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Posted: Fri Apr 25, 2008 12:15 pm
Sticky 'cause I'm bored
Post 1: Characters Post 2: Move sets for Remade and Newcomers Post 3: Stages Post 4: Items Post 5: Assist Trophies Post 6: Pokeballs
I need help making some move sets for some people, and I want character suggestions for the series which have few representitives
Oh, and I'll pay for someone to make a Character select screen out of these characters
If there are two of the opinions below, that means I am still deciding. Message me with ideas
Example: -Ganondorf (O) or (RM)
"NH" - means I need help making a Character Moveset for that person "O" - means that character keeps his or her original move set "RM" - means a remade moveset, does not exactly mean remade "A" set Name - means that it's simply a Newcomer. # - Under all the characters of a series indicates how many there are
Mario Series
-Mario (O) -Luigi (O) -Bowser (O) -Peach (O) -Yoshi (O) -Paper Mario -Geno
Seven
Legend of Zelda Series ~Need help with some characters~
-Link (O) -Zelda (O) -Sheik (O) -Ganondorf (O) or (RM) -Toon Link (RM) -Midna on Wolf Link -Tetra (NH)
Seven
Kirby Series =Very open for suggestions (Adding/Cutting)=
-Kirby (O) -Dedede (O) -Metaknight (O)
Three
Mother Series =Very open for suggestions (Adding)= ~Need help with some characters~
-Ness (O) -Lucas (O)
Two
Donkey Kong Series =Open for suggestions (Adding/Cutting)=
-Donkey Kong (O) -Diddy Kong (O) -Dixie Kong (NH)
Three
Starfox Series
-Fox (O) -Falco (O) -Wolf (RM) and (NH) or (O) -Krystal
Four
Wario Series =Desperately need suggestions=
-Wario (O)
One
NES and Retro =Very open for suggestions=
-Ice Climbers (O) -Pit (O) -Game and Watch (O) -R.O.B. (O)
Four
F-zero Series ~Need help with a character~
-Captain Falcon (O) -Samurai Goroh (NH)
Two
Pikmin Series
-Olimar (O)
One
Fire Emblem Series ~Need help with character move sets~
-Ike (O) -Marth (O) -Lyn (NH)
Three
Pokemon Series
-Pkmn Trainer Male (O) -Pikachu (O) -Lucario (O) -Jigglypuff (O) -Mewtwo (O) -Crogunk -Pkmn Trainer Female
Seven
Metroid Series
-Samus (O) -Zero Suit Samus (O) -Ridley (NH)
Three
Third Party and Random Series ~Need help with Move sets~
-Snake (O) -Sonic (O) -Banjo Kazooie (NH)
-Issac (NH) Golden Sun -Marina (NH) Mischief Makers
Five
Total Characters: 52 May be possible. SSB - 12 SSB:M - 25 SSB:B - 35 SSB:F - 52
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Posted: Fri Apr 25, 2008 12:22 pm
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Paper mario
Traits: Medium Speed. High Jump Slow Fall Speed Can turn into a Paper Airplane and Glide Light weight Character
Character Entrance: Crumpled piece of paper unfolds and forms paper mario, and a random Partner jumps out of him.
Specials
B -> Bombette - Mario puts bombette on the ground and walks forward five steps and explodes instantly. Unlike in the game, she rather sprints then walks slowly. This is for practical reasons. If she walked slow it would be one of the easiest attacks to avoid. Stops at edges. 12% Damage, killing move
Koops - Mario Kicks koops at the enemy. Does not go through. Hits one target. 9% Damage. Very spammable
Parakarry - Mario grabs Parakarry and takes him a distance. A bit farther then Foxes illusion. Effective because of Paper mario's slow fall and the ability to swap partners in mid air.
B v Swap Partner: Rotates Partners. Bombette -> Koops -> Parakarry. Other then their own Special Side B, they have slight tweaks. With Bombette, Mario has slightly stronger attacks, with Koops he takes less damage, and with Parakarry he jumps higher. They are not that effective but can still make a difference.
B ^ Fold Jump: Chargable on the ground. Deals 12% damage at full charge, if Paper Mario hits an enemy in mid air. Sending them flying. In mid air it counts more as a second mid air jump.
