ChibiDevilWoman
Tsuyoshi Kumochibara
I realize this, but it was still pretty funny
biggrin I've been experimenting with just how much the scripting really does check for, I want to find loop-holes to play with
3nodding could be fun
xd what have you found?
I've found things NOT to do:
(these all result in being stuck partially through the map/cell)
1.) Turn the crank at Arkngthand/Dagoth Ur and then let the dome doors close on you. Intervention/Recall aside, there's no way to get unstuck.
2.) Jump inside an ancestral tomb/cave with a high acrobatics skill.
3.) Inside of Urshilaku Ancestral Burial, there's a hole in the wall somewhere. Don't exploit it
sweatdrop Things that DON'T result in being stuck:
4.) Equipping a ton of potions (I think the limit's 20) without pausing to let them take effect. The result? Permanently knocked down, heaving for air, regardless of your fatigue level. I sat for FIVE HOURS of real-world time trying to reverse it...
5.) Fortifying your health ridiculously high. It's usually fatal after it wears off.
6.) When in Vivec, on an upper tier of a canton, jump up onto the railing, look down, and then casually walk off the edge. You'll fall off, but if you do it right, you'll land on your feet without taking any damage.
7.) Strangely, if you kill the Ministry of Truth Guard and aren't on the Nerevarine quests, her key is useless.
eek 8.) The lady who has the Boots of Blinding speed is a Redguard. Although she is wearing them when you approach her, she can still see just fine.
question Probably not a loophole in the scripting, but still strange.
9.) The island of Solstheim is supposed to contain werewolves. Oddly, on my XBOX GoTY Edition, I've never run into one outside of the BloodMoon quest.