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Posted: Sun Feb 24, 2008 8:14 pm
Event #6d - Ye Olde Aberrant PromptCongratulations, Satu Markula!Up for grabs here is the fourth of six first-generation Aberrant Sentinels: If you win, you get a custom-colour Aberrant Sentinel for just 25K! (Normal custom cost for an Aberrant is 250K minimum) How cool is that? Terms of the Aberrant Prompt Flatsale: - if there are no suitable entries within the time-limit, the Sentinel may not be awarded to any of the entrants - price for the Sentinel is 25K due to aberrant colour - you can not change the base colour or sex - the winner will be announced after the entries have been judged - we may offer runner-up prizes, so don't let a really good entry stop you from trying! - although this is not an RP required shop, we ask that you not enter the contest if you don't intend to RP - Why? Aberrants provide unique RP opportunities that should not be squandered Please type up the best character form you can. Post it here (we will not tolerate copying or idea stealing). Character Form: [size=10][i][b]Part I – The Sentinel[/b][/i]
[b]Player: [/b] [b]Name:[/b] [b]Nicknames: [/b] [b]Species:[/b] Sentinel of Noctua [b]Age: [/b] [b]Hatch Date:[/b] [b]Type:[/b] Aberrant (Shadow x Ghost) [b]Task:[/b] [b]Personality:[/b] [b]History: [/b] [b]Territory:[/b] [b]Mate:[/b] [b]Companions:[/b] [b]Certificate: [/b]
[i][b]Part II – Companions[/b][/i]
[b]Name: [/b] [b]Species: [/b] [b]Age:[/b] [b]Speech Ability: [/b] [b]Intelligence: [/b] [b]Skill:[/b][/size]
Good luck! Note: Do you want to enter, but you're finding it difficult to do so because you're not a member of the Guild and therefore can't post here? Well, then apply to join the Guild! You don't have to own a Sentinel to be here - heck, you don't even have to own a Sentinel to RP a Sentinel character!
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Posted: Mon Feb 25, 2008 12:57 am
Character Form: Part I – The Sentinel
Player: Scaramouche Fandango Name: Rue Nicknames: 'Mum,' from the youngest of her Warals. Species: Sentinel of Noctua Age: Adult, nearing middle age Hatch Date: 1 July Type: Aberrant (Shadow x Ghost) Task: Keeper (Waral) Note: I know that purchase of Warals is closed right now, but her being a Waral keeper is essential to the character I had in mind. She doesn't have to have one on the cert right off; I am more than willing to wait until they are open again. Personality: Rue is very much a loaner. The only time she ever comes into contact with another Sentinel is when one seeks her out to inquire about acquring a Waral for their very own. She is cold and clipped of speech to those who manage to find her, distrusting of any Sentinel, especially the young. The only birds she manages to find kind words for are other Aberrants, who she usually warns to become Watchers and don't risk the hurt. She shuns all public events, except for graduations, in which she hides in the shadows, waiting to see if a potential apprentice is present. However, she is quite different towards her breeding stock. She lavishes her Warals with love, and is loathe to give them out. They are the friends and family she never had. Her favored bloodline is a flat black creature, excellent for the discerning hunter. However, few have left her talons.
History: Rue's very name means regret, and indeed, her life has been a string of them. She was raised away from the main body of Sentinel society by her parents, both Watchers, and was never taken to public gatherings. An odd child, she truly believed that all Sentinels were just like her parents: loving, accepting, and nurturing. Against her parents' fervent pleas for her not to attend her own graduation, becoming a Watcher like them, she went and proudly presented herself before the Clan as a Teacher. She knew plenty about the woods, and was skilled at many tasks. Why not instruct others?
The fierce whispers of the assembled committee and the forced caughing of the Warden was nothing compared to the hushed laughter of the surrounding crowd. Blissfully unaware of her aberrant coloration, she assumed that she would be accepted and appreciated for her talents. At the Warden's recommendation, the spotlighted, broken-hearted freak turned around, avoiding eye contact with any of the horrible laughers, ready to fly off and accept her fate as an untouchable, an eternal Watcher. Her parents tried to comfort her, but Rue was inconsolable, until an aging Sentinel sought her out, a pair of Waral hatchlings in claw. He was looking for an apprentice, he said. Somebody who would be able to care for his Warals. He was old, older than she could imagine, and he was only waiting for the right Sentinel to come along before he went off to live on his own and wait out the time when he could join his parents eternally. He had been at the graduation, scouring the crowds for a potential Waral keeper. However, none were to be found. He worried, she must understand. He knew how Waral were around eggs. Seasons ago, one of his had escaped and wreaked havoc at a Waral enclave. He had to be sure that none of his animals would ever come near eggs again.