B Hammer : Chargable. The longer it charges, the more Mario twists up and the harder it hits. When released, Mario spins around and attempts to hit the enemy in front of him However, if he misses, he will be dazed for 1.5 seconds (Effect is only at the release of a fully charged B)
Final Smash: Super Nova. (Origin- Paper Mario: Thousand Year Door, strongest star attack) An orange Crystal star flys up off the screen, and begins flying across the stage, cutting into it. If contact is made with an enemy, deals 19% Damage. Flys across the screen 10 times. Mario can not attack during the first three times. All ten waves last approximately Five seconds. Kat & Ana effect.
Taunts > - Spins around about three times. Shows how he is 2-D.
v - Faces the screen and gives a peace sign
^ - Wipes the sweat off his brow and sighs (Battle victory pose from Paper Mario)
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Geno
Traits- Fast Speed Medium Jump Rather Slow fall speed Medium Weight Fighter
Character Entrance: He's a limp wooden puppet, a star enters him and he grows, then shakes his head
Specials
B -> Geno Whirl : Throws a Yellow Disc. Has a "Fox Illusion" visual. Does approx 11%. Range of half of Final Destination. Goes through Multiple units. Damage goes down 2% after multiple uses. Minimum damage of 5%. Reflectable, absorbable
B v Geno Blast : Multi-color visual. Chargable. Comes down on both sides of Geno. Comes down at 1/5 the height of Pikachu's Thunder. Maximum of 23% Fully charged (4 seconds)
B ^ Geno Boost : Puffs of smoke and Up arrows appear around Geno, boosting him upward. No attack damage increase, deals 4% damage at the peak of the attack. Just about as high as Mario's super jump.
B Geno Beam : Blue Beam. Chargable. Charges for 2 seconds, and auto matically releases at fully charged. Range of approx. 1/3 of Final Destination No charge- 4% 1 Second Charge- 7% 2 Second Charge- 10% Complete Charge- 18% Absorbable, not reflectable
Final Smash: Geno Flash Freezes the screen, shows Geno turning into a Canon. He then shoots out a sun where he used his FS. Has an AoE about the size of a Smart Bomb. The closer to the epicenter of the Flash, the higher the chance they well fly off the screen. Does approx 35% damage to everyone in it's radius
Example: Character at 40% damage near the epicenter of the Flash gets 75% damage and has a low chance of survivng.
Character at 55% damage at the very edge of the Flash gain 90% damage. Doesn't fly far at all. Will most likely survive
Geno Flash Area of Effect: Almost the entire Battlefield Stage. Bigger then a Smart Bomb.
Taunts > His hand turns into a gun, and he shoots stars. They make the sound effect that they did in the game (Star gun)
v Faces toward the screen, folds his arms and nods (Origin- Victory Pose in SMRPG) About 2 seconds long
^ The Seven stars float around Geno. Folds his arms and closes his eyes About 2 seconds long
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Midna on Wolf Link
Traits- Fast Speed Fast Fall Decent Jumps Medium weight fighter
Character entrance: Wolf link gets up and shakes his head. Midna comes out of the shadows, jumps on him and pats his back twice with both hands. Says a word in her language. Like in the LoZ:TP
Specials
B -> Lunge - Wolf Link simply jumps and lunges at the enemy. If contact is made, the player can press A to Bite, can bite multiple times until the enemy shakes him off. Can be used to recover onto the stage. Each bite does approx 3-5%
B v Midna Counter - Not that strong of an attack. Works not only as a counter, but can also be used as a grab. Whether being attacked or the enemy is in melee range, Midna grabs them with her hair and throws them in the opposite direction. Fairly strong (throws far) attack, but deals minimal damage. 4-7% damage
B ^ Target Leap - Used as both a recovery and an attack. As a recovery, it works much as a tether. Midna Vanishes and reappears onto the nearest ledge, and Wolf link jumps to her. Depending on the degree of the angle he jumped, he either lands on the stage completely or grabs onto the ledge. As an attack, Midna locks onto an enemy and Wolf link make an attempt to latch onto them. If contact is made, Wolf link brings them crashing to the ground. Much like Ganon's new B -> . Even if Wolf like misses, it can be used as a very high jump. Almost as high as Ice Climbers "Relay"
B Wolf Spin - Chargable, can move slowly while charging. Works much like Links Spin, only not as large of an Area of effect. However it is stronger, but does not send people flying that far. 16% damage. No extra effect in mid air, does not increase his jump.
