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l-GMC-l Jounnin Examiner

PostPosted: Thu May 15, 2008 5:00 am


Everything you'll need for - MAR World Rping

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Hey all You MAR Fan's this is the thread you'll be needing to start yourself off with or even just to brush up on your MAR Abilities in the Guild. There Will be things in this section to help you create your Profile and help yo understand your MAR limits. Please do not post on this thread even crew unless you are this account lol complicated.


Index

- Classes
- Ghost ARM's
- ledendary ARM's


Classes


Hey Guys Welcome to your Classes Section, this is where you make your choice about what class you are and who you wield ARM's during your time in the World of MAR. Each class has limits of course but also each class has upside's. Chose carefully. each class will have Rp Wise Explaining witch Rper its best suited for and why  
PostPosted: Thu May 15, 2008 6:19 am


Weapon ARM user

Strong, Fast, Brutal

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A weapon ARM user uses mostly different types of weapon ARM's there magical essence is different in that it is made for short burst as all is needed to create the weapon only where as other ARM's constantly need to be infused with essence.
The Weapon Arm Master usally Works Well with CQC close quarter's Combat.

Rp Wise: A weapon ARM user are usally for the higher and more experenced Rper's Due to the hard CQC tactics involved

Strengths:
A weapon ARM user is generally stronger pyhiscally and can handle tougher bouts of Strength. usally last longest in fights because there ARM's do not need constant attention with magic essence.

Weakness:
Not very versitile with other ARMs can use them but they arent very strong. making them Close range only attackers mostly.  

l-GMC-l Jounnin Examiner


l-GMC-l Jounnin Examiner

PostPosted: Thu May 15, 2008 6:20 am


Nature ARM user
Natural, Wise, Powerful

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A nature ARM user has a wide range of abilities including the changing of there psychical body powering it up using stat Changing ARM's. Making the user extremely versatile when it comes to ways of attacking they Can use CQC or long range attacks changing instantly to adapt to the situation.

Rp Wise: usally the best for newcomer's to RPing as they have great tech's for each situation making them very comfortable to RP with.


Strengths:

Wide range of ARM's to Choose From and usually have a high Magical essence. There ability to attack long range and short range helps in any battle. and also there ability to f they need to change there body to fit the fight is useful

weakness:

Due to the element Chosen to use whilst using nature ARms gives the user an Automatic Weakness to Elements opposing Side, witch is slightly more effected on nature ARM user's  
PostPosted: Thu May 15, 2008 6:22 am


Gaurdian ARM user
Trusted, Guarding, Great

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A master of the guardian's Able to summon and control vast beasts and use there powers. The guardians these user's summon are powerful beasts that you'll need to be careful when against due to there immense size and array of abilities.

Rp Wise: Very hard to Rp with as it can be seen to be god modding sometimes due to there size and power remember to be careful these ARMs are powerful but not invincible.

Strengths:

Guardians are some of the most powerful types of ARMs but hard to control properly. And hard to become a guardian user only. Also guardians have alot of differnet abilities in one guardian making them very useful.

weakness:
Hard to control and Alot of Essence used in the process. Guardian ARms require alot of Magical essence but one guardian Arm could last you a whole match if your good enough.  

l-GMC-l Jounnin Examiner


l-GMC-l Jounnin Examiner

PostPosted: Thu May 15, 2008 6:24 am


Darkness ARM's user
Dark, Twisted, Painful

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Darkness Arm user's have abilities that are dangerous to them selfs and all others around them creating and causing death but damaging there own body with side effects. Using Darkness ARM's requires Skill and honesty we will be watching the Fights and ARM user's who don't Follow the Rules of there ARM's.

RP Wise: Darkness ARM user's are Fun but Sort lived RPC's, using darkness ARM's effectively is quite Difficult but the Effects only effect you if it Hits opponent so good luck.

Strengths:
A Darkness ARM is extremely powerful. Probably the most powerful Type of ARM you can get. there effects are very hard to over come and they work Faster than normal ARM's.

Weakness:
The cost of these powers are high. they can cause your own death but thats unlikly but there are damaging to your own body.  
PostPosted: Thu May 15, 2008 6:27 am


Mixed ARM user
Strong, Wise, Powerful

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The most common ARM type user in MAR, using a wide range of ARMs is useful and skillful and common using elemental ARMs, gaurdian ARMS, holy ARMs and any other type you can think of, Now Mixed Arm user's have advantages at low ranks because they can adapt to any situation fast having a array of different ARM's to Chose From. At higer Ranks this Class is usally out matched because master's Ae better with one type of ARM.

Rp Wise: Good for beginner's and higher ranked RPers because beginners can learn with this class and adapt to situations easily.

Strengths:
Range of abilities and effects to chose from. making this Class excile in early Ranks. having advantages in any battle.

