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Everything you'll need for - Kingdom Hearts World Rping Goto Page: 1 2 [>] [»|]

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l-GMC-l Jounnin Examiner

PostPosted: Sun May 18, 2008 6:19 pm


Everything you Will need to RP in the World's of Kingdom hearts


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Hey guy's in this thread you will find pretty much everything you will need to so you can RP in the worlds of Kingdom hearts. in This thread you will Find information on classes, becomings and Form's After you have Chosen what you can chose from This section Please post it in the Profile and Request SubForum.


Index
- Classes
- Becomings
- Form's

Classes


The Classes Each Class has restrictions and up points that allow you RPC special Ability traits. Each Class restricts the learning capabilities of the RPC but not to heavy, Example Warrior's will learn mostly Attack based Techniques and only a few spell's. So make sure you read these Classes and there restrcition's.  
PostPosted: Sun May 18, 2008 6:24 pm


The Warrior Class
Strong, Fast, Durable

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The warrior Class are Strong Fast agile and can take heavy physical damage, Most warrior classes exile in CQC Close quarter's Combat Allowing them to deal Fast heavy and Effective Damage Close Range, Although Some warrior's use more long rang weapons but all in all still don't have the Range of a spell. Warriors do not always have the brains they should but sometimes they can be the smartest Class.

Rp Wise: Warrior's Are hard to handle Due to the CQC meaning most damage has to be dealt Close range making Rp hard for the user if they are new To RP.


Strengths:

As said a warrior can Deal heavy physical Damage witch to mage Class is a lot of damage as there bodies are frail, There attacks are fast and constant. Warriors Hardly use MP so they don't really run out of Stamina although of course a long taxing fight still takes its toll.

Weakness:

A Warrior class is Hard To R with due to CQC Making damaging opponent's Hard
Also there lack of MP allows A few but not many Spell's to be cast making long range hard to accomplish with this Class.
 

l-GMC-l Jounnin Examiner


l-GMC-l Jounnin Examiner

PostPosted: Sun May 18, 2008 6:27 pm


The Mage Class
Whimsical, Intelligent, Powerful

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The Mage Class There power's are incredible and they can deal small but fast amounts of damage and some spells can cause a lot of damage, They can attack from afar or CQC making them a formidable opponent hard to beat, They have enough MP to keep them going throughout long matches. and worst come to worst they can always bash people with there weapon.

Rp Wise: The Mage class is Easy for even beginner's to use effectively as they can Cover all aspects of the battle field some better than other's but still able to attack from everywhere.


Strengths:

Distance and CQC attacking available with strong medium and low level spell's making this class very hard to beat if used right. easy to Rp with and fun to learn new spells.

Weakness:
There bodies are frail and cannot handle alot of physical attacks, and heavy and high level spells use more MP obviously making them harder to use.
 
PostPosted: Sun May 18, 2008 6:29 pm


The Mixed Class
Powerful, Strong, Whimsical

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The Mixed class have some of the best aspects of both worlds, they can deal fast attacks and long range spell casting, but there power will never match that of either class. they can become adept at both Styles but not really master either. The Class has Strong points agsit either class and yet weak points also.

Rp Wise: This is the best class for beginners and easy to Rp with as they can fight either class on near even levels matching long range with long range or CQC with CQC. if your an Experienced Rp this can also be one of the strongest classes if used right.

Strengths:
Having a mixture of Spell's and Physical attacks makes fights easier to win and adept to each situation. Also makes it easier to deal damage as you can effect each class effectively.

Weakness:
not being able to master either class makes it harder to beat higher ranked enemy's as they will have access to higher level spells and higher abilities than you.
 

l-GMC-l Jounnin Examiner


l-GMC-l Jounnin Examiner

PostPosted: Sun May 18, 2008 6:31 pm


Persevered For custom Classes  
PostPosted: Sun May 18, 2008 6:32 pm


More Custum Classes  

l-GMC-l Jounnin Examiner


l-GMC-l Jounnin Examiner

PostPosted: Sun May 18, 2008 7:08 pm


The Becomings

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The becomings are things that happen to certain people in the World of Kingdom hearts, giving them certain abilities that will aid there quest in the World.
To Obtain these abilities you need to Apply because only high level Rper's Will be able to use these abilities. And to Apply Click here
 
PostPosted: Sun May 18, 2008 7:09 pm


The Chasers
Master's, Creators, Protectors

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The Chaser's have the ability to create and control the keyblades using multiple blades 2 and stopping the keyblade master's keyblade abilities for up to 7 posts.
Chaser excile in Warrior class although you may use any class while using a Chaser. The Chaser's were the original creator's of the Keyblade they can unlock its true power.

Each Class can have main elements witch determines what type of magics they can use. two elements each.
Elements Able to use:
Earth
Wind
Fire
Water
Ice
Thunder

Light (when door to light has been opened)



Rules:

- Chaser's Can stop keyblades abilities for 7 posts maximum.

- Chaser's cannot stop another Chaser's abilities

Abilities:

Keyblade unlock
Rank S
- Unlock the abilities in your heart making you faster harder stronger and more intelligent for a short time. 6 posts

Keyblade Rain
Rank A
- The user creates small keyblades in the sky that rain down at incredible speeds to the ground causing great damage hard to dodge.

Keyblade dash
Rank B
- Dash around the area extremely Fast using keyblade as weapon

Keyblade Beam
Rank C
- Use the keyblades power to shot a beam at your enemy.

Chaser Funel
Rank D
- Hold the keyblades high and watch your enemy's get drawn in.



