Rules & other Important Stuff
First each Planet has diffrent skill points they start off with but they each have their own requirements to what you need before you can use your character. This may change whenever I want it to. If you have already made your character he or she will be forced to take it if her or his planet wants him or her too.
Second, Everyone must be useful in battle. If he or she is not useful in battle they'll be sent home, if that happens you'll have to make a new character. Also each character has to have a job on the ship. Again if your not useful you'll be sent home. I'll be the one to judge if your useful or not.
Third, I am using the G.U.R.P.System. If you do not understand the G.U.R.P.System then please PM me. I believe I am using 3.0 but I could be wrong, don't worry about it I'll be editing stuff as we go anyway. I'll also do all the rolls so that no one can lie about what they rolled. You'll have no limit to Disavantages but each will come into effect.
Fourth, No Magic.
Planet 1: 400 Skill Points
Planet 2: 350 Skill Points
Planet 3: 350 Skill Points
Planet 4: 300 Skill Points
Planet 5: 200 Skill Points
Each Race must have atleast 1 Melee attack of some kind and 1 Ranged attack of some kind.
Each Race must have atleast 1 job on the ship, like Medical skills or Pilot.
You also have to take Pilot Fighter. And no you can't have your on ship job as this.
Planet 1: Must have an I.Q of atleast 16 plus a second jobs on the ship.
Planet 2: Must have either 1 more melee or Ranged attack then Requested
Planet 3: Must have either 1 more melee or Ranged attack then Requested
Planet 4: Must have an I.Q of atleast 16.
Planet 5: Must just have the requirements.
Anything else I want to come up with I'll add.