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Posted: Sun Feb 24, 2008 8:09 pm
Event #6c - Ye Olde Aberrant PromptCongratulations, FerretPrince!Up for grabs here is the third of six first-generation Aberrant Sentinels: If you win, you get a custom-colour Aberrant Sentinel for just 25K! (Normal custom cost for an Aberrant is 250K minimum) How cool is that? Terms of the Aberrant Prompt Flatsale: - if there are no suitable entries within the time-limit, the Sentinel may not be awarded to any of the entrants - price for the Sentinel is 25K due to aberrant colour - you can not change the base colour or sex - the winner will be announced after the entries have been judged - we may offer runner-up prizes, so don't let a really good entry stop you from trying! - although this is not an RP required shop, we ask that you not enter the contest if you don't intend to RP - Why? Aberrants provide unique RP opportunities that should not be squandered Please type up the best character form you can. Post it here (we will not tolerate copying or idea stealing). Character Form: [size=10][i][b]Part I – The Sentinel[/b][/i]
[b]Player: [/b] [b]Name:[/b] [b]Nicknames: [/b] [b]Species:[/b] Sentinel of Noctua [b]Age: [/b] [b]Hatch Date:[/b] [b]Type:[/b] Aberrant (Mist x Ghost) [b]Task:[/b] [b]Personality:[/b] [b]History: [/b] [b]Territory:[/b] [b]Mate:[/b] [b]Companions:[/b] [b]Certificate: [/b]
[i][b]Part II – Companions[/b][/i]
[b]Name: [/b] [b]Species: [/b] [b]Age:[/b] [b]Speech Ability: [/b] [b]Intelligence: [/b] [b]Skill:[/b][/size]
Good luck! Note: Do you want to enter, but you're finding it difficult to do so because you're not a member of the Guild and therefore can't post here? Well, then apply to join the Guild! You don't have to own a Sentinel to be here - heck, you don't even have to own a Sentinel to RP a Sentinel character!
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Posted: Mon Feb 25, 2008 1:19 pm
Character Form: Part I – The Sentinel
Player: Wildfyre Phoenix Name: Azrael Nicknames: Az Species: Sentinel of Noctua Age: Adult Hatch Date: 14 January Type: Aberrant (Mist x Ghost) Task: Bard Personality: Azrael is truly a warm-hearted soul, despite his somewhat hard life of growing up Aberrant. He can't really say no to someone, and he finds it rather hard to yell, even if he is absolutely furious with them. He is very calm and can keep his cool in even the most stressful off situations (except when dealing with females), allowing him a free mind and the ability to think things through without being careless and diving right in.
He is extremely trustworthy, the kind of Sentinel you can tell a secret to and will keep it until his last breath, even under the worst of tortures imaginable. Likewise, his trustworthiness leads to his loyalty. He will follow someone he cares for to the edge of the world if they asked him to do so.
Amusingly enough, Azrael is quite easily embarrassed, and will often ruffle his feathers when referred to in a conversation that singles him out in particular. This is also the case when speaking to females and it is quite amusing to watch him stumble over his words and attempt to compile sentences with a vocabulary that actually makes sense. Oddly enough, he has no trouble at all performing his tasks as a Bard and indeed loves the attention he can grab while concocting the wildest of stories and performing the strangest of stunts to awed onlookers.
He has a particular love for Sentinel chicks and will visit the Minders as often as they will allow. His hope is to one day have one of the adorable fluffs as his own, but he knows it will be extremely difficult for him—no one wants a horrible aberrant, a mutant.
History: Azrael, like many young Sentinels, was raised by Minders. Sadly, he has never know his true parents, but instead sees each of the Minders that had tended to him as such. For this reason, he grew up happy and healthy. He never paid any heed to his coloration or the way the other chicks—even some Minders—looked at him, and had always seen himself as just any other Sentinel.
One day, a rare day indeed, a Bard came to the Minders enclave and was allowed to entertain the fledglings for a short while. Azrael was amazed by this oddly colored Sentinel, and decided that one day he wanted to be just like him, to tell stories like him and do the amazing tricks that he does. I won't have those funny colors, though. I like my feathers.