Owner's of This Becoming:

  1. Fywo _ Taze




 

l-GMC-l Jounnin Examiner


l-GMC-l Jounnin Examiner

PostPosted: Sun May 18, 2008 7:12 pm


The Keyblade Master
Chosen, Powerful, Kind

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The Keyblade master is Chosen for there heart and Strong will they are powerful and mostly Mixed to the class but not always. the Keyblade master can unlock a hearts potential or lock it Locking or unlocking worlds they can never lose there blade once chosen the blade cannot be taken by anyone.

Each Class can have main elements witch determines what type of magics they can use. two elements each.
Elements Able to use:

Fire
Wind
Water
earth
molten

Light (when door to light is open)


Rules:

- if the weapon is knocked out of there hand it will auto appear back in the hands of the owner.

- only the owner of the blade can use its abilities

Abilities

Ragnork
Rank S
- Slash From everywhere at once it seems, incredibly hard to dodge and attacks over 100 times in less than 10 seconds

Heart Lock
Rank S
- Stop a heartless being able to control his heartless for 4 posts can only be used twice per battle. ( unless it misses it can only hit twice per battle)

Key Cannon
Rank A
- Hold your keyblade high and fire into the abyss causing great damage.

Omni key
Rank B
- One Slash turns into 13 instantly. takes up alot of stamina

Butter Cut
Rank C
A small unnoticeable cut for three posts opponent will not know its there.
Sweeping Slash
Rank D


Owner's of This Becoming:

  1. Raijin-Sasori
  2. Baby_jynx
  3. Murzak13
  4. Sin
  5. Von
  6. I-Tigger-I
 
PostPosted: Sun May 18, 2008 7:15 pm


Nobodies (Strong Will)
Strong will, No Soul, Emotionless

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A nobody usually is a small monster with minimal power and no real sense of humanity they own no soul or body but sometimes when a heartless is made there nobody has a strong will and retains its body and some of these are extremely powerful. they also have certain Elements that they use in there favor.
These Becomers have great skill in either class.Some have even been known to be able to wield key blades but this has only been known once or twice.
(( To be able to get a key blade aswell as becoming a nobody you'll have to ask Silk by PM as he is the only one with it))

Each Class can have main elements witch determines what type of magics they can use. one elements each.
Elements Able to use:
Fire
Wind
Water
Earth
Thunder
Darkness ( once learnt to walk into darkness)



Rules
- One Element is allowed only and no more. for the element you chose allows a different attack

- try and remember a nobody dosent usally have a soul or emotion so try and remember that during RP.

-Each Nobody is allowed oe unique trait or ability so once approved ask silk and tell of the ability you would like.

Abilities


Elemental Blast
-Fire= A Rain of Fire fill's the area and Rain's down on enemy's like magma
-Water= A huge Flood erupts causing devastation to the masses
-Thunder= Bolts of lightning rise from the ground and rain from the sky
-Earth= Pillars of earth Fly and Consume things as they crash back down again.
Rank S

Charge of the Souless
Rank A
- As you charge your opponent stopping before reaching the target as you stop an after image continues and runs through opponent causeing great damage to the inner body, can be fatal.

Darkness Hole
Rank A
- use darkness to travel

Quake of the emotionless
Rank B
- A small tremor occurs but only to the opponent then they are filled with countless emotions witch case a small breakdown.

Random Card fire
Rank C
- throws serval Card like objects at opponent witch explode realseing small nobodies witch will die if strike once but useful for escape.

New Fish
Rank D
- Creating a small nobody witch will die if directly hit but can cause damage.


Owner's of This Becoming:

  1. Silk
  2. truggul
  3. SK8T3R BOI 94
  4. Legacy1150

 

l-GMC-l Jounnin Examiner


l-GMC-l Jounnin Examiner

PostPosted: Sun May 18, 2008 7:24 pm


Heartless (Strong will)
Heartless, Powerful, wishful

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All heartless Wish For is a heart witch they will never get once they have succumb to the darkness they lose there heart. Some are strong willed enough to comeback from the darkness but they will always be a heartless. A small heartless will always follow the one with the most power.

Each Class can have main elements witch determines what type of magics they can use. two elements each.
Elements Able to use:

Fire
Earth
Water
Thunder
Wind
Static
Dark (once Dark portal is learnt)



Rules
- heartless are the only ones able to control heartless

- in a fight between heartless the higher ranked RPC will have control over the little criter's.

- in a fight between two evenly ranked heartless boh RPc's Control there own heartless.

- a keyblade instantly destroys the smaller heartless Rank 1 -2. but higher level's heartless can withstand one of two hits.

Abilities

Command Heartless
Rank S
- being able to control thousands of heartless at once.

Comdem
Rank A
- draw the power of darkness and Create a huge attack witch feel's like your heart is being ripped apart whilst the rest of your body is to.

Dark Portal
Rank A
- Travel in darkness

Contract with the heartless
Rank B
- Control hundreds of heartless at once

Suficate in Darkness
Rank C
- Pull the enemy into the darkness watch them suficate

Heartless obey
Rank D
- Control a few heartless


Owner's of This Becoming:






 
PostPosted: Sun May 18, 2008 7:26 pm


custum Becomings  

l-GMC-l Jounnin Examiner


l-GMC-l Jounnin Examiner

PostPosted: Sun May 18, 2008 7:27 pm


.jhkfjgcfgh 6  
PostPosted: Sun May 18, 2008 7:30 pm


jhkcgchgc  

l-GMC-l Jounnin Examiner

Reply
[Archive Forum] Old Guild - Different Worlds

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