Rue understood. Yes, she would live out the rest of her life in downtrodden exile. And no. No male would ever want her, a solid black freak of nature, as his mate. She would never have eggs for the Waral to destroy. Silently, she accepted his gift of hatchlings, and with that decision, she soon followed him out to where he lived and kept his stock. After a brief period of instruction, the old male left, leaving Rue to perfect the bloodline he had designed, a black-bellied, dark-topped Waral... a Waral that mimicked the pattern of the sullied offspring of a Ghost and a Shadow... an Aberrant like her... like he was. Territory: Rue makes her nest in a stand of dogwood trees. She likes their pretty flowers. Mate: ...you're joking, right? Companions: She'll pick one... Eventually... Certificate:
Part Ib – Will (Optional) (Please note that Strength + Accuracy cannot exceed 6-7.)
Strength: 4 (She needs it to pick up the Waral eggs and move them around without hurting them) Accuracy: 2 Affinity: None
Part II – Companions She hasn't bred one with a personality she really likes yet.
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Posted: Mon Feb 25, 2008 1:46 am
Character Form: Part I – The Sentinel
Player: Lupine_Warrior Name: Aranda Nicknames: Ari Species: Sentinel of Noctua Age: Adult Hatch Date: 14 Febuary Type: Aberrant (Shadow x Ghost) Task: Hunter Personality: Aranda has a very bubbly personality. Just look at that smirk on her face! You just know shes gone and pranked someone. Maybe she put a few stinkbugs in someones nest? History: Aranda hasn't much of a history, at least no history that doesn't sparkle. Since she hatched she has been facinated with gold. When she sees something shiny she'll ignore her previous task and fly straight to what had just sparked her intrest. This is usually a comicalmatter for other sentinels as she flies about following lights and reflections. Aranda really is the cutest little sentinel around. Territory: Aranda tends to settle with the other sentinels in well made nests. Most of these nests filled with soft grey feathers that are oh so cosy. Mate: None... yet twisted Companions: None. Certificate:
Part Ib – Will (Optional) (Please note that Strength + Accuracy cannot exceed 6-7.)
Strength: 4 Accuracy: 3 Affinity: None
Part II – Companions
Name: Species: Age: Speech Ability: Intelligence: Skill:
If Items are avaliable to be bought id like some if i win this sentinel. Sorry im tired, not too imaginitve today. All stuck in my head xd
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Posted: Mon Feb 25, 2008 6:04 am
Character Form: Part I – The Sentinel
Player: Donna the Vixen Name: Gelsemium Nicknames: Miu Species: Sentinel of Noctua Age: Young Adult Hatch Date: 11/8 Type: Aberrant (Shadow x Ghost) Task: Apothecary Personality: Those soft champagne eyes speak of the delicate blend of a spectrum personality. Miu is a dreamer and an artisan, her greatest love in this world being beauty in its rawest state, color. This delight taken with the lustrous hues of the world often manifests itself through a longing glance at some fresh new inspiration. Much of her time is spent sparing these soulful looks towards the forest colors, if not other Sentinels as they meander past, unwittingly giving birth to new life in a fertile imagination. Her greatest weakness is for male bards. History: The stage had called as a siren to Miu from the time she had been but a fluff. Wide eyed and freshly born into the world, the dazzling display of color, song, and story tenderly wove itself through her like a spell. The desire welled within her small being and released as song, clear and beautiful.
Yet, when born betwixt a Teacher and a Medic, such frivolity is often frowned upon. Already was her "condition" a common factor in having decided her actions in life, the mixed blood considered a handicap by her sires.
However, Miu did not comprehend why. She was just as able bodied as the other Sentinels, her intellect being passable for any child of her age, but yet she was treated as though she was to live in accordance to her color. This did not sit well within her. Miu, being not one to harbor ill feeling she left the nest at an early stage in life and began towards her dreams.