Once he had left the enclave of Minders, of course, he was thrown into a somewhat bitter world. Not everyone was kind and loving toward him as some of the Minders had been, an “aberrant” they called him. Although, it was usually only the elder Sentinels or those with a very practiced eye that could tell his blood immediately. Most thought him to be dyed oddly or a particularly light Ghost.
He acquired his Parus, Miru, from a Keeper shortly before being allowed to become a Bard, immediately taking a liking to the songbird's soft blue and white plumage. Azrael often uses Miru's songs as a form of inspiration if he ever falls into a rut.
Territory: Azrael does not have a permanent roost, instead choosing to travel. He has a particular liking to Evergreen trees, and, if he ever decides to settle down, it will most probably be within one of these. Mate: --- Companions: Miru Certificate:
Part Ib – Will (Optional) (Please note that Strength + Accuracy cannot exceed 6-7.)
Strength: 3 Accuracy: 3 Affinity: None
Part II – Companions
Name: Miru Species: Parus Age: Adult Speech Ability: 2 Intelligence: 3 Skill: Singing and a source of inspiration.
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Posted: Mon Feb 25, 2008 1:26 pm
Character Form: Part I – The Sentinel
Player: Zactura Name: Korsasref Nicknames: Sref, Freffers (you have to know him REALLY well to call him this), Kors, and Orsa. Species: Sentinel of Noctua Age: Unknown, most likely 3-5 years. Hatch Date: 02/25/?? Type: Aberrant (Mist x Ghost) Task: Scout Personality: Sref is a very shy Sentinel, but he always has something to say about everything. (Trust me, he's got enough to say about the Brigadier, who ate his favorite Parus, Icewing, one day...) Even though he's pretty shy to most Sentinels, the few that're in his inner circle are his most trusted fideliants and he's willing to tell them absolutely everything. He's extremely open to his close friends, and will do anything to help them out, even if it means breaking a law. Sref's extremely loyal and a very kind Sentinel, but most others don't get the chance to expierience the true Sref because of his aversion to extended contact, springing from fledgehood ostracizing. History: Korsasref was always an outsider. He was never included in anything as a hatchling, because of his mixed heritage. His name was originally something like Silverwing, but he changed it when he started anew as a Scout. Kors' parents were never really kind to him, him being an abberant, and in their eyes, not even a handsome one. Still, it couldn't be helped...they took care of him as best they could, hoping that one day he'd fit in with the other Sentinels and stop being a disgrace. Now, Sref's a scout, taking this position so that he can be away from most Sentinels. He loves to think about everything, often slacking off and just pondering the universe beyond Noctua. Territory: (really detailed here) Sref's territorry is on the northern edge of Noctua, and it spans 10 feet to the west and east, 6 feet to the northeast and southwest, 7 feet north to south, and 9 feet to the northwest and southeast. There's not many things to eat here, but the ones that do live here are usually quite fat and juicy. The usual prey in Sref's territorry is mainly squirrels, though there are a few small birds flying around. Mate: N/A Companions: A male Chirop named Hishi, and a female Parus named Ghost. Certificate:
Part Ib – Will (Optional) N/A
Strength:3 Accuracy: 4 Affinity: None
Part II – Companions
Name: Hishi and Ghost Species: Hishi's a black and green Chirop (in the flying pose, preferrably), and Ghost's an albino Parus (in the standing pose, porfavor! ^w^). Age: 1 year and 4 years, the 1-year-old being Hishi and the oldest Ghost. Speech Ability: Hishi is a chatterbox, (5), while Ghost is just distant (3), though she can talk pretty understandably. Ghost doesn't talk a lot, but she has valuable advice to tell Sref when she does. Hishi's just a crazy Chirop that'll talk your ears off, given the chance, which is why Sref uses him as a messenger. Intelligence: Ghost-4, Hishi-3. Skill: Ghost is pretty adept at most things she tries (4, if there was a scale for this), but Hishi's a clumsy bungler (2). Hishi delivers messages to other Sentinels in Noctua, while Ghost is Sref's all around Companion that can do mostly everything he asks of her.
