, Baku will be able to reverse any jutsu used against him and send it back at the opponent(s), two-fold. His NP will of course have to be higher, and the speed of the jutsu and NP of the jutsu will be multiplied by 2 when redirected.



Uchiha Rika

Seal of Eyes
Character Use: Rika

Element: -
Rank: C
Type: Support Ninjutsu
CP: 2 per eye
Rika developed this technique herself so she could accurately spy on people with little fear of being caught. Rika will draw blood from her thumb and draw an eye on an inanimate object.
Once the seal is placed, the blood will transform into a replica of the user's own eyes, allowing them to see through this eye remotely. The eye will stay until it is either dispelled or the object it is on is destroyed.
As an additional bonus, the eye will take on the properties of the user's eye that created it. (i.e. should the user be a Hyuuga and activates the Byakugan later on, they will be able to see 360 degrees around their placed eye. Should it be a Sharingan, the user will reap those benefits. Even non-kekkei genkai doujutsu are applied.)


Utami Ginharu


Heaven’s Grand Judgment
User: Ginharu Utami
Type: Ninjutsu
Rank: S
Range: Can travel up to 1/3 of a mile from the user
Cp: all but 1
Requires: Avatar of Heaven active, 3 posts (sent on third, explodes on fourth)
Effect: The user takes a massive amount of holy chakra and focuses it all down to a single blinding point of light. When this point reaches a certain level of concentration, it begins pulling in all light in a quarter mile diameter, creating a single moment of complete darkness. The point is then sent at the target and explodes in a ball of purifying, vaporizing light a quarter mile wide. (Np stat of this attack is x8 )

Utami Kinaka


Sending
User: Yuro / Kinaka Utami
Type: Ninjutsu
Rank: C
Cost: 30
Effect: This technique sends one target to a Mark Seal placed by the user by force. The user first performs the required handsigns then strikes the target in the chest, triggering the jutsu and relocating the target.

Name: Recall
Character Use: Kinaka/Yuro Utami
Element: Neutral
Rank: C
Type: Ninjutsu
CP: 15
Effect: Recall allows the user to transport themselves and any two people touching them instantly to the Mark Seal they placed. This will not work without a previously placed Mark Seal.

Name: Arts of the Pacifist: Focused Mind
Character Use: Kinaka/Ginharu Utami
Element: N/A
Rank: C

Type: Ninjutsu
CP: 20
Effect: By putting their mind into meditative state and focusing their chakra, a clan member can give themselves a cognitive boost. (INT x2)




Yubei Rooasha

Sokudo no Raijuu (body of Raijuu)
Character: Rooasha Yubei
Element: Lightning
Rank: C
Type: Ninjutsu
CP 30 and 5 per post
Description: By allowing the user's elemental chakra to channel through their body they are able to not only able to increase their speed but and a numbing effect to their strikes. (Doubles speed and lessens opponent's next strike.)

Kobushi no Susanoo Keikoku (Susanoo's warning fist)
Character: Rooasha Yubei
Element: Lightning
Rank: C
Type: Taijutsu/Ninjutsu
CP: 20
Description: By focusing a large amount of elemental chakra into their fist the user is capable of creating a technique somewhat similar to the Chidori. The difference being is that it does not kill and only shuts down all functions of the body that is struck. (IOW: if arm then arm is paralyzed, if chest breathing slows drastically and user thinks their suffocating. Heart user has a minor seizure.)

Kobushi no Susanoo Kudasu(Susanoo's Judgment fist)/ Tsurne no Raijuu Inazuma (Raijuu's lightning claw)
Character: Rooasha Yubei
Element: Lightning
Rank: A
Type: Taijutsu/Ninjutsu
CP: 60
Description: This is the more advance version of the Warning Fist. The judgment fist is where the user builds up even more electricity in their hands and focuses it to a certain point. When that point makes contact with another object it releases all of that energy out into a somewhat straight line creating a bolt of lightning from the hand. Once the electricity is built up it can't be released unless it makes contact with something.







Tashi/Kashi

Bond of Brothers
Character Use: Tashi/Kashi
Element: -
Rank: -
Type: Ninjutsu/Secret Technique
CP: 1
A unique space/time jutsu that only the Twins are capable of using.
In the event that the two are separated, they can use their shared mental frequency to locate each other and transport immediately to the other's location, regardless of barriers or other obstructions in the way.



Kohina

Name: Sense of the Unseeing
Character Use: Kohina
Element: None
Rank: E
Type: Ninjutsu
CP: 3 to activate. 1 every post
Effect: Using her chakra, she can focus it into her eyes being able to see any unseen object or thing surrounding her. ((When saying unseen. Means all spirits or anything invisible))

Name: Banish
Character Use: Kohina
Element: None
Rank: B
Type: Ninjutsu
CP: 35
Effect: The user will be able to banish any spirit, summon, or demon from the surrounding area for 20 post.

Name: Enslave
Character Use: Kohina
Element: None
Rank: B
Type: Ninjutsu
CP: 30 and 15 after every 10 post
Effect: By surrounding her chakra around the targeted demon, spirit, or summon; she can control it and make it follow any commands she gives it. This jutsu last for 10 post unless the user focuses harder.
Rank E: 1cp
Rank D: 5cp
Rank C: 10cp
Rank B: 20cp
Rank A: 30cp
Rank S: 50cp

Name: Ritual of Summoning
Character Use: Kohina
Element: None
Rank: A
Type: Ninjutsu
CP: 50
Effect: A ritual of summoning allows the user to focus into the different worlds of dimensions. This allows her to summon any creature she chooses no matter how powerful it is. This ritual requires concentration so if distract to much, the jutsu cancels. This jutsu takes 2 post to complete.

Name: Ritual of Doom
Character Use: Kohina
Element: None
Rank: S
Type: Ninjutsu
CP: 110
Effect: With her power, she is able to sacrifice a living being in order to send another off the face of the earth forever. Because the user must focus throughout the time period, if interrupted the jutsu will be canceled. This jutsu takes three post. During the first post, the sacrifice is killed and a shinigami appears. The second post, the shinigami creates a dome surrounding the opponent trapping them within. The third and last post, the dome surrounding the opponent closes until it is no more and the person inside is gone forever.



Ryuusei


Name: Kuro Tsume
Character Use: Ryuusei, Kiri Swordsman
Element: N/A
Rank: B
Type: Offensive
CP: 25 to activate and then 5 per use.
Range: Short
Effect: After applying his nail polish, Ryuusei can from small, razor sharp claws that are as hard as steel. [can be broken; stats apply]

Name: Shukufuku no Chikara
Character Use: Ryuusei, Kiri Swordsman
Element: N/A
Rank: A
Type: Fuuinjutsu
CP: 50
Range: Self
Effect: Ryuusei places a seal on each of his arms, that when activated will double his strength for 3 posts.


Name: Kami no Hogo
Character Use: Ryuusei, Kiri Swordsman
Element: N/A
Rank: S
Type: Fuuinjutsu
CP: 150
Range: Self
Effect: The user creates an impenetrable bubble of chakra that stops all attacks. Note: The user is immobile and unable of any other jutsu while this is active. Lasts one post. [NP rules apply]


Name: Shunkou
Character Use: Ryuusei, Kiri Swordsman
Element: Kaze/Rai
Rank: S
Type: Supplementary
CP: 80 to activate, 25 to keep active
Range: Self
Effect: Ryuusei's upgrade to the Shunpo to make it more battle effective. He covers his body in a thin layer of chakra that forces his muscles to work over time tripling his speed. By then adding his elemental chakra's on top of that, Ryuusei is able to leave both lightning and wind damage in his wake as he attacks.

Name: Shunpo
Character Use: Ryuusei
Element: N/A
Rank: B
Type: Self
CP: 15 Initial and 5 per post
Range: Short
Effect: By directing the chakra to the legs and feet the user can move at above average speeds. Unlike the Sunshin the range does not depend on the amount of chakra put into it. The Maximum Range is fifteen feet. The user must also either see his target destination or know what it looks like in his mind if he wishes to ust the Shunpo without looking. Note: The strain put on the body after three posts will put anyone in the hospital.

Name: Hikaru No Jutsu
Character Use: Ryuusei
Element: N/A
Rank: D
Type: Ninjutsu
CP: 10
Range: Self
Effect: The user builds a ball of chakra in the palm of their hands. Originally a control exercise, this technique has been modified to light up an area or blind an enemy.