Her aspiration turned out to be nothing more than dream though. A Bard is known best for his ability to weave fantastic tales of lore with both word and costume, assuming a past life through the rainbow solvents adorning his plumage. Being not the deed of the council which decided her fate, but cruel fate itself. The night before the ceremony in which she would declare her passion, Miu's heart shattered as the sickening realization set in that no dye would ever take to her feathers. Dashed and forsaken, she sang her heart unto the stars above until nothing more remained but a calm in which she found the only alternative.
As she stood before the council on the following eve, she softly crooned her wish. She would be an apothecary, creating the beautiful dyes she could never hope to use. The gentle resignation to her state being deemed tru by her peers, so that non murmurred in protest to her destined path. An apothecary Miu would become, but a lover of art she would stay, and sing until a Bard one day answered her melancholy melody. Territory: Miu now resides in the deep woods, her choice of tree being a birch. This haven, known as the "shining tree" is where she diligently formulates new twsist on dye. Miu will not leave the tree to deliver her creations though, using this to her advantage to attract wanting Bards and Artisans to her home. Mate: None Companions: A Parus Certificate:
Part Ib – Will (Optional) (Please note that Strength + Accuracy cannot exceed 6-7.)
Strength: 2 Accuracy: 3 Affinity: None
Part II – Companions
Name: Raindew Species: Parus Age: Adult Speech Ability: 3 Intelligence: 3 Skill:Dew is particularly good at singing and looking pretty. She's a "guinea pig" for Miu's dyes.
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Posted: Mon Feb 25, 2008 3:43 pm
Character Form: Part I – The Sentinel
Player: The Silver Falcon Name: Deepnight Nicknames: Nocco Species: Sentinel of Noctua Age: Adult Hatch Date: 09/23/0? Type: Aberrant (Shadow x Ghost) Task: Hunter Personality: Nocco has had it good. She may be an aberrant, but the only outward give away is the slight ruffle markings on her face. Others treat her as if she was a shadow, and she hasn't been singled out for being an aberrant but for a couple times, in which she was only lightly abused, not as heavily taunted as some. The only misfortune Nocco really minds is her extreame sensitivity to light. Her pale golden eyes have trouble in bright moon light, forcing her to hunt only at odd hours and when the moon is small in the sky.
Nocco tries to hide this fact, though, and she hides it well. When the moon hides behind clouds and the sky is dark, she quickly makes up for lost time. Her dark coloring and ability to see when even most Sentinals can't, let alone mice, make her an excellent hunter.
Nocco loves talking with anyone and everyone she can, only vaugly knowing that if she blew her "Shadow" cover she would have a lots less friends. She doesn't really take seriously the abuse most aberrants suffer, foolishly not quite believing it affects her. History: Born to a Shadow mother and a Ghost father, Nocco never quite liked her father, believing he polluted her Shadow heritage and weakend her eyes. Territory: Just south of the deep woods, she holds a standard sized plot different from the forest around it only it it's superb cover. A species of fragrent vine has wrapped it's way around the canopy of her territory, slowly killing the trees, but providing excelling relief from the moon's light when it's at it's brightest. Mate: None Companions: Yup Certificate:
Part II – Companions
Name: Glyph Species: Chirop Age: Adult Speech Ability: 1 Intelligence: 4 Skill: Glyph helps guide Rocco when the moon is too bright and she must close her eyes from the glare. Glyph doesn't not talk much and so can not share Rocco's secret, but she does expect an extra big snack from a job well done.
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Posted: Mon Feb 25, 2008 5:16 pm
Character Form: Part I – The Sentinel
Player: Mogami Name: DarkCloud Nicknames: Cloud Species: Sentinel of Noctua Age: Adult Hatch Date: 05-01-?? Type: Aberrant (Shadow x Ghost) Task: Hunter Personality: She is haughty and arrogant towards “more obvious” aberrants and has been pretending her entire life to be a pure shadow. She can be mean and annoying which contrasts heavily with her happy, slightly competitive nature when everyone treats likes she feels she deserves. Her biggest fear is that someone will find out about her past closely followed by her fear of producing an aberrant in case she ever mates with a pure shadow. History: Her parents were lost to a rather powerful storm and the only links to her past are two or three Sentinels that she is careful enough to avoid. Ever since she realized the prejudice against mixed type fledglings, she felt disgusted by her own blood (to the point that she almost died once after mutilating herself while she was trying to get rid of the cursed blood). She severed the ties she had as a fledgling and changed her name to what she feels is a more suitable one. After every moulting season, Cloud diligently has her feathers dyed with a beautiful silver pattern that she hopes will make her plumage look darker and take the attention away from her undyed feathers. She also has her facial markings dyed by the artisan from the northern Cold region (and she pays him generously in hopes that he’ll keep her secret). She missed her first graduation, got a good teacher and later presented herself before the clan with dyed feathers and a new name, declaring her desire to become a hunter. There were no objections. Territory: A small area in the Not Cold region, filled with beech and oak trees. Mate: none (but she’s looking… *winks at passing shadows*) Companions: Yes
Part II – Companions
Name: Jumper Species: Very dark grey mus with silver dye markings Age: Adult Speech Ability: 3 Intelligence: 5 Skill: Very well trained and obedient, the little mus acts as a scout and food gatherer.
