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::Zanpaku-to abilities list::

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Raggnorok

PostPosted: Tue Apr 29, 2008 9:20 pm


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Hello!

In this thread you will find abilities for Zanpaku-tos. If you are having trouble with coming up with abilities then look no further, Shugo is here to help!

Note: If you choose a specific element please stick with that element. We don't need someones RPC marching around with a Flame/Water Zanpaku-to. Also listed are some non-elemental abilities for those who don't want to use the elements.

2nd Note: This thread is for ALL who are a part of the Guild. So new and old members can take these abilities.

Final Note: Some of these powers could be taken to the level of "God Modding". Do not by any means do so! It would kill the rp and ruin the will to continue. So don't do it!

So far I have come up with abilities for these elements (Water, Fire, Air, Earth, Ice, and Lightning) so updates are bound to happen.
PostPosted: Tue Apr 29, 2008 9:45 pm


Kasai/Fire


Fires primary use is to either burn, incinerate, or, in some cases, heal. In Shikai a Zanpaku-to's basic attack is at each swing of the blade brings about a wave of flame which rolls towards it's target, or, just by merely pointing the weapon the user can cause a stream of fire to leap from the tip of the blade.

A fire healing ability would be hailed as a milestone and in somecases a blessing. But it would only be minor because to much time with the flame and you might end up doing more harm instead of good. Plus fire has a tendancy to set surrounding objects on fire so using this element is always a cause of caution. Self control is a must.

Raggnorok


Raggnorok

PostPosted: Tue Apr 29, 2008 10:12 pm


Mizu, Aisu/Water, Ice


Water and Ice are merely two forms of the same thing. Ice can be used to protect, freeze, or impale targets while water can drown, bash, or heal targets.

Basic ice attacks, while in Shikai, range from a barrage of small spikes or creating a wall of ice to protect the user and/or others. Freezing on the other hand is an ability used to cause a targets limbs to become immobile or to completely stop the target in it's tracks. The freezing ability can also be used to freeze the surrounding area causing things to become brittle or cut off exits.

Basic water attacks, while in shikai, can start at creating the water from the surrounding area (moisture, mist, or steam) and using it to cause the target to be tripped, ensnare the target and using the water to crush the target while ensnared (like the shadow possession jutsu from Naruto but also allowing you to crush the target while immobilizing it), and completely encasing the target in water thusly drowning them. Water healing abilities are common and range from moderate to excellent.

It is not a good idea for a Water based Zan to go up against an Ice based Zan because the two can easily cancel each other out.
PostPosted: Tue Apr 29, 2008 10:59 pm


Tenkuu/Air


Air has many uses. It can be used to allow a target to ride the air currents, create tornadoes and hurricanes, and starve a target of air. Basic attacks in Shikai could be a gust of wind caused from a simple flick of the sword or the creation of a full blown tornado with control of what severity it is (but that is something that is advanced ability or for Bankai). Flight, or controlled falling, is also an ability (and can be quite fun). The suffocation ability can be used when a target is in an enclosed space like a room or cave. By controlling the air the user can force all of the air out of the room or cave thusly starving the target of air.

Raggnorok


Raggnorok

PostPosted: Tue Apr 29, 2008 11:28 pm


Raikou/Lightning


Lightning, like fire, is destructive but it is precise instead of wild like fire. Lightning is a point and shoot kind of attack, so it's only common to see a Shikai's initial attack by summoning lighting from the blade and letting it fly from the tip of the blade. Also lightning can be called from the heavens as well. Plus each slash from the blade can summon a wave of lightning that splashes on the target. Another ability lightning can allow is a concentrated blast of lightning, or a Ball of Lightning. Yet another ability could be Chain Lightning (Lightning striking and leaping to another target after the initial strike). Any metals lightning strikes can severely shock the bearer, so caution against lightning users is highly recommended
PostPosted: Tue Apr 29, 2008 11:55 pm


Daichi/Earth


Earth is mainly a protective element. Earth abilities range from Earth armor, walls, and tremors or earthquakes. Shikai offence could be to cause the earth to crack, rise up, and crush the target or to cause a hole in the ground to appear below them and let them fall to their doom. Shikai defence could be creating Earthen armor to appear around either the vital spots of the body or on the whole body without hindering movement or by creating walls to protect you. Another offencive ability would be to create Earthen blades as a secondary weapon. Earth is a good element but can be easily done away with Wind and Water.

Raggnorok


Raggnorok

PostPosted: Wed Apr 30, 2008 12:40 am


Misc Abilities


Miscellaneous abilities could range from:
-Paralyzation/ Certain Limbs or Entire body upon strike.
-Doppelgangers/ Multiple copies of self
-Increased speed
-Time control/ Short moments or Prolonged amounts of Time
-Illusions/ One person or a large amount of people
-Weight increase upon strike
-Energy Draining
-Improved combat abilities
-Concentrated Energy Waves
-Puppetry/ Control ones limb or entire body
-Poison Secretion/ Neuron Toxins or Life Stealing
-Weapon Lengthening and Shortening
-Striking through walls and barriers
-Precognition/ Limited
-Ivisibility/ Visible only when striking
-Acid like abilities
-Increased Kidou Power/ Increases damage or duration of a number of Kidou
-Increased Physical Power/ Strength
-Warp Striking/ Strike from afar and attack as if you were colse to your opponent
-Sleeping Mist/ Zanpaku-to releases a mist affecting target or targets in range but not user
-Exploding Ability/ Make objects explode, but cannot be used on the opponent directly (i.e. cannot blow him up)
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