Final Smash: Fused Shadows - Midna completes her helmet with the three other fused shadows, and turns into her Magical Twlight form. She then goes to the back of the stage and gives support to Wolf Link by attacking with her arms. Wolf Link can not use his Up B or Down B while his Final smash is Active. Each attack made by Midna deals high damage. When the Final Smash ends, Midna is fatigued, and can't perform her Up B or Down B for five seconds. Final Smash lasts about 10 seconds, each hit which makes contact by Midna deals about 23% and sends them flying. The power of this is evened out by Wolf Link not being able to recover for about 15 seconds, 10 seconds during the final smash and 5 seconds while Midna is fatigued. The only move he could use is Lunge. Which is horizontal
Taunts
> Midna pats Wolf Link and scratches his ear quickly
v Wolf Link digs into the stage and sniffs
^ Midna stretches and yawns. Wolf Link shakes a little
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Toon Link
A attacks, Taunts, and Traits remain the same.
Specials
B -> Grappling Hook - Grabs items from afar. Long range tether recovery. Takes held items from the enemy. 2-3% Damage
B v Bomb - Cell Shaded bombs, his special that remains the same from Brawl.
B ^ Deku Leaf - Practically Mr. Game and Watches Parachute. Wind jets up, lifting Toon Link high, then he floats down. If used on the ground, it is extremely useful. A great gust of wind pushes back enemies with great force. Deals no damage, and has start up lag before the wind is sent out. Effects multiple targets. Small distance traveled.
B Skull Hammer - Non-chargable. Raises it above his head and strikes down. Has a 1 in 21 chance of smashing the opponent into the ground (Pitfall/DK's Headbutt effect) 18% Damage. Decent lag on the attack (Takes time to raise the hammer then bring it down) Also acts as a spike in Mid-air
Final Smash: Whirlwind Spin- (Origin-Phantom Hourglass) Toon Link begins to spin around rapidly. He moves very very quickly around the stage, and can lift himself up into the air. When his FS ends, two things will happen. If he is in the air. He is vulnerable, and can't attack, and when he lands he is dazed for one second. If he's on the ground and his FS ends, he is dazed for two seconds. This spin lasts seven seconds. Each contact made deals about 19% damage
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Tetra
Notice- I still need help with her moveset, and if a new character is showed in the next Legend of Zelda game, that character could easily replace Tetra. I'm very open for suggestions considering any of her Traits, Specials, Taunts, or even her entrance. In fact, I encourage it
Traits- Slower then Young Link, still fairly fast Medium fall speed Medium Jumps Light-Medium weight fighter
Character Entrance: Pops her knuckles and unsheathes her Pirate scimitar
Specials
B -> Impetus - Tetra dashes at full speed and shoulder slams into the first person she makes contact with. Practically instant, low to no start up lag. Travels about as far as the full distance traveled by Ness hitting himself with a PK Thunder. 10% Damage, very spammable
((Note: Definition of Impetus - 1. a moving force; impulse; stimulus 2. (broadly) the momentum of a moving body, esp. with reference to the cause of motion. Read a book every once in a while, jeez))
Not usable in mid air, much like DK's Down B. However she makes up for it with her Up B recovery
B v Evade - Completely dodges any attack and then attempts to grab an opponent in range. If contact is made, she instantly stabs into enemy and sends them flying. Very powerful move, more effective then a simple standing dodge. Does approx 21% damage and is a very devasting, killing moving. However, if it is done consecutively, the damage and flight distance decreases drastically.
1st use - 21% Damage, Could kill Bowser at 80% Damage 2nd use - 15% damage, could kill Diddy at 100% damage 3rd use - 8% damage, couldn't kill Jigglypuff at 95% damage
A use only counts if contact is made, obviously. ((If you think this is overpowered, what about Luigi's Up B?))
