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Prophet Elementals

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nighthack
Captain

PostPosted: Fri Mar 14, 2008 11:36 am


Lost in space a lonely world sits separate from the galaxy.

This world is Kite and its society is connected however in a way ours isn't.

On this world it's people are divided into worshipers of the elemental gods.
Warriors of Fire
Healers of Water
Teachers of Wind
Workers of Earth
Watchers of Storm
Thieves of Darkness
Survivors of Sand
Beasts of Ice
and the
Guides of Light

Although separate they all work as one to form a world of peace and prosperity. Ruled over by their Gods chosen Prophets, marked at birth for their special calling as leaders of they're divides.

But the last prophet of light died 150 years ago and no new prophet of light has been found. What can this mean?
 
PostPosted: Fri Mar 14, 2008 12:29 pm


Rules
arrow Please read the information section.
arrow Keep it pg 13
arrow Please be semi-lit
arrow Please use the form provided
arrow No god modding

Information
Class Information
Just because your parents are one class doesn't mean you will be the same, each child is taught the same till they are tested at 15 to see which affinity they have.

Warriors of Fire
Races: Humans, Ferals, Lycans
The Warriors of fire can control fire and heat, they a passionate and fierce. They act as the soldiers in war against the strange beasts that wander the lands outside the cities.

Healers of Water
Races: Humans, Ferals
The Healers of Water can control water, they are kind and calm. They tend the sick and dying. They have long lifespans.

Teachers of Wind
Races: Humans, Ferals, Lycans
The Teachers of Wind can control the Air, They are patient but ever changing. They run the schools and help children discover they're powers.

Workers of Earth
Races: Humans, Ferals
The Workers of Earth can control the Earth and Plants. They are supportive and reliable. They are the farmers, tending the domestic animals and providing food for the populace.

Watchers of Storm
Races: Ferals, Lycans
The Watchers of Storm can control Lightning. They are good humored and perceptive. They are the police and guards of the towns and cities.

Thieves of Darkness
Races: Humans, Ferals, Lycans
The Thieves of Darkness can control shadows, are able to pass Through them to travel instantly. They are cunning and untrustworthy. They once were outcasts Who used to steal from the other races(hence they're name), but a peace treaty was signed a thousand years ago and they came to be transporters and merchants of goods between the cities.

Survivors of Sand
Races: Ferals, Humans
The Survivors of Sand can control sand, glass and mirror. They are hardy and tough people. Crafter's they can build great metal structures or the finest jewelry the most artistic of all the classes.

Beasts of Ice
Races: Lycans, Ferals
The Beasts of Ice can control ice and hail and the cold. They are cool and determined. Trackers and scouts they chase they're prey until its caught. They are the hunters of the great mammoths that are wild in the north. (they provided the meat for most of the cities)

Guides of Light
Races: Lycans, Humans, Ferals
The Guides of Light can control the light. They are excitable and peaceful.
They act as judges and peace keepers, they always find a fair way to solve problems.

God Information
Although each person has the potential to use an element, only the Prophets can see/talk to their element gods spirit form.

Race Information
Many races can be found on Kite here are some of the main ones.

nighthack
Captain

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Dragon Cuvan

 
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