Name: Furea no Jutsu
Character Use: Ryuusei
Element: N/A
Rank: C
Type: Ninjutsu
CP: 20
Range: Self
Effect: This is an improvememnt to the Hikaru no Jutsu thats specifically designed to work agasint people with a doujutsu. The user burns their chakra in a brief burst while a doujutsu weilder is looking at them and it should blind the doujutsu user. Obviously if the Doujutsu user is stronger then the technique wont fully blind them but would only work as a flash bang and disorient them for a few moments.


Name: Tenshi no Doki
Character Use: Ryuusei
Element: N/A
Rank: A
Type: Kenjutsu /Ninjutsu
CP: 50
Range: Short
Effect: By usibng the dual Zanbatou Ryuusei charges each one with one element and then unleashes an unavoidable barrage of lightning fast sword strikes. The wind and lightning elements leave major damage in their wake respectfully until he uses the final strike in which he cuts the target's head off.



Other/Various/Multiple Characters


Name: Guardians Mark
Type: Ninjutsu
Rank: E ( S-rank supplement )
Element: N/A
Chakra: 1
While within the parameters of the four gates of Otogakure or half a kilometer outside of the gates a Guardian has access to powers sealed within the gates. By simply meeting a person and touching them once a guardian of Otogakure places an invisible mark upon the individual that is linked to the dark power of the gates. Whenever a marked individual enters one of the gates a signal goes out to all guardians identifying who entered the village and where. The only way to remove a Guardians Mark is to defeat the guardian that placed it. Having a Guardians Mark does not adversely effect a shinobi in any way, though it does give access to other jutsu for the guardians use.

Name: Four Gates Expulsion
Type: Ninjutsu
Rank: C ( S-rank supplement )
Element: N/A
Chakra: 20
One of the jutsu of the guardians. Having marked an enemy any guardian can choose to launch a marked person from the village that they don’t want to have in there. Making a single hand sign the guardian connects to the gates and influences their power, invisible lines of chakra grab the marked individual and yank them from the village, throwing them just outside of the barrier. ( effective strength 1500 ) The gates continue to pull in case someone attempts to resist.

Name: Guardian Prohibition
Type: Ninjutsu
Rank: C ( S-rank supplement )
Element: N/A
Chakra: 5
Once an individual has been expelled from the village a second special mark appears on them identified by the gates. Once the person comes within half a kilometer of the gates in any direction a special signal goes to all guardians identifying the specific individual. At that time any gatekeeper can choose to deny them access by a single handsign. For the rest of the day an invisible barrier appears around the village that prohibits the individual from entering the village for 24 hours.

Name: Four Points Infernal Flame Barrier
Type: Ninjutsu
Rank: B ( S-rank supplement )
Element: N/A (Dark)
Chakra: 30 ( initial activation, 5 per hour {see below})
A powerful destructive force bound into the four gates of Otogakure. If nothing else then this is evidence of dark powers infused into the structures. When all gate guardians are in agreement they perform a few hand signs to synchronize with the gates pouring dark chakra into them where it is amplified and discharged. The entire village becomes surrounded by an all enveloping curtain of black and violet flames. During this time anything touching the flames from the outside instantly catches fire while there is only a barrier from the inside. The barrier remains active so long as chakra is supplied to it. Each guardian unconsciously provides chakra to gate each hour unless they choose to end the jutsu. Any time a guardian fails to provide chakra the cumulative drain is passed on to one of the other willing guardians. The jutsu only ends when all gate guardians choose to drop it as well as the village guard.


Name: Death Touch
Character Use: Sayrui, Lani, Lina
Element: None
Rank: S
Type: Taijutsu
CP: Equal to targets DEF if larger. 150+Def if lower.
Effect: This technique is a secret that has been lost in the age of the ninja. Also known as Dim Mak, the Death Touch was the most effective way of assassination without one being caught. The practice of this technique ended after the great ninja wars of fear of misuse(Also, to fully show the point, there was many unintentional death). The user will touch a deadly pressure point with a finger, or any object the user wishes to use. This will then unknowingly be the beginning of the targets death. By using the difference of the users Taijutsu and opponents Defense, the countdown to the opponents death will be made. If the Defense is lower then the users Taijutsu then they will die at that moment. However, if the defense is higher then the users taijutsu then by taking the difference of the two, that will be the remaining time the target has until their death.
((So if my Tai was 50 and the opponents Def was 75, then the opponent would have 25 more post until they dropped dead. No matter where they are.))

Name: Paranoia
Character Use: Don't know. Probably between Lillia(Leaf), Nomu/Shugo(Cloud/Grass), and Kushina(Cloud)
Element: None
Rank: C
Type: Genjutsu
CP: 10
Effect: A simple genjutsu which allows the user to truly get within their minds. After the user fools their mind, the target will begin to become paranoid of everything around her. This will make them lose control and attack any friend or random person within range every 5 post. This is an effect that last with them until their Int becomes higher then the users Int.


Name: Disturbia
Character Use: Don't know. Probably between Lillia(Leaf), Nomu/Shugo(Cloud/Grass), and Kushina(Cloud)
Element: None
Rank: C
Type: Genjutsu
CP: 10
Effect: A simple genjutsu which allows the user to truly get within their minds. After the user fools their mind, the target will begin to become disturb with the presense around them. This will make them lose their guard, leaving themselves wide open for any attack or action to be done(Every two post). This is an effect that last with them until their Int becomes higher then the users Int.

I am your reflection
Crew


I am your reflection
Crew

PostPosted: Sun Apr 13, 2008 8:35 pm


Jinchuuriki Specialty Jutsu


Ichibi

Sands of Time
Character Use: Mina
Element: Sand
Rank: -
Type: Demon
CP: 50
Mina will summon a large hourglass filled with a certain amount of Red Sand, then flip it over. From that moment until the sand runs out she will become immune to damage from jutsus of any kind (genjutsus are excluded from this), after which she will be unable to use any demon jutsus for two posts.
The amount of sand in the hourglass is directly proportional to the number of people she has 'fed' to the Shukaku. (essentially the jutsus starts off with enough Sand to last two posts. Everytime she kills another human with Sand and returns the blood to her gourd a single post gets added.)
This jutsu is excluded from the effects of Sandstorm.

Nibi

Slip into the Spirit World
Character Use: Nomu
Element: None
Rank: E
Type: ninjutsu
CP: 10
Effect: With Nomu’s third eye open, He is able to open a tear in space to open the world of the Spirits. Nomu will then walk through it while it closes immediately once he’s inside. Instantaneously, he will appear in any location he chooses from the Spirit world. ((This move is used for travel and escape in battle))

Advanced Soul Absorption
Character Use: Nomu
Element: None
Rank: -
Type: Demon
CP: 80 – With 1-tails activated its 40 and with 2 tails activated it’s 20.
Effect: This ability is an advanced version of the Nibi’s soul absorption. Nomu will open his eye, like usual, and will begin to suck any, recently dead, soul from anywhere in the country. In order to receive the points of the soul, Nomu must be able to know where and when they died. ((basically, As long as Nomu knows of the death, no matter where they are in the naruto world he’ll be able to suck the soul to himself.))


Name: Soul Detection
Character Use: Nomu
Element: None
Rank: B
Type: Ninjutsu
CP: 30 to activate, 2cp every post
Effect: Nomu opens his third eye and focuses chakra into it. The eye will begin to spin around in Nomu’s head in high speed and stay in this position. This allows the eye to scan all of it’s surroundings from his local area to far distances. His third eye must be open for this to work and once it’s closed the jutsu is canceled.

Name: Spirit World: Avoidance
Character Use: Nomu
Element: None
Rank: D
Type: Ninjutsu
CP: 5
Effect: Nomu opens a portal or door towards the spirit world in front of him. Instead of walking into it however he leaves it open for any attack coming his way. With this, any projectile weapon or jutsu will be sucked into the spirit world and avoid contact with Nomu.


Name: Spirit World: Conquer
Character Use: Nomu
Element: None
Rank: C
Type: Ninjutsu
CP: 20
Effect: Nomu creates 20 portals/doors towards the spirit world all around himself and the opponent/s. These portals would go away once one goes through it. Anyone may go through the portal/door but only Nomu would have the ability to come back from the spirit world.


Name: Spirit World: Gate
Character Use: Nomu
Element: None
Rank: E
Type: Ninjutsu
CP: 5
Effect: A simple jutsu which summons a gate. This gate only appears within the spirit world. The gate serves no purpose other then revealing the path to "The Forest of Death". The orginial home of the Nekomata.


