|
|
|
|
|
|
|
thisaccountispoorlikeabit Vice Captain
|
Posted: Tue Feb 05, 2008 9:00 am
Role-Playing Games (RPG's) are fun and enthralling. The immersing affect they have on the people participating is a product of the high level of interaction involved in playing an RPG. As the name suggests, role-playing is central to the experience. To role-play, all one has to do is take on a particular character's role and act it out. In a basic sense, it's like putting on a play without a script. There is a setting and a loose plot. Environmental elements or props are provided, but it's up to the players to create their own stories. Role-playing typically requires a bit of imagination and creativity too. The only thing that separates an RPG from the act of role-playing is that an RPG occurs within the confines of a game structure with general rules put in place to produce a specific and expected experience. RPG's are a package comprised of role-playing and other elements that enhance the experience. Unlike a general role-play setting for uncompetitive acting, the game of role-playing is an experience that usually has winners, losers, rankings, and a motive for playing and competing.
Contents: 1. The Basics 2. RP Glossary 3. Role play Rules
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 05, 2008 9:01 am
The Basics
In it's most basic form, roleplaying is simply acting. Regardless of the genre, this acting is within the constraints of a character profile and probably also those of a given scenario. Namely, the roleplayer acts in a way that they beleive their character should act. Often this has little (or nothing) to do with how the out of character person would behave. In some cases, like a roleplay training scenario, the roleplayer will be marked on how closely and correctly they are able to act out the character type (as in the case of a nursing trauma scenario).
|
 |
 |
|
|
|
thisaccountispoorlikeabit Vice Captain
|
|
|
|
|
|
|
|
|
|
thisaccountispoorlikeabit Vice Captain
|
Posted: Tue Feb 05, 2008 9:03 am
RPG Glossary
IC - In Character OOC - Out of Character NPC - Non Player Character RP - Role Play RPG - Roleplaying Game RPGs - Roleplaying Games RRP - Restricted Role Play IRC - Internet Relay Chat LARP - Live Action Role Play FFRP - Free Form Role Playing MMORPG - Massively Multiplayer Online Roleplaying Game MPOG - Multiplayer Online Game
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 05, 2008 9:04 am
Role Play Rules
Roleplaying is an extremely broad genre, ranging from use in training situations (such as for MDs and Nurses) to competitive video games. The resultant rule spectrum is extremely broad and not something that is easily defined (nor should it be). Despite that, we've come up with a few basic rules that generally apply across all roleplaying situations.
1. Know the ruleset - All roleplaying games and situations should have clearly defined rules and parameters that the participants must follow. Defining an adequate ruleset is the responsibility of the organizer and is the first important step to creating a successful RP situation. These rules can be anything from as simple restricting the time and place of the rpg (i.e. midievil england sits shouldn't have jedi knights running around in them) to extremely complex rules such as how attacking damage is scored. The important point here is that you, as a roleplayer, should know the constraints placed upon you before you start playing the game. This is less important in a single player situation, but when your actions affect other players as well, your knowledge of the rules can greatly affect their gaming situation as well.
2. Listen to the Moderator/Game Master - When you're a student being graded by a professor on your knowledge of a roleplaying situation this is probably quite easy for you! When it's for recreation sometimes it's easier the point gets a little less clear. It shouldn't however. It is important for the game moderator to have control over the rules and to continue to modify the game as it takes place. A good moderator will know how much "moderating" is enough and won't step over the line. Games do however tend to evolve over time as new scenarios occur or things happen that weren't originally anticipated. The result is that to keep the game running smoothly, the gamemaster does does need to play direct role and at times change the rules. What players should remember is that the game in many ways belongs to the gamemaster, in the case of disagreements, they should be voiced outside of the game itself. If things are not reconcilable, then the player should respectfully leave the game (quite possible to create their own with the desired changes).
3. Be polite - While this probably goes without saying, treating other players with respect is something that should always be done. Unless of course disrespect is something that is involved in the story line. The point is, treat the player themselves (possibly not the character) the same way you would like to be treated yourself.
|
 |
 |
|
|
|
thisaccountispoorlikeabit Vice Captain
|
|
|
|
|
|
 |
|
|
|
|
|
|