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Posted: Mon Feb 25, 2008 2:17 pm
Part I – The Sentinel
Player: Holy Blasphemy Name: Greyhame Nicknames: Grey Fool Species: Sentinel of Noctua Age: Adult (Slightly past middle-age) Hatch Date: 8/23/?? Type: Aberrant (Mist x Ghost) Task: Apothecary (Medicine) Personality: Greyhame is awkward socially and tends to try and avoid large gatherings of Sentinels, especially adult Sentinels. Having no love life of his own, he often daydreams of what could’ve been and tries to play matchmaker for the few young Sentinels that act decently towards him. Some say that in his ripening age he has become somewhat of a dotard, an opinion seemingly supported by the fact that he frequently talks to himself and his companion. His tree is cluttered with odd trinkets that he has collected over the years and his head is cluttered with stories and songs that he has heard over the years. Despite at times not seeming all there mentally, Greyhame is quite intelligent and loves to chat about what he knows, something many unfortunate hatchlings can attest to.
Having been raised by rather traditional parents - ironic, seeing as how he's an Aberrant - and being somewhat older in years himself, Greyhame can seem somewhat old-fashioned. He does his best to be polite and courteous when around females and always tries to think before speaking. He finds the idea of unnecessary verbal and physical disputes to be crass at best and doesn’t understand the point behind all the new-fangled dye jobs that some Sentinels seem to be sporting. However, it should be noted that old-fashioned is not the same as closed-minded. As part of his attempt to seem like less of stuffy old coot, Greyhame acquired a simple, silver band for his large, right face feather. Also, as part of his more liberal beliefs he thinks that love should not be hindered by technicalities such as color. The only subject on which Greyhame is truly conflicted is that of the Spectre. He does not believe that it should have been allowed to live, but having heard Citrine’s argument he confessed that it had some merit. As such he simply does his best to avoid the Spectre all together, both in person and in discussion.
History: Greyhame was found long ago as an egg balancing precariously on a forked tree limb. Discovered by a Ranger named Simaril, the unhatched Greyhame was quickly and carefully maneuvered from his unfortunate perch and brought to a Minder. When he hatched and it was discovered that he was an Aberrant – and a truly mixed one at that, being part Ghost – his Minder began to ignore him, favoring the other fledglings under her care. He was passed from Minder to Minder, no one wanting to look after him and no one wanting to admit it. It wasn’t until he was a fledgling that Greyhame saw Simaril, and even then it was only for a briefly for Simaril had return to his duty. However, in that short period of time the Ranger offered some words of encouragement to the young fledgling, words he took to heart. Less then a month later Greyhame learned that Simaril had been killed.
Greyhame began to ponder his future and how he might carve a place for himself in Noctua. Originally he had considered being a teacher, but knew that few Sentinels would entrust their chicks to an Aberrant. He being a ranger, but quickly dismissed that idea; he got lonely easily. Medic was thrown out because it involved too much socializing and crafter was tossed as well because he didn’t want to spend his life creating luxury items for those that had looked down upon him for his whole life. Eventually he decided upon being an Apothecary, realizing it was the best balance of solitude and socializing.
As Greyhame made the transition from fledgling to adult he learned more things about himself, things that reaffirmed his decision. The first thing he discovered was that he had an affinity for fire, something that both shocked and scared him at first. He refused to tell anyone, instead trying to master this affinity on his own. This resulted in several bad cases of charred feathers and a great appreciation for the saying “don’t play with fire if you can’t handle the heat.” He soon discovered that creating fire was excruciatingly difficult, and so tiring that it just assume be impossible, but manipulating already existing fire came much easier. Once he had some measure of control over his affinity, he stopped using it save for practical reasons, such as controlling the amount of heat given off by a fire as he created various medicines. After all, a giant blaze was useless, not to mention draining and dangerous.
The second thing he realized was certain personal preferences he had would provide further ways by which he could be teased and looked down-upon by other Sentinels. It was for these reasons that Greyhame became even more anti-social and taciturn during the mating season, holing himself in his tree or burying himself in his work. It was also for those reasons that he never attempted to find a mate as the thought of being rejected and ridiculed was downright nauseating.