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Posted: Thu Feb 28, 2008 4:03 pm
Character Form: Part I – The Sentinel
Player: Zactura Name: Tornalis Nicknames: Tor, Nar, Nal, and only to her close friends and Berry, NarNar. Species: Sentinel of Noctua Age: Adult Hatch Date: 04/19/?? Type: Aberrant (Shadow x Ghost) Task: Medic Personality: Tornalis was born a relatively normal Sentinel with only a few enemies. She's got the sort of personality that makes you fall in love with her after a short while, though she can be a bit huffy at times. Tor is a very kind and warm hearted Sentinel that will take care of anyone, and forgive even murder. This Sentinel's not one to judge others by how they act outwardly, and she has a feel for what someone needs, making her perfect as a Medic. Tor has a sort of calming and relaxing nature that can soothe even an enraged Brigadier, given the chance. She's just a cheery and relaxed bundle of feathers and happiness that loves to sit around with other Sentinels and heal their hurts inside and out. Her little charm can sometimes make patients that would normally be kicking and screeching all the way be as nice as a hatchling on a full belly. Tor is easily put off guard, but that doesn't mean she can't do anything when trouble comes! She's a swift flyer and quick to act, and can deliver a rather nasty faceful of talon to any aggressors. Tor is adept at ending fights and brawls when they break out without really hurting anyone, usually with a good wing buffet to the noggin. Most Sentinels think that Tor's never serious, but they're way off the mark, unfortunately... She keeps the happy facade up for those she cares about, so that they don't have to see the emotional ruin inside. When Tor's with patients, that's when she can get away and truly be happy, helping another Sentinel to get back to health. Odd, isn't it? The hurt healing the healer...sometimes you can wonder if Tor's really truly happy, even when she's with the patients. She's known to have a few angry fits out of public, usually in the middle of her territorry so that no one can hear her scream. Tornalis also keeps those under wraps, so as not to hurt those she loves. This Sentinel's a very loyal and kindhearted one, and she can't bear to see anybody in pain, even if they took her wing off. Heck, anybody that's hurt is an innocent Sentinel to her, even some who've done awful things. Tor tries as hard as she can to keep people happy, though sometimes it makes you wonder what really goes on behind those warm golden eyes... History: Tor's parents didn't care that she was an abberant, because she was the light of their lives and their ‘little nighttime star’. She never got in trouble with them, or did anything that was anywhere close to being bad. Tor's a very deep Sentinel with many complicated thoughts that can leave all but the most intelligent Sentinels dumbfounded, but after one of those disturbingly accurate and serious guesses that she also does, Tor was attacked as a fledgeling by another fledge that she had unintentionally gotten in trouble. She became somewhat withdrawn, and even a bit..out there. Her parents thought that their happy little Tor would never really come back, and it hurt them deeply. After a few months of intensive care by her parents, she was nearly back to normal, except now, she keeps those questions and oddly accurate guesses to herself. Sometimes they do slip out, however, and her friends are the sort that can take even an unnervingly on-the-mark guess in stride, and don't mind having a bit of their privacy temporarily dislocated by the enigmatic Tor. Even though she can be a bit quizzical and puzzling at times, Tor's influenced a lot by her past. Contrary to what most Sentinels believe, she never quite recovered from that attack. Physically, yes, but mentally...not quite. She found a friend in the half-crazy Sked, a lone Shadow who roosts in an ironwood tree near the edge of her territory. Sked is her closest friend, though recently he took a trip somewhere and hasn't come back. The insane Shadow influenced Tor greatly, once saying "Even if they hate you for what's in you, they can't hate you for your soul." After that, Tor mostly recovered from the mental damage dealt by the infuriated fledgeling, but there's still scars inside. Her mind sometimes spirals into dark plotting against Sentinels and things she doesn't even know, but even in those disturbing moments, Tor can still keep a happy face on for everybody. Territory: A medium sized area with many oak trees in it, nearly halfway to the southern end of Noctua. Tornalis' territory's very close to the top of the tree canopy, but she doesn't mind at all. In fact, she rather likes it, for it