Name: Forest of Death
Character Use: Nomu
Element: None
Rank: A
Type: Ninjutsu
CP: 50 +15cp/post
Effect: Located in Hokkaido, to the north. This is the home of the Nekomata and his master. The only entrance to the Forest of Death is through the gate located within the spirit world. In this world, it draws the power of a persons power meaning that Nomu will be forced into his full demon state along with all other jinchurriki's. Because this is the home of the Nibi, once entered his stats will be increased by x1.5. If for any reason, one is able to exit the forest of death, they would return to the spirit world.

Jutsu Name: Ninpo - Art of the Feeding Panther
Element: None
Rank: A
Character use: Nomu
Type: Ninjutsu
CP: 50 to activate
Effect: 1/2 of an opponent's stats are permanently added to Nomu for a consumed brain. By devouring the brain of the opponent, Nomu can absorb the knowledge and memories from the person which will allow him to gain knowledge of any jutsus the opponent once knew ((If element allowed it)). The downfall to the process however is that for each brain he devours, more memories will be filled within him mixing together with all the others. The more memories he has, the harder it will be to recognize his own.



Jutsu Name: Soul Armor
Element: None
Rank: C
Type: Ninjutsu
Character use: Nomu
CP: 20
Effect: Nomu would cover his body with different portals to the spirit world, transforming them into different pieces of full body armor. The armor would have the Nibi's face on the middle of the chest plate and the shoulder pads with a growl which he could fire spirit balls from (basically, the spirit balls doesn't have to come from his eyes). This armor defends Nomu in another way however. When made contact with any piece of the armor, it will immediately suck the opponent/projectile into it. If the opponents SPD is higher then they could avoid their entire body from going but whatever made contact with them would be sucked inside (basically, if you speed is higher and you punched him then your hand would be sent away but not your entire body, if you tried to get away however. Are exceptions though).



Jutsu Name: Soul Consumption
Element: None
Rank: C
Character use: Nomu
Type: Ninjutsu
CP: 30
Effect: A different way of absorbing the soul from an opponent. Instead of the soul being absorbed through the eye, Nomu would instead “eat” the soul. Allowing Nomu to devour a more pure soul. This allows Nomu to gain ½ of the opponent’s stats when the soul is absorbed.

Jutsu Name: Death Cannon
Element: None
Rank: Depends
Type: Ninjutsu
Character use: Nomu
CP: Depends
Effect: This jutsu requires for at least one tail to be manifested. Each tail would rest on Nomu's shoulders, charging up until firing a blast that could even rival the Kyuubi Chakra Blast. Once firing, the tail that fired would disperse, tiring out Nomu. The jutsu adds all stats and adds it to the NP for one post. The left, 1st, tail destroys the body while the right, 2nd, soul destroys the soul. If he were to fire both at the same time it would double the power and perform both statistics. The following determines the rank and Cp the jutsu would cost.

Left tail only: B rank: 30
Right tail only: A rank: 60
Both tails: S rank: 100

Name: Memory Wipe
Character Use: Nomu
Element: None
Rank: C
Type: Ninjutsu
CP: 30 +5 per jutsu per post.
Effect: Nomu’s eye will glow purple and perform a wide beam at the opponent. This does not perform any physical damage but attacks your actual memory of past jutsus. Every post, the character that has been hit by the beam will lose the knowledge of one jutsu per post until the end of the Jutsu. This will only affect those of Nomu's rank and lower, starting with the lowest rank jutsu.

Ninja Art: Art of the Feline- Lion
Character Use: Nomu
Element: -
Rank: -
Type: Demon
CP: 30
Effect: Male lions have a most unusual feature specifically designed for this purpose which is their mane. The mane gives the male lion the illusion of size without the added burden of body weight and serves to protect against other male's teeth and claws. ((DEF=x2))

Ninja Art: Art of the Feline- Cheetah
Character Use: Nomu
Element: -
Rank: -
Type: Demon
CP: 40
Effect: With the relationship to cats, Nomu will move to all fours, tensing his muscles and replacing his joints in his limbs. Turning his limbs into those of a cat-like nature.
((SPD X2))

Soul Betrayal
Character Use: Nomu
Element: None
Rank: D
Type: Genjutsu
CP: 10
Effect: The opponent on which the genjutsu is used on suddenly stops any actions it's currently doing. From within, the soul, or demon if one has one, will forcefully start to come out of the body. Once far enough out, it will try to attack the body of the opponent. While the soul is attacking them it is still coming out more and more until it is completly out and it's a battle between the opponent and their soul, and or demon. While this is happening, the opponent is standing still since this is a internal ffight within the mind.

Jutsu Name: Mini Nibi
Element: Fire
Rank: B
Type: Summon
CP: 60
Effect: Nomu uses his chakra and the chakra of the Nibi to manefest a miniture Nibi. This nibi is the size of Nomu and has all of it's abilities. (Note: Nomu doesn't turn into the Nibi but rather the Nibi fights alongside of Nomu) The stats of the Nibi is the same as Nomu. Since this is a manifestation of the Nibi, the Nibi's actual being is still inside of Nomu.

Jutsu Name: Soul Memory
Element: None
Rank: E
Type: Ninjutsu
CP: 3
Effect: Nomu opens his eye and a wide, flat purple beam scans the area. This beam causes no harm to the opponent. WHen touched by this beam all of the ninjas past information and secrets are revealed. This process is preformed by scanning the soul and all that it has witness and been apart of.


Jutsu Name: Soul Beam
Element: Fire
Rank: C
Type: Ninjutsu
CP: 15
Effect: With Nomu's third eye open he can focus the Nibi's chakra into a flaming soul beam that not only effects the opponent physically but attacks the soul and makes the opponent disoriented.

Jutsu Name: Soul Explosion
Element: None
Rank: D
Type: Ninjutsu
CP: 5 per explosion
Effect: Nomu opens his thrid eye, revealing all the souls around him. He then controls them with his mind and make them explode whenever he pleases. Because they are souls, no one other then those with special bloodlines will be able to tell when the soul will explode or where it will explode.


Jutsu Name: Soul Destruction
Element: None
Rank: A
Type: Ninjutsu
CP: 20 per explosion
Effect: Nomu opens his third eye. This time however, the Nibi also activates his power more. With the power of the Nibi Nomu is able to destroy a soul from inside the person. However, with the soul destroyed he cannot absorb the soul afterwards and gain power. (depends on NP stat)

Nibi's Gift
Element: None
Type: Demon
CP: 50 to activate
Effect: After activating the Nibi's ability, the chakra of the Nibi will take more of a role with the jinchurriki. When activated the eyes of the jinchurriki will turn purple. This ability allows the cost of all jutsus used by the jinchurriki to be subtracted by the user’s intelligence. (Since the powers of the jinchurriki relies on the intelligence from my POV)


Jutsu Name: Soul projection
Element: None
Rank: C
Type: Ninjutsu
CP: 35
Effect: The jinchurriki leaves his body leaving it unguarded. Once it left its body it turns into a soul projection being able to travel around without being harmed to anything except other souls. In this state, he is able to possess opponents by walking into them, as long as his intelligence is higher, and use their jutsu. While they are outside of a body they are able to use jutsus on the souls around him but not on physical beings. If the jinchurriki tries to stray too far from his body then he will be blocked from what would seem to be a barrier.

Cats Nine Lives
Character Use: Nomu
Type: Ability
CP: All but 1 (Needs to survive)
Effect: In the process of the jinchurrikki dying, the soul of the jinchurriki and the Nibi will be sent out of the body they are currently in. During this process, the Jinchurriki will lie dead for 3 posts. After the third post, The souls will leave the body, replacing it with the souls collected. The souls of the jinchuuriki and the Nibi will be put into another body in any part of the World. Too take over a body of an existing user however, The jinchurriki’s Intellegence must be higher then theirs. If so, then the body of said ninja would become theirs and 1/3 of their stats would be added to his.
Cannot transfer again for 30 posts.

Name: Purple Flame
Character Use: Nomu
Element: Fire
Rank: C
Type: Ninjutsu
CP: 25
Effect: Nomu manifests the Nibi’s chakra with his elemental chakra turning his fire jutsu into purplish flame. With this flame, Nomu can increase the power of all his fire jutsus x2.

Hachibi

Ninpou: Hebi no Sesshoku (Ninja Art: Feeding Serpent)
Character Use: Sansai
Element: -
Rank: -
Type: Demon
CP: +5 per strike that draws blood, +50 for a piece of consumed flesh
Special: 1/2 of opponent's stats are permanently added to Sansai's for a consumed heart.
Either through his own fangs, or through his Seinei Jashu, by drawing blood from an opponent and consuming it, Sansai can absorb the ambient chakra within the bloodstream, adding it to his own.
Should the opponent be unfortunate enough to have a piece of their body ripped off and consumed, he can also absorb chakra from that.
Note that actual fangs must be involved, simply slashing and then licking the aftermath won't work.