During his early years as an apothecary his social interaction was limited to medics, gatherers, and hunters, but upon obtaining his companion Shadowfax his already limited social pool shrunk even further. Not that he really cared, for in his advancing age he had become a tad eccentric. Nowadays he spends a lot of time thinking up riddles and talking to Shadowfax or himself, having resulted in him earning the endearing nickname “ That Old Grey Fool,” or just “ Grey Fool” for short.
Territory: Greyhame has laid claim to a single, large, forked tree located somewhere between the Deep Woods and the Lake, fairly close to the Swift Open River. Mate: None Companions: Shadowfax the Mus (preferably white or light gray in the pose holding a berry please!) Certificate:
Part Ib – Will (Optional) 6 Strength: 3 Accuracy: 3 Affinity: Fire
Part II – Companions
Name: Shadowfax Species: Mus Age: Adult Speech Ability: 5 Intelligence: 5 Skill: Because Greyhame dislikes taking precious time away from brewing of medicines, he supplements what would otherwise be poor eating habits by having Shadowfax collect things for him to eat. When not off gathering things for him to eat, Greyhame often talks to Shadowfax. In fact, Greyhame has been known to go for over a week talking to no one other then his dear companion.
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Posted: Mon Feb 25, 2008 3:10 pm
Character Form: Part I – The Sentinel
Player: The Silver Falcon Name: GreyEyes Nicknames: Grey Species: Sentinel of Noctua Age: Adult Hatch Date: 01/01/0? Type: Aberrant (Mist x Ghost) Task: Scout Personality: Grey loves life and exchaging news with those he encounters on his trips. He isn't the best flyer or the best hunter, but normally makes up for it with his cheerful attitude. When he's around too many pure blood Sentinals, however, he is as gloomy as his name suggests. Constantly mocked and taunted as a fledgling, he is increadably shy amoung pure bloods he is not sure of, always standing his ground, but noticably shying away and shuffling his feet.
His voice drops to a mumble and his eyes droop whenever he enters in a crowded area where he imagines the attacks of his youth could be repeated. He does have great reason to fear, his reaction is not unwarrented. Even as an adult he is often hounded by malicious Sentinals who wish "freaks," like him, ill will. Grey can not hide his heritage as some can, his dark grey feathers and bright white plumage give him away from the start, he looks almost like a shadow/mist, not a ghost/mist at all. Grey, however, would never hide his feathers with feather dye, despite the shame he endures. He doesn't think it would make a difference, believing his bullies could still tell he was different even if he looked normal. History: Taunted and harrased as a youth, Grey is pretty well tramatized. His mother was an ghost, his father a mist, and they both supported him through thick and thin, but it wasn't enough to stop the bullies from getting to him. Territory: To the Northwest, about two day's flight from the deep woods. Grey like to keep his distance from large crowds, prefering to talk to others, especilay pure bloodlines, one-on-one, so he knows he can flee if he must. Mate: None Companions: None. Certificate:
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Posted: Mon Feb 25, 2008 5:20 pm
Character Form: Part I – The Sentinel
Player: Mogami Name: Batty Nicknames: His nickname stuck so no one knows his real name Species: Sentinel of Noctua Age: Adult Hatch Date: 09- 04-? Type: Aberrant (Mist x Ghost) Task: Watcher (he’s a loner who does very little –if anything - for the clan) Personality: Rude, confrontational and a bit on the loony side, he can be usually found dangling upside down a tree branch with a noisy chirop by his side, cursing or singing rude verses at passers-by. He is a mean bully who loves to fight and will gladly eat any companions who enter his territory (or teach it how to curse and send it back). It’s also a very bad idea to sit on a branch below him… do I need to say why…? Honestly, he if wasn’t so mean and menacing, someone might have tried to “put him out of his misery” a long time ago. He sleeps with both his eyes open and can imitate other Sentinels and bird calls almost perfectly. Warning: when outnumbered he is a formidable lightning fast fighter who will turn his back to a tree/rock and cause serious harm to anyone who approaches. History: One might say that it was the prejudice of those who raised that turned him the way he is now, but the truth is he was always a bit… odd. He was very quiet as a fledgling and hardly spoke which led everyone to believe that the mixed blood had somehow made him dumb. He was aloof, manipulative and sneaky, having no higher pleasure than to watch someone follow