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Final Combat System for the New Guild [Discussion]

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DarthCowardus
Vice Captain

PostPosted: Mon Apr 28, 2008 11:25 am


This is a topic to debate the points of any and all combat systems presented for the New Guild.

Systems proposed:
DarthCowardus
Kuro Hishikami
PostPosted: Sun Aug 24, 2008 6:11 pm


In the interests of simplicity and to eliminate the need for development, I propose a Risk-like combat system to be called upon should it prove necessary in a particular altercation. The system is simple:

- Each player rolls three six-sided dice.
- The first die belongs to the player who rolled it; the other two dice belong to his opponent.
- Players add up their dice and the player with the lower total must take the difference in soul casualties.
- Souls are the equivalent of Risk armies. Players get one soul per being in their party in the specific altercation.

This system is intentionally simple and harsh. Primarily we would rely on the textual debate we've used in the past, but if the debate stalls or grows too winded, we would fall back on this simple system to determine the winner. It's a bit like using rock-paper-scissors (or PNC if you prefer) to determine who gets to say what happened. It is not intended to be realistic or to replace the old way of doing things or to be permanent. It's just something to let us get started with the actual roleplay.

DarthCowardus
Vice Captain


DarthAlucard
Captain

PostPosted: Mon Aug 25, 2008 1:10 am


Quick fix is a go.

Proposal from the other D's and I:
D&D version 4. Talk to either of them for the PDF's. Given the Pen-and-paper origin of the game, I think that it easily translates to Gaia.

I'm still having trouble with yours.
PostPosted: Wed Aug 27, 2008 7:23 am


I have the PDF now, but it would still be nice if somebody could post a Guild version of the D&D system.

DarthCowardus
Vice Captain

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The New Guild: Topics Related to Guild Revitalization

 
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