gives her plenty of room to go around. The territorry spans roughly 4 or 5 yards all around and 2 1/2 yards deep, which is a decent area for her. The most common prey here is nut-fattened, lax squirrels and large amounts of swift and wiry bats, but there's some medium sized birds and a few lizards up at this height. There's some leafy birch trees with small nests of little birds that Tor calls snackwings, for, as their name implies, she uses them as snacks when she's on the go. Most of the prey here's fat and relaxed because of the lack of Sentinels up here, but eventually they'll shape up on account of Tor. She loves taking long midnight flights and picking up some food on the go to her task, which has caused some of the birds to already become more alert. Mate: N/A Companions: Berry, a claret red and cream female mus. Berry's a bit larger than a normal mus, leading to her capability to gather up some of the heavier items Tor needs. Berry has a mostly cream body with her red patterning mostly around her torso, making it look like she's wearing a little jacket. She’s also got a cream tail that darkens to a sort of golden color at the tip, as well as little gloves on her front paws, the color of pale mint leaves or sage. Certificate: None yet.
Part Ib – Will (Optional)
Strength: 3 Accuracy: 3 Affinity: None
Part II – Companions
Name: Berry Species: Mus Age: Young adult Speech Ability: 3 Intelligence: 4 Skill: Berry gets Tor the things she needs to help out Sentinels as a medic. Which means, herbs, bandages, or anything else she needs. Berry's a bit stubborn, but her heart's in the right place. She usually manages to edge Tor out of nasty situations by pure charm, even though she herself sometimes needs some advice as to what to do next. The little mus has sacks of personality, and mind you, she's never afraid to tell you exactly what she thinks about situations. Berry’s a spitfire, and even though she can be stubborn, she always does exactly as Tor asks. Tor calls her a little Sentinel, for she's just as lively and full of personality as one!
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Posted: Thu Feb 28, 2008 4:47 pm
Character Form: Part I – The Sentinel
Player: Satu Markula Name: Nila Nicknames: Species: Sentinel of Noctua Age: Adult Hatch Date: March 14 Type: Aberrant (Shadow x Ghost) Task: Crafter Personality: Nila is a terribly sweet Sentinel, but definitely not one of the brightest that you will ever meet. Some would even call her dim. However, her shy, endearing nature offsets that nicely, and keeps her from being completely hopeless; she doesn't have many real friends, but she'll do anything she can to help out anyone that asks for her help. When Crafting, however, her nature does a 180, and she turns a bit brisk and abrupt if someone should interrupt her, and she is able to talk quite sensibly of her task as well. She is very fond of Companions, and currently has both a Chirop and a Mus to help her gather the things she needs to Craft; perhaps strangely, her fondest wish is to have a Serpe of her very own. History: As an Aberrant, she isn't the most sought after of companions, but she hasn't been completely ostracized either - mostly because of her noteworthy talents in her task. She began manifesting her Will as a fledgling, and while she never grew strong in that area, she does have a rather uncanny accuracy. Despite this, she was something of an embarrassment to her parents, who were both fairly strong; she was a bit of a letdown, as they had hoped for a strong, brave intelligent Sentinel to prove that there was nothing 'aberrant' at all about their mating. Because of this, her relationship with her family is rather strained, though she herself doesn't fully realize that, or the reason why.
On choosing her task, she found herself drawn towards gemstones, and specializes in refining and shaping them with tools to trade with those Crafters who can then turn them into jewelry and other adornments. She herself doesn’t wear any such thing, mostly because she would far rather give things away and Craft for other people than herself. Territory: Nila keeps mostly to herself, in a small area near the Sparkle River. Mate: None. Companions: Mussy, a white Mus who is often covered in dust and grime from her searching of the forest floor and the Below for the materials Nila needs - the Sentinel thought she was being very clever with the name, which is her way of combining the words 'messy' and 'Mus'. Her other constant companion is DarkWing, a Chirop whose speech capabilities far outweigh his intelligence; he's a pitch black creature that Nila uses as a messenger. Certificate:
Part Ib – Will (Optional) (Please note that Strength + Accuracy cannot exceed 6-7.)