the path/decision that he predicted/prepared for them. If properly guided, he might have made a great tactician, hunter and even a formidable bard but he’s pretty much useless now. He sometimes flies out of the borders of Noctua to screech menacingly at well… nothing… which seems to drive prey inward and the areas where he’s been are usually scarce in carnivorous predators (which are his favorite type of meat) and make good minder territories. His parents were gatherers who worked together. After they vanished (died), Batty’s grandparents decided they didn’t want to raise the little “freak” and gave him up to the minders (he was considered by some as a 2nd generation freak). Territory: He changes quite often but is often found in densely populated areas. Mate: None (who would want him?!) Companions: Yes
Part II – Companions
Name: Cussiu (Curse you) Species: a grayish brown Chirop with no markings Age: Adult Speech Ability: 2 Intelligence: 4 Skill:Cussiu is the only chirop who has managed to learn to properly fit in a curse in every single one of Batty’s crude verses… and does it perfectly. He also serves as a nice bait to other Sentinels - the aberrant likes to hide and wait for someone to try and eat the poor thing just to come out at the last minute with offended expressions and dignified words (he’s looking for a fight really…)
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Posted: Mon Feb 25, 2008 5:32 pm
Character Form: Part I – The Sentinel
Player: THE kage Name: FrostWing Nicknames: Frost Species: Sentinel of Noctua Age: Adult Hatch Date: 6/7/?? Type: Aberrant (Mist x Ghost) Task: Scout Personality: FrostWing has never been a very sociable Sentinel, preferring to observe before interacting with others. Outside of this shy, and considerably lone appearance, FrostWing puts the clan and his close friends above all. He is loyal to the clan to the extreme now as an adult. As a Scout, FrostWing puts his all for the clan.
During actual interaction with other Sentinels when outside of scouting, Frost rarely speaks loudly. He has a tendency to mumble his words or at the very least, speak in a soft pitch. Frost sees it easier for him to interact with the fledglings and he uses his Chirop as a messenger. He does not see Companions as merely food or tools, as he's quite devoted to Cypher, his Chirop Companion.
History: FrostWing was born a true Aberrant. Neither of his parents gave him much thought because of this, though they encouraged him to do all he could for the clan. Determined to bring himself over the obstacle of being an Aberrant, Frost rose to the occasion as a Scout. He put his all into his work, making only small occasional, but very close friends. His closest friend may actually even be his Companion. As such, as FrostWing grows older feeling that he has done his loyal duty to the clan, Frost has started to consider becoming a Keeper. Many times, Frost has wondered of possible ways to improve Cypher's bloodline, though he always comes back to the problem of actually working with the Chirop colonies. Territory: FrostWing has claimed as his territory, an area about a day's flight north of the Deep Woods near the Swift Cold River. His territory spans about 8 feet to the north, 6 feet to the west, 5 feet to the south, and 3 feet to the east. Mate: N/A Companions: A male Chirop named Cypher. Certificate:
Part Ib – Will (Optional) 6
Strength: 4 Accuracy: 2 Affinity: None
Part II – Companions
Name: Cypher Species: Chirop Age: Adult Speech Ability: 4 Intelligence: 3 Skill: FrostWing has many times used Cypher to carry messages around the clan during his duties as a Scout.
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Posted: Mon Feb 25, 2008 5:48 pm
Character Form: Part I – The Sentinel
Player: Eric Stratton Name: Agro Nicknames: Species: Sentinel of Noctua Age: Adult Hatch Date: October 13th Type: Aberrant (Mist x Ghost) Task: Hunter Personality: Standoffish and sometimes even cruel. History: Agro was born in the northern portions of the Cold Forest to a Hunter and Ranger, his father and mother respectively. His father was a Ghost and his mother a Mist, and all through his life he was forced to work harder and push himself further. When he was finally old enough, he left his parent's territory and flew south to the Deep Woods. He worked hard as a hunter but due to his heritage he was shunned and eventually claimed territory on the outskirts of the Deep Woods. Although he is not completely anti-social, he prefers to live alone and due to his cold nature, it takes a truly patient person to stand his company. Territory:A large group of trees less than five minutes flight from the Deep Woods. Mate: None Companions: Årath Certificate: none yet
Part Ib – Will (Optional) (Please note that Strength + Accuracy cannot exceed 6-7.)