Seitan no Chihebi (Birth of a Thousand Serpents)
Character Use: Sansai
Element: -
Rank: -
Type: Demon (2nd Tail Release Required)
CP: 50
Once the 2nd tail has been released, Sansai very quickly begins to lose control to the murderous personality of the Hachibi, collecting massive amounts of Demon Chakra and blood into his stomach. A post later, he will fire the chakra in a wide beam which will then separate into thousands of smaller beams, all firing in the same direction. Though it takes longer to charge, the raw destructive power of this jutsu is on par with the Kyuubi's Chakra Blast.
Special: Boosts Sansai's NP during use by 50 multiplied by the number of tails released minus 1. (two tails would be +50, 3 tails would be +100, etc.) No boosts when used on a clone.

Ninpou: Waza no Garagarahebi (Ninja Art: Art of the Rattlesnake)
Character Use: Sansai
Element: -
Rank: -
Type: Demon
CP: 10, +1 per post
Sansai uses his connection to snakes to create a unique air vibration that will at first appear to simply be a dull rattling sound. However, this airwave's power lies in the vibrations themselves, not in the sound. The vibration will directly affect the brains of all targets within a 20-foot radius, creating a feeling of intense drowsiness, making them think and move much more slowly.
(Subtract Sansai's Int value from the targets' Int and speed.)

Ninpou: Waza no Umihebi (Ninja Art: Art of the Sea-Serpent)
Character Use: Sansai
Element: -
Rank: -
Type: Demon
CP: 5 for every ten posts
Sansai is able to use his snake-connection to temporarily grant himself the ability to 'breathe' underwater (in reality, this is simply the energy of his demon chakra forcibly breaking the bonds in water molecules and absorbing the resultant oxygen). Unfortunately, this leaves a great deal of hydrogen gas behind...

Ninpou: Waza no Kongousenaka (Ninja Art: Art of the Diamondback)
Character Use: Sansai
Element: -
Rank: -
Type: Demon
CP: 30
Using his close affiliation with snakes, Sansai will cause his body to grow a thick coating of armored scales, barbed spines appearing along his spinal column and at his shoulders. These spines will secrete the same venom as his fangs and claws.
(Def x2)




Ninpou: Nyuujuuhebi no Waza (Ninja Art: Art of the Milk Snake)
Character: Sansai
Element: Demon
Rank: D
Type: Ninjutsu
CP: 10
A technique that is based upon Sansai's close connection to reptiles and particularly snakes, this is an advanced substitution jutsu that replaces Sansai with a copy of himself, similar to a bunshin but not quite. Once Sansai is removed from the dangerous situation, the copy will explode in a blinding flash, temporarily stunning his opponent for one post.

Ninpou: Hebiyukashii no Waza (Ninja Art: Art of the Snake Charmer)
Character: Sansai
Element: Demon
Rank: C
Type: Ninjutsu
CP: 20
A technique that is based upon Sansai's close connection to reptiles and particularly snakes, Sansai will use this technique to summon any kind of snake, and in numbers that will progressively grow as Sansai becomes stronger. (For example, at his current level he would be able to summon a maximum of three to ten snakes depending on their size, but at an ANBU level he could potentially summon hundreds.) Also using this technique he could force any snake in his presence to obey his orders.

Ninpou: Naga no Waza (Ninja Art: Art of the Naga)
Character: Sansai
Element: Demon
Rank: C
Type: Ninjutsu
CP: 30
A technique that is based upon Sansai's close connection to reptiles and particularly snakes, this essentially transforms everything below his waist into the form of a serpent. It also lengthens and strengthens his claws, making them as sharp and hard as any steel blade. This allows him an unparalleled level of flexibility and speed in combat.
SPD x2

Ninpou: Kobura no Waza (Ninja Art: Art of the Cobra)
Character: Sansai
Element: Demon
Rank: C
Type: Genjutsu
CP: 15
A technique that is based upon Sansai's close connection to reptiles and particularly snakes, this causes his demonic chakra to spread in a 'hood' fashion, similar to a cobra. Anyone who looks into his eyes in this way will immediately be struck with intense, paralyzing fear. For those who are in an animal-related clan (such as the Yajuu, Mouko, or Inuzuka), this genjutsu will strike into their very deepest primal instincts, and will be twice as effective. (INT treated as double when used against such a character)

Ninpou: Vaipaa no Waza (Ninja Art: Art of the Viper)
Character: Sansai
Element: Demon
Rank: D
Type: Ninjutsu
CP: 5
A technique that is based upon Sansai's close connection to reptiles and particularly snakes, this allows him to see infra-red radiation. This would not allow him to see through genjutsu, but would let him see in pitch-darkness as well as locate enemies from afar by tracking their footprints.

Ninpou: Uwabami no Waza (Ninja Art: Art of the Anaconda)
Character: Sansai
Element: Demon
Rank: D
Type: Ninjutsu
CP: 20
A technique that is based upon Sansai's close connection to reptiles and particularly snakes, this increases his muscle mass, increasing his strength and allowing him to perform crippling grappling moves on his opponent.
(STR x 2)


Doku Shouhi (Toxin Consumption)
Character Use: Chokushi Sansai
Element: Water
Rank: C
Type: Demon
CP: 15
Range: Close
This jutsu will allow Sansai to consume any poison and combine it with his chakra, thus synthesizing an antidote to the poison within him, and if the toxin has infected another person, for the next 10 posts he can inject the antidote into another person. The only poisons he cannot do this with are poisons that are chakra-borne, or those created by the Yonbi. (It has to be a physical poison)

Doku Kiba (Toxic Fang)
Character Use: Chokushi Sansai
Element: -
Rank: -
Type: Demon
CP: 10
Range: Self
Sansai’s fangs and claws will begin to produce venom, laced with his own chakra. He can either inject this directly into his opponent, or he can spit it in a wide spray. The exact effects of the venom depend largely upon any toxins he has recently consumed with the Doku Shouhi. If he has not consumed any toxins, the venom will be a weak paralytic agent.



Kyuubi


Demonic seal breaker
Character Use: Akki
Rank: S
Type: Ninjutsu
CP: 70
A technique known by the kyuubi, by manipulating it’s chakra into a funnel like movement, the Kyuubi can channel the power in his chakra to break any seal, or barrier.
((the kyuubi’s np must be equal too or higher than that of the person who placed the seal or barrier.))

Kyuubi chakra fist
Character Use: Akki
Rank: A
Type: Ninjutsu
CP: 35
Once the kyuubi learns the rasengan, he manipulates this knowledge into his own power. By releasing pure chakra into a ball form ((like he did with the chakra blast.)) instead of eating the chakra, the demon will compress the ball into his hand, which he will then punch into the ground, the ground below is immediately shattered into millions of pieces, the upward pour of magma from the ground will super heat the air to unlivable condition, blowing winds at hundreds of miles per hour, the heated wind creates a shockwave of pure heat, that instantly causes high degree burns on anyone in the immediate area.

King of demons.
Character Use: Akki
Rank: S
Type: ninjutsu
CP: 100
The kyuubi, will let out a roar, commanding a bijuu that is being used by a jinchurikki to cease lending the opponent power. ((basically, this will revert a jinchurikki back to his/her original form, Losing their ability to use the jinchuriki for the fight. Note: the kyuubi has to have more tails manifested than that of the opponent. I.E. it will only work if he has two tails manifested and the opponent has less.))

Demonic chakra scalpel
Character Use: akki
Rank: B
Type: Ninjutsu
CP: 25
The demon’s chakra surrounds akki’s hands, forming gloves with sharp claws at the end of each finger. This advanced version of the chakra scalpel allows akki to cut his way through defences up to twice his natural ability.

Name: Jinchuriki boost
Character Use: Akki
Rank: D
Type: jinchuriki
CP: +4 to each jutsu
Effect: Akki adds the chakra of the ninetails to any of his jutsu's making them 0 more effective.