B ^ Break - Very Vertical recovery, but another powerful attack of hers. Distance traveled is a tad farther then Aether. Tetra jets upward. Not only is it a decent recovery, but one of the strongest Up B's in the game. If contact is made with an enemy, she instantly slashes him, and kicks him downward. So if someone is trying to spike you when you are trying to recover and they miss, you grab them and they are basically dead. Without saying, it is also very effective on the stage. When they are slammed into the ground additional damage is dealt
Damage of Slash - 5% Kick downward - 3% Landing into the ground - 3% Total damage - 11%
B Thrust - A simple sword thrust forward, chargable but since it's a small Pirate Scimitar it's not a very long charge. Charges for 1 second
No Charge - 8% Full Charge - 11%
Final Smash: Bombardment- Cinematic FS, much like Captain Falcons. The camera rolls across the ocean and shows Tetra's ship. Tetra unsheathes her sword and points outward, bombs are then shot out by her crew, her hair moving with the wind of the blast. It switches back to the screen and Tetra can move around freely while the ship fires at the stage. The ship is not visable, and the bombs can only hit the ground, not mid air. Dealing approx 24% damage each, the enemy is going to try and stay in the air.
Taunts
> - Holds her sword outward then does a fancy move with it
v - Sheathes her scimitar and cracks her knuckles
^ - Folds her hands behind her head and winks
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Dixie Kong Before you say anything about her specials, please think of how hard it is to make them. I'll gladly take suggestions, but DK characters are difficult to decide. Look at Donkey Kong and Diddy, their moves look completely made up except for Diddy's Rocket Barrels and Pop-gun...
Traits- Fast Runner Medium Jumper Fast-medium Fall speed Medium weight fighter
Character Entrance:Bursts out of a DK Barrel and flips her hair
Specials
B -> Hair Whip - Dixie extends her hair and swipes at the enemy with it. This can be used as a tether recovery. Not much knockback, simply a move that damages. The entire move lasts about a second, and is very spammable. The distance is about the length of Sheik's Chain. Deals approx 7-9% damage, decreases in continuity
B v Somersault - Does a flip in the direction she is facing. Makes a good second mid-air jump. She can cling onto walls, and wall jump when using this move. Deals no damage. However she can preform an aerial attack out of this move
B ^ Hair Spin - Dixie rotates her body using her hair as a propeller, she spins around and flys very swiftly in the direction she chooses. Lasts twice as long as Donkey kong's Up B, but instead of elevating she loses altitude. But to make up for this, the move lasts five seconds and she is very speedy. Deals no damage, can attack after the move (She is not fatigued after her move) Deals 2% damage on the ground to enemies.
B Feather Crossbow - A crossbow that shoots feathers. It can not be charged, only held to aim. After a set amount of time, it is auto-matically released. Does exactly 5% damage each hit, very far range and medium flight speed.
((Note: The origin is like the Peanut Popgun from Donkey Kong 64, the weapon is actually Tiny Kong's, Dixies little sister. However I couldn't think of a neutral B and this seemed fitting enough))
Final Smash: Animal Buddies - Zooms in on Dixie and Three Random crates drop and burst open. The duriation of the FS is twelve seconds, and Dixie is free to move around and fight while her animals do their work. When the twelve seconds are up, the animals disappear instantly, despite their current actions. There are five types of crates.
Rambi the Rhino - Rambi can only attack on the ground, he patrols the stage and rushes at anyone who lands on the ground who is in his sight (Aka, if he is facing the opposite direction of where you land, he won't charge you because he can't see you) If someone makes contact with him, as in if someone touches or lands on him. They get a decent knockback and 11% damage. Although they will most likely survive. However, if he charges someone and makes contact, he deals 19% damage and sends them flying. He is one of the more helpful allies.
Squawks the Parrot - Squawks patrols the skies, dropping coconuts oftenly. He is fairly high above the stage, about the height of a Lakitu. The coconuts he drops don't do very much damage, and don't hit people far at all. But at the rate the coconuts drop, he is still very effective. Each Coconut does approx 7-8% damage and he drops a coconut about every second. Squawks teamed up with Rambi is a devastating combo.
Clapper the Seal - Clapper won't move from the location his crate breaks open. And passively, he does nothing but clap and squeal. However, if someone jumps on him, he shoots out a burst of water in the direction he is facing. It is extremely powerful, but does no damage. It just pushes enemies away. It has the power of Kyogre.
Rattly the Snake - Hops around randomly on the stage, and even hops off the stage if the timing is off. Deals no damage if someone touches him, but if he lands on someone he deals a good 12% damage, practically no knockback. Anyone can jump on him and spring off. He's no real threat to the enemy unless they are underneath him
Enguarde the Swordfish - The "Goldeen" of her Final Smash. Deals 1% damage as he flops around on the stage until he eventually falls off or the duration of her FS ends. Nothing but a nuissance to the enemy.