Strength: 2 Accuracy: 4 Affinity: None
Part II – Companions
Name: Årath Species: Mus Age: young adult Speech Ability: 3 Intelligence: 5 Skill: Foraging
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Posted: Mon Feb 25, 2008 11:07 pm
Character Form: Part I – The Sentinel
Player: Scaramouche Fandango Name: Scarborough Nicknames: Scar, Burr Species: Sentinel of Noctua Age: Young adult Hatch Date: 11 August Type: Aberrant (Mist x Ghost) Task: Ranger Personality: At first glance, Burr is prickly, like the annoying seed pod he seems to be named after. He takes offense easily, andn doesn't like it when people call attention to his eyes or coloration. Although he grew up in a very social, open nest, he is quite reserved himself and thinks that public displays of, well, anything are silly and a waste of time. However, once you get to know him, he's a nervous wreck. He can't kill anything, and is paranoid that somebody will discover his secret. A Ranger who can't even hunt for himself? What would become of him? What would become of his job? His cold, reserved front is just there as protection. He'd like to be friendly, but the risk of somebody knowing his secret forces him to push others away when they come too close. History: The son of two bards, Scarborough was brought up in a very liberal nest. His mother doted on him, and his father cherished his family very much. They had a tendency to "borrow" hatchlings from the Minders, just to have more voices around the nest. Growing up, this drove Scarborough crazy. Wasn't it enough to have a name that was just some sounds your parents tossed together? Wasn't it enough to be cursed with blue eyes and Aberrant color? Why did the nest have to be so, so, so silly all of the time? He'd always wanted to be a Hunter, something fierce. He had dreams of flitting around the forest with a team of rabid Martes at his side, wreaking havoc and becoming the best Hunter the clan had ever known. He spent as much time with the adult Hunters as he could, listening to their tales of bravura and braggadocio. One Hunter, a Mist called Bladebeak, cared nothing for his coloring and took him under her wing. She said that the world would do the same if he was skilled enough at his task, and invited him to hunt with her. It took much wheedling and begging, but he finally convinced his parents to allow him to apprentice under her. However...
He couldn't do it. As Bladebeak showed him the ropes, how to climb, how to swoop, how to grab, he was fine. But target practice had been with things that were already dead. When she set him up to prepare to snatch a fat squirrel, he just couldn't do it. He could not take a life, no matter how small. As he tried and tried again, he felt his heart breaking. His parents' love of the diminuitive had grown a streak of extreme compassion in their son, and he could not bring himself to kill even a mouse. Horrified, he swore Bladebeak to deepest secrecy, and being a kind bird, she understood. With her assistance, he began convincing those he'd told of his desires that he'd really be a better Ranger than Hunter- after all, wasn't the big game out on the outer edges? He left the Deep Woods for the outer territories quietly, stopping by a Mus keeper for 'something for the trip' on his way out. He now sets up an uninviting territory, filled with all the trappings a near-vegetarian (any carrion he can find, he eats) Sentinel needs to hide his shame.
Territory: A cluster of pine trees in the deep cold region. Mate: None Companions: Parsley, Sage, Rosemary, and Thyme Certificate:
Part Ib – Will (Optional) (Please note that Strength + Accuracy cannot exceed 6-7.)
Strength: (Usually 2-5, anything more than 5 must be justified) Accuracy: (Usually lower than Strength, anything more than 4 must be justified) Affinity: None
Part II – Companions Name: Parsley (standing) Species: Mus Age: Young Speech Ability: 5 Intelligence: 5 Skill: Parsley's got the best nose for tasty plants out of the four.
Name: Sage (original pose) Species: Mus Age: Young Speech Ability: 4 Intelligence: 5 Skill: It's a dirty job, but somebody has to do it. Sage is the Mus who usually goes looking for creatures that are already dead, so that in the case of guests, Burr's got something to feed them. Sage also does not bear Burr's particular marking, because whenever the quintet is in the Deep Woods for some reason, Sage the one who goes and fetches a meat ration from the matron to carry back to Burr. He'd die if anybody knew that he was accepting rations!
