
RULES FOR CRIMSON SUN ORGANIZATION ARE IN ADDITION TO THE RULES OF THE GUILD. ONE MUST REFER TO THESE RULES AS WELL AS THOSE.
1. With the exception of the bounty hunters, all contracts must be run through the head bosses of the organization.
2. Bounty hunters, the exception to rule one, may only accept small targets to medium targets without confirmation of the head bosses.
3. War is not to be declared by junior officers; that is the job of the head boss.
4. Pirates should only sell their stolen good at Crimson Sun fences; that way law enforcement officials will not catch wind of the pirates, and the goods can stay within the organization.
5. Bounty hunters, smugglers, pirates and any other criminal in the employ of Crimson Sun may not, under any circumstance, attack another member of Crimson Sun. Doing so will result in being expelled from the organization and a hefty bounty being placed on your head.
6. All members of Crimson Sun are required to pay a small portion of their plunder to the head bosses. In exchange, Crimson Sun provides protection from the law for all its members.
7. These rules must be read before any activity is to be taken within the guild in the name of Crimson Sun. Proof must be provided that these rules have been read. Hence, I would like all members to post a message in the Crimson Sun Out of Character forum the following statement: "That's treason. I like it." Failure to do so will result in your being instructed to read the rules and a warning. These rules should also be checked up on consistently, as I may change them, or add more.