Taunts
> - She blows a bubble and then pops it
v - She pulls out a guitar and plays it (Level finish DKC:2)
^ - She shakes her head and flips her hair
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Krystal
Traits- Fast Runner Decent Jumper Light Fall Speed Light-Medium weight fighter
Character Entrance: Her Cloudrunner lands, she hops off, pats it, then it disappears.
B -> Ice Blast - Krystal points her Staff in a direction and shoots out a mist of ice. Freezes enemies if at a high enough damage. If B is being held, she can aim slightly upward or downward. Lasts Three seconds maximum, hold to increase duriation
B v Ground Quake - Krystal slams her staff into the ground and a shockwave gets sent out on either side of her. Large AoE, but only affects people on the ground. Deals approx. 16% damage.
B ^ Rocket Boost - Krystals staff propels her upward, Very vertical.
B Fire Blaster - Krystal points her staff outward and shoots three balls of fire in the direction she is facing. Deals about 2% damage each. Goes a very nice distance horizontally. Can aim upward or downward, hold B for bursts of three shots. Each burst has a 1 one second cooldown.
Example: Holding down B and tilting up after. Shoots three fireballs at an elevated angle, one second later, shoots three more, one second later, shoots three more, etc. Can be reflected and absorbed.
(Note: True the names are not that creative, and her B is even slightly like Wolf/Falco's gun, they are specials that Fox can use with her staff in Starfox Adventure, so blame "Rare" when they created the game >< )
Final Smash: Cloudrunner Tribe - Krystal summons three Cloudrunners with the Cloudrunner flute. Each flys around the air and randomly shoots fire down at the stage. Each fireball does about 18% damage, and each one shoots a fireball about every three seconds. Lasts Twelve seconds. The fire can obviously be dodged.
Note: Her shield (R) is the barrier move
Taunts
> - She spins her Staff around both sides of her
v - A Krazoa spirit circles around her and then flys inside of her, her eyes grow purple for a second
^ - She taps the ground with her staff and it illuminates with a blue light
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Samurai Goroh
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Lyn
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Crogunk
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Pkmn Trainer Female
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Ridley
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Banjo Kazooie
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Issac
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Marina
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Posted: Fri Apr 25, 2008 12:23 pm
Stages(Format is the following)Stage Name Origin (Aka, Game its based off of) Home (Which characters would appear on it) Description/Obsticles/Hazards Music used on the level TheaterPaper Mario: The Thousand Year Door Home to: Paper Mario Basically, to its simplest form, the stage where Mario fights. Flat surfaced, and the camera does not move, much like Mr. Game and Watch's level. Hazards include falling buckets, crowds throwing items/rocks, effects like fire crackers and icy wind shooting onto the stage that can harm the players, and falling props. There is occasionally a spot light that fixates on the player currently in the lead. Randoms between three different theaters. The hazards are the same on the three stages, but the different backgrounds are a nice setting change
Music: The Ultimate Show - Super Paper Mario Doopliss Fight - Paper Mario 2: The Thousand Year Door Tubba Blubba - Paper Mario Dimentio Theme - Super Paper Mario
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Posted: Fri Apr 25, 2008 12:25 pm
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Posted: Fri Apr 25, 2008 12:26 pm
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Posted: Fri Apr 25, 2008 12:32 pm
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Posted: Sat Apr 26, 2008 7:55 am
I already made something like this... maybe we could colaberate? -75 characters -100 stages -50 items -inclusion of the "subspace gate" item -Team final smash system -New story mode -FIRST SSB represenitive! -All past stages return (SSB, SSBM, SSBB) -Story gained a new twist (won't reveal). 20 hours long!!! -20 new bosses. Old ones return for the most part. -Master Hand playable w/o cheats in one story level. -Much more that I will keep to myself... ninja
