Did a topic like this on the general Gaia RP board a while back, now I want to test it out here.
Basically this is a casual Tales of Lethe roleplay, which means it's set on Lethe, but we won't be using any of the game rules; it's just in written roleplay format. Consider it ToL for beginners.
RULES:
The rules are fairly simple.
- Follow all of the guild rules! That means no swearing! And if you MUST be romantic, don't take it to inappropriate levels!
- Absolutely no godmoding or powerplaying. Controlling others' characters is considered very rude by myself and a majority of other intelligent roleplayers. And being invincible, impervious to any kind of negative effect, and knowing every spell in your alignment is just annoying and ruins the game for other players.
- Your character absolutely may NOT have more than one elemental alignment. Such a thing runs completely contrary to how the magical system of Lethe works. Since this obviously isn't the actual game with all of its rules and regulations, I have no way to check characters' spell knowledge, but please keep it reasonable.
Before we begin, here are some things you need to know about the world.
- There are nine races that inhabit the planet of Lethe:
THE HUMANS are one of the most populous species. They live in all areas of the world and come in all sorts of ethnicities.
THE SALGUIN, or the Light Ones, resemble Humans except for their pointy ears and the white feathered wings on their backs that allow them to fly.
THE MORCAI, or the Dark Ones, resemble Humans except for their pointy ears and the black leathery wings on their backs that allow them to fly.
THE RAMANS are a tall, thin race characterized by the large, flight-capable wing feathers growing from their arms, and the smaller, whiskerlike feathers on their cheeks.
THE DRAGONS are a large, quadrupedal, reptilian race with massive scaly wings. They are solitary and dwell in the mountains.
THE DWARVES are a diminutive, stocky race with a great love of technology and machinery.
THE FAIRIES are an immortal, all-female race with the appearance of children--and the maturity levels as well.
THE BIHRUNGS are best described as shark dragons. They travel the oceans of Lethe in family pods.
THE CENTAURS, half Human, half horse, are a proud race with a tribal society. They host the annual Great Hunt on the Shouldred Plains.
- Each individual born on Lethe has the ability to manipulate magic of a certain element. This is known as having an affinity for that element.
- The ten elements are:
FIRE - Element of combustion and heat.
EARTH - Element of rock and metal.
ELECTRICITY - Element of charges and magnetism.
WATER - Element of moisture and liquids.
AIR - Element of gases and winds.
PLANT - Element of vegetable life and functions.
ANIMAL - Element of animal life and functions.
LIGHT - Element of luminescence.
DARKNESS - Element of shadow.
SPIRIT - Element of soul.
- Technically, each race has its own set of probabilities for each element (utilized during character creation), but since this isn't the actual game, I'll go ahead and let you pick any one element for your character.
- The dominant light and energy source on Lethe is High Magic Cores, small tetrahedral objects that constantly give out a strong magical light. Although they only appear on semi-annual Corefall Nights, when they float gently from the sky in a random area, they are the most preferred source of illumination and power, as the pure magic within them never exhausts and they do not output any of their energy as heat.
- I think I've covered all of the basics you'll need to know for this RP, but if you have any further questions or things that need clarifying, please let me know.
So just make up a character (or, if you already play the game, go ahead and use your game character), and jump on in! I'll be making the first post to set the scene and give you something to work off of.
- One last thing before we start; please don't use any of the above information without my permission. Everything about Tales of Lethe is copyrighted to me, and I've worked very hard on the game and don't want to see any part of it stolen. Thanks.
Basically this is a casual Tales of Lethe roleplay, which means it's set on Lethe, but we won't be using any of the game rules; it's just in written roleplay format. Consider it ToL for beginners.
RULES:
The rules are fairly simple.
- Follow all of the guild rules! That means no swearing! And if you MUST be romantic, don't take it to inappropriate levels!
- Absolutely no godmoding or powerplaying. Controlling others' characters is considered very rude by myself and a majority of other intelligent roleplayers. And being invincible, impervious to any kind of negative effect, and knowing every spell in your alignment is just annoying and ruins the game for other players.
- Your character absolutely may NOT have more than one elemental alignment. Such a thing runs completely contrary to how the magical system of Lethe works. Since this obviously isn't the actual game with all of its rules and regulations, I have no way to check characters' spell knowledge, but please keep it reasonable.
Before we begin, here are some things you need to know about the world.
- There are nine races that inhabit the planet of Lethe:
THE HUMANS are one of the most populous species. They live in all areas of the world and come in all sorts of ethnicities.
THE SALGUIN, or the Light Ones, resemble Humans except for their pointy ears and the white feathered wings on their backs that allow them to fly.
THE MORCAI, or the Dark Ones, resemble Humans except for their pointy ears and the black leathery wings on their backs that allow them to fly.
THE RAMANS are a tall, thin race characterized by the large, flight-capable wing feathers growing from their arms, and the smaller, whiskerlike feathers on their cheeks.
THE DRAGONS are a large, quadrupedal, reptilian race with massive scaly wings. They are solitary and dwell in the mountains.
THE DWARVES are a diminutive, stocky race with a great love of technology and machinery.
THE FAIRIES are an immortal, all-female race with the appearance of children--and the maturity levels as well.
THE BIHRUNGS are best described as shark dragons. They travel the oceans of Lethe in family pods.
THE CENTAURS, half Human, half horse, are a proud race with a tribal society. They host the annual Great Hunt on the Shouldred Plains.
- Each individual born on Lethe has the ability to manipulate magic of a certain element. This is known as having an affinity for that element.
- The ten elements are:
FIRE - Element of combustion and heat.
EARTH - Element of rock and metal.
ELECTRICITY - Element of charges and magnetism.
WATER - Element of moisture and liquids.
AIR - Element of gases and winds.
PLANT - Element of vegetable life and functions.
ANIMAL - Element of animal life and functions.
LIGHT - Element of luminescence.
DARKNESS - Element of shadow.
SPIRIT - Element of soul.
- Technically, each race has its own set of probabilities for each element (utilized during character creation), but since this isn't the actual game, I'll go ahead and let you pick any one element for your character.
- The dominant light and energy source on Lethe is High Magic Cores, small tetrahedral objects that constantly give out a strong magical light. Although they only appear on semi-annual Corefall Nights, when they float gently from the sky in a random area, they are the most preferred source of illumination and power, as the pure magic within them never exhausts and they do not output any of their energy as heat.
- I think I've covered all of the basics you'll need to know for this RP, but if you have any further questions or things that need clarifying, please let me know.
So just make up a character (or, if you already play the game, go ahead and use your game character), and jump on in! I'll be making the first post to set the scene and give you something to work off of.
- One last thing before we start; please don't use any of the above information without my permission. Everything about Tales of Lethe is copyrighted to me, and I've worked very hard on the game and don't want to see any part of it stolen. Thanks.