Weakness:
Very Common type so there isnt always the advantage or disadvantage to play on during battle.  

l-GMC-l Jounnin Examiner


l-GMC-l Jounnin Examiner

PostPosted: Thu May 15, 2008 6:30 am


Bump  
PostPosted: Thu May 15, 2008 6:32 am


Ghost ARM's

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Ghost ARM's Are like the limit breaks or bloodlines of the MAR world they contain weird effects that can help out in the MAR world.they are always active and Cost no extra essence well some abilites of theres do. Here's a list of the Ghost Arms To obtain a ghost ARM fill out the request From in the Profiles and request Subforum Link added at later Date.  

l-GMC-l Jounnin Examiner


l-GMC-l Jounnin Examiner

PostPosted: Thu May 15, 2008 6:35 am


Beam Rifle Ghost Arm
Creepy, Powerful, inhumane

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The beam Rifile Ghost ARM allows the user to shot deadly and powerful beams from anywhere on his body creating devastating damage to what ever they hit.
Also this ARM increases the user Speed alot making them faster than most People
The beam refile can be used to create one small shield per battle.

Rules:
- The Beams can only Fire straight.

Techniques:


1000 Bullets to the grave
Rank S
- A shot is directed up into the air and a huge blast is created when thousands of Raining bullets Flow down.

Dead weight Blast
Rank A
- Fireing a oversized beam that when hits the force can destroy bones in seconds

Rotary Beam
Rank B
- Whilst spinning shots a beam from anywhere on the body.

Opening Shield System
Rank C
- A sheild is created witch slowly expands its expanding can cause great damage.

Beam Rifle Shot
Rank D
- A basic shot from the rifile.


owner's of this ARM

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PostPosted: Thu May 15, 2008 6:37 am


Flaming Wheel Ghost ARM
Bright, Hot, Unconceivable

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This ARM Allows the element of Fire to be more effective when used by the user and Allows the user basically manipulation of Fire The ARM cannot create Fire only manipulate it if its been created. Most Owner;s of this Ghost become Fire ARM wielder's as it makes there ARM more effective.

Rules
- Element Has to be Fire only.

- Water dose weaken the fire but not instantly beat it.

Techniques
Flaming Wheel of Death
Rank S
- Vast Flames encircle the area and cause vast heat making the user nearly invisible.

Flaming serenade
Rank A
- Send your opponent to sleep by making them pass out with the extreme heat

Flame burst
Rank B
- A cannonball of heat that explodes destroying the opponent.

Heat Wave
Rank C
- A change of heat making the whole area unbearably hot.

Sea of Flames
Rank D
- A sea of Flames is created.

Owner's of this ARM
1.
2.
3.
4.
 

l-GMC-l Jounnin Examiner


l-GMC-l Jounnin Examiner

PostPosted: Thu May 15, 2008 6:39 am


Ghostly Sense Ghost ARM
Ghostly, Sixth, Sense

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The Ghostly Sense Allows the user a sixth Sense being able to dodge attacks when they are execute next to them. this sense allows oddly increases the speed inwitch your ARMs are used in making the time shorter. Rhis Sixth Sense Allows split second decsion to become simple and easy. Also adding Small Abiliteis Like stopping Small attacks with Thoughts and using A force push against enemy's

Rules:
- This dose not mean every attack can be dodged.

Techniques

Force Shield Expolsion
Rank S
- Creating a protective shield over you or an opponent if its over you then the outside of the shield explodes if over opponent then the inside explodes

Force Strangle
Rank A
- Slowly strangle your opponent, Sudden movement will release them.

Precognitive Dodge
Rank B
- Counter an Attack

Precognitive Smash
Rank C
- Counter an Attack with a small smash

Precognitive Move
Rank D
- Move out of an attacks way.


Owner's of this Ghost ARM
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PostPosted: Thu May 15, 2008 6:39 am


Lightning Power Ghost ARM

Static, Power, Supreme

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Changes the body to having a large magnetic field witch is Strange as it is more like an Electromagnet, Making the manipulation of Electricity Easy and powerful. electric attacks will not work on these Ghost arm weilders they will just become more charged and Hit back with double whats given to them making them very hard to beat if your a electric user.

Rules

- Cannot be damaged by thunder attacks.

- Must be Thunder element.

Techniques

- Thunder Shield
Rank S
- A shield of thunder witch absorbs attacks and sends them back, lasts 7 turns max

- Thunder shard
Rank A
- a Small thunder shard thrown or left on the floor allows a teleportation to the shard

- Electromagnetic Coil
Rank B
- Wire's of static thunder witch shock opponents

- Speed Booster
Rank C
- Boosts speed for 7 posts

-Thunder Cannon
Rank D
- A cannon of thunder

Owner's of this Ghost Arm

1.
2.
3.
4.
 

l-GMC-l Jounnin Examiner


l-GMC-l Jounnin Examiner

PostPosted: Thu May 15, 2008 6:41 am


Custum Ghost ARm's  
PostPosted: Thu May 15, 2008 6:42 am


Custum ghost arms

Owner's of this Ghost Arm

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l-GMC-l Jounnin Examiner

Reply
[Archive Forum] Old Guild - Different Worlds

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