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Posted: Tue Apr 29, 2008 3:31 pm
Here's my character list:
Mario Bros.- 10
Mario Bowser Peach Luigi Dr. Mario Geno Bowser Jr. Petey Piranha King Boo Professer Elvin Gadd
The Legend of Zelda- 8 Link Zelda/Shiek Ganondorf Toon Link Young Link Midna Vaati Tetra
Kirby Superstar- 4 Kirby Meta Knight King Dedede Daroach
Yoshi's Story- 3 Yoshi Baby Mario & Luigi Kamek
Mother- 3 Ness Lucas Paula
Donkey Kong Country- 4 Donkey Kong Diddy Kong Dixie Kong King K. Rool
Starfox- 5 Fox McCloud Falco Lombardi Wolf O'Donnell Krystal Leon Pawalski
Warioware- 3 Wario Dr. Crygor Mona
Miscellaneos Series- 8 Ice Climbers Mr. Game & Watch Pit R.O.B Captain Olimar Mii Animal Crosser Phoenix Wright
F-zero- 2 C. Falcon Black Shadow
Fire Emblem- 5 Marth Ike Roy Zelgius Micaiah
Pokemon- 8 Pikachu Pokemon Trainer Lucario Jigglypuff Mewtwo Pichu Blaziken Cynthia
Metroid-4
Samus/Zero-Suit Samus Sylux Dark Samus Ridley
Paper Mario-2
Paper Mario Count Bleck
Third Party-7
Solid Snake Sonic the Hedgehog Knuckles Bomberman Megaman Banjo Kazooie Leon Kennedy
Super Smash Bros.-1
Cloak
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Posted: Mon May 05, 2008 1:23 am
"Crogunk" Croagunk"Tetra" Not "Bowser Jr."  Also, the post above me makes me cry. I don't get how ANYONE could make a list THAT bad.
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Posted: Fri Jun 13, 2008 12:43 am
Abcdpup "Crogunk" Croagunk"Tetra" Not "Bowser Jr."  Also, the post above me makes me cry. I don't get how ANYONE could make a list THAT bad. Bowser Jr. Thats who I forgot. It was in the back of my head....
Tetra because I couldn't think of another Zelda rep.
and Crogunk because he's a pokemon that could fit into SSB EASILY....just an easy moveset. If you have another suggestion I'm all ears >>
And I thought you were saying MY list was bad for a second...I was going to be upset xD
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Posted: Sat Jun 14, 2008 10:28 pm
Moonfire.Flare Abcdpup "Crogunk" Croagunk"Tetra" Not "Bowser Jr."  Also, the post above me makes me cry. I don't get how ANYONE could make a list THAT bad. Bowser Jr. Thats who I forgot. It was in the back of my head....
Tetra because I couldn't think of another Zelda rep.
and Crogunk because he's a pokemon that could fit into SSB EASILY....just an easy moveset. If you have another suggestion I'm all ears >>
And I thought you were saying MY list was bad for a second...I was going to be upset xD LoZ doesn't really need another rep. If you have Link, Zelda/Sheik, Ganondorf, Young Link, and Midna on Wolf Link, that's 5 characters. (6 if you count sheik as a seperate character.) If it HAD to be another 4th gen, I'd rather have Toxicroak. Otherwise, Blaziken would be perfect.
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Posted: Sun Jun 15, 2008 12:16 am
Abcdpup Moonfire.Flare Abcdpup "Crogunk" Croagunk"Tetra" Not "Bowser Jr."  Also, the post above me makes me cry. I don't get how ANYONE could make a list THAT bad. Bowser Jr. Thats who I forgot. It was in the back of my head....
Tetra because I couldn't think of another Zelda rep.
and Crogunk because he's a pokemon that could fit into SSB EASILY....just an easy moveset. If you have another suggestion I'm all ears >>
And I thought you were saying MY list was bad for a second...I was going to be upset xD LoZ doesn't really need another rep. If you have Link, Zelda/Sheik, Ganondorf, Young Link, and Midna on Wolf Link, that's 5 characters. (6 if you count sheik as a seperate character.) If it HAD to be another 4th gen, I'd rather have Toxicroak. Otherwise, Blaziken would be perfect. Don't get me wrong, Blaziken is better then Crogunk. But what would be the moveset?
Fire punch? - FALCON PUNCH Fire kick - FALCON KICK Fire wheel - Rollout
Final smash would be close combat, which would be COMPLETELY bad a**
By the way, want to help me with their move sets and stages? xD
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Posted: Sun Jun 15, 2008 12:20 am
Just noticed an awesome combo I accidently made for Dixie.... Hair spin- make it near the stage, but lower then the stage. Somersault, then tether recovery with hair whip xD
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