Name: Elemental Manifest Aura
Character Use: Akki
Element: Fire
Rank: Genin
Type: defense
CP: 30 to activate ((+10 to the manifest aura))
Range: Surrounding the body
Effect: A dark red fire that can melt steel mixes with the outer edge of the chakra that is orbiting the body, the fire rotates around the body at a high speed making a shield, this fire travels along with the Chakra. ((if I use the demonic fox hands, the fire goes with it))

Name: Chakra poison
Character Use: Akki
Element: n/a
Rank: C
Type: Support
CP: +7 to any attack
Range: varies
Effect: This attack will send a hostile amount of chakra into an enemy wound, a poisonous chakra that destroys any alien chakra it comes into contact with. The only remedy for this poison is for the Jinchurikki to seal away his demonic chakra. ((Basically this poison starts to destroy your chakra.))

Pin Hole wound = -1 cp per post
Small wound = -5 cp per post
Medium wound = -10 cp per post
Large wound = -20 cp per post

Name: Chakra Binds
Character Use: Akki
Element: n/a
Type: Attack
CP: 30
Effect: Thousands of chakra bands shoot out of Akki body, binding any living thing within the area, the chakra sears their skin, leaving minor burns or rashes.

Catapult fire rasengan
Element: Fire
Rank: S
Type: Attack
Cp: 250
Effect: one entire tail of the ninetails begins to swirl in the form of a rasengan, as large as a boulder. This rasengan swirls with fire and can be launched at the opponent by spinning and releasing. This holds the potential power of a mid-sized meteor hitting the earth. It can be used as many times as he has tails or he can combine them all to make stronger ones.
((When used the jinchuriki uses up a tail, he is unable to manifest that tail for 20 more posts. And will automatically have that tail sucked from their form))

Name: Demonic Fire blast
Element: Fire
Rank:C
Type: Attack
Cp: 15
Effect: Akki blasts a large stream of fire out of his mouth, that is propelled by chakra. at enough force to leave a small crater and hot enough to turn sand into glass.
PostPosted: Sun Apr 13, 2008 8:38 pm


Kuchiyose


Kuchiyose: Yahiko
Character Use: Genkai/Brago - Kumo
Element: N/A
Rank: A/S
Type: Ninjutsu
CP: 100
Range: N/A
Long since the invasion of Konoha, the gravity-manipulating body of the once renowned Pein called Yahiko was laid to rest inside of a summoning scroll, with his abilities intact. If needed, Genkai can call upon Yahiko to use his awesome power.
STATS: 375 for each stat.

Summoning jutsu cloudian
Character Use: Alkaid-Kirigakre/Mist
Element: n/a
Rank: -
Type: N/A
CP: Varies with the cloudian higharchy.
Range: N/A
Effect: Alkaid summons the Immortal Cloudians to her aid. The cloudians are highly intelligent beings native to the infinity sea, the cloudians have a type of monarchy that the barer of the pendant is drawn into the moment they enter the infinity sea. The emperor and empress of cloudians seem to know everything about alkaid, but don’t let on about there relation to her.(yes they’re living clouds)
There is no summoning cost if used in the infinity sea becuse it is thier native plane.
Traits unquie to cloudians: Cloudians can pass through solid objects, cloudians do not travel on solid ground for any reason what so ever, the stronger cloudians can utilize storm jutsu, or affect the weather.

--Cloudian shift
Character Use: Alkaid/Cloudians-Kirigakre/Mist
Element: n/a
Rank: -
Type: N/A
CP: 15cp.
Range: N/A
Effect: Cloudians are able to condense thier forms from an incorpral cloud state to a corpral humanoid state althogh they can be harmed in this humanoid state they can create physical weapons from thier being to harm others as well.
--Cloudian-Smoke ball
Rank: Infants-low to royalty
Smoke balls are newly born cloudians. They fear being alone and would rather play with there friends. Smoke balls borne of royalty are silver wile “commoner” smoke balls are a gleaming yellow- bronze.

15cp to summon + 2cp to for each
Smoke ball stats:
Cp :20
str:15
def:80
spd:10
int:25
np:0
tp:0

18cp to summon +2cp for each
Royal smoke ball Stats:

Cp: 25
str: 15
def:85
spd:10
int:20
np:5
tp:0

Cloudian- Poison cloud
Poison cloud are toxic cloudians that work as Infantry solders and laborers poison clouds create a potent poison extremely lethal to humans however they are able to supress it.
Rank: Pretty low

25cp per summon + 5cp for each (Maximum of 2)
Poison cloud stats:

Cp: 40
str: 95
def: 20
spd:25
int:5
np:0
tp:30

--Cloudian- Ghost fog

Ghost fogs are usually apart of a elite covert ops force (similar to ambu.) or high ranking solders employed by the black maelstrom emperor they are experts in combat and have a keen knowledge of the human world.
Rank: High
30cp per summon + 8cp for each summon (ghost fogs have stats equal to alkaid’s Maximum of 4.)

--Cloudian- Nimbus knight/Arica

The Ivory mist empress elite guard able fighters honorable, and curtsiuos who says chivalry is dead? Of these knights alkaid was appointed one of her own an airy cloudian named Arica.
Rank- High, kights

60cp to summon Arica.( Arica has stats two times alkaids own. Only Arica can be summoned)




String Quartet “The String Demons”
User: Oozawa Tayuya
Type: Summon
Rank: ?
Cp: 35+5 per post
Effect: This summon drags four ‘red devils’ out of the underworld, each with a specific stringed instrument. A Viola, a cello, a double bass, and an acoustic guitar. They then play along with Oza, gifting him and his Oni with demonic energy and temporarily tainting their bodies with dark chakra. ((Cp restored, Stats for Oza and his Oni x1.5))

Tepeyollotl
Character Use: Ookami Arashi
Element: -
Rank: S
Type: Summon
CP: 100
User Image
Arashi summons the Rainforest God, Tepeyollotl. Tepeyollotl is a massive jaguar, eight feet tall at the shoulder. Tepeyollotl was originally a god of thunder, his presence signalling the coming of the very worst of storms.
His roar is deafening, shattering stone, glass, and everything else in the way. Every step the god takes is electrified, lightning chakra following him wherever he goes.
Arashi has made a blood pact with him, and has the ability to summon him or his subordinates at will.
However, Tepeyollotl cannot manifest his true form in the realm of the living. Because of this, his strength depends entirely upon the strength of his summoner. Tepeyollotl will have double the stats of whatever his summoner's are, and demands a human sacrifice. Whether this is a victim of the god or the summoner himself is irrelevant.

Cipactli
Character Use: Ookami Arashi
Element: -
Rank: A
Type: Summon
CP: 50
User Image
A vicious, feral beast.
Half-Crocodile, half-fish, Cipactli is a demon of the earth, forever hungry, forever unable to satisfy her thousand mouths.
Cipactli's armor is nigh-impenetrable, with double the strength and defense of her summoner. It is earth-natured, however. Though with the proper ritual anyone can summon her, only one who has a Blood Pact with Tepeyollotl can control her.

Ozomatli
Character Use: Ookami Arashi
Element: -
Rank: B
Type: Summon
CP: 30
User Image
A trickster god, and subordinate of Tepeyollotl. Ozomatli takes the form of a baboon, fighting alongside side his summoner with twice the speed his summoner possesses.

Jaguar
Character Use: Ookami Arashi
Element: -
Rank: D
Type: Summon
CP: 5
Arashi summons an ordinary jaguar. He can summon as many of theses as he wants.

Sandstorm Jutsu
Character Use: Mina
Element: Sand/Wind
Rank: -
Type: Summoning
CP: 20
Summons a large amount of sand in the air, combining with Wind Chakra to create a sandstorm. This heavily lowers visibility to all but the Shukaku Jinchuuriki, as well as causes minor damage to exposed skin.
The large amount of sand in the air aids her jutsus, halving the cost of all Sand jutsus.

Origami Sakura
Character Use: Yuriko
Element: -
Rank: A
Type: Summoning
CP: 50
Yuriko will remove the origami flower from her hair and toss it upwards. This flower will multiply in the air until there are thousands of origami flowers. These flowers will then scatter their numerous petals everywhere, filling the sky overhead with hundreds of thousands of individual petals.
Immediately following this, the petals will converge on the opponent, their razor-sharp edges ripping any opponent who gets in the way into shreds.

Gluttony
Character Use: Sori
Rank: B
Type: Summoning
CP: 30 -10 for each jutsu eaten
Summons Gluttony, One of the seven Deadly sins. Summoning this Demon to his side, Sori is endowed with the ability to absorb all jutsu of a lower NP and digest it into a useable form of chakra.

