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Ermor
Captain

PostPosted: Mon Feb 04, 2008 8:04 am


As most of you know, the guild isn't doing so well on the active members front. So, I'm starting a discussion to try and get ideas on how to restart the guild again. I'd prefer not to do a wipe and reconstruction, if I don't absolutely have to.

Things to discuss.

1. Active member count.
2. Recruiting strategies.
3. New mech designs.
4. Anything else.
PostPosted: Mon Feb 04, 2008 3:29 pm


I guess i will start. Pertaining to the first topic, the only people that have even shown signs of activity since last year are you and me, Ermor. and the only reason i haven't posted in a while is because no one is going to respond to it

Tornadomaster_Auron


Ermor
Captain

PostPosted: Tue Feb 05, 2008 9:59 am


Its looking more and more like I will have to commence a complete retool of the guild. There are a lot of out of date threads and stickies that need to be revamped and updated.

The problem is, it will take a few days to do a complete retool and rewrite alone. Thats not something I really look forward to do.

Also, recruiting is the hardest thing to do around here. It would be nice if there was a way to send out mass PMs to members, right now each name has to be separately added by hand. That is a time consuming and labor intensive task.
PostPosted: Fri Feb 08, 2008 4:27 pm


Sorry that i haven't been on, School is being a b***h and my english teacher is INSANE

Omega_Dragoon_Wolff
Crew


Tornadomaster_Auron

PostPosted: Sat Feb 09, 2008 5:24 am


wow, Wolf actually posted, good to see you again, wolf

back to the discussion, I have an idea, although you might think it's stupid, ermor
PostPosted: Sat Feb 09, 2008 11:52 pm


At least let me hear the idea before you say I'll think its stupid...

Ermor
Captain


Tornadomaster_Auron

PostPosted: Sun Feb 10, 2008 12:36 pm


Okay, just don't say I didn't warn you............

six months ago I discovered a game from Square-Enix called Front Mission 4, the main plot is to stop a terrorist country from taking over the world, and the whole game is based around that, but, more to the point, the way you fight is strange, in that only certain weapons can be equipped on certain mechs, and you could only get access to certain weapons after a certain level of experience and fighting, now, I know that may sound kinda stupid, but what if we took that style of equipment procedure and transferred it to the guild, with a few modifications, of course
PostPosted: Mon Feb 11, 2008 7:51 am


That sounds sort of like a standardized weapon system.

I had tried making up such a system, though it takes a huge amount of time and creative thinking to do so. Covering all the weapons people want to see takes a long time and there are also balance issues. Yes, a battle system with limitations on what can be equipped and such would probably help out a lot. Its just one person doesn't have the needed resources to make such a system without a lot of time and patience...

Ermor
Captain


Omega_Dragoon_Wolff
Crew

PostPosted: Sat Feb 16, 2008 10:44 pm


With the stanardized weapons, creativity goes down the hole. But, being able to know the aspets of your buddy's weapon is a plus. Things like range, cycle rate, ammo capacity and power could help coordinate battles easier.

People who have been in the Guild for a while can use the weapon's they have now, but the relatively new/unexperianced member would have to follow the weapons guide for a bit.


there now I'm in the conversation!!!!!!!!
PostPosted: Sun Feb 17, 2008 10:54 am


Interesting idea, but here is a problem with your theory: we haven't gotten a new member in almost two months, so there would be virtually no way to test your theory, other than that, it is a fairly good idea

Tornadomaster_Auron


Omega_Dragoon_Wolff
Crew

PostPosted: Sun Feb 17, 2008 2:19 pm


True, we could at least compile a list of enemy mecha and weapons.
PostPosted: Mon Feb 18, 2008 1:56 pm


Okay yeah I joined this and so I was thinking like I was the only one here and I don't know what to do... so yeah msg me back.

Dayvero


Ermor
Captain

PostPosted: Tue Feb 19, 2008 2:56 am


We had started a project to begin compiling weapons and technology, it just never got finished.

I started getting a few lists together regarding enemy mecha and such, as well as adding a tiny faction guide. I say the first step in getting a 'standard' for enemy mecha setting the ground rules on the technology limits. I think my problem is, is that I'm trying to start at the top instead of the bottom.

One thing is, is to limit what can be done, but not so much as to stifle the creativity completely. Kinda like, you have between this point and this point to work with.

Getting the weapon tech down would really be helpful.
PostPosted: Tue Feb 19, 2008 2:13 pm


If we could just get the 'standard' enemy mech set and a system for new recruits in the guild, then our problems would probably be reduced to nothing more than organization and unleashing our creativity to come up with new weapon ideas, at least, that is the conclusion I have drawn

Tornadomaster_Auron


Dayvero

PostPosted: Tue Feb 19, 2008 6:34 pm


Ok so... you guys are wanting to bring it back to life well instead of merceneries why not army? So when a new person joins they get a standard mech and they do not creat there own but we keep the credit system but they have to complete bootcamp or simulations and they can buy there own weapons and new and better mechs. When they finish they get a bonus of I don't know about 500 creds or whatever. Write me back.
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