Lexicon
A listing of helpful terms.
A listing of helpful terms.
The Beast: The inchoate drives and urges that threaten to turn a vampire into a mindless, ravening monster.
The Camarilla: A sect of vampires devoted primarily to maintaining the Traditions, particularly that of the Masquerade.
Childe: A vampire created through the Embrace -- the childe is the progeny of her sire. This term is often used derogatorily, indicating inexperience. Plural childer.
Clan: A group of vampires who share common characteristics passed on by the Blood. There are 13 known clans, all of which were reputedly founded by members of the Third Generation.
Coterie: A small group or "pack" of Kindred, united by the need for support and sometimes common interests.
Diablerie: The consumption of another Kindred's blood, to the point of the victim's Final Death.
Domain: An area of a particular vampire's influence. Princes claim entire cities as their domains, sometimes allowing lesser vampires to claim domain within.
Elder: A vampire who has experienced three or more centuries of unlife.
Elysium: A place where vampires may gather and discourse without fear of harm. Elysium is commonly established
in opera houses, theaters, museums, and other locations of culture.
The Embrace: The act of transforming a mortal into a vampire. The Embrace requires the vampire to drain her victim and then replace that victim's blood with a bit of her own.
Fledgling: A newly created vampire, still under her sire's protection.
Frenzy: Losing control and letting the Beast get the better of you. Frenzies can be brought on by extreme emotions, extreme hunger, and real threats of danger (fire, sunlight, surrounded by werewolves), and results in a berserk fight-or-flight reaction.
Generation: The number of "steps" between a vampire and the mythical Caine; how far descended from the First Vampire a given vampire is.
Haven: A vampire's "home"; where she finds sanctuary from the sun.
Inconnu: A sect of vampires who have removed themselves from Kindred concerns.
Kindred: The race of vampires as a whole, or a single vampire.
The Kiss: To drink blood, especially from a mortal. The Kiss causes feelings of ecstasy in those who receive it.
Lupine: A werewolf, the natural and mortal enemy of the vampire race.
The Masquerade: The habit (or Tradition) of hiding the existence of vampires from humanity. Designed to protect the Kindred from destruction at the hands of mankind, the Masquerade was adopted after the Inquisition claimed many Kindred unlives.
Prince: A vampire who has claimed a given expanse of domain as her own, particularly a city, and supports that claim against all others. The term can refer to a Kindred of either sex.
The Sabbat: A sect of vampires that rejects humanity, embracing their monstrous natures. The Sabbat is bestial and violent, preferring to lord over mortals rather than hide from them.
Sire: A vampire's "parent"; the Kindred who created her.