Envy
Character Use: Sori
Rank: A
Type: Summoning
CP: 50
Summons Envy, One of the seven Deadly sins. Summoning Envy allows steal ((as it steal the knowledge from them. He can use it they cannot.)) seen jutsu from the opponent so long as Envy remains summoned. Envy has the same stats as Sori, but he is intolerant to pain, and even a minor cut can cause envy to flee to the demon world. ((note: once Envy leaves, Sori cannot use the opponents jutsu that he stole, and the opponent can use them once again. Cannot copy or steal bloodline.)) He is not able to use jutsu that are not coinciding with Sori's elements. Also, if there is a technical jutsu that some one else has to meet like the Rasengan or the Gates, he can not use the demon to use them.

Wrath
Rank: S
Type: Summoning
CP: 100

Summons Wrath, One of the seven Deadly sins, though he is of the same caliber of demon as the rest of the sins, he is different in he actually merges with the summoner. When merged with the Summoner a thick, black, smoke-like chakra flows form his body, making his very skin take the ability of a blade. ((like kisame’s blade it scrapes a layer of your skin off as you touch it.)) though, this form does take it’s toll on Sori’s body, as every second Wrath is in the body, he slowly eats away at Sori’s muscles. ((he will die in 15 posts.))
Stats are doubled.

Pride
Character Use: Sori
Rank: B
Type: Summoning
CP: 40
Summons Pride One of the seven deadly sins. Pride does not normally deal with the affairs of others, but his pride in himself cannot allow his summoner to lose, this Pride lends the power equal to +25 the stats of the opponent ((if Sori’s stats are lower.))


Sloth
Character Use: Sori
Rank: B
Type: Summoning
CP: 40
Summons Sloth, one of the seven deadly sins. Since he is so slothenly, he doesn’t even bother to show his full form, instead a cloud of chakra floats around the summoner, this chakra has many uses but one main draw back, it cuts Sori’s physical attack by ¼ on the one hand it can be left to float around his body, keeping Sori’s original speed it gets a defense boost by ½ making it a near impenetrable shield. On the other hand it can be summoned into his body ((can change each post.)) and boosts his str by ½ but his speed is still cut by ¼.

Lust
Character Use: Sori
Rank: S
Type: Summoning
CP: 60
Summons Lust, one of the seven deadly sins. She is a lover not a fighter, but she does cast a near unbreakable genjutsu on the opponent, making Sori appear to be the one their heart desires most, to break this genjutsu their int must be double sori’s original int, once broken Lust is cast back to the Demonverse.

Greed
Character Use: Sori
Rank: S
Type: Summoning
CP: 200
Summons Greed, One of the seven deadly sins. Greed can only be summoned when there are more than one persons in your party, Greed will steal the stats of the other people in your group and add them to your character, though this seems to be an amazing gain, there are some losses, the members in your group will remain comatose, and therefore wide open for an attack, if they die, then you not only lose the stats, but they take the stats equal to that of their own with them ((from your original stats. If your group members have 50 chakra when they die they will take 100. the stats barrowed, and the stats from his original stash.)) another draw back is if Sori is hit with an attack that should kill him, his body sacrifices one of the souls to heal himself ((unless in the Demonverse.)) thus taking stats and killing one of your members.

Misery
Character Use: Sori
Rank: S
Type: Summoning
CP: 80 +cost of all seven deadly sins.
Summons misery, Foretold in lore by Sori’s “Father”, Misery is said to be the Gatekeeper of the demon verse in a time when the 8 tailed demons was still locked away in that universe, he was charged with the task of keeping the 8 Tailed demon from escaping. In his failure the elder-gods locked him away, fearing that the humans would attempt to set him loose in the world also. They used ancient magic, and sealed him the best and most dangerous way possible, the key to open his seal is the summon of all the seven deadly sins in one place, thus sacrificing their power to break the seal. His power is rivaled to that of the tailed demons in that he is the god of the demonverse, he can make truths untrue and even counter the act of other gods. though the elder-gods did find a way to prevent him from causing chaos on earth by making him in a constant state of death, introducing him to the human universe would ultimately kill him, quite quickly, though in the Demonverse he is The Supreme being, being able to manipulate the very fabric of the Demonverse. If exposed to a fully exposed demon ((not a jinchuriki, but a Fully formed demon)) Misery is able to seal it back into the demonverse where it was originally meant to stay.
((lox and i discussed the whole 8 tails back story.))

Name: Mouryou
Character Use: -
Element: None
Rank: S
Type: Summon
CP: 100- +10 for each dragon
Effect: A demon who attempted to take over the world and create his "Thousand Year Kingdom". He has the power to control all chakra types. When summoned, he can produce gigantic dark dragons attached to him. Each dragon can take the form of a sharp tentacle at will. However, if summoned to the human world without a host, he will immediately be destroyed in one post. Stats equals x2 of the hosts stats.
((I tried to give Mouryou justice but there wasn’t much I could do.))


Jutsu Name: Kuchiyose: (Hollow)
Element: N/A
Rank: B
Type: Ninjutsu
CP: 36
Effect: A personal summon of the Takikage, this will summon what is known as a Hollow, a spirit taken over by evil and darkness. The hollow has a large white mask upon their face which serves as frontal armor. Most hollows will have several limbs or appendages and a certain type of armor. From the pit of their stomach they can fire a super-concentrated orb of chakra at an enemy, causing massive damage. They can also reform their shape into weapons, defensive mechanisms, and other things.

Jutsu Name: Kuchiyose: Dendereis
Element: N/A
Rank: B
Type: Ninjutsu
CP: 15
Effect: This summons the messengers of the underworld, the fabled spirits that guide recently departed souls to their respective afterlife. However, in the hands of a Kihaku, they are most deadly tools. Invisible to any who do not possess the ability to see them, they will be able to attach themselves to the living and coax the soul from the body. NP must be higher for the soul to be drawn out.

Kuchiyose: Ibara Ki
Character Use: Mahi
Rank:C
Type: Ninjutsu/Kekkei Genkai
CP: 12
Range: -
Requirements: Larka Kekkei Genkai
Another summoning in the tree contract. Contradictory to roses growing on a bush, these roses actually grow on a tree which sprouts out of the ground, usually behind the opponent even if the Larka has not placed his/her hands in that spot. This tree will immediately release thorn covered vines which will trap and ensnare the opponent, binding them to the tree. The more the opponent tries to move, the more the thorns cut into him/her. This tree uses blood as fertilizer and the result of them opponent moving around will only cause the tree to grow bigger and more deadlier. The flowers grown along with this tree each contain a pollen which has a different effect (three in all).

Kuchiyose: Nimenka
Character Use: Mahi
Rank: C
Type: Ninjutsu/Kekkei Genkai
CP: 12
Range: -
Requirements: Larka Kekkei Genkai
Nimenka is an ancient tree born from the seeds of the Great Tree that hangs over Takigakure. Since it was the Larka which transformed Takigakure into the lush forestry-type place it is, it is only natural that Nimenka is one of the clan's summonings. Nimenka is unique in the fact that it can communicate with the Larka through vibrations which reverberate in the Larka's flesh, vibrating the plants within them. When these vibrations combine with the electric impulses of the body and come back to the brain, they are formed into actual words. The full amount of abilities of which Nimenka is capable of is unclear because of only a few uses have been discovered thus far. Nimenka is able to produce fruit on command by that who summons her. These fruit are called "human-head fruit" because of the contract between her and the Larka. When a Larka eats a red fruit, they are given a +15 boost to their CP. When they eat a blue fruit, their physical attributes (TP, STR, SPD, DEF) all gain a +10 boost. When they eat a yellow fruit, their spiritual attributes (NP) gain a +10 boost. Anyone other than a Larka to try these fruits will not only not gain a boost, but they will succumb to a deadly poison, whether they have immunities to poisons or not.

Kuchiyose: Daijomuru
Character Use: Mahi
Rank: C
Type: Ninjutsu/Kekkei Genkai
CP: 12
Range: -
Requirements: Larka Kekkei Genkai
Another summoning in the tree contract. Summoning this tree allows the Larka to integrate into the tree and use it as a protective shield as well as an offensive weapon. The bark of the tree is like steel, and so are the branches and needles that coat its limbs. These limbs are able to grow and strike the opponent, the needles slicing into the opponent like a blade would. X2 to both STR and DEF while inside the tree.