Name: Rosemary (hanging) Species: Mus Age: Young Speech Ability: 5 Intelligence: 5 Skill: Did somebody say mushrooms? Rosemary's got an incredible talent at finding edible fungus.
Name: Thyme Species: Mus (that curled pose) Age: Young, but the oldest of the four Speech Ability: 5 Intelligence: 5 Skill: Thyme is the ringleader of the gang of Mus, and also Burr's favorite. He keeps the others in line and keeps Burr company. (He also occasioually hides in Burr's beak, so that it looks like he's eating something cute and fluffy and therefore can't be bothered right now, thank you, it's rude to talk with my mouth full!)
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Posted: Thu Feb 28, 2008 9:16 pm
Character Form: Part I – The Sentinel
Player: FerretPrince Name: Cillian Nicknames: Cill, but only if you know him really well. Or if he figures you’re too dumb to remember anything longer than four letters. Species: Sentinel of Noctua Age: Adult Hatch Date: 11/19/?? Type: Aberrant (Mist x Ghost) Task: Ranger Personality: Chances are, Cill doesn’t like you. It’s nothing personal, or at least it’s not you personally that he dislikes. It’s just that he, personally, dislikes you. Antisocial, rough-edged, and rather caustic, this Sentinel isn’t exactly a fluffy-I-love-you type and he wastes no energy in pretending to like anyone. Highly intelligent, he has long ago come to the conclusion that everyone is an idiot. Until an individual proves to him otherwise, he treats that individual like an idiot. He feels that simply surviving a tough life has given him the right to be a b*****d to just about everyone he meets. Luckily, since he’s a ranger, he doesn’t tend to meet many others. He does have some sort of soft and gooey center somewhere in the fluff of all those feathers. It just takes some serious searching---and a somewhat masochistic personality---to find it. He’s very loyal and rarely hesitates to fight anyone at all. History: For someone with such a caustic personality, Cill’s life as a hatchling was fairly boring. At least, as far as his family goes. His mother loved his father and vice versa and they both loved him, especially since he was the only egg in his clutch (out of two, if you’re curious) that survived hatching. For a long time, he dreamed of growing up to be a Keeper, perhaps raising Mus. Unfortunately, this love was not shared by other fledglings, once Cillian was old enough. This led to the young Cillian getting into fights and a lot of them, usually about whether or not he was really a ‘true Sentinel’. His parents would usually try telling him that a true Sentinel was the one who could ignore the jeers of others… but, the young Aberrant really didn’t think that worked out. Besides, if he didn’t fight back, then the jeers would usually turn into attacks anyway. At his father’s urging, he did try to get along with others. He really did. Well… sort of… at this age, his caustic personality started to develop, leading a few pure-breed Sentinels to think that they were right all along about Aberrants. Eventually, he just sort of gave up. Territory: He travels around a lot, but there is one particular area that he generally comes back to in the Cold Forest. It’s not much, just a group of pine trees, but it suits him well enough. Mate: None Companions: None Certificate:
Part Ib – Will (Optional)
Strength: 2 Accuracy: 3 Affinity: None
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Posted: Fri Feb 29, 2008 2:58 pm
Character Form: Part I – The Sentinel
Player: NinetailedNightmare Name: Cirrus Nicknames: None as of yet Species: Sentinel of Noctua Age: Adult Hatch Date: 12/13/xx Type: Aberrant (Mist x Ghost) Task: Teacher Personality: Some teach hunting, some teach medical care- Cirrus teaches thinking. From the time he was young, he was something of an oddball, his methods and reasonings almost foreign to Noctua’s traditional ideals. He is a philosopher, stretching the limits of supposed truths and questioning everything. This, combined with his obvious Abberant heritage, make him someone to be frowned upon and many younglings have since been told to steer clear of him. Most, if not all his students, are those who personally came to him for counsel or enlightenment.
