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Posted: Sat Sep 03, 2005 3:22 am
I came up with a few more weaknesses for the Mutants and Masterminds system I intend to use, so I figured I'd post them here, see what people think, and whether people think the disadvantages are big enough to be worth the ten points a weakness gives.
Just so you know, all these weaknesses as well as disturbing and naive are meant to go on the same character, constructed on a base of only 60 points. I'm pretty sure no GM would ever let me play such a character, but oh, well. razz
Quirk: Obsessed with a specific set of ten magic weapons. Once it becomes aware of the location of one, it will stop at nothing to obtain it, even attacking its closest loved ones if they stand in the way.
Quirk: Different standards. The world its from exists by dramatically different rules from this one, making social interaction exceedingly difficult. It greatly desires to be loved, but is much more likely to scare off any potential friends, or even traumatize them to the point where they need weeks of therapy.
Absent-minded: It cannot necissarily even hold a thought in its mind long enough to remember how a sentance began by the time it finishes it. -5 to sense motive to interpret an innuendo, and concentration.
Wrong world: There are some things that everyone is expected to know. However, its world is so dramatically different from ours, one can't safely assume it knows even the most obvious things. -5 to all knowledge skills.
Limited perception: Though its senses are exceedingly strong, its mental capacity to interpret them is surprisingly low. -5 to listen and spot. (This one actually seems to have a bigger impact than many of the weaknesses in M&M, such as naive, on which absent-minded is based.)
Fragile-minded: It is very easily influenced by the world around it. Someone can have a powerful effect on it without even intending to. It constantly teeters on the brink of greater insanity than that which it already suffers from. -5 to all will saves. (Also possibly much greater than a normal weakness.)
Irrational: It never thinks things through, and will be surprised by the most obvious of consiquences. It rarely takes the most advisable course of action to achieve its goals, often forgetting to use its powers, even when they are despirately needed. Or is there really some genious behind it all that's too alien for us to understand?
Also, a trait that seems appropriate to the character: it never suffers from physical fatigue, no matter how hard it works. Instead, if it pushes itself too hard, it suffers from mental fatigue, then mental exhuastion: first a -2 to int, wis, and cha, then a -6.
Another idea, kind of an edge/flaw combination: Most of its stranger powers allow for no saving throw, as they involve an alteration of the way the laws of physics say the world ought to be. However, it requires such a specific touch for a length of time that unless the target allows it or is helpless, it will not work at all. This automatically comes with the touch flaw, and I believe the specific touch balances out the disallowing of the saving throw, so it costs 1 point per rank less than powers without the touch flaw.
One last possible trait: What it percieves has more bearing on it than what is actually going on. This leaves it less vulnerable to sneak attacks and subtle effects, but makes it possible for it to take damage from illusions, and might even cause it to be effected by things that aren't happening if the other person can make a good enough bluff check. Exactly how this could be handled in game terms... I haven't worked this out yet. >.>;
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Posted: Sat Sep 03, 2005 4:30 pm
Different Standards is certainly one that fits well with M&M.
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Posted: Sat Sep 03, 2005 5:41 pm
Cool. ^_^ I particularly like that one. What do you think about all the rest, though? I got M&M from you, so I figured you'd know it better than I do.
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Posted: Sat Sep 03, 2005 8:34 pm
Fiver Cool. ^_^ I particularly like that one. What do you think about all the rest, though? I got M&M from you, so I figured you'd know it better than I do. Not really. I havent had it much longer than you sweatdrop Absent minded is pretty good too. Limited Perception seems a bit contradictory in how youve described it, and Fragile-Minded is an interesting concept for an insane character, though it could perhaps be worded differently to suit the character.
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Posted: Sun Sep 04, 2005 2:38 am
For limited perception, the idea is it has very good eyes, ears, etc, but its brain is incapable of interpreting all the info coming in, and as such it gets less out of it than a creature with greatly inferior senses.
Is that any better? sweatdrop
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Posted: Sun Sep 04, 2005 2:43 am
I'm thinking this character would be less of a PC and more of a device of the GM. Since how useful it is can vary from hour to hour, or even round to round, the GM can use it to set up situations. It could even become a useful tool for the PC's... If they can figure out how to get it to do what they want. biggrin
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Posted: Sun Sep 04, 2005 11:37 am
Fiver For limited perception, the idea is it has very good eyes, ears, etc, but its brain is incapable of interpreting all the info coming in, and as such it gets less out of it than a creature with greatly inferior senses. Is that any better? sweatdrop Ahh, my point is that when you say that someone 'has very good ears' means that they are good at picking out sounds that others might otherwise not notice. Same thing for 'having very good eyes' . . . . being unaware of your surroundings is merely being unperceptive. What you mean is that it doesnt imply there is anything wrong with thier eyesight or hearing, they just dont notice things. This means they can have, say, things like darkvision or lowlight vision (which means they have better nightvision than others), but they just dont pay attention much to what goes on around them. Its a sort of quirk, really. Like when I'm reading or playing video games, its almost impossible to get my attention because I just tune everything else out. What I meant by contridictory is that your wording was off, by using phrases that imply a keen awareness of ones surroundings. I *think* I see where you were going with it now though.
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Posted: Sun Sep 04, 2005 4:19 pm
Hm... *starts trying to come up with a better way to word it*
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Posted: Sat Sep 17, 2005 8:55 pm
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Posted: Tue Sep 20, 2005 1:14 am
Well, no. There's a difference between not paying attention and having a brain that isn't capable of processing that much info at once.
Like trying to run three Sim City 3000 on your average 1995 computer: it doesn't work.
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Posted: Sun Oct 16, 2005 7:52 pm
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Posted: Mon Oct 17, 2005 6:53 pm
No, because it isn't stupid, either. We're talking rocket scientist brilliant here. It doesn't think or learn slowly, its capacity to take in its surroundings is just much, much lower than a human's.
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