Kuchiyose: Cherrubi
Character Use: Mahi
Rank: C
Type: Ninjutsu/Kekkei Genkai
CP: 12
Range: -
Requirements: Larka Kekkei Genkai
Another summoning in the tree contract. This tree is able to speak freely like some animal summons are able to. This tree is large and contains no limbs except two that are in the shape of human arms. Fruit grows from this tree and are explosive. Cherrubi is able to pick these fruit and hurl them at opponents, exploding as soon as they make contact with something. The DEF of this tree is five times that of whatever Larka summons it, making it hard to destroy, even with flame-based jutsu. Also, barely anything will stick to it unless the opponent's strength is greater than the tree's defense.

Kuchiyose: Sakura
Character Use: Mahi
Rank: C
Type: Ninjutsu/Kekkei Genkai
CP: 12
Range: -
Requirements: Larka Kekkei Genkai
Another summoning in the tree contract. This tree is mainly used for one purpose, a Genjutsu. This tree is like Cherrubi in the sense it is alive and can speak. Sakura has only one Genjutsu, and her INT is five times that of the Larka which summons her. The Genjutsu allows the opponent(s) to see an endless flow of sakura petals in a pink-shaded world. This will entrance the others into a daze like sleep, causing them to become unresponsive and still.

Kuchiyose no Jutsu – Ultima (Reverse Spirit Form)
Type: summoning
Rank: A/S
CP: 20/50 for Seal
An altered version of Ultima’s Spirit Form, by placing a drop of his blood on another person Karu can summon Ultima into their own Shadow.
Once this is done, Karu can form a handseal, which will cause Ultima’s Hexagram Seal to form on their chest, completely immobilizing them. Also, because of Ultima’s corruptive presence the target will lose 10 CP per post until either Karu releases the summon or the target finds a way to banish Ultima. (Karu does not gain this Chakra back)

Kuchiyose no Jutsu - Butterfly Cocoon
Character Use: Naomi
Element: -
Rank: C
Type: Summoning
CP: 12
Naomi will summon a large cocoon around herself or an ally, protecting them from harm. The strength of its shell depends on Naomi's NP + 50.

Chikushoudou Clan Summons

Nezumi Ichidou
Character Use: Takedakeshii Chikushoudou - Taki
Element: N/A
Type: Ninjutsu
Rank: C
CP: 15
This shrine is used for the Nezumi summonings. It creates an endless supply of rats which magically appear from the shrine. They devour anything they can using their massive numbers. [stats equal to 1/4 of summoner, shrine lasts a duration of three posts]

Bosu Nezumi
Character Use: Takedakeshii Chikushoudou - Taki
Element: N/A
Type: Ninjutsu
Rank: C
CP: 30
This summons the Boss Rat, the largest rat. It has powerful fangs which can crush through nearly anything and massive claws. It can regenerate using smaller rats around it and can produce them as well.

GamaKogane
Character Use: Takedakeshii Chikushoudou - Taki
Element: N/A
Type: Ninjutsu
Rank: C
CP: 40
GamaKogane is another toad that is completely covered in gold. He has the ability to transform into gold-plated shoulder armor and several key-like weapons which are linked to the summoner's chakra and float around him/her. Multiplies STR and DEF by 1.5


Hachi Fukyuus
Character Use: Takedakeshii Chikushoudou - Taki
Element: N/A
Type: Ninjutsu
Rank: C
CP: 15 per Immortal
Long ago, there were eight Immortals with great power. Each Immortal wielded a sacred object in which they used to banish darkness and seal evil beings away. Each one of them gave their lives to seal away 8 terrible animal demons of great power using their sacred objects. However, before their deaths, they were made into summonings to be used in case the evil threat of those animals ever rose again. Five use elemental jutsu comparable to the summoner's rank where three do not. [Stats equal to Summoner, weapons only means of attack]

Cao Guojiu - He wields castanets which when clacked together create a powerful wave of thunder and lightning.
Li Tieguai - He wields a large gord which contains an uknown amount of water.
He Xiangu - He wields a lotus which is able to fire off beams of energy (chakra).
Lan Caihe - He wields a flower which is able to dig deep into the ground.
Lü Dongbin - He wields a sword that when unsheathed is covered in fire.
Han Xiang Zi - He wields a flute that uses sound to cast Genjutsu.
Zhang Guo Lao - He wields a large drum which uses percussion to control earth.
Zhongli Quan - He wields a giant fan which is able to control the wind.

Kuchiyose: Kudoutai Gofu
Character Use: Takedakeshii Chikushoudou - Taki
Element: N/A
Type: Ninjutsu
Rank: B
CP: 45 per talisman
This jutsu uses the sacred scroll of the Chikushoudou called the Gofu Scroll. It contains talismans of the twelve beasts of the stars, commonly refered to as the Zodiac Beasts. Each Talisman possesses a different power. Only five Talismans can be used at a time.
Rat- Reanimation (whatever is subjected to the Rat's power will possess all the memoriess and powers of the real person or thing)
Ox- Super Strength x3
Tiger- Spiritual Balance/Yin & Yang (spilts your bad side and good side apart)
Rabbit- Super Speed x3
Dragon- Combustion
Snake- Invisibility
Horse- Healing Power (uses chakra to copy rank of user and uses chakra to heal)
Sheep- Astral Projection
Monkey- Shape-Shifting (but only into animals) and turning people into animals
Rooster- Levitation
Dog- Youthful Energy (TP x 3)
Pig- Heat Beam Eye Blasts


Oni Kuchiyose
Character Use: Takedakeshii Chikushoudou - Taki
Element: N/A
Type: Ninjutsu
Rank: -
CP: 100 each Oni
This allows the user to summon the five legendary Oni- each possessing a different power. Each Oni's stats are three times that of the summoner's. Each carry a large, spiked club and have horns and claws. Each is able to breath fire and all share the same field of vision.

Sasori
Character Use: Takedakeshii Chikushoudou - Taki
Element: N/A
Type: Ninjutsu
Rank: C
CP: 30
This summons large scorpion with a massive tail which has a tip like a hypodermic needle which will impale mostly anything and inject a large dose of toxic venom into them. [tail= SPD+NP, scorpion stats= summoner stats]

Harinezumi
Character Use: Takedakeshii Chikushoudou - Taki
Element: N/A
Type: Ninjutsu
Rank: C
CP: 30
This summons a large porcupine which can launch its thousands of needles in either a concentrated spot or it can let them loose in all directions to perforate the enemy. [needle SPD = summoner NP]

Kuriketto
Character Use: Takedakeshii Chikushoudou - Taki
Element: N/A
Type: Ninjutsu
Rank: C
CP: 30
This summons thousand of crickets which all chirp in perfect harmony, using sound to cast a Genjutsu over all who hear it. The Genjutsu causes them to believe they can not move their bodies and thus their brain believes it as well, causing the muscles to freeze up. INT is 2 times what the summoner's is.

Kouchuu
Character Use: Takedakeshii Chikushoudou - Taki
Element: N/A
Type: Ninjutsu
Rank: C
CP: 30
This summons a large rhino beetle with large, sharp horns which are useful for breaking through walls and impaling opponents. Strength is two times that of the summoner.

Doragon
Character Use: Takedakeshii Chikushoudou - Taki
Element: N/A
Type: Ninjutsu
Rank: B
CP: 50
This summons a large dragon which can fly and breathe fire. It can also create wind gusts with its wings and can fan its flames to create even more hazard. [stats = summoner's stats + NP]

Kamakiri
Character Use: Takedakeshii Chikushoudou - Taki
Element: N/A
Type: Ninjutsu
Rank: C
CP: 35
This summons a large mantis which is able to tear through large structures with its massive claws and create wind gusts by flapping its large wings. [Mantis STR = summoner STR + NP]

Sanjuu Kuchiyose
Character Use: Takedakeshii Chikushoudou - Taki
Element: N/A
Type: Ninjutsu
Rank: S
CP: 150 each person
This is a powerful Kuchiyose in the fact that it summons the only other two recorded members of the Chikushoudou. They are able to summon as well and act in accordance with their master's wishes as well as sharing the same line of vision.
Their stats: 325 each stat

Hanauta Tori
Character Use: Takedakeshii Chikushoudou - Taki
Element: N/A
Type: Ninjutsu
Rank: C
CP: 30
This summons a very large humming bird which moves two times as fast as the summoner and has a long, sharp beak that is like a large hypodermic needle. The summoner can climb on this animal and use it evade attacks.


Gamayoroi
Character Use: Takedakeshii Chikushoudou - Taki
Element: N/A
Type: Ninjutsu
Rank: C
CP: 30
This summons Gamayoroi, one of the man toads that serve the Great Toad Sage. Gamayoroi has two times the defense of the person summoning him, but does not possess any offensive capability - nor does he possess the will to attack others.