This isn’t to say that he is scary or mean at all. In fact, he is actually quite welcoming, and respectful to his fellow adults. He is mellow, and is gifted with a dry wit that is playful though it has been known to make him seem intimidating. ‘Classes’ are usually held within his home, in a relaxed state where there can be a flow of ideas. There are some things that Cirrus cannot, and will not tolerate. One of these happens to be blatant ignorance- rudeness and discrimination just because someone can be. Insults to himself are met with his true adamant nature, and are rarely acknowledged. Those who are rude to his students, however, can witness the ice of the cloud for which he was named for. History: Cirrus’ life was not a particularly horrible one, and nowhere near the worst. He grew up raised by his mother, whom was extremely doting and encouraging to him growing up and can probably be traced to the root of his current unfaltering certainty. As an Abberant, however, he was subject to some discrimination. Unconsciously, and sometimes consciously, he was overlooked in lessons and forgotten in group participation. If it wasn’t for his mother, he might have very well starved to death as a chick among the community of Minders. There was the occassion where chicks would not play with him, or had to tell him that they were forbidden to make friends with a lesser. That was the extent of it, however. The result was Cirrus becoming more self sufficient, and determined to become a respectable adult who would be open-minded and true. His original idea was to become an Artisan, but decided his true calling was in helping teach others (fledgling and adult alike) the value and the liberation of putting one’s mind to work. Territory: Cirrus dwells within the branches of a great and old weeping willow that leans close to the river running around the edges of the deep woods. There is a time that he acts like a nomad, making a trip and using shelters available as a personal journey, but this is spontaneous. The willow is what he calls home, and often enough he is there. Mate: None, and not searching after three mating seasons past and most of his impulses lost. Companions: Nimbus, the Martes (Justification: Cirrus is a hobbit, and has few visitors. Often enough, he will just sit unmoving in his thinking and could go passing the days without food. Also, as a fledgling he was never particularly talented with hunting animals himself, never properly taught. He also likes to dabble in arts too, and needs supplies) Certificate:
Part Ib – Will (Optional)
Strength: 3 Accuracy: 4 Affinity: None
Part II – Companions
Name: Nimbus Species: Martes Age: Young Speech Ability: 3 Intelligence: 5 Skill: Making sure Cirrus doesn’t kill himself, intimidating offenders, occassionally used in lessons as an example.
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Posted: Fri Feb 29, 2008 7:06 pm
Part I – The Sentinel
Player: Surreality Name: Maelstrom Nicknames: Maels Species: Sentinel of Noctua Age: Older Adult Hatch Date: 17/01/?? Type: Aberrant (Mist x Ghost) Task: Crafter Personality: Being an aberrant has its advantages and disadvantages, Maels would say. On one wing, there's a certain kind of tension that hits the air when you enter a crowded area. It starts out silent, at first, but it grows and swells through the whispers carried in the chilled night air. Not many like this different treatment, however subtle it may be, and it makes night-to-night living a considerable amount harder than say, if you were one of pure bloodlines.
However, that line of thinking is silly, to think one is better than the other by simply being more 'pure'. And really, that is the better thing about being different: you see an entirely different perspective than most, and therefore, you're stronger for it.
The ghost-mist male hasn't had too much of a scuffle when it comes to what he is, but the prejudice that he has experienced has given him a dry sense of humor when it comes to societal conversation, as well as a hard external shell with a wide personal bubble. He keeps pretty much to himself, his work, and the rare polite customer. History: Not much is known about his history, as he'd rather not talk about it, so it's best to start with more current events. He lives his life as a constructional crafter, preferring to build useful, sustainable artifacts in comparison to materialistic items. Sentinels will go to him if they needed help with platforms, or to fix a broken complex piece of instrument. Though, most interestingly enough, he seemed to have acquired the attention of a most peculiar sentinel with an obsession for the sky. Many unusual instruments have flown out of his shop that nobody has ever seen before, and for those that catch glimpses, at least have something to talk about: what strange things are going on in his workshop, and why?
Territory: The westward outskirts of Deep Woods Mate: None Companions: None Certificate: None
Part Ib – Will (Optional) (Please note that Strength + Accuracy cannot exceed 6-7.)
Strength: 3 Accuracy: 2 Affinity: Wood
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