Strength: 1 Accuracy: 5 Affinity: If at all possible, I'd like her to have an affinity to Gemstones, to help with her Crafting. If it's not something that can be done, then none works fine too. <3
Part II – Companions
Name: Mussy / DarkWing Species: Mus / Chirop Age: Both young adults. Speech Ability: 2 / 5 Intelligence: 4 / 1 Skill: Mussy, big and strong for his type, is very good at finding the raw materials Nila needs for her Crafting. He's a mostly silent companion, though intelligent, and has proved useful enough that she would never eat him, or allow him to be eaten. / DarkWing, who she often calls 'Wingy', is almost like Nila’s Chirop counterpart. His dark colorings and his low intelligence makes him a good chatting buddy for her; he rarely understands the conversation, but will respond anyway. His main skill, however, is his ability to repeat verbatim anything under five sentences, making him a very useful messenger - with longer messages, however, many times the real idea behind it will be lost, and he simply chatters away about trivialities.
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Posted: Thu Feb 28, 2008 5:57 pm
Character Form: Part I – The Sentinel
Player: Chikagi Name: Atra Nicknames: Nox Species: Sentinel of Noctua Age: Young Sentinel Hatch Date: June 20 Type: Aberrant (Shadow x Ghost) Task: Hunter Personality: Extremely competitive because of her childhood, she strives to be better than anyone at anything she sets her mind to. She is also rather quick-witted, and if she cannot physically best her competitor she will either find a flaw in the structure of the competition or resort to insults. Which can get rather out of hand, often resulting in offense to someone’s mother. History: As an aberrant she was ridiculed ever since she was a hatchling despite her easily disguisable plumage, her parents never having been ones to conceal their relationship from prying eyes. Seen as lesser by many other Sentinels, Atra has never been ashamed of her heritage, standing by her parents and defending them whenever she can. Instead, she is proud that they were strong enough to love each other throughout the torment that accompanies such relationships, in the process becoming very determined to prove that she’s just as good as any of her company; this causing her to be extremely competitive and quick to anger. Her demeanor has helped her in some ways, such that she strives to rise in ranks and prove to everyone else that though she is mixed, it has no reflection on her abilities.
However, as a consequence, it has also hurt her, and deep down she pursues her goal to surpass her peers if only to prove to herself that what everyone says about her isn’t true, in the process ignoring the possibilities of friends and further alienating her as she attempts to climb the ranks. Territory: An hour’s flight North to the lake from the NotCold Forest, a reasonable streatch of land that provides good cover and prey. Mate: None Companions: None, she hopes one day to become an elite and obtain the responsibilities of caring for a Lepus. Certificate:
Part Ib – Will
Strength: 2 Accuracy: 3 Affinity: None
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Posted: Thu Feb 28, 2008 6:21 pm
Character Form: Part I – The Sentinel
Player: xSilverKitsune Name: Ember Nicknames: -- Species: Sentinel of Noctua Age: Young Adult Hatch Date: 13/3 Type: Aberrant (Shadow x Ghost) Task: Bard Personality: Despite her name, Ember has anything but a fiery personality. She is shy and self-conscious, yet bears an unfortunate inner longing for acknowledgement. She’d really like to express herself for a change, instead of Willing her puppets to mimic a downplayed version of what she has felt all along. Working anonymously from the shadows, few compliments come her way, as equally few Sentinels know for sure the famed puppet master’s identity. As much as she’d like some recognition, Ember is defeated by the need to retain her audience’s support. To satisfy her heart, she goes out of her way to please, gratefully embracing what little flattery she can get. As a docile and gentle Sentinel, Ember goes out of her way to avoid confrontations, usually by hiding in a variety of useless and silly poses, such as behind a leaf, or in a bush. When forced into a situation where she feels uncomfortable, she gets flustered. Shaking like a leaf in the midst of a hurricane, Ember can stutter so badly, her words lisp and are barely decipherable. Her poor communicative skills combined with her Aberrant face-markings make this fragile soul very vulnerable to abuse. The only vanity she has, is puffed up in her only talent: puppeteering. As an unusual Sentinel, Ember has an unusual profession. She Wills puppets and props onto a mini-stage, where they dance and sing and generally entertain, all courtesy of their master hidden backstage, of course. Bringing joy to others is Ember’s happiness. Despite her relatively small stature, this undersized Sentinel has a big heart, and is always naively willing to believe in others as, “benevolent until proven malevolent”. This mindset harms her more often than not, but has won Ember her share of friendships. She holds her precious few friends dear to her heart, and is fiercely loyal, willing to do for others what she could never do for herself. As a shy and meek Sentinel, incapable of standing up for herself, Ember is an effective pushover. Still, if one of her friends is threatened, all of that pent-up, love, hurt, and desperation, uncharacteristically smoldering inside this ever-kind, ever-forgiving Sentinel, might just burst...into flame. History: All her life, Ember was told “No.”. As a hatchling, as a fledgling, as an adult. She had no talent in crafting. Okay. She was hopeless at hunting, and disastrous at gathering. Okay. She’d never be a teacher or a minder, because honestly, maybe her little face condition could spread and infect others. Goodness, no. Nobody wanted another one like her. So what was left? A bard? No. No, Ember was told. All her life. NO. Nobody liked her. Nobody wanted to look at her as it was. And certainly, nobody wanted her on-stage, killing the joy of an audience and ruining an otherwise perfect show. Well. Too bad. For once, Ember had made up her mind. She’d placed all of her hopes on this. It was to be “Bard or Bust” for her, and nothing could change her mind…unless of course, she thought about it… So she didn’t think, just stumbled up and declared (feebly) that she was going to be a bard…they had to get her to repeat it three times to figure out what she’d said…Even then, she’d passed their scrutiny by the edge of a feather. But then what? What could she do as a performer, without having others criticize her “unsightly markings”? She first tried a mask…and had promptly flown into a tree. A sprained wing, and two minor fractures later, Ember (thankfully) decided to forego the mask. In a freak incident involving a dozen Mus, she discovered her previously-practically-non-existent Will. She played around with her newfound Accuracy, and gradually taught herself to become something that had never been done before. Sheer ingenuity combined with desperation and a healthy dose of luck, created a way for her to perform regardless of Aberrant status. Ember became a puppeteer. Territory: Ember holds a cramped, but cozy, territory in the Not-Cold Forests. Her home consists of a series of small orchards, growing native fruits. The air around her territory has a sweet, buttery quality, due to the trees’ delicious and ripe bounty. Ember can often be found toying with one of her many puppets in her favorite orange grove, which has a clean and fresh feeling about it. Mate: None Companions: None Certificate:
Note: Ember would probably need to add a white-gold earring, with an "ember" (fiery bauble) dangling from it...will pay additional fee, if won.
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Posted: Fri Feb 29, 2008 3:31 pm
Character Form: Part I – The Sentinel
Player: xxblindartistxx Name: Shadowfax Nicknames: Fax, Shadow Species: Sentinel of Noctua Age: Young Adult Hatch Date: 11/28 Type: Aberrant (Shadow x Ghost) Task: Gatherer Personality: You can tell by the expression on her face and the look in her round amber eyes that Fax is infatuated with life. Despite her aberrant coloration, her kind hearted parents helped her see the silver lining in everything. In fact, some actually get infuriated with her casual optimism. She's friendly, gentle, intelligent, observant, and quite talkative to anyone will who will listen. However this does not make her a mere pushover and she wields her intelligence well in dealing with other Sentinels and doing her job. History: Fax was raised by two adoring parents who made her feel that her coloration was unique and beautiful. This helped her deal with the teasing of other youngsters and she easily ignored them with indifference. Growing up, her parents took her out into the forest and taught her everything they knew and she became absolutely fascinated with the world around her. Her satisfiable hunger for knowledge was the reason why she chose her job as a Gatherer after she graduated. She could spend more time in the forest observing, taking mental notes, and learning new things. She's as you would say, and unofficial scientist. Territory: A few hours from the lake just along the sparkle river where prey is abundant and water is nearby. Mate: None Companions: Dua the Mus Certificate:
Part Ib – Will (Optional)
Strength: 5 (for lifting large foods) Accuracy: 3 Affinity: None
Part II – Companions
Name: Dua Species: Mus Age: Young Adult Speech Ability: 5 Intelligence: 5 Skill: Quite as bit as intelligent as her owner, Dua helps Fax with gathering food and tickles her fancy of knowledge by pointing out and showing some of the interesting things of the forest. She shows plenty of personality, sometimes cracking jokes and shares intimate conversations though limited they may be. Dua is also fiercely loyal to her master, and would put her life on the line if ShadowFax was ever in danger.
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