I am your reflection
Crew


I am your reflection
Crew

PostPosted: Fri Jun 13, 2008 5:17 pm


Kirigakure Clan Jutsu/Non-Wheel-Element Jutsu


Haku's Clan

Water arts water explosion
Character Use: Alkaid-Kirigakre/Mist
Element: Water
Type: Bloodline
Rank: C
Cp: 12cp per water control.
Range: Close to Long
Effect: Alkaid will concentrate on a source of water she controls, by unraveling the ionic bonds of water she will cause a chain reaction within the molecules of water causing it to create a highly violent and destructive explosion.

Advanced water walking jutsu
Character Use: Alkaid-Kirigakre/Mist
Element: Water/Wind
Type: Bloodline
Rank: N/A
Cp: 4cp per post.
Range: Close to Long
Effect: By Manipulating water vapor in the air clan members will be able to walk/run at their normal speeds seemingly on air in reality they're just building an invisible path from water vapor. Members of the clan are highly skilled with the use of this technique and are able to travel on water vapor even through powerful fuuton techniques and storms.

Scrying
Character Use: Alkaid-Kiri
Rank: N/A
Type: Kekkei genkai
CP: 15cp + 5 for each person, +5 per additional post
Range: N/A
Effect: Alkaid will create a mirror or a concentrate on an existing source of water and invision one or more people ((she must have seen, heard of, or know them personally to scry.)) and she will be able to watch or monitor people for an indefinate period of time.

Water arts fatal attraction
Character Use: Alkaid-Kiri
Rank: C
Type: Kekkei genkai
CP: 10cp
Range: Water water everywhere.
Effect: Using a cohesive variant of her water adhesion jutsu Alkaid will be able to create a force between her target and another area that has a attraction allowing her to position or manipulate characters as she chooses. [Only the adhesion jutsu can bond with other water]

Advanced water control
Character Use: Alkaid-Kiri
Rank: N/A
Type: Kekkei Genkai
CP: 4cp per water control
Range: N/A
Effect: Alkaid displays an ability to control water in it's most base form- a water molecule- allowing her to control anything that has at least one water molecule in it's base structure AND is at least 40% water.


Auykawa Clan

Myousumi Clan

Name: Elemental golem
User: Yuuma
Element: n/a
Rank: B
Type: Summon
Cp: 30 per golem
Effect: Yuuma draws a seal on any surface(barring fire), creating a twenty foot golem of whatever material he wrote the seal on. The golem also takes on the benefits of the material. (i.e. if it were wind it would be sharp)

Name: Myousumi Hidden technique
Character Use: Yuuma Myousumi
Rank: B
Type: Bloodline
CP: 24
Range: any
Effect: Holding up a Clear sheet of rice paper between him and his opponent, he draws an image around, on or beside him or her. once he takes the paper down the image is there next to the opponent.
((if i draw a cage around the opponent, it is there when i remove the ricepaper))


Name: Myousumi Fusion technique
Character Use: Yuuma Myousumi
Rank: A
Type: Bloodline
CP: 30 an image
Range: any
Effect: He draws an image on a large scroll, the scroll then wraps around him and he takes on the attributes and image of the character drawn.
((if he draws a Dog, he is wrapped up in the drawing and looks and acts like the dog drawn.))

Name: Bound to the book
Character Use: Yuuma Myousumi
Rank: D
Type: Bloodline
CP: 10
Range: any
Effect: A genjutsu where the Opponent is taken to the image in Yuuma's sketchbook, whatever he adds is added to the genjutsu.


Name: Myousumi Voodoo doll
Character Use: Yuuma Myousumi
Rank: A
Type: Bloodline
CP: 50 per doll
Range:
Effect: Yuuma draws a small chibi version of his opponent with the opponents blood, and a doll appears on top of the sketchbook. This doll is Bound to its likeness by chakra, any damage done to this doll, is also done to the opponent. (kinda like Baku's seal. but with a doll, not with himself.)

Name: Myousumi Voodoo chakra seal
Character Use: Yuuma Myousumi
Rank: B
Type: Bloodline
CP: 40
Range: any
Effect: Yuuma draws a small seal on the voodoo doll of the opponent, completly cutting off the flow of chakra to their body preventing them from using any jutsu.


Kaguya Clan

Yanagi no Mai Dangan
Member Use: Tsune - Mist
Rank: C
Cost: 20
Type:Ninjutsu
Note: Special Bloodline Technique
Description: After witnessing Ryuusei's Kaze no Tsuuga he decided to fuse his element into the Yanagi no Mai. Different from Haruka's version water is projected at the base causing it to fire away from his arm like that of an arrow. SPD = NP

Hashira no Koma Kosshi
Member Use:Tsune - Mist
Rank: C
Cost: 10 cp per piller and 5 cp per post
Type: Bloodline-Kaguya
Description: Tsune's alteration to his original Koma technique where instead of him pulling up rocks instead creates bone pillars to spring from the ground around his opponent. These pillars will have spikes spring from them and spin just like a Koma. The pillars can also move and follow Tsune's opponent as long as he keeps his fingers inside the ground itself other wise they will stop spinning.

Advanced Yanagi no Mai
Member Use: Kaguya Haruka - Mist/Wandering nin
Rank: C
Cost: 20, 5 per post
Type: Attack
Note: Special Bloodline Technique
Special Note: Using the Yanagi no Mai as a base, Haruka developed a way to manipulate his water element into this attack, By hollowing out the inside of his Yanagi no Mai, it acts as a syringe, that when an object is hit, it releases a violent ammount of water at very rapid speed, The pressure of this attack could quite easily blow off limbs.

Kaguya Water Clone technique
Member Use: Haruka Kaguya - Mist/Wandering Nin
Rank: B
Type: Attack
Note: Special Bloodline Technique
Special Note: Creating a Basic water clone, Haruka will fill the water clone's body with his liquid bone, the bone forming an actual skeleton for the water clone. The bone inside the water clone is filled with a portion of Haruka's own chakra, that is housed in a heart shaped bone in the clones chest. With the chakra heart in place, the water is held to the body Making this stronger than a normal water clone in that it will draw it's water back to the skeleton from most attacks. The only way to stop the chakra flow through the body is to destroy the heart shaped bone found in the chest.
Notes:
- The Bone in the water clone is still as strong as normal Kaguya bone that only high level Ninjutsu attacks can destroy.
- To destroy the bone using Taijutsu you must have at least a STR of *1.5 Haruka's defence.
- Fire attacks will stop it temporarily, but the bone will draw water in the area to it's body to take the place of any lost water.
- Clone's stats match that of Haruka's


bone conjunction
element: bloodline
type: support
Rank: D
CP:10
Allows the kaguya the pick up any bone despite it's composition and density as long as the bone originated for the user's body. (Must have some direct link).

Hollow support
Element: Bloodline
Type:Support
Rank: D
CP:10 per post.
Allows a kaguya to transfer the density and a bit of the composition of other bones to the user over a period a time while also diminishing the strength of the targeted item. (1/5 of density per post.)

Bone Parasite
Element : Bloodline/earth
Rank: C
CP: 30 to activate 15 per post
The kaguya will drop small pieces of bones on the the ground. These bones will absorb the minerals within the ground increasing it's density. (add half Nin each turn. )+1/5 DEF, -1/5 SPD

Name: Marrow Manipulation
User: Haruka Kaguya
Element: n/a
Rank: C
Type: Attack
Cp: 15
Effect: Haruka manipulates the marrow inside his bones. he can cast it out and control it almost as a separate appendage, that can be turned from gelatinous form to solid form.

Tsuyomeru (bone strengthening)
Character: Tsune
Element: -
Rank: C
Type: bloodline
CP: 30
Description: By focusing their chakra on building the calcium and protein in their body a kaguya can make their bones stronger than normal usually at the cost of their own body wearing out much sooner. (doubles STR or DEF and subracts the other by half.)

bone tanpa(wave)
Character: Tsune
Element: Bloodline/Earth
Rank: C
Type: Bloodline/Ninjutsu
CP: 15
Description: By inserting some of their own bone into the ground they are able to convert some of the minerals already in the earth to create artificial bones spikes that will rise out of the ground in a shock wave effect covering a 20 foot radius.

Bone Sazanami(ripple)
Character:Tsune
Element: Bloodline/Earth
Rank: B
Type: Bloodline/Ninjutsu
CP: 50
Description: A more advance version of the bone tanpa. It's basically repeating the process except the user is capable of doing it while moving and creates 4 waves at a time.
Reply
w

Goto Page: 1 2 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum