Updated on 29 JULY 08Gaian Name:morti_cacciatore
Character Name: Sang Feu
NPC or Main: Main in Farthen-Dur Dragon riders
Farthen-Dur Dragon Riders
Spell Name: Searing Blast
Spell Element: Fire
Spell Rank: Beginner
Spell Toll: Over all drain on the body feels like a 50 meter sprint.
Spell Description: A straight flowing pillar of flame, that acts like a javelin, in the sense that once the target and direction had been fired on the flame can not change course till a new one is launched. Accuracy is dependent on the aim of the person casting as well as other aspects including wind and movement. Range is dependent on the over all power placed into the initial burst from the caster. Rain can shorten the range of the spell if their is not enough energy placed into the initial burst. Location of launch is determined by the caster and not limited to just the hands, fingers, mouth, and eyes.
Adversely the more spells cast can increase the effects and over all fatigue.
Multiple casts can be performed at the same time if the caster can contain the energy building up.
Spell Name:Quick Guard
Spell Element: none
Spell Rank:beginner
Spell Toll: depends on duration and amount of force acting against the guard.
Spell Description: A burst of energy created within a few feet of the caster, with the main purpose is to stop,redirect, or diminish the damage that is going to be dealt to the caster. with more skill and experience with the spell can bring a more elaborate ability's and stronger pulse; relative effects can range form getting a little out of breath, punched in the gut, or knocked out, for sudden blasts.
if the spell needs to be held for long times it feed off the over all energy of the body, first areas to be effected by fatigue are the primary mussels groups. i.e. arms legs.
Spell Name: Iron Vein
Spell Element: Fire
Spell Rank: Moderate
Spell Toll: initial casting requires time, aprox 5 seconds, of total mental coordination as well as the feel of light running. duration has same effect of maintain a running pace.
Spell Description: a form of weapon and attack enhancement, thin and solid veins of concentrated fire wind around a desired object or weapon stretching out like the blood network of the person casting. The flames are a concentrated layer of flames that can be thrown around like a thick gel from the tip of the weapon or splashed upon impact. Mental state contributes to the containment of the flames in the sense if he is not in control of his emotions an erratic the flames will operate in the same fashion spraying when not meant to or just not working beyond the point of producing heat on the weapon.
Spell Name: Dead Light
Spell Element: light/wind
Spell Rank: moderate to difficult
Spell Toll: Dependent on the size of the initial cast. but is a equivalent to having strips of fabric rubbed down your arm.
Spell Description: A small tightly wrapped ball of concentrated light contained in a cocoon of constantly spinning winds. designed to be used as ether a light in caves or at night, but can be used as an defensive spell by hurling a large enough orb towards a desired target. upon impact the winds die down, causing a sonic boom noise. as well as the light erupting burning as bright as a star for a short duration of time, 2-3 seconds. over all effects are temporary blindness, and disorientation from the noise. odds of going completely blind or deaf are about 1:1,000,000, increased exposure can heighten risks.
Spell Name: Dragon Eye
Spell Element: None
Spell Rank: Beginner
Spell Toll: Same deal with contacts or glasses, just takes a little getting used to.
Spell Description: Allows you to see through the eyes of your dragon.